# FIN_power_balance = {
	# initial_value = 0.1
	# left_side = FIN_bad_side
	# right_side = FIN_good_side
	# decision_category = FIN_balance_of_power_category

	# ### Medium trust
	# range = {
		# id = FIN_medium_trust_range
		# min = -0.10
		# max = 0.10
		# modifier = {
		# }
		# on_activate = { #TODO_Manu: Scripted effect checking for leader and swapping to appropriate GFX
			# set_power_balance_gfx = {
				# id = FIN_power_balance
				# side = FIN_bad_side
				# gfx = "GFX_bop_FIN_[GetLeaderBopIcon]_bad_side"
			# }
			# set_power_balance_gfx = {
				# id = FIN_power_balance
				# side = FIN_good_side
				# gfx = "GFX_bop_FIN_[GetLeaderBopIcon]_good_side"
			# }

			# # MANAGE SISU NS - Doing in this way to prevent issues when bypassing an entire range for whatever reason
			# if = {
				# limit = {
					# has_idea = FIN_sisu_1
				# }
				# swap_ideas = {
					# remove_idea = FIN_sisu_1
					# add_idea = FIN_sisu_3
				# }
			# }
			# else_if = {
				# limit = {
					# has_idea = FIN_sisu_2
				# }
				# swap_ideas = {
					# remove_idea = FIN_sisu_2
					# add_idea = FIN_sisu_3
				# }
			# }
			# else_if = {
				# limit = {
					# has_idea = FIN_sisu_4
				# }
				# swap_ideas = {
					# remove_idea = FIN_sisu_4
					# add_idea = FIN_sisu_3
				# }
			# }
			# else_if = {
				# limit = {
					# has_idea = FIN_sisu_5
				# }
				# swap_ideas = {
					# remove_idea = FIN_sisu_5
					# add_idea = FIN_sisu_3
				# }
			# }
			# else = {
				# effect_tooltip = {
					# add_ideas = FIN_sisu_3
				# }
			# }

			# #MOTION OF NO CONFIDENCE COST
			# set_variable = { FIN_motion_of_no_confidence_dec_cost = 250 tooltip = FIN_motion_of_no_confidence_cost_medium_range_tt }
		# }
		# on_deactivate = {
			# if = {
				# limit = {
					# is_power_balance_side_active = {
						# id = FIN_power_balance
						# side = FIN_good_side
					# }
				# }
				# set_power_balance_gfx = {
					# id = FIN_power_balance
					# side = FIN_bad_side
					# gfx = "GFX_bop_FIN_[GetLeaderBopIcon]_bad_side"
				# }
			# }
			# else = {
				# set_power_balance_gfx = {
					# id = FIN_power_balance
					# side = FIN_good_side
					# gfx = "GFX_bop_FIN_[GetLeaderBopIcon]_good_side"
				# }
			# }
		# }
	# }

	# ### Bad Side
	# side = {
		# id = FIN_bad_side	
		# icon = "GFX_bop_FIN_[GetLeaderBopIcon]_bad_side"

		# range = {
			# id = FIN_low_trust_range
			# min = -0.6
			# max = -0.1
			# modifier = {
				# stability_factor = -0.05
				# war_support_factor = -0.05
				# political_power_factor = -0.1
			# }
			# on_activate = { #TODO_Manu: Scripted effect checking for leader and swapping to appropriate GFX
				# set_power_balance_gfx = {
					# id = FIN_power_balance
					# side = FIN_bad_side
					# gfx = "GFX_bop_FIN_[GetLeaderBopIcon]_bad_improved_side"
				# }
				# set_power_balance_gfx = {
					# id = FIN_power_balance
					# side = FIN_good_side
					# gfx = "GFX_bop_FIN_[GetLeaderBopIcon]_good_side"
				# }

				# # MANAGE SISU NS
				# if = {
					# limit = {
						# has_idea = FIN_sisu_1
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_1
						# add_idea = FIN_sisu_2
					# }
				# }
				# else_if = {
					# limit = {
						# has_idea = FIN_sisu_3
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_3
						# add_idea = FIN_sisu_2
					# }
				# }
				# else_if = {
					# limit = {
						# has_idea = FIN_sisu_4
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_4
						# add_idea = FIN_sisu_2
					# }
				# }
				# else_if = {
					# limit = {
						# has_idea = FIN_sisu_5
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_5
						# add_idea = FIN_sisu_2
					# }
				# }
				# else = {
					# effect_tooltip = {
						# add_ideas = FIN_sisu_2
					# }
				# }

				# #MOTION OF NO CONFIDENCE COST
				# set_variable = { FIN_motion_of_no_confidence_dec_cost = 150 tooltip = FIN_motion_of_no_confidence_cost_bad_range_tt }
			# }
			# on_deactivate = {
			
