focus_tree = {
	id = XMA
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = XMA
		}
	}
	default = no
	continuous_focus_position = { x = 620 y = 805 }
	focus = {
		id = xma_ostrov_krepost
		icon = GFX_goal_generic_fortify_city
		cost = 5
		x = 8
		y = 0
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 834 
			is_subject = no
		}
		completion_reward = {
			add_war_support = 0.01
			army_experience = 2
			834 = {
				if = {
					limit = {
						any_province_building_level = {
							province = {
								id = 3311 
							}
							level < 2
							building = bunker
						}
					}
					add_building_construction = {
						type = bunker
						province = {
							id = 3311 
						}
						level = 1
						instant_build = yes
					}
				}
				if = {
					limit = {
						any_province_building_level = {
							province = {
								id = 3311 
							}
							level < 2
							building = coastal_bunker
						}
					}
					add_building_construction = {
						type = coastal_bunker
						province = {
							id = 3311 
						}
						level = 1
						instant_build = yes
					}
				}
			}
			hidden_effect = {
				if = {
					limit = {
						is_ai = yes
						has_game_rule = { rule = XMA_ai_behavior option = XMA_CHAD_RUL }					
					}
					add_equipment_to_stockpile = {
						type = infantry_equipment
						amount = 5000
						producer = ZRL
					}
				}
			}			
		}
	}
	focus = {
		id = xma_ostrov_krepost_2
		icon = GFX_focus_generic_coastal_fort
		cost = 5
		prerequisite = {
			focus = xma_ostrov_krepost
		}
		x = 8
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 834 
			is_subject = no
		}
		completion_reward = {
			add_war_support = 0.01
			army_experience = 2
			834 = {	
				if = {
					limit = {
						any_province_building_level = {
							province = {
								id = 3311 
							}
							level < 2
							building = bunker
						}
					}
					add_building_construction = {
						type = bunker
						province = {
							id = 3311 
						}
						level = 1
						instant_build = yes
					}
				}
				if = {
					limit = {						
						anti_air_building < 10						
					}					
					add_building_construction = {
						type = anti_air_building
						level = 1
						instant_build = yes
					}					
				}
				if = {
					limit = {
						any_province_building_level = {
							province = {
								id = 3311 
							}
							level < 2
							building = coastal_bunker
						}
					}
					add_building_construction = {
						type = coastal_bunker
						province = {
							id = 3311 
						}
						level = 1
						instant_build = yes
					}
				}
			}		
		}
	}
	focus = {
		id = xma_ostrov_krepost_3
		icon = GFX_goal_continuous_repairments
		cost = 10
		prerequisite = {
			focus = xma_usilit_oborony_tinvalda
		}
		prerequisite = {
			focus = xma_ostrov_krepost_2
		}
		x = 8
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 834 
			is_subject = no
			custom_trigger_tooltip = {
				tooltip = xma_ostrov_krepost_3_tt
				num_of_controlled_states > 5
			}	
		}
		completion_reward = {
			834 = {
				if = {
					limit = {						
						anti_air_building < 10						
					}					
					add_building_construction = {
						type = anti_air_building
						level = 1
						instant_build = yes
					}					
				}				
			}	
		}
	}
	focus = {
		id = xma_ostrov_krepost_4
		icon = GFX_goal_generic_fortify_city
		cost = 10		
		prerequisite = {
			focus = xma_ostrov_krepost_3
		}
		x = 8
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 834 
			is_subject = no
			custom_trigger_tooltip = {
				tooltip = xma_ostrov_krepost_3_tt
				num_of_controlled_states > 5
			}	
		}
		completion_reward = {
			add_ideas = xma_neprist_skala
		}
	}
	focus = {
		id = xma_vlast_elit
		icon = GFX_focus_usa_voter_registration_act
		cost = 10
		x = 3
		y = 0
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_political_power = 100
			add_ideas = xma_vkiyanie_tenevyh_elit
