﻿##### Starting Division Templates #####
division_template = {
	name = "American Devout"
	priority = 0
	regiments = {
		militia = { x = 0 y = 0 }
		militia = { x = 0 y = 1 }
		militia = { x = 1 y = 0 }
		militia = { x = 1 y = 1 }
	}
}

division_template = {
	name = "Passing Mercenaries"
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 2 y = 0 }
	}
}



##### Starting Army #####
units = {
	division = {
		name = "Fort Belknap Guards"
		location = 13588
		division_template = "American Devout"
		start_experience_factor = 0.16
		start_equipment_factor = 1.0
		start_manpower_factor = 1.0
	}
	division = {
		name = "Rocky Boys Guards"
		location = 13614
		division_template = "American Devout"
		start_experience_factor = 0.15
		start_equipment_factor = 1.0
		start_manpower_factor = 1.0
	}
	division = {
		name = "Roaming Zack Company Militants"
		location = 13641
		division_template = "American Devout"
		start_experience_factor = 0.12
		start_equipment_factor = 1.0
		start_manpower_factor = 1.0
	}
	division = {
		name = "Winifred Guards"
		location = 12809
		division_template = "American Devout"
		start_experience_factor = 0.12
		start_equipment_factor = 1.0
		start_manpower_factor = 1.0
	}
	division = {
		name = "Chester Guards"
		location = 13599
		division_template = "American Devout"
		start_experience_factor = 0.12
		start_equipment_factor = 1.0
		start_manpower_factor = 1.0
	}
	division = {
		name = "Hille Guards"
		location = 14507
		division_template = "American Devout"
		start_experience_factor = 0.12
		start_equipment_factor = 1.0
		start_manpower_factor = 1.0
	}
	division = {
		name = "Shelby Guards"
		location = 13596
		division_template = "American Devout"
		start_experience_factor = 0.12
		start_equipment_factor = 1.0
		start_manpower_factor = 1.0
	}
	division = {
		name = "Liberty Believers"
		location = 13598
		division_template = "American Devout"
		start_experience_factor = 0.12
		start_equipment_factor = 1.0
		start_manpower_factor = 1.0
	}
	division = {
		name = "Honour Defenders"
		location = 12826
		division_template = "Passing Mercenaries"
		start_experience_factor = 0.12
		start_equipment_factor = 1.0
		start_manpower_factor = 1.0
	}
	division = {
		name = "Passing Mercenaries"
		location = 13606
		division_template = "Passing Mercenaries"
		start_experience_factor = 0.12
		start_equipment_factor = 1.0
		start_manpower_factor = 1.0
	}
	division = {
		name = "Passing Mercenaries"
		location = 13609
		division_template = "Passing Mercenaries"
		start_experience_factor = 0.12
		start_equipment_factor = 1.0
		start_manpower_factor = 1.0
	}
	division = {
		name = "Passing Mercenaries"
		location = 13607
		division_template = "Passing Mercenaries"
		start_experience_factor = 0.12
		start_equipment_factor = 1.0
		start_manpower_factor = 1.0
	}
}

##### Starting Production #####
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "HVR"
		}
		requested_factories = 3
		progress = 0.75
		efficiency = 100
	}
}




# Power Armor
	instant_effect = {
		set_technology = {
			stripped_pa_tech = 1
			wasteland_pa_tech = 1
		}
	}


# Creating temlate
	division_template = {
		name = "Warpriests"
		regiments = {
			power_armour = { x = 0 y = 0 }
			power_armour = { x = 0 y = 1 }
			power_armour = { x = 1 y = 0 }
			power_armour = { x = 1 y = 1 }
		}
	}
# Units
	units = {
		division = {
			name = "Followers of Carver"
			location = 13605
			division_template = "Warpriests"
			start_experience_factor = 0.6
			start_equipment_factor = 1.0
			start_manpower_factor = 1.0
		}
	}

##### Starting Production #####
	instant_effect = {
		add_equipment_production = {
			equipment = {
				type = power_armor_equipment_1
				creator = "HVR"
			}
			requested_factories = 1
			progress = 0.5
			efficiency = 100
		}
	}
