focus_tree = {
	id = ZCS
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ZCS
		}
	}
	default = no
	focus = {
		id = zcs_flot_udarnyh_korablei
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		x = 4
		y = 0
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			navy_experience = 35
			country_event = {
				id = choson.1
			}
		}
		available = {
			controls_state = 525
		}
	}
	focus = {
		id = zcs_promka_1
		icon = GFX_goal_slav_konveer
		cost = 10
		x = 28
		y = 0
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_stability = 0.01
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}
				}
			}
		}
	}
	focus = {
		id = zcs_avia_1
		icon = GFX_goal_generic_build_airforce
		cost = 10
		x = 36
		y = 0
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zcs_theorist_2
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = air_doctrine
			}
		}
	}
	focus = {
		id = zcs_army_doctr_1
		icon = GFX_goal_slavuchenia
		cost = 10
		x = 12
		y = 0
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_war_support = 0.01
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zcs_theorist_1
			army_experience = 5
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = zcs_promka_tehi_1
		icon = GFX_goal_zha_technokrat_movement
		cost = 10
		x = 26
		y = 0
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_tech_bonus = {
				name = zcs_promka_tehi_1
				bonus = 1.0
				uses = 2
				category = industry
			}
		}
	}
	focus = {
		id = zcs_promka_uskorenie
		icon = GFX_goal_continuous_non_factory_construct
		cost = 5
		prerequisite = {
			focus = zcs_promka_tehi_1
		}
		x = 25
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_political_power = 60
			add_timed_idea = {
				idea = ar_generic_fabrik_boost
				days = 750
			}
		}
	}
	focus = {
		id = zcs_politika_vanstva
		icon = GFX_goal_generic_national_unity
		cost = 10
		x = 20
		y = 0
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			add_political_power = 100
			add_stability = 0.01
		}
	}
	focus = {
		id = zcs_verfi_goszakaza_1
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = zcs_flot_udarnyh_korablei
		}
		x = 2
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
						navy_experience = 25
						if = {
								limit = {
										NOT = {
												any_owned_state = {
														dockyard > 0
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
										any_owned_state = {
												is_coastal = yes
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										any_owned_state = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										NOT = {
												any_owned_state = {
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
									}
								random_state = {
										limit = {
												controller = {
														tag = ROOT
													}
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
							}
					}

				available = {
						any_state = {
								is_coastal = yes
								is_controlled_by = ROOT
							}
					}


	}
	focus = {
		id = zcs_submariny_1
		icon = GFX_goal_generic_navy_submarine
		cost = 10
		prerequisite = {
			focus = zcs_verfi_goszakaza_1
		}
		x = 1
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_tech_bonus = {
				name = ss_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = ss_tech
			}
		}
	}
	focus = {
		id = zcs_tihie_ohotniki
		icon = GFX_focus_generic_cryptologic_bomb
		cost = 10
		prerequisite = {
			focus = zcs_submariny_1
		}
		x = 1
		y = 4
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			navy_experience = 5
			add_ideas = ar_generic_tihie_okhotniki_boost
		}
	}
	focus = {
		id = zcs_big_korabli
		icon = GFX_goal_generic_navy_carrier
		cost = 10
		prerequisite = {
			focus = zcs_verfi_goszakaza_1
		}
		x = 3
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			navy_experience = 25
			add_tech_bonus = {
				name = zcs_big_korabli
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = bc_tech
				category = bb_tech
				category = cv_tech
				category = cl_tech
				category = ca_tech
			}
		}
	}
	focus = {
		id = zcs_razv_flota_1
		icon = GFX_goal_generic_navy_carrier
		cost = 10
		prerequisite = {
			focus = zcs_submariny_1
		}
		prerequisite = {
			focus = zcs_big_korabli
		}
		x = 2
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		complete_tooltip = {
			navy_experience = 10
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = dockyard
				level = 2
				instant_build = yes
			}
		}		
		completion_reward = {
			navy_experience = 10
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}						
		}
	}
	focus = {
		id = zcs_novye_admiraly
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10
		prerequisite = {
			focus = zcs_flot_udarnyh_korablei
		}
		x = 4
		y = 3
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			navy_experience = 20
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zcs_navy_chief_3
			country_event = {
				id = choson.2
			}
		}
	}
	focus = {
		id = zcs_shablonnye_metody_sborki
		icon = GFX_goal_continuous_naval_production
		cost = 10
		prerequisite = {
			focus = zcs_novye_admiraly
		}
		x = 4
		y = 4
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_ideas = zcs_flot_remont_bonus
		}
	}
	focus = {
		id = zcs_novye_sbor_standarty
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = zcs_razv_flota_1
		}
		prerequisite = {
			focus = zcs_shablonnye_metody_sborki
		}
		x = 2
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
			has_idea = zcs_flot_remont_bonus
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = zcs_flot_remont_bonus
				add_idea = zcs_flot_stroika_bonus
			}
		}
	}
	focus = {
		id = zcs_dvigateli_dlya_flota
		icon = GFX_goal_generic_production2
		cost = 8
		prerequisite = {
			focus = zcs_flot_udarnyh_korablei
		}
		x = 6
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			navy_experience = 15
			add_doctrine_cost_reduction = {
				name = fleet_in_being_bonus
				cost_reduction = 0.25
				uses = 2
				category = fleet_in_being_tree
			}
			add_tech_bonus = {
				name = dd_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = dd_tech
			}
		}
	}
	focus = {
		id = zcs_more_verfi
		icon = GFX_goal_generic_navy_battleship
		cost = 7
		prerequisite = {
			focus = zcs_dvigateli_dlya_flota
		}
		x = 6
		y = 3
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			navy_experience = 5
			add_war_support = 0.01
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 1
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}				
			}
		}
	}
	focus = {
		id = zcs_more_2_verfi
		icon = GFX_focus_generic_air_defense
		cost = 5
		prerequisite = {
			focus = zcs_more_verfi
		}
		x = 6
		y = 4
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			navy_experience = 5
			add_war_support = 0.01							
			add_timed_idea = {
				idea = ar_generic_boost_flota_boost
				days = 750
			}
		}
	}
	focus = {
		id = zcs_torpedn_katera_beregovoi_ohrany
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = zcs_dvigateli_dlya_flota
		}
		x = 5
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			navy_experience = 25
			country_event = {
				id = choson.3
			}
		}
	}
	focus = {
		id = zcs_desantnye_katera
		icon = GFX_goal_generic_navy_cruiser
		cost = 10
		prerequisite = {
			focus = zcs_dvigateli_dlya_flota
		}
		x = 7
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_ideas = zcs_center_desantn_koordinatsii
		}
	}
	focus = {
		id = zcs_army_equip_1
		icon = GFX_goal_slavpohod
		cost = 5
		prerequisite = {
			focus = zcs_army_doctr_1
		}
		x = 10
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_war_support = 0.02
			add_tech_bonus = {
				name = zcs_army_equip_1
				bonus = 1.0
				uses = 2
				category = infantry_weapons
			}
		}
	}
	focus = {
		id = zcs_army_konveer_1
		icon = GFX_goal_generic_production2
		cost = 12
		prerequisite = {
			focus = zcs_army_equip_1
		}
		x = 10
		y = 3
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_ideas = ar_generic_oruj_mass_konveer_boost
		}
	}
	focus = {
		id = zcs_army_perspektiv_tanki
		icon = GFX_focus_generic_tank_production
		cost = 12
		prerequisite = {
			focus = zcs_army_konveer_1
		}
		x = 10
		y = 4
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.5
				uses = 3
				category = armor
			}
		}
	}
	focus = {
		id = zcs_morpehi
		icon = GFX_goal_generic_amphibious_assault
		cost = 10
		prerequisite = {
			focus = zcs_army_equip_1
		}
		x = 9
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_war_support = 0.02
			army_experience = 5
			navy_experience = 20
			add_tech_bonus = {
				name = special_forces_bonus
					bonus = 1.0
					uses = 2
					technology = marines
					technology = marines2
			}
		}
	}
	focus = {
		id = zcs_molnienosnaya_vysadka
		icon = GFX_goal_generic_wolf_pack
		cost = 10
		prerequisite = {
			focus = zcs_morpehi
		}
		prerequisite = {
			focus = zcs_desantnye_katera
		}
		x = 8
		y = 3
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_ideas = zcs_morskaya_vysadka_bonus
		}
	}
	focus = {
		id = zcs_desantniki_flota_1
		icon = GFX_goal_generic_CAS
		cost = 10
		prerequisite = {
			focus = zcs_molnienosnaya_vysadka
		}		
		x = 8
		y = 5
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_war_support = 0.01
			army_experience = 5
			navy_experience = 5
			add_ideas = ar_generic_desantniki_flota_boost
		}
	}
	focus = {
		id = zcs_arta_equip_1
		icon = GFX_goal_generic_army_artillery2
		cost = 10
		prerequisite = {
			focus = zcs_army_equip_1
		}
		x = 11
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = infantry_artillery_bonus
								bonus = 1.0
								uses = 3
								category = artillery
							}
					}


