add_namespace = VIT

country_event = { # Schorners men send from goering, 
	id = VIT.1
	immediate = {log = "[GetDateText]: [Root.GetName]: event VIT.1"}
	title = VIT.1.t
	desc = VIT.1.d
	picture = GFX_report_event_crate_of_guns

	fire_only_once = yes
	is_triggered_only = yes

	option = { # Keep them here a bit longer
		name = VIT.1.a
		GER = { country_event = { id = goering.979 days = 0 } }
	}
}

country_event = { # Neutral officers from goering
	id = VIT.2
	immediate = {log = "[GetDateText]: [Root.GetName]: event VIT.2"}
	title = VIT.2.t
	desc = VIT.2.d
	picture = GFX_report_event_crate_of_guns

	fire_only_once = yes
	is_triggered_only = yes

	option = { # Send them back, with useful data
		name = VIT.2.a
		GER = { country_event = { id = goering.980 days = 0 } }
		army_experience = 8
	}
}

country_event = { # Return germans to the administration
	id = VIT.3
	immediate = {log = "[GetDateText]: [Root.GetName]: event VIT.3"}
	title = VIT.3.t
	desc = VIT.3.d
	picture = GFX_report_event_crate_of_guns

	fire_only_once = yes
	is_triggered_only = yes

	option = { #oh
		name = VIT.3.a
		add_timed_idea = {
			idea = VIT_returning_germans	
			days = 180
		}
	}
}


country_event = { #vituska recieves guns
	id = VIT.4
	immediate = {log = "[GetDateText]: [Root.GetName]: event VIT.4"}
	title = VIT.4.t
	desc = VIT.4.d
	picture = GFX_report_event_crate_of_guns

	fire_only_once = yes
	is_triggered_only = yes

	option = {
		name = VIT.3.a
		if = {
			limit = { GER = { has_country_flag = vituska_many_guns }}
				add_equipment_to_stockpile = {
				type = infantry_equipment_3
				amount = 3000
				producer = GER
				}
			add_equipment_to_stockpile = {
				type = anti_tank_equipment_0
				amount = 500
				producer = GER
			}
			GER = { clr_country_flag = vituska_many_guns }
		}
		else_if = {
			limit = { GER = { has_country_flag = vituska_few_guns}}
			add_equipment_to_stockpile = {
				type = infantry_equipment_3
				amount = -1500
				producer = GER
			}
			GER = { clr_country_flag = vituska_few_guns }
		}
	}
}

country_event = { # Coup attempted, fell flat on face, message send to goering
	id = VIT.5
	title = VIT.5.t
	desc = VIT.5.desc
	picture = GFX_report_event_crate_of_guns

	fire_only_once = yes
	is_triggered_only = yes

	immediate = {log = "[GetDateText]: [Root.GetName]: event VIT.5"}

	option = { # Oh
		name = VIT.5.a
	}
}