
# ITA_power_balance = {
	# initial_value = 0.35
	# left_side = ITA_grand_council_side	
	# right_side = ITA_mussolini_side	
	# decision_category = ITA_balance_of_power_category

	# ### Neutral status
	# range = {
		# id = ITA_balance_range
		# min = -0.10
		# max = 0.10
		# modifier = {
		# }
		# on_activate = {

		# }
		# on_deactivate = {
			
		# }
	# }

	# ### Grand Council
	# side = {
		# id = ITA_grand_council_side	
		# icon = GFX_bop_ITA_grand_council_side

		# range = {
			# id = ITA_grand_council_low_control_range
			# min = -0.3
			# max = -0.1
			# modifier = {
				# political_advisor_cost_factor = -0.1
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_grand_council_medium_control_range
			# min = -0.6
			# max = -0.3
			# modifier = {
				# political_advisor_cost_factor = -0.15
				# offensive_war_stability_factor = -0.1
				# war_support_factor = -0.05
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_grand_council_high_control_range
			# min = -0.9
			# max = -0.6
			# modifier = {
				# political_advisor_cost_factor = -0.2
				# offensive_war_stability_factor = -0.15
				# war_support_factor = -0.1
			# }
			# on_activate = {
				# #Depose the Duce or whoever is in charge because the dude sucks at it
				# if = {
					# limit = {
						# NOT = {
							# has_country_leader = {
								# character = ITA_grand_council
								# ruling_only = yes
							# }
						# }
						# NOT = { has_completed_focus = ITA_crush_opposition }
					# }
					# hidden_effect = {
						# country_event = BBA_italy_council_deposes_duce.1
					# }
				# }
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_grand_council_total_control_range
			# min = -1
			# max = -0.9
			# modifier = {
				# political_advisor_cost_factor = -0.25
				# offensive_war_stability_factor = -0.2
				# war_support_factor = -0.15
			# }
			# on_activate = {
				# if = {
					# limit = {
						# NOT = { has_completed_focus = ITA_crush_opposition }
					# }
					# hidden_effect = {
						# country_event = BBA_italy_civil_war.1
					# }
					
					# effect_tooltip = {
						# start_civil_war = {
							# ideology = neutrality
							# size = 0.5
						# }
					# }
				# }
			# }
			# on_deactivate = {
				
			# }
		# }
	# }

	# ### Mussolini
	# side = {
		# id = ITA_mussolini_side	
		# icon = GFX_bop_ITA_mussolini_side

		# range = {
			# id = ITA_mussolini_low_control_range
			# min = 0.1
			# max = 0.3
			# modifier = {
				# political_power_factor = 0.05
				# war_support_factor = 0.01
				# stability_factor = 0.01
			# }
			# on_activate = {
				# if = {
					# limit = {
						# NOT = {
							# has_country_leader = {
								# character = ITA_benito_mussolini
							# }
						# }
					# }
					# promote_character = {
						# character = ITA_benito_mussolini
						# ideology = fascism
					# }
				# }
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_mussolini_medium_control_range
			# min = 0.3
			# max = 0.6
			# modifier = {
				# political_power_factor = 0.07
				# war_support_factor = 0.02
				# stability_factor = 0.02
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_mussolini_high_control_range
			# min = 0.6
			# max = 0.9
			# modifier = {
				# political_power_factor = 0.1
				# war_support_factor = 0.03
				# stability_factor = 0.03
				# experience_gain_army = -0.05
				# experience_gain_air = -0.05
				# experience_gain_navy = -0.05
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_mussolini_total_control_range
			# min = 0.9
			# max = 1
			# modifier = {
				# political_power_factor = 0.15
				# war_support_factor = 0.05
				# stability_factor = 0.05
				# experience_gain_army = -0.05
				# experience_gain_air = -0.05
				# experience_gain_navy = -0.05
			# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_mussolini_side
					# gfx = GFX_bop_ITA_mussolini_improved_side
				# }
			# }
			# on_deactivate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_mussolini_side
					# gfx = GFX_bop_ITA_mussolini_side
				# }
			# }
		# }
	# }

