ideas = {
	country = {
		zta_debuf_zavod = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = generic_goods_red_bonus			
			modifier = {
				stability_factor = -0.2
				production_speed_buildings_factor = -0.09
				consumer_goods_factor = 0.06
				production_speed_arms_factory_factor = -0.1
				army_speed_factor = -0.05
			}
		}
		zta_debuf_zavod_2 = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = generic_goods_red_bonus			
			modifier = {
				stability_factor = -0.08
				production_speed_buildings_factor = -0.02
				consumer_goods_factor = 0.04
				production_speed_arms_factory_factor = -0.1				
			}
		}		
		zta_oborona_zakon = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = FRA_fortification_focus			
			modifier = {
				stability_factor = 0.05
				production_speed_bunker_factor = 0.1
				production_speed_anti_air_building_factor = 0.1
				industry_air_damage_factor = -0.05
			}
		}
		zta_oboron_doctr = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = FRA_national_mobilization_focus			
			modifier = {
				war_support_factor = 0.1
				army_org_Factor = 0.05
				army_core_defence_factor = 0.1
			}
		}
		zta_great_stroika = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = generic_production_bonus			
			modifier = {
				consumer_goods_factor = 0.08
				production_speed_buildings_factor = -0.15				
			}
		}
		zta_neutral_ideas = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = neutrality
			}
			picture = generic_morale_bonus	
			cancel = {
				has_war = yes
			}			
			removal_cost = -1	
			modifier = {
				stability_factor = 0.3
				join_faction_tension = 1.50				
				send_volunteers_tension = 0.30
				guarantee_tension = 1.5
				ai_badass_factor = 0.01    
				ai_get_ally_desire_factor = -250
				production_speed_bunker_factor = 0.05
				production_speed_coastal_bunker_factor = 0.05
				production_speed_anti_air_building_factor = 0.05
				production_speed_industrial_complex_factor = 0.1
				army_morale_factor = 0.05				
			}
		}
		zta_drujba_zmn = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			cancel = {				
				has_war_with = ZMN				
			}
			picture = state_shintoism			
			modifier = {
				
			}
		}
		zta_vezdehod = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}							
			modifier = {
				army_speed_factor = 0.05
				production_speed_infrastructure_factor = 0.2
				production_speed_supply_node_factor = 0.1
				production_speed_rail_way_factor = 0.1
			}
		}
		zta_konveer_weap_air = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = FRA_factory_strikes			
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.09 instant = yes
				}
				small_plane_airframe = {
					build_cost_ic = -0.1 instant = yes
				}
				motorized_equipment = {
					build_cost_ic = -0.07 instant = yes
				}								
			}
			modifier = {
				consumer_goods_factor = 0.08
				production_factory_start_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.05				
			}
		}
		zta_demgraf = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_disjointed_gov			
			modifier = {
				stability_factor = -0.10
				monthly_population = -0.1
			}
		}
		zta_demgraf_2 = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_disjointed_gov			
			modifier = {
				monthly_population = -0.08
			}
		}
		zta_bezency_1 = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = generic_production_bonus			
			modifier = {
				consumer_goods_factor = 0.15
				monthly_population = 0.07				
			}
		}
#################################################
		
		uani_imperia_nation_istoria = {		
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {				
				political_power_factor = 0.12
				ai_focus_aggressive_factor = 1
			}			
			targeted_modifier = {
				tag = ZHA
				attack_bonus_against = 0.1
				defense_bonus_against = 0.1
			}			
		}
		uani_unia_s_han_istoria = {		
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			cancel = {
				NOT = {
					is_puppet_of = ZHA
				}
			}
			removal_cost = -1
			modifier = {				
				drift_defence_factor = -0.25
				stability_factor = -0.05
			}					
		}
		zta_uan_finans_kompensation_ot_zha = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			cancel = {
				NOT = {
					is_puppet_of = ZHA
				}
			}
			picture = generic_production_bonus			
			modifier = {
				autonomy_gain = -0.36
				political_power_gain = 0.5				
			}
