# befriend
# conquer
# antagonize
# build_ship
# build_army
# unit_ratio
# build_building
# research_tech
# garrison
# protect
# influence

ZRL_unit_production = {
	enable = {
		original_tag = ZRL
	}
	abort = {
		always = no
	}	
	ai_strategy = {
		type = role_ratio
		id = garrison
		value = 7
	}	
	ai_strategy = {
		type = role_ratio
		id = suppression
		value = 1
	}
	ai_strategy = {
		type = role_ratio
		id = paratroopers
		value = 0
	}
	ai_strategy = {
		type = role_ratio
		id = mountaineers
		value = 0
	}
	ai_strategy = {
		type = role_ratio
		id = marines
		value = 5
	}
	ai_strategy = {
		type = role_ratio
		id = cavalry
		value = 0
	}
	ai_strategy = {
		type = role_ratio
		id = armor
		value = 5
	}
	ai_strategy = {
		type = role_ratio
		id = infantry
		value = 80 
	}	
	#Air unit factors
	ai_strategy = {
		type = unit_ratio
		id = fighter
		value = 60
	}	
	ai_strategy = {
		type = unit_ratio
		id = cas
		value = 3
	}	
	ai_strategy = {
		type = unit_ratio
		id = tactical_bomber
		value = 5
	}	
	ai_strategy = {
		type = unit_ratio
		id = strategic_bomber
		value = 15
	}	
	ai_strategy = {
		type = unit_ratio
		id = naval_bomber
		value = 5
	}	
	# Naval unit factors
	ai_strategy = {
		type = unit_ratio
		id = capital_ship
		value = 4
	}
	ai_strategy = {
		type = unit_ratio
		id = carrier
		value = 0
	}
	ai_strategy = {
		type = unit_ratio
		id = submarine
		value = 6
	}
	ai_strategy = {
		type = unit_ratio
		id = screen_ship
		value = 55
	}
	ai_strategy = {
		type = unit_ratio
		id = convoy
		value = 20
	}
	
	ai_strategy = {
		type = equipment_production_factor
		id = fighter
		value = 30
	}	
	ai_strategy = {
		type = equipment_production_factor
		id = infantry
		value = 35
	}	
	ai_strategy = {
		type = equipment_production_factor
		id = artillery
		value = 20
	}	
	ai_strategy = {
		type = equipment_production_factor
		id = armor
		value = 10
	}
}	

ZRL_erie_sea_def = {
	enable = {
		original_tag = ZRL
		has_war = yes
	}
	abort_when_not_enabled = yes
	
	ai_strategy = {
		type = naval_avoid_region
		id = 43 
		value = 100
	}
}

ZRL_area_priority = {
	enable = {
		original_tag = ZRL
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		type = area_priority
		id = europe
		value = 50 
	}	
	ai_strategy = {
		type = area_priority
		id = scandinavia
		value = 50
	}
	ai_strategy = {
		type = area_priority
		id = north_america
		value = -20
	}	
	ai_strategy = {
		type = area_priority
		id = south_america
		value = -50
	}	
	ai_strategy = {
		type = area_priority
		id = asia
		value = -100
	}	
	ai_strategy = {
		type = area_priority
		id = middle_east
		value = -100
	}
	ai_strategy = {
		type = area_priority
		id = suez
		value = -20
	}	
	ai_strategy = {
		type = area_priority
		id = africa
		value = -20
	}	
	ai_strategy = {
		type = area_priority
		id = pacific
		value = -100
	}	
	ai_strategy = {
		type = area_priority
		id = oceania
		value = -100
	}
}