### search_filters = {FOCUS_FILTER_POLITICAL}
### search_filters = {FOCUS_FILTER_RESEARCH}
### search_filters = {FOCUS_FILTER_INDUSTRY}
### search_filters = {FOCUS_FILTER_STABILITY}
### search_filters = {FOCUS_FILTER_WAR_SUPPORT}
### search_filters = {FOCUS_FILTER_MANPOWER}
### search_filters = {FOCUS_FILTER_ANNEXATION}

focus_tree = {
	id = rksgeneric_tree
	
	country = {
		factor = 0
		modifier = {
			add = 10
			OR = {
				original_tag = RBA
				original_tag = RAB
				original_tag = RBL
				original_tag = RHG
				original_tag = RCR
				original_tag = RRO
				original_tag = RSB
				original_tag = RSV
				original_tag = RGC
				original_tag = RTS
				original_tag = RAD
				original_tag = RAG
				original_tag = RSP
				original_tag = RBQ
				original_tag = RPT
				original_tag = RIT
				original_tag = RST
				original_tag = RSK
				original_tag = RUK
				original_tag = RWL
				original_tag = RCW
				original_tag = RSC
				original_tag = RIE
				original_tag = RFC
				original_tag = RNT
				original_tag = RBG
				original_tag = RBE
				original_tag = RSZ
				original_tag = RDN
				original_tag = RKL
				original_tag = RSW
				original_tag = RFD
				original_tag = RNW
				original_tag = RND
				#
				original_tag = RTK
				original_tag = RWS
				original_tag = RES
				original_tag = RNH
				original_tag = RTU
				original_tag = RAU
				original_tag = RNF
				original_tag = RMA
				original_tag = RSF
				original_tag = REF
				original_tag = RMG
				original_tag = RPR
				original_tag = RID
				original_tag = RIN
				original_tag = ROS
				original_tag = ROZ
				original_tag = RQU
				original_tag = RCD
				original_tag = RCS
				original_tag = RPZ
				original_tag = RMX
				original_tag = RCB
				original_tag = RCL
				original_tag = RBZ
				original_tag = RGT
				original_tag = REC
				original_tag = RWC
				original_tag = RMO
				original_tag = RMC
				original_tag = RKR
				original_tag = RJA
				original_tag = RPO
				original_tag = RUL
				original_tag = RCX
				original_tag = REY
				original_tag = RGL
				original_tag = RSD
				original_tag = RWF
				original_tag = RTZ
				original_tag = RZA
				original_tag = RPE
				original_tag = RBD
				original_tag = RTN
				original_tag = RCA
				original_tag = RFL
				original_tag = RTX
				original_tag = RNP
				original_tag = RIC
				original_tag = RFG
				original_tag = RBT

				original_tag = RZM
				original_tag = RNB
			}
		}
	}

	default = no

	continuous_focus_position = { x = 20 y = 1500 }  
	initial_show_position = {
		x = 16
		y = 0
	}

		focus = {
		id = RKL_state_country
		icon = GFX_focus_generic_self_management
		#prerequisite = { focus = }

		x = 16
		y = 0
		#relative_position_id = 
		cost = 5
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = 50
			
		}
	}
	
	focus = {
		id = RKL_emergency_board
		icon = GFX_goal_generic_position_armies
		prerequisite = { focus = RKL_state_country }

		x = 0
		y = 1
		relative_position_id = RKL_state_country
		cost = 2
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_stability = 0.05
			
		}
	}
	
	focus = {
		id = RKL_propaganda_division
		icon = GFX_goal_generic_propaganda
		prerequisite = { focus = RKL_emergency_board }

		x = -4
		y = 1
		relative_position_id = RKL_emergency_board
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_popularity = {
				ideology = fascism
				popularity = 0.05
			}
			
			add_ideas = RKP_propaganda_division
		}
	}
	
	focus = {
		id = RKL_influence_press
		icon = GFX_focus_generic_fascist_propaganda
		prerequisite = { focus = RKL_propaganda_division }

		x = 0
		y = 1
		relative_position_id = RKL_propaganda_division
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = 25
		
			swap_ideas = {
				remove_idea = RKP_propaganda_division
				add_idea = RKP_propaganda_division_2
			}
		}
	}
	
	focus = {
		id = RKL_brainwash_youth
		icon = GFX_focus_ITA_generic_fascist_workers
		prerequisite = { focus = RKL_influence_press }

		x = 0
		y = 1
		relative_position_id = RKL_influence_press
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
				
			add_war_support = 0.1
		
			swap_ideas = {
				remove_idea = RKP_propaganda_division_2
				add_idea = RKP_propaganda_division_3
			}
			
