GGR_continued_resistance = {
    icon = GFX_idea_generic_occupation_intense

    enable = { always = yes }

    stability_factor = GER.GGR_russian_population_anger_negative
    war_support_factor = GER.GGR_russian_population_anger_negative

    resistance_damage_to_garrison = GER.GGR_russian_population_anger
	supply_consumption_factor = GER.GGR_russian_population_anger
	out_of_supply_factor = GER.GGR_russian_population_anger

    no_compliance_gain = yes
}

GGR_poverty_reverser = {
	enable = { always = yes }

	poverty_monthly_rate = GGR_poverty_rate
}

GGR_garrisons_from_germany = {
	enable = { always = yes }
    #icon = GFX_idea_generic_occupation_intense
    
    conscription_factor = GGR_manpower_eating_overall
	misc_costs_modifier = GGR_money_eating_overall
}

GGR_kriegsmarine_reforms = {
	icon = "GFX_idea_GGR_the_kriegsmarine"
	enable = { always = yes }

	experience_gain_navy_unit_factor = GGR_kriegsmarine_experience_gain
	sortie_efficiency = GGR_kriegsmarine_sortie
	navy_carrier_air_attack_factor = GGR_kriegsmarine_air_attack
	navy_carrier_air_agility_factor = GGR_kriegsmarine_navy_carrier_air_agility_factor
	navy_carrier_air_targetting_factor = GGR_kriegsmarine_air_targetting
	navy_capital_ship_attack_factor = GGR_kriegsmarine_capital_ship_attack
	navy_capital_ship_defence_factor = GGR_kriegsmarine_capital_ship_defence
	navy_max_range_factor = GGR_kriegsmarine_max_range
	naval_hit_chance = GGR_kriegsmarine_hit_chance
	navy_screen_defence_factor = GGR_kriegsmarine_screen_defence
	ships_at_battle_start = GGR_kriegsmarine_ships_at_battle
	naval_coordination = GGR_kriegsmarine_naval_coordination
	production_speed_dockyard_factor = GGR_kriegsmarine_production_speed_dockyard_factor
}

GGR_plunder_the_resources_dynmod = {
	icon = "GFX_idea_fall_gaiseric"
	enable = { always = yes }

	army_org_factor = GGR_italy_army_org
	misc_income_modifier = GGR_italy_misc_income
	heat_attrition_factor = GGR_italy_heat_attrition
	army_armor_attack_factor = GGR_italy_armor_attack
	special_forces_attack_factor = GGR_italy_special_forces_attack
	army_speed_factor = GGR_italy_army_speed
	supply_consumption_factor = GGR_italy_supply_consumption
	special_forces_defence_factor = GGR_italy_special_forces_defence
	invasion_preparation = GGR_italy_invasion_preparation
	out_of_supply_factor = GGR_italy_non_combat_supplies
	air_superiority_bonus_in_combat = GGR_italy_air_superiority_bonus
}

GGR_burn_the_peninsula_dynmod = {
	icon = "GFX_idea_fall_gaiseric"
	enable = { always = yes }

	heat_attrition_factor = GGR_italy_heat_attrition
	supply_consumption_factor = GGR_italy_supply_consumption
	invasion_preparation = GGR_italy_invasion_preparation
	special_forces_attack_factor = GGR_italy_special_forces_attack
	air_superiority_bonus_in_combat = GGR_italy_air_superiority_bonus
	air_strategic_bomber_bombing_factor = GGR_italy_strategic_bombing
	resistance_growth = GGR_italy_resistance_growth
}

GGR_sever_the_artery_dynmod = {
	icon = "GFX_idea_fall_gaiseric"
	enable = { always = yes }

	heat_attrition_factor = GGR_artery_heatattrition
	naval_hit_chance = GGR_artery_navalhitchance
	sortie_efficiency = GGR_artery_sortieefficiency
	amphibious_invasion = GGR_artery_amphibiousinvasion
	invasion_preparation = GGR_artery_invasionprep
	special_forces_attack_factor = GGR_artery_specops_attack
	special_forces_defence_factor = GGR_artery_specops_defense
	out_of_supply_factor = GGR_artery_outofsupplyfactor
	supply_consumption_factor = GGR_artery_supplyconsymptionfactor
}

GGR_a_swift_end_dynmod = {
	icon = "GFX_idea_fall_gaiseric"
	enable = { always = yes }

	naval_invasion_penalty = GGR_SWIFT_END
	invasion_preparation = GGR_SWIFT_END
	amphibious_invasion = GGR_SWIFT_END_NEGATIVE
	naval_invasion_planning_bonus_speed = GGR_SWIFT_END_NEGATIVE
	attrition = GGR_temporary_attrition
	army_attack_factor = GGR_temporary_soft_attack
}

