###BEWR Events###

add_namespace = BEWR
add_namespace = BEWR_world

###ITALIAN ONES###
#Choosing your fate
country_event = {
	id = BEWR.1
	title = BEWR.1.t
	desc = BEWR.1.d
	picture = GFX_report_event_bewr_prince
	
	is_triggered_only = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR.1.a
		ai_chance = { factor = 50 }
		add_manpower = -256
		set_country_flag = BEWR_madness_flag
		add_to_variable = { BEWR_maddening = 1 }
		ETH = {
		add_ideas = BEWR_shock_and_horror
		}
		mark_focus_tree_layout_dirty = yes
	}
	option = { # you keep walking the sane path
		name = BEWR.1.b
		ai_chance = { factor = 50 }
		add_stability = 0.05
	}
}

#Tentacle Expansion
country_event = {
	id = BEWR.2
	title = BEWR.2.t
	desc = BEWR.2.d
	picture = GFX_news_event_bulgarian_partisans
	
	is_triggered_only = yes
	
	option = { # price is a soul
		name = BEWR.2.a
		ai_chance = { factor = 100 }
		country_event = { id = BEWR.3 days = 3 }
	}
}

country_event = {
	id = BEWR.3
	title = BEWR.3.t
	desc = BEWR.3.d
	picture = GFX_news_event_bulgarian_partisans
	
	is_triggered_only = yes
	
	option = { # agonic revelation
		name = BEWR.3.a
		ai_chance = { factor = 100 }
		hidden_effect = {
		country_event = { id = BEWR.4 days = 3 }
		735 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		20 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		22 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		25 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		19 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		806 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		166 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		102 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		155 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		664 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		73 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		89 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		91 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		92 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		97 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		763 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		153 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		52 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		54 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		55 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		57 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		36 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		109 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		764 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		82 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		84 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		79 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		766 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		33 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		24 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		30 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		15 = { transfer_state_to = ITA 
	start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		}
	}
}

country_event = {
	id = BEWR.4
	title = BEWR.4.t
	desc = BEWR.4.d
	picture = GFX_news_event_bulgarian_partisans
	
	is_triggered_only = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR.4.a
		ai_chance = { factor = 100 }
		set_country_flag = BEWR_play_beginns
		mark_focus_tree_layout_dirty = yes
		custom_effect_tooltip = available_political_advisor
		show_ideas_tooltip = yellowish_prince
		custom_effect_tooltip = available_political_advisor
		show_ideas_tooltip = minos
		custom_effect_tooltip = available_political_advisor
		show_ideas_tooltip = gabriele
		custom_effect_tooltip = available_political_advisor
		show_ideas_tooltip = dshakey
		hidden_effect = {
		every_other_country = {
		add_ideas = BEWR_hidden_neutrality 
			}
		}
	}
}
###OCCULT SCIENCE###
country_event = {
	id = BEWR.5
	title = BEWR.5.t
	desc = BEWR.5.d
	picture = GFX_report_event_science_bewr
	
	is_triggered_only = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR.5.a
		ai_chance = { factor = 50 }
		add_ideas = {
		BEWR_cacciatore_cercatore_arty
		}
	}
	option = { # you have chosen to abandon your sanity
		name = BEWR.5.b
		ai_chance = { factor = 50 }
		add_ideas = {
		BEWR_cacciatore_cercatore_cas
		}
	}
}

country_event = {
	id = BEWR.6
	title = BEWR.6.t
	desc = BEWR.6.d
	picture = GFX_report_event_science_bewr
	
	is_triggered_only = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR.6.a
		ai_chance = { factor = 33 }
		add_ideas = {
		BEWR_catene_di_ipnosi_prisoners
		}
		#Spawn Penal divisions
			hidden_effect = {
				set_technology = { penal_infantry = 1 popup = no }

				division_template = {
					name = "Battaglione Penale"
					division_names_group = SOV_PEN_01
					is_locked = yes

