ideas = {
	hidden_ideas = {
		bos_nf_weaponry_research = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				infantry_weapons_tech_category = 0.05
			}
		}
		bos_nf_SIG_sauer_weaponry = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				infantry_weapons_tech_category = 0.075
			}
		}
		bos_nf_heckler_and_koch_weaponry = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				infantry_weapons_tech_category = 0.075
			}
		}
		bos_nf_wattz_weaponry = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				infantry_weapons_tech_category = 0.1
			}
		}
		bos_nf_vehicle_research = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				vehicle_tech_category = 0.05
			}
		}
		bos_nf_takoma_motors = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				vehicle_tech_category = 0.075
			}
		}
		bos_nf_n_h_and_m_vehicles = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				vehicle_tech_category = 0.075
			}
		}
		bos_nf_chryslus_vehicles = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				vehicle_tech_category = 0.1
			}
		}
		bos_nf_industry_research = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				industry = 0.05
			}
		}
		bos_nf_dunwich_borers = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				industry = 0.075
			}
		}
		bos_nf_hornwright_industrial_mining_company = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				industry = 0.075
			}
		}
		bos_nf_red_rocket = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				industry = 0.1
			}
		}
		bos_nf_air_research = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				air_tech_category = 0.05
			}
		}
		bos_nf_lockreed = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				air_tech_category = 0.075
			}
		}
		bos_nf_ball_aerospace = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				air_tech_category = 0.075
			}
		}
		bos_nf_repconn = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				air_tech_category = 0.1
			}
		}
		bos_nf_robotics_research = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				robotics_tech_category = 0.05
			}
		}
		bos_nf_cerulean_robotics = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				robotics_tech_category = 0.075
			}
		}
		bos_nf_robco = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				robotics_tech_category = 0.075
			}
		}
		bos_nf_acme = {
			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				robotics_tech_category = 0.1
			}
		}
		bos_nf_theoretical_research = {
			allowed = {
			}

			removal_cost = -1

			modifier = {
				research_speed_factor = 0.01
			}
		}
		bos_nf_future_tec = {
			allowed = {
			}

			removal_cost = -1

			modifier = {
				research_speed_factor = 0.02
			}
		}
		bos_nf_greenway_hydroponics = {
			allowed = {
			}

			removal_cost = -1

			modifier = {
				research_speed_factor = 0.02
			}
		}
		bos_nf_virtual_strategic_solutions = {
			allowed = {
			}

			removal_cost = -1

			modifier = {
				research_speed_factor = 0.03
			}
		}
		bos_trade_modifier_to_lost_hills = {
			allowed = {
			}

			removal_cost = -1

			targeted_modifier = { tag = BOS trade_cost_for_target_factor = -0.075 }
		}
		bos_nf_currency_reform_ncr_dollar = {
			allowed = {
			}

			removal_cost = -1

			targeted_modifier = { tag = NCR trade_cost_for_target_factor = -0.075 }
		}
		bos_nf_currency_reform_scrip = {
			allowed = {
			}

			removal_cost = -1

			targeted_modifier = { tag = BMW trade_cost_for_target_factor = -0.075 }
		}
		bos_nf_currency_reform_gold_bullion = {
			allowed = {
			}

			removal_cost = -1

			modifier = {
				stability_factor = 0.05
			}
		}
		bos_nf_currency_reform_caps = {
			allowed = {
			}

			removal_cost = -1

			modifier = {
				min_export = 0.1
				trade_opinion_factor = 0.05
			}
		}
		bos_nf_paladins_given_some_sway = {
			allowed = {
			}

			removal_cost = -1

			modifier = {
				drift_defence_factor = -0.3
				political_power_factor = 0.15
			}
		}
	}
	country = {
		brotherhood_elder_conflicts = {
			picture = vengeful

			allowed = {
			}
			removal_cost = -1
			modifier = {
				cant_sent_volunteers_to_this_country = 1
			}
		}
		brotherhood_chaotic_conflicts = {
			picture = vengeful

			allowed = {
			}
			removal_cost = -1
			modifier = {
				cant_sent_volunteers_to_this_country = 1
			}
		}
		bos_army_confusion_4 = {
			picture = vengeful

			allowed = {
			}
			removal_cost = -1
			modifier = {
				research_speed_factor = -0.36
				industrial_capacity_factory = -0.16
				war_support_factor = -0.3
			}
		}
		bos_army_confusion_3 = {
			picture = vengeful

			allowed = {
			}
			removal_cost = -1
			modifier = {
				research_speed_factor = -0.24
				industrial_capacity_factory = -0.12
				war_support_factor = -0.22
			}
		}
		bos_army_confusion_2 = {
			picture = vengeful

			allowed = {
			}
			removal_cost = -1
			modifier = {
				research_speed_factor = -0.16
				industrial_capacity_factory = -0.08
				war_support_factor = -0.16
			}
		}
		bos_army_confusion_1 = {
			picture = vengeful

			allowed = {
			}
			removal_cost = -1
			modifier = {
				research_speed_factor = -0.08
				industrial_capacity_factory = -0.04
				war_support_factor = -0.08
			}
		}
		bunkerblues = {

			picture = bunker_blues

			allowed = {
			}

			removal_cost = -1

			modifier = {
				industry_air_damage_factor = -0.6
				trade_opinion_factor = -0.5
				foreign_subversive_activites = -0.75
				resistance_damage_to_garrison = -0.3
				max_fuel_factor = 0.5
				fuel_gain_factor = 0.1
				special_forces_min = 60
				custom_modifier_tooltip = intelligence_defense_boost_dlc_weak_tt
				hidden_modifier = {
					intelligence_agency_defense = 2
					crypto_strength = 1
				}
			}
		}
		bos_brotherhood_exodus = {
			picture = warband_without_a_home

			allowed = {
			}
			removal_cost = -1
			modifier = {
				monthly_population = 0.1
				weekly_manpower = 25
			}
			#More later
		}
		bos_brotherhood_looting = {
			picture = warband_without_a_home

			allowed = {
			}
			removal_cost = -1
			modifier = {
				monthly_population = 0.05
				consumer_goods_factor = -0.10
			}
			#More later
		}
		bos_our_advantage = {
			picture = knights_of_certainty
			allowed = {
			}