		}
		zta_distsiplina_mongolskoi_armii = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}						
			modifier = {
				army_org_factor = 0.05
				army_morale_factor = 0.05
				attrition = -0.15			
			}
		}
		zta_mongol_kurultai = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}						
			modifier = {			
				political_power_factor = 0.3
				annex_cost_factor = -0.4
				conscription_factor = 0.06
			}
		}
		zta_mongol_keshiki = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_morale_bonus			
			modifier = {
				special_forces_min = 40
				conscription_factor = 0.04
			}
		}
		zta_volnenya_musulman = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_disjointed_gov			
			modifier = {
				stability_factor = -0.08
				conscription_factor = -0.1
				political_power_factor = -0.1
			}
		}
		zta_volnenya_buddistov = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_disjointed_gov			
			modifier = {
				stability_factor = -0.08
				conscription_factor = -0.05
				political_power_factor = -0.2
			}
		}
		zta_traditsii_tengri = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}				
			modifier = {
				drift_defence_factor = 0.25
				surrender_limit = 0.04
			}
		}
		zta_voini_tengri = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = zta_traditsii_tengri			
			modifier = {
				drift_defence_factor = 0.25
				surrender_limit = 0.08
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.1
			}
		}
		zta_pritok_dobrovoltsev_to_all_sibir = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_intel_bonus			
			modifier = {
				conscription_factor = 0.2
				training_time_factor = -0.15
				experience_gain_army = 0.05
			}
		}
		zta_velikaya_armia_mongolii = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = FRA_scw_intervention_nationalists_focus			
			modifier = {
				conscription = 0.04
				conscription_factor = 0.04
				training_time_factor = -0.15
				cavalry_attack_factor = 0.12
				cavalry_defence_factor = 0.08
			}
		}
		zta_oglashena_voennaya_kompaniya = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}					
			modifier = {
				command_power_gain_mult = 0.5
			}
		}
		zta_morskoy_desant = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_navy_bonus			
			modifier = {
				amphibious_invasion = 0.05
			}
			equipment_bonus = {
				convoy = {
					build_cost_ic = -0.1
				}
			}
		}
		zta_morskoy_desant_2 = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_navy_bonus			
			modifier = {
				amphibious_invasion = 0.05
				special_forces_attack_factor = 0.1
			}
			equipment_bonus = {
				convoy = {
					build_cost_ic = -0.2
				}
			}
		}
		zta_stimul_flot_1 = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = FRA_factory_strikes			
			modifier = {
				political_power_factor = -0.25
				industrial_capacity_dockyard = 0.2
				production_speed_dockyard_factor = 0.2
				production_speed_naval_base_factor = 0.2
			}
			research_bonus = {
				naval_equipment = 0.10
			}
		}
		zta_pogodnye_slujby = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_degauss_ship_hulls			
			modifier = {
				naval_retreat_chance = 0.2
				spotting_chance = 0.1
			}
		}
		zta_koordin_na_more = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_naval_manufacturer_2			
			modifier = {
				naval_coordination = 0.02
				ships_at_battle_start = 0.25
			}
		}
		zta_morsk_avia = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_air_research	
			modifier = {
				naval_strike_attack_factor = 0.02
			}
			equipment_bonus = {
				nav_bomber_equipment = {
					build_cost_ic = -0.1 instant = yes
					air_range = 0.12 instant = yes
				}
			}
		}
		zta_avia_desant_kavaleria = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = air_support_focus			
			modifier = {
				air_paradrop_attack_factor = 0.05
				air_paradrop_defence_factor = 0.05
				special_forces_min = 22
				special_forces_cap = 0.04
			}
		}
		zta_osobyi_otdel_aviaperevozok = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_air_bonus	
			equipment_bonus = {
				transport_plane_equipment = {
					build_cost_ic = -0.1 instant = yes
				}							
			}
			modifier = {
				no_supply_grace = 48
				attrition = -0.1
			}
		}
		zta_oblegchennye_transportniki = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_air_manufacturer_3	
			equipment_bonus = {
