equipments = {
	#------------------------
	# Power Armour
	#------------------------

	power_armor_equipment = {
		is_archetype = yes
		is_buildable = no
		is_convertable = yes

		type = armor
		group_by = archetype

		interface_category = interface_category_armor
		priority = 2000

		picture = archetype_power_armor_equipment

		module_slots = {
			helmet_slot = {
				required = no
				allowed_module_categories = {
					armour_power_helmet_type
				}
			}

			servo_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_servo_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plate_type
				}
			}

			plant_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plant_type
				}
			}
		}
		
		module_count_limit = {
			module = armour_active_armor
			count < 2
		}	
		module_count_limit = {
			module = armour_explosive_vent
			count < 3
		}
		module_count_limit = {
			module = armour_emergency_protocol
			count < 2
		}
		module_count_limit = {
			module = armour_stealth_boy
			count < 2
		}
		module_count_limit = {
			module = armour_core_assembly
			count < 2
		}
		module_count_limit = {
			module  = armour_tesla_coil
			count < 3
		}

		module_count_limit = {
			module = armour_jet_pack
			count < 2
		}
		module_count_limit = {
			module = armour_kinetic_dynamo
			count < 2
		}

		default_modules = {
			helmet_slot = armour_default_helmet
			servo_type_slot = armour_primitive_servo
			armor_type_slot = armour_standard_plate
			plant_type_slot = armour_battery
		}

		fuel_consumption = 0

		build_cost_ic = 8
		
		
		maximum_speed = 4

		# Misc Abilities
		reliability = 0.3
		

		# Defensive Abilities
		breakthrough = 3
		defense = 1
		hardness = 0.3
		armor_value = 20
	}


	power_armor_equipment_0 = {
		archetype = power_armor_equipment
		is_convertable = yes
		module_slots = {
			helmet_slot = {
				required = no
				allowed_module_categories = {
					armour_power_helmet_type
				}
			}

			servo_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_servo_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plate_type
				}
			}

			plant_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plant_type
				}
			}
		}

		default_modules = {
			helmet_slot = armour_default_helmet
			servo_type_slot = armour_primitive_servo
			armor_type_slot = armour_standard_plate
			plant_type_slot = armour_battery
		}

		priority = 10
		visual_level = 0

		breakthrough = 1.5
		defense = 1.5
		hardness = 0.4
		armor_value = 15

		fuel_consumption = 0

		reliability = 0.5

		resources = {
			metal = 1
			water = 1
		}
	}

	# Stripped Power Armour
	power_armor_equipment_1 = {
		archetype = power_armor_equipment
		parent = power_armor_equipment_0
		is_convertable = yes
		module_slots = {
			helmet_slot = {
				required = no
				allowed_module_categories = {
					armour_power_helmet_type
				}
			}

			servo_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_servo_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plate_type
				}
			}

			plant_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plant_type
				}
			}

			special_type_slot_1 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
		}

		default_modules = {
			helmet_slot = armour_default_helmet
			servo_type_slot = armour_primitive_servo
			armor_type_slot = armour_standard_plate
			plant_type_slot = armour_battery
			special_type_slot_1 = empty
		}
		
		priority = 20
		visual_level = 0

		breakthrough = 6
		defense = 2
		hardness = 0.6
		armor_value = 20
		soft_attack = 2
		hard_attack = 1

		fuel_consumption = 0

		reliability = 0.6
		build_cost_ic = 9

		resources = {
			metal = 3
			water = 1
		}
	}

	# Scavenged Power Armour
	power_armor_equipment_2 = {
		archetype = power_armor_equipment
		parent = power_armor_equipment_1
		is_convertable = yes
		module_slots = {
			helmet_slot = {
				required = no
				allowed_module_categories = {
					armour_power_helmet_type
				}
			}

			servo_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_servo_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plate_type
				}
			}

			plant_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plant_type
				}
			}

			special_type_slot_1 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
		}

		priority = 40
		visual_level = 1

		reliability = 0.65

		maximum_speed = 4.5

		# Defensive Abilities
		breakthrough = 9
		defense = 4
		hardness = 0.7
		armor_value = 25
		maximum_speed = 4.5
		soft_attack = 4
		hard_attack = 2

		fuel_consumption = 0.3

		build_cost_ic = 11.5

		default_modules = {
			helmet_slot = armour_default_helmet
			servo_type_slot = armour_primitive_servo
			armor_type_slot = armour_standard_plate
			plant_type_slot = armour_battery
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
		}
		
		resources = {
			metal = 3
			circuitry = 1
			water = 1
		}
	}

	# T-45D
	power_armor_equipment_3 = {
		archetype = power_armor_equipment
		parent = power_armor_equipment_2
		is_convertable = yes
		module_slots = {
			helmet_slot = {
				required = no
				allowed_module_categories = {
					armour_power_helmet_type
				}
			}

			servo_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_servo_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plate_type
				}
			}

			plant_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plant_type
				}
			}

			special_type_slot_1 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_4 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
		}

		priority = 60
		visual_level = 2

		reliability = 0.75
		breakthrough = 12
		defense = 6
		hardness = 0.75
		armor_value = 30
		soft_attack = 6
		hard_attack = 3