	# ### Balbo
	# side = {
		# id = ITA_balbo_side	
		# icon = GFX_bop_ITA_balbo_side

		# range = {
			# id = ITA_balbo_low_control_range
			# min = 0.1
			# max = 0.3
			# modifier = {
				# experience_gain_army = 0.05 #Good
				# experience_gain_air = 0.05 #Good
			# }
			# on_activate = {
				# if = {
					# limit = {
						# NOT = {
							# has_country_leader = {
								# character = ITA_italo_balbo
							# }
						# }
					# }
					# promote_character = {
						# character = ITA_italo_balbo
						# ideology = fascism
					# }
				# }
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_balbo_medium_control_range
			# min = 0.3
			# max = 0.6
			# modifier = {
				# experience_gain_army = 0.05 #Good
				# experience_gain_air = 0.05 #Good
				# industrial_capacity_factory = 0.05 #Good
				# production_speed_buildings_factor = -0.05 #Bad
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_balbo_high_control_range
			# min = 0.6
			# max = 0.9
			# modifier = {
				# experience_gain_army = 0.1 #Good
				# experience_gain_air = 0.1 #Good
				# industrial_capacity_factory = 0.1 #Good
				# production_speed_buildings_factor = -0.05 #Bad
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_balbo_total_control_range
			# min = 0.9
			# max = 1
			# modifier = {
				# experience_gain_army = 0.1 #Good
				# experience_gain_air = 0.1 #Good
				# industrial_capacity_factory = 0.1 #Good
				# production_lack_of_resource_penalty_factor = -0.15 #Good
				# production_speed_buildings_factor = -0.05 #Bad
				# consumer_goods_factor = 0.025 #Bad
			# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_balbo_side
					# gfx = GFX_bop_ITA_balbo_improved_side
				# }
			# }
			# on_deactivate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_balbo_side
					# gfx = GFX_bop_ITA_balbo_side
				# }
			# }
		# }
	# }

	# ### Grandi
	# side = {
		# id = ITA_grandi_side
		# icon = GFX_bop_ITA_grandi_side

		# range = {
			# id = ITA_grandi_low_control_range
			# min = 0.1
			# max = 0.3
			# modifier = {
				# trade_laws_cost_factor = -0.1 #Good
				# mobilization_laws_cost_factor = -0.1 #Good
				# economy_cost_factor = -0.1 #Good
			# }
			# on_activate = {
				# if = {
					# limit = {
						# NOT = {
							# has_country_leader = {
								# character = ITA_dino_grandi
							# }
						# }
					# }
					# promote_character = {
						# character = ITA_dino_grandi
						# ideology = fascism
					# }
				# }
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_grandi_medium_control_range
			# min = 0.3
			# max = 0.6
			# modifier = {
				# trade_laws_cost_factor = -0.15 #Good
				# mobilization_laws_cost_factor = -0.15 #Good
				# economy_cost_factor = -0.15 #Good
				# equipment_conversion_speed = -0.03 #Bad
				# production_speed_buildings_factor = 0.05 #Good
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_grandi_high_control_range
			# min = 0.6
			# max = 0.9
			# modifier = {
				# trade_laws_cost_factor = -0.20 #Good
				# mobilization_laws_cost_factor = -0.20 #Good
				# economy_cost_factor = -0.20 #Good
				# equipment_conversion_speed = -0.05 #Bad
				# production_speed_buildings_factor = 0.075 #Good
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_grandi_total_control_range
			# min = 0.9
			# max = 1
			# modifier = {
				# trade_laws_cost_factor = -0.3 #Good
				# mobilization_laws_cost_factor = -0.3 #Good
				# economy_cost_factor = -0.3 #Good
				# equipment_conversion_speed = -0.05 #Bad
				# production_speed_buildings_factor = 0.1 #Good
				# training_time_factor = 0.05 #Bad
			# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_grandi_side
					# gfx = GFX_bop_ITA_grandi_improved_side
				# }
			# }
			# on_deactivate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_grandi_side
					# gfx = GFX_bop_ITA_grandi_side
				# }
			# }
		# }
	# }

