ZOR_nat_decis = {		# original_tag = ZOR
	zor_peregovory_so_slavianami_o_mire = {
		icon = generic_political_discourse
		available = {
			surrender_progress > 0.20			
		}
		visible = {
			has_war_with = ZSL
			is_in_faction_with = ZPE
			NOT = {
				is_in_faction_with = ZUF
			}
			ZSL = {
				is_faction_leader = yes
			}
		}
		fire_only_once = yes		
		cost = 5
		complete_effect = {
			country_event = { id = orda.3 }
		}
		ai_will_do = {
			base = 50
			modifier = {
				add = 100
				surrender_progress > 0.55
			}
			modifier = {
				factor = 0
				any_other_country = {
					is_major = yes
					is_in_faction_with = ZOR
				}
			}
		}
	}

}
ZOR_kazaki_cat_decis = {	# NOT = { has_government = communism }
	zor_kazaki_prizvat_kazatsk_kav = {
		icon = GFX_decision_generic_prepare_civil_war
		available = {
			has_war = yes
			OR = {
				controls_state = 252 
				controls_state = 256 
				controls_state = 255
				controls_state = 253 		
			}		
		}
		visible = {
			
		}
		fire_only_once = no		
		cost = 30
		days_re_enable = 480
		complete_effect = {
			custom_effect_tooltip = povtoryaemoe_reshenie_480
			if = {
				limit = {
					NOT = {
						has_template = "Cossack Cavalry"
					}	
				}
				division_template = {
					name = "Cossack Cavalry"				
					regiments = {
						cavalry = { x = 0 y = 0 }
						cavalry = { x = 0 y = 1 }
						cavalry = { x = 0 y = 2 }
					}								
				}
			}	
			if = {
				limit = {
					controls_state = 252 
				}
				252 = {	
					hidden_effect = {
						create_unit = {
							division = "division_template = \"Cossack Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
						create_unit = {
							division = "division_template = \"Cossack Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
					}	
					custom_effect_tooltip = zor_budet_dobavleno_2_kavalerii_tt	
				}
				add_manpower = 854
				army_experience = 3	
			}
			if = {
				limit = {
					controls_state = 256 
				}
				256 = {		
					hidden_effect = {
						create_unit = {
							division = "division_template = \"Cossack Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}	
					}
					custom_effect_tooltip = zor_budet_dobavleno_1_kavalerii_tt	
				}
				add_manpower = 652
				army_experience = 2	
			}
			if = {
				limit = {
					controls_state = 255 
				}
				255 = {	
					hidden_effect = {
						create_unit = {
							division = "division_template = \"Cossack Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
					}
					custom_effect_tooltip = zor_budet_dobavleno_1_kavalerii_tt	
				}
				add_manpower = 542
				army_experience = 1	
			}
			if = {
				limit = {
					controls_state = 253 
				}
				253 = {	
					hidden_effect = {
						create_unit = {
							division = "division_template = \"Cossack Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
						create_unit = {
							division = "division_template = \"Cossack Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
					}
					custom_effect_tooltip = zor_budet_dobavleno_2_kavalerii_tt
				}
				add_manpower = 842
				army_experience = 3	
			}
		}			
		ai_will_do = {
			base = 50			
		}	
	}
	zor_kazaki_prizvat_kazahh_kav = {
		icon = GFX_decision_generic_prepare_civil_war
		available = {
			has_war = yes
			OR = {
				controls_state = 407 
				controls_state = 406 	
				controls_state = 402 	
			}		
		}
		visible = {
			
		}
		fire_only_once = no		
		cost = 30
		days_re_enable = 480
		complete_effect = {
			custom_effect_tooltip = povtoryaemoe_reshenie_480
			if = {
				limit = {
					NOT = {
						has_template = "Kazakh Cavalry"
					}	
				}
				division_template = {
					name = "Kazakh Cavalry"				
					regiments = {
						cavalry = { x = 0 y = 0 }
						cavalry = { x = 0 y = 1 }
						cavalry = { x = 0 y = 2 }
					}								
				}
			}	
			if = {
				limit = {
					controls_state = 407 
				}
				407 = {	
					hidden_effect = {
						create_unit = {
							division = "division_template = \"Kazakh Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
						create_unit = {
							division = "division_template = \"Kazakh Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
					}
					custom_effect_tooltip = zor_budet_dobavleno_2_kavalerii_tt
				}
				add_manpower = 952
				army_experience = 4	
			}
			if = {
				limit = {
					controls_state = 406 
				}
				406 = {	
					hidden_effect = {
						create_unit = {
							division = "division_template = \"Kazakh Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
					}					
					custom_effect_tooltip = zor_budet_dobavleno_1_kavalerii_tt	
				}
				add_manpower = 875
				army_experience = 3	
			}
			if = {
				limit = {
					controls_state = 402 
				}
				402 = {	
					hidden_effect = {
						create_unit = {
							division = "division_template = \"Kazakh Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}	
						create_unit = {
							division = "division_template = \"Kazakh Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
						create_unit = {
							division = "division_template = \"Kazakh Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}	
					}
					custom_effect_tooltip = zor_budet_dobavleno_3_kavalerii_tt
				}
				add_manpower = 1287
				army_experience = 7	
			}
		}			
		ai_will_do = {
			base = 50			
		}	
	}
	zor_kazaki_prizvat_nogai_kav = {
		icon = GFX_decision_generic_prepare_civil_war
		available = {
			has_war = yes
			OR = {
				controls_state = 265 
				controls_state = 237 
				controls_state = 245	
				controls_state = 260	
			}		
		}
		visible = {
			
