#Autonomy levels for ISIS and other crazies
autonomy_state = {
	id = autonomy_terrorist_branch

	default = yes
	is_puppet = yes
	use_overlord_color = yes
	min_freedom_level = 0.60
	manpower_influence = 1.0

	rule = {
		can_not_declare_war = no
		can_decline_call_to_war = yes
		units_deployed_to_overlord = no
	}

	modifier = {
		cic_to_overlord_factor = 0.25
		mic_to_overlord_factor = 0.25
		can_master_build_for_us = 1
		autonomy_manpower_share = 1.0
	}

	ai_subject_wants_higher = {
		factor = 1.0
	}

	ai_overlord_wants_lower = {
		factor = 1.0
	}

	ai_overlord_wants_garrison = {
		always = no
	}

	allowed = {
		OVERLORD = { is_in_array = { ruling_party = 11 } }
	}

	can_take_level = {
	}

	can_lose_level = {
	}
}

autonomy_state = {
	id = autonomy_terrorist_wilayah

	default = no
	is_puppet = yes
	use_overlord_color = yes
	min_freedom_level = 0.30
	manpower_influence = 1.0

	rule = {
		can_not_declare_war = yes
		can_decline_call_to_war = no
		units_deployed_to_overlord = yes
	}

	modifier = {
		cic_to_overlord_factor = 0.50
		mic_to_overlord_factor = 0.50
		can_master_build_for_us = 1
		autonomy_manpower_share = 1.0
	}

	ai_subject_wants_higher = {
		factor = 1.0
	}

	ai_overlord_wants_lower = {
		factor = 1.0
	}

	ai_overlord_wants_garrison = {
		always = yes
	}

	allowed = {
		OVERLORD = { is_in_array = { ruling_party = 11 } }
	}

	can_take_level = {
	}

	can_lose_level = {
	}
}

autonomy_state = {
	id = autonomy_terrorist_mintaqah

	default = no
	is_puppet = yes
	use_overlord_color = yes
	min_freedom_level = 0.0
	manpower_influence = 1.0

	rule = {
		can_not_declare_war = yes
		can_decline_call_to_war = no
		units_deployed_to_overlord = yes
	}

	modifier = {
		cic_to_overlord_factor = 0.75
		mic_to_overlord_factor = 0.75
		can_master_build_for_us = 1
		autonomy_manpower_share = 1.0
	}

	ai_subject_wants_higher = {
		factor = 1.0
	}

	ai_overlord_wants_lower = {
		factor = 1.0
	}

	ai_overlord_wants_garrison = {
		always = yes
	}

	allowed = {
		OVERLORD = { is_in_array = { ruling_party = 11 } }
	}

	can_take_level = {
	}

	can_lose_level = {
	}
}