			removal_cost = -1

			modifier = {
				army_leader_start_level = 1
				special_forces_cap = 0.04
			}
		}
		bos_lost_hills_volunteers = {
			picture = knights_of_discovery
			allowed = {
			}

			removal_cost = -1

			modifier = {
				send_volunteer_size = 5
				send_volunteers_tension = -1
				diplomacy_distance = 100000
				bos_can_only_lend_lease_or_send_volunteers_to_brotherhood_countries = 1
			}
		}
		bos_robotic_occupation = {
			picture = robot_salvaging_expertise
			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				support_robot_equipment = {
					build_cost_ic = -0.12
					suppression_factor = 0.1
					instant = yes
				}
			}
		}
		bos_extra_toes = {
			picture = generic_welding_goggles
			
			allowed = {
			}
			removal_cost = -1
			modifier = {
				modifier_army_sub_unit_paladin_unit_speed_factor = -0.20
				org_loss_when_moving = 0.20
			}
		}
		bos_golgotha_mirroredshades = {
			picture = generic_welding_goggles
			
			allowed = {
			}
			removal_cost = -1
			modifier = {
				trade_opinion_factor = 0.10
				control_trade_mission_factor = 0.75
			}
		}
		bos_trade_with_hawaii = {
			picture = generic_boat			
			allowed = {
			}
			removal_cost = -1
			modifier = { #It's a lot of stuff, but half of it is negative.
				country_resource_water = -12
				country_resource_metal = -12
				weekly_manpower = -4
				civilian_factory_use = 1
				experience_gain_navy = 0.05
				country_resource_circuitry = 8
				country_resource_advanced = 12
				country_resource_composites = 30
			}
			research_bonus = {
				naval_tech_category = 0.15
			}
		}
		bos_hawaii_protectorate = { 				##Literally just a weaker version of Trade With Hawaii. 
			picture = generic_boat		
			allowed = {
			}
			removal_cost = -1
			modifier = { #It's a lot of stuff, but half of it is negative.
				country_resource_water = -4
				country_resource_metal = -6
				weekly_manpower = -2
				civilian_factory_use = 1
				experience_gain_navy = 0.02
				country_resource_circuitry = 4
				country_resource_advanced = 6
				country_resource_composites = 8
			}
			research_bonus = {
				naval_tech_category = 0.07
			}
		}
		bos_alaskan_winterization = {
			picture = generic_vehicle_winterized_army_truck			
			allowed = {
			}
			removal_cost = -1
			modifier = {
				acclimatization_cold_climate_gain_factor = 0.5
				winter_attrition = -0.5
			}
		}
		bos_support_for_washington = { ##for Lost Hills costs. They also lost 50pp.
			picture = WBH_idea_enslave_the_weak
			
			allowed = {
			}
			removal_cost = -1
			modifier = {
				civilian_factory_use = 1
				war_support_factor = -0.08
				stability_factor = -0.05
			}
		}
		bos_wbh_token_reforms = { ##Kind of unhappy with this whole spirit, but it's very hard to represent the benefits of Rhombian support. In case reworking this is ever desired: Considering replacing fuel with Energy (add the amount to the Costs spirit as well), scrapping all the garrison stuff, and adding some kind of technology sharing. If slaves were enabled, I would've done something radically different.
			picture = WBH_idea_expand_our_dominion		
			allowed = {
			}
			removal_cost = -1
			modifier = {
				war_support_factor = 0.05
				base_fuel_gain = 100
				compliance_growth = 0.1
				required_garrison_factor = -0.1
				conscription = -0.005

			}
		}
		bos_japanese_brokering_peace = {
			picture = generic_welding_goggles			
			allowed = {
			}
			removal_cost = -1
			modifier = {
				political_power_factor = 0.1
				exodus_national_appeal = 0.1
				
			}
		}
		bos_japanese_distant_battles = { ##the event that rewards this also upgrades the Mutant Experience Law, but the cap is intentionally not increased to account for this.
			picture = generic_welding_goggles
			
			allowed = {
			}
			removal_cost = -1
			modifier = {
				experience_gain_army = 0.05
				experience_gain_navy = 0.01
				army_leader_start_level = 1
				weekly_manpower = -4
				training_time_army_factor = 0.1
				special_forces_training_time_factor = 0.3

			}
		}
		bos_japanese_resistance_pact = {
			picture = generic_welding_goggles			
			allowed = {
			}
			removal_cost = -1
			modifier = {
				experience_gain_army = 0.01
				experience_gain_navy = 0.01
				country_resource_circuitry = -6
				country_resource_metal = -8
				weekly_manpower = -2
				civilian_factory_use = 1
			}
			research_bonus = {
				infantry_weapons_tech_category = 0.05
			}
		}
		bos_japanese_power_grid = {
			picture = han_refurbished_generators		
			allowed = {
			}
			removal_cost = -1
			##+1 Energy from all generators, applied during the event.
		}
		bos_japanese_robotics = {
			picture = robot_salvaging_expertise
			allowed = {
			}
			removal_cost = -1
			modifier = {
			}
			research_bonus = {
				robotics_tech_category = 0.1
			}
			equipment_bonus = {
				support_robot_equipment = {
					reliability = 0.07
					instant = yes
				}
				combat_robot_equipment = {
					reliability = 0.05
					instant = yes
				}
			}
		}
		bos_china_payments = {
			picture = propaganda_chinese_communist
			
			allowed = {
			}
			removal_cost = -1
			modifier = {
				civilian_factory_use = 3 ##for 180 days
			}
		}
		bos_chinese_stealth_suits = {
			picture = officer_chinese_stealth			
			allowed = {
			}
			removal_cost = -1
			modifier = {
				land_night_attack = 0.12 ##This was going to be 10% but then I realized the BoS can't get Thermal Vision Devices. 	
				operative_slot = 1
				own_operative_detection_chance_factor = -0.1
			}
		}
		bos_chinese_old_world_construction = {
			picture = generic_chinese_hat	
			allowed = {
			}
			removal_cost = -1
			research_bonus = {
				industry = 0.15
			}
			modifier = {
				production_speed_buildings_factor = 0.15
			}
		}
		bos_china_guarding_tomorrow = {
			picture = generic_chinese_yangtze_hat	
			allowed = {
			}
			removal_cost = -1
			modifier = {
				stability_factor = 0.10
				war_support_factor = 0.3
				drift_defence_factor = 0.3
				army_org_factor = 0.08
			}
		}
		bos_expeditionary_outposts_1 = {
			picture = generic_BOS_idea_surface_outposts