		}
	}
	
	focus = {
		id = RKL_snitch_program
		icon = GFX_focus_generic_military_academy
		prerequisite = { focus = RKL_brainwash_youth }

		x = 0
		y = 1
		relative_position_id = RKL_brainwash_youth
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_popularity = {
				ideology = fascism
				popularity = -0.15
			} 
			
			add_stability = 0.15
			
		}
	}
	
	focus = {
		id = RKL_emergency_leadership
		icon = GFX_focus_generic_military_mission
		prerequisite = { focus = RKL_emergency_board }

		x = 0
		y = 1
		relative_position_id = RKL_emergency_board
		cost = 3
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = 25
		
			add_country_leader_trait = dictator
		}
	}
	
	focus = {
		id = RKL_martial_law
		icon = GFX_focus_generic_military_dictatorship
		prerequisite = { focus = RKL_emergency_leadership }

		x = -1
		y = 1
		relative_position_id = RKL_emergency_leadership
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_stability = 0.05
			
		}
	}
	
	focus = {
		id = RKL_enact_curfew
		icon = GFX_goal_generic_defence
		prerequisite = { focus = RKL_emergency_leadership }
		prerequisite = { focus = RKL_insurgency_population }
		
		x = 1
		y = 1
		relative_position_id = RKL_emergency_leadership
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = 75
			
		}
	}
	
	focus = {
		id = RKL_police_garrisons
		icon = GFX_goal_generic_small_arms
		prerequisite = { focus = RKL_martial_law focus = RKL_enact_curfew }

		x = 0
		y = 1
		relative_position_id = RKL_martial_law
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_stability = 0.05
			
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = -200
				producer = GER
			}
			
			country_event = rksgeneric.1
			
		}
	}
	
	focus = {
		id = RKL_ration_distribution
		icon = GFX_focus_SWE_rations
		prerequisite = { focus = RKL_enact_curfew focus = RKL_martial_law }

		x = 0
		y = 1
		relative_position_id = RKL_enact_curfew
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = 50
		
			add_timed_idea = {
				idea = RKP_ration_distribution
				days = 365
			}
			
		}
	}
	
	focus = {
		id = RKL_return_normalcy
		icon = GFX_goal_generic_political_pressure
		prerequisite = { focus = RKL_ration_distribution }
		prerequisite = { focus = RKL_police_garrisons }
		
		mutually_exclusive = { focus = RKL_police_state }

		x = 0
		y = 1
		relative_position_id = RKL_ration_distribution
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_stability = -0.1
			
			add_political_power = 100
			
			add_popularity = {
				ideology = fascism
				popularity = 0.05
			} 
			
		}
	}
	
	focus = {
		id = RKL_police_state
		icon = GFX_focus_generic_fascist_troops
		prerequisite = { focus = RKL_ration_distribution }
		prerequisite = { focus = RKL_police_garrisons }

		mutually_exclusive = { focus = RKL_return_normalcy }
		
		x = 0
		y = 1
		relative_position_id = RKL_police_garrisons
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_stability = 0.15
			
			add_political_power = -100
			
			add_popularity = {
				ideology = fascism
				popularity = -0.05
			} 
			
		}
	}
	
	focus = {
		id = RKL_insurgency_focus
		icon = GFX_goal_generic_major_war
		prerequisite = { focus = RKL_state_country }
		
		x = 5
		y = 1
		relative_position_id = RKL_state_country
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_stability = 0.01
		}
	}
	
	focus = {
		id = RKL_insurgency_population
		icon = GFX_focus_prc_infiltration
		prerequisite = { focus = RKL_insurgency_focus }
		
		x = -2
		y = 1
		relative_position_id = RKL_insurgency_focus
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = 25
			
		}
	}
	
	focus = {
		id = RKL_intimidate_populace
		icon = GFX_goal_generic_political_pressure
		prerequisite = { focus = RKL_insurgency_population }
		
		x = 0
		y = 1
		relative_position_id = RKL_insurgency_population
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_timed_idea = {
				idea = RKP_intimidate_populace
				days = 90
			}
		}
	}
	
	focus = {
		id = RKL_break_the_spirits
		icon = GFX_focus_CZE_german_puppet
		prerequisite = { focus = RKL_intimidate_populace }
		
		x = 0
		y = 1
		relative_position_id = RKL_intimidate_populace
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
			NOT = {
				has_idea = RKP_intimidate_populace
			}
		}

		search_filters = {}

		completion_reward = {
			add_political_power = 50
			
			add_timed_idea = {
				idea = RKP_intimidate_populace
				days = 90
			}
		}
	}
	
	focus = {
		id = RKL_insurgency_military
		icon = GFX_goal_generic_axis_build_infantry
		prerequisite = { focus = RKL_insurgency_focus }
		
		x = 1
		y = 1
		relative_position_id = RKL_insurgency_focus
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_command_power = 10
		
			if = {
				limit = {
					NOT = { has_idea = limited_conscription }
				}
				add_ideas = limited_conscription
			}
			