		maximum_speed = 4.5

		fuel_consumption = 0.3

		build_cost_ic = 15

		default_modules = {
			helmet_slot = armour_default_helmet
			servo_type_slot = armour_primitive_servo
			armor_type_slot = armour_standard_plate
			plant_type_slot = armour_battery
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}

		resources = {
			metal = 3
			circuitry = 2
			water = 1
		}

	}

	# T-51B
	power_armor_equipment_4 = {
		archetype = power_armor_equipment
		parent = power_armor_equipment_3
		is_convertable = yes
		module_slots = {
			helmet_slot = {
				required = no
				allowed_module_categories = {
					armour_power_helmet_type
				}
			}

			servo_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_servo_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plate_type
				}
			}

			plant_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plant_type
				}
			}

			special_type_slot_1 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_4 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
			special_type_slot_5 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
		}

		
		priority = 80
		visual_level = 3

		reliability = 0.8
		breakthrough = 15
		defense = 8
		hardness = 0.8
		armor_value = 40
		soft_attack = 8
		hard_attack = 4

		maximum_speed = 5

		fuel_consumption = 0.4

		build_cost_ic = 17

		default_modules = {
			helmet_slot = armour_default_helmet
			servo_type_slot = armour_primitive_servo
			armor_type_slot = armour_standard_plate
			plant_type_slot = armour_battery
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
			special_type_slot_4 = empty
			special_type_slot_5 = empty
		}

		resources = {
			composites = 2
			advanced = 1
			water = 2
		}
	}
	
	# T-60
	power_armor_equipment_6 = {
		archetype = power_armor_equipment
		parent = power_armor_equipment_4
		is_convertable = yes
		module_slots = {
			helmet_slot = {
				required = no
				allowed_module_categories = {
					armour_power_helmet_type
				}
			}

			servo_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_servo_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plate_type
				}
			}

			plant_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plant_type
				}
			}

			special_type_slot_1 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_4 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
			special_type_slot_5 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_6 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
		}

		priority = 100
		visual_level = 4

		reliability = 0.85
		# Defensive Abilities
		breakthrough = 18
		defense = 10
		hardness = 0.85
		armor_value = 50
		soft_attack = 10
		hard_attack = 5

		maximum_speed = 5

		fuel_consumption = 0.5

		build_cost_ic = 19

		default_modules = {
			helmet_slot = armour_default_helmet
			servo_type_slot = armour_primitive_servo
			armor_type_slot = armour_standard_plate
			plant_type_slot = armour_battery
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
			special_type_slot_4 = empty
			special_type_slot_5 = empty
			special_type_slot_6 = empty
		}

		resources = {
			composites = 3
			advanced = 2
			water = 1
		}
	}


	#------------------------
	# Unique
	#------------------------
	power_armor_equipment_tbh = {
		archetype = power_armor_equipment
		parent = power_armor_equipment_1

		module_slots = {
			helmet_slot = {
				required = no
				allowed_module_categories = {
					armour_power_helmet_type
				}
			}

			servo_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_servo_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plate_type
				}
			}

			plant_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plant_type
				}
			}

			special_type_slot_1 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

		}

		priority = 30
		visual_level = 6

		reliability = 0.6

		maximum_speed = 5

		# Defensive Abilities
		breakthrough = 8
		Defense = 3
		hardness = 0.55
		armor_value = 24
		maximum_speed = 5
		soft_attack = 3
		hard_attack = 1.5

		fuel_consumption = 0.3

		build_cost_ic = 9

		default_modules = {
			helmet_slot = armour_default_helmet
			servo_type_slot = armour_primitive_servo
			armor_type_slot = armour_standard_plate
			plant_type_slot = armour_battery
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
		}

		resources = {
			metal = 2
			circuitry = 1
			water = 1
		}
	}

	# Midwest Pa
	power_armor_equipment_midwest = {
		archetype = power_armor_equipment
		parent = power_armor_equipment_3
		is_convertable = yes
		module_slots = {
			helmet_slot = {
				required = no
				allowed_module_categories = {
					armour_power_helmet_type
				}
			}

			servo_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_servo_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plate_type
				}
			}

			plant_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plant_type
				}
			}

			special_type_slot_1 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_4 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
		}

		priority = 65
		visual_level = 7

		reliability = 0.65
		# Defensive Abilities
		breakthrough = 13
		defense = 5
		hardness = 0.70
		armor_value = 30
		soft_attack = 7
		hard_attack = 3.5

		maximum_speed = 5

		fuel_consumption = 0.3
		
		build_cost_ic = 15

		default_modules = {
			helmet_slot = armour_default_helmet
			servo_type_slot = armour_primitive_servo
			armor_type_slot = armour_standard_plate
			plant_type_slot = armour_battery
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}

		resources = {
			metal = 2
			water = 2
			advanced = 1
		}
	}

	enclave_power_armour_equipment_1 = {
		archetype = power_armor_equipment
		parent = power_armor_equipment_4
		is_convertable = yes
		module_slots = {
			helmet_slot = {
				required = no
				allowed_module_categories = {
					armour_power_helmet_type
				}
			}

