add_namespace = DST

country_event = { # Wehrmacht coup launched
	id = DST.4
	title = DST.4.t
	desc = DST.4.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.4" }

	option = {
		name = DST.4.a
	}
}

country_event = { # Demand part of Moskowien
	id = DST.5
	title = DST.5.t
	desc = DST.5.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.5" }

	option = {
		name = DST.5.a
		GER = {
			country_event = { id = goering.1018 days = 3 }
		}
	}
}

country_event = { # Göring accepts demands
	id = DST.6
	title = DST.6.t
	desc = DST.6.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.6" }

	option = {
		name = DST.6.a
		transfer_state = 209
		transfer_state = 210
		hidden_effect = {
			country_event = { id = DST.11 days = 90 }
		}
	}
}

country_event = { # Göring denies us, and schorner shows up
	id = DST.7
	title = DST.7.t
	desc = DST.7.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.7" }

	option = {
		name = DST.7.a
		hidden_effect = {
			GER = {
				country_event = { id = goering.1019 days = 3 }
			}
		}
	}
}

country_event = { # Göring wants to renegotiate
	id = DST.8
	title = DST.8.t
	desc = DST.8.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.8" }

	option = { #send him new demands
		name = DST.8.a
		GER = {
			country_event = { id = goering.1020 days = 3 }
		}
	}
}

country_event = { # goering accepts new demands
	id = DST.9
	title = DST.9.t
	desc = DST.9.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.9" }

	option = { #wooh
		name = DST.9.a
		transfer_state = 209
		transfer_state = 210
		hidden_effect = {
			country_event = { id = DST.11 days = 90 }
		}
	}
}

country_event = { #Göring threatens us
	id = DST.10
	title = DST.10.t
	desc = DST.10.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.10" }

	option = { #he can try
		name = DST.10.a
	}
	option = { #maybe this isnt very smart
		name = DST.10.b
	}
}

country_event = { # Partisans increase activity
	id = DST.11
	title = DST.11.t
	desc = DST.11.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = {
		log = "[GetDateText]: [Root.GetName]: event DST.11"
		add_ideas = DST_russian_partisans
	}

	option = { # crack down
		name = DST.11.a
		add_manpower = -2500
		add_equipment_to_stockpile = {
			type = infantry_equipment
			amount = -2500
		}
		hidden_effect = {
			country_event = { id = DST.12 days = 14 }
		}
	}
	option = { # they will just burn themselves out, wait
		name = DST.11.b
		hidden_effect = {
			country_event = { id = DST.13 days = 21 }
		}
	}
}

country_event = { # Crack down had the opposite effect
	id = DST.12
	title = DST.12.t
	desc = DST.12.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.12" }

	option = { #beg goering for help
		name = DST.12.a
		GER = {
			country_event = { id = goering.1021 days = 3 }
		}
	}
}

country_event = { # Full blown rebellion breaks out
	id = DST.13
	title = DST.13.t
	desc = DST.13.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.13" }

	option = { #beg goering for help
		name = DST.13.a
		add_stability = -0.20
		GER = {
			country_event = { id = goering.1021 days = 3 }
		}
	}
}

country_event = { #goering sends aid
	id = DST.14
	title = DST.14.t
	desc = DST.14.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.14" }

	option = { #enough to break the rebellion
		name = DST.14.a
		add_manpower = 20000
		add_equipment_to_stockpile = {
			type = infantry_equipment_2
			amount = 5000
			producer = GER
		}
		hidden_effect = {
			country_event = { id = DST.15 days = 21 }
		}
	}
}

country_event = { #The rebellion is broken
	id = DST.15
	title = DST.15.t
	desc = DST.15.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.15" }

	option = { #hurrah
		name = DST.15.a
		remove_ideas = DST_russian_partisans
		add_stability = 0.10
	}
}

country_event = { # Göring denies us a second time
	id = DST.16
	title = DST.16.t
	desc = DST.16.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.16" }

	option = {
		name = DST.16.a
	}
}

country_event = { # Göring accepts our increased demands
	id = DST.17
	title = DST.17.t
	desc = DST.17.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.17" }

	option = {
		name = DST.17.a
		transfer_state = 209
		transfer_state = 210
		transfer_state = 195
		hidden_effect = {
			country_event = { id = DST.11 days = 90 }
		}
		set_temp_variable = { money_reserves_temp = 0.04 }
		econ_money_reserves_change_raw_money = yes
	}
}

country_event = { # Schörner breaks the rebellion
	id = DST.18
	title = DST.18.t
	desc = DST.18.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.18" }

	option = {
		name = DST.18.a
		remove_ideas = DST_russian_partisans
		hidden_effect = {
			GER = {
				country_event = { id = goering.1054 days = 4 }
			}
		}
	}
}

country_event = { # A bunch of army modernisations are forced upon once by Göring
	id = DST.19
	title = DST.19.t
	desc = DST.19.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.19" }

	option = { # Complain and not carry them out
		name = DST.19.a
		GER = {
			country_event = { id = goering.lapland.10 days = 5 }
		}
	}
}

country_event = { # The question of the waffen. They betrayed us.
	id = DST.20
	title = DST.20.t
	desc = DST.20.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.20" }

	option = { # Keep them around. For now.
		name = DST.20.a
	}
	option = { # Take their equipment and execute them
		name = DST.20.b
		add_equipment_to_stockpile = {
			type = infantry_equipment
			amount = 1500
			producer = GER
		}
		add_equipment_to_stockpile = {
			type = support_equipment
			amount = 250
			producer = GER
		}
		add_equipment_to_stockpile = {
			type = anti_tank_equipment
			amount = 100
			producer = GER
		}
		207 = {
			add_manpower = -10000
		}
		add_political_power = -30
		add_war_support = -0.05
	}
}

country_event = { # The waffen SS is ready to serve us!
	id = DST.21
	title = DST.21.t
	desc = DST.21.d
	picture = GFX_report_event_MAD_palace

	fire_only_once = yes
	is_triggered_only = yes

	immediate = { log = "[GetDateText]: [Root.GetName]: event DST.21" }

	option = {
		name = DST.21.a
		create_unit = {
			division = " division_template = \"Volksgrenadiers\" start_experience_factor = 0.6 start_equipment_factor = 0.9"
			owner = ROOT
		}
		create_unit = {
			division = " division_template = \"Volksgrenadiers\" start_experience_factor = 0.6 start_equipment_factor = 0.9"
			owner = ROOT
		}
	}
}
