#
# List of options showing in the Game Rules screen
#
# format is:
# rule_token = {
#	name = "TEXT_KEY_FOR_NAME"
#	required_dlc = "Name of the Required DLC"
#	desc = "TEXT_KEY_FOR_LONG_DESC"
#	group = "TEXT_KEY_FOR_GROUP"					# Used for filtering. A single rule can be in multiple groups 
#	icon = gfx_option_token							# Optional icon
#	option = {										# Unless other specified, the first option is the default option
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		allow_achievements = no						# Achievements cannot be earned if one or more game rules are set to an option that has this property set to no.
#													# If not specified, this is set to yes for default options and no for all other options.
#	}
#	default = {										# Specify an option with the "default" token to override the behavior of treating the first option as the default.
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		...
#	}
# }

another_world_rule = {
	name = "another_world_rule_name"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	default = {
		name = "another_world_rule_name"
		text = another_world_rule_name_text
		desc = "another_world_rule_name_decl"
	}	
}

allow_wargoals = {
	name = "RULE_ALLOW_WARGOALS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
#	option = {
#		name = "ALWAYS_FREE"
#		text = RULE_OPTION_ALWAYS_FREE
#		desc = "RULE_ALLOW_WARGOALS_ALWAYS_FREE_DESC"
#	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_WARGOALS_LIMITED_DESC"
	}
#	option = {
#		name = "FREE_25"
#		text = RULE_OPTION_FREE_25
#		desc = "RULE_ALLOW_WARGOALS_FREE_25_DESC"
#	}
#	option = {
#		name = "FREE_50"
#		text = RULE_OPTION_FREE_50
#		desc = "RULE_ALLOW_WARGOALS_FREE_50_DESC"
#	}
#	option = {
#		name = "FREE_75"
#		text = RULE_OPTION_FREE_75
#		desc = "RULE_ALLOW_WARGOALS_FREE_75_DESC"
#	}
#	option = {
#		name = "FREE_100"
#		text = RULE_OPTION_FREE_100
#		desc = "RULE_ALLOW_WARGOALS_FREE_100_DESC"
#	}
#	option = {
#		name = "FOCUSES_ONLY"
#		text = RULE_OPTION_FOCUSES_ONLY
#		desc = "RULE_ALLOW_WARGOALS_FOCUSES_ONLY_DESC"
#	}
}
allow_access = {
	name = "RULE_ALLOW_MILITARY_ACCESS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	default = {
		name = "FREE"
		text = RULE_OPTION_FREE
		desc = "RULE_ALLOW_ACCESS_FREE_DESC"
	}
#	option = {
#		name = "SAME_IDEOLOGY"
#		text = "RULE_OPTION_SAME_IDEOLOGY"
#		desc = "RULE_ALLOW_ACCESS_SAME_IDEOLOGY_DESC"
#	}
#	option = {
#		name = "BLOCKED"
#		text = RULE_OPTION_BLOCKED
#		desc = "RULE_ALLOW_ACCESS_BLOCKED_DESC"
#	}
}

allow_release_nations = {
	name = "RULE_ALLOW_RELEASE_NATIONS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	default = {
		name = "FREE"
		text = RULE_OPTION_FREE
		desc = "RULE_ALLOW_RELEASE_NATIONS_FREE_DESC"
	}
	option = {
		name = "PEACE_ONLY"
		text = "RULE_OPTION_PEACE_ONLY"
		desc = "RULE_ALLOW_RELEASE_NATIONS_PEACE_ONLY_DESC"
	}
	option = {
		name = "BLOCKED"
		text = RULE_OPTION_BLOCKED
		desc = "RULE_ALLOW_RELEASE_NATIONS_BLOCKED_DESC"
	}
}

allow_licensing = {
	name = "RULE_ALLOW_LICENSING"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	required_dlc = "Death or Dishonor"
	option = {
		name = "FREE"
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_LICENSING_FREE_DESC"
	}
	option = {
		name = SAME_IDEOLOGY
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_LICENSING_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = SAME_FACTION
		text = "RULE_OPTION_SAME_FACTION"
		desc = "RULE_ALLOW_LICENSING_SAME_FACTION_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_LICENSING_BLOCKED_DESC"
	}
}

