### search_filters = {FOCUS_FILTER_POLITICAL}
### search_filters = {FOCUS_FILTER_RESEARCH}
### search_filters = {FOCUS_FILTER_INDUSTRY}
### search_filters = {FOCUS_FILTER_STABILITY}
### search_filters = {FOCUS_FILTER_WAR_SUPPORT}
### search_filters = {FOCUS_FILTER_MANPOWER}
### search_filters = {FOCUS_FILTER_ANNEXATION}

focus_tree = {
	id = rksbohemia_tree
	
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = RBM
		}
	}

	default = no

	continuous_focus_position = { x = 20 y = 1250 }  
	initial_show_position = {
		x = 12
		y = 0
	}

	focus = {
		id = RBM_cleanup_the_mess
		icon = GFX_goal_generic_political_pressure
		#prerequisite = { focus = }

		x = 10
		y = 0
		#relative_position_id = 
		cost = 5
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_stability = 0.1
			add_political_power = 100
			
		}
	}
	
	focus = {
		id = RBM_mobilize_native
		icon = GFX_focus_generic_industry_1
		prerequisite = { focus = RBM_cleanup_the_mess }

		x = -2
		y = 1
		relative_position_id = RBM_cleanup_the_mess
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		
			add_ideas = RBM_mobilizationnative	
			
		}
	}
	
	focus = {
		id = RBM_exploitresources
		icon = GFX_focus_generic_steel
		prerequisite = { focus = RBM_mobilize_native }

		x = 0
		y = 1
		relative_position_id = RBM_mobilize_native
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		
			add_resource = {
                type = steel
                amount = 25
                state = 75
            }
			
		}
	}
	
	focus = {
		id = RBM_militaryindustries
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = RBM_exploitresources }

		x = 0
		y = 1
		relative_position_id = RBM_exploitresources
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		
			9 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
				type = arms_factory
				level = 2
				instant_build = yes
				}
			}
			
			75 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
				}
			}
			
		}
	}
	
	focus = {
		id = RBM_devalue_krona
		icon = GFX_goal_generic_dangerous_deal
		prerequisite = { focus = RBM_cleanup_the_mess }

		x = 0
		y = 1
		relative_position_id = RBM_cleanup_the_mess
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_stability = -0.05
			
			add_ideas = RBM_inflation
			
		}
	}
	
	focus = {
		id = RBM_invite_german_settlers
		icon = GFX_goal_generic_intelligence_exchange
		prerequisite = { focus = RBM_devalue_krona }

		x = 0
		y = 1
		relative_position_id = RBM_devalue_krona
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_manpower = 25000
			
			add_ideas = RBM_settlers
			
		}
	}
	
	focus = {
		id = RBM_nazi_party
		icon = GFX_goal_generic_propaganda
		prerequisite = { focus = RBM_invite_german_settlers }

		x = 0
		y = 1
		relative_position_id = RBM_invite_german_settlers
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_stability = 0.10
			
			add_popularity = {
                ideology = fascism
                popularity = 0.25
            }
		}
	}
	
	focus = {
		id = RBM_german_equipments
		icon = GFX_goal_generic_small_arms
		prerequisite = { focus = RBM_cleanup_the_mess }

		x = 2
		y = 1
		relative_position_id = RBM_cleanup_the_mess
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_equipment_to_stockpile = {
                type = infantry_equipment
                amount = 2500
                producer = GER
            }
			
			add_equipment_to_stockpile = {
                type = artillery_equipment
                amount = 30
                producer = GER
            }
	
		}
	}
	
	focus = {
		id = RBM_german_army
		icon = GFX_goal_generic_allies_build_infantry
		prerequisite = { focus = RBM_german_equipments }

		x = 0
		y = 1
		relative_position_id = RBM_german_equipments
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    
			add_war_support = 0.1
			
			division_template = {
				name = "Böhmisch Division"
				priority = 1
				division_names_group = GER_INF_01
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 0 y = 2 }
		
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
					infantry = { x = 1 y = 2 }


		
				}
				support = {
					artillery = { x = 0 y = 0 }
				}
			}
			
			9 = {
				create_unit = {
					division = "name = \"1. Böhmisch Division\" division_template = \"Böhmisch Division\" start_experience_factor = 0.5" 
					owner = RBM
				}
				
				create_unit = {
					division = "name = \"2. Böhmisch Division\" division_template = \"Böhmisch Division\" start_experience_factor = 0.5" 
                    owner = RBM
				}
				
			}
			
			75 = {
			    create_unit = {
					division = "name = \"3. Böhmisch Division\" division_template = \"Böhmisch Division\" start_experience_factor = 0.5" 
					owner = RBM
				}
	        }
		}
	}
	
	focus = {
		id = RBM_research_slot
		icon = GFX_focus_research
		prerequisite = { focus = RBM_german_army }

		x = 0
		y = 1
		relative_position_id = RBM_german_army
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    
	        add_research_slot = 1
		}
	}
	
	focus = {
		id = RBM_improve_infrastructure
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = RBM_militaryindustries }
		prerequisite = { focus = RBM_nazi_party }
		prerequisite = { focus = RBM_research_slot }

		x = 0
		y = 1
		relative_position_id = RBM_nazi_party
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    
	        9 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
				}	
			}
			
			9 = {
				add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			
			75 = {
				add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = RBM_tackle_resistance
		icon = GFX_goal_generic_attack_allies
		prerequisite = { focus = RBM_improve_infrastructure }

		x = 0
		y = 1
		relative_position_id = RBM_improve_infrastructure
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    
	        remove_ideas = RBM_resistance
		}
	}
	
	focus = {
		id = RBM_germanisation
		icon = GFX_focus_ger_reichskommisariats
		prerequisite = {
		    focus = RBM_tackle_resistance
		}


		x = 0
		y = 1
		relative_position_id = RBM_tackle_resistance
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    
	        add_manpower = 30000
			add_stability = 0.15
			remove_ideas = RBM_inflation
			
			add_state_core = 9
			add_state_core = 75
		}
	}
}