			servo_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_servo_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plate_type
				}
			}

			plant_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plant_type
				}
			}

			special_type_slot_1 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_4 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
			special_type_slot_5 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
		}

		priority = 125
		visual_level = 5

		reliability = 0.75
		# Defensive Abilities
		breakthrough = 18
		defense = 10
		hardness = 0.95
		armor_value = 55
		soft_attack = 10
		hard_attack = 5

		maximum_speed = 6

		fuel_consumption = 0.6

		build_cost_ic = 20

		default_modules = {
			helmet_slot = armour_default_helmet
			servo_type_slot = armour_primitive_servo
			armor_type_slot = armour_standard_plate
			plant_type_slot = armour_battery
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
			special_type_slot_4 = empty
			special_type_slot_5 = empty
		}

		resources = {
			composites = 3
			advanced = 2
			water = 1
		}
	}

	enclave_power_armour_equipment_2 = {
		archetype = power_armor_equipment
		parent = enclave_power_armour_equipment_1
		is_convertable = yes
		module_slots = {
			helmet_slot = {
				required = no
				allowed_module_categories = {
					armour_power_helmet_type
				}
			}

			servo_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_servo_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plate_type
				}
			}

			plant_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plant_type
				}
			}

			special_type_slot_1 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_4 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
			special_type_slot_5 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
			
			special_type_slot_6 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
		}

		priority = 150
		visual_level = 5

		breakthrough = 21
		defense = 12
		hardness = 1
		armor_value = 60
		soft_attack = 12
		hard_attack = 6
		reliability = 0.8

		maximum_speed = 6

		fuel_consumption = 0.6

		build_cost_ic = 22.5

		default_modules = {
			helmet_slot = armour_default_helmet
			servo_type_slot = armour_primitive_servo
			armor_type_slot = armour_standard_plate
			plant_type_slot = armour_battery
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
			special_type_slot_4 = empty
			special_type_slot_5 = empty
			special_type_slot_6 = empty
		}

		resources = {
			composites = 3
			advanced = 2
			water = 1
		}
	}

	enclave_power_armour_equipment_3 = {
		archetype = power_armor_equipment
		parent = enclave_power_armour_equipment_2
		is_convertable = yes
		module_slots = {
			helmet_slot = {
				required = no
				allowed_module_categories = {
					armour_power_helmet_type
				}
			}

			servo_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_servo_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plate_type
				}
			}

			plant_type_slot = {
				required = yes
				allowed_module_categories = {
					armour_power_plant_type
				}
			}

			special_type_slot_1 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_4 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
			special_type_slot_5 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
			
			special_type_slot_6 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}

			special_type_slot_7 = {
				required = no
				allowed_module_categories = {
					armour_power_special_type
				}
			}
		}

		priority = 200
		visual_level = 6

		reliability = 0.85
		# Defensive Abilities
		breakthrough = 22
		defense = 12
		hardness = 1
		armor_value = 61
		soft_attack = 13
		hard_attack = 7

		maximum_speed = 5

		fuel_consumption = 0.4

		build_cost_ic = 22.5

		default_modules = {
			helmet_slot = armour_default_helmet
			servo_type_slot = armour_primitive_servo
			armor_type_slot = armour_standard_plate
			plant_type_slot = armour_battery
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
			special_type_slot_4 = empty
			special_type_slot_5 = empty
			special_type_slot_6 = empty
			special_type_slot_7 = empty
		}

		resources = {
			composites = 3
			advanced = 2
			water = 1
		}
	}

# Left for compatibility of saves
	power_armor_equipment_3_light = {
		archetype = power_armor_equipment
		parent = power_armor_equipment_3
		priority = 50
		visual_level = 2

		reliability = 0.65
		# Defensive Abilities
		breakthrough = 11
		defense = 5
		hardness = 0.65
		armor_value = 25
		soft_attack = 6
		hard_attack = 3

		maximum_speed = 4.5

		fuel_consumption = 0.25

		build_cost_ic = 14

		resources = {
			metal = 3
			circuitry = 2
			water = 1
		}
	}

	power_armor_equipment_4_light = {
		archetype = power_armor_equipment
		parent = power_armor_equipment_3_light
		priority = 70
		visual_level = 3

		reliability = 0.75
		# Defensive Abilities
		breakthrough = 13
		defense = 7
		hardness = 0.75
		armor_value = 35
		soft_attack = 8
		hard_attack = 4

		maximum_speed = 5

		fuel_consumption = 0.35

		build_cost_ic = 16

		resources = {
			composites = 2
			advanced = 1
			water = 2
		}
	}
	
	power_armor_equipment_5 = {
		archetype = power_armor_equipment
		parent = power_armor_equipment_4
		priority = 100
		visual_level = 4

		reliability = 0.95
		# Defensive Abilities
		breakthrough = 18
		defense = 10
		hardness = 0.90
		armor_value = 50
		soft_attack = 10
		hard_attack = 5

		maximum_speed = 5

		fuel_consumption = 0.5

		build_cost_ic = 19

		resources = {
			composites = 3
			advanced = 2
			water = 1
		}
	}
}