		}
	}
	
	focus = {
		id = RKL_insurgency_paramilitary
		icon = GFX_focus_generic_fascist_troops
		prerequisite = { focus = RKL_insurgency_military }
		
		x = 1
		y = 1
		relative_position_id = RKL_insurgency_military
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_manpower = 1250
			
		}
	}
	
	focus = {
		id = RKL_insurgency_collaborators
		icon = GFX_focus_generic_full_social_mobilization
		prerequisite = { focus = RKL_insurgency_military }
		
		x = -1
		y = 1
		relative_position_id = RKL_insurgency_military
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {	
			add_manpower = 1250
			
		}
	}
	
	focus = {
		id = RKL_insurgency_raid_city
		icon = GFX_goal_poland_goal
		prerequisite = { focus = RKL_insurgency_collaborators focus = RKL_insurgency_paramilitary }
		prerequisite = { focus = RKL_scavenge_guns }
		
		x = 1
		y = 1
		relative_position_id = RKL_insurgency_collaborators
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
			has_equipment = {
				infantry_equipment > 1499
			}
			
			has_manpower > 2500
			
			
		}

		search_filters = {}

		completion_reward = {
			swap_ideas = {
				remove_idea = rks_newresistance_3
				add_idea = rks_newresistance_2
			}
		}
	}
	
	focus = {
		id = RKL_insurgency_checkpoints
		icon = GFX_goal_generic_position_armies
		prerequisite = { focus = RKL_insurgency_raid_city }
		
		x = 1
		y = 1
		relative_position_id = RKL_insurgency_raid_city
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_stability = 0.025
			
		}
	}
	
	focus = {
		id = RKL_insurgency_identity_cards
		icon = GFX_focus_generic_court
		prerequisite = { focus = RKL_insurgency_raid_city }
		
		x = -1
		y = 1
		relative_position_id = RKL_insurgency_raid_city
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_stability = 0.025
			
		}
	}
	
	focus = {
		id = RKL_insurgency_countryside
		icon = GFX_goal_generic_occupy_start_war
		prerequisite = { focus = RKL_insurgency_identity_cards }
		prerequisite = { focus = RKL_insurgency_checkpoints }
		
		x = 1
		y = 1
		relative_position_id = RKL_insurgency_identity_cards
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
			has_equipment = {
				infantry_equipment > 1499
			}
			
			has_manpower > 2500
		}

		search_filters = {}

		completion_reward = {
			swap_ideas = {
				remove_idea = rks_newresistance_2
				add_idea = rks_newresistance_1
			}
			
		}
	}
	
	focus = {
		id = RKL_insurgency_destroy
		icon = GFX_goal_generic_attack_allies
		prerequisite = { focus = RKL_insurgency_countryside }
		
		x = 0
		y = 1
		relative_position_id = RKL_insurgency_countryside
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
			has_equipment = {
				infantry_equipment > 2499
			}
			
			has_manpower > 5000
		}

		search_filters = {}

		completion_reward = {
			swap_ideas = {
				remove_idea = rks_newresistance_1
				add_idea = rks_newresistance_victory
			}
			add_stability = 0.05
		}
	}
	
	focus = {
		id = RKL_military_manners
		icon = GFX_goal_generic_military_sphere
		#prerequisite = { focus = }

		x = 30
		y = 0
		#relative_position_id =
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_command_power = 15
			
		}
	}
	
	focus = {
		id = RKL_army_status
		icon = GFX_focus_generic_military_mission
		prerequisite = { focus = RKL_military_manners }

		x = -3
		y = 1
		relative_position_id = RKL_military_manners
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			army_experience = 25
			
		}
	}
	
	focus = {
		id = RKL_army_effort
		icon = GFX_goal_generic_axis_build_infantry
		prerequisite = { focus = RKL_army_status }

		x = 3
		y = 1
		relative_position_id = RKL_army_status
		cost = 8
		ai_will_do = {
			factor = 75
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			army_experience = 25
				
			add_command_power = 15
		}
	}
	
	focus = {
		id = RKL_learn_from_war
		icon = GFX_goal_generic_army_doctrines
		prerequisite = { focus = RKL_army_effort }

		x = 0
		y = 2
		relative_position_id = RKL_army_effort
		cost = 8
		ai_will_do = {
			factor = 75
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = rkp_land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			
		}
	}
	
	focus = {
		id = RKL_equipment_efforts
		icon = GFX_goal_generic_small_arms
		prerequisite = { focus = RKL_learn_from_war }

		x = -2
		y = 1
		relative_position_id = RKL_learn_from_war
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 1.0
				uses = 1
				category = infantry_weapons
				category = artillery
			}
			