			add_popularity = {
				ideology = neutrality
				popularity = 0.05
			}
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = xma_political_advisor_1
		}
	}
	focus = {
		id = xma_flot_doctrina
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		x = 11
		y = 0
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			navy_experience = 20
			add_war_support = 0.02
			add_doctrine_cost_reduction = {
				name = fleet_in_being_bonus
				cost_reduction = 0.5
				uses = 1
				category = fleet_in_being_tree
			}	
			add_tech_bonus = {
				name = xma_flot_doctrina
				bonus = 1.0
				uses = 2
				category = fleet_in_being_tree
				category = cl_tech
				category = ca_tech
			}
		}
	}
	focus = {
		id = xma_industr_bust_1
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		x = 14
		y = 0
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_stability = 0.02
			add_political_power = 50
			add_tech_bonus = {
				name = xma_industr_bust_1
				bonus = 1.0
				uses = 2
				category = industry
			}
		}
	}
	focus = {
		id = xma_resours_steel_1
		icon = GFX_focus_generic_steel
		cost = 10
		prerequisite = {
			focus = xma_industr_bust_1
		}
		x = 13
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 834
		}
		completion_reward = {
			834 = {
				add_resource = {
					type = steel
					amount = 2
				}
			}
		}
	}		
	focus = {
		id = xma_rashirit_letnoye_pole
		icon = GFX_goal_generic_construction2
		cost = 10
		x = 18
		y = 0
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			air_experience = 10	
			add_stability = 0.02
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}					
				}
			}
		}
	}
	focus = {
		id = xma_postavki_voorujeniya
		icon = GFX_goal_continuous_reduce_training_time
		cost = 5
		prerequisite = {
			focus = xma_vlast_elit
			focus = xma_ostrov_krepost
		}
		x = 5
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no			
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 235
				producer = ZRI
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 351
				producer = ZSL
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 127
				producer = ZSE
			}
		}
	}
	focus = {
		id = xma_zakon_o_zolot_rezerve
		icon = GFX_focus_fra_devalue_the_franc
		cost = 10
		prerequisite = {
			focus = xma_vlast_elit
		}
		x = 3
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_ideas = xma_zakon_o_zolotom_rezerve_nats			
			if = {
				limit = {
					has_idea = sudia_men_nationidea_xma
				}
				country_event = { id = erie.75 }
			}			
		}
	}
	focus = {
		id = xma_bank_ostrova
		icon = GFX_focus_spa_the_spanish_miracle
		cost = 10
		prerequisite = {
			focus = xma_zakon_o_zolot_rezerve
		}
		x = 2
		y = 2
		ai_will_do = {
			factor = 3
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_ideas = xma_gosbank_man
		}
	}
	focus = {
		id = xma_offshory_go_go
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = xma_bank_ostrova
		}
		x = 2
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_timed_idea = {
				idea = xma_privlechenie_biznesa
				days = 800
			}
		}
	}
	focus = {
		id = xma_metody_vozdeistvv
		icon = GFX_focus_mex_privatisation
		cost = 10
		prerequisite = {
			focus = xma_offshory_go_go
		}
		x = 1
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_stability = 0.01
			add_ideas = xma_denhi_reshaut
		}
	}
	focus = {
		id = xma_radiostantsiya_man
		icon = GFX_goal_xma_radiostantsiya_man
		cost = 10
		prerequisite = {
			focus = xma_metody_vozdeistvv
		}
		x = 1
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_tech = radio
			has_government = neutrality
		}
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = xma_political_advisor_8
			unlock_decision_tooltip = xma_nachat_radioveshanie	
			hidden_effect = {
				ZRL = {
					set_country_flag = xma_v_zone_radio_flag
				}
				ZEN = {
					set_country_flag = xma_v_zone_radio_flag
				}
				ZWS = {
					set_country_flag = xma_v_zone_radio_flag
