# befriend
# conquer
# antagonize
# build_ship
# build_army
# unit_ratio
# build_building
# research_tech
# garrison
# protect
# influence




ignore_numunu = {
	enable = {
		tag = ZLS		
		ZLS = {
			is_faction_leader = yes
			is_in_faction_with = ZIK			
		}
		ZIK = {
			has_war_with = ZNU
		}
		ZNU = {
			NOT = { has_government = communism }
		}		
	}
	abort = {
		OR = {
			NOT = { country_exists = ZNU }
			ZNU = { has_government = communism }
			ZLS = {
				has_war_with = ZNU
			}
		}	
	}	
	ai_strategy = {
		type = ignore
		id = "ZNU"			
		value = 100
	}
	ai_strategy = {
		type = ignore
		id = "ZIK"			
		value = 100
	}
	ai_strategy = {
		type = dont_join_wars_with
		id = "ZNU"			
		value = -100
	}
	ai_strategy = {
		type = dont_join_wars_with
		id = "ZIK"			
		value = -100
	}
}
ignore_cheroki = {
	enable = {
		tag = ZLS		
		ZLS = {
			is_faction_leader = yes
			is_in_faction_with = ZIK			
		}
		ZIK = {
			has_war_with = ZCR
		}
		ZCR = {
			NOT = { has_government = communism }
		}		
	}
	abort = {
		OR = {
			NOT = { country_exists = ZCR }
			ZCR = { has_government = communism }
			ZLS = {
				has_war_with = ZCR
			}
		}	
	}	
	ai_strategy = {
		type = ignore
		id = "ZCR"			
		value = 100
	}
	ai_strategy = {
		type = ignore
		id = "ZIK"			
		value = 100
	}
	ai_strategy = {
		type = dont_join_wars_with
		id = "ZCR"			
		value = -100
	}
	ai_strategy = {
		type = dont_join_wars_with
		id = "ZIK"			
		value = -100
	}
}