ideas = {

	np_shipyard = { 
		law = yes
		
		shipyard_submarine = {
		    available = {
			}

			equipment_bonus = {
				submarine = {
					instant = yes
					build_cost_ic = -0.25
				}
			}

			modifier = {
				
			}
	
			ai_will_do = {
   				factor = 20
				modifier = {
					OR = { 
						has_government = fascism
						has_government = communism
					}
					factor = 40
				}
			}	

			cancel_if_invalid = yes
		}
		
		#shipyard_destroyer = {
		#	available = {
		#	}
		#
		#	equipment_bonus = {
		#		destroyer = {
		#			instant = yes
		#			build_cost_ic = -0.25
		#		}
		#	}
		#
		#	modifier = {
		#	    
		#	}
		#	
		#	ai_will_do = {
   		#		factor = 20
   		#	}
		#
		#	cancel_if_invalid = yes
		#}
		
		shipyard_screen_ship = {
			available = {
			}

			equipment_bonus = {
				screen_ship = {
					instant = yes
					build_cost_ic = -0.25
				}
			}

			modifier = {

			}

			ai_will_do = {
				factor = 20
			}

			cancel_if_invalid = yes
		}
		
		shipyard_carrier = {
			available = {
			}

			equipment_bonus = {
				carrier = {
					instant = yes
					build_cost_ic = -0.20
				}
			}

			modifier = {
			}
			
			ai_will_do = {
				factor = 20
				modifier = {
					has_government = democratic
					factor = 40
				}
			}

			cancel_if_invalid = yes
		}

		#shipyard_heavy_cruiser = {
		#	available = {
		#	}
		#
		#	equipment_bonus = {
		#		heavy_cruiser = {
		#			instant = yes
		#			build_cost_ic = -0.20
		#		}
		#	}
		#
		#	modifier = {
		#
		#	}
		#	
		#	ai_will_do = {
   		#		factor = 20
   		#	}
		#
		#	cancel_if_invalid = yes
		#}

		shipyard_capital_ship = {
			available = {
			}

			equipment_bonus = {
				capital_ship = {
					instant = yes
					build_cost_ic = -0.20
				}
			}
			
			modifier = {

			}
			
			ai_will_do = {
				factor = 20
   			}

			cancel_if_invalid = yes
		}

		shipyard_support_ships = {
			available = {
			}

			equipment_bonus = {
				convoy = {
					instant = yes
					build_cost_ic = -0.15
				}
				floating_harbor_equipment = {
					instant = yes
					build_cost_ic = -0.15
				}
			}
			modifier = {

			}
			
			ai_will_do = {
				factor = 20
				modifier = {
					has_government = neutrality
					factor = 40
				}
   			}

			cancel_if_invalid = yes
		}
	}
}