GGR_an_unprecedented_invasion_dynmod = {
	icon = "GFX_idea_fall_gaiseric"
	enable = { always = yes }

	conscription_factor = GGR_italy_conscription_factor
	navy_capital_ship_attack_factor = GGR_italy_capital_ship_attack_factor
	army_infantry_attack_factor = GGR_temporary_infantry_attack
	army_infantry_defence_factor = GGR_temporary_infantry_defence
	air_superiority_efficiency = GGR_temporary_army_bonus_air_superiority_factor
	supply_consumption_factor = GGR_temporary_supply_consumption
	army_speed_factor = GGR_temporary_speed
}

GGR_release_the_kraken_dynmod = {
	icon = "GFX_idea_fall_gaiseric"
	enable = { always = yes }

	convoy_raiding_efficiency_factor = GGR_temporary_convoy_raiding_efficiency
	navy_submarine_attack_factor = GGR_italy_submarine_attack
	navy_submarine_defence_factor = GGR_italy_submarine_defence
	naval_speed_factor = GGR_italy_naval_speed
	navy_capital_ship_attack_factor = GGR_italy_capital_ship_attack_factor
	sortie_efficiency = GGR_italy_sortie_effeciency
	out_of_supply_factor = GGR_italy_out_of_supply_factor
	army_infantry_attack_factor = GGR_temporary_infantry_attack
}

GGR_infiltrate_the_lowlands_dynmod = {
	icon = "GFX_idea_fall_gaiseric"
	enable = { always = yes }

	navy_capital_ship_attack_factor = GGR_italy_capital_ship_attack_factor
	naval_invasion_planning_bonus_speed = GGR_temporary_invasion_speed
	air_superiority_bonus_in_combat = GGR_temporary_army_bonus_air_superiority_factor
	out_of_supply_factor = GGR_italy_out_of_supply_factor
	army_attack_factor = GGR_temporary_soft_attack
	army_speed_factor = GGR_temporary_speed
}

GGR_fall_gertrud = {
	icon = "GFX_idea_fall_turkis"
	enable = { always = yes }
	
	
	naval_coordination = GGR_TUR_naval_coordination
	naval_speed_factor = GGR_TUR_naval_speed
	spotting_chance = GGR_TUR_naval_spotting
	invasion_preparation = GGR_temporary_invasion_preparation
	air_strategic_bomber_bombing_factor = GGR_temporary_bombing

	
	winter_attrition_factor = GGR_temporary_winter_attrition_factor
	terrain_penalty_reduction = GGR_TUR_terrain_penalty
	supply_consumption_factor = GGR_temporary_supply_consumption
}

GGR_fall_hansa = {
	icon = "GFX_idea_fall_hansa"
	enable = { always = yes }
	
	invasion_preparation = GGR_temporary_invasion_preparation
	special_forces_attack_factor = GGR_temporary_special_forces_attack_factor
	special_forces_defence_factor = GGR_temporary_special_forces_defence_factor
	encryption_factor = GGR_SWE_encryption_factor
}

GGR_fall_schwarzes_gold = {
	icon = "GFX_idea_fall_schwarez_gold"
	enable = { always = yes }

	planning_speed = GGR_temporary_planning_speed
	decryption_factor = GGR_temporary_decryption_factor
	acclimatization_cold_climate_gain_factor = GGR_temporary_acclimatization_cold_climate_gain_factor
	army_speed_factor = GGR_temporary_speed

	army_morale_factor = GGR_temporary_army_morale_factor
	army_infantry_attack_factor = GGR_temporary_infantry_attack
}

GGR_the_militarists = {
	enable = { always = yes }

	offensive_war_stability_factor = GGR_militarists_hawkishness_1_2
	war_support_factor = GGR_militarists_hawkishness_1_4
	offence = GGR_militarists_hawkishness_1_4
	army_org_factor = GGR_militarists_hawkishness_1_8_neg

	recruitable_population_factor = GGR_militarists_power_1_4
	consumer_goods_use_modifier = GGR_militarists_power_1_4_neg
	political_power_factor = GGR_militarists_power_1_4_neg
	military_expenditures_factor = GGR_militarists_power_1_2

	drift_defence_factor = GGR_militarists_loyalty_1
	party_popularity_stability_factor = GGR_militarists_loyalty_50_1
	command_power_gain = GGR_militarists_loyalty_1

	national_socialism_2_drift = national_socialism_2_drift_var
	national_socialism_1_drift = national_socialism_1_drift_var
}

GGR_fall_vorbeck = {
	icon = "GFX_idea_fall_vorbeck"
	enable = { always = yes }

	heat_attrition_factor = GGR_temporary_heat_attrition_factor
	army_speed_factor = GGR_temporary_speed
	army_org_factor = GGR_temporary_army_organisation

	invasion_preparation = GGR_temporary_invasion_preparation
	breakthrough_factor = GGR_temporary_repair_speed
	air_strategic_bomber_bombing_factor = GGR_temporary_experience_gain_army_factor
	
	army_attack_factor = GGR_temporary_soft_attack
	army_armor_attack_factor = GGR_temporary_army_armor_attack_factor

	resistance_target = GGR_temporary_resistance_target
	truck_attrition_factor = GGR_temporary_acclimatization_cold_climate_gain_factor
	out_of_supply_factor = GGR_temporary_harbour_construction_speed
}