﻿# Infantry
	# Creating temlate
		division_template = {
			name = "Militia Force"
			regiments = {
				militia = { x = 0 y = 0 }
				militia = { x = 0 y = 1 }
				militia = { x = 1 y = 0 }
				militia = { x = 1 y = 1 }
			}
		}

		division_template = {
			name = "Infantry Force"
			regiments = {
				infantry = { x = 0 y = 0 }
				infantry = { x = 0 y = 1 }
				infantry = { x = 1 y = 0 }
				infantry = { x = 1 y = 1 }
				infantry = { x = 2 y = 0 }
			}
		}

		division_template = {
			name = "Infiltration Force"
		
			regiments = {
				spec_ops = { x = 0 y = 0 }
				spec_ops = { x = 0 y = 1 }
				spec_ops = { x = 1 y = 0 }
				spec_ops = { x = 1 y = 1 }
			}
			support = {
				anti_tank_company = { x = 0 y = 0 }
				recon_company = { x = 1 y = 0 }
			}
		}

		division_template = {
			name = "Brotherhood Knights"
			regiments = {
				infantry = { x = 0 y = 0 }
				infantry = { x = 0 y = 1 }
				infantry = { x = 1 y = 0 }
				infantry = { x = 1 y = 1 }
				infantry = { x = 2 y = 0 }
			}
		}
	
	# Units
		units = {
			division = {
				division_name = {
					is_name_ordered = yes
					name_order = 1
				}
				location = 1038
				division_template = "Infiltration Force"
				start_experience_factor = 0.5
				start_equipment_factor = 1.0
			}
			division = {
				division_name = {
					is_name_ordered = yes
					name_order = 1
				}
				location = 1038
				division_template = "Infantry Force"
				start_experience_factor = 0.5
				start_equipment_factor = 1.0
			}
			division = {
				division_name = {
					is_name_ordered = yes
					name_order = 2
				}
				location = 1041
				division_template = "Infantry Force"
				start_experience_factor = 0.5
				start_equipment_factor = 1.0
			}
			division = {
				name = "Silicon Valley Knights"
				location = 4835
				division_template = "Brotherhood Knights"
				start_experience_factor = 1.0
				start_equipment_factor = 1.0
			}
			division = {
				name = "Berkeley Knights"
				location = 4613
				division_template = "Brotherhood Knights"
				start_experience_factor = 0.3
				start_equipment_factor = 1.0
			}
		}

	##### Starting Production #####
		instant_effect = {
			add_equipment_production = {
				equipment = {
					type = ballistic_equipment_1
					creator = "SHI"
				}
				requested_factories = 1
				progress = 0.75
				efficiency = 100
			}
			add_equipment_production = {
				equipment = {
					type = spec_ops_equipment_1
					creator = "SHI"
				}
				requested_factories = 1
				progress = 0.75
				efficiency = 100
			}
			add_equipment_production = {
				equipment = {
					type = support_equipment_1
					creator = "SHI"
				}
				requested_factories = 1
				progress = 0.75
				efficiency = 100
			}
			add_equipment_production = {
				equipment = {
					type = anti_tank_equipment_1
					creator = "SHI"
				}
				requested_factories = 1
				progress = 0.75
				efficiency = 100
			}
			add_equipment_production = {
				equipment = {
					type = supply_equipment_1
					creator = "SHI"
				}
				requested_factories = 1
				progress = 0.75
				efficiency = 100
			}
		}

# Power Armor
	instant_effect = {
		set_technology = {
			stripped_pa_tech = 1
			wasteland_pa_tech = 1
		}
	}
	# Creating temlate
		division_template = {
			name = "Brotherhood Paladins"
			regiments = {
				power_armour = { x = 0 y = 0 }
				power_armour = { x = 0 y = 1 }
				power_armour = { x = 0 y = 2 }
				power_armour = { x = 1 y = 0 }
				power_armour = { x = 1 y = 1 }
				power_armour = { x = 1 y = 2 }
			}
		}
	# Units
		units = {
			division = {
				name = "Golden Gate Paladins"
				location = 2610
				division_template = "Brotherhood Paladins"
				start_experience_factor = 0.3
				start_equipment_factor = 1.0
			}
		}