focus_tree = {
	id = BRITAN
	country = {
		factor = 0
#		modifier = {
#			add = 10
#			OR = {		# добавить наличие флага на другое фокусное древо
#				tag = ZEN
#				tag = ZSH
#				tag = ZWS
#			}	
#			NOT = {
#				has_country_flag = ar_we_a_britt_flag
#			}
#		}
	}
	default = no
	focus = {
		id = ar_brit_usilenie_priziva
		icon = GFX_goal_generic_axis_build_infantry
		cost = 7
		x = 1
		y = 0
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			add_manpower = 1762
			army_experience = 2
			add_war_support = 0.02
			add_timed_idea = {
				idea = ar_brit_bost_priziva
				days = 300
			}
		}
	}
	focus = {
		id = ar_brit_zashita_dinastii
		icon = GFX_goal_generic_national_unity
		cost = 7
		x = 23
		y = 0
		ai_will_do = {
			factor = 5
		}
		available = { 
			has_government = neutrality
		}
		completion_reward = {
			add_political_power = 100
			add_stability = 0.03
			hidden_effect = {
				country_event = { days = 35 id = britashki.10 }
			}
		}
	}
	focus = {
		id = ar_brit_flot_ostrovov
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 7
		x = 6
		y = 0
		ai_will_do = {
			factor = 5
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		complete_tooltip = {
			navy_experience = 25
			add_extra_state_shared_building_slots = 3
			add_building_construction = {
				type = dockyard
				level = 3
				instant_build = yes
			}
		}		
		completion_reward = {
			navy_experience = 25
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
				}
				random_state = {
					limit = {
						controller = { tag = ROOT }
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
			}			
		}
	}
	focus = {
		id = ar_brit_issledovaniya_aeronavtiki
		icon = GFX_goal_generic_air_fighter2
		cost = 7
		x = 11
		y = 0
		ai_will_do = {
			factor = 5
		}
		complete_tooltip = {
			air_experience = 25
			if = { limit = { has_country_flag = aviation_effort_AB }
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}			
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = air_doctrine
			}			
		}
		completion_reward = {
			air_experience = 25
			if = {
				limit = {
					capital_scope = {
						NOT = {
							free_building_slots = {
								building = air_base
								size > 1
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = air_doctrine
			}
		}
	}
	focus = {
		id = ar_brit_dorogi_strany_1
		icon = GFX_goal_generic_army_motorized
		cost = 7
		x = 17
		y = 0
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = infrastructure_effort_tt
				all_owned_state = {			
					free_building_slots = {
						building = infrastructure
						size < 1
					}
				}
			}
		}
		complete_tooltip = {
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = ar_brit_doctrina_sovremennoi_voiny
		icon = GFX_goal_generic_army_artillery2
		cost = 7
		prerequisite = {
			focus = ar_brit_usilenie_priziva
		}
		x = 1
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			army_experience = 7
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.25
				uses = 2
				category = land_doctrine
			}
		}
	}
	focus = {
		id = ar_brit_massarm2
		icon = GFX_goal_generic_army_artillery
		cost = 7
		prerequisite = {
			focus = ar_brit_doctrina_sovremennoi_voiny
		}
		x = 0
		y = 2
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 1.5
				has_war = yes
			}
		}
		available = { 
		
		}
		completion_reward = {
			add_stability = -0.02
			add_war_support = 0.02
			army_experience = 10
			if = {
				limit = {
					has_idea = ar_massarmy
				}
				swap_ideas = {
					remove_idea = ar_massarmy
					add_idea = ar_massarm2
				}
				else = {
					add_ideas = ar_massarm2
				}
			}
		}
	}
	focus = {
		id = ar_britt_massarm3
		icon = GFX_goal_generic_build_tank
		cost = 7
		prerequisite = {
			focus = ar_brit_massarm2
		}
		x = 0