	# ### King Vittorio
	# side = {
		# id = ITA_king_side
		# icon = GFX_bop_ITA_king_vittorio_side

		# range = {
			# id = ITA_king_low_control_range
			# min = 0.1
			# max = 0.3
			# modifier = {
				# stability_factor = 0.01
				# experience_gain_army = 0.02
				# max_surrender_limit_offset = 0.02
			# }
			# on_activate = {
				# if = {
					# limit = {
						# NOT = {
							# has_country_leader = {
								# character = ITA_vittorio_emanuele_iii
							# }
						# }
					# }
					# if = {
						# limit = {
							# has_completed_focus = ITA_democratic_king
						# }
						# promote_character = {
							# character = ITA_vittorio_emanuele_iii
							# ideology = democratic
						# }
					# }
					# else = {
						# promote_character = {
							# character = ITA_vittorio_emanuele_iii
							# ideology = neutrality
						# }
					# }
				# }
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_king_medium_control_range
			# min = 0.3
			# max = 0.6
			# modifier = {
				# stability_factor = 0.02
				# experience_gain_army = 0.04
				# max_surrender_limit_offset = 0.04
				# political_power_factor = -0.05
			# }
			# on_activate = {
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_king_high_control_range
			# min = 0.6
			# max = 0.9
			# modifier = {
				# stability_factor = 0.03
				# experience_gain_army = 0.06
				# max_surrender_limit_offset = 0.06
				# political_power_factor = -0.1
				# drift_defence_factor = 0.1
				# annex_cost_factor = -0.05
			# }
			# on_activate = {
				# if = {
					# limit = {
						# has_character = ITA_vittorio_emanuele_iii
						# NOT = {
							# has_country_leader = {
								# character = ITA_vittorio_emanuele_iii
								# ruling_only = yes
							# }
						# }
						# OR = {
							# has_government = neutrality
							# has_government = fascism
						# }
					# }
					# ITA_vittorio_emanuele_iii = { promote_character = yes }
				# }
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_king_total_control_range
			# min = 0.9
			# max = 1
			# modifier = {
				# stability_factor = 0.05
				# experience_gain_army = 0.08
				# max_surrender_limit_offset = 0.08
				# political_power_factor = -0.15
				# drift_defence_factor = 0.2
				# annex_cost_factor = -0.1
			# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_king_side
					# gfx = GFX_bop_ITA_king_vittorio_improved_side
				# }
			# }
			# on_deactivate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_king_side
					# gfx = GFX_bop_ITA_king_vittorio_side
				# }
			# }
		# }
	# }

	# ### King Umberto
	# side = {
		# id = ITA_king_umberto_side
		# icon = GFX_bop_ITA_king_umberto_side

		# range = {
			# id = ITA_king_umberto_low_control_range
			# min = 0.1
			# max = 0.3
			# modifier = {
				# stability_factor = 0.01
				# experience_gain_army = 0.02
				# max_surrender_limit_offset = 0.02
			# }
			# on_activate = {
				# if = {
					# limit = {
						# NOT = {
							# has_country_leader = {
								# character = ITA_prince_umberto
							# }
						# }
					# }
					# promote_character = {
						# character = ITA_prince_umberto
						# ideology = neutrality
					# }
				# }
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_king_umberto_medium_control_range
			# min = 0.3
			# max = 0.6
			# modifier = {
				# stability_factor = 0.02
				# experience_gain_army = 0.04
				# max_surrender_limit_offset = 0.04
				# political_power_factor = -0.05
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_king_umberto_high_control_range
			# min = 0.6
			# max = 0.9
			# modifier = {
				# stability_factor = 0.03
				# experience_gain_army = 0.06
				# max_surrender_limit_offset = 0.06
				# political_power_factor = -0.1
				# drift_defence_factor = 0.1
				# annex_cost_factor = -0.05
			# }
			# on_activate = {
				# if = {
					# limit = {
						# has_character = ITA_prince_umberto
						# NOT = {
							# has_country_leader = {
								# character = ITA_prince_umberto
								# ruling_only = yes
							# }
						# }
						# OR = {
							# has_government = neutrality
							# has_government = fascism
						# }
					# }
					# ITA_promote_umberto_to_country_leader = yes
				# }
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_king_umberto_total_control_range
			# min = 0.9
			# max = 1
			# modifier = {
				# stability_factor = 0.05
				# experience_gain_army = 0.08
				# max_surrender_limit_offset = 0.08
				# political_power_factor = -0.15
				# drift_defence_factor = 0.2
				# annex_cost_factor = -0.1
			# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_king_umberto_side
					# gfx = GFX_bop_ITA_king_umberto_improved_side
				# }
			# }
			# on_deactivate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_king_umberto_side
					# gfx = GFX_bop_ITA_king_umberto_side
				# }
			# }
		# }
	# }

	# ### Communist
	# side = {
		# id = ITA_communism_side
		# icon = GFX_bop_ITA_communism_side

		# range = {
			# id = ITA_communism_low_control_range
			# min = -0.3
			# max = -0.1
			# modifier = {
				# communism_drift = 0.01
				# mobilization_speed = 0.3
				# decryption_factor = 0.02
				# non_core_manpower = 0.02
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_communism_medium_control_range
			# min = -0.6
			# max = -0.3
			# modifier = {
				# communism_drift = 0.02
				# mobilization_speed = 0.06
				# decryption_factor = 0.04
				# non_core_manpower = 0.04
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_communism_high_control_range
			# min = -0.9
			# max = -0.6
			# modifier = {
				# communism_drift = 0.03
				# mobilization_speed = 0.09
				# decryption_factor = 0.06
				# non_core_manpower = 0.06
				# supply_node_range = 0.05
			# }
			# on_activate = {
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_communism_total_control_range
			# min = -1
			# max = -0.9
			# modifier = {
				# communism_drift = 0.04
				# decryption_factor = 0.1
				# non_core_manpower = 0.1
				# supply_node_range = 0.1
			# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_communism_side
					# gfx = GFX_bop_ITA_communism_improved_side
				# }
			# }
			# on_deactivate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_communism_side
					# gfx = GFX_bop_ITA_communism_side
				# }
			# }
		# }
	# }

