# DEN_balance_of_power = {
	# initial_value = 0.0
	# left_side = DEN_welfare_side	
	# right_side = DEN_warfare_side
	# decision_category = DEN_balance_of_power_category

# #### WELFARE ####
	# side = {
		# id = DEN_welfare_side	
		# icon = GFX_bop_DEN_welfare_side

		# range = {
			# id = DEN_welfare_low_range
			# min = -0.3
			# max = -0
			# modifier = {
				# production_speed_infrastructure_factor = 0.05
				# production_speed_rail_way_factor = 0.05
				# production_speed_industrial_complex_factor = 0.05
				# #political_power_gain = 0.05
				# research_speed_factor = 0.025
				# monthly_population = 0.05
				# economy_cost_factor = -0.05
				# trade_laws_cost_factor = -0.05

				# mobilization_laws_cost_factor = 0.05
				# production_speed_arms_factory_factor = -0.025
				# training_time_factor = 0.025
				# production_factory_max_efficiency_factor = -0.025
				# production_factory_efficiency_gain_factor = -0.025
				# production_factory_start_efficiency_factor = -0.025
			# }
			# on_activate = {
			
			# }
			# on_deactivate = {
			
			# }

		# }
		# range = {
			# id = DEN_welfare_medium_range
			# min = -0.6
			# max = -0.3
			# modifier = {
				# production_speed_infrastructure_factor = 0.1
				# production_speed_rail_way_factor = 0.1
				# production_speed_industrial_complex_factor = 0.1
				# #political_power_gain = 0.05
				# research_speed_factor = 0.05
				# monthly_population = 0.1
				# economy_cost_factor = -0.1
				# trade_laws_cost_factor = -0.1

				# mobilization_laws_cost_factor = 0.1
				# production_speed_arms_factory_factor = -0.05
				# training_time_factor = 0.05
				# production_factory_max_efficiency_factor = -0.05
				# production_factory_efficiency_gain_factor = -0.05
				# production_factory_start_efficiency_factor = -0.05
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
			
			# }

		# }
		# range = {
			# id = DEN_welfare_high_range
			# min = -0.9
			# max = -0.6
			# modifier = {
				# production_speed_infrastructure_factor = 0.15
				# production_speed_rail_way_factor = 0.15
				# production_speed_industrial_complex_factor = 0.15
				# #political_power_gain = 0.1
				# research_speed_factor = 0.075
				# monthly_population = 0.15
				# economy_cost_factor = -0.15
				# trade_laws_cost_factor = -0.15

				# mobilization_laws_cost_factor = 0.15
				# production_speed_arms_factory_factor = -0.1
				# training_time_factor = 0.1
				# production_factory_max_efficiency_factor = -0.1
				# production_factory_efficiency_gain_factor = -0.1
				# production_factory_start_efficiency_factor = -0.1
			# }
			# on_activate = {
			
			# }
			# on_deactivate = {
			
			# }

		# }
		# range = {
			# id = DEN_welfare_max_range
			# min = -1
			# max = -0.9
			# modifier = {
				# production_speed_infrastructure_factor = 0.2
				# production_speed_rail_way_factor = 0.2
				# production_speed_industrial_complex_factor = 0.2
				# #political_power_gain = 0.15
				# research_speed_factor = 0.1
				# monthly_population = 0.2
				# economy_cost_factor = -0.2
				# trade_laws_cost_factor = -0.2

				# mobilization_laws_cost_factor = 0.2
				# production_speed_arms_factory_factor = -0.15
				# training_time_factor = 0.15
				# production_factory_max_efficiency_factor = -0.15
				# production_factory_efficiency_gain_factor = -0.15
				# production_factory_start_efficiency_factor = -0.15
			# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = DEN_balance_of_power
					# side = DEN_welfare_side
					# gfx = GFX_bop_DEN_welfare_improved_side
				# }
			# }
			# on_deactivate = {
				# set_power_balance_gfx = {
					# id = DEN_balance_of_power
					# side = DEN_welfare_side
					# gfx = GFX_bop_DEN_welfare_side
				# }
			# }