		y = 4
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 1.5
				has_war = yes
			}
		}
		available = { 
		
		}
		completion_reward = {
			add_stability = -0.02
			add_war_support = 0.02
			army_experience = 10
			if = {
				limit = {
					has_idea = ar_massarm2
				}
				swap_ideas = {
					remove_idea = ar_massarm2
					add_idea = ar_massweaponrifles
				}
				else = {
					add_ideas = ar_massweaponrifles
				}
			}
		}
	}
	focus = {
		id = ar_brit_vyzov_rezerva
		icon = GFX_goal_generic_army_artillery
		cost = 7
		prerequisite = {
			focus = ar_britt_massarm3
		}
		x = 0
		y = 5
		ai_will_do = {
			factor = 8			
		}
		available = { 
			has_war = yes
		}
		completion_reward = {
			add_stability = -0.05
			add_war_support = 0.05
			custom_effect_tooltip = ar_brit_vyzov_rezerva_tt
			hidden_effect = {
				division_template = {
					name = "Reservists"				
					regiments = {
						infantry = { x = 0 y = 0 }
						infantry = { x = 0 y = 1 }
						infantry = { x = 1 y = 0 }
						infantry = { x = 1 y = 1 }
						infantry = { x = 2 y = 0 }
						infantry = { x = 2 y = 1 }
					}
				}
				random_owned_state = {					
					create_unit = {
						division = "division_template = \"Reservists\" start_experience_factor = 0.2"
						owner = ROOT
					}
					create_unit = {
						division = "division_template = \"Reservists\" start_experience_factor = 0.2"
						owner = ROOT
					}
				}
				random_owned_state = {					
					create_unit = {
						division = "division_template = \"Reservists\" start_experience_factor = 0.2"
						owner = ROOT
					}
					create_unit = {
						division = "division_template = \"Reservists\" start_experience_factor = 0.2"
						owner = ROOT
					}
				}
				random_owned_state = {					
					create_unit = {
						division = "division_template = \"Reservists\" start_experience_factor = 0.2"
						owner = ROOT
					}
					create_unit = {
						division = "division_template = \"Reservists\" start_experience_factor = 0.2"
						owner = ROOT
					}
				}
			}	
		}
	}
	focus = {
		id = ar_brit_zakupka_snaryagi
		icon = GFX_goal_generic_army_artillery2
		cost = 7
		prerequisite = {
			focus = ar_brit_doctrina_sovremennoi_voiny
		}
		x = 1
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			add_war_support = 0.01
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 953
				producer = ZMN
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 874
				producer = ZJA
			}
			add_equipment_to_stockpile = {
				type = support_equipment
				amount = 574
				producer = ZRI
			}
		}
	}
	focus = {
		id = ar_brit_mastera_ukrepleniy
		icon = GFX_goal_generic_fortify_city
		cost = 7
		prerequisite = {
			focus = ar_brit_doctrina_sovremennoi_voiny
		}
		x = 2
		y = 2
		ai_will_do = {
			factor = 5
		}
		available = { 
			has_war = yes
		}
		completion_reward = {
			add_stability = 0.04
			add_war_support = 0.05
			add_timed_idea = {
				idea = ar_brit_bost_oborona
				days = 300
			}
		}
	}
	focus = {
		id = ar_brit_doctrina_armii_1
		icon = GFX_goal_generic_CAS
		cost = 7
		prerequisite = {
			focus = ar_brit_zakupka_snaryagi
		}
		x = 2
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = { 
			has_war = yes
		}
		completion_reward = {
			army_experience = 5
			add_war_support = 0.03
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			add_tech_bonus = {
				name = ar_brit_doctrina_armii_1
				bonus = 1.0
				uses = 3				
				category = infantry_weapons
				category = artillery
			}			
		}
	}
	focus = {
		id = ar_brit_flot_ohrany
		icon = GFX_goal_generic_navy_battleship
		cost = 7
		prerequisite = {
			focus = ar_brit_flot_ostrovov
		}
		x = 5
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			add_war_support = 0.02
			navy_experience = 10
