characters={
	ZIK_kacheda_antinenko={
		name=Kacheda_Antinenko
		portraits={
			civilian={
				large="gfx/leaders/ZIK/antininco.tga"
			}
		}
		country_leader={
			desc="zik_lederdeskr_sindikat"
			ideology=stalinism
			traits={ zik_revolution_led }
			expire="2020.1.1.1"
			id=-1
		}
	}
	ZIK_horst_schaefer={
		name=Horst_Schaefer
		portraits={
			army={
				small=""
			}
			army={
				large="gfx/leaders/ZIK/mathoska.tga"
			}
		}
		corps_commander={
			traits={ trait_reckless armor_officer war_hero trickster panzer_leader }
			skill=4
			attack_skill=5
			defense_skill=3
			planning_skill=2
			logistics_skill=4
			legacy_id=-1
		}
	}
	ZIK_kuidel_kwatoko={
		name=Kuidel_Kwatoko
		portraits={
			army={
				small=""
			}
			army={
				large="gfx/leaders/ZIK/kuidel.tga"
			}
		}
		corps_commander={
			traits={ brilliant_strategist trait_cautious harsh_leader trait_engineer }
			skill=4
			attack_skill=3
			defense_skill=5
			planning_skill=4
			logistics_skill=2
			legacy_id=-1
		}
	}
	ZIK_mongwo_nepeishni={
		name=Mongwo_Nepeishni
		portraits={
			army={
				small=""			
				large="gfx/leaders/ZIK/mongvo.tga"
			}
		}
		field_marshal={
			traits={ trait_cautious armor_officer politically_connected organizer logistics_wizard offensive_doctrine }
			skill=4
			attack_skill=3
			defense_skill=2
			planning_skill=5
			logistics_skill=5
			legacy_id=-1
		}
	}
	ZIK_otoanecto_pivane={
		name=Otoanecto_Pivane
		portraits={
			army={
				small=""
			}
			army={
				large="gfx/leaders/ZIK/otohohohoo.tga"
			}
		}
		corps_commander={
			traits={ cavalry_officer trait_engineer commando }
			skill=2
			attack_skill=3
			defense_skill=3
			planning_skill=2
			logistics_skill=2
			legacy_id=-1
		}
	}
	ZIK_saik_tensquatoa={
		name=Saik_Tensquatoa
		portraits={
			army={
				small=""
			}
			army={
				large="gfx/leaders/ZIK/saik.tga"
			}
		}
		corps_commander={
			traits={ trait_reckless infantry_officer }
			skill=3
			attack_skill=5
			defense_skill=3
			planning_skill=2
			logistics_skill=3
			legacy_id=-1
		}
	}
	ZIK_enrique_aaranha={
		name=Enrique_Aaranha
		portraits={
			army={
				small=""
			}
			army={
				large="gfx/leaders/ZIK/sikjahoss.tga"
			}
		}
		corps_commander={
			traits={ old_guard inflexible_strategist infantry_officer }
			skill=2
			attack_skill=3
			defense_skill=2
			planning_skill=1
			logistics_skill=1
			legacy_id=-1
		}
	}
	ZIK_ajim_berisha={
		name=Ajim_Berisha
		portraits={
			army={
				small=""
			}
			army={
				large="gfx/leaders/ZIK/sltalllen.tga"
			}
		}
		corps_commander={
			traits={ infantry_officer }
			skill=2
			attack_skill=5
			defense_skill=1
			planning_skill=2
			logistics_skill=5
			legacy_id=-1
		}
	}
	ZIK_nasteisakei_tensquatoa={
		name=Nasteisakei_Tensquatoa
		portraits={
			army={
				small=""			
				large="gfx/leaders/ZIK/edrfgdf.tga"
			}
		}
		corps_commander={
			traits={ infantry_officer }
			skill=3
			attack_skill=3
			defense_skill=2
			planning_skill=2
			logistics_skill=3
			legacy_id=-1
		}
	}
	ZIK_cheekmongwi_tengekwunu={
		name=Cheekmongwi_Tengekwunu
		portraits={
			army={
				small=""
			}
			army={
				large="gfx/leaders/ZIK/kosygin_indeec.tga"
			}
		}
		corps_commander={
			traits={ desert_fox }
			skill=2
			attack_skill=4
			defense_skill=4
			planning_skill=4
			logistics_skill=1
			legacy_id=-1
		}
	}
	ZIK_yanisin_mekhka={
		name=Yanisin_Mekhka
		portraits={
			civilian={
				large="gfx/leaders/amerikana/Portrait_amerikana_Generic_34.tga"
			}
		}
		country_leader={
			ideology=liberalism
			traits={ economist }
			expire="1998.1.1.12"
			id=-1
		}
	}
	ZIK_wahanassatta_lepu={
		name=Wahanassatta_Lepu
		portraits={
			civilian={
				large="gfx/leaders/amerikana/Portrait_amerikana_Generic_7.tga"
			}
		}
		country_leader={
			ideology=absolut_monarchy
			traits={ national_integralist }
			expire="2002.1.1.12"
			id=-1
		}
	}
	ZIK_yuma_kvatoko={
		name=Yuma_Kvatoko
		portraits={
			civilian={
				large="gfx/leaders/amerikana/Portrait_amerikana_Generic_29.tga"
			}
		}
		country_leader={
