technologies = {
	@Col_1 = 8
	@Col_2 = 12
	@Col_3 = 16
	@Col_4 = 20
	@Col_5 = 24
	@Col_6 = 28
	@Col_7 = 32
	@Col_8 = 36
	@Col_9 = 40
	@Col_10 = 44
	@Col_11 = 48
	@Col_11m = 50
	@Col_12 = 52
	@Col_13 = 56

	@Row_armor = 0
	@Row_chasies = 2
	@Row_servos = 4
	@Row_power = 6

	@Row_special_helmet = 8
	@Row_special_torso = 10
	@Row_special_legs = 12


#------------------------------------------
# Chasies
#------------------------------------------
	stripped_pa_tech = {
		enable_equipment_modules  = {
			armour_primitive_servo
			armour_standard_plate
			armour_default_helmet
			armour_battery
		}
		
		enable_subunits = {
			power_armour
			power_armour_support
		}

		on_research_complete_limit = {
			NOT = {
				has_template_containing_unit = power_armour
			}
		}
		on_research_complete = {
			hidden_effect = {
				load_oob = "unlock_power_armour"
			}
			custom_effect_tooltip = UNLOCK_DIVISION_TEMPLATE
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 222
				}
			}
		}

		path = {
			leads_to_tech = weight_support_frame_pa_tech_1
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = pa_special_modules_tech
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = wasteland_pa_tech
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = weight_support_frame_pa_tech_2
			research_cost_coeff = 1
		}

		research_cost = 1
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2275
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_chasies y = @Col_1 }
		}
		dependencies = {
			power_armour_tech_level_tribal = 1
		}
		categories = {
			power_armor_tech_category
			civilized_tech_category
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2281.1.1"
			}
		}
	}

	wasteland_pa_tech = {
		
		enable_equipments = {
			power_armor_equipment_1
		}
		on_research_complete_limit = {
			NOT = {
				has_template_containing_unit = power_armour
			}
		}
		on_research_complete = {
			hidden_effect = {
				load_oob = "unlock_power_armour"
			}
			custom_effect_tooltip = UNLOCK_DIVISION_TEMPLATE
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 222
				}
			}
		}

		dependencies = {
			power_armour_tech_level_tribal = 1
			stripped_pa_tech = 1
		}

		path = {
			leads_to_tech = simple_servo_tech
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = scav_pa_tech
			research_cost_coeff = 1
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2278
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_chasies y = @Col_2 }
		}

		categories = {
			power_armor_tech_category
			civilized_tech_category
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2281.1.1"
			}
		}
	}

	scav_pa_tech = {

		enable_equipments = {
			power_armor_equipment_2
		}
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 222
				}
			}
		}

		path = {
			leads_to_tech = t45d_pa_tech
			research_cost_coeff = 1
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2280
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_chasies y = @Col_5 }
		}

		dependencies = {
			power_armour_tech_level_settler = 1
			wasteland_pa_tech = 1
		}

		categories = {
			power_armor_tech_category
			civilized_tech_category
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2283.1.1"
			}
		}
	}

	t45d_pa_tech = {

		enable_equipments = {
			power_armor_equipment_3
		}
		
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 223
				}
			}
		}

		path = {
			leads_to_tech = t51b_pa_tech
			research_cost_coeff = 1
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2282
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_chasies y = @Col_6 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_settler = 1
			scav_pa_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2285.1.1"
			}
		}
	}

	t51b_pa_tech = {

		enable_equipments = {
			power_armor_equipment_4
		}
		
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 225
				}
			}
		}

		path = {
			leads_to_tech = t60_pa_tech
			research_cost_coeff = 1
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2284
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_chasies y = @Col_8 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_scientific = 1
			t45d_pa_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2285.1.1"
			}
		}
	}

	t60_pa_tech = {

		enable_equipments = {
			power_armor_equipment_6
		}
		
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 225
				}
			}
		}

		research_cost = 3
		xp_research_type = army
		xp_boost_cost = 45
		xp_research_bonus = 0.4

