leader_traits = {
################ ADVISORS
#####      nazi
	bismark_rurik = {
		random = no
	}
	mnogofunk = {#
		random = no
		research_speed_factor = 0.04
		political_power_factor = 0.05
		political_power_gain = 0.25
	}

	voeni_sexpert = {#
		random = no
		conscription_factor = 0.1
		army_defence_factor = 0.02
	}

	lubimets = {#
		random = no
		stability_factor = 0.05
		political_power_factor = 0.1
	}

	proizvodstvennik = {#
		random = no
		line_change_production_efficiency_factor = 0.05
		production_speed_buildings_factor = 0.07
		production_factory_max_efficiency_factor = 0.03
	}

	straj_poryadka = {#
		random = no
		resistance_damage_to_garrison = -0.15
		required_garrison_factor = -0.05
		stability_factor = 0.02
	}
	#democracy / neutrality
	secretar = {#
		random = no
		political_power_factor = 0.15
		political_power_gain = 0.3
	}
	promishlennik = {#
		random = no
		production_speed_buildings_factor = 0.05
		production_speed_industrial_complex_factor = 0.1
	}
	buisnessman = {#
		random = no
		production_factory_max_efficiency_factor = 0.06
		line_change_production_efficiency_factor = 0.12

	}
	lubimets_2 = {#
		random = no
		stability_factor = 0.1
		monthly_population = 0.15
	}
	national_hero1 = {#
		random = no
		army_core_defence_factor = 0.08
		army_core_attack_factor = 0.06
	}
	peter_moravetsky = {#Писатель
		random = no
		political_power_factor = 0.1
		political_power_gain = 0.4
	}
	jakov_odintsev = {#Защитник порядка
		random = no
		stability_factor = 0.07
		resistance_damage_to_garrison = -0.15
	}
	pavel_rudnyansky = {#Предприниматель
		random = no
		line_change_production_efficiency_factor = 0.15
		production_factory_max_efficiency_factor = 0.09
	}

	#VOENNOE GOVNO
	field1 ={#
		random = no
		experience_gain_army = 0.25
		army_defence_factor = 0.08
		army_attack_factor = 0.02
		stability_factor = 0.03
	}
	theodor_weiss = {#
	random = no
	army_core_defence_factor = 0.04
	training_time_army_factor = -0.07
	}
	wladyslav_yasinsky = {#
	random = no
	conscription_factor = 0.07
	war_support_factor = 0.05
	}
	paul_schmidt = {#
	random = no
	justify_war_goal_time = -0.2
	resistance_damage_to_garrison = -0.15
	}
	air1 = {#
	random = no
	experience_gain_air = 0.1
	industry_air_damage_factor = -0.25
	}
	theorist1 = {#
		random = no
		political_power_factor = 0.15
		stability_factor = 0.08
		monthly_population = 0.1
	}
	theorist2 = {#Артиллерист
		random = no
		cat_superior_firepower_cost_factor = -0.15
		army_artillery_attack_factor = 0.03 
	}
	theorist3 = {#Эксперт по танкам
		random = no
		army_armor_attack_factor = 0.15
	    army_armor_defence_factor = 0.15
		experience_gain_army = 0.1
	}
	theorist4 = {#Философ
		random = no
		political_power_factor = 0.02
		stability_factor = 0.02
	}


	#neutr
	air2 ={#Крылья Короны
		random = no
		experience_gain_air = 0.08
		air_agility_factor = 0.05
		air_defence_factor = 0.04
	}
	miloslav_sobchik = {#Офицер полиции
		random = no
		sprite = 5
		experience_gain_army = 0.05
		army_core_defence_factor = 0.04
		production_factory_max_efficiency_factor = 0.05
	}
	kiefer_kraus = {#Опытный офицер
		random = no
		sprite = 5
		army_attack_factor = 0.08
		conscription_factor = 0.06 
	}
	marcus_gross = {#Пропагандист
		random = no
		sprite = 5
		political_power_factor = 0.07
		war_support_factor = 0.05
		experience_gain_army = 0.25
	}
	field2 = {#Лицо штаба
		random = no
		experience_gain_army = 0.30
		army_defence_factor = 0.12
		army_attack_factor = 0.03
	}
	stanislav_piastowie = {#Кавалерист
		random = no
		sprite = 13
		cavalry_attack_factor = 0.15
		cavalry_defence_factor = 0.15
	}
	yaroslav_sventorzhetsky = {#Военкор
		random = no
		sprite = 5
		conscription_factor = 0.1
		conscription = 0.02
	}
	field3 = {#Лицо Польши
		random = no
		experience_gain_army = 0.35
		army_speed_factor = 0.15
		army_defence_factor = 0.03
	}
	theorist5 = {#Кавалерист
		random = no
		cavalry_attack_factor = 0.05
		conscription_factor = 0.15
		army_core_defence_factor = 0.07 
	}
	field4  = {#Лицо Генералитета
		random = no
		experience_gain_army = 0.12
		army_attack_factor = 0.03
		army_defence_factor = 0.02
		political_power_factor = 0.05
	}
	theorist6 = {#хуй знает что это
		random = no
		political_power_factor = 0.07
		drift_defence_factor = 0.15
		conscription_factor = 0.04
	}
	air3 = { #Безжалостный
		random = no
		air_cas_present_factor = 0.07
		experience_gain_air = 0.12
	}
	navy1 = {#Координатор
		random = no
		navy_capital_ship_defence_factor = 0.1
		navy_capital_ship_attack_factor = 0.15
		navy_submarine_attack_factor = 0.1
	}
	german_von_bismarck_rurikiden = {#Пехотный командующий
		random = no
		sprite = 5
		army_attack_factor = 0.07
		army_defence_factor = 0.07
	}
	rudolph_von_bismarck_rurikiden = {#Военный агитатор
		random = no
		sprite = 5
		experience_gain_army = 0.07
		conscription_factor = 0.07
	}
	hines_meyer = { # Опытный артиллерист
		random = no
		sprite = 5
		army_artillery_attack_factor = 0.07
		army_artillery_defence_factor = 0.04
		experience_gain_army = 0.15
	}
}