ideas = {

	cop_output_focus = { 
		law = yes
		
		output_army_dominant = {
		    available = {
			}
			
			modifier = {
				industrial_capacity_dockyard = -0.25
				industrial_capacity_factory = 0.25
				equipment_conversion_speed = 0.2
				industry_repair_factor = 0.2
			}

			cost = 150
			
			ai_will_do = {
				factor = 1
			 	modifier = {
					num_of_naval_factories < 5
					factor = 40
			 	}
			}

			cancel_if_invalid = yes
		}

		output_army_strengthened = {
		    available = {
			}
			
			modifier = {
				industrial_capacity_dockyard = -0.15
				industrial_capacity_factory = 0.15
				equipment_conversion_speed = 0.1
				industry_repair_factor = 0.1
			}

			cost = 100
			
			ai_will_do = {
				factor = 1
			 	modifier = {
					num_of_naval_factories < 20
					factor = 40
			 	}
			}

			cancel_if_invalid = yes
		}

		output_balanced = {
		    available = {
			}
			
			modifier = {
				political_power_factor = 0.05
				industrial_capacity_factory = 0.03
				industrial_capacity_dockyard = 0.03
			}

			cost = 50
			
			ai_will_do = {
   				factor = 40
   			}

			cancel_if_invalid = yes
		}


		output_navy_strengthened = {
		    available = {
			}
			
			modifier = {
				industrial_capacity_factory = -0.15
				industrial_capacity_dockyard = 0.15
				repair_speed_factor = 0.1
				refit_ic_cost = -0.1
			}

			cost = 100
			
			ai_will_do = {
   				factor = 1
				modifier = {
					num_of_naval_factories > 30
					factor = 40
				}
   			}

			cancel_if_invalid = yes
		}

		output_navy_dominant = {
		    available = {
			}
			
			modifier = {
				industrial_capacity_factory = -0.25
				industrial_capacity_dockyard = 0.25
				repair_speed_factor = 0.2
				refit_ic_cost = -0.2
			}

			cost = 150
			
			ai_will_do = {
				factor = 1
			 	modifier = {
				 	num_of_naval_factories > 60
				 	factor = 40
			 	}
			}

			cancel_if_invalid = yes
		}
	}
}