				}
				ZSH = {
					set_country_flag = xma_v_zone_radio_flag
				}
			}
		}
	}	
	focus = {
		id = xma_kompromat_na_britt
		icon = GFX_goal_generic_alliance
		cost = 10
		prerequisite = {
			focus = xma_radiostantsiya_man
		}
		x = 0
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			unlock_decision_tooltip = xma_anti_zsh_propogan_radio	
			unlock_decision_tooltip = xma_anti_zws_propogan_radio		
			unlock_decision_tooltip = xma_anti_zen_propogan_radio
			unlock_decision_tooltip = xma_anti_zrl_propogan_radio			
		}
	}
	focus = {
		id = xma_ustranenie_nejelatelnyh_elementov_vo_vlasti
		icon = GFX_goal_generic_secret_weapon
		cost = 10
		prerequisite = {
			focus = xma_offshory_go_go
		}
		x = 3
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_stability = -0.05
			add_popularity = {
				ideology = neutrality
				popularity = 0.1
			}
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = xma_political_advisor_3
		}
	}
	focus = {
		id = xma_mechty_o_velichii
		icon = GFX_focus_generic_home_defense
		cost = 10
		prerequisite = {
			focus = xma_ustranenie_nejelatelnyh_elementov_vo_vlasti
		}
		x = 3
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_political_power = 120
		}
	}
	focus = {
		id = xma_edinaya_britaniya
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = xma_mechty_o_velichii
		}
		prerequisite = {
			focus = xma_radiostantsiya_man
		}
		x = 2
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			unlock_decision_tooltip = form_britt_for_man_kingdom
			if = {
				limit = {
					has_idea = sudia_men_nationidea_xma
				}
				custom_effect_tooltip = xma_edinaya_britaniya_tt
				remove_ideas = sudia_men_nationidea_xma
			}
			every_other_country = {
				limit = { 
					has_idea = sudia_men_nationidea_kingdoms
				}				
				country_event = { id = erie.65 }
			}
		}
	}
	focus = {
		id = xma_oboronny_sektor
		icon = GFX_goal_generic_construct_mil_factory
		cost = 5
		prerequisite = {
			focus = xma_ostrov_krepost
		}
		x = 7
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_stability = 0.01
			add_war_support = 0.02
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = arms_factory
							size > 0
							include_locked = yes
						}
					}
				}
				capital_scope = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = arms_factory
						level = 1
						instant_build = yes
					}					
				}
			}
			hidden_effect = {
				if = {
					limit = {
						is_ai = yes
						has_game_rule = { rule = XMA_ai_behavior option = XMA_CHAD_RUL }
					}
					if = {
						limit = {
							capital_scope = {
								free_building_slots = {
									building = arms_factory
									size > 0
									include_locked = yes
								}
							}
						}
						capital_scope = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
								type = arms_factory
								level = 1
								instant_build = yes
							}					
						}
					}
					army_experience = 5
					navy_experience = 5
					air_experience = 5	
					add_stability = 0.01
					add_war_support = 0.01
					add_manpower = 5000
					add_political_power = 50
					add_equipment_to_stockpile = {
						type = infantry_equipment
						amount = 5000
						producer = ZRL
					}
				}
			}
		}
	}
	focus = {
		id = xma_national_guard_deploy
		icon = GFX_goal_generic_army_artillery
		cost = 2
		prerequisite = {
			focus = xma_oboronny_sektor
		}
		prerequisite = {
			focus = xma_zakon_o_zolot_rezerve
		}
		x = 5
		y = 2
		ai_will_do = {
			factor = 8
		}
		available = {
			controls_state = 834 
			OR = {
				threat > 0.3
				has_war = yes
			}	
		}
		completion_reward = {
			add_war_support = 0.02
			army_experience = 5
			add_manpower = 532	
			custom_effect_tooltip = xma_national_guard_deploy_tt
			hidden_effect = {
				add_manpower = 1000	
				division_template = {
					name = "National defense"
					regiments = {					
						militia_infanteria = { x = 0 y = 0 }