		# }
	# }

# #### WARFARE ####
	# side = {
		# id = DEN_warfare_side	
		# icon = GFX_bop_DEN_warfare_side

		# range = {
			# id = DEN_warfare_low_range
			# min = 0
			# max = 0.3
			# modifier = {
				# production_speed_arms_factory_factor = 0.05
				# training_time_factor = -0.05
				# production_factory_max_efficiency_factor = 0.05
				# production_factory_efficiency_gain_factor = 0.05
				# production_factory_start_efficiency_factor = 0.05
				# mobilization_speed = 0.05
				# mobilization_laws_cost_factor = -0.05

				# economy_cost_factor = 0.05
				# trade_laws_cost_factor = 0.05
				# production_speed_infrastructure_factor = -0.05
				# production_speed_rail_way_factor = -0.05
				# production_speed_industrial_complex_factor = -0.05
				# }
			# on_activate = {
			
			# }
			# on_deactivate = {
			
			# }

		# }
		# range = {
			# id = DEN_warfare_medium_range
			# min = 0.3
			# max = 0.6
			# modifier = {
				# production_speed_arms_factory_factor = 0.1
				# training_time_factor = -0.1
				# production_factory_max_efficiency_factor = 0.1
				# production_factory_efficiency_gain_factor = 0.1
				# production_factory_start_efficiency_factor = 0.1
				# mobilization_speed = 0.1
				# mobilization_laws_cost_factor = -0.1

				# economy_cost_factor = 0.1
				# trade_laws_cost_factor = 0.1
				# production_speed_infrastructure_factor = -0.1
				# production_speed_rail_way_factor = -0.1
				# production_speed_industrial_complex_factor = -0.1
				# }
			# on_activate = {
				
			# }
			# on_deactivate = {
			
			# }

		# }
		# range = {
			# id = DEN_warfare_high_range
			# min = 0.6
			# max = 0.9
			# modifier = {
				# production_speed_arms_factory_factor = 0.15
				# training_time_factor = -0.15
				# production_factory_max_efficiency_factor = 0.15
				# production_factory_efficiency_gain_factor = 0.15
				# production_factory_start_efficiency_factor = 0.15
				# mobilization_speed = 0.15
				# mobilization_laws_cost_factor = -0.15

				# economy_cost_factor = 0.15
				# trade_laws_cost_factor = 0.15
				# production_speed_infrastructure_factor = -0.15
				# production_speed_rail_way_factor = -0.15
				# production_speed_industrial_complex_factor = -0.15
				# }
			# on_activate = {
				
			# }
			# on_deactivate = {
			
			# }

		# }
		# range = {
			# id = DEN_warfare_max_range
			# min = 0.9
			# max = 1
			# modifier = {
				# production_speed_arms_factory_factor = 0.2
				# training_time_factor = -0.2
				# production_factory_max_efficiency_factor = 0.2
				# production_factory_efficiency_gain_factor = 0.2
				# production_factory_start_efficiency_factor = 0.2
				# mobilization_speed = 0.2
				# mobilization_laws_cost_factor = -0.2

				# economy_cost_factor = 0.2
				# trade_laws_cost_factor = 0.2
				# production_speed_infrastructure_factor = -0.2
				# production_speed_rail_way_factor = -0.2
				# production_speed_industrial_complex_factor = -0.2
				# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = DEN_balance_of_power
					# side = DEN_warfare_side
					# gfx = GFX_bop_DEN_warfare_improved_side
				# }
			# }
			# on_deactivate = {
				# set_power_balance_gfx = {
					# id = DEN_balance_of_power
					# side = DEN_warfare_side
					# gfx = GFX_bop_DEN_warfare_side
				# }
			# }

		# }
	# }
# }

# ########################
# ########################
# #### OCCUPATION BOP ####
# ########################
# ########################
# DEN_occupation_balance = {
	# initial_value = 0.0
	# left_side = DEN_annexation_side
	# right_side = DEN_autonomy_side	
	# decision_category = DEN_occupation_category
# #### ANNEXATION ####
	# side = {
		# id = DEN_annexation_side	
		# icon = GFX_bop_DEN_annexation_side

		# range = {
			# id = DEN_annexation_low_range
			# min = -0.3
			# max = -0
			# modifier = {
				# autonomy_gain = -0.1
				# political_power_gain = -0.05
				# master_ideology_drift = 0.05
				
				# extra_trade_to_overlord_factor = 0.05 
				# overlord_trade_cost_factor = -0.05
				# production_speed_buildings_factor = 0.025
				# license_subject_master_purchase_cost = -0.05
			# }
			# on_activate = {
			