allow_lend_lease = {
	name = "RULE_ALLOW_LEND_LEASE"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
#	option = {
#		name = "FREE"
#		text = "RULE_OPTION_FREE"
#		desc = "RULE_ALLOW_LEND_LEASE_FREE_DESC"
#	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_LEND_LEASE_LIMITED_DESC"
	}
#	option = {
#		name = SAME_IDEOLOGY
#		text = "RULE_OPTION_SAME_IDEOLOGY"
#		desc = "RULE_ALLOW_LEND_LEASE_SAME_IDEOLOGY_DESC"
#	}
#	option = {
#		name = SAME_FACTION
#		text = "RULE_OPTION_SAME_FACTION"
#		desc = "RULE_ALLOW_LEND_LEASE_SAME_FACTION_DESC"
#	}
#	option = {
#		name = BLOCKED
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_ALLOW_LEND_LEASE_BLOCKED_DESC"
#	}
}

allow_volunteers = {
	name = "RULE_ALLOW_VOLUNTEERS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
#	option = {
#		name = "ALWAYS_FREE"
#		text = "RULE_OPTION_FREE"
#		desc = "RULE_ALLOW_VOLUNTEERS_FREE_DESC"
#	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_VOLUNTEERS_LIMITED_DESC"
	}
#	option = {
#		name = SAME_IDEOLOGY
#		text = "RULE_OPTION_SAME_IDEOLOGY"
#		desc = "RULE_ALLOW_VOLUNTEERS_SAME_IDEOLOGY_DESC"
#	}
#	option = {
#		name = BLOCKED
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_ALLOW_VOLUNTEERS_BLOCKED_DESC"
#	}
}

allow_guarantees = {
	name = "RULE_ALLOW_GUARANTEES"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
#	option = {
#		name = "ALWAYS_FREE"
#		text = "RULE_OPTION_FREE"
#		desc = "RULE_ALLOW_GUARANTEES_FREE_DESC"
#	}
#	option = {
#		name = "LIMITED"
#		text = "RULE_OPTION_LIMITED"
#		desc = "RULE_ALLOW_GUARANTEES_LIMITED_DESC"
#	}
#	option = {
#		name = SAME_IDEOLOGY
#		text = "RULE_OPTION_SAME_IDEOLOGY"
#		desc = "RULE_ALLOW_GUARANTEES_SAME_IDEOLOGY_DESC"
#	}
	default = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED_AR"
		desc = "RULE_ALLOW_GUARANTEES_BLOCKED_DESC"
	}
}

#allow_revoke_guarantees = {
#	name = "RULE_ALLOW_REVOKE_GUARANTEES"
#	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
#	default = {
#		name = "ALLOWED"
#		text = "RULE_OPTION_ALLOWED"
#		desc = "RULE_ALLOW_REVOKE_GUARANTEES_ALLOWED_DESC"
#	}
#	option = {
#		name = "BLOCKED"
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_ALLOW_REVOKE_GUARANTEES_BLOCKED_DESC"
#	}
#}

allow_leave_faction = {
	name = "RULE_ALLOW_LEAVE_FACTION"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	default = {
		name = "ALLOWED"
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_LEAVE_FACTION_ALLOWED_DESC"
	}
	option = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_LEAVE_FACTION_BLOCKED_DESC"
	}
}

allow_kick_faction = {
	name = "RULE_ALLOW_KICK_FACTION"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	option = {
		name = "ALLOWED"
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_KICK_FACTION_ALLOWED_DESC"
	}
	option = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_KICK_FACTION_BLOCKED_DESC"
	}
}

allow_take_over_faction = {
	name = "RULE_ALLOW_TAKE_OVER_FACTION"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	required_dlc = "Man the Guns"
#	option = {
#		name = "ALLOWED"
#		text = "RULE_OPTION_ALLOWED"
#		desc = "RULE_ALLOW_TAKE_OVER_FACTION_ALLOWED_DESC"
#	}
	default = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED_AR_2"
		desc = "RULE_ALLOW_TAKE_OVER_FACTION_BLOCKED_DESC"
	}
}