						militia_infanteria = { x = 0 y = 1 }
						militia_infanteria = { x = 0 y = 2 }
					}
				}
				834 = {
					create_unit = {
						division = "division_template = \"National defense\" start_experience_factor = 0.2"
						owner = XMA
					}
					create_unit = {
						division = "division_template = \"National defense\" start_experience_factor = 0.2"
						owner = XMA
					}
				}
			}
		}
	}
	focus = {
		id = xma_usilit_oborony_tinvalda
		icon = GFX_goal_generic_construct_military
		cost = 1
		prerequisite = {
			focus = xma_national_guard_deploy
		}
		prerequisite = {
			focus = xma_bank_ostrova
		}
		x = 5
		y = 3
		ai_will_do = {
			factor = 2
		}
		available = {
		
		}
		completion_reward = {
			add_stability = 0.05
			custom_effect_tooltip = xma_usilit_oborony_tinvalda_tt
			set_country_flag = xma_usilit_oborony_tinvalda_flag
		}
	}
	focus = {
		id = xma_narodn_oborona
		icon = GFX_goal_generic_national_unity
		cost = 3
		prerequisite = {
			focus = xma_usilit_oborony_tinvalda
		}		
		x = 5
		y = 4
		ai_will_do = {
			factor = 8			
		}
		available = {
			has_war = yes
		}
		completion_reward = {			
			add_war_support = 0.03
			add_ideas = xma_go_i_chs
			add_manpower = 8564		
		}
	}
	focus = {
		id = xma_kursy_po_oboronnomy_dely
		icon = GFX_goal_generic_build_tank
		cost = 5
		prerequisite = {
			focus = xma_oboronny_sektor
		}
		x = 7
		y = 2
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_ideas = xma_metody_vedeniya_oboron_voiny
		}
	}
	focus = {
		id = xma_verfi_ostrova
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = xma_ostrov_krepost
		}
		x = 9
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 834 
		}
		completion_reward = {
			add_war_support = 0.01
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
				}
				capital_scope = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}					
				}
			}
		}
	}
	focus = {
		id = xma_legkii_flot_1
		icon = GFX_focus_generic_destroyer
		cost = 10
		prerequisite = {
			focus = xma_flot_doctrina
		}
		prerequisite = {
			focus = xma_verfi_ostrova
		}
		x = 11
		y = 2
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			navy_experience = 15
			add_tech_bonus = {
				name = xma_legkii_flot_1
				bonus = 1.0
				ahead_reduction = 2
				uses = 2
				category = dd_tech
				category = ss_tech
			}
		}
	}
	focus = {
		id = xma_podvodnaya_voina
		icon = GFX_goal_generic_navy_anti_submarine
		cost = 10
		prerequisite = {
			focus = xma_legkii_flot_1
		}
		x = 10
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			navy_experience = 15
			add_doctrine_cost_reduction = {
				name = xma_podvodnaya_voina
				cost_reduction = 0.25
				uses = 2
				technology = convoy_interdiction_ti
				technology = unrestricted_submarine_warfare
				technology = wolfpacks
				technology = advanced_submarine_warfare
				technology = combined_operations_raiding
			}
		}
	}
	focus = {
		id = xma_korabli_ohraneniya
		icon = GFX_focus_generic_cruiser2
		cost = 10
		prerequisite = {
			focus = xma_legkii_flot_1
		}
		x = 12
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			navy_experience = 15
			add_tech_bonus = {
				name = xma_korabli_ohraneniya
				bonus = 1.0
				ahead_reduction = 2
				uses = 2
				category = cl_tech
				category = ca_tech
			}
		}
	}
	focus = {
		id = xma_metody_vzaimodeistv
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = xma_podvodnaya_voina
		}
		prerequisite = {
			focus = xma_korabli_ohraneniya
		}
		prerequisite = {
			focus = xma_radio_issled
		}
		x = 11
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			navy_experience = 15
			add_war_support = 0.02
			add_ideas = xma_signalny_flot
		}
	}
	focus = {
		id = xma_army_research_1
		icon = GFX_goal_generic_army_artillery2
		cost = 10
		prerequisite = {
			focus = xma_industr_bust_1
		}
		x = 15
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = xma_army_research_1