					regiments = {
						penal_battalion = { x = 0 y = 0 }
						penal_battalion = { x = 0 y = 1 }
						penal_battalion = { x = 0 y = 2 }
						penal_battalion = { x = 1 y = 0 }
						penal_battalion = { x = 1 y = 1 }
						penal_battalion = { x = 1 y = 2 }
						penal_battalion = { x = 2 y = 0 }
						penal_battalion = { x = 2 y = 1 }
						penal_battalion = { x = 2 y = 2 }
					}
					support = {
						artillery = { x = 0 y = 0 }
					}
				}
			}
			random_owned_controlled_state = {
			prioritize = { 9904 }
			create_unit = { 
						division = "name = \"1° battaglione penale\" division_template = \"Battaglione Penale\" start_experience_factor = 0.5 start_equipment_factor = 0.6" owner = ITA
					}
			create_unit = { 
						division = "name = \"2° battaglione penale\" division_template = \"Battaglione Penale\" start_experience_factor = 0.5 start_equipment_factor = 0.6" owner = ITA
					}
			create_unit = { 
						division = "name = \"3° battaglione penale\" division_template = \"Battaglione Penale\" start_experience_factor = 0.5 start_equipment_factor = 0.6" owner = ITA
					}
			create_unit = { 
						division = "name = \"4° battaglione penale\" division_template = \"Battaglione Penale\" start_experience_factor = 0.5 start_equipment_factor = 0.6" owner = ITA
					}
			create_unit = { 
						division = "name = \"7° battaglione penale\" division_template = \"Battaglione Penale\" start_experience_factor = 0.5 start_equipment_factor = 0.6" owner = ITA
					}
			create_unit = { 
						division = "name = \"8° battaglione penale\" division_template = \"Battaglione Penale\" start_experience_factor = 0.5 start_equipment_factor = 0.6" owner = ITA
					}
			}
	}
	option = { # you have chosen to abandon your sanity
		name = BEWR.6.b
		ai_chance = { factor = 33 }
		add_ideas = {
		BEWR_catene_di_ipnosi_civillian
		}
	}
	option = { # you have chosen to abandon your sanity
		name = BEWR.6.c
		ai_chance = { factor = 33 }
		add_ideas = {
		BEWR_catene_di_ipnosi_military
		}
	}
}

country_event = {
	id = BEWR.7
	title = BEWR.7.t
	desc = BEWR.7.d
	picture = GFX_report_event_science_bewr
	
	is_triggered_only = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR.7.a
		ai_chance = { factor = 100 }
		add_ideas = {
		BEWR_mascelle_che_vomitano_cenere_idea
		}
	}
}

country_event = {
	id = BEWR.8
	title = BEWR.8.t
	desc = BEWR.8.d
	picture = GFX_report_event_science_bewr
	
	is_triggered_only = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR.8.a
		ai_chance = { factor = 50 }
		add_ideas = {
		BEWR_fiamma_selvaggia_arty
		}
	}
	option = { # you have chosen to abandon your sanity
		name = BEWR.8.b
		ai_chance = { factor = 50 }
		add_ideas = {
		BEWR_fiamma_selvaggia_air
		}
	}
}
###BENITO PERKS ROUND###
country_event = {
	id = BEWR.9
	title = BEWR.9.t
	desc = BEWR.9.d
	picture = GFX_news_event_bulgarian_partisans
	
	is_triggered_only = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR.9.a
		ai_chance = { factor = 100 }
		add_country_leader_trait = master_of_the_mad_sea
		news_event = { id = BEWR_news.9 hours = 12 }
	}
}

country_event = {
	id = BEWR.16
	title = BEWR.16.t
	desc = BEWR.16.d
	picture = GFX_news_event_bulgarian_partisans
	
	is_triggered_only = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR.16.a
		ai_chance = { factor = 100 }
		add_country_leader_trait = master_of_slaughter
		
	}
}

country_event = {
	id = BEWR.17
	title = BEWR.17.t
	desc = BEWR.17.d
	picture = GFX_news_event_bulgarian_partisans
	
	is_triggered_only = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR.17.a
		ai_chance = { factor = 100 }
		add_country_leader_trait = master_of_esotheric_arts
	}
}

