characters={
	OBG_Leader={
		name= OBG_Leader_name
		portraits={
			civilian={
				large=GFX_Portrait_Heinrich_Himmler_rksplus
			}
		}
		country_leader={
			ideology=nazism
			expire="1965.1.1.1"
			id=-1
		}
		field_marshal = {
            traits = { politically_connected harsh_leader }
            skill = 2
            attack_skill = 2
            defense_skill = 1
            planning_skill = 3
            logistics_skill = 2
        }
	}
	
	OBG_Gottlob_Berger={
		name= OBG_Gottlob_Berger_name
		portraits={
			army={
				small="GFX_idea_rksplus_gottlob_berger"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = OBG_Gottlob_Berger
			cost = 100
			allowed = {
				original_tag = OBG
			}
			available = {
				NOT = {
					if = {
						limit = {
							has_country_flag = OBG_ss_coup_flag
						}
					}
				}
					
			}
			traits = {
				silent_workhorse 
			}
		}
	}
	
	OBG_Ernst_Kaltenbrunner={
		name= OBG_Ernst_Kaltenbrunner_name
		portraits={
			army={
				small="GFX_idea_rksplus_ernst_kaltenbrunner"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = OBG_Ernst_Kaltenbrunner
			cost = 100
			allowed = {
				original_tag = OBG
			}
			available = {
				NOT = {
					if = {
						limit = {
							has_country_flag = OBG_ss_coup_flag
						}
					}
				}
					
			}
			traits = {
				prince_of_terror 
			}
		}
	}
	
	OBG_Maximilian_von_Herff={
		name= OBG_Maximilian_von_Herff_name
		portraits={
			army={
				small="GFX_idea_rksplus_maximilian_von_herff"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = OBG_Maximilian_von_Herff
			cost = 100
			allowed = {
				original_tag = OBG
			}
			available = {
					
			}
			traits = {
				rks_lebensborn_trait 
			}
		}
	}
	
	OBG_Otto_Hofmann={
		name= OBG_Otto_Hofmann_name
		portraits={
			army={
				small="GFX_idea_rksplus_otto_hofmann"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = OBG_Otto_Hofmann
			cost = 150
			allowed = {
				original_tag = OBG
			}
			available = {
					
			}
			traits = {
				rks_senior_internal 
			}
		}
	}
	
	OBG_Kurt_Debus={
		name= OBG_Kurt_Debus_name
		portraits={
			army={
				small="GFX_idea_rksplus_kurt_debus"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = OBG_Kurt_Debus
			ledger = air
			allowed = {
				original_tag = OBG
			}
			research_bonus = {
				rocketry = 0.150
			}
			traits = {
				rocket_scientist
			}
		}
	}
	
	OBG_Michael_Wittmann={
		name= OBG_Michael_Wittmann_name
		portraits={
			army={
				small="GFX_idea_rksplus_michael_wittmann"
			}
		}
		advisor={
			cost = 150
			slot = high_command
			idea_token = OBG_Michael_Wittmann
			ledger = air
			allowed = {
				original_tag = OBG
			}
			traits = {
				army_armored_3
			}
		}
	}
	
	OBG_Hans_Baur={
		name= OBG_Hans_Baur_name
		portraits={
			army={
				small="GFX_idea_rksplus_hans_baur"
			}
		}
		advisor={
			cost = 100
			slot = air_chief
			idea_token = OBG_Hans_Baur
			ledger = air
			allowed = {
				original_tag = OBG
			}
			traits = {
				air_chief_all_weather_2
			}
		}
	}
	
	OBG_Herbert-Ernst_Vahl = {
	    name= OBG_Herbert-Ernst_Vahl_name
		portraits={
			army={
				large=GFX_Portrait_Germany_Herbert-Ernst_Vahl
			}
		}
		corps_commander={
			traits={ armor_officer  }
			skill=3
			attack_skill=3
			defense_skill=2
			planning_skill=2
			logistics_skill=2
		}
	}
	
	OBG_Fritz_Witt = {
	    name= OBG_Fritz_Witt_name
		portraits={
			army={
				large=GFX_Portrait_OBG_Fritz_Witt_rksplus
			}
		}
		corps_commander={
			traits={ armor_officer  }
			skill=3
			attack_skill=3
			defense_skill=1
			planning_skill=3
			logistics_skill=2
		}
	}
	
	OBG_Georg_Keppler = {
	    name= OBG_Georg_Keppler_name
		portraits={
			army={
				large=GFX_Portrait_OBG_Georg_Keppler_rksplus
			}
		}
		corps_commander={
			traits={ old_guard armor_officer  }
			skill=4
			attack_skill=3
			defense_skill=2
			planning_skill=2
			logistics_skill=3
		}
	}
	
	OBG_Joachim_Peiper = {
	    name= OBG_Joachim_Peiper_name
		portraits={
			army={
				large=GFX_Portrait_OBG_Joachim_Peiper_rksplus
			}
		}
		corps_commander={
			traits={ politically_connected armor_officer  }
			skill=4
			attack_skill=4
			defense_skill=2
			planning_skill=3
			logistics_skill=2
		}
	}
	