			allowed = {
			}
			removal_cost = -1
			modifier = {
				weekly_manpower = 2
				production_speed_bunker_factor = 0.1
			}
			#Scaling National Spirit
		}
		bos_expeditionary_outposts_2 = {
			picture = generic_BOS_idea_surface_outposts
			allowed = {
			}
			removal_cost = -1
			modifier = {
				weekly_manpower = 4
				production_speed_bunker_factor = 0.2
				country_resource_water = 4 #reminder these are not increased by infra so unlike 4 metal from the tree which is closer to 14 metal ((3x)*(1.2x) resource multipliers in capital)
											#this is ACTUALLY just four water. It's flavor.
			}
			#Scaling National Spirit
		}
		bos_expeditionary_outposts_3 = {
			picture = generic_BOS_idea_surface_outposts

			allowed = {
			}
			removal_cost = -1
			modifier = {
				weekly_manpower = 6
				production_speed_bunker_factor = 0.3
				country_resource_water = 8
			}
			#Scaling National Spirit
		}
		bos_expeditionary_outposts_4 = {
			picture = generic_BOS_idea_surface_outposts
			allowed = {
			}
			removal_cost = -1
			modifier = {
				weekly_manpower = 10
				production_speed_bunker_factor = 0.3
				production_speed_bunker2_factor = 0.10
				country_resource_water = 12
				country_resource_metal = 8
			}
			#Scaling National Spirit
		}
		bos_expeditionary_outposts_5 = { #Past 4, you'd have to be DOGGED to pursure every chance to upgrade. Accordingly, the effects are larger as you're likely giving up high-impact tech credits, national spirits, or caches of equipment.
			picture = generic_BOS_idea_surface_outposts

			allowed = {
			}
			removal_cost = -1
			modifier = {
				weekly_manpower = 15
				production_speed_bunker_factor = 0.33 #not going higher than this
				production_speed_bunker2_factor = 0.20
				production_speed_air_base_factor = 0.05
				country_resource_water = 12
				country_resource_metal = 12
			}
			#Scaling National Spirit
		}
		bos_expeditionary_outposts_6 = { #Past 4, you'd have to be DOGGED to pursure every chance to upgrade. Accordingly, the effects are larger as you're likely giving up high-impact tech credits, national spirits, or caches of equipment.
			picture = generic_BOS_idea_surface_outposts
			allowed = {
			}
			removal_cost = -1
			modifier = {
				weekly_manpower = 20
				production_speed_bunker_factor = 0.33 #not going higher than this
				production_speed_bunker2_factor = 0.25
				production_speed_air_base_factor = 0.15
				country_resource_water = 12
				country_resource_metal = 12
				country_resource_circuitry = 8
			}
			#Scaling National Spirit
		}
		bos_foreign_airbases_1 = {
			picture = generic_BOS_idea_surface_outposts

			allowed = {
			}
			removal_cost = -1
			modifier = {
				air_volunteer_cap = 15
				send_volunteer_size = 1
			}
			#Scaling National Spirit
		}
		bos_foreign_airbases_2 = {
			picture = generic_BOS_idea_surface_outposts
			allowed = {
			}
			removal_cost = -1
			modifier = {
				air_volunteer_cap = 25
				send_volunteer_size = 1
			}
			#Scaling National Spirit
		}
		bos_foreign_airbases_3 = {
			picture = generic_BOS_idea_surface_outposts

			allowed = {
			}
			removal_cost = -1
			modifier = {
				air_volunteer_cap = 35
				send_volunteer_size = 2
			}
			#Scaling National Spirit
		}
		bos_foreign_airbases_4 = {
			picture = generic_BOS_idea_surface_outposts
			allowed = {
			}
			removal_cost = -1
			modifier = {
				air_volunteer_cap = 45
				send_volunteer_size = 2
			}
			#Scaling National Spirit
		}
		bos_foreign_airbases_5 = {
			picture = generic_BOS_idea_surface_outposts
			allowed = {
			}
			removal_cost = -1
			modifier = {
				air_volunteer_cap = 50
				send_volunteer_size = 3
			}
			#Scaling National Spirit
		}
		bos_foreign_airbases_6 = { 
			picture = generic_BOS_idea_surface_outposts
			allowed = {
			}
			removal_cost = -1
			modifier = {
				air_volunteer_cap = 60
				send_volunteer_size = 3
			}
			#Scaling National Spirit
		}
		bos_foreign_airbases_7 = { 
			picture = generic_BOS_idea_surface_outposts
			allowed = {
			}
			removal_cost = -1
			modifier = {
				air_volunteer_cap = 75
				send_volunteer_size = 4
			}
			#Scaling National Spirit
		}
		bos_foreign_airbases_8 = { 
			picture = generic_BOS_idea_surface_outposts
			allowed = {
			}
			removal_cost = -1
			modifier = {
				air_volunteer_cap = 80
				send_volunteer_size = 4
			}
			#Scaling National Spirit
		}
		bos_foreign_airbases_9 = { 
			picture = generic_BOS_idea_surface_outposts
			allowed = {
			}
			removal_cost = -1
			modifier = {
				air_volunteer_cap = 95
				send_volunteer_size = 5
			}
			#Scaling National Spirit
		}
		bos_foreign_airbases_10 = { 
			picture = generic_BOS_idea_surface_outposts
			allowed = {
			}
			removal_cost = -1
			modifier = {
				air_volunteer_cap = 100
				send_volunteer_size = 5
			}
			#Scaling National Spirit
		}
		bos_troikan_occupation = {
			picture = generic_BOS_idea_steel_legions
			allowed = {
			}
			removal_cost = -1
			modifier = {
				resistance_target = -0.2
				resistance_growth = 1
				compliance_growth = -0.15
				monthly_population = -0.4
			}
			research_bonus = {
				implant_tech = 0.2
			}
		}
		bos_rhombian_occupation = {
			picture = generic_BOS_idea_steel_legions
			allowed = {
			}
			removal_cost = -1
			modifier = {
				resistance_target = -0.1
				resistance_growth = -0.35
				compliance_growth = 0.35
				required_garrison_factor = 0.25
				consumer_goods_factor = 0.02
			}
		}
		bos_reformer_occupation = {
			picture = generic_BOS_idea_steel_legions
			allowed = {
			}
			removal_cost = -1
			modifier = {
				resistance_target = -0.25
				resistance_growth = -0.4
				compliance_growth = 0.5
				required_garrison_factor = 0.4
				consumer_goods_factor = 0.15
			}
		}
		bos_maxsonian_occupation = {
			picture = generic_BOS_idea_steel_legions

