ideas = {
    country = {
		GGR_total_economic_collapse = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea GGR_total_economic_collapse"}

			picture = generic_economic_meltdown

			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				stability_factor = -0.35
				gdp_growth_modifier = -3.5
				poverty_monthly_rate = 0.5
				monthly_credit_rating_progress = -5
				production_factory_max_efficiency_factor = -0.4
				production_speed_buildings_factor = -0.4
				production_factory_efficiency_gain_factor = -0.3
				consumer_goods_use_modifier = 0.3
				
				hidden_modifier = {
					communist_drift = 0.15
					communist_1_drift = 0.075
					
					socialist_drift = 0.035

					liberalism_drift = 0.1
					progressivism_drift = 0.035
					liberal_conservatism_drift = 0.035
					conservatism_drift = 0.05
				}
			}
			
		}

		GGR_total_economic_collapse_speidel = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea GGR_total_economic_collapse_speidel"}

			name = GGR_total_economic_collapse

			picture = generic_economic_meltdown

			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				stability_factor = -0.15
				gdp_growth_modifier = -0.5
				poverty_monthly_rate = 0.1
				production_factory_max_efficiency_factor = -0.15
				production_speed_buildings_factor = -0.15
				production_factory_efficiency_gain_factor = -0.1
				consumer_goods_use_modifier = 0.15
			}
		}
		GGR_panic_evacuation = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea GGR_panic_evacuation" }
			allowed = { always = no }
			picture = generic_fleeing_soldier

			modifier = {
				stability_weekly = 0.025
				weekly_manpower = 10000
				misc_income_modifier = 25
			}
		}
    }
    hidden_ideas = {

    }
}