			ideology=konstitut_monarch
			traits={ economist appeaser }
			expire="1991.1.1.12"
			id=-1
		}
	}
	ZIK_nave_chef1={
		advisor={
			slot = navy_chief
			idea_token = ZIK_nave_chef1
			allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					navy_chief_naval_aviation_1 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_nave_chef1"
		portraits={
			army={
				small="GFX_idea_generic_navy_europe_2"
			}
		}
	}
	ZIK_sm_talking_charm={
		advisor={
			slot = political_advisor
			idea_token = ZIK_sm_talking_charm
			allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					smooth_talking_charmer 
				}
		}
		name="ZIK_sm_talking_charm"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_3"
			}
		}
	}
	ZIK_demograf_minist={
		advisor={
			slot = political_advisor
			idea_token = ZIK_demograf_minist
			allowed  = {
					original_tag  = ZIK
				}
				available  = {
					has_completed_focus  = zik_demografic_problema 
				}
				traits  = {
					demograv_politic_tratt 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_demograf_minist"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_2"
			}
		}
	}
	ZIK_teor4={
		advisor={
			slot = theorist
			idea_token = ZIK_teor4
			ledger  = army 
				allowed  = {
					original_tag  = ZIK
				}
				research_bonus  = {
					rocketry  = 0.100
				}
				traits  = {
					rocket_scientist 
				}
		}
		name="ZIK_teor4"
		portraits={
			army={
				small="GFX_idea_generic_air_europe_2"
			}
		}
	}
	ZIK_arm_ref_minist={
		advisor={
			slot = army_chief
			idea_token = ZIK_arm_ref_minist
			allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					army_chief_reform_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_arm_ref_minist"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_2"
			}
		}
	}
	ZIK_teor2={
		advisor={
			slot = theorist
			idea_token = ZIK_teor2
			ledger  = army 
				allowed  = {
					original_tag  = ZIK
				}
				research_bonus  = {
					naval_doctrine  = 0.070
				}
				traits  = {
					air_warfare_theorist 
				}
		}
		name="ZIK_teor2"
		portraits={
			army={
				small="GFX_idea_generic_air_europe_2"
			}
		}
	}
	ZIK_teor3={
		advisor={
			slot = theorist
			idea_token = ZIK_teor3
			ledger  = army 
				allowed  = {
					original_tag  = ZIK
				}
				research_bonus  = {
					nuclear  = 0.100
				}
				traits  = {
					nuclear_scientist 
				}
		}
		name="ZIK_teor3"
		portraits={
			army={
				small="GFX_idea_generic_air_europe_1"
			}
		}
	}
	ZIK_teor1={
		advisor={
			slot = theorist
			idea_token = ZIK_teor1
			ledger  = army 
				allowed  = {
					original_tag  = ZIK
				}
				research_bonus  = {
					land_doctrine  = 0.070
				}
				traits  = {
					military_theorist 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_teor1"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_3"
			}
		}
	}
	ZIK_industr_minist={
		advisor={
			slot = political_advisor
			idea_token = ZIK_industr_minist
			allowed  = {
					original_tag  = ZIK
				}
				available  = {
					has_completed_focus  = zik_voprosy_industrii 
				}
				traits  = {
					captain_of_industry 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_industr_minist"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_2"
			}
		}
	}
	ZIK_political_advisor_1={
		advisor={
			slot = political_advisor
			idea_token = ZIK_political_advisor_1
			allowed  = {
					original_tag  = ZIK
					has_dlc = "La Resistance"
				}
				traits  = {
					head_of_intelligence 
				}
		}
		name="ZIK_political_advisor_1"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_1"
			}
		}
	}
	ZIK_popul_fig={
		advisor={
			slot = political_advisor
			idea_token = ZIK_popul_fig
			allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					popular_figurehead 
				}
		}
		name="ZIK_popul_fig"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
		}
	}
	ZIK_commi_minist={
		advisor={
			slot = political_advisor
			idea_token = ZIK_commi_minist
			allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					sindikalist_politic_tratt 
				}