 ##   ##  #   # ### ###  ###      ##   ##  ### ###  ##  #  #  ## 
#  # #  # #   # #   #  #  #      #  # #  #  #   #  #  # ## # #   
#    #  #  # #  ##  ###   #      #### #     #   #  #  # # ##  #  
#  # #  #  # #  #   #  #  #      #  # #  #  #   #  #  # #  #   # 
 ##   ##    #   ### #  #  #      #  #  ##   #  ###  ##  #  # ##  

allow_coups = {
	name = "RULE_ALLOW_COUPS"
	group = "RULE_GROUP_COVERT_ACTIONS"
	option = {
		name = FREE
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_COUPS_FREE_DESC"
	}
	option = {
		name = AI_ONLY
		text = "RULE_OPTION_AI_ONLY"
		desc = "RULE_ALLOW_COUPS_AI_ONLY_DESC"
		allow_achievements = yes
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_COUPS_BLOCKED_DESC"
	}
}

#allow_party_boosting = {
#	name = "RULE_ALLOW_PARTY_BOOSTING"
#	group = "RULE_GROUP_COVERT_ACTIONS"
#	option = {
#		name = FREE
#		text = "RULE_OPTION_FREE"
#		desc = "RULE_ALLOW_PARTY_BOOSTING_FREE_DESC"
#	}
#	option = {
#		name = AI_ONLY
#		text = "RULE_OPTION_AI_ONLY"
#		desc = "RULE_ALLOW_PARTY_BOOSTING_AI_ONLY_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = PLAYER_ONLY
#		text = "RULE_OPTION_PLAYER_ONLY"
#		desc = "RULE_ALLOW_PARTY_BOOSTING_PLAYER_ONLY_DESC"
#	}
#	option = {
#		name = BLOCKED
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_ALLOW_PARTY_BOOSTING_BLOCKED_DESC"
#	}
#}

###  ### #   # ###  ## ###  ##  #  #     ### ### #   # ###  #    ##  ### ###  ## 
#  #  #  #   #  #  #    #  #  # ## #      #  #   ## ## #  # #   #  #  #  #   #   
#  #  #   # #   #   #   #  #  # # ##      #  ##  # # # ###  #   ####  #  ##   #  
#  #  #   # #   #    #  #  #  # #  #      #  #   #   # #    #   #  #  #  #     # 
###  ###   #   ### ##  ###  ##  #  #      #  ### #   # #    ### #  #  #  ### ##  


#allow_paratroopers = {
#	name = "RULE_ALLOW_PARATROOPERS"
#	group = "RULE_GROUP_GAMEPLAY"
#	option = {
#		name = yes
#		text = "RULE_OPTION_ALLOWED"
#		desc = "RULE_ALLOW_PARATROOPERS_ALLOWED_DESC"
#	}
#	option = {
#		name = no
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_ALLOW_PARATROOPERS_BLOCKED_DESC"
#	}
#}



 ##   ##  #  #  ## ### ###  #  #  ##  ### ###  ##  #  # 
#  # #  # ## # #    #  #  # #  # #  #  #   #  #  # ## # 
#    #  # # ##  #   #  ###  #  # #     #   #  #  # # ## 
#  # #  # #  #   #  #  #  # #  # #  #  #   #  #  # #  # 
 ##   ##  #  # ##   #  #  #  ##   ##   #  ###  ##  #  # 

