zhu_ukrepleniya_na_sewere_cat = {
	zhu_ukrepit_412_granitsa_dec = {	
		icon = GFX_decision_generic_operation		
		available = {			
			controls_state = 412 	
			political_power_daily > 0.3	
			has_manpower > 3500
		}
		visible = {			
			
		}
		modifier = {
			political_power_gain = -0.3
		}
		days_remove = 40
		fire_only_once = yes
		cost = 25	
		complete_effect = {		
			add_manpower = -3500
			custom_effect_tooltip = nada_4000_chelikov_tt
		}	
		remove_effect = {				
			412 = {
				set_building_level = {
					type = bunker
					level = 2
					province = {
						id = 4966
						id = 13841
						id = 13842
						id = 5089
						level < 2
					}
				}
			}	
			custom_effect_tooltip = zhu_ukrepit_412_granitsa_dec_tt
			add_manpower = 3500
		}
		ai_will_do = {
			factor = 100						
		}
	}
	zhu_ukrepit_888_granitsa_dec = {	
		icon = GFX_decision_generic_operation		
		available = {			
			controls_state = 888 	
			political_power_daily > 0.3	
			has_manpower > 3500	
		}
		visible = {			
			
		}
		modifier = {
			political_power_gain = -0.3
		}
		days_remove = 40
		fire_only_once = yes
		cost = 25	
		complete_effect = {		
			add_manpower = -3500
			custom_effect_tooltip = nada_4000_chelikov_tt
		}	
		remove_effect = {		
			888 = {
				set_building_level = {
					type = bunker
					level = 2
					province = {
						id = 10881
						id = 13846
						level < 2
					}
				}
			}
			custom_effect_tooltip = zhu_ukrepit_412_granitsa_dec_tt	
			custom_effect_tooltip = zhu_ukrepit_412_granitsa_dec_tt
			add_manpower = 3500
		}
		ai_will_do = {
			factor = 100						
		}
	}
	zhu_ukrepit_410_granitsa_dec = {	
		icon = GFX_decision_generic_operation		
		available = {			
			controls_state = 410 	
			political_power_daily > 0.3	
			has_manpower > 3500	
		}
		visible = {			
			
		}
		modifier = {
			political_power_gain = -0.3
		}
		days_remove = 40
		fire_only_once = yes
		cost = 25		
		complete_effect = {		
			add_manpower = -3500
			custom_effect_tooltip = nada_4000_chelikov_tt
		}	
		remove_effect = {		
			410 = {
				set_building_level = {
					type = bunker
					level = 2
					province = {
						id = 12863
						id = 1986
						id = 13850
						level < 2
					}
				}
			}	
			custom_effect_tooltip = zhu_ukrepit_412_granitsa_dec_tt			
			add_manpower = 3500
		}
		ai_will_do = {
			factor = 100						
		}
	}

}


zhu_priziv_bitsya_cat = {	
	zhu_priziv_bitsya_dec = {	
		icon = GFX_decision_generic_operation		
		available = {			
			has_war_with = ZPA	
		}
		visible = {			
			num_faction_members > 0
		}		
		fire_only_once = yes
		cost = 2			
		complete_effect = {		
			every_other_country = {
				limit = { 
					is_in_faction_with = ROOT
					NOT = {
						has_war_with = ZPA
					}
				}				
				country_event = { id = pars.20 }
			}
		}
		ai_will_do = {
			factor = 100						
		}
	}


}

zhu_peredelki_persii_i_sosedi_dec = {
	zaf_584_border_conflict_time_until_cancelled = {
		icon = border_war
		allowed = { always = no } #Activated from effect
		available = {
			584 = { has_border_war = no }
			267 = { has_border_war = no }
		}		
		highlight_states = {
			highlight_state_targets = {
				state = 584
				state = 267
			}	
		}
		ai_will_do = {
			base = 0			
		}
		days_mission_timeout = 50
		is_good = no
		fire_only_once = yes #Reactivation handled in effect
		complete_effect = {