				ai_will_do  = {
					factor  = 0.000
				}
		}
		name="ZIK_commi_minist"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_2"
			}
		}
	}
	ZIK_moral_arm_gener={
		advisor={
			slot = army_chief
			idea_token = ZIK_moral_arm_gener
			allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					army_chief_morale_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_moral_arm_gener"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_4"
			}
		}
	}
	ZIK_air_chif1={
		advisor={
			slot = air_chief
			idea_token = ZIK_air_chif1
			allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					air_chief_ground_support_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_air_chif1"
		portraits={
			army={
				small="GFX_idea_generic_air_asia_3"
			}
		}
	}
	ZIK_higt_kom2={
		advisor={
			slot = high_command
			idea_token = ZIK_higt_kom2
			ledger  = army 
				allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					army_regrouping_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_higt_kom2"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_1"
			}
		}
	}
	ZIK_higt_kom3={
		advisor={
			slot = high_command
			idea_token = ZIK_higt_kom3
			ledger  = army 
				allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					army_infantry_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_higt_kom3"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_3"
			}
		}
	}
	ZIK_air_chif2={
		advisor={
			slot = air_chief
			idea_token = ZIK_air_chif2
			allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					air_chief_reform_3 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_air_chif2"
		portraits={
			army={
				small="GFX_idea_generic_air_asia_2"
			}
		}
	}
	ZIK_higt_kom1={
		advisor={
			slot = high_command
			idea_token = ZIK_higt_kom1
			ledger  = army 
				allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					army_concealment_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_higt_kom1"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_2"
			}
		}
	}
	ZIK_gener_defenss={
		advisor={
			slot = army_chief
			idea_token = ZIK_gener_defenss
			allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					army_chief_defensive_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_gener_defenss"
		portraits={
			army={
				small="GFX_idea_generic_army_asia_5"
			}
		}
	}
	ZIK_higt_kom6={
		advisor={
			slot = high_command
			idea_token = ZIK_higt_kom6
			ledger  = army 
				allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					air_air_combat_training_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_higt_kom6"
		portraits={
			army={
				small="GFX_idea_generic_air_asia_2"
			}
		}
	}
	ZIK_higt_kom7={
		advisor={
			slot = high_command
			idea_token = ZIK_higt_kom7
			ledger  = army 
				allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					navy_amphibious_assault_2 
				}
				ai_will_do  = {
					factor  = 0.000
				}
		}
		name="ZIK_higt_kom7"
		portraits={
			army={
				small="GFX_idea_generic_navy_asia_1"
			}
		}
	}
	ZIK_higt_kom4={
		advisor={
			slot = high_command
			idea_token = ZIK_higt_kom4
			ledger  = army 
				allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					army_entrenchment_2 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_higt_kom4"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_3"
			}
		}
	}
	ZIK_navy_chef2={
		advisor={
			slot = navy_chief
			idea_token = ZIK_navy_chef2
			allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					navy_chief_commerce_raiding_1 
				}
				ai_will_do  = {
					factor  = 1.000
				}
		}
		name="ZIK_navy_chef2"
		portraits={
			army={
				small="GFX_idea_generic_navy_europe_3"
			}
		}
	}
	ZIK_higt_kom5={
		advisor={
			slot = high_command
			idea_token = ZIK_higt_kom5
			ledger  = army 
				allowed  = {
					original_tag  = ZIK
				}
				traits  = {
					army_armored_2 
				}
				ai_will_do  = {
					factor  = 0.000
				}
		}
		name="ZIK_higt_kom5"
		portraits={
			army={
				small="GFX_idea_generic_army_asia_1"
			}
		}
	}
}