				bonus = 1.0
				uses = 2
				category = infantry_weapons
				category = artillery
			}
		}
	}
	focus = {
		id = xma_kolba_1
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = xma_industr_bust_1
		}
		x = 14
		y = 2
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = xma_radio_issled
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = xma_kolba_1
		}
		x = 14
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_tech_bonus = {
				name = xma_radio_issled
				bonus = 1.0
				uses = 3
				category = electronics				
			}
			custom_effect_tooltip = xma_radio_issled_tt
		}
	}
	focus = {
		id = xma_radar_na_ostrove
		icon = GFX_goal_fortify_the_westwall
		cost = 5
		prerequisite = {
			focus = xma_radio_issled
		}
		x = 13
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 834 
			834 = {
				radar_station < 1	
			}
		}
		completion_reward = {
			add_war_support = 0.01
			834 = {									
				add_building_construction = {
					type = radar_station
					level = 1
					instant_build = yes
				}							
			}
		}
	}
	focus = {
		id = xma_metody_sopvojdeniya
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10
		prerequisite = {
			focus = xma_verfi_ostrova
		}		
		x = 9
		y = 2
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			add_stability = 0.01
			add_war_support = 0.01
			add_ideas = xma_snabjenie_i_konvoi
		}
	}
	focus = {
		id = xma_metody_obnarujeniya
		icon = GFX_goal_generic_navy_submarine
		cost = 10
		prerequisite = {
			focus = xma_metody_vzaimodeistv
		}		
		x = 11
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
			has_idea = xma_signalny_flot
		}
		completion_reward = {
			add_war_support = 0.01
			navy_experience = 10
			swap_ideas = {
				remove_idea = xma_signalny_flot
				add_idea = xma_signalny_flot_2
			}
		}
	}
	focus = {
		id = xma_optimiz_proizvv
		icon = GFX_goal_continuous_reduce_training_time
		cost = 10
		prerequisite = {
			focus = xma_army_research_1
		}
		x = 15
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_ideas = xma_netody_sborki_pushek
		}
	}	
	focus = {
		id = xma_kolba_2
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = xma_radio_issled
		}
		x = 14
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = xma_ostrov_krepost_3_tt
				num_of_controlled_states > 5
			}
		}
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = xma_radiozavod
		icon = GFX_goal_generic_consumer_goods
		cost = 10
		prerequisite = {
			focus = xma_kolba_2
		}
		prerequisite = {
			focus = xma_optimiz_proizvv
		}
		x = 15
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 834 
		}
		completion_reward = {
			if = {
				limit = {
					834 = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
				}
				834 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
			else = {
				add_stability = 0.05
				add_political_power = 120
			}
		}
	}
	focus = {
		id = xma_schetnye_maschimki
		icon = GFX_focus_research2
		cost = 10
		prerequisite = {
			focus = xma_radiozavod
		}		
		x = 15
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			add_ideas = xma_schetny_machinki_kupili
		}
	}
	focus = {
		id = xma_radiva_2
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = xma_kolba_2
		}
		x = 14
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = neutrality
		}
		completion_reward = {
			add_tech_bonus = {
				name = secret_bonus
				bonus = 1.0
				uses = 2
				category = electronics				
			}
		}
	}
	focus = {
		id = xma_avia_research_1
		icon = GFX_goal_generic_air_fighter2
		cost = 10
		prerequisite = {
			focus = xma_industr_bust_1
		}
		x = 17
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			air_experience = 5	
			custom_effect_tooltip = available_chief_of_airforce
			show_ideas_tooltip = xma_air_chief_1
			custom_effect_tooltip = available_chief_of_airforce
			show_ideas_tooltip = xma_air_chief_2
			custom_effect_tooltip = available_chief_of_airforce