		start_year = 2285
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_chasies y = @Col_9 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_scientific = 1
			t51b_pa_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2287.1.1"
			}
		}
	}
#------------------------------------------
# Armor
#------------------------------------------
	weight_support_frame_pa_tech_1 = {

		category_power_armour = {
			soft_attack = 0.05
			defense = 0.05
		}

		path = {
			leads_to_tech = c_t45d_pa_tech
			research_cost_coeff = 1
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2278
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_armor y = @Col_2 }
		}

		categories = {
			power_armor_tech_category
			civilized_tech_category
		}

		dependencies = {
			power_armour_tech_level_tribal = 1
			stripped_pa_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}

	c_t45d_pa_tech = {
		enable_equipment_modules  = {
			armour_welded_rebar
		}
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 224
				}
			}
		}
		path = {
			leads_to_tech = c_t51b_pa_tech
			research_cost_coeff = 1
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2283
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_armor y = @Col_4 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_settler = 1
			weight_support_frame_pa_tech_1 = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2284.1.1"
			}
		}
	}

	c_t51b_pa_tech = {
		enable_equipment_modules  = {
			armour_composite_plate
		}
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 224
				}
			}
		}
		path = {
			leads_to_tech = h_t51b_pa_tech
			research_cost_coeff = 1
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2283
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_armor y = @Col_6 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_settler = 1
			c_t45d_pa_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2284.1.1"
			}
		}
	}

	h_t51b_pa_tech = {
		enable_equipment_modules  = {
			armour_harded_plate
		}
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 226
				}
			}
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2284
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_armor y = @Col_8 }
		}

		dependencies = {
			power_armour_tech_level_scientific = 1
			c_t51b_pa_tech = 1
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2287.1.1"
			}
		}
	}
#------------------------------------------
# Servos
#------------------------------------------
	simple_servo_tech = {

		enable_equipment_modules  = {
			armour_simple_servo
		}

		path = {
			leads_to_tech = advanced_servo_tech
			research_cost_coeff = 1
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2280
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_servos y = @Col_5 }
		}

		categories = {
			power_armor_tech_category
			civilized_tech_category
		}

		dependencies = {
			power_armour_tech_level_settler = 1
			stripped_pa_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}

	advanced_servo_tech = {

		enable_equipment_modules  = {
			armour_advance_servo
		}

		path = {
			leads_to_tech = high_pressure_hydraulics_tech
			research_cost_coeff = 1
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2281
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_servos y = @Col_6 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_settler = 1
			simple_servo_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2284.1.1"
			}
		}
	}

	high_pressure_hydraulics_tech = {

		enable_equipment_modules  = {
			armour_high_pressure_hydraulic_servo
		}

		path = {
			research_cost_coeff = 1
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2283
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_servos y = @Col_8 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_scientific = 1
			advanced_servo_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2285.1.1"
			}
		}
	}

#------------------------------------------
# Energy
#------------------------------------------
	weight_support_frame_pa_tech_2 = {

		category_power_armour = {
			fuel_consumption = -0.10
		}

		path = {
			leads_to_tech = optimize_energy_tech
			research_cost_coeff = 1
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2278
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_power y = @Col_2 }
		}

		categories = {
			power_armor_tech_category
			civilized_tech_category
		}

		dependencies = {
			power_armour_tech_level_tribal = 1
			stripped_pa_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}
	optimize_energy_tech = {

		category_power_armour = {
			fuel_consumption = -0.10
		}

		path = {
			leads_to_tech = fusion_core_pa_tech
			research_cost_coeff = 1
		}

		research_cost = 1
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2278
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_power y = @Col_3 }
		}

		categories = {
			power_armor_tech_category
			civilized_tech_category
		}

		dependencies = {
			power_armour_tech_level_tribal = 1
			weight_support_frame_pa_tech_2 = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}
	fusion_core_pa_tech = {

		enable_equipment_modules = {
			armour_fusion_core
		}

		path = {
			leads_to_tech = pa_TX_28_tech
			research_cost_coeff = 1
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2280
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_power y = @Col_5 }
		}

		categories = {
			power_armor_tech_category
			civilized_tech_category
		}

		dependencies = {
			power_armour_tech_level_tribal = 1
			optimize_energy_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}
	pa_TX_28_tech = {

		enable_equipment_modules  = {
			armour_reactor_plant
		}

		research_cost = 2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2284
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_power y = @Col_8 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_scientific = 1
			weight_support_frame_pa_tech_2 = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2284.1.1"
			}
		}
	}
	