			add_tech_bonus = {
				name = dd_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 3
				category = dd_tech
				category = cl_tech
				category = ca_tech
			}			
		}
	}
	focus = {
		id = ar_britt_oborona_berega
		icon = GFX_goal_generic_defence
		cost = 7
		prerequisite = {
			focus = ar_brit_doctrina_sovremennoi_voiny
		}
		prerequisite = {
			focus = ar_brit_flot_ohrany
		}
		x = 4
		y = 2
		ai_will_do = {
			factor = 8
		}
		available = { 
			has_war = yes
		}
		completion_reward = {
			add_stability = 0.05
			add_war_support = 0.05
			add_timed_idea = {
				idea = ar_brit_bost_beregovaya_ohrana
				days = 300
			}
		}
	}
	focus = {
		id = ar_brit_podvodny_flot
		icon = GFX_goal_generic_navy_submarine
		cost = 7
		prerequisite = {
			focus = ar_brit_flot_ohrany
		}
		x = 5
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			add_war_support = 0.03
			navy_experience = 10
			add_tech_bonus = {
				name = ss_bonus
				bonus = 1.0
				ahead_reduction = 4
				uses = 1
				category = ss_tech
				technology = unrestricted_submarine_warfare
				technology = wolfpacks
				technology = advanced_submarine_warfare
			}			
		}
	}
	focus = {
		id = ar_brit_flotskiye_rezervy
		icon = GFX_focus_generic_destroyer
		cost = 7
		prerequisite = {
			focus = ar_brit_flot_ostrovov
		}
		x = 6
		y = 2
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			navy_experience = 10
			add_equipment_to_stockpile = {
				type = convoy_1
				amount = 52
				producer = ROOT
			}
		}
	}
	focus = {
		id = ar_brit_verfi_v_kajdoi_derevne
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 7
		prerequisite = {
			focus = ar_brit_flotskiye_rezervy
		}
		x = 6
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			add_stability = -0.05
			add_offsite_building = { type = dockyard level = 2 }
		}
	}
	focus = {
		id = ar_brit_partiya_flota_dlya_korolya
		icon = GFX_goal_generic_navy_battleship
		cost = 7
		prerequisite = {
			focus = ar_brit_verfi_v_kajdoi_derevne
		}
		x = 6
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = { 
			custom_trigger_tooltip = {
				tooltip = ar_brit_partiya_flota_dlya_korolya_trigger_tt
				if = {
					limit = {
						tag = ZWS
					}
					controls_state = 122 
				}
				if = {
					limit = {
						tag = ZSH
					}
					controls_state = 133 
				}
				if = {
					limit = {
						tag = ZEN
					}
					controls_state = 126
				}
			}
		}
		completion_reward = {
			add_war_support = 0.05
			navy_experience = 30
			custom_effect_tooltip = ar_brit_partiya_flota_dlya_korolya_tt
			hidden_effect = {
				if = {
					limit = {
						not = { has_dlc = "Man the Guns" }
					}
					create_equipment_variant = {
						name = "DD emergency order"
						type = destroyer_1
						upgrades = {
							ship_torpedo_upgrade = 1
							destroyer_engine_upgrade = 1
							ship_ASW_upgrade = 1
							ship_anti_air_upgrade = 1
						}
					}
				}
				if = {
					limit = { has_dlc = "Man the Guns"}
					create_equipment_variant = {
						name = "DD emergency order"	
						type = ship_hull_light_1
						parent_version = 0
						modules = {
							fixed_ship_battery_slot = ship_light_battery_1
							fixed_ship_anti_air_slot = empty
							fixed_ship_fire_control_system_slot = empty
							fixed_ship_radar_slot = empty
							fixed_ship_engine_slot = light_ship_engine_1
							fixed_ship_torpedo_slot = empty
							mid_1_custom_slot = empty
							rear_1_custom_slot = empty
						}		
					}
				}
				if = {
					limit = {
						tag = ZWS
						not = { has_dlc = "Man the Guns" }
					}
					load_oob = "ZWS_emergency_order_navy"
				}
				if = {
					limit = {
						tag = ZWS
						has_dlc = "Man the Guns"
					}
					load_oob = "ZWS_emergency_order_mtg"
				}
				#