		}
	}
	
	focus = {
		id = RKL_artillery_efforts
		icon = GFX_goal_generic_army_artillery2
		prerequisite = { focus = RKL_equipment_efforts }

		x = -2
		y = 1
		relative_position_id = RKL_equipment_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = artillery_research_bonus
				bonus = 1.0
				uses = 2
				category = artillery
			}
			
		}
	}
	

	
	focus = {
		id = RKL_equipment_factory
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = RKL_equipment_efforts }

		x = 0
		y = 1
		relative_position_id = RKL_equipment_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			
		}
	}
	
	focus = {
		id = RKL_military_academy
		icon = GFX_focus_generic_military_academy
		prerequisite = { focus = RKL_learn_from_war }

		x = -4
		y = 1
		relative_position_id = RKL_learn_from_war
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_research_slot = 1
			
		}
	}
	
	focus = {
		id = RKL_tank_efforts
		icon = GFX_goal_generic_build_tank
		prerequisite = { focus = RKL_learn_from_war }

		x = 3
		y = 1
		relative_position_id = RKL_learn_from_war
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 1.0
				uses = 2
				category = armor
			}
			
		}
	}
	
	focus = {
		id = RKL_purchase_trucks
		icon = GFX_focus_generic_truck
		prerequisite = { focus = RKL_tank_efforts }

		x = 1
		y = 1
		relative_position_id = RKL_tank_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = -50
			
			add_equipment_to_stockpile = {
                type = motorized_equipment
                amount = 200
            }
			
		}
	}
	
	focus = {
		id = RKL_purchase_tanks
		icon = GFX_goal_generic_army_tanks
		prerequisite = { focus = RKL_tank_efforts }

		x = -1
		y = 1
		relative_position_id = RKL_tank_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = -50
		
			add_equipment_to_stockpile = {
                type = light_tank_chassis
                amount = 100
            }
			
		}
	}
	
	focus = {
		id = RKL_panzer_corps
		icon = GFX_focus_generic_army_tanks2
		prerequisite = { focus = RKL_purchase_tanks }
		prerequisite = { focus = RKL_purchase_trucks }

		x = 1
		y = 1
		relative_position_id = RKL_purchase_tanks
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_ideas = RKP_armorbuffs
			
		}
	}
	
	focus = {
		id = RKL_infantry_focus
		icon = GFX_goal_generic_axis_build_infantry
		prerequisite = { focus = RKL_learn_from_war }

		x = 0
		y = 1
		relative_position_id = RKL_learn_from_war
		cost = 8
		ai_will_do = {
			factor = 75
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			army_experience = 25
			
			swap_ideas = {
				remove_idea = RKP_armystatusveryweak
				add_idea = RKP_armystatusweak
			}
			
		}
	}
	
	focus = {
		id = RKL_infantry_training
		icon = GFX_focus_generic_manpower
		prerequisite = { focus = RKL_infantry_focus }
		prerequisite = { focus = RKL_equipment_efforts }
		
		x = 0
		y = 1
		relative_position_id = RKL_infantry_focus
		cost = 8
		ai_will_do = {
			factor = 75
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			army_experience = 50
			
			swap_ideas = {
				remove_idea = RKP_armystatusweak
				add_idea = RKP_armystatusokay
			}
		}
	}
	
	focus = {
		id = RKL_german_doctrine
		icon = GFX_goal_generic_army_doctrines
		prerequisite = { focus = RKL_infantry_training }
		
		x = 0
		y = 1
		relative_position_id = RKL_infantry_training
		cost = 8
		ai_will_do = {
			factor = 75
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = rkp_land_doc_bonus
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
			
		}
	}
	
	focus = {
		id = RKL_research_labs
		icon = GFX_focus_research
		prerequisite = { focus = RKL_german_doctrine }
		
		x = 2
		y = 1
		relative_position_id = RKL_german_doctrine
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_research_slot = 1
			
		}
	}
	
	focus = {
		id = RKL_nuclear_power
		icon = GFX_focus_wonderweapons
		prerequisite = { focus = RKL_research_labs }
		
		x = 0
		y = 1
		relative_position_id = RKL_research_labs
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = nuclear_bonus
				ahead_reduction = 2
				category = nuclear
			}
			
		}
	}
	
	focus = {
		id = RKL_jet_efforts
		icon = GFX_focus_rocketry
		prerequisite = { focus = RKL_research_labs }
		
		x = 2
		y = 1
		relative_position_id = RKL_research_labs
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = rocketry_bonus
				bonus = 1.0
				uses = 2
				category = rocketry
			}
			
		}
	}
	
	focus = {
		id = RKL_reformed_army
		icon = GFX_focus_generic_limited_social_mobilization
		prerequisite = { focus = RKL_german_doctrine }
		
		x = 0
		y = 2
		relative_position_id = RKL_german_doctrine
		cost = 8
		ai_will_do = {
			factor = 75
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			army_experience = 75
			
			swap_ideas = {
				remove_idea = RKP_armystatusokay
				add_idea = RKP_armystatusgreat
			}
			