#maximum_fort_level = {
#	name = "RULE_MAXIMUM_FORT_LEVEL"
#	group = "RULE_GROUP_GAMEPLAY"
#	option = {
#		name = normal
#		text = "RULE_OPTION_NORMAL"
#		desc = "RULE_MAXIMUM_FORT_LEVEL_NORMAL_DESC"
#	}
#	option = {
#		name = level_1
#		text = "RULE_OPTION_1"
#		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
#	}
#	option = {
#		name = level_2
#		text = "RULE_OPTION_2"
#		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
#	}
#	option = {
#		name = level_3
#		text = "RULE_OPTION_3"
#		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
#	}
#	option = {
#		name = level_4
#		text = "RULE_OPTION_4"
#		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
#	}
#	option = {
#		name = level_5
#		text = "RULE_OPTION_5"
#		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
#	}
#	option = {
#		name = level_6
#		text = "RULE_OPTION_6"
#		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
#	}
#	option = {
#		name = level_7
#		text = "RULE_OPTION_7"
#		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
#	}
#	option = {
#		name = level_8
#		text = "RULE_OPTION_8"
#		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
#	}
#	option = {
#		name = level_9
#		text = "RULE_OPTION_9"
#		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
#	}
#}

###  ###  ## ###  ##  ###   ##  #  # 
#  # #   #   #   #  # #  # #  # #  # 
###  ##   #  ##  #### ###  #    #### 
#  # #     # #   #  # #  # #  # #  # 
#  # ### ##  ### #  # #  #  ##  #  # 

#research_ahead_of_time = {
#	name = "RULE_RESEARCH_AOT"
#	group = "RULE_GROUP_RESEARCH"
#	default = {
#		name = FREE
#		text = "RULE_OPTION_FREE"
#		desc = "RULE_RESEARCH_AOT_FREE_DESC"
#	}
#	option = {
#		name = THREE_YEARS
#		text = "RULE_OPTION_THREE_YEARS"
#		desc = "RULE_RESEARCH_AOT_THREE_YEARS_DESC"
#	}
#	option = {
#		name = TWO_YEARS
#		text = "RULE_OPTION_TWO_YEARS"
#		desc = "RULE_RESEARCH_AOT_TWO_YEARS_DESC"
#	}
#	option = {
#		name = ONE_YEARS
#		text = "RULE_OPTION_ONE_YEARS"
#		desc = "RULE_RESEARCH_AOT_ONE_YEARS_DESC"
#	}
#	option = {
#		name = BLOCKED
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_RESEARCH_AOT_BLOCKED_DESC"
#	}
#}

 ##   ##  #  # #  # ### ###  #   #      ## ###  ###  ##  ### ### ###  ##      ###  #  # #   ###  ## 
#  # #  # #  # ## #  #  #  #  # #      #   #  # #   #  #  #  #    #  #  #     #  # #  # #   #   #   
#    #  # #  # # ##  #  ###    #        #  ###  ##  #     #  ##   #  #        ###  #  # #   ##   #  
#  # #  # #  # #  #  #  #  #   #         # #    #   #  #  #  #    #  #  #     #  # #  # #   #     # 
 ##   ##   ##  #  #  #  #  #   #       ##  #    ###  ##  ### #   ###  ##      #  #  ##  ### ### ##  





 ##  ###     ###  ### #  #  ##  #   # ###  ##  ###  
#  #  #      #  # #   #  # #  # #   #  #  #  # #  # 
####  #      ###  ##  #### ####  # #   #  #  # ###  
#  #  #      #  # #   #  # #  #  # #   #  #  # #  # 
#  # ###     ###  ### #  # #  #   #   ###  ##  #  # 

#GER_ai_behavior = {
#	name = "GER_AI_BEHAVIOR"
#	required_dlc = "Waking the Tiger"
#	group = "RULE_GROUP_AI_BEHAVIOR"
#	default = {
#		name = DEFAULT
#		text = "RULE_OPTION_DEFAULT"
#		desc = "RULE_OPTION_DEFAULT_AI_DESC"
#	}
#	option = {
#		name = FASCIST
#		text = "RULE_OPTION_FASCIST"
#		desc = "RULE_OPTION_FASCIST_GER_AI_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = DEMOCRATIC
#		text = "RULE_OPTION_DEMOCRATIC"
#		desc = "RULE_DEMOCRATIC_GER_AI_DESC"
#	}
#	option = {
#		name = KAISER
#		text = "RULE_OPTION_KAISER"
#		desc = "RULE_KAISER_GER_AI_DESC"
#	}
#	option = {
#		name = RANDOM
#		text = "RULE_OPTION_RANDOM"
#		desc = "RULE_OPTION_RANDOM_AI_DESC"
#	}
#}
#####################################################################################################
AR_ATOMIC_ANNIH = {
	name = "AR_ATOMIC_ANNIH"	
	group = "RULE_GROUP_GAMEPLAY"
	default = {
		name = AR_ATOMIC_ANNIH_OFF
		text = "AR_ATOMIC_ANNIH_OFF"
		desc = "AR_ATOMIC_ANNIH_OFF_DESC"
		allow_achievements = yes
	}
	option = {
		name = AR_ATOMIC_ANNIH_ON
		text = "AR_ATOMIC_ANNIH_ON"
		desc = "AR_ATOMIC_ANNIH_ON_DESC"
		allow_achievements = yes		
	}		
}