			# }
		# }

		# range = {
			# id = FIN_very_low_trust_range
			# min = -1
			# max = -0.6
			# modifier = {
				# stability_factor = -0.1
				# war_support_factor = -0.1
				# political_power_factor = -0.2
			# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = FIN_power_balance
					# side = FIN_bad_side
					# gfx = "GFX_bop_FIN_bad_rubble_side"
				# }
				# set_power_balance_gfx = {
					# id = FIN_power_balance
					# side = FIN_good_side
					# gfx = "GFX_bop_FIN_[GetLeaderBopIcon]_good_side"
				# }

				# # MANAGE SISU NS
				# if = {
					# limit = {
						# has_idea = FIN_sisu_2
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_2
						# add_idea = FIN_sisu_1
					# }
				# }
				# else_if = {
					# limit = {
						# has_idea = FIN_sisu_3
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_3
						# add_idea = FIN_sisu_1
					# }
				# }
				# else_if = {
					# limit = {
						# has_idea = FIN_sisu_4
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_4
						# add_idea = FIN_sisu_1
					# }
				# }
				# else_if = {
					# limit = {
						# has_idea = FIN_sisu_5
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_5
						# add_idea = FIN_sisu_1
					# }
				# }
				# else = {
					# effect_tooltip = {
						# add_ideas = FIN_sisu_1
					# }
				# }

				# #MOTION OF NO CONFIDENCE COST
				# set_variable = { FIN_motion_of_no_confidence_dec_cost = 50 tooltip = FIN_motion_of_no_confidence_cost_very_bad_range_tt }
			# }
			# on_deactivate = {
				
			# }
		# }
	# }

	# ### Good Side
	# side = {
		# id = FIN_good_side	
		# icon = "GFX_bop_FIN_[GetLeaderBopIcon]_good_side"

		# range = {
			# id = FIN_high_trust_range
			# min = 0.1
			# max = 0.6
			# modifier = {
				# stability_factor = 0.05
				# war_support_factor = 0.05
				# conscription_factor = 0.05
			# }
			# on_activate = { #TODO_Manu: Scripted effect checking for leader and swapping to appropriate GFX
				# set_power_balance_gfx = {
					# id = FIN_power_balance
					# side = FIN_good_side
					# gfx = "GFX_bop_FIN_[GetLeaderBopIcon]_good_improved_side"
				# }
				# set_power_balance_gfx = {
					# id = FIN_power_balance
					# side = FIN_bad_side
					# gfx = "GFX_bop_FIN_[GetLeaderBopIcon]_bad_side"
				# }

				# # MANAGE SISU NS
				# if = {
					# limit = {
						# has_idea = FIN_sisu_1
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_1
						# add_idea = FIN_sisu_4
					# }
				# }
				# else_if = {
					# limit = {
						# has_idea = FIN_sisu_2
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_2
						# add_idea = FIN_sisu_4
					# }
				# }
				# else_if = {
					# limit = {
						# has_idea = FIN_sisu_3
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_3
						# add_idea = FIN_sisu_4
					# }
				# }
				# else_if = {
					# limit = {
						# has_idea = FIN_sisu_5
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_5
						# add_idea = FIN_sisu_4
					# }
				# }
				# else = {
					# effect_tooltip = {
						# add_ideas = FIN_sisu_4
					# }
				# }

				# #MOTION OF NO CONFIDENCE COST - In case of bypassing the medium range
				# set_variable = { FIN_motion_of_no_confidence_dec_cost = 250 tooltip = FIN_motion_of_no_confidence_cost_unavailable_tt }
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = FIN_very_high_trust_range
			# min = 0.6
			# max = 1
			# modifier = {
				# stability_factor = 0.1
				# war_support_factor = 0.1
				# conscription_factor = 0.1
			# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = FIN_power_balance
					# side = FIN_good_side
					# gfx = "GFX_bop_FIN_[GetLeaderBopIcon]_good_improved_side"
				# }
				# set_power_balance_gfx = {
					# id = FIN_power_balance
					# side = FIN_bad_side
					# gfx = "GFX_bop_FIN_[GetLeaderBopIcon]_bad_side"
				# }

				# # MANAGE SISU NS
				# if = {
					# limit = {
						# has_idea = FIN_sisu_1
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_1
						# add_idea = FIN_sisu_5
					# }
				# }
				# else_if = {
					# limit = {
						# has_idea = FIN_sisu_2
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_2
						# add_idea = FIN_sisu_5
					# }
				# }
				# else_if = {
					# limit = {
						# has_idea = FIN_sisu_3
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_3
						# add_idea = FIN_sisu_5
					# }
				# }
				# else_if = {
					# limit = {
						# has_idea = FIN_sisu_4
					# }
					# swap_ideas = {
						# remove_idea = FIN_sisu_4
						# add_idea = FIN_sisu_5
					# }
				# }
				# else = {
					# effect_tooltip = {
						# add_ideas = FIN_sisu_5
					# }
				# }

				# #MOTION OF NO CONFIDENCE COST - In case of bypassing the medium range
				# set_variable = { FIN_motion_of_no_confidence_dec_cost = 250 tooltip = FIN_motion_of_no_confidence_cost_unavailable_tt }
			# }
			# on_deactivate = {
				
			# }
		# }
	# }
# }