			show_ideas_tooltip = xma_air_chief_3
		}
	}
	focus = {
		id = xma_avia_doctrina_1
		icon = GFX_goal_generic_air_production
		cost = 10
		prerequisite = {
			focus = xma_rashirit_letnoye_pole
		}
		prerequisite = {
			focus = xma_avia_research_1
		}
		x = 18
		y = 2
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			air_experience = 7
			add_doctrine_cost_reduction = {
				name = xma_avia_doctrina_1
				cost_reduction = 0.25
				uses = 1
				category = air_doctrine
			}
		}
	}
	focus = {
		id = xma_navy_bomber_1
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = xma_avia_doctrina_1
		}
		x = 16
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			air_experience = 5
			add_tech_bonus = {
				name = nav_bomber_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = naval_bomber
			}
		}
	}
	focus = {
		id = xma_istrebit_1
		icon = GFX_goal_generic_air_fighter
		cost = 10
		prerequisite = {
			focus = xma_avia_doctrina_1
		}
		x = 18
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			air_experience = 5
			add_tech_bonus = {
				name = xma_istrebit_1
				bonus = 1.0
				uses = 2
				technology = early_fighter
				technology = fighter1
				technology = fighter2
				technology = fighter3
				technology = heavy_fighter1
				technology = heavy_fighter2
				technology = heavy_fighter3
			}
		}
	}
	focus = {
		id = xma_rocket_perehvatch_1
		icon = GFX_focus_rocketry
		cost = 10
		prerequisite = {
			focus = xma_istrebit_1
		}
		x = 18
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_ideas = xma_recket_intercept
			add_tech_bonus = {
				name = xma_rocket_perehvatch_1
				ahead_reduction = 2
				uses = 2
				category = rocketry				
			}
		}
	}
	focus = {
		id = xma_oborona_beregov_avia
		icon = GFX_goal_generic_air_fighter2
		cost = 10
		prerequisite = {
			focus = xma_istrebit_1
		}
		prerequisite = {
			focus = xma_navy_bomber_1
		}
		x = 17
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_war_support = 0.01
			add_ideas = xma_regularno_patrulirovanie
		}
	}
	focus = {
		id = xma_bomber_1
		icon = GFX_goal_generic_air_bomber
		cost = 10
		prerequisite = {
			focus = xma_avia_doctrina_1
		}
		x = 20
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			air_experience = 5
			add_tech_bonus = {
				name = xma_bomber_1
				bonus = 1.0
				uses = 2
				technology = strategic_bomber1
				technology = strategic_bomber2
				technology = strategic_bomber3
				category = tactical_bomber
			}
		}
	}
	focus = {
		id = xma_razrabotka_desantn_operatsii
		icon = GFX_goal_generic_army_doctrines
		cost = 10
		prerequisite = {
			focus = xma_istrebit_1
		}
		prerequisite = {
			focus = xma_bomber_1
		}
		x = 19
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_war_support = 0.01
			custom_effect_tooltip = available_military_high_command
			show_ideas_tooltip = xma_high_command_9
		}
	}
	focus = {
		id = xma_razrabotka_transporta_desantu
		icon = GFX_focus_YUG_ikarus
		cost = 10
		prerequisite = {
			focus = xma_razrabotka_desantn_operatsii
		}		
		x = 19
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_ideas = xma_transpoet_avia_konveer
		}
	}
	focus = {
		id = xma_prinyat_evropeiskih_uchenyh
		icon = GFX_focus_research
		cost = 2
		prerequisite = {
			focus = xma_mechty_o_velichii
		}
		x = 4
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			OR = {
				has_global_flag = grazdanochka_v_rime
				NOT = {
					country_exists = ZRI
				}
			}	
		}
		completion_reward = {
			add_timed_idea = {
				idea = xma_uchenue_evropy
				days = 1000
			}
		}
	}
	focus = {
		id = xma_projekt_po_marionetkam
		icon = GFX_focus_usa_focus_on_europe
		cost = 10
		prerequisite = {
			focus = xma_edinaya_britaniya
		}
		x = 2
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			custom_effect_tooltip = xma_projekt_po_marionetkam_tt  
		}
	}		
	focus = {
		id = xma_palata_shesti_vihodit_iz_teni
		icon = GFX_focus_spr_anarchism_knows_no_borders
