ideas = {
	country = {
		zik_militarized_schools = {
		
			removal_cost = -1
			
			allowed = {
				always = no 
			}

			allowed_civil_war = {
				NOT = {
					has_government = democratic
				}
			}

			picture = generic_manpower_bonus
			
			modifier = {
				conscription = 0.005
			}
		}
		ZIK_sindicat = {
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				has_government = communism
			}
			cancel = {
				NOT = {
					has_government = communism
				}
			}
			picture = GFX_idea_ZIK_sindicat			
			modifier = {
				drift_defence_factor = 0.5
#				communism_drift = 0.1
				production_speed_buildings_factor = 0.03
				stability_factor = 0.05
			}
			rule = {
				can_create_factions = yes
			}			
		}
		
		ZIK_bezgram = {			
			allowed = {
				original_tag = ZIK
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = SOV_scientist_defect					
			modifier = {
				research_speed_factor = -0.14
				production_factory_max_efficiency_factor = -0.1
				production_speed_buildings_factor = -0.1
			}
		}
		
		ZIK_siezd_partii = {			
			allowed = {
				original_tag = ZIK
			}
			allowed_civil_war = {
				has_government = communism
			}
			removal_cost = -1
			picture = trotskyite_plot_purged					
			modifier = {				
				political_power_gain = 0.6
				drift_defence_factor = 0.5
				production_speed_buildings_factor = 0.01
				research_speed_factor = 0.01
				stability_factor = 0.15
				war_support_factor = 0.15 
			}
		}
		
		zik_sindic_inf = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = communism
			}
			removal_cost = -1
			picture = generic_communism_drift_bonus
			
			modifier = {
				communism_drift = 0.1
				communism_acceptance = 20
			}
		}
		
		zik_sindic_inf2 = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = communism
			}
			removal_cost = -1
			picture = generic_communism_drift_bonus
			
			modifier = {
				communism_drift = 0.18
				communism_acceptance = 30
				stability_factor = -0.10
			}
		}
		
		zik_tradition = {			
			allowed = {
				original_tag = ZIK
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = air_support_focus					
			modifier = {
				consumer_goods_factor = 0.06
				production_factory_start_efficiency_factor = -0.07
				production_factory_efficiency_gain_factor = -0.07
				research_speed_factor = -0.06
				war_support_factor = 0.1
				army_org_Factor = 0.05
				army_attack_factor = 0.05
			}
		}
		
		zik_narodny_flot = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = escort_effort_focus
			modifier = {
				ships_at_battle_start = 0.1
			}			
			equipment_bonus = {							
				screen_ship = {
					build_cost_ic = -0.05 instant = yes
				}
				submarine = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
		
		zik_sindic_radio_propogand = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = communism
			}
			removal_cost = -1
			picture = generic_communism_drift_bonus
			
			modifier = {
				communism_drift = 0.05
				stability_factor = -0.05				
			}
		}
		
		zik_agitat_radio = {
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				has_government = communism
			}
			picture = generic_communism_drift_bonus	
			modifier = {
				political_power_gain = 0.5
				subversive_activites_upkeep = -0.2
				drift_defence_factor = 0.5
			}
		}
		
		ZIK_bezgram_2 = {			
			allowed = {
				original_tag = ZIK
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = SOV_scientist_defect					
			modifier = {
				research_speed_factor = -0.08				
				production_factory_max_efficiency_factor = -0.05
			}
		}
		
		zik_klassovaua_borba = {			
			allowed = {
				original_tag = ZIK
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = officers_purged					
			modifier = {
				stability_factor = -0.10
				war_support_factor = -0.10
				conscription_factor = -0.5
				army_org_Factor = -0.05
				army_defence_factor = -0.1
			}
		}
		zik_molitia_v_armii = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = communism
			}			
			removal_cost = -1
			picture = generic_morale_bonus	
			modifier = {
				army_morale_factor = 0.1				
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.1
				foreign_subversive_activites = -0.3
			}
		}
		zik_mirovaya_revol_idea = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = communism
			}			
			removal_cost = -1
			picture = generic_communism_drift_bonus	
			modifier = {
				subversive_activites_upkeep = -0.5
				political_power_gain = 0.7
			}
		}
		zik_prikaz_77 = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = communism
			}			
			removal_cost = -1
			picture = generic_volunteer_expedition_bonus	
			modifier = {
				conscription = 0.03
			}
		}
		