	}
	focus = {
		id = zcs_army_mecanization_1
		icon = GFX_goal_generic_army_motorized
		cost = 10
		prerequisite = {
			focus = zcs_army_doctr_1
		}
		x = 12
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
						add_tech_bonus = {
								name = zcs_army_mecanization_1
								ahead_reduction = 2
								uses = 1
								category = motorized_equipment
							}
		}
	}
	focus = {
		id = zcs_vseobshie_armeisk_ucheniya
		icon = GFX_goal_ar_krepkie_granitsy
		cost = 10
		prerequisite = {
			focus = zcs_army_doctr_1
		}
		x = 14
		y = 1
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			army_experience = 8
			navy_experience = 17
			air_experience = 10
			add_war_support = 0.05
		}
		bypass = {
			has_war = yes
		}
	}
	focus = {
		id = zcs_prodoljyt_traditsii_elitnoi_armii
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10
		prerequisite = {
			focus = zcs_vseobshie_armeisk_ucheniya
		}
		mutually_exclusive = {
			focus = zcs_reforma_massovoi_armii
		}
		x = 13
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						hidden_effect = {
								if = {
										limit = {
												has_idea = ar_professarmy
											}
										swap_ideas = {
												remove_idea = ar_professarmy
												add_idea = ar_shkolaofficerov
											}
										else = {
												add_ideas = ar_shkolaofficerov
											}
									}
							}
						custom_effect_tooltip = nasha_armiya_stala_kryche
						show_ideas_tooltip = ar_shkolaofficerov
					}

				available = {

}


	}
	focus = {
		id = zcs_superproffess_army
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = zcs_prodoljyt_traditsii_elitnoi_armii
		}
		x = 13
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						hidden_effect = {
								if = {
										limit = {
												has_idea = ar_shkolaofficerov
											}
										swap_ideas = {
												remove_idea = ar_shkolaofficerov
												add_idea = ar_elitnayaarmiya
											}
										else = {
												add_ideas = ar_elitnayaarmiya
											}
									}
							}
						custom_effect_tooltip = nasha_armiya_stala_kryche
						show_ideas_tooltip = ar_elitnayaarmiya
					}

				available = {

}


	}
	focus = {
		id = zcs_spitial_forses
		icon = GFX_goal_generic_territory_or_war
		cost = 10
		prerequisite = {
			focus = zcs_superproffess_army
		}
		x = 12
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = special_forces
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zcs_high_command_3
					}