#------------------------------------------
# Special
#------------------------------------------
	pa_special_modules_tech = {	

		category_power_armour = {
			build_cost_ic = -0.1
		}

		path = {
			leads_to_tech = iternal_database_tech
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = explosive_vent_tech
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = kynetic_dynamo_pa_tech
			research_cost_coeff = 1
		}

		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 227
				}
			}
		}
		research_cost = 0.2
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2278
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_torso y = @Col_2 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_tribal = 1
			stripped_pa_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}
#------------------------------------------
# Special (Helmet)
#------------------------------------------
	iternal_database_tech = {
		enable_equipment_modules  = {
			armour_internal_database
		}

		path = {
			leads_to_tech = recon_sensors_tech
			research_cost_coeff = 1
		}
		
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 227
				}
			}
		}
		research_cost = 1
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2276
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_helmet y = @Col_3 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_tribal = 1
			pa_special_modules_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}
	recon_sensors_tech = {
		enable_equipment_modules  = {
			armour_reacon_sensors
		}

		path = {
			leads_to_tech = night_vision_pa_tech
			research_cost_coeff = 1
		}
		
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 227
				}
			}
		}
		research_cost = 1
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2280
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_helmet y = @Col_4 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_settler = 1
			iternal_database_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}
	night_vision_pa_tech = {
		enable_equipment_modules = {
			armour_night_vision
		}
		land_night_attack = 0.1

		research_cost = 1
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2281
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_helmet y = @Col_5 }
		}

		path = {
			leads_to_tech = thermal_vision_pa_tech
			research_cost_coeff = 1
		}

		dependencies = {
			power_armour_tech_level_settler = 1
			recon_sensors_tech = 1
		}

		categories = {
			power_armor_tech_category
			civilized_tech_category
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2283.1.1"
			}
		}
	}
	thermal_vision_pa_tech = {
		enable_equipment_modules = {
			armour_thermal_vision
		}
		land_night_attack = 0.1

		research_cost = 1
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3
		path = {
			leads_to_tech = vats_interface_pa_tech
			research_cost_coeff = 1
		}
		start_year = 2282
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_helmet y = @Col_6 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_settler = 1
			night_vision_pa_tech = 1
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2284.1.1"
			}
		}
	}
	vats_interface_pa_tech = {
		enable_equipment_modules = {
			armour_vats_interface
		}

		research_cost = 1.5
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2284
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_helmet y = @Col_8 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_scientific = 1
			thermal_vision_pa_tech = 1
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2284.1.1"
			}
		}
	}

#------------------------------------------
# Special (Torso)
#------------------------------------------
	kynetic_dynamo_pa_tech = {
		enable_equipment_modules  = {
			armour_kinetic_dynamo
		}

		path = {
			leads_to_tech = core_assembly_tech
			research_cost_coeff = 1
		}

		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 227
				}
			}
		}
		research_cost = 1
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2277
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_torso y = @Col_3 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_tribal = 1
			pa_special_modules_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}
	core_assembly_tech = {
		enable_equipment_modules  = {
			armour_core_assembly
		}
	
		path = {
			leads_to_tech = pa_stealth_boy_tech
			research_cost_coeff = 1
		}
		
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 227
				}
			}
		}
		research_cost = 1
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3
	
		start_year = 2280
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_torso y = @Col_4 }
		}
	