		}
		timeout_effect = {
			cancel_border_war = {
				defender = 584
				attacker = 267
			}			
		}
	}
	
	zaf_atakovat_zkz_za_584_dec = {	
		icon = GFX_decision_generic_operation		
		available = {			
			ZKZ = {
				controls_state = 584 
			}
		}
		visible = {		
			tag = ZAF
			has_active_mission = zaf_584_border_conflict_time_until_cancelled
		}		
		fire_only_once = yes
		cost = 25			
		complete_effect = {		
			cancel_border_war = {
				dont_fire_events = yes
				defender = 584
				attacker = 267
			}
			declare_war_on = {
				type = take_state
				target = ZKZ
				generator = { 584 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				strength_ratio = { tag = ZKZ ratio > 1.0 } 
			}
			modifier = {
				factor = 0
				has_war = yes
			}
		}
	}
	
	zkz_584_border_conflict_time_until_cancelled = {
		icon = border_war
		allowed = { always = no } #Activated from effect
		available = {
			584 = { has_border_war = no }
			587 = { has_border_war = no }
		}		
		highlight_states = {
			highlight_state_targets = {
				state = 584
				state = 587
			}	
		}
		ai_will_do = {
			base = 0			
		}
		days_mission_timeout = 50
		is_good = no
		fire_only_once = yes #Reactivation handled in effect
		complete_effect = {

		}
		timeout_effect = {
			cancel_border_war = {
				defender = 584
				attacker = 587
			}			
		}
	}
	
	zkz_atakovat_zaf_za_584_dec = {	
		icon = GFX_decision_generic_operation		
		available = {			
			ZAF = {
				controls_state = 584 
			}
		}
		visible = {		
			tag = ZKZ
			has_active_mission = zkz_584_border_conflict_time_until_cancelled
		}		
		fire_only_once = yes
		cost = 25			
		complete_effect = {		
			cancel_border_war = {
				dont_fire_events = yes
				defender = 584
				attacker = 587
			}
			declare_war_on = {
				type = take_state
				target = ZAF
				generator = { 584 }
			}
		}
		ai_will_do = {
			factor = 1	
			modifier = {
				factor = 5
				strength_ratio = { tag = ZAF ratio > 1.0 } 
			}
			modifier = {
				factor = 0
				has_war = yes
			}
		}
	}
	
	zks_421_border_conflict_time_until_cancelled = {
		icon = border_war
		allowed = { always = no } #Activated from effect
		available = {
			421 = { has_border_war = no }
			291 = { has_border_war = no }
		}		
		highlight_states = {
			highlight_state_targets = {
				state = 421
				state = 291
			}
		}
		ai_will_do = {
			base = 0			
		}
		days_mission_timeout = 50
		is_good = no
		fire_only_once = yes #Reactivation handled in effect
		complete_effect = {

		}
		timeout_effect = {
			cancel_border_war = {
				defender = 421
				attacker = 291
			}			
		}
	}
	
	zks_atakovat_zhu_za_421_dec = {	
		icon = GFX_decision_generic_operation		
		available = {			
			ZHU = {
				controls_state = 421 
			}
		}
		visible = {		
			tag = ZKS
			has_active_mission = zks_421_border_conflict_time_until_cancelled
		}		
		fire_only_once = yes
		cost = 25			
		complete_effect = {		
			cancel_border_war = {
				dont_fire_events = yes
				defender = 421
				attacker = 291
			}
			declare_war_on = {
				type = take_state
				target = ZHU
				generator = { 421 }
			}
		}
		ai_will_do = {
			factor = 1	
			modifier = {
				factor = 5
				strength_ratio = { tag = ZHU ratio > 1.0 } 
			}
			modifier = {
				factor = 0
				has_war = yes
			}
		}
	}	

