ideas = {
    country = {
        
###################### Science

		GGR_science_purges = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_science_purges"}
			picture = generic_chained_minds
			modifier = {
				research_speed_factor = -0.25
				political_power_gain = 0.1
				academic_base_monthly_rate = -2
			}
		}



		GGR_tank_research_started = {#We gotta work on the big tank that will sunk our country's gdp bro
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_tank_research_started"}
			picture = generic_constructive_science
			modifier = {
				research_speed_factor = 0.10
				political_power_gain = -0.10
			}
		}

		GGR_tank_research_1a = {#Good Engine-Bad Production
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_constructive_science
			modifier = {
				army_armor_speed_factor = 0.15
				research_speed_factor = 0.1
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = { build_cost_ic = 0.20 instant = yes }
			}
		}
		GGR_tank_research_1b = {#Bad Engine-Good Production
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_constructive_science
			modifier = {
				research_speed_factor = 0.1
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = {
					maximum_speed = -0.2 instant = yes
					build_cost_ic = -0.15 instant = yes
				}
			}
		}
		GGR_tank_research_1a1 = {#Good Engine/ Good Armor
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_constructive_science
			modifier = {
				research_speed_factor = 0.1
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = {
					defense = 0.2 instant = yes
					maximum_speed = 0.2 instant = yes
					build_cost_ic = 0.60 instant = yes
				}
			}
		}
		GGR_tank_research_1a2 = {#Good Engine/ Bad Armor
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_constructive_science
			modifier = {
				research_speed_factor = 0.1
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = {
					defense = -0.2 instant = yes
					maximum_speed = 0.2 instant = yes
					build_cost_ic = -0.20 instant = yes
				}
			}
		}
		GGR_tank_research_1b1 = {#Bad Engine/ Good Armor
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_constructive_science
			modifier = {
				research_speed_factor = 0.1
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = {
					defense = 0.2 instant = yes
					maximum_speed = -0.2 instant = yes
					build_cost_ic = 0.20 instant = yes
				}
			}
		}
		GGR_tank_research_1b2 = {#Bad Engine/ Bad Armor
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_constructive_science
			modifier = {
				army_armor_defence_factor = -0.20
				army_armor_speed_factor = -0.20
				research_speed_factor = 0.1
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = {
					defense = -0.2 instant = yes
					maximum_speed = -0.2 instant = yes
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
		GGR_tank_research_GGG = {# + + +
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_armor_expertise
			modifier = {
				army_armor_attack_factor = 0.20
				army_armor_defence_factor = 0.20
				army_armor_speed_factor = 0.20
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = {
					defense = 0.2 instant = yes
					maximum_speed = 0.2 instant = yes
					soft_attack = 0.2 instant = yes
					hard_attack = 0.2 instant = yes
					build_cost_ic = 2.0 instant = yes
				}
			}
		}
		GGR_tank_research_BGG = {# - + +
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_armor_expertise
			modifier = {
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = {
					defense = 0.2 instant = yes
					maximum_speed = -0.2 instant = yes
					soft_attack = 0.2 instant = yes
					hard_attack = 0.2 instant = yes
					build_cost_ic = 0.50 instant = yes
					reliability = -0.15
				}
			}
		}
		GGR_tank_research_BBG = {# - - +
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_armor_expertise
			modifier = {
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = {
					defense = -0.2 instant = yes
					maximum_speed = -0.2 instant = yes
					soft_attack = 0.2 instant = yes
					hard_attack = 0.2 instant = yes
					build_cost_ic = -0.30 instant = yes
					reliability = -0.15
				}
			}
		}
		GGR_tank_research_BBB = {# - - -
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_armor_expertise
			modifier = {
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = {
					defense = -0.2 instant = yes
					maximum_speed = -0.2 instant = yes
					soft_attack = -0.2 instant = yes
					hard_attack = -0.2 instant = yes
					build_cost_ic = -1.0 instant = yes
					reliability = -0.30
				}
			}
		}

		GGR_tank_research_GBB = {# + - -
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_armor_expertise
			modifier = {
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = {
					defense = -0.2 instant = yes
					maximum_speed = 0.2 instant = yes
					soft_attack = -0.2 instant = yes
					hard_attack = -0.2 instant = yes
					build_cost_ic = -0.4 instant = yes
					reliability = 0.15
				}
			}
		}

		GGR_tank_research_GGB = {# + + -
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_armor_expertise
			modifier = {
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = {
					defense = 0.2 instant = yes
					maximum_speed = 0.2 instant = yes
					soft_attack = -0.2 instant = yes
					hard_attack = -0.2 instant = yes
					build_cost_ic = 0.30 instant = yes
					reliability = 0.1
				}
			}
		}

		GGR_tank_research_BGB = {#- + -
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_armor_expertise
			modifier = {
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = {
					defense = -0.2 instant = yes
					maximum_speed = 0.2 instant = yes
					soft_attack = 0.2 instant = yes
					hard_attack = 0.2 instant = yes
					build_cost_ic = -0.1 instant = yes
					reliability = -0.1
				}
			}
		}

