leader_traits = {
	#############################################	ADVISORS
	ar_wtf_sovet_besedy_traitt = {
		random = no		
		sprite = 13
		political_power_factor = 0.05
		research_speed_factor = 0.02
		base_fuel_gain_factor = 0.1
	}
	ar_wtf_otew_osnovatel = {
		random = no		
		sprite = 13
		custom_modifier_tooltip = ar_wtf_otew_osnovatel_tt	
		stability_weekly = 0.01
		political_power_factor = 0.15	
		research_speed_factor = 0.1
		root_out_resistance_effectiveness_factor = 0.07
		resistance_damage_to_garrison = -0.05
	}
	ar_wtf_glavny_betatester = {	# Главный бетатостер
		custom_modifier_tooltip = ar_wtf_glavny_betatester_tt
		random = no		
		sprite = 13
		conscription = 0.02
		max_command_power = 70
		supply_node_range = 0.1
		production_speed_rail_way_factor = 0.1
		production_speed_supply_node_factor = 0.1
		supply_consumption_factor = -0.3
		attrition = -0.05
	}	
	ar_wtf_ufimsky_khan = {	# Уфимский Хан
		random = no		
		sprite = 13		
		command_power_gain = 0.5	
		justify_war_goal_time = -0.8
		annex_cost_factor = -0.5
		recon_factor = 0.1
		army_core_defence_factor = 0.1
		custom_modifier_tooltip = ar_wtf_ufimsky_khan_tt
	}
	ar_wtf_glavvred = {	# ГлавВред
		random = no		
		sprite = 13
		research_speed_factor = 0.05
		production_speed_buildings_factor = 0.1
		industrial_capacity_factory = 0.1
		industrial_capacity_dockyard = 0.1
		communism_drift = 0.001
		custom_modifier_tooltip = ar_wtf_glavvred_tt
	}	
	ar_wtf_velikii_mostostroitel = {	# Великий инденер-мостостроитель
		random = no		
		sprite = 13
		production_speed_rail_way_factor = 0.1
		production_speed_supply_node_factor = 0.1	
		weekly_manpower = 100 
		army_attack_factor = 0.05		
		army_defence_factor = 0.05		
		experience_gain_army = 0.09
		political_power_factor = 0.05
		resistance_damage_to_garrison_on_our_occupied_states = 0.10
		custom_modifier_tooltip = ar_wtf_velikii_mostostroitel_tt
	}
	ar_wtf_caesrerxaesare = {	# Цезарийский Цезарь
		random = no		
		sprite = 13
		conscription_factor = 0.2	
		cavalry_attack_factor = 0.05
		army_morale_factor = 0.05
		army_org_factor = 0.05
		land_night_attack = 0.1
		special_forces_cap = 0.5
		experience_gain_army = 0.03
		custom_modifier_tooltip = ar_wtf_caesrerxaesare_tt
	}
	ar_wtf_red_parusa = {	# Адмирал алых парусов
		random = no		
		sprite = 13
		convoy_escort_efficiency = 0.1	
		experience_gain_navy = 0.02
		naval_attrition = -0.2
		naval_coordination = 0.05
		naval_detection = 0.05
		naval_morale_factor = 0.1
		naval_speed_factor = 0.1
		naval_torpedo_hit_chance_factor = 0.05
		navy_visibility = -0.05
		repair_speed_factor = 0.15
		ships_at_battle_start = 0.1
		transport_capacity = 0.2
		political_power_factor = 0.05
		custom_modifier_tooltip = ar_wtf_red_parusa_tt
	}
	ar_wtf_kartograf = {	# 
		random = no		
		sprite = 13
		weekly_manpower = 100 
		experience_gain_air = 0.03
		army_speed_factor = 0.5
		production_speed_buildings_factor = 0.1
		industrial_capacity_factory = 0.1
		industrial_capacity_dockyard = 0.1
		communism_drift = 0.001
		custom_modifier_tooltip = ar_wtf_kartograf_tt
	}
	ar_wtf_anime_fanat = {	# Ценитель аниме
		random = no		
		sprite = 13
		weekly_manpower = 100 
		experience_gain_air = 0.03
	}
	ar_wtf_glandy_gde = {	# Ослаблен защитным механизмом первой линии на пути вдыхаемых чужеродных патогенов.
		random = no		
		sprite = 13
		research_speed_factor = 0.05
		amphibious_invasion = 0.2
		training_time_factor = -0.3
		
		custom_modifier_tooltip = ar_wtf_glandy_gde_tt
	}	
	
	
	
}	