			allowed = {
			}
			removal_cost = -1
			modifier = {
				resistance_target = -0.1
				resistance_growth = 0.3
				compliance_growth = 0.1
				required_garrison_factor = -0.1
			}
		}
		bos_propaganda_1 = {
			picture = generic_BOS_idea_steel_legions

			allowed = {
			}
			removal_cost = -1
			modifier = {
				weekly_manpower = 8
				monthly_population = 0.1
				compliance_growth = 0.15
				consumer_goods_factor = 0.05
				fuel_gain_factor = -0.5
			}
		}
		bos_propaganda_2 = {
			picture = generic_BOS_idea_steel_legions

			allowed = {
			}
			removal_cost = -1
			modifier = {
				resistance_target = 0.04
				resistance_growth = 0.1
				required_garrison_factor = -0.15
				fuel_gain_factor = -0.3
			}
		}
		bos_propaganda_3 = {
			picture = generic_BOS_idea_steel_legions

			allowed = {
			}
			removal_cost = -1
			modifier = {
				compliance_growth = 0.10
				resistance_target = 0.05
				consumer_goods_factor = -0.03
				weekly_manpower = -5
			}
		}
		bos_propaganda_4 = {
			picture = generic_BOS_idea_steel_legions

			allowed = {
			}
			removal_cost = -1
			modifier = {
				resistance_target = 0.04
				resistance_growth = 0.1
				required_garrison_factor = -0.15
			}
		}
		bos_civil_engineers = {
			picture = pre-war_industry
			
			allowed = {
			}
			removal_cost = -1
			modifier = {
				consumer_goods_factor = -0.04
				industry_free_repair_factor = 1
			}
		}
		bos_the_police = {
			picture = pre-war_industry
			
			allowed = {
			}
			removal_cost = -1
			modifier = {
				starting_compliance = 0.3
				resistance_damage_to_garrison = -0.07
			}
		}
		bos_civilian_distrust = {
			picture = generic_BOS_idea_steel_legions

			allowed = {
			}
			removal_cost = -1
			modifier = {
				resistance_target = 0.5
				resistance_growth = 1
				compliance_growth = -0.5
				required_garrison_factor = 0.5
			}
			#More later
		}
		bos_civilian_distrust_2 = {
				picture = generic_BOS_idea_steel_legions

				allowed = {
				}
				removal_cost = -1
				modifier = {
					resistance_target = 0.4
					resistance_growth = 1
					compliance_growth = -0.5
					required_garrison_factor = 0.5
				}
				#More later
			}
		bos_civilian_distrust_3 = {
				picture = generic_BOS_idea_steel_legions

				allowed = {
				}
				removal_cost = -1
				modifier = {
					resistance_target = 0.35
					resistance_growth = 1
					compliance_growth = -0.5
					required_garrison_factor = 0.5
				}
				#More later
			}
		bos_legion_fighting_experience_1 = {
			picture = warband_without_a_home

			allowed = {
			}
			removal_cost = -1
			targeted_modifier = { tag = CES attack_bonus_against = 0.025 }
			targeted_modifier = { tag = WHT attack_bonus_against = 0.025 }
			targeted_modifier = { tag = LAC attack_bonus_against = 0.025 }
			targeted_modifier = { tag = TWO attack_bonus_against = 0.025 }
			targeted_modifier = { tag = NAV attack_bonus_against = 0.025 }
			#More later
		}
		bos_legion_fighting_experience_2 = {
			picture = warband_without_a_home

			allowed = {
			}
			removal_cost = -1
			targeted_modifier = { tag = CES attack_bonus_against = 0.05 }
			targeted_modifier = { tag = WHT attack_bonus_against = 0.05 }
			targeted_modifier = { tag = LAC attack_bonus_against = 0.05 }
			targeted_modifier = { tag = TWO attack_bonus_against = 0.05 }
			targeted_modifier = { tag = NAV attack_bonus_against = 0.05 }
			#More later
		}
		bos_legion_fighting_experience_3 = {
			picture = warband_without_a_home

			allowed = {
			}
			removal_cost = -1
			targeted_modifier = { tag = CES attack_bonus_against = 0.075 }
			targeted_modifier = { tag = WHT attack_bonus_against = 0.075 }
			targeted_modifier = { tag = LAC attack_bonus_against = 0.075 }
			targeted_modifier = { tag = TWO attack_bonus_against = 0.075 }
			targeted_modifier = { tag = NAV attack_bonus_against = 0.075 }
			#More later
		}
		#Modifier for lots of stuff
		bos_mutant_fighting_experience_1 = {
			picture = warband_without_a_home

			allowed = {
			}
			removal_cost = -1
			targeted_modifier = { tag = TRL attack_bonus_against = 0.025 }
			targeted_modifier = { tag = SHA attack_bonus_against = 0.025 }
			targeted_modifier = { tag = IMO attack_bonus_against = 0.025 }
			targeted_modifier = { tag = UOA attack_bonus_against = 0.025 }
			targeted_modifier = { tag = JCT attack_bonus_against = 0.025 }
			#More later