				if = {
					limit = {
						tag = ZSH
						not = { has_dlc = "Man the Guns" }
					}
					load_oob = "ZSH_emergency_order_navy"
				}
				if = {
					limit = {
						tag = ZSH
						has_dlc = "Man the Guns"
					}
					load_oob = "ZSH_emergency_order_mtg"
				}
				#
				if = {
					limit = {
						tag = ZEN
						not = { has_dlc = "Man the Guns" }
					}
					load_oob = "ZEN_emergency_order_navy"
				}
				if = {
					limit = {
						tag = ZEN
						has_dlc = "Man the Guns"
					}
					load_oob = "ZEN_emergency_order_mtg"
				}
			}	
		}
	}
	focus = {
		id = ar_brit_planirovanie_vysadok
		icon = GFX_goal_generic_amphibious_assault
		cost = 7
		prerequisite = {
			focus = ar_brit_flot_ostrovov
		}
		x = 7
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			add_timed_idea = {
				idea = ar_brit_bost_desant_operatsiya
				days = 365
			}
		}
	}
	focus = {
		id = ar_britt_istrebitely_1
		icon = GFX_goal_generic_air_fighter
		cost = 7
		prerequisite = {
			focus = ar_brit_issledovaniya_aeronavtiki
		}
		x = 9
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			air_experience = 5
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 1.0
				uses = 3
				technology = early_fighter
				technology = fighter1
				technology = fighter2
				technology = fighter3
				technology = heavy_fighter1
				technology = heavy_fighter2
				technology = heavy_fighter3
			}
		}
	}
	focus = {
		id = ar_brit_acy_istrebitely
		icon = GFX_goal_generic_air_doctrine
		cost = 7
		prerequisite = {
			focus = ar_britt_istrebitely_1
		}
		x = 9
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			air_experience = 5
			add_stability = 0.02
			add_war_support = 0.03
			if = {
				limit = {
					tag = ZWS
				}
				add_ace = {
					name = "Spencer"
					surname = "Pelham"
					callsign = ""
					type = fighter_unique
#					is_female = yes
				}
			}
			if = {
				limit = {
					tag = ZSH
				}
				add_ace = {
					name = "Thomas"
					surname = "Grenville"
					callsign = ""
					type = fighter_unique
#					is_female = yes
				}
			}
			if = {
				limit = {
					tag = ZEN
				}
				add_ace = {
					name = "William"
					surname = "North"
					callsign = ""
					type = fighter_unique
#					is_female = yes
				}
			}			
		}
	}
	focus = {
		id = ar_brit_eskadriliya_istrebitelei
		icon = GFX_goal_generic_build_airforce
		cost = 7
		prerequisite = {
			focus = ar_brit_acy_istrebitely
		}
		x = 9
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = { 
			has_tech = early_fighter
		}
		completion_reward = {
			add_war_support = 0.01
			air_experience = 3
			add_equipment_to_stockpile = {
				type = fighter_equipment_0
				amount = 89
				producer = ZJA
			}
			add_equipment_to_stockpile = {
				type = fighter_equipment_0
				amount = 54
				producer = ZMN
			}
			add_equipment_to_stockpile = {
				type = fighter_equipment_0
				amount = 16
				producer = ZCS
			}
		}
	}
	focus = {
		id = ar_brit_cas_1
		icon = GFX_goal_generic_air_doctrine
		cost = 7
		prerequisite = {
			focus = ar_brit_issledovaniya_aeronavtiki
		}
		x = 11
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			add_war_support = 0.01
			air_experience = 3
			add_tech_bonus = {
				name = CAS_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 2
				category = cas_bomber
			}
		}
	}
	focus = {
		id = ar_brit_bombovozy_1
		icon = GFX_goal_generic_air_bomber
		cost = 7
		prerequisite = {
			focus = ar_brit_issledovaniya_aeronavtiki
		}
		x = 13
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			add_war_support = 0.01
			air_experience = 3
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 1.0
				uses = 2
				technology = strategic_bomber1
				technology = strategic_bomber2
				technology = strategic_bomber3