		cost = 10
		prerequisite = {
			focus = xma_projekt_po_marionetkam
		}
		x = 2
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_stability = -0.1
			add_popularity = {
				ideology = neutrality
				popularity = 0.4
			}			
			# create_country_leader = {
				# name = "«Chamber of Six Keys»"
				# desc = "xma_six_key_decl"
				# picture = "palata_kluchei.tga"
				# expire = "2020.1.1"
				# ideology = oligarchism
				# traits = {
					
				# }
			# }
			add_country_leader_role = {
				character = XMA_chamber_of_six_keys
				country_leader = {
					ideology = oligarchism
					desc = "xma_six_key_decl"
					traits = {  }
					expire = "2020.3.1.1"
				}	
				promote_leader = yes 
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
					has_intelligence_agency = no
				}
				unlock_decision_tooltip = xma_osnovat_agenstvo_bezopasnosti	
			}
			custom_effect_tooltip = available_political_advisor
				show_ideas_tooltip = xma_political_advisor_10
		}
	}
	focus = {
		id = xma_palata_shesti_temevye_sxemy
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = xma_palata_shesti_vihodit_iz_teni
		}
		x = 0
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			
			unlock_decision_tooltip = xma_tenevye_grajd_fabriki
			unlock_decision_tooltip = xma_tenevye_voenny_fabriki
			unlock_decision_tooltip = xma_tenevye_voenny_fabriki_2
			unlock_decision_tooltip = xma_tenevye_verfi_depl
			unlock_decision_tooltip = xma_razrabotat_tenevye_shemy_postavki_orujiya
		}
	}
	focus = {
		id = xma_rashirit_pokritie_radio
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = xma_palata_shesti_vihodit_iz_teni
		}
		x = 2
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			unlock_decision_tooltip = xma_rashirit_set_pokritiya_radioveshanie
		}
	}
	focus = {
		id = xma_novey_radioperedatchiki
		icon = GFX_goal_xma_radiostantsiya_man
		cost = 10
		prerequisite = {
			focus = xma_rashirit_pokritie_radio
		}
		x = 2
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			custom_effect_tooltip = xma_radio_issled_tt
		}
	}
	focus = {
		id = xma_gipotetich_invasion
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = xma_palata_shesti_vihodit_iz_teni
		}
		x = 7
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_war_support = 0.05
			add_political_power = 120
		}
	}	
	focus = {
		id = xma_britansky_tinvald
		icon = GFX_goal_generic_major_alliance
		cost = 10
		prerequisite = {
			focus = xma_projekt_po_marionetkam
		}
		x = 4
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			custom_trigger_tooltip = {
				tooltip = xma_ostrov_krepost_3_tt
				num_of_controlled_states > 5
			}
#			has_global_flag = form_britt_man_flag
		}
		completion_reward = {
			unlock_decision_tooltip = xma_usranenie_vliyania_v_133
			unlock_decision_tooltip = xma_usranenie_vliyania_v_131
			unlock_decision_tooltip = xma_usranenie_vliyania_v_130
			unlock_decision_tooltip = xma_usranenie_vliyania_v_132
			unlock_decision_tooltip = xma_usranenie_vliyania_v_1074
			unlock_decision_tooltip = xma_usranenie_vliyania_v_119
		}
	}
	focus = {
		id = xma_programmy_kontrolya_naseleniya
		icon = GFX_goal_tfv_generic_tech_sharing
		cost = 10
		prerequisite = {
			focus = xma_palata_shesti_vihodit_iz_teni
		}
		prerequisite = {
			focus = xma_radiva_2
		}
		x = 14
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			custom_effect_tooltip = xma_programmy_kontrolya_naseleniya_tt
		}
	}
	focus = {
		id = xma_mobilny_izluchatel
		icon = GFX_goal_xma_mobilny_izluchatel
		cost = 10
		prerequisite = {
			focus = xma_programmy_kontrolya_naseleniya
		}		
		x = 12
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_ideas = xma_retranslyatory_v_armii
		}
	}
	focus = {
		id = xma_izluchenie_na_grazdan_patriotizm
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = xma_programmy_kontrolya_naseleniya
		}		
		x = 14
