continuous_focus_palette = {
	id = generic_focus
	
	country = {
		factor = 1
	}
	
	default = yes
	reset_on_civilwar = no			
	position = { x = 50 y = 1450 }		
	focus = {
		id = continuous_naval_production		
		icon = GFX_goal_continuous_naval_production		
		available = {
		}		
		idea = continuous_naval_production		
		ai_will_do = {
			factor = 1
		}		
		supports_ai_strategy = ai_focus_naval		
		daily_cost = 1		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_air_production
		
		icon = GFX_goal_continuous_air_production
		
		available = {
		}
		
		idea = continuous_air_production
		
		ai_will_do = {
			factor = 1
		}
		
		supports_ai_strategy = ai_focus_aviation
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}
	
	focus = {
		id = continuous_non_factory_construct
		
		icon = GFX_goal_continuous_non_factory_construct
		
		available = {
		}
		
		
		modifier = {
			production_speed_infrastructure_factor = 0.1
			production_speed_air_base_factor = 0.1
			production_speed_naval_base_factor = 0.1
			#production_speed_synthetic_refinery_factor = 0.1
			production_speed_fuel_silo_factor = 0.1	
			production_speed_rocket_site_factor = 0.1
			production_speed_nuclear_reactor_factor = 0.1
			production_speed_bunker_factor = 0.2
			production_speed_coastal_bunker_factor = 0.2
			production_speed_anti_air_building_factor = 0.2
			production_speed_radar_station_factor = 0.2	
				
		}
		
		ai_will_do = {
			factor = 1
		}
		
		supports_ai_strategy = ai_focus_defense
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_reduce_training_time
		
		icon = GFX_goal_continuous_reduce_training_time
		
		available = {
		}
		
		modifier = {
			training_time_army_factor = -0.25
		}
		
		ai_will_do = {
			factor = 1
		}
		
		supports_ai_strategy = ai_focus_defense
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_suppression
		
		icon = GFX_goal_continuous_suppression
		
		available = {
		}
		
		modifier = {
			resistance_target = -0.05
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				
				num_occupied_states < 1
			}
		}
		
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_repair		
		icon = GFX_goal_continuous_repairments		
		available = {
		}				
		modifier = {
			industry_repair_factor = 0.5
			industry_free_repair_factor = 1.0
		}		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				
				has_damaged_buildings = no
			}
		}		
		supports_ai_strategy = ai_focus_military_advancements		
		daily_cost = 1		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_tech_share		
		icon = GFX_goal_continuous_research		
		available = {
			hidden_trigger = { has_dlc = "Together for Victory" }			
		}
		enable = {
			is_in_faction = yes
			num_faction_members > 1
			custom_trigger_tooltip = {
				tooltip = NO_OTHER_SHARING_GROUPS
				OR = {
					AND = {
						is_in_tech_sharing_group = continuous_tech_share
						num_tech_sharing_groups < 2
					}
					num_tech_sharing_groups < 1
				}				
			}
		}		
		select_effect = {
			add_to_tech_sharing_group = continuous_tech_share
		}		
		cancel_effect = {
			remove_from_tech_sharing_group = continuous_tech_share	
		}
		ai_will_do = {
			factor = 0
		}		
		supports_ai_strategy = ai_focus_military_advancements		
		daily_cost = 1		
		available_if_capitulated = yes
	}
	
	focus = {
		id = continuous_boost_freedom		
		icon = GFX_goal_continuous_boost_freedom		
		available = {
			hidden_trigger = { has_dlc = "Together for Victory" }
			is_subject = yes			
		}		
		modifier = {
			autonomy_gain = 0.5
		}		
		ai_will_do = {
			factor = 0
		}		
		supports_ai_strategy = ai_focus_military_advancements		
		daily_cost = 1		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_restrict_freedom		
		icon = GFX_goal_continuous_restrict_freedom		
		available = {
			hidden_trigger = { has_dlc = "Together for Victory" }
			is_subject = no
		}
		enable = {			
			num_subjects > 0
		}
		modifier = {
			custom_modifier_tooltip = subject_autonomy_mod_tt
			hidden_modifier = { subjects_autonomy_gain = -0.5 }
		}		
		ai_will_do = {
			factor = 0
		}		
		supports_ai_strategy = ai_focus_military_advancements		
		daily_cost = 1		
		available_if_capitulated = yes
	}

}