				category = tactical_bomber
			}
		}
	}
	focus = {
		id = ar_brit_navy_avia_1
		icon = GFX_goal_generic_air_naval_bomber
		cost = 7
		prerequisite = {
			focus = ar_britt_istrebitely_1
			focus = ar_brit_bombovozy_1
		}
		x = 11
		y = 2
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			add_war_support = 0.01
			air_experience = 3
			add_tech_bonus = {
				name = nav_bomber_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = naval_bomber
			}
		}
	}
	focus = {
		id = ar_brit_acy_bombery
		icon = GFX_goal_poland_goal
		cost = 7
		prerequisite = {
			focus = ar_brit_bombovozy_1
		}
		x = 13
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			air_experience = 5
			add_stability = 0.02
			add_war_support = 0.03
			if = {
				limit = {
					tag = ZWS
				}
				add_ace = {
					name = "Charles"
					surname = "Watson"
					callsign = ""
					type = bomber_unique
#					is_female = yes
				}
			}
			if = {
				limit = {
					tag = ZSH
				}
				add_ace = {
					name = "William"
					surname = "Grey"
					callsign = ""
					type = bomber_unique
#					is_female = yes
				}
			}
			if = {
				limit = {
					tag = ZEN
				}
				add_ace = {
					name = "Frederick"
					surname = "Jenkinson"
					callsign = ""
					type = bomber_unique
#					is_female = yes
				}
			}
		}
	}
	focus = {
		id = ar_brit_vozdushna_doctrina_2
		icon = GFX_goal_generic_air_fighter2
		cost = 7
		prerequisite = {
			focus = ar_brit_acy_bombery
			focus = ar_brit_acy_istrebitely
		}
		x = 11
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			air_experience = 5
			add_doctrine_cost_reduction = {
				name =  ar_brit_vozdushna_doctrina_2
				cost_reduction = 0.25
				uses = 2
				category = air_doctrine
			}
		}
	}
	focus = {
		id = ar_brit_eskadra_bomberov
		icon = GFX_goal_generic_attack_allies
		cost = 7
		prerequisite = {
			focus = ar_brit_acy_bombery
		}
		x = 13
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = { 
			has_tech = early_bomber
		}
		completion_reward = {
			add_war_support = 0.01
			air_experience = 3
			add_equipment_to_stockpile = {
				type = tac_bomber_equipment_0
				amount = 27
				producer = ZJA
			}
			add_equipment_to_stockpile = {
				type = tac_bomber_equipment_0
				amount = 29
				producer = ZMN
			}
			add_equipment_to_stockpile = {
				type = tac_bomber_equipment_0
				amount = 10
				producer = ZCS
			}
		}
	}
	focus = {
		id = ar_brit_finans_manufactur
		icon = GFX_goal_generic_construct_civ_factory
		cost = 7
		prerequisite = {
			focus = ar_brit_dorogi_strany_1
		}
		x = 16
		y = 1
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}
				}
			}
		}
		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}	
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = ar_brit_boost_fabriki
		icon = GFX_goal_generic_construction2
		cost = 7
		prerequisite = {
			focus = ar_brit_finans_manufactur
		}
		x = 15
		y = 2
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}
				}
			}
		}
		complete_tooltip = {
			add_stability = -0.03
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}	
		completion_reward = {
			add_stability = -0.03
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = ar_brit_zavody_2
		icon = GFX_goal_generic_construct_civ_factory
		cost = 7
		prerequisite = {
			focus = ar_brit_finans_manufactur
		}
		x = 16
		y = 3
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}
				}
			}
		}

		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}		

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = ar_brit_zavody_3
		icon = GFX_focus_generic_industry_1
		cost = 7
		prerequisite = {
			focus = ar_brit_zavody_2
		}
		x = 15
		y = 4
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}
				}
			}
		}