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			unlock_decision_tooltip = xma_izluchenie_na_stabku		
		}
	}
	focus = {
		id = xma_voennoye_rvenie
		icon = GFX_goal_xma_voennoye_rvenie
		cost = 10
		prerequisite = {
			focus = xma_izluchenie_na_grazdan_patriotizm
		}		
		x = 14
		y = 11
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			unlock_decision_tooltip = xma_izluchenie_na_warsapp	
		}
	}
	focus = {
		id = xma_set_bashen_retranslyatorov
		icon = GFX_goal_xma_radiostantsiya_man
		cost = 10
		prerequisite = {
			focus = xma_programmy_kontrolya_naseleniya
		}		
		x = 16
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			unlock_decision_tooltip = xma_izluchenie_na_territorii	
		}
	}
	focus = {
		id = xma_mirovoi_sovet
		icon = GFX_focus_spa_strengthen_the_supreme_reality_of_spain
		cost = 10
		prerequisite = {
			focus = xma_gipotetich_invasion
		}
		x = 5
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
			has_stability > 0.6
			has_war_support > 0.6
			custom_trigger_tooltip = {
				tooltip = xma_ostrov_krepost_3_tt
				num_of_controlled_states > 5
			}
			has_country_leader = {
				character = XMA_chamber_of_six_keys
				ruling_only = yes
			}
		}
		completion_reward = {
			add_country_leader_trait = xma_six_key_trait
		}
	}
	focus = {
		id = xma_regionalnoye_pravikelstvo
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = xma_mirovoi_sovet
		}
		x = 5
		y = 11
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
			has_stability > 0.6
			has_war_support > 0.6
			custom_trigger_tooltip = {
				tooltip = xma_ostrov_krepost_3_tt
				num_of_controlled_states > 5
			}
			has_global_flag = form_britt_man_flag
			has_country_leader = {
				character = XMA_chamber_of_six_keys
				ruling_only = yes
			}
		}
		completion_reward = {
			unlock_decision_tooltip = xma_regional_federat_form
			custom_effect_tooltip = xma_regionalnoye_pravikelstvo_tt
		}
	}
	focus = {
		id = xma_objedinenie_chelovechestva
		icon = GFX_goal_generic_improve_relations
		cost = 10
		prerequisite = {
			focus = xma_regionalnoye_pravikelstvo
		}
		x = 5
		y = 12
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality			
			custom_trigger_tooltip = {
				tooltip = xma_xma_objedinenie_chelovechestva_tt
				num_of_controlled_states > 50
			}
			has_country_leader = {
				character = XMA_chamber_of_six_keys
				ruling_only = yes
			}
		}
		completion_reward = {
			unlock_decision_tooltip = xma_zemnaya_federat_form
			add_stability = 0.05
			add_war_support = 0.05
			add_political_power = 120
		}
	}
	focus = {
		id = xma_buro_flota_foc
		icon = GFX_goal_generic_amphibious_assault
		cost = 10
		prerequisite = {
			focus = xma_gipotetich_invasion
		}
		x = 9
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_ideas = xma_buro_flota
		}
	}	
	focus = {
		id = xma_buro_flota_light_kreisery
		icon = GFX_focus_generic_cruiser2
		cost = 10
		prerequisite = {
			focus = xma_buro_flota_foc
		}
		x = 7
		y = 11
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_ideas = xma_buro_flota_kreisera_buff
		}
	}
	focus = {
		id = xma_buro_flota_destroyers
		icon = GFX_focus_generic_destroyer
		cost = 10
		prerequisite = {
			focus = xma_buro_flota_foc
		}
		x = 8
		y = 12
		ai_will_do = {
			factor = 4
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_ideas = xma_buro_flota_destroer_buff
		}
	}
	focus = {
		id = xma_buro_flota_submarine
		icon = GFX_goal_generic_navy_anti_submarine
		cost = 10
		prerequisite = {
			focus = xma_buro_flota_foc
		}
		x = 10
		y = 12
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_ideas = xma_buro_flota_submariner_buff
		}
	}
	focus = {
		id = xma_buro_flota_izluchenie_flot
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = xma_buro_flota_foc
		}
		prerequisite = {
			focus = xma_mobilny_izluchatel
		}
		x = 11
		y = 11
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			add_ideas = xma_buro_flota_izluchenie_flot_buff
		}
	}
}