								###REAL GAME STARTS###

country_event = {
	id = BEWR.18
	title = BEWR.18.t
	desc = BEWR.18.d
	picture = GFX_report_event_bewr_cult_gathering
	
	trigger = {
		original_tag = ITA
		AND = {
		has_country_flag = BEWR_nine_sorcerers_flag
		has_country_flag = BEWR_nine_thrones_flag
		has_country_flag = BEWR_nine_thruths_flag
		}
	}
	
	fire_only_once = yes
	
	mean_time_to_happen = {
	days = 4
	}
	
	option = { # Oh no..
		name = BEWR.18.a
		ai_chance = { factor = 100 }
		country_event = { id = BEWR.19  days = 2}
		hidden_effect = {
		454 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		553 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		554 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		680 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		676 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		421 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		413 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		904 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		548 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		890 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		889 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		891 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		895 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		542 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		681 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		59 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		58 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		99 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		110 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		38 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		144 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		148 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		213 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		215 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		879 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		192 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		203 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		193 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		224 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		205 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		223 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		254 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		253 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		252 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		400 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		399 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		651 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		582 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		402 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		823 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		832 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		584 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		416 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		414 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		444 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		445 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		440 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		441 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		287 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		759 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		756 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		817 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		612 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		714 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		657 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		409 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		616 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		754 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		752 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		747 = { transfer_state_to = ITA 
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
			}
		}
	}
}

country_event = {
	id = BEWR.19
	title = BEWR.19.t
	desc = BEWR.19.d
	picture = GFX_report_event_bewr_hand_x_ray
	
	is_triggered_only = yes
	
	option = { # call an ambulance
		name = BEWR.19.a
		ai_chance = { factor = 100 }
		set_country_flag = BEWR_tentacle_play_flag
		mark_focus_tree_layout_dirty = yes
		country_event = { id = BEWR.20 days = 3 }
		kill_country_leader = yes
		hidden_effect = {
		promote_character = BEWR_benito_freakolini
		}
		custom_effect_tooltip = BEWR_benito_reborn_tooltip
	}
}

country_event = {
	id = BEWR.20
	title = BEWR.20.t
	desc = BEWR.20.d
	picture = GFX_report_event_bewr_blood_eye
	
	is_triggered_only = yes
	
	option = { # but no for me
		name = BEWR.20.a
		ai_chance = { factor = 100 }
		country_event = { id = BEWR.21 days = 3 }
		kill_country_leader = yes
		hidden_effect = {
		promote_character = BEWR_benito_monsterlini
		}
		custom_effect_tooltip = BEWR_benito_reborn_tooltip
	}
}

country_event = {
	id = BEWR.21
	title = BEWR.21.t
	desc = BEWR.21.d
	picture = GFX_report_event_bewr_blood_eye
	
	is_triggered_only = yes
	
	option = { # mussolini reborn
		name = BEWR.21.a
		ai_chance = { factor = 100 }
		add_country_leader_trait = knee_deep_in_horror
		kill_country_leader = yes
		hidden_effect = {
		promote_character = BEWR_benito_terrorlini
		set_cosmetic_tag = ITA_horror
		}
		custom_effect_tooltip = BEWR_benito_reborn_tooltip
	}
}

country_event = {
	id = BEWR.22
	title = BEWR.22.t
	desc = BEWR.22.d
	picture = GFX_report_event_bewr_blood_eye
	
	is_triggered_only = yes
	
	option = { # mussolini reshaped
		name = BEWR.22.a
		ai_chance = { factor = 100 }
		add_country_leader_trait = dictator
		add_country_leader_trait = great_war_hero
		add_country_leader_trait = victoria_iii
		add_country_leader_trait = unstable
	}
}

country_event = {
	id = BEWR.10
	title = BEWR.10.t
	desc = BEWR.10.d
	picture = GFX_news_event_bulgarian_partisans
	
	is_triggered_only = yes
	
	option = { # pope
		name = BEWR.10.a
		ai_chance = { factor = 100 }
		
	}
}

country_event = {
	id = BEWR.11
	title = BEWR.11.t
	desc = BEWR.11.d
	picture = report_event_great_tower
	
	is_triggered_only = yes
	
	option = { # malta
		name = BEWR.11.a
		ai_chance = { factor = 100 }
		
	}
}

country_event = {
	id = BEWR.12
	title = BEWR.12.t
	desc = BEWR.12.d
	picture = report_event_bewr_brainmatter
	
	is_triggered_only = yes
	
	option = { # brain matter
		name = BEWR.12.a
		ai_chance = { factor = 100 }
		
	}
}

country_event = {
	id = BEWR.23
	title = BEWR.23.t
	desc = BEWR.23.d
	picture = GFX_report_event_bewr_star_death
	