		}
		fire_only_once = no		
		cost = 30
		days_re_enable = 480
		complete_effect = {
			custom_effect_tooltip = povtoryaemoe_reshenie_480
			if = {
				limit = {
					NOT = {
						has_template = "Nogai Cavalry"
					}	
				}
				division_template = {
					name = "Nogai Cavalry"				
					regiments = {
						cavalry = { x = 0 y = 0 }
						cavalry = { x = 0 y = 1 }
						cavalry = { x = 0 y = 2 }
					}								
				}
			}	
			if = {
				limit = {
					controls_state = 265 
				}
				265 = {	
					hidden_effect = {
						create_unit = {
							division = "division_template = \"Nogai Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
						create_unit = {
							division = "division_template = \"Nogai Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
					}	
					custom_effect_tooltip = zor_budet_dobavleno_2_kavalerii_tt	
				}
				add_manpower = 752
				army_experience = 3	
			}
			if = {
				limit = {
					controls_state = 237 
				}
				237 = {	
					hidden_effect = {
						create_unit = {
							division = "division_template = \"Nogai Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
					}
					custom_effect_tooltip = zor_budet_dobavleno_1_kavalerii_tt	
				}
				add_manpower = 285
				army_experience = 1	
			}
			if = {
				limit = {
					controls_state = 245 
				}
				245 = {	
					hidden_effect = {
						create_unit = {
							division = "division_template = \"Nogai Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
						create_unit = {
							division = "division_template = \"Nogai Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
					}
					custom_effect_tooltip = zor_budet_dobavleno_2_kavalerii_tt
				}
				add_manpower = 841
				army_experience = 3	
			}
			if = {
				limit = {
					controls_state = 260 
				}
				260 = {	
					hidden_effect = {
						create_unit = {
							division = "division_template = \"Nogai Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
						create_unit = {
							division = "division_template = \"Nogai Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
					}
					custom_effect_tooltip = zor_budet_dobavleno_2_kavalerii_tt
				}
				add_manpower = 741
				army_experience = 4	
			}
		}			
		ai_will_do = {
			base = 50			
		}	
	}
	zor_kazaki_prizvat_misharsk_kav = {
		icon = GFX_decision_generic_prepare_civil_war
		available = {
			has_war = yes
			OR = {
				controls_state = 251 
				controls_state = 652 				
			}		
		}
		visible = {
			
		}
		fire_only_once = no		
		cost = 30
		days_re_enable = 480
		complete_effect = {
			custom_effect_tooltip = povtoryaemoe_reshenie_480
			if = {
				limit = {
					NOT = {
						has_template = "Mishar Cavalry"
					}	
				}
				division_template = {
					name = "Mishar Cavalry"				
					regiments = {
						cavalry = { x = 0 y = 0 }
						cavalry = { x = 0 y = 1 }
						cavalry = { x = 0 y = 2 }
					}								
				}
			}	
			if = {
				limit = {
					controls_state = 251 
				}
				251 = {		
					hidden_effect = {
						create_unit = {
							division = "division_template = \"Mishar Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
					}
					custom_effect_tooltip = zor_budet_dobavleno_1_kavalerii_tt					
				}
				add_manpower = 254
				army_experience = 1	
			}
			if = {
				limit = {
					controls_state = 652 
				}
				652 = {
					hidden_effect = {
						create_unit = {
							division = "division_template = \"Mishar Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
						create_unit = {
							division = "division_template = \"Mishar Cavalry\" start_experience_factor = 0.2"
							owner = ZOR
						}
					}
					custom_effect_tooltip = zor_budet_dobavleno_2_kavalerii_tt			
				}
				add_manpower = 578
				army_experience = 2	
			}						
		}			
		ai_will_do = {
			base = 50			
		}	
	}
		
}