		zik_volonter_plemen = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = communism
			}			
			removal_cost = -1
			picture = generic_victors_of_ww1	
			modifier = {
				send_volunteer_size = 3
				send_volunteer_divisions_required = -0.25
			}
		}
		zik_trudovye_kommandy = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = communism
			}			
			removal_cost = -1
			picture = generic_production_bonus	
			modifier = {
				production_speed_buildings_factor = 0.1
			}
		}
		zik_civity = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = communism
			}			
			removal_cost = -1
			picture = neutrality_idea	
			modifier = {
				production_speed_buildings_factor = -0.1
				consumer_goods_factor = -0.05
				MONTHLY_POPULATION = 0.2
			}
		}
	}
	
	tank_manufacturer = {
		designer = yes		
		ZIK_tank_manuf = {
			picture = generic_motorized_equipment_manufacturer_2
			allowed = {			
				original_tag = ZIK				
			}			
			research_bonus = {
				armor = 0.10
			}			
			traits = { fast_tank_manufacturer }			
			modifier = {
			}
			ai_will_do = {
				factor = 1
			}
		}
		ZIK_tank_manuf1 = {	
			picture = generic_acquire_tanks
			allowed = {
				original_tag = ZIK
			}			
			research_bonus = {
				armor = 0.10
			}			
			traits = { medium_tank_manufacturer }			
			modifier = {
			}
		}
	}
	aircraft_manufacturer = {
		designer = yes		
		ZIK_air_manuf1 = {
			picture = generic_air_manufacturer_2
			allowed = {
				original_tag = ZIK
			}			
			research_bonus = {
				air_equipment = 0.10
			}			
			traits = { light_aircraft_manufacturer }			
			modifier = {
			}
		}
		ZIK_air_manuf2 = {
			picture = generic_air_manufacturer_1
			
			allowed = {
				original_tag = ZIK
			}
			research_bonus = {
				air_equipment = 0.10
			}			
			traits = { medium_aircraft_manufacturer }			
			modifier = {
			}
		}
		
		ZIK_air_manuf3 = {
			picture = generic_air_research			
			allowed = {
				original_tag = ZIK
			}			
			research_bonus = {
				air_equipment = 0.10
			}			
			traits = { heavy_aircraft_manufacturer }			
			modifier = {
			}
		}
		ZIK_air_manuf4 = {
			picture = generic_air_payment
			allowed = {
				original_tag = ZIK
			}
			research_bonus = {
				air_equipment = 0.10
			}			
			traits = { naval_aircraft_manufacturer }			
			modifier = {
			}
			ai_will_do = {
				factor = 2
			}
		}
	}
	industrial_concern = {	
		ZIK_zavod_manuf = {
			picture = generic_central_management			
			allowed = {
				original_tag = ZIK
			}
			research_bonus = {
				industry = 0.10
			}			
			traits = { industrial_concern }			
			modifier = {
			}
			ai_will_do = {
				factor = 3
			}
		}
		
		ZIK_electrr_manuf1 = {
			picture = generic_degauss_ship_hulls			
			allowed = {
				original_tag = ZIK
			}			
			research_bonus = {
				electronics = 0.10
			}			
			traits = { electronics_concern }			
			modifier = {
			}
		}
	}
	materiel_manufacturer = {
		designer = yes
		
		ZIK_infantr_zavod_manuf = {	
			picture = generic_fortify_the_borders
			allowed = {
				original_tag = ZIK
			}
			research_bonus = {
				infantry_weapons = 0.10
			}			
			traits = { infantry_equipment_manufacturer }			
			modifier = {
			}
		}
		
		ZIK_motor_zavod_manuf = {
			picture = generic_war_preparation			
			allowed = {
				original_tag = ZIK
			}
			research_bonus = {
				motorized_equipment = 0.10
			}			
			traits = { motorized_equipment_manufacturer }			
			modifier = {
			}
		}
		
	
		
		ZIK_arta_zavod_manuf = {
			picture = generic_artillery_regiments			
			allowed = {
				original_tag = ZIK
			}
			research_bonus = {
				artillery = 0.10
			}			
			traits = { artillery_manufacturer }			
			modifier = {
			}
		}
	}
	naval_manufacturer = {
		designer = yes
		
		ZIK_navy_manuf1 = {
			picture = generic_sea_focused_navy			
			allowed = {
				original_tag = ZIK
			}			
			research_bonus = {
				naval_equipment = 0.10
			}			
			traits = { naval_manufacturer }			
			modifier = {
			}
			ai_will_do = {
				factor = 1
			}
		}
	}
	
	
}	