	is_triggered_only = yes
	
	option = { # reshaping world
		name = BEWR.23.a
		ai_chance = { factor = 100 }
		country_event = { id = BEWR.24 days = 4 }
	}
}

country_event = {
	id = BEWR.24
	title = BEWR.24.t
	desc = BEWR.24.d
	picture = GFX_report_event_si
	
	is_triggered_only = yes
	
	option = { # si
		name = BEWR.24.a
		ai_chance = { factor = 100 }
		hidden_effect = {
		every_controlled_state = {
			ROOT = { add_state_core = PREV }
			}
		country_event = { id = BEWR.25 days = 10 }
		}
	}
}

country_event = {
	id = BEWR.25
	title = BEWR.25.t
	desc = BEWR.25.d
	picture = GFX_report_event_bewr_prince
	
	is_triggered_only = yes
	
	option = { # to die as man
		name = BEWR.25.a
		ai_chance = { factor = 100 }
		kill_country_leader = yes
		hidden_effect = {
		promote_character = BEWR_prince
		}
	}
	option = { # to live as a monster
		name = BEWR.25.b
		ai_chance = { factor = 100 }
		custom_effect_tooltip = bewr_25_b
	}
}

									################
									###WORLD ONES###
									################
###EGYPT###
country_event = {
	id = BEWR_world.1
	title = BEWR_world.1.t
	desc = BEWR_world.1.d
	picture = GFX_report_event_bewr_sneak_peak
	
	is_triggered_only = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.1.a
		ai_chance = { factor = 100 }
		ENG = {
		every_controlled_state = {
		limit = {
		OR = {
		is_core_of = SUD
		is_core_of = EGY
			}
		}
		set_compliance = 10
		set_resistance = 90
			}
		}
			268 = { transfer_state_to = ITA }
			269 = { transfer_state_to = ITA }
		}
}
###FRENCH ALGIERS###
country_event = {
	id = BEWR_world.15
	title = BEWR_world.15.t
	desc = BEWR_world.15.d
	picture = GFX_report_event_bewr_sneak_peak
	
	is_triggered_only = yes
	
	immediate = {
	hidden_effect = {
		FRA = {
		every_controlled_state = {
		limit = {
		is_core_of = ALG
		}
		remove_core_of = FRA
		start_resistance = yes
	set_compliance = 20
	set_resistance = 0
	set_garrison_strength = 1.0
				}
			}
		}
	}
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.15.a
		ai_chance = { factor = 100 }
		FRA = {
		every_controlled_state = {
		limit = {
		OR = {
		is_core_of = MOR
		is_core_of = TUN
		is_core_of = ALG
			}
		}
		set_compliance = 10
		set_resistance = 90
				}
			}
	}
}
							###HUNGARIAN WAR###
country_event = {
	id = BEWR_world.2
	title = BEWR_world.2.t
	desc = BEWR_world.2.d
	picture = GFX_news_event_bulgarian_partisans
	
	trigger = {
		original_tag = HUN
		ITA = { has_country_flag = BEWR_play_beginns }
	}
	
	fire_only_once = yes
	
	mean_time_to_happen = {
	days = 30
	}
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.2.a
		ai_chance = { factor = 100 }
		45 = { transfer_state_to = HUN }
		hidden_effect = {
		FRA = {
	diplomatic_relation = {
    country = ROM
    relation = guarantee
    active = no
				}
			}
		}
		HUN = {
		declare_war_on = {
		target = ROM
		type = take_state
		generator = { 83 76 }
			}
		}
		news_event = { id = BEWR_news.3 hours = 6 }
	}
}

country_event = {
	id = BEWR_world.3
	title = BEWR_world.3.t
	desc = BEWR_world.3.d
	picture = GFX_news_event_bulgarian_partisans
	
	trigger = {
		original_tag = HUN
		AND = {
		83 = { is_controlled_by = HUN }
		76 = { is_controlled_by = HUN }
		}
	}
	
	fire_only_once = yes
	
	mean_time_to_happen = {
	days = 3
	}
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.3.a
		ai_chance = { factor = 100 }
		white_peace = ROM
		83 = { transfer_state_to = HUN }
		76 = { transfer_state_to = HUN }
		