		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}		

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = ar_brit_army_factory_1
		icon = GFX_goal_generic_construct_mil_factory
		cost = 7
		prerequisite = {
			focus = ar_brit_dorogi_strany_1
		}
		x = 18
		y = 1
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}

		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}		

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = ar_brit_ukreplenie_snabjeniya
		icon = GFX_focus_generic_industry_3
		cost = 7
		prerequisite = {
			focus = ar_brit_finans_manufactur
			focus = ar_brit_army_factory_1
		}
		x = 17
		y = 2
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = infrastructure_effort_tt
				all_owned_state = {			
					free_building_slots = {
						building = infrastructure
						size < 1
					}
				}
			}
		}
		complete_tooltip = {
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = ar_brit_kompleksnyi_ryvok_1
		icon = GFX_goal_generic_consumer_goods
		cost = 7
		prerequisite = {
			focus = ar_brit_ukreplenie_snabjeniya
		}
		x = 17
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			add_stability = 0.05
			add_tech_bonus = {
				name = ar_brit_kompleksnyi_ryvok_1
				bonus = 1.0
				uses = 4
				category = electronics
				category = industry
			}
		}
	}
	focus = {
		id = ar_britt_kolba_1
		icon = GFX_focus_research
		cost = 7
		prerequisite = {
			focus = ar_brit_kompleksnyi_ryvok_1
		}
		x = 17
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = { 
			amount_research_slots < 4
		}
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = ar_brit_army_factory_2
		icon = GFX_goal_generic_construct_mil_factory
		cost = 7
		prerequisite = {
			focus = ar_brit_army_factory_1
		}
		x = 18
		y = 3
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}
		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = ar_brit_boost_zavody
		icon = GFX_goal_generic_construction
		cost = 7
		prerequisite = {
			focus = ar_brit_army_factory_1
		}
		x = 19
		y = 2
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}

		complete_tooltip = {
			add_stability = -0.05
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			add_stability = -0.05
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = ar_brit_army_factory_3
		icon = GFX_goal_generic_production2
		cost = 7
		prerequisite = {
			focus = ar_brit_army_factory_2
		}
		x = 19
		y = 4
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}
		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = ar_brit_rubeji_zashity
		icon = GFX_goal_generic_construct_civilian
		cost = 7
		prerequisite = {
			focus = ar_brit_zashita_dinastii
		}
		x = 21
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = { 
			has_government = neutrality
		}
		completion_reward = {
			add_timed_idea = {
				idea = ar_brit_rubeji_zashity_boost
				days = 365
			}
		}
	}
	focus = {
		id = ar_brit_finansovy_rezerv_dvora_ibni
		icon = GFX_goal_generic_intelligence_exchange
		cost = 7
		prerequisite = {
			focus = ar_brit_rubeji_zashity
		}
		x = 21
		y = 2
		ai_will_do = {
			factor = 5
		}
		available = { 
			has_government = neutrality
		}
		completion_reward = {
			add_political_power = 20
			custom_effect_tooltip = ar_weapon_market_dobavleno_1200_deneg_tt
			add_to_variable = { ar_weap_deneg_var = 1200 }
		}
	}
	focus = {
		id = ar_brit_gvardia_korolya
		icon = GFX_goal_generic_army_doctrines
		cost = 7
		prerequisite = {
			focus = ar_brit_finansovy_rezerv_dvora_ibni
		}
		x = 21
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = { 
			has_government = neutrality
		}
		completion_reward = {
			add_stability = 0.02
			add_war_support = 0.02
			custom_effect_tooltip = ar_brit_gvardia_korolya_tt
			hidden_effect = {
