ideas = {
	country = {
		zse_start_ide = {			
			allowed = {
				original_tag = ZSE
			}
			allowed_civil_war = {
				always = yes
			}
			picture = sisu
			removal_cost = -1			
			modifier = {
				winter_attrition_factor = -0.25
				army_attack_factor = 0.03
				supply_node_range = 0.05
			}
		}
		zse_skandin_army = {			
			allowed = {
				original_tag = ZSE
			}
			allowed_civil_war = {
				has_government = fascism
			}			
			removal_cost = -1			
			modifier = {
				army_org_factor = 0.04	
				attrition = -0.1
				conscription_factor = 0.2	
				army_morale_factor = 0.03
				naval_invasion_planning_bonus_speed = 0.1
				amphibious_invasion = 0.05
			}
		}
		zse_skandin_diplomat = {			
			allowed = {
				original_tag = ZSE
			}
			allowed_civil_war = {
				has_government = neutrality
			}			
			removal_cost = -1			
			modifier = {					
				political_power_factor = 0.3
				trade_opinion_factor = 0.2				
				opinion_gain_monthly_factor = 0.1				
			}
		}
		zse_podavlrnir = {
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				has_government = fascism
			}
			picture = FRA_matignon_agreements			
			modifier = {
				subversive_activites_upkeep = -0.3
				resistance_damage_to_garrison = -0.1
				stability_factor = -0.05
				experience_gain_army = 0.05
			}						
		}
		zse_oborona_rodiny = {
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = FRA_fortification_focus				
			modifier = {				
				army_morale_factor = 0.08				
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05				
			}						
		}
		zse_desant1 = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			removal_cost = -1
			picture = generic_navy_bonus
			modifier = {
				amphibious_invasion = 0.10
			}
		}
		zse_oboron_granic = {
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = FRA_national_mobilization_focus				
			modifier = {				
				decryption_factor = 0.1							
				production_speed_bunker_factor = 0.15
			}						
		}
		zse_flot_construkt_idea = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = generic_navy_bonus			
			equipment_bonus = {
				capital_ship = {
					build_cost_ic = -0.05 instant = yes
				}				
				screen_ship = {
					build_cost_ic = -0.05 instant = yes
				}
				submarine = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
		zse_ground_armiya = {
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = generic_manpower_bonus				
			modifier = {				
				defence = 0.05
				land_reinforce_rate = 0.05
			}						
		}
		zse_nesha_zemlya_idea = {
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = generic_morale_bonus				
			modifier = {				
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
				production_speed_bunker_factor = 0.2
				production_speed_coastal_bunker_factor = 0.2
				production_speed_anti_air_building_factor = 0.2
			}						
		}
		zse_grazdansk_ekonimika_idea = {
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = generic_goods_red_bonus				
			modifier = {				
				consumer_goods_factor = -0.10
				production_speed_buildings_factor = 0.05
			}						
		}
		zse_skandinavsk_ekonimika_idea = {
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = generic_goods_red_bonus				
			modifier = {				
				consumer_goods_factor = -0.15
				production_speed_buildings_factor = 0.05
				production_speed_arms_factory_factor = 0.04 
				production_speed_industrial_complex_factor = 0.04
				industrial_capacity_factory = 0.08
			}						
		}
		zse_separatisty_rebel = {
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			available = {
				controls_state = 148 
				controls_state = 213 				
			}
			picture = FRA_scw_intervention_republicans_focus				
			modifier = {				
				stability_factor = -0.15
				war_support_factor = -0.10
				political_power_factor = -0.10
				conscription_factor = -0.10
			}						
		}
		zse_poslablenya_prizyva = {
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}					
			modifier = {				
				conscription_factor = -0.2
				training_time_army_factor = 0.1
			}						
		}
		zse_desant1_komitet = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			removal_cost = -1
			picture = generic_navy_bonus
			modifier = {
				amphibious_invasion = 0.10
				invasion_preparation = -0.2
			}
		}
		zse_new_drakkars = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			removal_cost = -1
			picture = escort_effort_focus
			equipment_bonus = {
				convoy = {
					build_cost_ic = -0.25
					naval_speed = 0.1
					anti_air_attack = 0.1
				}
			}
		}
		zse_vosstanovlenie_posle_rev = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			removal_cost = -1
			picture = generic_production_bonus
			modifier = {
				industry_repair_factor = 0.5
				production_speed_buildings_factor = 0.15
				production_speed_infrastructure_factor = 0.15
				political_power_factor = -0.2
				drift_defence_factor = 0.1
				generate_wargoal_tension = 0.4
			}
		}
		zse_tovary_iz_ganzy = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			cancel = {
				OR = {
					has_war_with = ZLU
					has_war_with = ZFR
					has_war_with = ZHM
					has_war_with = ZJT
					AND = {
						NOT = {
							country_exists = ZLU
						}
						NOT = {
							country_exists = ZFR
						}
						NOT = {
							country_exists = ZHM
						}
						NOT = {
							country_exists = ZJT
						}
					}
				}
			}			
			removal_cost = -1			
			modifier = {
				consumer_goods_factor = -0.05
				min_export = -0.05
			}
		}
		zse_taktika_udarnogo_flota = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			removal_cost = -1
			picture = generic_naval_manufacturer_3
			modifier = {
				navy_capital_ship_attack_factor = 0.05
				navy_capital_ship_defence_factor = 0.05
				navy_max_range_factor = 0.05
				ships_at_battle_start = 0.25
			}
		}
		zse_taktika_oboronnogo_flota = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			removal_cost = -1
			picture = generic_naval_manufacturer_2
			modifier = {
				naval_retreat_chance = 0.2
				navy_screen_attack_factor = 0.05
				navy_screen_defence_factor = 0.05
				navy_submarine_detection_factor = 0.1
				spotting_chance = 0.1
			}
		}
		zse_to_ztl_bonus_torg = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}	
			cancel = {
				has_war_with = ZSE
			}
			removal_cost = -1
			picture = neutrality_idea
			modifier = {
				consumer_goods_factor = -0.05
				min_export = -0.07
				local_resources_factor = 0.10
			}
		}
		zse_to_ztl_to_zse_bonus_torg = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}	
			cancel = {
				has_war_with = ZTL
			}
			removal_cost = -1
			picture = neutrality_idea
			modifier = {				
				min_export = -0.05
				consumer_goods_factor = -0.05
				MONTHLY_POPULATION = 0.1
			}
		}
		zse_zsl_zfu_gumpom = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			removal_cost = -1
			picture = neutrality_idea
			modifier = {				
				political_power_factor = 0.05
				production_speed_bunker_factor = 0.3
				production_speed_arms_factory_factor = 0.1
				attrition = -0.05
				dig_in_speed_factor = 0.10
				supply_consumption_factor = -0.15
			}
		}
	
	}
	
}	