		}
		bos_mutant_fighting_experience_2 = {
			picture = warband_without_a_home

			allowed = {
			}
			removal_cost = -1
			targeted_modifier = { tag = TRL attack_bonus_against = 0.05 }
			targeted_modifier = { tag = SHA attack_bonus_against = 0.05 }
			targeted_modifier = { tag = IMO attack_bonus_against = 0.05 }
			targeted_modifier = { tag = UOA attack_bonus_against = 0.05 }
			targeted_modifier = { tag = JCT attack_bonus_against = 0.05 }
			#More later
		}
		bos_mutant_fighting_experience_3 = {
			picture = warband_without_a_home

			allowed = {
			}
			removal_cost = -1
			targeted_modifier = { tag = TRL attack_bonus_against = 0.075 }
			targeted_modifier = { tag = SHA attack_bonus_against = 0.075 }
			targeted_modifier = { tag = IMO attack_bonus_against = 0.075 }
			targeted_modifier = { tag = UOA attack_bonus_against = 0.075 }
			targeted_modifier = { tag = JCT attack_bonus_against = 0.075 }
			#More later
		}
		bos_enclave_tactical_experience_1 = {
			picture = enclave_helmet

			allowed = {
			}
			removal_cost = -1
			targeted_modifier = { tag = MCA attack_bonus_against = 0.025 }
			#More later

		}
		bos_enclave_tactical_experience_2 = {
			picture = enclave_helmet

			allowed = {
			}
			removal_cost = -1
			targeted_modifier = { tag = MCA attack_bonus_against = 0.05 }
			#More later
		}
		bos_enclave_tactical_experience_3 = {
			picture = enclave_helmet

			allowed = {
			}
			removal_cost = -1
			targeted_modifier = { tag = MCA attack_bonus_against = 0.075 }
			#More later
		}
		bos_bos_fighting_experience_1 = {
			picture = warband_without_a_home

			allowed = {
			}
			removal_cost = -1
			targeted_modifier = { tag = BOS attack_bonus_against = 0.075 }
			targeted_modifier = { tag = BSF attack_bonus_against = 0.075 }
			targeted_modifier = { tag = MOJ attack_bonus_against = 0.075 }
			targeted_modifier = { tag = GRD attack_bonus_against = 0.075 }
			targeted_modifier = { tag = WBH attack_bonus_against = 0.075 }
			targeted_modifier = { tag = TCA attack_bonus_against = 0.075 }
			targeted_modifier = { tag = MXC attack_bonus_against = 0.075 }
			targeted_modifier = { tag = MNC attack_bonus_against = 0.075 }
			targeted_modifier = { tag = TBH attack_bonus_against = 0.075 }
			targeted_modifier = { tag = BMW attack_bonus_against = 0.075 }
			targeted_modifier = { tag = BAP attack_bonus_against = 0.075 }
			targeted_modifier = { tag = BGF attack_bonus_against = 0.075 }
			targeted_modifier = { tag = BLS attack_bonus_against = 0.075 }

		}
		bos_circle_of_steel = {
			picture = generic_BOS_idea_steel_legions
			allowed = {
			}
			removal_cost = -1
			modifier = {
				agency_upgrade_time = -0.2
			}
		}
		bos_circle_of_steel_surveillance_bunkers = {
			picture = generic_BOS_idea_surface_outposts
			allowed = {
			}
			removal_cost = -1
			modifier = {
				operative_slot = 1
				operation_steal_enemy_supplies_outcome = 0.25
			}
		}
		bos_political_agitation = {
            picture = itz_idea_icdeb

            allowed = {
                always = no
            }

            allowed_civil_war = {
                always = yes
            }

            removal_cost = -1

            modifier = {
				intellectuals_drift = 0.3
            }
        }
		bos_ncr_reconstruction_campaign = {
			picture = unique_ncr_trade_idea
			allowed = {
			}
			removal_cost = -1
			modifier = {
				political_power_factor = 0.14
				war_support_factor = -0.2
				stability_factor = 0.1
				stability_weekly = 0.0012
				production_speed_buildings_factor = -0.15
				consumer_goods_factor = 0.1
			}
		}
		# bos_ncr_power_brokers_the_hub = {
			# picture = ncr_trade_idea #change me!
			# allowed = {
			# }
			# removal_cost = -1
			# modifier = {
				# compliance_growth = 0.05
				# caps_node_trade_modifier = -0.15
				# caps_trade_node_route_limit = 2
			# }
		# }
		# bos_ncr_power_brokers_outfoxed_the_hub = {
			# picture = ncr_trade_idea #make me match above!
			# allowed = {
			# }
			# removal_cost = -1
			# modifier = {
				# caps_node_trade_modifier = -0.05
			# }
		# }
		bos_generic_prestige = {
			picture = unique_ncr_trade_idea #change me!
			allowed = {
			}
			removal_cost = -1
			modifier = {
				political_power_gain = 0.2
				political_power_factor = 0.05
				justify_war_goal_time = -0.3
				annex_cost_factor = -0.1
				puppet_cost_factor = -0.1
			}
		}
		bos_reformer_prestige = {
			picture = generic_research_boost
			allowed = {
			}
			removal_cost = -1
			modifier = {
				research_sharing_per_country_bonus_factor = 0.4
				conscription_factor = -0.05
				army_leader_start_level = 2
				starting_compliance = 0.05
			}
		}
		bos_maxsonian_prestige = {
			picture = generic_BOS_idea_paladins
			allowed = {
			}
			removal_cost = -1
			modifier = {
				experience_gain_army_factor = 0.12
				army_leader_start_level = 1
			}
		}
		bos_rhombian_prestige = {
			picture = unique_ncr_trade_idea #change me!
			allowed = {
			}
			removal_cost = -1
			modifier = {
				##training halls decisions instead
			}
		}
		bos_troika_prestige = {
			picture = tnk_scientific_industry #change me!
			allowed = {
			}
			removal_cost = -1
			modifier = {
				drift_defence_factor = 0.3
				intellectuals_drift = 0.2
				local_resources_factor = 0.2
				production_factory_start_efficiency_factor = 0.20
				production_speed_buildings_factor = 0.15
				
			}
		}
		bos_ncr_looming_famine = {
			picture = generic_food_neutral 
			allowed = {
			}
			removal_cost = -1
			modifier = {
				monthly_population = -0.2
				war_support_factor = -0.1
			}
		}
		bos_ncr_famine = {
			picture = generic_food_bad 
			allowed = {
			}
			removal_cost = -1
			modifier = {
				monthly_population = -0.45
				war_support_factor = -0.2
				conscription_factor = -0.1
			}
		}
		bos_ncr_terrible_famine = {
			picture = generic_food_bad #make me match above!
			allowed = {
			}
			removal_cost = -1
			modifier = {
				monthly_population = -0.75
				war_support_factor = -0.4
				conscription_factor = -0.2
				non_core_manpower = -1
			}
		}
		bos_ncr_field_scribes_farming = {
			picture = scribe_council

			allowed = {
			}
			removal_cost = -1
			modifier = {
				conscription = -0.0075
			}
		}
		bos_ncr_field_scribes_farming_light = {
			picture = scribe_council

			allowed = {
			}
			removal_cost = -1
			modifier = {
				conscription = -0.004
			}
		}
		bos_ncr_baron_cooperation_unified = {
			picture = brahmin_baron 

			allowed = {
			}
			removal_cost = -1
			modifier = {
				stability_factor = -0.1
				caps_income_modifier = 0.15
				