ar_ideolog_path_ai_behavior = {
	name = "AR_IDEOLOG_PATH_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = AR_IDEOLOG_PATH_PATERN_RUL
		text = "RULE_OPTION_AR_IDEOLOG_PATH_PATERN_RUL"
		desc = "RULE_OPTION_AR_IDEOLOG_PATH_PATERN_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = AR_IDEOLOG_PATH_KONSERV_RUL
		text = "RULE_OPTION_AR_IDEOLOG_PATH_KONSERV_RUL"
		desc = "RULE_OPTION_AR_IDEOLOG_PATH_KONSERV_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = AR_IDEOLOG_PATH_DEMOCR_RUL
		text = "RULE_OPTION_AR_IDEOLOG_PATH_DEMOCR_RUL"
		desc = "RULE_OPTION_AR_IDEOLOG_PATH_DEMOCR_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = AR_IDEOLOG_PATH_OMNIK_RUL
		text = "RULE_OPTION_AR_IDEOLOG_PATH_OMNIK_RUL"
		desc = "RULE_OPTION_AR_IDEOLOG_PATH_OMNIK_RUL_AI_DESC"
		allow_achievements = yes		
	}	
}

ZRI_ai_behavior = {
	name = "ZRI_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = IMPERIUM
		text = "RULE_OPTION_IMPERIUMT"
		desc = "RULE_OPTION_IMPERIUM_ZRI_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = IMPERATORLOOSER
		text = "RULE_OPTION_IMPERATORLOOSER"
		desc = "RULE_OPTION_IMPERATORLOOSER_ZRI_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = SNEG
		text = "RULE_OPTION_SNEG"
		desc = "RULE_SNEG_ZRI_AI_DESC"
		allow_achievements = yes
	}	
}
ZVZ_ai_behavior = {
	name = "ZVZ_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZVZ_SENAT_RUL
		text = "RULE_OPTION_ZVZ_SENAT_RUL"
		desc = "RULE_OPTION_ZVZ_SENAT_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZSE_KOSPLAY
		text = "RULE_OPTION_ZSE_KOSPLAY"
		desc = "RULE_OPTION_ZSE_KOSPLAY_AI_DESC"
		allow_achievements = yes		
	}	
}
ZSL_ai_behavior = {
	name = "ZSL_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZSL_NATIWAY
		text = "RULE_OPTION_ZSL_NATIWAY_RUL"
		desc = "RULE_OPTION_ZSL_NATIWAY_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZSL_FEDERAT
		text = "RULE_OPTION_ZSL_FEDERAT"
		desc = "RULE_OPTION_ZSL_FEDERAT_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZSL_RESPUBL
		text = "RULE_OPTION_ZSL_RESPUBL"
		desc = "RULE_OPTION_ZSL_RESPUBL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZSL_FANATIC
		text = "RULE_OPTION_ZSL_FANATIC"
		desc = "RULE_OPTION_ZSL_FANATIC_AI_DESC"
		allow_achievements = yes		
	}
}
ZHA_ai_behavior = {
	name = "ZHA_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZHA_TECHNOKRAT_RUL
		text = "RULE_OPTION_ZHA_TECHNOKRAT_RUL"
		desc = "RULE_OPTION_ZHA_TECHNOKRAT_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZHA_IMPERITRICS
		text = "RULE_OPTION_ZHA_IMPERITRICS"
		desc = "RULE_OPTION_ZHA_IMPERITRICS_AI_DESC"
		allow_achievements = yes		
	}	
}
ZUF_ai_behavior = {
	name = "ZUF_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZUF_OLDKAGAN_NOW
		text = "RULE_OPTION_ZUF_OLDKAGAN_NOW"
		desc = "RULE_OPTION_ZUF_OLDKAGAN_NOW_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZUF_DEMOCR_NOW
		text = "RULE_OPTION_ZUF_DEMOCR_NOW"
		desc = "RULE_OPTION_ZUF_DEMOCR_NOW_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZUF_OMNIKI_NOW
		text = "RULE_OPTION_ZUF_OMNIKI_NOW"
		desc = "RULE_ZUF_OMNIKI_NOW_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZUF_NATION_NOW
		text = "RULE_OPTION_ZUF_NATION_NOW"
		desc = "RULE_ZUF_NATION_NOW_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZUF_PROPERSIAN_NOW
		text = "RULE_OPTION_ZUF_PROPERSIAN_NOW"
		desc = "RULE_ZUF_PROPERSIAN_NOW_AI_DESC"
		allow_achievements = yes
	}
}
ZSE_ai_behavior = {
	name = "ZSE_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZSE_KONSERVA_RUL
		text = "RULE_OPTION_ZSE_KONSERVA_RUL"
		desc = "RULE_OPTION_ZSE_KONSERVA_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZSE_IMPERATOR_SKANDINAV
		text = "RULE_OPTION_ZSE_IMPERATOR_SKANDINAV"
		desc = "RULE_OPTION_ZSE_IMPERATOR_SKANDINAV_AI_DESC"
		allow_achievements = yes		
	}	
}