}

zhu_v_boi_dec_cat = {
	zhu_atakovat_soseda_dec = {	
		icon = GFX_decision_generic_operation	
		targets = {
			ZKS ZIE ZNJ ZPA ZAF ZKZ ZAR
		}
		available = {			
			FROM = {
				is_neighbor_of = ROOT				
				NOT = {
					has_war_with = ROOT
					is_in_faction_with = ROOT
					is_subject_of = ROOT
				}
			}
		}
		visible = {		
			FROM = {
				exists = yes
				NOT = {
					has_country_flag = zhu_target_of_zoriki_flag
				}
			}
		}		
		fire_only_once = no
		days_remove = 20
		cost = 25			
		complete_effect = {		
			declare_war_on = {
				type = annex_everything
				target = FROM
			}
			FROM = {
				set_country_flag = zhu_target_of_zoriki_flag
			}
		}
		ai_will_do = {
			factor = 10				
			modifier = {
				factor = 0
				has_war = yes
			}
		}
	}

}

form_pars_kingdom_category = {
	form_pars_zoriki_kngdm = {
		icon = GFX_decision_generic_form_nation
		allowed = {						
		}
		available = {
			is_subject = no
			has_war = no
			controls_state = 412
			controls_state = 888
			controls_state = 410										
			
			
			controls_state = 840
			controls_state = 414
			controls_state = 418
			controls_state = 411
			controls_state = 417
			controls_state = 421
			controls_state = 420
			controls_state = 266
			controls_state = 836
			
			controls_state = 416
			controls_state = 584
			controls_state = 419
			controls_state = 676
			controls_state = 850
			controls_state = 885
			
			controls_state = 291
			controls_state = 413
			controls_state = 585
			controls_state = 908
			
			controls_state = 842
			controls_state = 405
			controls_state = 843
			controls_state = 890
			
			controls_state = 742
			controls_state = 907
			controls_state = 415
			controls_state = 267
			
			controls_state = 889
			controls_state = 847
			controls_state = 832
			controls_state = 442
			controls_state = 894
			controls_state = 445
			controls_state = 444
			controls_state = 443
		}
		visible = {					
			NOT = { has_global_flag = pars_zoriki_formed_glob_flag }			
		}
		complete_effect = {
			set_cosmetic_tag = ZHU_Zoro_Imper
			custom_effect_tooltip = form_all_coring_states_toneeds_tt
			hidden_effect = {				
				set_global_flag = ZHU_Zoro_Imper				
				
				840 = { add_core_of = ROOT }
				414 = { add_core_of = ROOT }
				411 = { add_core_of = ROOT }
				417 = { add_core_of = ROOT }
				420 = { add_core_of = ROOT }
				836 = { add_core_of = ROOT }
				266 = { add_core_of = ROOT }
				418 = { add_core_of = ROOT }
				416 = { add_core_of = ROOT }
			
				415 = { add_core_of = ROOT }
				267 = { add_core_of = ROOT }
				889 = { add_core_of = ROOT }
				847 = { add_core_of = ROOT }
				832 = { add_core_of = ROOT }
				442 = { add_core_of = ROOT }
				
				444 = { add_core_of = ROOT }
				445 = { add_core_of = ROOT }
				894 = { add_core_of = ROOT }
				443 = { add_core_of = ROOT }
				
				419 = { add_core_of = ROOT }
				676 = { add_core_of = ROOT }
				850 = { add_core_of = ROOT }
				291 = { add_core_of = ROOT }
				
				885 = { add_core_of = ROOT }
				413 = { add_core_of = ROOT }
				584 = { add_core_of = ROOT }
				585 = { add_core_of = ROOT }			
				
				908 = { add_core_of = ROOT }
				842 = { add_core_of = ROOT }
				405 = { add_core_of = ROOT }
				843 = { add_core_of = ROOT }
				890 = { add_core_of = ROOT }
				742 = { add_core_of = ROOT }
				907 = { add_core_of = ROOT }
				870 = { add_core_of = ROOT }
#				news_event = { hours = 3 id = ar_news.16 }
			}			
		}
		ai_will_do = {
			factor = 200
			modifier = {
				factor = 100
				is_historical_focus_on = yes
			}
		}
	}	
}