﻿division_template = {
	name = "Stoon Servants"
	regiments = {
		militia = { x = 0 y = 0 }
		militia = { x = 0 y = 1 }
		militia = { x = 1 y = 0 }
		militia = { x = 1 y = 1 }
	}
}

division_template = {
	name = "Dandy Mercenaries"
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
	}
}

units = {
	division = {
		name = "Pierre's Last Resort"
		location = 16401
		division_template = "Dandy Mercenaries"
		start_experience_factor = 0.4
		start_equipment_factor = 1.0
	}
	division = {
		name = "Scarlet Trappers"
		location = 12881
		division_template = "Dandy Mercenaries"
		start_experience_factor = 0.3
		start_equipment_factor = 1.0
	}
	division = {
		name = "Grandoran Watchmen"
		location = 14550
		division_template = "Dandy Mercenaries"
		start_experience_factor = 0.3
		start_equipment_factor = 1.0
	}
	division = {
		name = "Mutant Caretakers"
		location = 14484
		division_template = "Dandy Mercenaries"
		start_experience_factor = 0.4
		start_equipment_factor = 1.0
	}
}

##### Starting Production #####
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "STN"
		}
		requested_factories = 3
		progress = 0.46
		efficiency = 50
	}
}



# Power Armor
	instant_effect = {
		set_technology = {
			stripped_pa_tech = 1
			wasteland_pa_tech = 1
		}
	}

# Creating temlate
	division_template = {
		name = "Lettermen"
		regiments = {
			power_armour = { x = 0 y = 0 }
			power_armour = { x = 0 y = 1 }
			power_armour = { x = 1 y = 0 }
			power_armour = { x = 1 y = 1 }
		}
	}
# Units
	units = {
		division = {
			name = "Sir Brandon's Knights"
			location = 14554
			division_template = "Lettermen"
			start_experience_factor = 0.6
			start_equipment_factor = 1.0
		}
		division = {
			name = "Sir Griffin's Knights"
			location = 14538
			division_template = "Lettermen"
			start_experience_factor = 0.6
			start_equipment_factor = 1.0
		}
	}

##### Starting Production #####
	instant_effect = {
		add_equipment_production = {
			equipment = {
				type = power_armor_equipment_1
				creator = "STN"
			}
			requested_factories = 1
			progress = 0.5
			efficiency = 100
		}
	}
