ideas = {
	country = {
		zbj_traditsii_naroda = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1			
			modifier = {
				industrial_capacity_dockyard = 0.2
				consumer_goods_factor = -0.05
				surrender_limit = 0.05
			}
		}
		zbj_potomki_biarmiitsev = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}
			picture = generic_pp_unity_bonus
			removal_cost = -1			
			modifier = {
				conscription_factor = 0.08
				army_org_factor = 0.05
			}
		}
		zbj_kult_ukko = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1			
			modifier = {
				army_attack_factor = 0.03
				army_defence_factor = 0.03
				attrition = -0.04
			}
		}
		zbj_kult_ukko_2 = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}
			picture = zbj_kult_ukko
			removal_cost = -1			
			modifier = {
				army_attack_factor = 0.05
				army_defence_factor = 0.05
				attrition = -0.07
			}
		}
		zbj_medvedy = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1			
			modifier = {
				army_org_factor = 0.05
				winter_attrition_factor = -0.5
				acclimatization_cold_climate_gain_factor = 0.1
				conscription_factor = 0.07
			}
		}
		zbj_ofitsery_ofitsery_veshe_serdtse_pod = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}
			picture = german_advisors			
			removal_cost = -1			
			modifier = {
				experience_gain_army = 0.02
				max_command_power = 10
				command_power_gain = 0.2
			}
		}
		zbj_debuff_armii = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}
			picture = anti_soviet_pact			
			removal_cost = -1			
			modifier = {
				max_planning = -0.10
				planning_speed = -0.10
				experience_gain_army_factor = -0.1
			}
		}
		zbj_mass_army_sewer = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}		
			removal_cost = -1
			picture = generic_production_bonus
			modifier = {	
				conscription = 0.03	
				mobilization_speed = 0.1
			}			
		}
		zbj_more_traditsii_pomorov = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}		
			removal_cost = -1
			picture = generic_navy_bonus
			modifier = {	
				naval_coordination = 0.03
				naval_speed_factor = 0.07
				convoy_escort_efficiency = 0.20				
			}			
		}
		zbj_more_otvajnye_morehody = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}		
			removal_cost = -1
			picture = generic_naval_manufacturer_2
			modifier = {	
				special_forces_min = 14
				special_forces_attack_factor = 0.1
				special_forces_defence_factor = 0.1
			}			
		}
		zbj_vezdehody = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}		
			removal_cost = -1
			picture = FRA_motorized_focus			
			modifier = {
				army_speed_factor = 0.05
				production_speed_infrastructure_factor = 0.15
				production_speed_supply_node_factor = 0.1
				production_speed_rail_way_factor = 0.1
				land_reinforce_rate = 0.05
			}			
		}
		zbj_sovet_biarmii = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}		
			removal_cost = -1					
			modifier = {
				political_power_factor = 0.15
				stability_factor = 0.08
			}			
		}
		zbj_poojerenie_rojdaemosti = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}	
			picture = generic_morale_bonus	
			removal_cost = -1					
			modifier = {
				political_power_factor = -0.1
				MONTHLY_POPULATION = 0.4
			}			
		}
		zbj_kult_jumala = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}	
			picture = generic_morale_bonus	
			removal_cost = -1					
			modifier = {
				attrition = -0.04
				industrial_capacity_factory = 0.05
				political_power_factor = 0.08				
				send_volunteer_divisions_required = -0.4
				send_volunteer_size = 2				
			}
			rule = {
				can_send_volunteers = yes
			}			
		}
		zbj_kult_jumala_2 = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}	
			picture = generic_morale_bonus	
			removal_cost = -1					
			modifier = {
				attrition = -0.06
				industrial_capacity_factory = 0.07
				political_power_factor = 0.14				
				send_volunteer_divisions_required = -0.5
				send_volunteer_size = 4				
			}
			rule = {
				can_send_volunteers = yes
			}			
		}
		zbj_oborona_strany = {			
			allowed = {
				original_tag = ZBJ
			}
			allowed_civil_war = {
				always = yes
			}	
			cancel = {
				is_in_faction = yes
			}
			picture = generic_wall_line	
			removal_cost = -1					
			modifier = {
				max_dig_in = 1
				dig_in_speed_factor = 0.15	
				supply_consumption_factor = -0.1
				defence = 0.08
			}						
		}
		zbj_stab_sneg = {	
			picture = soviet_german_friendship
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1								
			modifier = {	
				planning_speed = 0.03
				max_planning = 0.05
				resistance_damage_to_garrison = -0.10 
				decryption_factor = 0.05
				encryption_factor = 0.05
			}			
		}
		zbj_investory = {	
			picture = soviet_german_friendship
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1								
			modifier = {	
				political_power_factor = 0.25
				drift_defence_factor = -0.1
				local_resources_factor = -0.10
				production_speed_buildings_factor = 0.1
			}			
		}
		zbj_sotrudn_s_romeyami = {	
			picture = soviet_german_friendship
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1								
			modifier = {	
				training_time_army_factor = -0.1
				justify_war_goal_time = -0.12
				mobilization_speed = 0.05
				experience_gain_army = 0.05
				experience_gain_army_factor = -0.05
			}			
		}
		zbj_skandin_sotr = {	
			picture = soviet_german_friendship
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1								
			modifier = {	
				naval_equipment_upgrade_xp_cost = 0.4
				experience_gain_navy = 0.05
				industrial_capacity_dockyard = 0.25
			}	
			equipment_bonus = {
				ship_hull_light = {
					build_cost_ic = -0.1 instant = yes
				}
				ship_hull_cruiser = {
					build_cost_ic = -0.1 instant = yes
				}
				ship_hull_submarine = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		zbj_anti_zse_buff = {	
			picture = soviet_german_friendship
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1								
			targeted_modifier = {
				tag = ZSE
				attack_bonus_against = 0.1
				defense_bonus_against = 0.15
			}		
		}
	}

	tank_manufacturer = {
		designer = yes		
		zbj_tank_manufacturer_1 = {
			picture = generic_motorized_equipment_manufacturer_2
			allowed = {
				original_tag = ZBJ
			}
			research_bonus = {
				armor = 0.10
			}			
			traits = { fast_tank_manufacturer }			
			modifier = {
			}
			ai_will_do = {
				factor = 1
			}
		}
		zbj_tank_manufacturer_2 = {
			picture = generic_motorized_equipment_manufacturer_1
			allowed = {
				original_tag = ZBJ
			}
			research_bonus = {
				armor = 0.10
			}			
			traits = { tank_manufacturer }			
			modifier = {
			}
			ai_will_do = {
				factor = 0
			}
		}
	}
	aircraft_manufacturer = {
	
	}
	industrial_concern = {
	
	}
	materiel_manufacturer = {
	
	}
	naval_manufacturer = {
		zbj_naval_manufacturer_1 = {
			picture = generic_sea_focused_navy
			allowed = {
				original_tag = ZBJ
			}	
			available = {
				controls_state = 214
			}
			research_bonus = {
				naval_equipment = 0.12
			}			
			traits = { naval_manufacturer }			
			modifier = {
			}
			ai_will_do = {
				factor = 2
			}
		}
	}
}	