			}
			research_bonus = {
				industry = 0.15
				agriculture_tech = 0.5
			}
		}
		bos_ncr_baron_cooperation_fractured = {
			picture = brahmin_baron #I should match above!

			allowed = {
			}
			removal_cost = -1
			modifier = {
				stability_factor = -0.05
				caps_income_modifier = 0.10
				political_power_factor = 0.10
			}
			research_bonus = {
				industry = 0.10
				agriculture_tech = 0.4
			}
		}
		srg_california_tech_sharing_initiative = {
			picture = ncr_trade_idea
			allowed = {
			}
			removal_cost = -1
			research_bonus = {
				air_tech_category = 0.15
				infantry_weapons_tech_category = 0.15
				vehicle_tech_category = 0.15
			}
		}
		srg_bureaucratic_chaos = {
			picture = warband_without_a_home
			allowed = {
			}
			removal_cost = -1
			modifier = {
				stability_factor = -0.25
			}
		}
		srg_steel_rangers_armed_corps_1 = {
			picture = MOJ_idea_aggressive_policy

			allowed = {
			}
			removal_cost = -1
			modifier = {
				conscription = 0.02
				global_building_slots_factor = 0.03
				industrial_capacity_factory = 0.03
				modifier_army_sub_unit_power_armour_attack_factor = 0.03
				modifier_army_sub_unit_spec_ops_attack_factor = 0.03
			}
		}
		srg_steel_rangers_armed_corps_2 = {
			picture = MOJ_idea_aggressive_policy

			allowed = {
			}
			removal_cost = -1
			modifier = {
				conscription = 0.04
				global_building_slots_factor = 0.06
				industrial_capacity_factory = 0.06
				modifier_army_sub_unit_power_armour_attack_factor = 0.06
				modifier_army_sub_unit_spec_ops_attack_factor = 0.06
			}
		}
		srg_steel_rangers_armed_corps_3 = {
			picture = MOJ_idea_aggressive_policy

			allowed = {
			}
			removal_cost = -1
			modifier = {
				conscription = 0.06
				global_building_slots_factor = 0.09
				industrial_capacity_factory = 0.09
				modifier_army_sub_unit_power_armour_attack_factor = 0.09
				modifier_army_sub_unit_spec_ops_attack_factor = 0.09
			}
		}
		srg_steel_rangers_armed_corps_4 = {
			picture = MOJ_idea_aggressive_policy

			allowed = {
			}
			removal_cost = -1
			modifier = {
				conscription = 0.8
				global_building_slots_factor = 0.12
				industrial_capacity_factory = 0.12
				modifier_army_sub_unit_power_armour_attack_factor = 0.12
				modifier_army_sub_unit_spec_ops_attack_factor = 0.12
			}
		}
		srg_steel_rangers_armed_corps_5 = {
			picture = MOJ_idea_aggressive_policy

			allowed = {
			}
			removal_cost = -1
			modifier = {
				conscription = 0.10
				global_building_slots_factor = 0.15
				industrial_capacity_factory = 0.15
				modifier_army_sub_unit_power_armour_attack_factor = 0.15
				modifier_army_sub_unit_spec_ops_attack_factor = 0.15
			}
		}
		srg_widespread_retirement = {
			picture = steeldeal

			allowed = {
			}
			removal_cost = -1
			modifier = {
				special_forces_min = -100
				special_forces_cap = -0.025
			}
		}
		srg_new_special_forces = {
			picture = steeldeal

			allowed = {
			}
			removal_cost = -1
			modifier = {
				special_forces_min = 100
				special_forces_cap = 0.025
			}
		}
		srg_paladin_patrols_idea = {
			picture = pre-war_industry
			
			allowed = {
			}
			removal_cost = -1
			modifier = {
				starting_compliance = 0.3
				resistance_damage_to_garrison = -0.07
				required_garrison_factor = 0.1
				compliance_growth = 0.15
			}
		}
		srg_superior_enforcers = {
			picture = steeldeal

			allowed = {
			}
			removal_cost = -1
			equipment_bonus = {
				heavy_infantry_equipment = {
					armor_value = 0.34
					hardness = 0.05
					build_cost_ic = 0.1
					instant = yes
				}
			}
		}
		srg_a_big_army = {
			picture = steeldeal

			allowed = {
			}
			removal_cost = -1
			modifier = {
				conscription = 0.02
			}
		}
		srg_the_scribe = {
			picture = scribe_council

			allowed = {
			}
			removal_cost = -1
			modifier = {
				research_speed_factor = 0.15
			}
		}
		srg_the_field_scribes_corps = {
			picture = scribe_council

			allowed = {
			}
			removal_cost = -1
			modifier = {
				conscription = -0.03
			}
		}
		srg_seeds_of_tomorrow = {
			picture = generic_sickle

			allowed = {
			}
			removal_cost = -1
			modifier = {
				trade_opinion_factor = -0.2
				mobilization_speed = -0.5
				production_speed_infrastructure_factor = -0.1
			}
			research_bonus = {
				industry = 0.25
			}
		}
		srg_improving_the_calorie_surplus = {
		