	}
	focus = {
		id = zcs_reforma_massovoi_armii
		icon = GFX_goal_zha_predprinya_reformy_v_armii
		cost = 10
		prerequisite = {
			focus = zcs_vseobshie_armeisk_ucheniya
		}
		mutually_exclusive = {
			focus = zcs_prodoljyt_traditsii_elitnoi_armii
		}
		x = 15
		y = 2
		ai_will_do = {
			factor = 4
		}
		completion_reward = {
			army_experience = 15
			add_war_support = -0.05
			if = {
				limit = {
					has_idea = ar_professarmy
				}
				remove_ideas = ar_professarmy
			}
			add_ideas = ar_massarm2
		}
	}
	focus = {
		id = zcs_samaya_massovaya_armiya
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = zcs_reforma_massovoi_armii
		}
		x = 15
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 10
						hidden_effect = {
								if = {
										limit = {
												has_idea = ar_massarm2
											}
										swap_ideas = {
												remove_idea = ar_massarm2
												add_idea = ar_massweaponrifles
											}
										else = {
												add_ideas = ar_massweaponrifles
											}
									}
							}
						custom_effect_tooltip = nasha_armiya_stala_kryche
						show_ideas_tooltip = ar_massweaponrifles
					}

				available = {

}


	}
	focus = {
		id = zcs_obnovlennaya_oficersk_shkola
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = {
			focus = zcs_samaya_massovaya_armiya
			focus = zcs_superproffess_army
		}
		x = 14
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						add_ideas = zcs_shkola_oficerov
					}


	}
	focus = {
		id = zcs_target_revenge
		icon = GFX_goal_generic_demand_territory
		cost = 10
		prerequisite = {
			focus = zcs_politika_vanstva
		}
		mutually_exclusive = {
			focus = zcs_snizit_nakal_situatsii
		}
		x = 17
		y = 1
		ai_will_do = {
			factor = 10
		}
		available = {						
			has_idea = choson_gorest_porajenia			
		}
		completion_reward = {
			add_political_power = 100
			add_war_support = 0.05
			set_global_flag = zcs_target_revenge_flag
			unlock_decision_tooltip = revansh_zja_from_zsc	
			unlock_decision_tooltip = zcs_zabrat_ionampho	
			unlock_decision_tooltip = zcs_zabrat_urajiosutoku	
			unlock_decision_tooltip = zcs_zabrat_resan	
		}		
	}
	focus = {
		id = zcs_patriotik_speech
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zcs_target_revenge
		}
		x = 17
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			country_event = {
					id = choson.4
			}
		}
		bypass = {
			NOT = {
				has_idea = choson_gorest_porajenia
			}
		}
	}
	focus = {
		id = zcs_its_our_time
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = zcs_patriotik_speech
		}
		x = 17
		y = 4
		ai_will_do = {
			factor = 10
		}

		completion_reward = {
			country_event = {
				id = choson.25
			}
		}
		available = {

		}
		bypass = {
			OR = {
				NOT = {
					country_exists = ZJA
				}
				has_war_with = ZJA
				ZJA = {
					is_subject_of = ZCS
				}
			}
		}
	}
	focus = {
		id = zcs_otomstim_vsei_stranoi
		icon = GFX_goal_generic_demand_territory
		cost = 10
		prerequisite = {
			focus = zcs_obnovlennaya_oficersk_shkola
		}
		prerequisite = {
			focus = zcs_its_our_time
		}
		x = 15
		y = 6
		ai_will_do = {
			factor = 7
		}
		completion_reward = {
			add_ideas = zcs_stoikaya_oborona
		}
	}
	focus = {
		id = zcs_strike_manjoy
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = zcs_its_our_time
		}
		x = 16
		y = 5
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				has_war = yes
			}
		}
		completion_reward = {
			country_event = {
				id = choson.6
			}
		}
		available = {
			ZMJ = {
				exists = yes
				is_subject = no
				NOT = {
					is_in_faction_with = ZCS
				}
			}
		}
		bypass = {
			has_war_with = ZMJ
		}
	}
	focus = {
		id = zcs_strike_to_japan
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zcs_its_our_time
		}
		x = 17
		y = 6
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0.3
				has_opinion = {
					target = ZJA
					value > 15
				}
			}
			modifier = {
				factor = 0
				date < 1988.01.01
			}			
		}
		available = {
			is_subject = no
			ZJA = {
				exists = yes
			}
			NOT = {
				is_in_faction_with = ZJA
				ZJA = {
					is_subject_of = ZCS
				}
			}
		}
		bypass = {
			has_war_with = ZJA
		}
		completion_reward = {
			add_war_support = 0.03
			add_stability = 0.03
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ZJA
			}
		}		
	}
	focus = {
		id = zcs_neo_kolonializ
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 5
		prerequisite = {
			focus = zcs_otomstim_vsei_stranoi
			focus = zcs_strike_to_japan
		}
		x = 15
		y = 7
		ai_will_do = {
			factor = 5						
		}
		available = {
			is_subject = no			
		}		
		completion_reward = {
			add_ideas = zcs_neokoloniya
			set_global_flag = zcs_neo_kolonializ_flag
			if = {
				limit = {
					is_faction_leader = yes
				}
				custom_effect_tooltip = zcs_neo_kolonializ_tt
			}			 
		}		
	}
	focus = {
		id = zcs_liga_ucheniya
		icon = GFX_goal_demand_sudetenland
		cost = 5
		prerequisite = {			
			focus = zcs_neo_kolonializ
		}
		x = 14
		y = 8
		ai_will_do = {
			factor = 5						
		}
		available = {
			is_subject = no			
		}		
		completion_reward = {
			add_war_support = 0.02
			army_experience = 5
			navy_experience = 5
			air_experience = 5
			add_political_power = 50
			every_other_country = {
				limit = { 
					is_in_faction_with = ZCS
				}				
				add_war_support = 0.02
				army_experience = 5
				navy_experience = 5
				air_experience = 5
			}
		}		
	}
	focus = {
		id = zcs_kolonial_upravlentsy
		icon = GFX_goal_continuous_suppression
		cost = 10
		prerequisite = {			
			focus = zcs_neo_kolonializ
		}
		x = 15
		y = 9
		ai_will_do = {
			factor = 5						
		}
		available = {
			is_subject = no			
		}		
		completion_reward = {
			add_ideas = zcs_kolonial_upravlentsy_buff		 
		}		
	}
	focus = {
		id = zcs_pretenzii_na_alasky
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zcs_its_our_time
		}
		x = 18
		y = 5
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_state_claim = 463
			add_state_claim = 471
			add_war_support = 0.05
			add_political_power = 50
		}
		available = {
			NOT = {
				controls_state = 463
				controls_state = 471
			}
		}
		bypass = {
			owns_state = 463
			owns_state = 471
		}
	}
	focus = {
		id = zcs_snizit_nakal_situatsii
		icon = GFX_goal_generic_major_alliance
		cost = 10
		prerequisite = {
			focus = zcs_politika_vanstva
		}
		mutually_exclusive = {
			focus = zcs_target_revenge
		}
		x = 23
		y = 1
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_stability = 0.03
			add_political_power = 100
			hidden_effect = {
				country_event = { days = 5 id = choson.31 }
			}
		}
	}
	focus = {
		id = zcs_uklon_v_sotsialnuyu_politiku
		icon = GFX_goal_generic_consumer_goods
		cost = 10
		prerequisite = {
			focus = zcs_snizit_nakal_situatsii
		}
		x = 23
		y = 2
		ai_will_do = {
			factor = 6
		}
		completion_reward = {
			 add_ideas = zcs_sots_politic
			 hidden_effect = {
				country_event = { id = choson.32 days = 15 random = 40 }
			}
		}
	}
	focus = {
		id = zcs_nosurando_delegation
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zcs_patriotik_speech
			focus = zcs_uklon_v_sotsialnuyu_politiku
		}
		x = 20
		y = 3
				ai_will_do = {
						factor = 6
					}