	}
}
							###SOVIET SCUMMERY###
###Besarabia###
country_event = {
	id = BEWR_world.4
	title = BEWR_world.4.t
	desc = BEWR_world.4.d
	picture = GFX_news_event_bulgarian_partisans
	
	trigger = {
		original_tag = ROM
		ROM = {
		has_war_with = HUN
		}
	}
	
	fire_only_once = yes
	
	mean_time_to_happen = {
	days = 14
	}
	
	immediate = {
	news_event = { id = BEWR_news.4 hours = 6 }
	}
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.4.a
		ai_chance = { factor = 90 }
		80 = { transfer_state_to = SOV }
		78 = { transfer_state_to = SOV }
		SOV = {
		set_country_flag = BEWR_sov_first_step
		}
	}
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.4.b
		ai_chance = { factor = 10 }
		SOV = {
		create_wargoal = {
		type = take_state
		target = ROM
		generator = { 80 78 }
			}
		}
	}
}

country_event = {
	id = BEWR_world.5
	title = BEWR_world.5.t
	desc = BEWR_world.5.d
	picture = GFX_news_event_bulgarian_partisans
	
	trigger = {
		original_tag = SOV
		AND = {
		83 = { is_controlled_by = SOV }
		76 = { is_controlled_by = SOV }
		}
	}
	
	fire_only_once = yes
	
	mean_time_to_happen = {
	days = 3
	}
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.5.a
		ai_chance = { factor = 100 }
		white_peace = ROM
		set_country_flag = BEWR_sov_first_step
		80 = { transfer_state_to = SOV }
		78 = { transfer_state_to = SOV }
		
	}
}
###Eastern Poland###
country_event = {
	id = BEWR_world.6
	title = BEWR_world.6.t
	desc = BEWR_world.6.d
	picture = GFX_news_event_bulgarian_partisans
	
	trigger = {
		original_tag = POL
		SOV = {
		has_country_flag = BEWR_sov_first_step
		}
	}
	
	fire_only_once = yes
	
	mean_time_to_happen = {
	days = 30
	}
	
	immediate = {
	news_event = { id = BEWR_news.5 hours = 6 }
	}
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.6.a
		ai_chance = { factor = 50 }
		93 = { transfer_state_to = SOV }
		94 = { transfer_state_to = SOV }
		95 = { transfer_state_to = SOV }
		96 = { transfer_state_to = SOV }
		784 = { transfer_state_to = SOV }
		SOV = {
		set_country_flag = BEWR_sov_second_step
		}
	}
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.6.b
		ai_chance = { factor = 50 }
		SOV = {
		create_wargoal = {
		type = take_state
		target = POL
		generator = { 93 94 95 96 784 }
			}
		}
		POL = {
	diplomatic_relation = {
    country = LIT
    relation = military_access
    active = yes
				}
			}
		POL = {
	diplomatic_relation = {
    country = LAT
    relation = military_access
    active = yes
				}
			}
	}
}

country_event = {
	id = BEWR_world.7
	title = BEWR_world.7.t
	desc = BEWR_world.7.d
	picture = GFX_news_event_bulgarian_partisans
	
	trigger = {
		original_tag = SOV
		AND = {
		93 = { is_controlled_by = SOV }
		94 = { is_controlled_by = SOV }
		95 = { is_controlled_by = SOV }
		96 = { is_controlled_by = SOV }
		784 = { is_controlled_by = SOV }
		}
	}
	
	fire_only_once = yes
	
	mean_time_to_happen = {
	days = 3
	}
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.7.a
		ai_chance = { factor = 100 }
		white_peace = POL
		if = {
		limit = {
			has_war_with = GER
			}
			white_peace = GER
		}
		set_country_flag = BEWR_sov_second_step
		93 = { transfer_state_to = SOV }
		94 = { transfer_state_to = SOV }
		95 = { transfer_state_to = SOV }
		96 = { transfer_state_to = SOV }
		784 = { transfer_state_to = SOV }
		
