ideas = {

	np_admiral_training = { 
		law = yes
	
		admiral_attack = {
		    available = {
				
			}

			modifier = {
				navy_leader_start_attack_level = 1
			}

			on_add = {
				every_navy_leader = {
					add_attack = 1
				}
			}

			on_remove = {
				every_navy_leader = {
					add_attack = -1
				}
			}
			
			ai_will_do = {
   				factor = 1

				modifier = {
					has_government = fascism
					factor = 40
				}
   			}

			cancel_if_invalid = yes
		}

		admiral_defense = {
		    available = {

			}

			modifier = {
				navy_leader_start_defense_level = 1
				
			}

			on_add = {
				every_navy_leader = {
					add_defense = 1
				}
			}

			on_remove = {
				every_navy_leader = {
					add_defense = -1
				}
			}
			
			ai_will_do = {
   				factor = 1

				modifier = {
					has_government = democratic
					factor = 40
				}
   			}

			cancel_if_invalid = yes
		}

		admiral_maneuvering = {
		    available = {

			}

			modifier = {
				navy_leader_start_maneuvering_level = 1
			}

			on_add = {
				every_navy_leader = {
					add_maneuver = 1
				}
			}

			on_remove = {
				every_navy_leader = {
					add_maneuver = -1
				}
			}
			
			ai_will_do = {
   				factor = 1
				
				modifier = {
					has_government = communism
					factor = 40
				}
   			}

			cancel_if_invalid = yes
		}

		admiral_coordination = {
		    available = {
				NOT = { has_idea = admiral_attack }
				NOT = { has_idea = admiral_defense }
				NOT = { has_idea = admiral_maneuvering }
			}

			modifier = {
				navy_leader_start_coordination_level = 1
			}

			on_add = {
				every_navy_leader = {
					add_coordination = 1
				}
			}

			on_remove = {
				every_navy_leader = {
					add_coordination = -1
				}
			}
			
			ai_will_do = {
   				factor = 1

				modifier = {
					has_government = neutrality
					factor = 40
				}
   			}

			cancel_if_invalid = yes
		}
	}
}