				completion_reward = {
						ZKM = {
								country_event = {
										id = choson.14
									}
							}
					}

				available = {
						is_faction_leader = yes
						NOT = {
								has_war_with = ZKM
							}
						ZKM = {
								exists = yes
								is_subject = no
								is_in_faction = no
								has_war = no
							}
					}

				bypass = {
						ZKM = {
								is_in_faction_with = ZCS
							}
					}


	}
	focus = {
		id = zcs_nationalnoye_sobranie
		icon = GFX_goal_tripartite_pact
		cost = 10
		prerequisite = {
			focus = zcs_uklon_v_sotsialnuyu_politiku
		}
		x = 23
		y = 3
		ai_will_do = {
			factor = 6
		}
		completion_reward = {
			add_ideas = zcs_sobranie_choson
		}
	}
	focus = {
		id = zcs_sohranenie_konserv
		icon = GFX_goal_generic_territory_or_war
		cost = 10
		prerequisite = {
			focus = zcs_nationalnoye_sobranie
		}
		mutually_exclusive = {
			focus = zcs_bolshe_svobody_beistam
		}
		x = 22
		y = 4
		ai_will_do = {
			factor = 6
		}
		completion_reward = {
			add_stability = 0.03
			add_popularity = {
				ideology = democratic
				popularity = -0.1
			}
			custom_effect_tooltip = zcs_sohranenie_konserv_tt
			hidden_effect = {
				country_event = { id = choson.34 days = 35 random = 6 }
			}
		}

	}
	focus = {
		id = zcs_nosurando_sudba
		icon = GFX_goal_generic_neutrality_focus
		cost = 10
		prerequisite = {
			focus = zcs_its_our_time
			focus = zcs_sohranenie_konserv
		}
		x = 18
		y = 5
		ai_will_do = {
			factor = 3
		}
		completion_reward = {
			ZKM = {
				country_event = {
					id = choson.26
				}
			}
		}
		available = {
			NOT = {
				is_in_faction_with = ZKM
				has_war_with = ZKM
			}
			ZKM = {
				exists = yes
				is_subject = no
			}
		}
	}
	focus = {
		id = zcs_ogranichennye_reformy
		icon = GFX_goal_generic_dangerous_deal
		cost = 10
		prerequisite = {
			focus = zcs_sohranenie_konserv
		}
		x = 22
		y = 5
		ai_will_do = {
			factor = 7
		}
		bypass = {
			NOT = {
				has_idea = choson_gorest_porajenia
			}
		}
		completion_reward = {
			remove_ideas = choson_gorest_porajenia
			add_stability = 0.02
			add_political_power = 80
		}

	}
	focus = {
		id = zcs_bolshe_svobody_beistam
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zcs_nationalnoye_sobranie
		}
		mutually_exclusive = {
			focus = zcs_sohranenie_konserv
		}
		x = 24
		y = 4
		ai_will_do = {
			factor = 6
		}
		completion_reward = {
			add_popularity = {
				ideology = democratic
				popularity = 0.05
			}
			custom_effect_tooltip = zcs_smena_vektora_politiki_tt
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zcs_political_advisor_7
		}
	}
	focus = {
		id = zcs_smena_vektora_politiki
		icon = GFX_goal_zor_raznoglasia_v_shurasi
		cost = 5
		prerequisite = {
			focus = zcs_bolshe_svobody_beistam
		}
		x = 24
		y = 5
		ai_will_do = {
			factor = 7
		}
		completion_reward = {
			country_event = { id = choson.33 }			
			effect_tooltip = {
				if = {
					limit = {
						has_idea = choson_gorest_porajenia
					}
					remove_ideas = choson_gorest_porajenia
				}
			}
		}
	}
	focus = {
		id = zcs_nasha_liga
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zcs_smena_vektora_politiki
			focus = zcs_ogranichennye_reformy
		}
		x = 23
		y = 6
		ai_will_do = {
			factor = 7
		}
		available = {
			is_faction_leader = yes
			has_stability > 0.5
			has_war_support > 0.5
		}
		completion_reward = {
			custom_effect_tooltip = zcs_nasha_liga_tt
			set_global_flag = zcs_nasha_liga_flag
			hidden_effect = {
				news_event = { hours = 3 id = ar_news.975 }
			}
		}
	}
	focus = {
		id = zcs_promka_3
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = zcs_promka_tehi_1
		}
		x = 26
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zcs_neftedobycha_1
		icon = GFX_goal_generic_oil_refinery
		cost = 10
		prerequisite = {
			focus = zcs_promka_3
		}
		x = 26
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_resource = {
								type = oil
								amount = 36
								state = 527
							}
					}