		GGR_tank_research_GBG = {#+ - +
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_efficiant_engine"}
			picture = generic_armor_expertise
			modifier = {
				political_power_gain = -0.1
			}
			equipment_bonus = {
				MBT_das_liger = {
					defense = -0.2 instant = yes
					maximum_speed = 0.2 instant = yes
					soft_attack = 0.2 instant = yes
					hard_attack = 0.2 instant = yes
					build_cost_ic = -0.05 instant = yes
					reliability = 0.1
				}
			}
		}

		GGR_Centralized_Civilian_Economy = {#Braun got picked
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_Centralized_Civilian_Economy"}
			picture = generic_heavy_industrial_zone
			research_bonus = { industry  = 0.10}
			research_bonus = { electronic_mechanical_engineering = 0.10 }
		}

		GGR_Computer_assisted_shit = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_Computer_assisted_shit"}
			picture = GER_consumer_research
			research_bonus = { nuclear = 0.05 }
			modifier = {
				production_speed_nuclear_reactor_factor = 0.10
				production_speed_enrichment_plant_factor = 0.10
			}
		}

		GGR_nuclear_powered_nation = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea GGR_nuclear_powered_nation"}

			picture = generic_german_rifles

			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				consumer_goods_use_modifier = -0.1
				annual_gdp_growth_factor = 0.05
				production_units_to_GDP_ratio_modifier = 0.15
				industrial_capacity_factory = 0.10
				political_power_gain = 0.25
			}
		}

		GGR_Army_Dragging_Feet = {#The Army doesn't want to give us people
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_Army_Dragging_Feet"}
			picture = GER_wary_wehrmacht
			modifier = {
				political_power_gain = -0.1
			}
			research_bonus = {artillery = -0.15}
			research_bonus = {infantry = -0.15}
			research_bonus = {armor = -0.10}
		}

		GGR_Navy_Dragging_Feet = {#The navy won't cooperate
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_Navy_Dragging_Feet"}
			picture = GER_wary_wehrmacht
			modifier = {
				political_power_gain = -0.1
				naval_doctrine_cost_factor = 0.1
			}
			research_bonus = {naval = -0.20}
		}


		GGR_GMO = {#For the GMO focus
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_GMO"}
			picture = generic_land_rights_2
			modifier = {
				consumer_goods_use_modifier = -0.025
				MONTHLY_POPULATION = 0.025
				conscription = 0.003
			}
		}

		GGR_GMO_2 = {#For the Uberplant One
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_GMO_2"}
			picture = generic_land_rights_3

			modifier = {
				consumer_goods_use_modifier = -0.05
				MONTHLY_POPULATION = 0.06
				conscription = 0.006
			}
		}

        # Cause giving people Meth is alwaysa good idea
		GGR_military_steroid_use = {#Steroid shit
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_military_steroid_use"}
			picture = generic_prescription_drugs

			modifier = {
				army_attack_factor = 0.1
				army_defence_factor = 0.1
			}
		}

		GGR_military_steroid_use_side_effects = {#Steroid shit
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_military_steroid_use_side_effects"}
			picture = generic_prescription_drugs

			modifier = {
				army_morale_factor = -0.1
				army_attack_factor = -0.05
				army_defence_factor = -0.05
			}
		}

        ## Frankfurt Meltdown

		GGR_The_Frankfurt_Meltdown = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_The_Frankfurt_Meltdown"}
			picture = generic_economic_meltdown

			modifier = {
				political_power_gain = -0.25
				stability_weekly = -0.015
				consumer_goods_use_modifier = 0.20
				MONTHLY_POPULATION = -0.3
			}
		}

		GGR_The_Frankfurt_Meltdown_Lessened = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_The_Frankfurt_Meltdown_Lessened"}
			picture = generic_economic_meltdown

			modifier = {
				political_power_gain = -0.25
				stability_weekly = -0.005
				consumer_goods_use_modifier = 0.10
				MONTHLY_POPULATION = -0.15
			}
		}



        # Military science ideas

		GGR_camouflage_steamlined = {#Steamlining the processus of making uniforms and camo so more
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_camouflage_steamlined"}
			picture = generic_enhanced_infantry_production
			modifier = {
				industrial_capacity_factory = 0.05
			}
		}

		GGR_New_Outfits = {
			picture = generic_army_good
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_New_Uniforms"}
			modifier = {
				acclimatization_hot_climate_gain_factor = 0.075
				acclimatization_cold_climate_gain_factor = 0.075
				heat_attrition_factor = -0.05
				winter_attrition_factor = -0.05
			}
		}

		GGR_infantry_logistics_ruined = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea GGR_infantry_logistics_ruined"}

			picture = generic_army_bad

			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				supply_consumption_factor = 0.15
				army_infantry_attack_factor = -0.2
				army_infantry_defence_factor = -0.2
			}
		}
		GGR_truck_of_new_era = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea GGR_truck_of_new_era" }
			picture = generic_shipping_containers

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			removal_cost = -1

			modifier = {
				supply_consumption_factor = -0.10
				out_of_supply_factor = -0.05
			}
		}
    }
    hidden_ideas = {
        
    }
}