	OBG_Lothar_Debes = {
	    name= OBG_Lothar_Debes_name
		portraits={
			army={
				large=GFX_Portrait_OBG_Lothar_Debes_rksplus
			}
		}
		corps_commander={
			traits={ armor_officer  }
			skill=2
			attack_skill=3
			defense_skill=1
			planning_skill=2
			logistics_skill=2
		}
	}
	
	OBG_Otto_Baum = {
	    name= OBG_Otto_Baum_name
		portraits={
			army={
				large=GFX_Portrait_OBG_Otto_Baum_rksplus
			}
		}
		corps_commander={
			traits={ infantry_officer  }
			skill=2
			attack_skill=2
			defense_skill=1
			planning_skill=3
			logistics_skill=3
		}
	}
	
	OBG_Wilhelm_Bittrich = {
	    name= OBG_Wilhelm_Bittrich_name
		portraits={
			army={
				large=GFX_Portrait_OBG_Wilhelm_Bittrich_rksplus
			}
		}
		corps_commander={
			traits={ cavalry_officer  }
			skill=2
			attack_skill=3
			defense_skill=1
			planning_skill=2
			logistics_skill=4
		}
	}
	
	OBG_Wilhelm_Mohnke = {
	    name= OBG_Wilhelm_Mohnke_name
		portraits={
			army={
				large=GFX_Portrait_OBG_Wilhelm_Mohnke_rksplus
			}
		}
		corps_commander={
			traits={ armor_officer  }
			skill=4
			attack_skill=3
			defense_skill=2
			planning_skill=4
			logistics_skill=3
		}
	}
	
	OBG_Theodor_Eicke = {
	    name= OBG_Theodor_Eicke_name
		portraits={
			army={
				large=GFX_Portrait_OBG_Theodor_Eicke_rksplus
			}
		}
		corps_commander={
			traits={ infantry_officer brilliant_strategist  }
			skill=5
			attack_skill=4
			defense_skill=3
			planning_skill=2
			logistics_skill=3
		}
	}
	
	OBG_Gustav_Lombard = {
		name = OBG_Gustav_Lombard_name
		portraits = {
			army = {
				large="GFX_Portrait_Germany_Gustav_Lombard_rksplus"
			}
		}
		corps_commander = {
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 4
			logistics_skill = 1
			traits = { cavalry_officer infantry_officer }
			visible = {
				has_global_flag = obg_lombardy_gustav_called
			}
		}
	}
	
	OBG_Bjorn_Sveinsson_Bjornsson = {
		name = OBG_Bjorn_Sveinsson_Bjornsson_name
		portraits = {
			army = {
				large="GFX_Portrait_Germany_Bjorn_Sveinsson_Bjornsson"
			}
		}
		corps_commander = {
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
			traits = {  }
			visible = {
				has_global_flag = obg_iceland_bjorn_called
			}
		}
	}
	
	OBG_Sepp_Janko = {
		name = OBG_Sepp_Janko_name
		portraits = {
			army = {
				large="GFX_Portrait_Sepp_Janko_SS"
			}
		}
		corps_commander = {
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 1
			traits = {  }
			visible = {
				has_global_flag = obg_banat_janko_called
			}
		}
	}
	
	OBG_Reinhard_Heydrich = {
		name = OBG_Reinhard_Heydrich_name
		portraits = {
			army = {
				large="GFX_Portrait_Reinhard_Heydrich_RKPLUS"
			}
		}
		field_marshal = {
            traits = { politically_connected harsh_leader }
            skill = 4
            attack_skill = 4
            defense_skill = 3
            planning_skill = 4
            logistics_skill = 3
			visible = {
				has_global_flag = obg_gotenland_heydrich_called
			}
        }
	}
	OBG_Rudolf_Querner = {
		name = OBG_Rudolf_Querner_name
		portraits = {
			army = {
				small="GFX_idea_rksplus_rudolf_querner"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = OBG_Rudolf_Querner
			allowed = {
				original_tag = OBG
			}
			available = {
			}
			traits = {
				army_chief_drill_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
				modifier = {
				}
			}
		}
	}
	
	OBG_Otto_Steinbrinck = {
		name = OBG_Otto_Steinbrinck_name
		portraits = {
			army = {
				large="GFX_Portrait_OBG_Otto_Steinbrinck_rksplus"
			}
			army = {
				small="GFX_idea_rksplus_otto_steinbrinck"
			}
		}
		advisor = {
			slot = navy_chief
			idea_token = OBG_Otto_Steinbrinck
			allowed = {
				original_tag = OBG
			}
			available = {
			}
			traits = {
				navy_chief_commerce_raiding_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
				modifier = {
				}
			}
		}
		
		navy_leader={
			traits={ seawolf }
			skill=3
			attack_skill=3
			defense_skill=2
			maneuvering_skill=2
			coordination_skill=3
		}
	}
}