	}
}
###Baltics###
country_event = {
	id = BEWR_world.8
	title = BEWR_world.8.t
	desc = BEWR_world.8.d
	picture = GFX_news_event_bulgarian_partisans
	
	trigger = {
		original_tag = SOV
		has_country_flag = BEWR_sov_second_step
	}
	
	fire_only_once = yes
	
	mean_time_to_happen = {
	days = 30
	}
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.8.a
		ai_chance = { factor = 100 }
		complete_national_focus = SOV_claims_in_baltic
	}
}
							###GERMAN ULTIMATUMS###
country_event = {
	id = BEWR_world.9
	title = BEWR_world.9.t
	desc = BEWR_world.9.d
	picture = GFX_news_event_bulgarian_partisans
	
	trigger = {
		original_tag = GER
		ITA = { has_country_flag = BEWR_play_beginns }
	}
	
	fire_only_once = yes
	
	mean_time_to_happen = {
	days = 45
	}
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.9.a
		ai_chance = { factor = 90 }
		POL = {
		country_event = {id = BEWR_world.10 days = 3}
		}
		CZE = {
		country_event = {id = BEWR_world.11 days = 3}
		}
		news_event = { id = BEWR_news.6 hours = 6 }
		set_country_flag = BEWR_german_acces_enforced
	}
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.9.b
		ai_chance = { factor = 10 }
		add_war_support = -0.05
	}
}
##POL##
country_event = {
	id = BEWR_world.10
	title = BEWR_world.10.t
	desc = BEWR_world.10.d
	picture = GFX_news_event_bulgarian_partisans
	
	is_triggered_only = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.10.a
		ai_chance = { factor = 90 }
		GER = {
	diplomatic_relation = {
    country = POL
    relation = military_access
    active = yes
				}
			}
	}
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.10.b
		ai_chance = { factor = 10 }
		GER = {
		create_wargoal = {
		type = annex_everything
		target = POL
			}
		}
	}
}
##CZE##
country_event = {
	id = BEWR_world.11
	title = BEWR_world.11.t
	desc = BEWR_world.11.d
	picture = GFX_news_event_bulgarian_partisans
	
	is_triggered_only = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.11.a
		ai_chance = { factor = 90 }
		GER = {
	diplomatic_relation = {
    country = CZE
    relation = military_access
    active = yes
				}
			}
	}
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.11.b
		ai_chance = { factor = 10 }
		GER = {
		create_wargoal = {
		type = annex_everything
		target = CZE
			}
		}
	}
}
###SOVIETS IN DANZIG###
country_event = {
	id = BEWR_world.12
	title = BEWR_world.12.t
	desc = BEWR_world.12.d
	picture = GFX_news_event_bulgarian_partisans
	
	trigger = {
		original_tag = SOV
		AND = {
		85 = { is_controlled_by = SOV }
		807 = { is_controlled_by = SOV }
		}
		GER = { has_country_flag = BEWR_german_acces_enforced }
	}
	
	fire_only_once = yes
	
	mean_time_to_happen = {
	days = 7
	}
	
	immediate = {
	news_event = { id = BEWR_news.7 hours = 6 }
	}
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.12.a
		ai_chance = { factor = 50 }
		85 = { transfer_state_to = GER }
		807 = { transfer_state_to = GER }
	}
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.12.b
		ai_chance = { factor = 50 }
		GER = {
		country_event = { id = BEWR_world.13 days = 1 }
		}
	}
}
###GERMAN RESPONSE###
country_event = {
	id = BEWR_world.13
	title = BEWR_world.13.t
	desc = BEWR_world.13.d
	picture = GFX_news_event_bulgarian_partisans
	
	is_triggered_only = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.13.a
		ai_chance = { factor = 100 }
		GER = {
		create_wargoal = {
		type = take_state
		target = SOV
		generator = { 85 807 }
			}
		}
	}
}

			###DEMOCRATIC CHANGES###
country_event = {
	id = BEWR_world.14
	title = BEWR_world.14.t
	desc = BEWR_world.14.d
	picture = GFX_news_event_bulgarian_partisans
	
	trigger = {
		original_tag = SWI
		ITA = { has_country_flag = BEWR_play_beginns }
	}
	
	fire_only_once = yes
	
	mean_time_to_happen = {
	days = 60
	}
	
	hidden = yes
	
	option = { # you have chosen to abandon your sanity
		name = BEWR_world.14.a
		ai_chance = { factor = 100 }
		848 = { transfer_state_to = SWI }
		31 = { transfer_state_to = OCC }
	FRA = {
		diplomatic_relation = {
		country = OCC
		relation = puppet
		active = yes
			}
		release_puppet = BRI
		}
		news_event = { id = BEWR_news.8 hours = 6 }
	}
}