			# }
			# on_deactivate = {
			
			# }

		# }
		# range = {
			# id = DEN_annexation_medium_range
			# min = -0.6
			# max = -0.3
			# modifier = {
				# autonomy_gain = -0.15
				# political_power_gain = -0.1
				# master_ideology_drift = 0.1
				
				# extra_trade_to_overlord_factor = 0.1
				# overlord_trade_cost_factor = -0.1
				# production_speed_buildings_factor = 0.05
				# license_subject_master_purchase_cost = -0.1
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
			
			# }

		# }
		# range = {
			# id = DEN_annexation_high_range
			# min = -0.9
			# max = -0.6
			# modifier = {
				# autonomy_gain = -0.2
				# political_power_gain = -0.15
				# master_ideology_drift = 0.15
				
				# extra_trade_to_overlord_factor = 0.15
				# overlord_trade_cost_factor = -0.15
				# production_speed_buildings_factor = 0.1
				# license_subject_master_purchase_cost = -0.15
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
			
			# }

		# }
		# range = {
			# id = DEN_annexation_max_range
			# min = -1
			# max = -0.9
			# modifier = {
				# autonomy_gain = -0.25
				# political_power_gain = -0.2
				# master_ideology_drift = 0.2
				
				# extra_trade_to_overlord_factor = 0.2
				# overlord_trade_cost_factor = -0.2
				# production_speed_buildings_factor = 0.15
				# license_subject_master_purchase_cost = -0.2
			# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = DEN_occupation_balance
					# side = DEN_annexation_side
					# gfx = GFX_bop_DEN_annexation_improved_side
				# }
			# }
			# on_deactivate = {
				# set_power_balance_gfx = {
					# id = DEN_occupation_balance
					# side = DEN_annexation_side
					# gfx = GFX_bop_DEN_annexation_side
				# }
			# }
		# }
	# }
# #### Autonomy ####
	# side = {
		# id = DEN_autonomy_side	
		# icon = GFX_bop_DEN_autonomy_side

		# range = {
			# id = DEN_autonomy_low_range
			# min = 0
			# max = 0.3
			# modifier = {
				# autonomy_gain = 0.1
				# political_power_gain = 0.025 
				
				# extra_trade_to_overlord_factor = -0.05 
				# overlord_trade_cost_factor = 0.05
				# production_speed_buildings_factor = -0.025
				# license_subject_master_purchase_cost = 0.05
			# }
			# on_activate = {
			
			# }
			# on_deactivate = {
			
			# }

		# }
		# range = {
			# id = DEN_autonomy_medium_range
			# min = 0.3
			# max = 0.6
			# modifier = {
				# autonomy_gain = 0.2
				# political_power_gain = 0.05
				
				# extra_trade_to_overlord_factor = -0.1
				# overlord_trade_cost_factor = 0.1
				# production_speed_buildings_factor = -0.05
				# license_subject_master_purchase_cost = 0.1
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
			
			# }

		# }
		# range = {
			# id = DEN_autonomy_high_range
			# min = 0.6
			# max = 0.9
			# modifier = {
				# autonomy_gain = 0.3
				# political_power_gain = 0.1
				
				# extra_trade_to_overlord_factor = -0.15
				# overlord_trade_cost_factor = 0.15
				# production_speed_buildings_factor = -0.1
				# license_subject_master_purchase_cost = 0.15
			# }
			# on_activate = {
			
			# }
			# on_deactivate = {
			
			# }
		# }
		# range = {
			# id = DEN_autonomy_max_range
			# min = 0.9
			# max = 1
			# modifier = {
				# autonomy_gain = 0.4
				# political_power_gain = 0.15
				
				# extra_trade_to_overlord_factor = -0.2
				# overlord_trade_cost_factor = 0.2
				# production_speed_buildings_factor = -0.15
				# license_subject_master_purchase_cost = 0.2
			# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = DEN_occupation_balance
					# side = DEN_autonomy_side
					# gfx = GFX_bop_DEN_autonomy_improved_side
				# }
			# }
			# on_deactivate = {
				# set_power_balance_gfx = {
					# id = DEN_occupation_balance
					# side = DEN_autonomy_side
					# gfx = GFX_bop_DEN_autonomy_side
				# }
			# }
		# }
	# }
# }