ZBA_ai_behavior = {
	name = "ZBA_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZBA_FEDERAT_RUL
		text = "RULE_OPTION_ZBA_FEDERAT_RUL"
		desc = "RULE_OPTION_ZBA_FEDERAT_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZBA_KONFEDERAT_RUL
		text = "RULE_OPTION_ZBA_KONFEDERAT"
		desc = "RULE_OPTION_ZBA_KONFEDERAT_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZBA_TEUTON_RUL
		text = "RULE_OPTION_ZBA_TEUTON"
		desc = "RULE_OPTION_ZBA_TEUTON_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZBA_RASPAD_RUL
		text = "RULE_OPTION_ZBA_RASPAD"
		desc = "RULE_OPTION_ZBA_RASPAD_AI_DESC"
		allow_achievements = yes		
	}
}

ZOR_ai_behavior = {
	name = "ZOR_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZOR_KONSERVA_RUL
		text = "RULE_OPTION_ZOR_KONSERVA_RUL"
		desc = "RULE_OPTION_ZOR_KONSERVA_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZOR_DEMOCR_BOGULU
		text = "RULE_OPTION_ZOR_DEMOCR_BOGULU"
		desc = "RULE_OPTION_ZOR_DEMOCR_BOGULU_AI_DESC"
		allow_achievements = yes		
	}	
	option = {
		name = ZOR_DEMOCR_OROSKILD
		text = "RULE_OPTION_ZOR_DEMOCR_OROSKILD"
		desc = "RULE_OPTION_ZOR_DEMOCR_OROSKILD_AI_DESC"
		allow_achievements = yes		
	}
}


ZCS_ai_behavior = {
	name = "ZCS_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZCS_MEST_RUL
		text = "RULE_OPTION_ZCS_MEST_RUL"
		desc = "RULE_OPTION_ZCS_MEST_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZCS_BEIISM_RUL
		text = "RULE_OPTION_ZCS_BEIISM_RUL"
		desc = "RULE_OPTION_ZCS_BEIISM_RUL_AI_DESC"
		allow_achievements = yes		
	}
	