				available = {
						controls_state = 527
					}


	}
	focus = {
		id = zcs_neftegony_zavody_1
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = zcs_neftedobycha_1
		}
		x = 26
		y = 4
				ai_will_do = {
						factor = 12
					}

				completion_reward = {
						add_ideas = zcs_koreyskaya_neft
					}


	}
	focus = {
		id = zcs_infraskruktura_1
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zcs_promka_1
			focus = zcs_promka_tehi_1
		}
		x = 27
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = zcs_promka_2
		icon = GFX_goal_zpa_bufff_stroika
		cost = 10
		prerequisite = {
			focus = zcs_promka_1
		}
		x = 28
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 1
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
										type = industrial_complex
										level = 2
										instant_build = yes
									}
							}
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
					all_owned_state = {
						free_building_slots = {
						building = industrial_complex
						size < 2
						include_locked = yes
					}
				}
			}
		}
	}
	focus = {
		id = zcs_electric_tehi_1
		icon = GFX_goal_generic_scientific_exchange
		cost = 7
		prerequisite = {
			focus = zcs_promka_2
		}
		prerequisite = {
			focus = zcs_promka_3
		}
		x = 28
		y = 3
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zcs_industrial_concern_3
			add_tech_bonus = {
				name = electronics_bonus
				bonus = 1.0
				uses = 2
				category = electronics
			}
		}
	}
	focus = {
		id = zcs_kolba_1
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = zcs_electric_tehi_1
		}
		x = 28
		y = 4
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_stability = 0.02
			add_research_slot = 1
		}
	}
	focus = {
		id = zcs_raketny_poligon
		icon = GFX_goal_ar_focus_kosmodrom
		cost = 10
		prerequisite = {
			focus = zcs_kolba_1
		}
		x = 29
		y = 5
		ai_will_do = {
			factor = 12
		}
		available = {
			date > 1994.01.01
			num_of_factories > 25
			has_tech = advanced_rocket_engines
			owns_state = 971			
			971 = {
				custom_trigger_tooltip = {
					tooltip = ar_est_slot_pod_kosmodrom_tt
					free_building_slots = {
						building = arms_factory 
						size > 0
						include_locked = yes					
					}
				}				
			}
			971 = {
				rocket_site < 1
			}
		}
		completion_reward = {
			add_war_support = 0.02
			air_experience = 25
			add_stability = 0.02
			971 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = rocket_site
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zcs_koalitsiya_s_tehnikratami
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = zcs_smena_vektora_politiki			
		}
		prerequisite = {			
			focus = zcs_kolba_1
		}
		x = 28
		y = 6
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_stability = 0.01
			add_ideas = zcs_technokrat_nauka
		}
	}
	focus = {
		id = zcs_mobilizatia_trudovyh_rezervov
		icon = GFX_goal_generic_cavalry
		cost = 10
		prerequisite = {
			focus = zcs_promka_1
		}
		x = 29
		y = 1
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			add_ideas = zcs_trudrezerv
		}
		available = {
			OR = {
				threat > 0.65
				has_war_support > 0.75
				has_war = yes
			}
		}
	}
	focus = {
		id = zcs_military_factories_1
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zcs_promka_1
		}
		x = 31
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zcs_political_advisor_5
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}


	}
	focus = {
		id = zcs_usilenie_militarizatii
		icon = GFX_goal_generic_fortify_city
		cost = 10
		prerequisite = {
			focus = zcs_military_factories_1
		}
		x = 31
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 50
						add_ideas = zcs_mery_voennogovremeni
					}

				available = {
						threat > 0.20
					}


	}
	focus = {
		id = zcs_sovremennye_konveery
		icon = GFX_goal_generic_production2
		cost = 10
		prerequisite = {
			focus = zcs_promka_2
		}
		prerequisite = {
			focus = zcs_usilenie_militarizatii
		}
		x = 30
		y = 3
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_ideas = zcs_optimizatia_konveera
		}
		available = {
			has_tech = assembly_line_production
		}
	}
	focus = {
		id = zcs_military_eff_1
		icon = GFX_goal_generic_production
		cost = 10
		prerequisite = {
			focus = zcs_usilenie_militarizatii
		}
		x = 31
		y = 4
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zcs_istrebiteli_1
		icon = GFX_goal_generic_air_fighter2
		cost = 10
		prerequisite = {
			focus = zcs_avia_1
		}
		x = 33
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
					add_war_support = 0.02
						add_tech_bonus = {
								name = fighter_bonus
								bonus = 1.0
								uses = 2
								technology = early_fighter
								technology = fighter1
								technology = fighter2
								technology = fighter3
								technology = heavy_fighter1
								technology = heavy_fighter2
								technology = heavy_fighter3
							}
		}
	}
	focus = {
		id = zcs_avianosets_istrebitel
		icon = GFX_goal_generic_air_fighter
		cost = 10
		prerequisite = {
			focus = zcs_istrebiteli_1
		}
		x = 33
		y = 3
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_ideas = zcs_avianosnaya_aviatsya
		}
	}
	focus = {
		id = zcs_bombovozy_1
		icon = GFX_goal_generic_air_bomber
		cost = 5
		prerequisite = {
			focus = zcs_avia_1
		}
		x = 35
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {	
			air_experience = 5
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 1.0
				uses = 2
				technology = strategic_bomber1
				technology = strategic_bomber2
				technology = strategic_bomber3
				category = tactical_bomber
			}
		}
	}
	focus = {
		id = zcs_bombovozy_2
		icon = GFX_goal_generic_occupy_start_war
		cost = 5
		prerequisite = {
			focus = zcs_bombovozy_1
		}
		x = 35
		y = 3
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			air_experience = 5
			add_ideas = ar_bomber_3_boost
		}
	}
	focus = {
		id = zcs_shturmoviki_1
		icon = GFX_goal_generic_occupy_start_war
		cost = 10
		prerequisite = {
			focus = zcs_istrebiteli_1
		}
		prerequisite = {
			focus = zcs_bombovozy_1
		}
		x = 34
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zcs_air_chief_3
			add_tech_bonus = {
				name = CAS_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 1
				category = cas_bomber
			}
		}
	}
	focus = {
		id = zcs_aerodrom_1
		icon = GFX_goal_generic_air_production
		cost = 10
		prerequisite = {
			focus = zcs_avia_1
		}
		x = 37
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 25
						if = {
								limit = {
										capital_scope = {
												OR = {
														NOT = {
																is_controlled_by = ROOT
															}
														NOT = {
																free_building_slots = {
																		building = air_base
																		size > 1
																	}
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_2_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												is_controlled_by = ROOT
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_2_AB
											}
									}
							}
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = air_doctrine
							}
					}