		}
		srg_appease_the_barons = {
			picture = generic_brahmin

			allowed = {
			}
			removal_cost = -1
			modifier = {
				trade_opinion_factor = 0.25
				stability_weekly = 0.001
				production_speed_infrastructure_factor = 0.1
			}
		}
		bos_mxc_advice = {
			picture = generic_BOS_idea_steel_legions
			
			allowed = {
			}
			removal_cost = -1
			modifier = {
				river_crossing_factor = -0.5
				terrain_penalty_reduction = 0.3
			}
		}
		bosdigin = {

			picture = FRA_fortification_focus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				conscription = 0.01
				max_dig_in = 2.0
				max_planning = 0.05
			}
		}
		bos_underground_hangars = {

			picture = FRA_fortification_focus

			allowed = {
			}

			removal_cost = -1
			research_bonus = {
				air_tech_category = -0.4
			}

			modifier = {
				air_ace_generation_chance_factor = 0.05
				production_speed_air_base_factor = -0.8
			}
		}
		bos_lyons_model = {

			picture = FRA_fortification_focus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				air_ace_generation_chance_factor = 0.1
			}
		}

		bos_bound_by_code_idea = {
			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				army_core_defence_factor = 0.1
				experience_gain_army_factor = 0.05						  
			}
		}
		bos_shining_knights_of_the_future_idea = {
			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				stability_factor = 0.1
				experience_gain_army_factor = 0.05
			}
		}
		bos_platners_resolve_idea = {
			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				army_core_attack_factor = 0.1
				experience_gain_army_factor = 0.05
			}
		}
		bos_brotherhood_of_steel_idea = {
			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.1
				stability_factor = 0.1
				war_stability_factor = 0.2
				experience_gain_army_factor = 0.15						  
				army_leader_start_level = 1			   
			}
		}

		roomtogrow = {

			picture = room_to_grow

			allowed = {
			}

			removal_cost = -1

			modifier = {
				monthly_population = 0.01
			}
		}

		scribecouncil = {

			picture = scribe_council

			allowed = {
			}

			removal_cost = -1

			modifier = {
				max_planning = 0.10
				planning_speed = -0.25
			}
		}

		scribecouncil_2 = {

			name = scribecouncil
			picture = scribe_council

			allowed = {
			}

			removal_cost = -1

			modifier = {
				line_change_production_efficiency_factor = 0.1
				equipment_conversion_speed = -0.1
				max_planning = 0.10
				planning_speed = -0.25
			}
		}				 
		paladincouncil = {

			picture = paladin_council

			allowed = {
			}

			removal_cost = -1

			modifier = {
				max_planning = -0.08
				planning_speed = 0.25
			}
		}

		discoveryknights = {

			picture = knights_of_discovery

			allowed = {
			}

			removal_cost = -1

			modifier = {
				army_speed_factor = 0.05
			}

			research_bonus = {
				cat_land_doctrine = 0.1
			}
		}

		certaintyknights = {

			picture = knights_of_certainty

			allowed = {
			}

			removal_cost = -1

			modifier = {
				max_planning = 0.05
				political_power_gain = -0.2
			}
		}

		bosspineless = {

			picture = spineless

			allowed = {
			}

			removal_cost = -1

			modifier = {
				training_time_factor = -0.1
				army_core_defence_factor = 0.1
			}
		}

		bosvengeful = {

			picture = vengeful

			allowed = {
			}

			removal_cost = -1

			modifier = {
				army_core_attack_factor = 0.1
				army_speed_factor = 0.05
			}
		}

		steelconquerors = {

			picture = steel_conquerors

			allowed = {
			}

			removal_cost = -1

			modifier = {
				conscription = -0.005
			}

			equipment_bonus = {
				power_armor_equipment = {
					build_cost_ic = -0.025
					instant = yes
				}
			}
		}

		maxsonsbulwark = {

			picture = maxson's_bulwark

			allowed = {
			}

			removal_cost = -1

			modifier = {
				army_defence_factor = 0.1
				max_dig_in = 0.1
			}
		}

		bosdevelopedslums = {

			picture = generic_manpower_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				monthly_population = 0.05
			}
		}

		elijahgenius = {

			picture = elijahs_genius

			allowed = {
			}

			removal_cost = -1

			modifier = {
				research_speed_factor =0.05
			}
		}

		hardintactics = {

			picture = paladin_council

			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				cat_land_doctrine = 0.1
			}
		}

		bosmojaveequip = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				heat_attrition_factor = -0.10
				army_morale_factor = 0.10
			}
		}

		boslogistictech = {

			picture = brotherhood_logistics

			allowed = {
			}

			removal_cost = -1

			modifier = {
				heat_attrition_factor = -0.10
				army_morale_factor = 0.10
				supply_consumption_factor = -0.05
			}
		}

		losthillsdatabase = {

			picture = generic_research_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				research_speed_factor = 0.3
			}
		}

		laserfocusfoundry = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.05
					instant = yes
				}
			}
		}

		bosoldworldfocuses = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				infantry_equipment = {
					soft_attack = 0.05
					hard_attack = 0.05
					reliability = 0.05
					instant = yes
				}
			}
		}

		bossimpledesigns = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.15 #old -0.05, this is too much! but is it used?
					instant = yes
				}
			}
		}

		cellsinone = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.30
					instant = yes
				}
			}
		}

		powermanagement = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = { ##Note: Recycled as an expedition reward
				support_robot_equipment = {
					reliability = 0.10
					instant = yes
				}
				combat_robot_equipment = {
					reliability = 0.10
					instant = yes
				}
			}
		}

		maintenanceroutines = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				power_armor_equipment = {
					build_cost_ic = -0.05
					instant = yes
				}
			}
		}

		superioralloys = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				power_armor_equipment = {
					defense = 0.05
					reliability = 0.10
					instant = yes
				}
			}
		}

		armingmaxson = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.05
					instant = yes
				}
			}
		}

		supplyingmaxson = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.05
					instant = yes
				}
			}
		}

		maxsonrecruitmentdrive = {

			picture = maxson_volunteers

			allowed = {
			}

			removal_cost = -1

			modifier = {
				conscription = 0.02
			}
		}

		brotherhoodtacticslexicon = {

			picture = brotherhood_tactics_lexicon

			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				cat_land_doctrine = 0.05
			}
		}

		bosprewarindustry = {

			picture = pre-war_industry

			allowed = {
			}

			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.1
			}
		}

		bossalvagedindustry = {

			picture = salvaged_military_industry

			allowed = {
			}

			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.05
			}
		}

		vandenbergidea = {

			picture = free_trade

			allowed = {
			}

			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.1
				industrial_capacity_factory = 0.1
			}
		}

