autonomy_state = {
	id = autonomy_brotherhood_dependency
	default = yes
	is_puppet = yes
	min_freedom_level = 0.25
	manpower_influence = 0.9
	use_overlord_color = yes
	rule = {
		can_not_declare_war = yes
		can_decline_call_to_war = no
		units_deployed_to_overlord = yes
	}
	modifier = {
		autonomy_manpower_share = -1
		can_master_build_for_us = 1
		conscription_factor = -0.5
		extra_trade_to_overlord_factor = 1
		overlord_trade_cost_factor = -0.9
		cic_to_overlord_factor = 0.3		#
		mic_to_overlord_factor = 0.3		#
		license_subject_master_purchase_cost = -1
		autonomy_gain_global_factor = -0.3
		###
		research_sharing_per_country_bonus_factor = 0.25
	}
	ai_subject_wants_higher = {
		factor = 1
	}
	ai_overlord_wants_lower = {
		factor = 0
	}
	ai_overlord_wants_garrison = {
		always = yes
	}
	allowed = {
		can_use_autonomy_system = yes
		NOT = {
			is_brotherhood_nation_allowed_block = yes	# We have to do this since they have a different default law than this
		}
		OVERLORD = {
			is_brotherhood_nation_allowed_block = yes
			#OR = {
			#	original_tag = WBH
			#	original_tag = BOS
			#	original_tag = MOJ
			#}
		}
	}
	allowed_levels_filter = {
		autonomy_brotherhood_dependency
		autonomy_brotherhood_protectorate
		autonomy_brotherhood_initiate
	}
	can_take_level = {
		#trigger here
	}
	can_lose_level = {
		#trigger here
	}
}