		}
	}
	
	focus = {
		id = RKL_wehrmacht_support
		icon = GFX_focus_chi_mission_to_germany
		prerequisite = { focus = RKL_army_status }

		x = 0
		y = 1
		relative_position_id = RKL_army_status
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_stability = 0.05
            add_war_support = 0.05
			
		}
	}
	
	focus = {
		id = RKL_scavenge_guns
		icon = GFX_focus_FIN_weapon_caches
		prerequisite = { focus = RKL_wehrmacht_support }

		x = 0
		y = 1
		relative_position_id = RKL_wehrmacht_support
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_equipment_to_stockpile = {
                type = infantry_equipment
                amount = 1500
            }
			
		}
	}
	
	focus = {
		id = RKL_airforce_efforts
		icon = GFX_goal_generic_build_airforce
		prerequisite = { focus = RKL_military_manners }

		x = 7
		y = 1
		relative_position_id = RKL_military_manners
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			air_experience = 25
			
		}
	}
	
	focus = {
		id = RKL_build_airbase
		icon = GFX_goal_generic_air_production
		prerequisite = { focus = RKL_airforce_efforts }

		x = -2
		y = 1
		relative_position_id = RKL_airforce_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			if = {
				limit = {
					capital_scope = {
						NOT = {
							free_building_slots = {
								building = air_base
								size > 1
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
		}
	}
	
	focus = {
		id = RKL_pilot_training
		icon = GFX_goal_generic_air_doctrine
		prerequisite = { focus = RKL_airforce_efforts }

		x = 2
		y = 1
		relative_position_id = RKL_airforce_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			air_experience = 50
			
			add_doctrine_cost_reduction = {
				name = rkp_air_doc_bonus
				cost_reduction = 0.5
				uses = 2
				category = air_doctrine
			}
		}
	}
	
	focus = {
		id = RKL_expand_airbase
		icon = GFX_goal_generic_air_production
		prerequisite = { focus = RKL_build_airbase }

		x = -1
		y = 1
		relative_position_id = RKL_build_airbase
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			if = {
				limit = {
					capital_scope = {
						NOT = {
							free_building_slots = {
								building = air_base
								size > 1
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			
			}
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
		
		}
	}
	
	focus = {
		id = RKL_german_aircrafts
		icon = GFX_goal_generic_air_fighter2
		prerequisite = { focus = RKL_build_airbase }

		x = 1
		y = 1
		relative_position_id = RKL_build_airbase
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = -50
			
			add_equipment_to_stockpile = {
                type = small_plane_airframe
                amount = 75
				producer = GER
            }
			
		}
	}
	
	focus = {
		id = RKL_airforce_factories
		icon = GFX_focus_generic_aircraft_production
		prerequisite = { focus = RKL_pilot_training }

		x = -1
		y = 1
		relative_position_id = RKL_pilot_training
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			
		}
	}
	
	focus = {
		id = RKL_expand_airacademy
		icon = GFX_focus_generic_military_academy
		prerequisite = { focus = RKL_pilot_training }

		x = 1
		y = 1
		relative_position_id = RKL_pilot_training
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_ideas = RKP_airforce_academy_idea
			
		}
	}
	
	focus = {
		id = RKL_fighter_efforts
		icon = GFX_goal_generic_air_fighter
		prerequisite = { focus = RKL_airforce_factories focus = RKL_german_aircrafts focus = RKL_expand_airbase focus = RKL_expand_airacademy }

		x = -1
		y = 1
		relative_position_id = RKL_airforce_factories
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 1.0
				uses = 1
				category = light_fighter
			}
			
		}
	}
	
	focus = {
		id = RKL_ground_support
		icon = GFX_focus_generic_cas_aircraft
		prerequisite = { focus = RKL_fighter_efforts }
		mutually_exclusive = { focus = RKL_bomber_strike }

		x = -1
		y = 1
		relative_position_id = RKL_fighter_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 1.0
				uses = 1
				category = cas_bomber
			}
			
		}
	}
	
	focus = {
		id = RKL_bomber_strike
		icon = GFX_goal_generic_air_bomber
		prerequisite = { focus = RKL_fighter_efforts }
		mutually_exclusive = { focus = RKL_ground_support }

		x = 1
		y = 1
		relative_position_id = RKL_fighter_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 1.0
				uses = 1
				category = tactical_bomber
			}
			
