autonomy_state = {
	id = autonomy_puppet

	default = yes
	is_puppet = yes

	min_freedom_level = 0.25

	manpower_influence = 0.9
	
	use_overlord_color = yes

	rule = {
		can_not_declare_war = yes
		can_decline_call_to_war = no
		can_be_spymaster = no
		contributes_operatives = no
		can_create_collaboration_government = no
	}

	modifier = {
		autonomy_manpower_share = 0.9
		can_master_build_for_us = 1
		extra_trade_to_overlord_factor = 1.0
		overlord_trade_cost_factor = -0.9

		research_sharing_per_country_bonus_factor = -0.5
	}

	ai_subject_wants_higher = {
		factor = 1.0
	}

	ai_overlord_wants_lower = {
		factor = 1.0
	}

	ai_overlord_wants_garrison = {
		always = no
	}

	allowed = {
		if = {
			limit = {
				can_use_autonomy_system = yes
			}
			OVERLORD = {
				NOT = {
					original_tag = CES
					original_tag = NCR
					original_tag = NCN
					original_tag = WBH
					original_tag = BOS
					original_tag = MOJ
					original_tag = VLT
					original_tag = VEG
					original_tag = TRL
					original_tag = BRK
					original_tag = DES
					original_tag = HEA
					original_tag = NEW
					is_brotherhood_nation_allowed_block = yes
					#
					original_tag = ENC
					has_country_flag = enclave_nation
					# AND = {
					# 	has_cosmetic_tag = ENC_cosmetic_tag
					# 	original_tag = NEW
					# }

					#
					#original_tag = CIR
					original_tag = ATE
					original_tag = ATE
					original_tag = RRG
					original_tag = PET
					original_tag = CAF
					original_tag = ARM
					original_tag = FFI
					original_tag = BRA
				}
			}
		}
	}

	can_take_level = {
		#trigger here
	}

	can_lose_level = {
		#trigger here
	}
}