	}
	focus = {
		id = zcs_transportnaya_aviatsiya
		icon = GFX_goal_generic_air_doctrine
		cost = 10
		prerequisite = {
			focus = zcs_aerodrom_1
		}
		prerequisite = {
			focus = zcs_bombovozy_1
		}
		x = 36
		y = 2
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						air_experience = 10
						add_ideas = zcs_aviatransport_bonus
					}


	}
	focus = {
		id = zcs_aerodromy_dlya_transportnoi_aviatsii
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zcs_transportnaya_aviatsiya
		}
		x = 36
		y = 4
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			air_experience = 25
						if = {
								limit = {
										capital_scope = {
												NOT = {
														free_building_slots = {
																building = air_base
																size > 1
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
					}


	}
	focus = {
		id = zcs_aerodrom_2
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zcs_aerodrom_1
		}
		x = 38
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						if = {
								limit = {
										capital_scope = {
												OR = {
														NOT = {
																is_controlled_by = ROOT
															}
														NOT = {
																free_building_slots = {
																		building = air_base
																		size > 1
																	}
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_2_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												is_controlled_by = ROOT
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_2_AB
											}
									}
							}
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = air_doctrine
							}
					}


	}
	focus = {
		id = zcs_navy_bombery
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = zcs_avia_1
		}
		x = 39
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = nav_bomber_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = naval_bomber
							}
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zcs_high_command_7
					}