		}
	}
	
	focus = {
		id = RKL_eagles_of_sky
		icon = GFX_goal_generic_CAS
		prerequisite = { focus = RKL_bomber_strike focus = RKL_ground_support }

		x = -1
		y = 1
		relative_position_id = RKL_bomber_strike
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			air_experience = 75
			
			swap_ideas = {
				remove_idea = RKP_airforce_academy_idea
				add_idea = RKP_airforce_eagles_idea
			}
			
		}
	}
	
	focus = {
		id = RKL_paratroopers_efforts
		icon = GFX_focus_generic_paratrooper
		prerequisite = { focus = RKL_army_effort }
		prerequisite = { focus = RKL_build_airbase }

		x = 2
		y = 1
		relative_position_id = RKL_army_effort
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = rkp_paratrooperbonus
				bonus = 1.0
				uses = 2
				category = para_tech
			}
			
		}
	}
	
	focus = {
		id = RKL_navy_efforts
		icon = GFX_focus_generic_navy_battleship2
		prerequisite = { focus = RKL_military_manners }

		x = 14
		y = 1
		relative_position_id = RKL_military_manners
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		search_filters = {}

		completion_reward = {
			navy_experience = 25
			
		}
	}
	
	focus = {
		id = RKL_marine_efforts
		icon = GFX_goal_generic_amphibious_assault
		prerequisite = { focus = RKL_navy_efforts }

		x = 2
		y = 1
		relative_position_id = RKL_navy_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = rkp_paratrooperbonus
				bonus = 1.0
				uses = 2
				category = marine_tech
			}
			
		}
	}
	
	focus = {
		id = RKL_convoy_trade
		icon = GFX_goal_generic_occupy_states_coastal
		prerequisite = { focus = RKL_navy_efforts }

		x = -2
		y = 1
		relative_position_id = RKL_navy_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		search_filters = {}

		completion_reward = {
			add_equipment_to_stockpile = {
                type = convoy
                amount = 100
            }
			
		}
	}
	
	focus = {
		id = RKL_dockyard_efforts
		icon = GFX_goal_generic_construct_naval_dockyard
		prerequisite = { focus = RKL_navy_efforts }

		x = 0
		y = 1
		relative_position_id = RKL_navy_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		search_filters = {}

		completion_reward = {
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
				}
				random_state = {
					limit = {
						controller = { tag = ROOT }
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
			}
			
		}
	}
	
	focus = {
		id = RKL_flexible_navy
		icon = GFX_goal_generic_build_navy
		prerequisite = { focus = RKL_navy_efforts }
		mutually_exclusive = { focus = RKL_large_navy }

		x = -1
		y = 2
		relative_position_id = RKL_navy_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		search_filters = {}

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = sub_op_bonus
				cost_reduction = 0.5
				uses = 2
				technology = convoy_interdiction_ti
				technology = unrestricted_submarine_warfare
				technology = wolfpacks
				technology = advanced_submarine_warfare
				technology = combined_operations_raiding
			}
			
		}
	}
	
	focus = {
		id = RKL_large_navy
		icon = GFX_goal_generic_navy_doctrines_tactics
		prerequisite = { focus = RKL_navy_efforts }
		mutually_exclusive = { focus = RKL_flexible_navy }

		x = 1
		y = 2
		relative_position_id = RKL_navy_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		search_filters = {}

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = fleet_in_being_bonus
				cost_reduction = 0.25
				uses = 2
				category = fleet_in_being_tree
			}
			
		}
	}
	
	focus = {
		id = RKL_dockyard_expanded
		icon = GFX_focus_POL_develop_polish_shipbuilding
		prerequisite = { focus = RKL_dockyard_efforts }
		prerequisite = { focus = RKL_flexible_navy focus = RKL_large_navy }

		x = 0
		y = 2
		relative_position_id = RKL_dockyard_efforts
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		search_filters = {}

		completion_reward = {
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
				}
				random_state = {
					limit = {
						controller = { tag = ROOT }
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
			}
			
		}
	}
	
	focus = {
		id = RKL_submarine_efforts
		icon = GFX_goal_generic_navy_submarine
		prerequisite = { focus = RKL_flexible_navy }

		x = -1
		y = 1
		relative_position_id = RKL_flexible_navy
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = ss_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = ss_tech
			}
			
		}
	}
	
	focus = {
		id = RKL_destroyers_efforts
		icon = GFX_goal_generic_wolf_pack
		prerequisite = { focus = RKL_flexible_navy }

		x = -2
		y = 2
		relative_position_id = RKL_flexible_navy
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = dd_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = dd_tech
			}
			
		}
	}
	
	focus = {
		id = RKL_cruisers_efforts
		icon = GFX_goal_generic_navy_cruiser
		prerequisite = { focus = RKL_large_navy }

		x = 1
		y = 1
		relative_position_id = RKL_large_navy
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = cr_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = cl_tech
				category = ca_tech
			}
			