		navarroscribes = {

			picture = navarro_scribes

			allowed = {
			}

			removal_cost = -1

			modifier = {
				research_speed_factor =0.05
			}
		}

		navarrosecrets = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				cas_equipment = {
					build_cost_ic = -0.3
					instant = yes
				}
				cargo_plane_equipment = {
					build_cost_ic = -0.3
					instant = yes
				}
			}
		}

		shisecrets = {

			picture = generic_production_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.05
			}
		}

		vertibirdrepairs = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				cas_equipment = {
					reliability = 0.1
					instant = yes
				}
				cargo_plane_equipment = {
					reliability = 0.1
					instant = yes
				}
			}
		}

		vertibirdequip = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				cas_equipment = {
					build_cost_ic = -0.2
					instant = yes
				}
				cargo_plane_equipment = {
					build_cost_ic = -0.2
					instant = yes
				}
			}
		}

		powerarmourdevelopment = {

			picture = free_trade

			allowed = {
			}

			removal_cost = -1

			modifier = {
				industrial_capacity_factory = 0.1
			}
		}

		zeppelinfoundry = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				blimp_equipment = {
					build_cost_ic = -0.2
					instant = yes
				}
			}
		}

		forbiddensecrets = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				power_armor_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
			}
		}

		forbiddenweapons = {

			picture = plasma_development_trials

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.10
					instant = yes
				}
			}
		}

		shi_secrets = {

			picture = free_trade

			allowed = {
			}

			removal_cost = -1

			modifier = {
				industrial_capacity_factory = 0.05
			}
		}

		armyknowledge = {

			picture = us_army_knowledge

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				power_armor_equipment = {
					build_cost_ic = -0.20
					instant = yes
				}
				infantry_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
			}
		}

		bosdrillsergeants = {

			picture = brotherhood_drill_sergeants

			allowed = {
			}

			removal_cost = -1

			modifier = {
				training_time_army_factor = -0.1
			}
		}

		siliconvalley = {

			picture = silicon_valley_mainframe

			allowed = {
			}

			removal_cost = -1

			modifier = {
				research_speed_factor =0.05
			}
		}

		scribecontractors = {

			picture = scribe_council

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.10
					instant = yes
				}
				power_armor_equipment = {
					build_cost_ic = -0.10
					instant = yes
				}
			}
		}

		foodforservice = {

			picture = food_for_service

			allowed = {
			}

			removal_cost = -1

			modifier = {
				conscription = 0.01
				research_speed_factor =0.05
			}
		}

		drawnsword = {

			picture = maxson_volunteers

			allowed = {
			}

			removal_cost = -1

			modifier = {
				conscription = 0.01
			}
		}

		navarroornothing = {

			picture = steel_conquerors

			allowed = {
			}

			removal_cost = -1

			modifier = {
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.1
			}
		}

		steelcitadel = {

			picture = brotherhood_drill_sergeants

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				power_armor_equipment = {
					soft_attack = 0.05
					hard_attack = 0.05
					defense = 0.05
					breakthrough = 0.05
					instant = yes
				}
			}
		}

		newsteel = {

			picture = brotherhood_logistics

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				power_armor_equipment = {
					build_cost_ic = -0.025
					instant = yes
				}
			}
		}

		ghoulrecruitment = {

			picture = ghoul_recruitment

			allowed = {
			}

			removal_cost = -1

			modifier = {
				conscription = 0.015
				war_support_factor = -0.05
				stability_factor = -0.03
			}
		}

		arizonanweapons = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
		}

		bosncrdrive = {

			picture = wartime_recruits

			allowed = {
			}

			removal_cost = -1

			modifier = {
				conscription = 0.01
			}
		}

		brotherhoodlogistics = {

			picture = brotherhood_logistics

			allowed = {
			}

			removal_cost = -1

			modifier = {
				supply_consumption_factor = -0.05
			}
		}

		advancedcommunications = {

			picture = generic_intel_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				encryption_factor = 0.2
			}
		}

		securitronsoftware = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1
			modifier = {
				conscription = 0.01
				research_speed_factor =0.05
			}
			equipment_bonus = {
				support_robot_equipment = {
					soft_attack = 0.05
					hard_attack = 0.05
					instant = yes
				}
				combat_robot_equipment = {
					soft_attack = 0.05
					hard_attack = 0.05
					instant = yes
				}
			}
		}

		securitronhardware = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1
			modifier = {
				conscription = 0.01
				research_speed_factor =0.05
			}
			equipment_bonus = {
				support_robot_equipment = {
					defense = 0.05
					instant = yes
				}
				combat_robot_equipment = {
					defense = 0.05
					instant = yes
				}
			}
		}

		repconnencryption = {

			picture = generic_intel_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				research_speed_factor =0.03
			}
		}

		robcoprototypes = {

			picture = generic_intel_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				research_speed_factor =0.03
			}
		}

		robcorockets = {
			picture = pre-war_industry

			allowed = {
			}

			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.05
			}
		}

		robcodesign = {

			picture = robco_design_philosophy

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				support_robot_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
				combat_robot_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
		}

		plasmatrials = {

			picture = plasma_development_trials

			allowed = {
			}

			removal_cost = -1

			research_bonus = {
				plasma_weaponry_tech_category = 0.03
			}
		}

		robotsalvage = {

			picture = robot_salvaging_expertise

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				support_robot_equipment = {
					reliability = 0.15
					instant = yes
				}
				combat_robot_equipment = {
					reliability = 0.15
					instant = yes
				}
			}
		}

		scraprefinement = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				power_armor_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
			}
		}

		industrialservos = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				power_armor_equipment = {
					build_cost_ic = -0.25
					instant = yes
				}
			}
		}

		alloyconstruct	= {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			equipment_bonus = {
				support_robot_equipment = {
					build_cost_ic = -0.05
					instant = yes
				}
				combat_robot_equipment = {
					build_cost_ic = -0.05
					instant = yes
				}
			}
		}

		losthillsrefurb = {

			picture = salvaged_military_industry

			allowed = {
			}

			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.1
			}
		}
		shiclosethedoors = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {}
		}
		steelcivilians = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				conscription = 0.015
			}
		}
		steelmilitia = {

			picture = generic_infantry_bonus

			allowed = {
			}

			removal_cost = -1

			modifier = {
				conscription = 0.015
			}
		}
	}
}