}

ZMN_ai_behavior = {
	name = "ZMN_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZMN_UPERTY_MONARCH
		text = "RULE_OPTION_ZMN_UPERTY_MONARCH_RUL"
		desc = "RULE_OPTION_ZMN_UPERTY_MONARCH_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZMN_CHU_MONARCH
		text = "RULE_OPTION_ZMN_CHU_MONARCH_RUL"
		desc = "RULE_OPTION_ZMN_CHU_MONARCH_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZMN_UE_MONARCH
		text = "RULE_OPTION_ZMN_UE_MONARCH_RUL"
		desc = "RULE_OPTION_ZMN_UE_MONARCH_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZMN_SHU_MONARCH
		text = "RULE_OPTION_ZMN_SHU_MONARCH_RUL"
		desc = "RULE_OPTION_ZMN_SHU_MONARCH_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZMN_MIN_MONARCH
		text = "RULE_OPTION_ZMN_MIN_MONARCH_RUL"
		desc = "RULE_OPTION_ZMN_MIN_MONARCH_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZMN_PEREKAT_V_OMNIKOV
		text = "RULE_OPTION_ZMN_PEREKAT_V_OMNIKOV_RUL"
		desc = "RULE_OPTION_ZMN_PEREKAT_V_OMNIKOV_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZMN_PEREKAT_V_DEMOV
		text = "RULE_OPTION_ZMN_PEREKAT_V_DEMOV_RUL"
		desc = "RULE_OPTION_ZMN_PEREKAT_V_DEMOV_RUL_AI_DESC"
		allow_achievements = yes		
	}
}

ZTH_ai_behavior = {
	name = "ZTH_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZTH_KORPORAT_RUL
		text = "RULE_OPTION_ZTH_KORPORAT_RUL"
		desc = "RULE_OPTION_ZTH_KORPORAT_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZTH_FANDUI_DEM_RUL
		text = "RULE_OPTION_ZTH_FANDUI_DEM_RUL"
		desc = "RULE_OPTION_ZTH_FANDUI_DEM_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZTH_FANDUI_OMNI_RUL
		text = "RULE_OPTION_ZTH_FANDUI_OMNI_RUL"
		desc = "RULE_OPTION_ZTH_FANDUI_OMNI_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZTH_FANDUI_RASIST_RUL
		text = "RULE_OPTION_ZTH_FANDUI_RASIST_RUL"
		desc = "RULE_OPTION_ZTH_FANDUI_RASIST_RUL_AI_DESC"
		allow_achievements = yes		
	}
	
}

ZRU_ai_behavior = {
	name = "ZRU_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZRU_NEMTSY_RUL
		text = "RULE_OPTION_ZRU_NEMTSY_RUL"
		desc = "RULE_OPTION_ZRU_NEMTSY_RUL_AI_DESC"
		allow_achievements = yes		
	}	
	option = {
		name = ZRU_KOROL_RUL
		text = "RULE_OPTION_ZRU_KOROL_RUL"
		desc = "RULE_OPTION_ZRU_KOROL_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZRU_MNOGONAT_RUL
		text = "RULE_OPTION_ZRU_MNOGONAT_RUL"
		desc = "RULE_OPTION_ZRU_MNOGONAT_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZRU_RURIK_RUL
		text = "RULE_OPTION_ZRU_RURIK_RUL"
		desc = "RULE_OPTION_ZRU_RURIK_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZRU_HUNTA_RUL
		text = "RULE_OPTION_ZRU_HUNTA_RUL"
		desc = "RULE_OPTION_ZRU_HUNTA_RUL_AI_DESC"
		allow_achievements = yes		
	}
}

ZAR_ai_behavior = {
	name = "ZAR_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZAR_SULTAN_RUL
		text = "RULE_OPTION_ZAR_SULTAN_RUL"
		desc = "RULE_OPTION_ZAR_SULTAN_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZAR_GENERALY_RUL
		text = "RULE_OPTION_ZAR_GENERALY_RUL"
		desc = "RULE_OPTION_ZAR_GENERALY_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZAR_IMAMY_RUL
		text = "RULE_OPTION_ZAR_IMAMY_RUL"
		desc = "RULE_OPTION_ZAR_IMAMY_RUL_AI_DESC"
		allow_achievements = yes		
	}	
	option = {
		name = ZAR_SENAT_RUL
		text = "RULE_OPTION_ZAR_SENAT_RUL"
		desc = "RULE_OPTION_ZAR_SENAT_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZAR_ASSASIN_RUL
		text = "RULE_OPTION_ZAR_ASSASIN_RUL"
		desc = "RULE_OPTION_ZAR_ASSASIN_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZAR_MAMINA_RADOST_RUL
		text = "RULE_OPTION_ZAR_MAMINA_RADOST_RUL"
		desc = "RULE_OPTION_ZAR_MAMINA_RADOST_RUL_AI_DESC"
		allow_achievements = yes		
	}
}