	# ### Democratic
	# side = {
		# id = ITA_democratic_side
		# icon = GFX_bop_ITA_democratic_side

		# range = {
			# id = ITA_democratic_low_control_range
			# min = 0.1
			# max = 0.3
			# modifier = {
				# democratic_drift = 0.01
				# civil_war_involvement_tension = -0.02
				# guarantee_tension = -0.02
				# puppet_cost_factor = -0.3
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_democratic_medium_control_range
			# min = 0.3
			# max = 0.6
			# modifier = {
				# democratic_drift = 0.02
				# civil_war_involvement_tension = -0.04
				# guarantee_tension = -0.04
				# puppet_cost_factor = -0.6
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_democratic_high_control_range
			# min = 0.6
			# max = 0.9
			# modifier = {
				# democratic_drift = 0.03
				# civil_war_involvement_tension = -0.06
				# guarantee_tension = -0.06
				# puppet_cost_factor = -0.9
				# starting_compliance = 0.1
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_democratic_total_control_range
			# min = 0.9
			# max = 1
			# modifier = {
				# democratic_drift = 0.04
				# civil_war_involvement_tension = -0.1
				# guarantee_tension = -0.1
				# puppet_cost_factor = -0.15
				# starting_compliance = 0.2
			# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_democratic_side
					# gfx = GFX_bop_ITA_democratic_improved_side
				# }
			# }
			# on_deactivate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_democratic_side
					# gfx = GFX_bop_ITA_democratic_side
				# }
			# }
		# }
	# }

	# ### Pope
	# side = {
		# id = ITA_pope_side	
		# icon = GFX_bop_ITA_pope_side

		# range = {
			# id = ITA_pope_low_control_range
			# min = -0.3
			# max = -0.1
			# modifier = {
				# stability_factor = 0.02
				# political_power_factor = 0.02
				# neutrality_drift = 0.02
				# war_support_factor = -0.05
				# offensive_war_stability_factor = -0.1
				# political_advisor_cost_factor = 0.05
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_pope_medium_control_range
			# min = -0.6
			# max = -0.3
			# modifier = {
				# stability_factor = 0.04
				# political_power_factor = 0.04
				# neutrality_drift = 0.04
				# war_support_factor = -0.05
				# offensive_war_stability_factor = -0.1
				# political_advisor_cost_factor = 0.1
			# }
			# on_activate = {
				
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_pope_high_control_range
			# min = -0.9
			# max = -0.6
			# modifier = {
				# stability_factor = 0.06
				# political_power_factor = 0.06
				# neutrality_drift = 0.06
				# enemy_justify_war_goal_time = 0.15
				# war_support_factor = -0.05
				# offensive_war_stability_factor = -0.1
				# political_advisor_cost_factor = 0.15
			# }
			# on_activate = {
				# #Depose whoever is in charge because it's Pope time
				# if = {
					# limit = {
						# NOT = {
							# has_country_leader = {
								# character = ITA_papa_pio_xi
								# ruling_only = yes
							# }
							# has_country_leader = {
								# character = ITA_papa_pio_xii
								# ruling_only = yes
							# }
						# }
					# }
					# country_event = BBA_italy_interaction_events.38
				# }
			# }
			# on_deactivate = {
				
			# }
		# }

		# range = {
			# id = ITA_pope_total_control_range
			# min = -1
			# max = -0.9
			# modifier = {
				# stability_factor = 0.1
				# political_power_factor = 0.1
				# neutrality_drift = 0.1
				# enemy_justify_war_goal_time = 0.25
				# generate_wargoal_tension_against = -0.5
				# political_advisor_cost_factor = 0.15
			# }
			# on_activate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_pope_side
					# gfx = GFX_bop_ITA_pope_improved_side
				# }
			# }
			# on_deactivate = {
				# set_power_balance_gfx = {
					# id = ITA_power_balance
					# side = ITA_pope_side
					# gfx = GFX_bop_ITA_pope_side
				# }
			# }
		# }
	# }
# }