				transport_plane_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
				transport_plane_equipment = {
					air_range = 0.2 instant = yes					
				}
				transport_plane_equipment = {
					reliability = -0.1 instant = yes					
				}
			}			
		}
		zta_avia_kursy = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_air_manufacturer_1			
			modifier = {
				air_ace_generation_chance_factor = 0.10
				enemy_army_bonus_air_superiority_factor = -0.05
				air_night_penalty = -0.1
			}
		}
		zta_totalno_prevoshodstvo = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_air_manufacturer_2			
			modifier = {
				air_accidents_factor = 0.05
				air_interception_attack_factor = 0.05				
				air_air_superiority_attack_factor = 0.05				
			}
		}
		zta_poslednie_avia_prigotovleniya = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_artillery_manufacturer_3			
			modifier = {
				industrial_capacity_factory = 0.1
				production_speed_arms_factory_factor = 0.1
				production_speed_air_base_factor = 0.15
			}
		}
		zta_poslednie_more_prigotovleniya = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}			
			picture = generic_naval_manufacturer_3			
			modifier = {
				industrial_capacity_factory = 0.1
				industrial_capacity_dockyard = 0.2
				production_speed_naval_base_factor = 0.12
				production_speed_dockyard_factor = 0.12
			}
		}
		zta_dotatsii_for_nayka = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				has_government = democratic
			}			
			picture = generic_research_bonus			
			modifier = {
				research_speed_factor = 0.2
				political_power_factor = -0.1
				consumer_goods_factor = 0.3
			}
		}
		zta_mestnye_kurultai = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				has_government = democratic
			}			
			picture = FRA_national_mobilization_focus			
			modifier = {				
				political_power_factor = 0.3
				stability_factor = 0.15
				production_speed_buildings_factor = 0.08
				monthly_population = 0.15
			}
		}
		zta_metody_oborony = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				has_government = democratic
			}			
			picture = generic_wall_line			
			modifier = {				
				army_defence_factor = 0.05
				dig_in_speed_factor = 0.15
				max_dig_in = 1
			}
		}
		zta_metody_segunov = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				has_government = democratic
			}			
			picture = german_advisors			
			modifier = {				
				planning_speed = 0.08
				max_planning = 0.15
				army_org_factor = 0.05
			}
		}
		zta_ekonomich_vygoda_ot_korei = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				has_government = democratic
			}
			available = {
				is_in_faction_with = ZCS
			}			
			picture = generic_production_bonus			
			modifier = {				
				consumer_goods_factor = -0.05
				industrial_capacity_factory = 0.1
				production_speed_buildings_factor = 0.1
			}
		}
		zta_podgotovka_k_massovoi_voine = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				has_government = democratic
			}						
			picture = generic_victors_of_ww1			
			modifier = {				
				political_power_factor = -0.25
				training_time_army_factor = -0.1
				minimum_training_level = -0.05
				industrial_capacity_factory = 0.1
				production_speed_arms_factory_factor = 0.15
				conversion_cost_civ_to_mil_factor = -0.2
			}
		}
		zta_prof_arm1 = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}				
			modifier = {				
				army_defence_factor = 0.02
				supply_node_range = 0.1
				army_org_Factor = 0.07
				training_time_factor = 0.2
			}
		}
		zta_prof_arm2 = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}				
			modifier = {
				army_defence_factor = 0.06
				army_attack_factor = 0.04
				supply_node_range = 0.1
				army_org_Factor = 0.07
				training_time_factor = 0.3
				conscription_factor = 0.02
				attrition = -0.15
			}
		}
		ar_massarmy1 = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}		
			modifier = {
				cavalry_attack_factor = 0.04
				cavalry_defence_factor = 0.04
				attrition = -0.05
				conscription_factor = 0.1
			}
		}
		ar_massarmy2 = {			
			removal_cost = -1			
			allowed = {
				always = no # Added via focus
			}			
			modifier = {
				cavalry_attack_factor = 0.04
				cavalry_defence_factor = 0.04
				attrition = -0.12
				conscription_factor = 0.1
				conscription = 0.03
				army_org_Factor = -0.08
				training_time_factor = -0.15
			}
		}
	}
}	