ZHU_ai_behavior = {
	name = "ZHU_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZHU_KONSERVY_OMNIKI_RUL
		text = "RULE_OPTION_ZHU_KONSERVY_OMNIKI_RUL"
		desc = "RULE_OPTION_ZHU_KONSERVY_OMNIKI_RUL_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZHU_KONSERVY_LEV_RUL
		text = "RULE_OPTION_ZHU_KONSERVY_LEV_RUL"
		desc = "RULE_OPTION_ZHU_KONSERVY_LEV_RUL_AI_DESC"
		allow_achievements = yes		
	}	
	option = {
		name = ZHU_ZORIKI_RUL
		text = "RULE_OPTION_ZHU_ZORIKI_RUL"
		desc = "RULE_OPTION_ZHU_ZORIKI_RUL_AI_DESC"
		allow_achievements = yes		
	}
}

XMA_ai_behavior = {
	name = "XMA_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = XMA_VIRGIN_RUL
		text = "RULE_OPTION_XMA_VIRGIN_RUL"
		desc = "RULE_OPTION_XMA_VIRGIN_RUL_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = XMA_CHAD_RUL
		text = "RULE_OPTION_XMA_CHAD_RUL"
		desc = "RULE_OPTION_XMA_CHAD_RUL_AI_DESC"
		allow_achievements = yes		
	}	
}

ZBR_ai_behavior = {
	name = "ZBR_AI_BEHAVIOR"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZBR_MORITZ_ADLER_RUL
		text = "RULE_OPTION_ZBR_MORITZ_ADLER_RUL"
		desc = "RULE_OPTION_ZBR_MORITZ_ADLER_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZBR_MORITZ_ADLER2_RUL
		text = "RULE_OPTION_ZBR_MORITZ_ADLER2_RUL"
		desc = "RULE_OPTION_ZBR_MORITZ_ADLER2_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZBR_VALDEMAR_RUL
		text = "RULE_OPTION_ZBR_VALDEMAR_RUL"
		desc = "RULE_OPTION_ZBR_VALDEMAR_AI_DESC"
		allow_achievements = yes		
	}
	option = {
		name = ZBR_LIHTENBERG_RUL
		text = "RULE_OPTION_ZBR_LIHTENBERG_RUL"
		desc = "RULE_OPTION_ZBR_LIHTENBERG_AI_DESC"
		allow_achievements = yes		
	}
}

ZBO_ai_behavior = {
	name = "ZBO_ai_behavior"	
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ZBO_SAINT_BERTOLD_RUL
		text = "RULE_OPTION_ZBO_SAINT_BERTOLD_RUL"
		desc = "RULE_OPTION_ZBO_SAINT_BERTOLD_RUL_DESC"
		allow_achievements = yes		
	}
}


# лунтик 0))00)
#ZZR_ai_behavior = {
#	name = "ZZR_AI_BEHAVIOR"	
#	group = "RULE_GROUP_AI_BEHAVIOR"
#	default = {
#		name = ZZR_NOTBE
#		text = "RULE_OPTION_ZZR_NOTBE"
#		desc = "RULE_OPTION_ZZR_NOTBE_AI_DESC"
#		allow_achievements = yes
#	}
#	option = {
#		name = ZZR_MEST_RUL
#		text = "RULE_OPTION_ZZR_MEST_RUL"
#		desc = "RULE_OPTION_ZZR_MEST_RUL_AI_DESC"
#		allow_achievements = yes		
#	}	
#}