		categories = {
			power_armor_tech_category
			scientific_tech_category
		}
	
		dependencies = {
			
			power_armour_tech_level_settler = 1
			kynetic_dynamo_pa_tech = 1
		}
	
		ai_will_do = {
			factor = 1
		
			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}
	pa_stealth_boy_tech = {
		enable_equipment_modules  = {
			armour_stealth_boy
		}
	
		path = {
			leads_to_tech = active_armor_tech
			research_cost_coeff = 1
		}
		
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 227
				}
			}
		}
		research_cost = 1
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3
	
		start_year = 2281
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_torso y = @Col_5 }
		}
	
		categories = {
			power_armor_tech_category
			scientific_tech_category
		}
	
		dependencies = {
			power_armour_tech_level_settler = 1
			core_assembly_tech = 1
		}
	
		ai_will_do = {
			factor = 1
		
			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}
	active_armor_tech = {
		enable_equipment_modules  = {
			armour_active_armor
		}
	
		path = {
			leads_to_tech = jet_pack_tech
			research_cost_coeff = 1
		}
		
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 227
				}
			}
		}
		research_cost = 1
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3
	
		start_year = 2281
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_torso y = @Col_6 }
		}
	
		categories = {
			power_armor_tech_category
			scientific_tech_category
		}
	
		dependencies = {
			power_armour_tech_level_settler = 1
			pa_stealth_boy_tech = 1
		}
	
		ai_will_do = {
			factor = 1
		
			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}
	jet_pack_tech = {
		enable_equipment_modules  = {
			armour_jet_pack
		}
	
		
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 227
				}
			}
		}
		research_cost = 1.5
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3
	
		start_year = 2281
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_torso y = @Col_8 }
		}
	
		categories = {
			power_armor_tech_category
			scientific_tech_category
		}
	
		dependencies = {
			power_armour_tech_level_scientific = 1
			active_armor_tech = 1
		}
	
		ai_will_do = {
			factor = 1
		
			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}
#------------------------------------------
# Special (Legs)
#------------------------------------------
	explosive_vent_tech = {
		enable_equipment_modules  = {
			armour_explosive_vent
		}

		path = {
			leads_to_tech = emergency_protocol_tech
			research_cost_coeff = 1
		}

		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 227
				}
			}
		}
		research_cost = 1
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3

		start_year = 2275
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_legs y = @Col_3 }
		}

		categories = {
			power_armor_tech_category
			scientific_tech_category
		}

		dependencies = {
			power_armour_tech_level_tribal = 1
			pa_special_modules_tech = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}

	emergency_protocol_tech = {
		enable_equipment_modules  = {
			armour_emergency_protocol
		}
	
		path = {
			leads_to_tech = tesla_coul_tech
			research_cost_coeff = 1
		}
		
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 227
				}
			}
		}
		research_cost = 1
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3
	
		start_year = 2281
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_legs y = @Col_5 }
		}
	
		categories = {
			power_armor_tech_category
			scientific_tech_category
		}
	
		dependencies = {
			power_armour_tech_level_settler = 1
			explosive_vent_tech = 1
		}
	
		ai_will_do = {
			factor = 1
		
			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}

	tesla_coul_tech = {
		enable_equipment_modules  = {
			armour_tesla_coil
		}
	
		
		on_research_complete = {
			if = {
				limit = {
					has_game_rule = {
						rule = unit_logger_rule
						option = ENABLED
					}
				}
				add_to_array = {
					researched_techs = 227
				}
			}
		}
		research_cost = 1.5
		xp_research_type = army
		xp_boost_cost = 35
		xp_research_bonus = 0.3
	
		start_year = 2281
		folder = {
			name = fallout_power_armor_par_folder
			position = { x = @Row_special_legs y = @Col_8 }
		}
	
		categories = {
			power_armor_tech_category
			scientific_tech_category
		}
	
		dependencies = {
			power_armour_tech_level_scientific = 1
			emergency_protocol_tech = 1
		}
	
		ai_will_do = {
			factor = 1
		
			modifier = {
				factor = 5
				has_country_flag = power_armor_doctrine_ai
			}
			modifier = {
				factor = 10
				date > "2282.1.1"
			}
		}
	}



}