	}
	focus = {
		id = zcs_doctrina_podedy
		icon = GFX_goal_demand_sudetenland
		cost = 5
		prerequisite = {
			focus = zcs_obnovlennaya_oficersk_shkola
		}
		x = 13
		y = 5
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			army_experience = 7
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = zcs_nochnye_boi
		icon = GFX_goal_generic_army_doctrines
		cost = 5
		prerequisite = {
			focus = zcs_doctrina_podedy
		}
		x = 11
		y = 6
		ai_will_do = {
			factor = 10
		}
		available = {
			has_tech = night_vision
			has_tech = advanced_computing_machine
		}
		completion_reward = {
			army_experience = 5
			add_war_support = 0.01
			add_ideas = ar_generic_ataka_nochiu_boost
		}
	}
	focus = {
		id = zcs_air_desant
		icon = GFX_goal_generic_air_bomber
		cost = 10
		prerequisite = {
			focus = zcs_doctrina_podedy
		}
		x = 13
		y = 6
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			army_experience = 5
			add_ideas = zcs_vozdyshny_desant
			add_tech_bonus = {
					name = special_forces_bonus
					bonus = 1.0
					uses = 1
					technology = paratroopers
					technology = paratroopers2
			}
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zcs_high_command_6
		}
	}
	focus = {
		id = zcs_vliyanie_ligi
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zcs_nasha_liga
		}
		x = 23
		y = 7
		ai_will_do = {
			factor = 7
		}
		available = {
			is_faction_leader = yes
			has_stability > 0.5
			has_war_support > 0.5
		}
		completion_reward = {
			add_stability = 0.02
			add_war_support = 0.02
			every_other_country = {
				limit = {
					is_in_faction_with = ZCS
				}
				add_ai_strategy = {
					type = alliance
					id = "ZCS"
					value = 50
				}
				add_opinion_modifier = {
					target = ZCS
					modifier = diplomat_20
				}
				add_stability = 0.02
				add_war_support = 0.02
				FROM = {
					add_opinion_modifier = {
						target = PREV
						modifier = diplomat_20
					}
				}
			}
		}
	}
	focus = {
		id = zcs_voennoye_sotrudnich_v_lige
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zcs_ogranichennye_reformy
		}
		prerequisite = {
			focus = zcs_nasha_liga
		}
		x = 21
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			is_faction_leader = yes
			num_faction_members > 15
		}
		completion_reward = {	
			add_timed_idea = {
				idea = zcs_liga_voensotr
				days = 365
			}
			every_other_country = {
				limit = {
					is_in_faction_with = ZCS
				}
				add_timed_idea = {
					idea = zcs_liga_voensotr
					days = 365
				}
				country_event = { id = choson.37 }
			}
		}
	}
	focus = {
		id = zcs_mirnoye_sotrudnich_v_lige
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = zcs_smena_vektora_politiki
		}
		prerequisite = {
			focus = zcs_nasha_liga
		}
		x = 25
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			is_faction_leader = yes
			num_faction_members > 15
		}
		completion_reward = {	
			add_timed_idea = {
				idea = zcs_liga_torgovlya
				days = 365
			}
			every_other_country = {
				limit = {
					is_in_faction_with = ZCS
				}
				add_timed_idea = {
					idea = zcs_liga_torgovlya
					days = 365
				}
				country_event = { id = choson.37 }
			}
		}
	}
	focus = {
		id = zcs_china_napravl
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zcs_vliyanie_ligi
		}
		x = 18
		y = 8
		ai_will_do = {
			factor = 7
		}
		available = {
			is_lingsan_liga_leader = yes
#			is_faction_leader = yes
			has_stability > 0.5
			has_war_support > 0.5
		}
		completion_reward = {
			add_political_power = 50
			every_other_country = {
				limit = {
					OR = {
						tag = ZHA
						tag = ZMN
						tag = ZRE
						tag = ZYU
						tag = XMI
						tag = ZXS
						tag = XCH
						tag = ZVR
					}
					exists = yes
					is_subject = no
					is_in_faction = no
					NOT = {
						has_war_with = ZCS	
						has_government = communism
					}
				}
				country_event = { id = choson.35 }
			}
			hidden_effect = {
				random_list = {
					40 = {
						modifier = {
							factor = 1.3
							has_stability > 0.5
						}
						country_event = { id = choson.36 days = 25 random = 25 }
					}
					60 = {
						add_political_power = 1
					}
				}
			}
		}
	}
	focus = {
		id = zcs_liga_i_sibir
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zcs_vliyanie_ligi
		}
		x = 20
		y = 8
		ai_will_do = {
			factor = 7
		}
		available = {
			is_lingsan_liga_leader = yes
#			is_faction_leader = yes
			has_stability > 0.5
			has_war_support > 0.5
		}
		completion_reward = {
			add_political_power = 50
			every_other_country = {
				limit = {
					OR = {
						tag = ZUR
						tag = ZKM
						tag = ZIO
						tag = ZTA
						tag = XIB
						tag = ZLT
						tag = ZMJ
						tag = ZXR
						tag = XNU
					}
					exists = yes
					is_subject = no
					is_in_faction = no
					NOT = {
						has_war_with = ZCS						
					}
				}
				country_event = { id = choson.35 }
			}
			hidden_effect = {
				random_list = {
					50 = {
						modifier = {
							factor = 1.2
							has_stability > 0.5
						}
						country_event = { id = choson.36 days = 22 random = 25 }
					}
					50 = {
						add_political_power = 1
					}
				}
			}
		}
	}
	focus = {
		id = zcs_liga_i_folkungia
		icon = GFX_focus_generic_diplomatic_treaty
		cost = 10
		prerequisite = {
			focus = zcs_vliyanie_ligi
		}
		x = 26
		y = 8
		ai_will_do = {
			factor = 7
		}
		available = {
			is_faction_leader = yes
			has_stability > 0.5
			has_war_support > 0.5
			num_faction_members > 10
		}
		completion_reward = {
			add_political_power = 50
			every_other_country = {
				limit = {
					OR = {
						tag = ZTH
						tag = ZIS
						tag = ZAX
					}
					exists = yes
					is_subject = no
					is_in_faction = no
					NOT = {
						has_war_with = ZCS						
					}
				}
				country_event = { id = choson.35 }
			}
			hidden_effect = {
				random_list = {
					60 = {
						modifier = {
							factor = 1.2
							has_stability > 0.5
						}
						country_event = { id = choson.36 days = 20 random = 25 }
					}
					40 = {
						add_political_power = 1
					}
				}
			}
		}
	}
	focus = {
		id = zcs_vopros_s_esiro
		icon = GFX_goal_zha_support_jap_imperator
		cost = 5
		prerequisite = {
			focus = zcs_vliyanie_ligi
		}
		x = 28
		y = 8
		ai_will_do = {
			factor = 8
		}
		available = {
			is_faction_leader = yes
			NOT = {
				has_war_with = ZNP
				has_war_with = ZJA
			}
			ZJA = {
				has_government = fascism
				has_war_with = ZNP
				is_subject = no
			}	
			ZNP = {
				has_country_leader = {
					character = ZJA_yoshiro	