				division_template = {
					name = "Guard"				
					regiments = {
						infantry = { x = 0 y = 0 }
						infantry = { x = 0 y = 1 }
						infantry = { x = 1 y = 0 }
						infantry = { x = 1 y = 1 }
						infantry = { x = 2 y = 0 }
						infantry = { x = 2 y = 1 }
					}
				}
				random_owned_state = {					
					create_unit = {
						division = "division_template = \"Guard\" start_experience_factor = 0.2"
						owner = ROOT
					}
					create_unit = {
						division = "division_template = \"Guard\" start_experience_factor = 0.2"
						owner = ROOT
					}
				}
				random_owned_state = {					
					create_unit = {
						division = "division_template = \"Guard\" start_experience_factor = 0.2"
						owner = ROOT
					}
					create_unit = {
						division = "division_template = \"Guard\" start_experience_factor = 0.2"
						owner = ROOT
					}
				}	
			}		
		}
	}
	focus = {
		id = ar_brit_nalogovoe_poslablenie
		icon = GFX_goal_generic_improve_relations
		cost = 7
		prerequisite = {
			focus = ar_brit_zashita_dinastii
		}
		x = 23
		y = 1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 2
				has_stability < 0.5
			}
		}
		available = { 
			has_government = neutrality
		}
		completion_reward = {
			add_stability = 0.06
			hidden_effect = {
				country_event = { days = 40 id = britashki.11 }
			}
		}
	}
	focus = {
		id = ar_brit_peresmotr_agrarnoi_politiki
		icon = GFX_focus_generic_treaty
		cost = 7
		prerequisite = {
			focus = ar_brit_nalogovoe_poslablenie
		}
		x = 23
		y = 2
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 2
				has_stability < 0.5
			}
		}
		available = { 
			has_government = neutrality
		}
		completion_reward = {
			add_stability = 0.05
			add_timed_idea = {
				idea = ar_konserv_agrarn_reformy
				days = 750
			}
		}
	}
	focus = {
		id = ar_brit_kolba_2
		icon = GFX_goal_generic_scientific_exchange
		cost = 7
		prerequisite = {
			focus = ar_britt_kolba_1
		}
		x = 17
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = { 
			amount_research_slots < 4
			num_of_factories > 45
		}
		completion_reward = {
			add_stability = -0.1
			custom_effect_tooltip = ar_brit_kolba_2_tt
			add_research_slot = 1
		}
	}
	focus = {
		id = ar_brit_agitatsiya_protiv_sosedei
		icon = GFX_goal_generic_propaganda
		cost = 7
		prerequisite = {
			focus = ar_brit_zashita_dinastii
		}
		mutually_exclusive = {
			focus = ar_brit_prifrontovaya_agitatsiya
		}
		x = 25
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = { 
			has_war = no
		}
		completion_reward = {
			if = {
				limit = {
					tag = ZWS
				}
				country_event = { id = britashki.1 }
			}
			if = {
				limit = {
					tag = ZEN
				}
				country_event = { id = britashki.4 }
			}
			if = {
				limit = {
					tag = ZSH
				}
				country_event = { id = britashki.7 }
			}
		}
	}
	focus = {
		id = ar_brit_prifrontovaya_agitatsiya
		icon = GFX_goal_generic_more_territorial_claims
		cost = 7
		prerequisite = {
			focus = ar_brit_zashita_dinastii
		}
		mutually_exclusive = {
			focus = ar_brit_agitatsiya_protiv_sosedei
		}			
		x = 27
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = { 
			OR = {
				has_war_with = ZEN
				has_war_with = ZWS
				has_war_with = ZSH
			}
		}
		completion_reward = {
			if = {
				limit = {
					has_war_with = ZEN
				}
				ZEN = {
					add_stability = -0.04
					add_war_support = -0.06
				}
			}
			else_if = {
				limit = {
					has_war_with = ZWS
				}
				ZWS = {
					add_stability = -0.04
					add_war_support = -0.06
				}
			}	
			else_if = {
				limit = {
					has_war_with = ZSH
				}
				ZSH = {
					add_stability = -0.04
					add_war_support = -0.06
				}
			}
			else = {
				custom_effect_tooltip = ar_brit_prifrontovaya_agitatsiya_tt 
			}
		}
	}
}