		}
	}
	
	focus = {
		id = RKL_capitals_efforts
		icon = GFX_goal_generic_navy_battleship
		prerequisite = { focus = RKL_large_navy }

		x = 2
		y = 2
		relative_position_id = RKL_large_navy
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = capital_ships_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = bc_tech
				category = bb_tech
				category = cv_tech
			}
			
		}
	}
	
	focus = {
		id = RKL_realising_lebensraums
		icon = GFX_goal_generic_demand_territory
		#prerequisite = { focus = }

		x = 0
		y = 0
		#relative_position_id =
		cost = 5
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = 50
			
		}
	}
	
	focus = {
		id = RKL_gestapo_services
		icon = GFX_focus_generic_secret_service_agency
		prerequisite = { focus = RKL_realising_lebensraums  }

		x = 3
		y = 1
		relative_position_id = RKL_realising_lebensraums
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_stability = 0.05
			
		}
	}
	
	focus = {
		id = RKL_roundup_undesirables
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { focus = RKL_gestapo_services  }

		x = -1
		y = 1
		relative_position_id = RKL_gestapo_services
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = 250
		
			add_timed_idea = {
				idea = RKP_relocation_new
				days = 365
			}
			
		}
	}
	
	focus = {
		id = RKL_segregate_population
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { focus = RKL_gestapo_services  }

		x = 1
		y = 1
		relative_position_id = RKL_gestapo_services
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = 25
			
			add_stability = -0.05
			
		}
	}
	
	focus = {
		id = RKL_exterminate_undesirables
		icon = GFX_goal_generic_secret_weapon
		prerequisite = { focus = RKL_roundup_undesirables  }

		x = 0
		y = 1
		relative_position_id = RKL_roundup_undesirables
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			NOT = {
				has_idea = RKP_relocation_new
			}
		}

		search_filters = {}

		completion_reward = {
			add_political_power = 500
		
			add_timed_idea = {
				idea = RKP_extermination_new
				days = 90
			}
			
		}
	}
	
	focus = {
		id = RKL_assimilate_desirables
		icon = GFX_goal_generic_improve_relations
		prerequisite = { focus = RKL_segregate_population  }

		x = 0
		y = 1
		relative_position_id = RKL_segregate_population
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = -25
			
			add_manpower = 5000
			
		}
	}
	
	focus = {
		id = RKL_clear_out_spaces
		icon = GFX_goal_generic_construct_civilian
		prerequisite = { focus = RKL_realising_lebensraums  }

		x = 8
		y = 1
		relative_position_id = RKL_realising_lebensraums
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			random_owned_controlled_state = {
			    add_extra_state_shared_building_slots = 3
			}
		}
	}
	
	focus = {
		id = RKL_invite_german_settlers
		icon = GFX_goal_generic_intelligence_exchange
		prerequisite = { focus = RKL_clear_out_spaces  }

		x = -2
		y = 1
		relative_position_id = RKL_clear_out_spaces
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_ideas = RKP_newmanpower_one
			
		}
	}
	
	focus = {
		id = RKL_offer_jobs
		icon = GFX_goal_generic_construction2
		prerequisite = { focus = RKL_clear_out_spaces  }

		x = 0
		y = 1
		relative_position_id = RKL_clear_out_spaces
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_stability = 0.05
			
		}
	}
	
	focus = {
		id = RKL_invite_german_monopolies
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = RKL_clear_out_spaces  }

		x = 2
		y = 1
		relative_position_id = RKL_clear_out_spaces
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_ideas = RKP_newbusiness
			
		}
	}
	
	focus = {
		id = RKL_program_lebensborn
		icon = GFX_focus_generic_manpower
		prerequisite = { focus = RKL_invite_german_settlers  }

		x = 0
		y = 1
		relative_position_id = RKL_invite_german_settlers
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			swap_ideas = {
				remove_idea = RKP_newmanpower_one
				add_idea = RKP_newmanpower_two
			}
			
		}
	}
	
	focus = {
		id = RKL_german_culture
		icon = GFX_focus_generic_spread_fascism
		prerequisite = { focus = RKL_program_lebensborn focus = RKL_assimilate_desirables  }

		x = -1
		y = 1
		relative_position_id = RKL_program_lebensborn
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_stability = 0.1
			add_political_power = 75
			