				}
				is_subject = no
				is_in_faction = no
			}
			805 = {
				OR = {
					is_controlled_by = ZJA	
					is_controlled_by = ZNP
				}	
			}
			794 = {
				OR = {
					is_controlled_by = ZJA	
					is_controlled_by = ZNP
				}	
			}
			803 = {
				OR = {
					is_controlled_by = ZJA	
					is_controlled_by = ZNP
				}	
			}			
		}
		completion_reward = {
			country_event = { id = choson.44 }
		}
	}
	focus = {
		id = zcs_liga_vliyanie_south
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zcs_vliyanie_ligi
		}
		x = 22
		y = 8
		ai_will_do = {
			factor = 7
		}
		available = {
#			is_faction_leader = yes
			is_lingsan_liga_leader = yes
			has_stability > 0.5
			has_war_support > 0.5
			num_faction_members > 5
		}
		completion_reward = {
			add_political_power = 50
			every_other_country = {
				limit = {
					OR = {
						tag = ZAN
						tag = ZBS
						tag = ZGK
						tag = ZLF
						tag = ZCH
						tag = ZAA
						tag = ZPN
#						tag = ZNP		#??				
					}
					exists = yes
					is_subject = no
					is_in_faction = no
					NOT = {
						has_war_with = ZCS						
					}
				}
				country_event = { id = choson.35 }
			}
			hidden_effect = {
				random_list = {
					60 = {
						modifier = {
							factor = 1.3
							has_stability > 0.5
						}
						country_event = { id = choson.36 days = 25 random = 25 }
					}
					40 = {
						add_political_power = 1
					}
				}
			}
		}
	}
	focus = {
		id = zcs_liga_vliyanie_india
		icon = GFX_goal_generic_major_alliance
		cost = 10
		prerequisite = {
			focus = zcs_vliyanie_ligi
		}
		x = 24
		y = 8
		ai_will_do = {
			factor = 6
		}
		available = {
			is_lingsan_liga_leader = yes
#			is_faction_leader = yes
			has_stability > 0.5
			has_war_support > 0.5
			num_faction_members > 5
		}
		completion_reward = {
			add_political_power = 50
			every_other_country = {
				limit = {
					OR = {
						tag = ZDT
						tag = ZCY
						tag = XMY
						tag = ZVJ
						tag = ZWB
						tag = ZBN
						tag = XVI
						tag = ZSH
						tag = ZTM
						tag = ZSM
						tag = ZCC
						tag = ZLN
					}
					exists = yes
					is_subject = no
					is_in_faction = no
					NOT = {
						has_war_with = ZCS						
					}
				}
				country_event = { id = choson.35 }
			}
			hidden_effect = {
				random_list = {
					60 = {
						modifier = {
							factor = 1.3
							has_stability > 0.5
						}
						country_event = { id = choson.36 days = 25 random = 25 }
					}
					40 = {
						add_political_power = 1
					}
				}
			}
		}
	}
	focus = {
		id = zcs_novy_mirovoi_jandarm
		icon = GFX_goal_generic_territory_or_war
		cost = 10
		prerequisite = {
			focus = zcs_vliyanie_ligi
		}
		x = 23
		y = 9
		ai_will_do = {
			factor = 50
		}
		available = {
			is_lingsan_liga_leader = yes
#			is_faction_leader = yes
			has_stability > 0.65
			has_war_support > 0.65
			num_faction_members > 20
			date > 1989.6.1
			num_of_factories > 50
		}
		completion_reward = {
			add_ideas = zcs_zashitnik_mira
			set_global_flag = zcs_novy_mirovoi_jandarm_flag
			every_other_country = {
				limit = {
					is_in_faction_with = ZCS
				}
				add_stability = 0.05
				add_war_support = 0.05
			}
			hidden_effect = {
				news_event = { hours = 3 id = ar_news.936 }
			}
		}
	}
	focus = {
		id = zcs_torjestvennoye_otkritie_dorogi
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zcs_target_revenge
			focus = zcs_snizit_nakal_situatsii
		}		
		x = 20
		y = 2
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 3
				has_stability < 0.5
			}
		}
		completion_reward = {
			add_stability = 0.06
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zcs_liga_mega_lider
		icon = GFX_focus_spa_strengthen_the_supreme_reality_of_spain
		cost = 2
		prerequisite = {			
			focus = zcs_kolonial_upravlentsy
			focus = zcs_novy_mirovoi_jandarm
		}
		x = 19
		y = 10
		ai_will_do = {
			factor = 5						
		}
		available = {
			is_lingsan_liga_leader = yes
			has_stability > 0.7
			has_war_support > 0.7
			OR = {
				num_faction_members > 20
				custom_trigger_tooltip = {
					tooltip = zcs_liga_mega_lider_trigg_tt
					num_of_controlled_states > 40
				}
			}
			num_of_factories > 50
		}		
		completion_reward = {
			add_political_power = 50
			add_timed_idea = {
				idea = zcs_liga_mega_lider_buff
				days = 700
			} 
			every_other_country = {
				limit = { 
					is_subject_of = ZCS
				}				
				add_autonomy_ratio = {
					value = -0.1
					localization = zcs_liga_mega_lider
				}
			}
			every_other_country = {
				limit = { 
					is_in_faction_with = ZCS
				}				
				country_event = { id = choson.52 }
			}
		}		
	}
	focus = {
		id = zcs_liga_evropeiskie_dela
		icon = GFX_focus_usa_focus_on_europe
		cost = 2
		prerequisite = {			
			focus = zcs_liga_mega_lider			
		}
		x = 19
		y = 11
		ai_will_do = {
			factor = 5	
			modifier = {
				factor = 2
				is_in_faction_with = ZBR
			}
		}
		available = {
			is_lingsan_liga_leader = yes			
		}		
		completion_reward = {
			custom_effect_tooltip = zcs_liga_evropeiskie_dela_tt
			unlock_decision_tooltip = zcs_branden_v_lige_dolgi
			unlock_decision_tooltip = zcs_hazaria_v_lige_dolgi
			unlock_decision_tooltip = zcs_marionetochaya_frizia
		}		
	}
	focus = {
		id = zcs_liga_peresmoyry
		icon = GFX_goal_generic_positive_trade_relations
		cost = 1
		prerequisite = {			
			focus = zcs_liga_mega_lider			
		}
		x = 21
		y = 11
		ai_will_do = {
			factor = 5						
		}
		available = {
			is_lingsan_liga_leader = yes			
		}		
		completion_reward = {		
			add_political_power = 10
			unlock_decision_tooltip = zcs_peresmotr_torgovyh_marshrytov
		}		
	}
	focus = {
		id = zcs_liga_priglasit_gansu
		icon = GFX_goal_generic_positive_trade_relations
		cost = 1
		prerequisite = {			
			focus = zcs_liga_mega_lider			
		}
		x = 17
		y = 11
		ai_will_do = {
			factor = 6
			modifier = {
				factor = 0
				is_in_faction_with = ZBR
			}
		}
		available = {
			is_lingsan_liga_leader = yes	
			has_global_flag = ganza_ref_6_flag
			any_country = {
				has_country_flag = strana_stolitsa_ganzy
				exists = yes	
				is_subject = no
				OR = {
					is_in_faction = yes
					AND = {
						num_faction_members < 2
						is_faction_leader = yes
					}	
				}
				NOT = {
					has_war_with = ZCS					
				}
			}			
		}		
		completion_reward = {	
			custom_effect_tooltip = zcs_liga_priglasit_gansu_tt
			every_other_country = { 
				limit = {
					has_country_flag = strana_stolitsa_ganzy
				}
				country_event = { id = branden.127 }
			}
		}		
	}
}
