operations = {
	zkm_prinyat_yaponchev = {
		icon = generic_operation
		allowed = {
			original_tag = ZKM
		}
		available = {
			is_puppet_of = ZJA
		}
		days_remove = 50
		days_re_enable = 10
		visible = {	
			is_puppet_of = ZJA			
		}
		modifier = {
			MONTHLY_POPULATION = 0.8			
		}
		fire_only_once = no
		cost = 10			
		ai_will_do = {
			factor = 100						
		}
	}
}


zkm_razvitie_stranu = {
	zmk_join_to_zur = {
		icon = generic_prepare_civil_war
		allowed = {
			original_tag = ZKM
		}
		available = {
			is_puppet = no
			is_in_faction = no	
			NOT = {
				has_war_with = ZUR
			}
			has_opinion = { target = ZUR value > 9 }
		}
		visible = {						
			ZUR = {
				exists = yes
				has_capitulated = no
				is_faction_leader = yes
			}				
		}
		fire_only_once = no			
		days_re_enable = 220
		cost = 20
		complete_effect = {
			ZUR = {
				country_event = {
					id = ar_political.506
				}
			}
		}
		ai_will_do = {
			base = 2			
			modifier = {
				add = 5
				has_war = yes
			}
		}
	}
	
	zkm_razvitie_863 = {
		icon = generic_industry
		allowed = {
			original_tag = ZKM
		}
		available = {
			controls_state = 863						
		}
		visible = {
			is_puppet = no
		}
		fire_only_once = yes				
		cost = 30
		complete_effect = {
			863 = {
				if = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}						
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
		}
		ai_will_do = {
			base = 10			
		}
	}
	zkm_razvitie_574 = {
		icon = generic_industry
		allowed = {
			original_tag = ZKM
		}
		available = {
			controls_state = 574						
		}
		visible = {
			is_puppet = no
		}
		fire_only_once = yes				
		cost = 60
		complete_effect = {
			574 = {
				if = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 1
							include_locked = yes
						}						
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}			
		}
		ai_will_do = {
			base = 10			
		}
	}
	zkm_razvitie_862 = {
		icon = generic_industry
		allowed = {
			original_tag = ZKM
		}
		available = {
			controls_state = 862						
		}
		visible = {
			is_puppet = no
		}
		fire_only_once = yes				
		cost = 50
		complete_effect = {
			862 = {
				if = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}						
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}	
			}			
		}
		ai_will_do = {
			base = 10			
		}
	}
	zkm_razvitie_v_tilu_863 = {
		icon = generic_industry
		allowed = {
			original_tag = ZKM
		}
		available = {
			controls_state = 863
			has_war = yes
		}
		visible = {
			is_puppet = no
			has_war = yes
		}
		fire_only_once = yes				
		cost = 30
		complete_effect = {
			863 = {
				if = {
					limit = {
						free_building_slots = {
							building = arms_factory
							size > 0
							include_locked = yes
						}						
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = arms_factory
						level = 1
						instant_build = yes
					}
				}
			}			
		}
		ai_will_do = {
			base = 10			
		}
	}
#	zkm_pretenzii_na_sibir = {
#		icon = generic_industry
#		allowed = {
#			original_tag = ZKM
#		}
#		available = {
#			has_war_support > 0.7
#			has_war = no			
#		}
#		visible = {
#			is_puppet = no
#		}
#		fire_only_once = yes				
#		cost = 30
#		complete_effect = {
#			add_state_claim = 575
#			add_state_claim = 938
#			add_state_claim = 516
#			add_state_claim = 901
#			add_state_claim = 576
#			if = {
#				limit = {
#					ZTN = {
#						controls_state = 575 
#					}
#				}
#				create_wargoal = {
#					type = annex_everything
#					target = ZTN					
#				}
#			}
#		}
#		ai_will_do = {
#			factor = 10
#			modifier = {
#				add = -10
#				ZTN = {
#					is_in_faction = yes	
#				}
#			}
#			modifier = {
#				add = 15				
#				is_in_faction = yes					
#			}			
#		}
#	}
	



}