		}
	}
	
	focus = {
		id = RKL_selfsustaining_colony
		icon = GFX_goal_generic_consumer_goods
		prerequisite = { focus = RKL_offer_jobs  }

		x = 0
		y = 1
		relative_position_id = RKL_offer_jobs
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_stability = 0.1
			
			add_war_support = 0.1
			
			
		}
	}
	
	focus = {
		id = RKL_empower_german_business
		icon = GFX_goal_generic_improve_relations
		prerequisite = { focus = RKL_invite_german_monopolies  }

		x = 0
		y = 1
		relative_position_id = RKL_invite_german_monopolies
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			swap_ideas = {
				remove_idea = RKP_newbusiness
				add_idea = RKP_newbusiness_two
			}
		}
	}
	
	focus = {
		id = RKL_new_blood
		icon = GFX_focus_generic_workers
		prerequisite = { focus = RKL_program_lebensborn focus = RKL_selfsustaining_colony  }

		x = 1
		y = 1
		relative_position_id = RKL_program_lebensborn
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			swap_ideas = {
				remove_idea = RKP_newmanpower_two
				add_idea = RKP_newmanpower_three
			}
			
		}
	}
	
	focus = {
		id = RKL_stable_finance
		icon = GFX_focus_generic_low_cost_housing
		prerequisite = { focus = RKL_selfsustaining_colony focus = RKL_empower_german_business }

		x = 3
		y = 1
		relative_position_id = RKL_program_lebensborn
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			swap_ideas = {
				remove_idea = RKP_newbusiness_two
				add_idea = RKP_newbusiness_three
			}
		}
	}
	
	focus = {
		id = RKL_nsdap_ambition
		icon = GFX_focus_ger_reichskommisariats
		prerequisite = { focus = RKL_new_blood }
		prerequisite = { focus = RKL_stable_finance }

		x = 1
		y = 1
		relative_position_id = RKL_new_blood
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_war_support = 0.10
			
			add_popularity = {
                ideology = fascism
                popularity = 0.15
            }
			
		    add_ideas = rksplus_ideological_fanatism
			
		}
	}
	
	focus = {
		id = RKL_industrial_plan
		icon = GFX_goal_generic_construction
		prerequisite = { focus = RKL_realising_lebensraums }

		x = 0
		y = 4
		relative_position_id = RKL_realising_lebensraums
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_political_power = 15
			
		}
	}
	
	focus = {
		id = RKL_research_slot
		icon = GFX_focus_research
		prerequisite = { focus = RKL_industrial_plan }

		x = 0
		y = 2
		relative_position_id = RKL_industrial_plan
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_research_slot = 1
			
		}
	}
	
	focus = {
		id = RKL_implement_serfdom
		icon = GFX_goal_generic_construction2
		prerequisite = { focus = RKL_industrial_plan }

		x = 5
		y = 1
		relative_position_id = RKL_industrial_plan
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_ideas = RKP_newforcedlabor
			
		}
	}
	
	focus = {
		id = RKL_industrial_efforts_one
		icon = GFX_goal_generic_construct_civilian
		prerequisite = { focus = RKL_implement_serfdom }

		x = -2
		y = 1
		relative_position_id = RKL_implement_serfdom
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.0
				uses = 1
				category = industry
			  
		    }
			
		}
	}
	
	focus = {
		id = RKL_industrial_factory_one
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = RKL_industrial_efforts_one }

		x = -1
		y = 1
		relative_position_id = RKL_industrial_efforts_one
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			
		}
	}
	
	focus = {
		id = RKL_industrial_factory_two
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = RKL_industrial_efforts_one }

		x = 1
		y = 1
		relative_position_id = RKL_industrial_efforts_one
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			
		}
	}
	
	focus = {
		id = RKL_military_efforts_one
		icon = GFX_goal_generic_construct_civilian
		prerequisite = { focus = RKL_implement_serfdom }

		x = 2
		y = 1
		relative_position_id = RKL_implement_serfdom
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.0
				uses = 1
				category = industry
			  
		    }
		}
	}
	
	focus = {
		id = RKL_military_factories_one
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = RKL_military_efforts_one }

		x = -1
		y = 1
		relative_position_id = RKL_military_efforts_one
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			
		}
	}
	
	focus = {
		id = RKL_military_factories_two
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = RKL_military_efforts_one }

		x = 1
		y = 1
		relative_position_id = RKL_military_efforts_one
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			
		}
	}
	
	focus = {
		id = RKL_autobahn_expansion
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = RKL_implement_serfdom }

		x = 0
		y = 1
		relative_position_id = RKL_implement_serfdom
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			
		}
	}
	
	focus = {
		id = RKL_resource_exploit
		icon = GFX_goal_generic_construction2
		prerequisite = { focus = RKL_autobahn_expansion }

		x = 0
		y = 2
		relative_position_id = RKL_autobahn_expansion
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			swap_ideas = {
				remove_idea = RKP_newforcedlabor
				add_idea = RKP_newforcedlabor_two
			}
			
		}
	}
	
	focus = {
		id = RKL_overlord_trading
		icon = GFX_focus_generic_german_trade
		prerequisite = { focus = RKL_resource_exploit }

		x = 0
		y = 1
		relative_position_id = RKL_resource_exploit
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			add_ideas = RKP_overlord_trading
			
		}
	}
}