﻿# Infantry
	# Creating temlate
		division_template = {
			name = "Militia Unit"
			regiments = {
				militia = { x = 0 y = 0 }
				militia = { x = 0 y = 1 }
				militia = { x = 1 y = 0 }
				militia = { x = 1 y = 1 }
			}
		}

		division_template = {
			name = "Police Detachment"
			regiments = {
				heavy_infantry = { x = 0 y = 0 }
				heavy_infantry = { x = 0 y = 1 }
				heavy_infantry = { x = 1 y = 0 }
				heavy_infantry = { x = 1 y = 1 }
				heavy_infantry = { x = 1 y = 2 }
			}
		}

		division_template = {
			name = "Vanguard of Faith"
			regiments = {
				infantry = { x = 0 y = 0 }
				infantry = { x = 0 y = 1 }
				infantry = { x = 0 y = 2 }
				infantry = { x = 1 y = 0 }
				infantry = { x = 1 y = 1 }
				infantry = { x = 1 y = 2 }
			}
		}
	# Units
		units = {
			division = {
				name = "Sioux Police Force"
				location = 3743
				division_template = "Police Detachment"
				start_experience_factor = 0.2
				start_equipment_factor = 1.0
			}
			division = {
				name = "Balden Police Force"
				location = 239
				division_template = "Police Detachment"
				start_experience_factor = 0.2
				start_equipment_factor = 1.0
			}
			division = {
				name = "Tunnel Bravo Team"
				location = 3733
				division_template = "Police Detachment"
				start_experience_factor = 0.5
				start_equipment_factor = 1.0
			}
			division = {
				name = "Tunnel Chet Team"
				location = 2482
				division_template = "Police Detachment"
				start_experience_factor = 0.5
				start_equipment_factor = 1.0
			}
			division = {
				name = "Gatekeeper Force"
				location = 3694
				division_template = "Police Detachment"
				start_experience_factor = 0.5
				start_equipment_factor = 1.0
			}
		}
# Power Armor
	instant_effect = {
		set_technology = {
			stripped_pa_tech = 1
			wasteland_pa_tech = 1
		}
	}
	# Creating temlate
		division_template = {
			name = "Balden Quarantine Guard"
			regiments = {
				power_armour = { x = 0 y = 0 }
				power_armour = { x = 0 y = 1 }
				power_armour = { x = 0 y = 2 }
				power_armour = { x = 1 y = 0 }
				power_armour = { x = 1 y = 1 }
				power_armour = { x = 1 y = 2 }
			}
			support = {
				recon_company = { x = 1 y = 0 }
			}
		}
	# Units
		units = {
			division = {
				name = "Recovered Power Armor"
				location = 239
				division_template = "Balden Quarantine Guard"
				start_experience_factor = 1.0
				start_equipment_factor = 1.0
			}
		}