# befriend
# conquer
# antagonize
# build_ship
# build_army
# unit_ratio
# build_building
# research_tech
# garrison
# protect
# influence

ignore_kongo = {
	enable = {
		tag = ZVO
		has_war = yes
		NOT = {
			has_war_with = ZKO
		}
	}
	abort_when_not_enabled = yes
#	abort = {
#		has_war_with = ZKO
#	}	
	ai_strategy = {
		type = ignore
		id = "ZKO"
		value = 100
	}
	ai_strategy = {
		type = declare_war
		id = "ZKO"			
		value = -2000 
	}
}

kongo_bongo_fight = {
	enable = {
		tag = ZVO
		has_war = no
		is_neighbor_of = ZKO
	}
	abort = {
		ZKO = {
			OR = {
				exists = no
				is_in_faction_with = ZVO
				is_subject_of = ZVO
			}	
		}
	}	
	ai_strategy = {
		type = conquer
		id = "ZKO"
		value = 100
	}
	ai_strategy = {
		type = declare_war
		id = "ZKO"			
		value = 50 
	}
}

ignore_baia = {
	enable = {
		tag = ZVO
		has_war = yes
		NOT = {
			has_war_with = ZBI
		}
	}
	abort_when_not_enabled = yes
#	abort = {
#		has_war_with = ZBI
#	}	
	ai_strategy = {
		type = ignore
		id = "ZBI"
		value = 100
	}
	ai_strategy = {
		type = declare_war
		id = "ZBI"			
		value = -2000 
	}
}

baia_bongo_fight = {
	enable = {
		tag = ZVO
		has_war = no
		is_neighbor_of = ZBI
	}
	abort = {
		ZBI = {
			OR = {
				exists = no
				is_in_faction_with = ZVO
				is_subject_of = ZVO
			}	
		}
	}	
	ai_strategy = {
		type = conquer
		id = "ZBI"
		value = 100
	}
	ai_strategy = {
		type = declare_war
		id = "ZBI"			
		value = 50 
	}
}

ignore_mangoty = {
	enable = {
		tag = ZVO
		has_war = yes
		NOT = {
			has_war_with = ZMA
		}
	}
	abort_when_not_enabled = yes
#	abort = {
#		has_war_with = ZMA
#	}	
	ai_strategy = {
		type = ignore
		id = "ZMA"
		value = 100
	}
	ai_strategy = {
		type = declare_war
		id = "ZMA"			
		value = -2000 
	}
}

mangoty_bongo_fight = {
	enable = {
		tag = ZVO
		has_war = no
		is_neighbor_of = ZMA
	}
	abort = {
		ZMA = {
			OR = {
				exists = no
				is_in_faction_with = ZVO
				is_subject_of = ZVO
			}	
		}
	}	
	ai_strategy = {
		type = conquer
		id = "ZMA"
		value = 100
	}
	ai_strategy = {
		type = declare_war
		id = "ZMA"			
		value = 50 
	}
}

ignore_mvnza = {
	enable = {
		tag = ZVO
		has_war = yes
		NOT = {
			has_war_with = XMV
		}
	}
	abort_when_not_enabled = yes
#	abort = {
#		has_war_with = XMV
#	}	
	ai_strategy = {
		type = ignore
		id = "XMV"
		value = 100
	}
	ai_strategy = {
		type = declare_war
		id = "XMV"			
		value = -2000 
	}
}

mvnza_bongo_fight = {
	enable = {
		tag = ZVO
		has_war = no
		is_neighbor_of = XMV
	}
	abort = {
		XMV = {
			OR = {
				exists = no
				is_in_faction_with = ZVO
				is_subject_of = ZVO
			}	
		}
	}	
	ai_strategy = {
		type = conquer
		id = "XMV"
		value = 100
	}
	ai_strategy = {
		type = declare_war
		id = "XMV"			
		value = 50 
	}
}