characters={
	ZBA_yuri_uluots={
		name=Yuri_Uluots
		portraits={
			civilian={
				large="gfx/leaders/ZBA/zbaleader1.dds"
				small="gfx/leaders/ZBA/zbaleader1_small.dds"
			}
		}
		country_leader={
			desc=" "
			ideology=conservatism
			expire="2020.1.1.1"
			id=-1
		}
	}
	ZBA_paul_von_wetzhausen={
		name=Paul_von_Wetzhausen
		portraits={
			civilian={
				large="gfx/leaders/ZBA/paul_von_vets.dds"
				small="gfx/leaders/ZBA/paul_von_vets_small.dds"
			}
		}
		country_leader={
			desc=" "
			ideology=pantevtonizm_ideology
			expire="2020.1.1.1"
			id=-1
		}
	}
	ZBA_august_rey={
		name=August_Rey
		portraits={
			civilian={
				large="gfx/leaders/ZBA/zbaleader2.dds"
				small="gfx/leaders/ZBA/zbaleader2_small.dds"
			}
		}
		country_leader={
			desc=" "
			ideology=oligarchism
			expire="2020.1.1.1"
			id=-1
		}
	}
	ZBA_alvis_wagner={
		name=Alvis_Wagner
		portraits={
			army={
				small=""
			}
			army={
				large="gfx/leaders/ZBA/gorbatov.dds"
				small="gfx/leaders/ZBA/gorbatov_small.dds"
			}
		}
		corps_commander={
			traits={ career_officer cavalry_officer }
			skill=3
			attack_skill=2
			defense_skill=3
			planning_skill=2
			logistics_skill=3
			legacy_id=-1
		}
	}
	ZBA_adolf_berzins={
		name=Adolf_Berzins
		portraits={
			army={
				small=""
			}
			army={
				large="gfx/leaders/ZBA/Kasatonov.tga"
				small="gfx/leaders/ZBA/Kasatonov_small.dds"
			}
		}
		navy_leader={
			traits={ seawolf }
			skill=2
			attack_skill=1
			defense_skill=1
			maneuvering_skill=1
			coordination_skill=1
			legacy_id=-1
		}
	}
	ZBA_anton_weber={
		name=Anton_Weber
		portraits={
			civilian={
				large="gfx/leaders/oldworld/Portrait_oldworld_Generic_25.tga"
			}
		}
		country_leader={
			ideology=omni_techokratism
			traits={ silent_workhorse }
			expire="1994.1.1.12"
			id=-1
		}
	}
	ZBA_zba_political_advisor_2={
		advisor={
			slot = political_advisor
			idea_token = zba_political_advisor_2
			allowed  = {
					original_tag  = ZBA
				}
				available  = {
					has_completed_focus  = zba_tevtoncy_go_go 
				}
				traits  = {
					nationalistic_politic_tratt 
				}
				ai_will_do  = {
					factor  = 0.000
				}
		}
		name="zba_political_advisor_2"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_2"
			}
		}
	}
	ZBA_zba_political_advisor_3={
		advisor={
			slot = political_advisor
			idea_token = zba_political_advisor_3
			allowed  = {
					original_tag  = ZBA
				}
				available  = {
					has_completed_focus  = zba_dela_gosudarstvennye 
				}
				traits  = {
					znamenity_artist_politic_tratt 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_political_advisor_3"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_2"
			}
		}
	}
	ZBA_zba_political_advisor_1={
		advisor={
			slot = political_advisor
			idea_token = zba_political_advisor_1
			allowed  = {
					original_tag  = ZBA
				}
				available  = {
					has_completed_focus  = zba_sohranenie_federatii 
				}
				traits  = {
					democratizm_politic_tratt 
				}
				ai_will_do  = {
					factor  = 0.000
				}
		}
		name="zba_political_advisor_1"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_3"
			}
		}
	}
	ZBA_zba_political_advisor_6={
		advisor={
			slot = political_advisor
			idea_token = zba_political_advisor_6
			allowed  = {
					original_tag  = ZBA
				}
				available  = {
					has_completed_focus  = zba_vneshnaya_politika 
				}
				traits  = {
					master_propagandy 
				}
				ai_will_do  = {
					factor  = 0.000
				}
		}
		name="zba_political_advisor_6"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_1"
			}
		}
	}
	ZBA_zba_political_advisor_7={
		advisor={
			slot = political_advisor
			idea_token = zba_political_advisor_7
			allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					industrial_politic_tratt 
				}
				ai_will_do  = {
					factor  = 0.000
				}
		}
		name="zba_political_advisor_7"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_2"
			}
		}
	}
	ZBA_zba_air_chief_1={
		advisor={
			slot = air_chief
			idea_token = zba_air_chief_1
			allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					air_chief_reform_3 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_air_chief_1"
		portraits={
			army={
				small="GFX_idea_generic_air_europe_1"
			}
		}
	}
	ZBA_zba_political_advisor_4={
		advisor={
			slot = political_advisor
			idea_token = zba_political_advisor_4
			allowed  = {
					original_tag  = ZBA
				}
				available  = {
					has_completed_focus  = zba_reforma_samoupravleniya 
				}
				traits  = {
					political_dancer 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_political_advisor_4"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
		}
	}
	ZBA_zba_air_chief_2={
		advisor={
			slot = air_chief
			idea_token = zba_air_chief_2
			allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					air_chief_ground_support_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_air_chief_2"
		portraits={
			army={
				small="GFX_idea_generic_air_europe_2"
			}
		}
	}
	ZBA_zba_political_advisor_5={
		advisor={
			slot = political_advisor
			idea_token = zba_political_advisor_5
			allowed  = {
					original_tag  = ZBA
				}
				available  = {
					has_completed_focus  = zba_reforma_samoupravleniya 
				}
				traits  = {
					staunch_constitutionalist 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_political_advisor_5"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_3"
			}
		}
	}
	ZBA_zba_air_chief_3={
		advisor={
			slot = air_chief
			idea_token = zba_air_chief_3
			allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					air_chief_all_weather_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_air_chief_3"
		portraits={
			army={
				small="GFX_idea_generic_air_europe_3"
			}
		}
	}
	ZBA_zba_navy_chief_2={
		advisor={
			slot = navy_chief
			idea_token = zba_navy_chief_2
			allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					navy_chief_decisive_battle_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_navy_chief_2"
		portraits={
			army={
				small="GFX_idea_generic_navy_europe_1"
			}
		}
	}
	ZBA_zba_political_advisor_10={
		advisor={
			slot = political_advisor
			idea_token = zba_political_advisor_10
			allowed  = {
					original_tag  = ZBA
					has_dlc = "La Resistance"
				}
				traits  = {
					head_of_intelligence 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_political_advisor_10"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_2"
			}
		}
	}
	ZBA_zba_political_advisor_8={
		advisor={
			slot = political_advisor
			idea_token = zba_political_advisor_8
			allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					army_factorry_politic_tratt 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_political_advisor_8"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_2"
			}
		}
	}
	ZBA_zba_navy_chief_1={
		advisor={
			slot = navy_chief
			idea_token = zba_navy_chief_1
			allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					navy_chief_commerce_raiding_3 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_navy_chief_1"
		portraits={
			army={
				small="GFX_idea_generic_navy_europe_2"
			}
		}
	}
	ZBA_zba_political_advisor_9={
		advisor={
			slot = political_advisor
			idea_token = zba_political_advisor_9
			allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					comrade_voenkom 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_political_advisor_9"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_3"
			}
		}
	}
	ZBA_zba_high_command_6={
		advisor={
			slot = high_command
			idea_token = zba_high_command_6
			ledger  = army 
				allowed  = {
					original_tag  = ZBA
				}
				available  = {
					has_government  = fascism 
				}
				cost  = 250.000
				traits  = {
					zba_neokrestonosets 
				}
				ai_will_do  = {
					factor  = 5.000
				}
		}
		name="zba_high_command_6"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_1"
			}
		}
	}
	ZBA_zba_high_command_4={
		advisor={
			slot = high_command
			idea_token = zba_high_command_4
			ledger  = air 
				allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					air_bomber_interception_2 
				}
				ai_will_do  = {
					factor  = 0.000
				}
		}
		name="zba_high_command_4"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_1"
			}
		}
	}
	ZBA_zba_theorist_4={
		advisor={
			slot = theorist
			idea_token = zba_theorist_4
			ledger  = army 
				allowed  = {
					original_tag  = ZBA
				}
				research_bonus  = {
					land_doctrine  = 0.070
				}
				traits  = {
					military_theorist 
				}
		}
		name="zba_theorist_4"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_1"
			}
		}
	}
	ZBA_zba_high_command_5={
		advisor={
			slot = high_command
			idea_token = zba_high_command_5
			ledger  = army 
				allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					army_artillery_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_high_command_5"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_3"
			}
		}
	}
	ZBA_zba_high_command_2={
		advisor={
			slot = high_command
			idea_token = zba_high_command_2
			ledger  = army 
				allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					army_infantry_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_high_command_2"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_1"
			}
		}
	}
	ZBA_zba_theorist_2={
		advisor={
			slot = theorist
			idea_token = zba_theorist_2
			ledger  = army 
				allowed  = {
					original_tag  = ZBA
				}
				research_bonus  = {
					cat_mobile_warfare  = 0.100
				}
				cost  = 250.000
				traits  = {
					mobile_warfare_expert 
				}
		}
		name="zba_theorist_2"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_2"
			}
		}
	}
	ZBA_zba_army_chief_1={
		advisor={
			slot = army_chief
			idea_token = zba_army_chief_1
			allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					army_chief_offensive_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_army_chief_1"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_1"
			}
		}
	}
	ZBA_zba_theorist_3={
		advisor={
			slot = theorist
			idea_token = zba_theorist_3
			ledger  = navy 
				allowed  = {
					original_tag  = ZBA
				}
				research_bonus  = {
					naval_doctrine  = 0.070
				}
				traits  = {
					naval_theorist 
				}
		}
		name="zba_theorist_3"
		portraits={
			army={
				small="GFX_idea_generic_navy_europe_1"
			}
		}
	}
	ZBA_zba_high_command_3={
		advisor={
			slot = high_command
			idea_token = zba_high_command_3
			ledger  = air 
				allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					air_close_air_support_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_high_command_3"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_3"
			}
		}
	}
	ZBA_zba_army_chief_2={
		advisor={
			slot = army_chief
			idea_token = zba_army_chief_2
			allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					army_chief_organizational_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_army_chief_2"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_2"
			}
		}
	}
	ZBA_zba_high_command_1={
		advisor={
			slot = high_command
			idea_token = zba_high_command_1
			ledger  = army 
				allowed  = {
					original_tag  = ZBA
				}
				traits  = {
					army_regrouping_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="zba_high_command_1"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_2"
			}
		}
	}
	ZBA_zba_theorist_1={
		advisor={
			slot = theorist
			idea_token = zba_theorist_1
			ledger  = army 
				allowed  = {
					original_tag  = ZBA
				}
				research_bonus  = {
					cat_superior_firepower  = 0.100
				}
				cost  = 250.000
				traits  = {
					superior_firepower_expert 
				}
		}
		name="zba_theorist_1"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_3"
			}
		}
	}
}
