##### Starting Division Templates #####
division_template = {
	name = "Locals"
	regiments = {
		militia = { x = 0 y = 0 }
		militia = { x = 0 y = 1 }
		militia = { x = 1 y = 0 }
		militia = { x = 1 y = 1 }
	}
}

division_template = {
	name = "Republic Rangers"
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 2 y = 0 }
	}
}

##### Starting Army #####
units = {
	division = {
		name = "Regional Marshals"
		location = 12643
		division_template = "Republic Rangers"
		start_experience_factor = 0.35
		start_equipment_factor = 1.0
	}
	division = {
		name = "Regional Marshals"
		location = 12613
		division_template = "Republic Rangers"
		start_experience_factor = 0.3
		start_equipment_factor = 1.0
	}
	division = {
		name = "Regional Marshals"
		location = 12567
		division_template = "Republic Rangers"
		start_experience_factor = 0.3
		start_equipment_factor = 1.0
	}
	division = {
		name = "Regional Marshals"
		location = 12570
		division_template = "Republic Rangers"
		start_experience_factor = 0.3
		start_equipment_factor = 1.0
	}
	division = {
		name = "Regional Marshals"
		location = 12922
		division_template = "Republic Rangers"
		start_experience_factor = 0.3
		start_equipment_factor = 1.0
	}
	division = {
		name = "Regional Marshals"
		location = 12580
		division_template = "Republic Rangers"
		start_experience_factor = 0.3
		start_equipment_factor = 1.0
	}
	division = {
		name = "Regional Marshals"
		location = 12604
		division_template = "Republic Rangers"
		start_experience_factor = 0.3
		start_equipment_factor = 1.0
	}
}

##### Starting Production #####
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "MRR"
		}
		requested_factories = 2
		progress = 0.35
		efficiency = 50
	}
	add_equipment_production = {
		equipment = {
			type = demolitions_equipment_1
			creator = "MRR"
		}
		requested_factories = 1
		progress = 0.61
		efficiency = 50
	}
}



# Power Armor
	instant_effect = {
		set_technology = {
			stripped_pa_tech = 1
			wasteland_pa_tech = 1
		}
	}

# Creating temlate
	division_template = {
		name = "Marshall's Finest"
		regiments = {
			power_armour = { x = 0 y = 0 }
			power_armour = { x = 0 y = 1 }
			power_armour = { x = 0 y = 2 }
			power_armour = { x = 1 y = 0 }
		}
	}
# Units
	units = {
		division = {
			name = "Rapid City Marshals"
			location = 12604
			division_template = "Marshall's Finest"
			start_experience_factor = 0.5
			start_equipment_factor = 1.0
		}
		division = {
			name = "Belle Fourche Marshals"
			location = 12651
			division_template = "Marshall's Finest"
			start_experience_factor = 0.5
			start_equipment_factor = 1.0
		}
		division = {
			name = "Rozet Marshals"
			location = 12926
			division_template = "Marshall's Finest"
			start_experience_factor = 0.5
			start_equipment_factor = 1.0
		}
	}

##### Starting Production #####
	instant_effect = {
		add_equipment_production = {
			equipment = {
				type = power_armor_equipment_1
				creator = "MRR"
			}
			requested_factories = 1
			progress = 0.5
			efficiency = 100
		}
	}
