focus_tree = {
	id = ZHA
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ZHA
		}
	}
	default = no
	focus = {
		id = zha_konvfikt_na_vostoke
		icon = GFX_goal_generic_position_armies
		cost = 10
		x = 33
		y = 0
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
						add_political_power = 20
						if = {
								limit = {
										has_government = fascism
									}
								country_event = {
										id = hanchines.23
									}
							}
						if = {
								limit = {
										has_government = democratic
									}
								country_event = {
										id = hanchines.24
									}
							}
					}

				available = {
						has_country_flag = zha_konvfikt_na_vostoke_flag
					}


	}
	focus = {
		id = zha_industrialny_ryvok
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		x = 2
		y = 0
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zha_gosudarstvennoe_delo
		icon = GFX_goal_generic_defence
		cost = 10
		x = 11
		y = 0
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						add_political_power = 20
						add_stability = -0.1
						hidden_effect = {
								country_event = {
										id = hanchines.29
										days = 25
										random = 6
									}
							}
					}


	}
	focus = {
		id = zha_armya_support
		icon = GFX_goal_generic_army_artillery
		cost = 10
		x = 25
		y = 0
				ai_will_do = {
						factor = 12
					}

				completion_reward = {
						army_experience = 5
						add_doctrine_cost_reduction = {
								name = land_doc_bonus
								cost_reduction = 0.25
								uses = 2
								category = land_doctrine
							}
					}


	}
	focus = {
		id = zha_persprektivnaya_aviatsiya
		icon = GFX_goal_generic_build_airforce
		cost = 10
		x = 23
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 10
						if = {
								limit = {
										capital_scope = {
												NOT = {
														free_building_slots = {
																building = air_base
																size > 1
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						add_tech_bonus = {
								name = fighter_bonus
								bonus = 0.5
								uses = 2
								technology = early_fighter
								technology = fighter1
								technology = fighter2
								technology = fighter3
								technology = heavy_fighter1
								technology = heavy_fighter2
								technology = heavy_fighter3
							}
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = air_doctrine
							}
					}


	}
	focus = {
		id = zha_usilenye_flota
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		x = 20
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = cr_bonus
								bonus = 0.5
								ahead_reduction = 1
								uses = 1
								technology = improved_light_cruiser
								technology = advanced_light_cruiser
								technology = improved_heavy_cruiser
								technology = advanced_heavy_cruiser
							}
						navy_experience = 25
						if = {
								limit = {
										NOT = {
												any_owned_state = {
														dockyard > 0
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
										any_owned_state = {
												is_coastal = yes
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										any_owned_state = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										NOT = {
												any_owned_state = {
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
									}
								random_state = {
										limit = {
												controller = {
														tag = ROOT
													}
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
							}
					}

				available = {
						any_state = {
								is_coastal = yes
								is_controlled_by = ROOT
							}
					}


	}
	focus = {
		id = zha_oborona_granitsy_jungo
		icon = GFX_goal_generic_fortify_city
		cost = 10
		prerequisite = {
			focus = zha_industrialny_ryvok
		}
		x = 1
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_stability = 0.02
			unlock_decision_tooltip = zha_ukrepleniya_na_vostoke						
			unlock_decision_tooltip = zha_ukrepleniya_zapad
		}
		available = {
			has_war = no
		}
	}
	focus = {
		id = zha_oborona_stolitsy
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = {
			focus = zha_oborona_granitsy_jungo
		}
		x = 1
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						608 = {
								custom_effect_tooltip = zha_oborona_stolitsy_tt
								hidden_effect = {
										add_building_construction = {
												type = bunker
												level = 3
												province = 9843
												instant_build = yes
											}
										add_building_construction = {
												type = bunker
												level = 3
												province = 10068
												instant_build = yes
											}
										add_building_construction = {
												type = bunker
												level = 3
												province = 828
												instant_build = yes
											}
									}
							}
					}

				available = {
						608 = {
								is_owned_and_controlled_by = ZHA
							}
					}


	}
	focus = {
		id = zha_more_fabrics
		icon = GFX_goal_generic_construction
		cost = 10
		prerequisite = {
			focus = zha_industrialny_ryvok
		}
		x = 3
		y = 1
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zha_set_dorog_strany
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zha_more_fabrics
		}
		x = 3
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = zha_military_fabrics
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zha_set_dorog_strany
		}
		x = 2
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zha_technokrat_movement
		icon = GFX_goal_zha_technokrat_movement
		cost = 10
		prerequisite = {
			focus = zha_gosudarstvennoe_delo
		}
		mutually_exclusive = {
			focus = zha_vlast_imperatritsi
		}
		x = 7
		y = 1
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 30
				has_country_flag = ZHA_TECHNOKRAT_RUL_FLAG
			}
		}
		completion_reward = {
						add_popularity = {
								ideology = democratic
								popularity = 0.1
							}
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zha_technokr_prop_11
					}

				available = {

}

				bypass = {
						has_government = democratic
					}


	}
	focus = {
		id = zha_techn_revolut
		icon = GFX_goal_zha_techn_revolut
		cost = 10
		prerequisite = {
			focus = zha_technokrat_movement
		}
		x = 7
		y = 2
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 30
				has_country_flag = ZHA_TECHNOKRAT_RUL_FLAG
			}
		}

				completion_reward = {
						if = {
								limit = {
										has_idea = zha_technokrat_opozitia
									}
								remove_ideas = zha_technokrat_opozitia
							}
						country_event = {
								id = hanchines.1
							}
					}

				available = {

}

				bypass = {
						has_government = democratic
					}


	}
	focus = {
		id = zha_remontnye_kommandy
		icon = GFX_goal_generic_production
		cost = 10
		prerequisite = {
			focus = zha_techn_revolut
		}
		prerequisite = {
			focus = zha_set_dorog_strany
		}
		x = 4
		y = 3
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						add_ideas = zha_remkomand
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zha_tech_pilitic_3
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = zha_sovet_technokratov
		icon = GFX_goal_generic_production2
		cost = 10
		prerequisite = {
			focus = zha_techn_revolut
		}
		x = 7
		y = 3
				ai_will_do = {
						factor = 12
					}

				completion_reward = {
						add_ideas = zha_technokrat_sovet
						add_timed_idea = {
								idea = democratizm
								days = 1000
							}
						if = {
								limit = {
										has_idea = zha_nekompetentn_pravitel
									}
								remove_ideas = zha_nekompetentn_pravitel
							}
						if = {
								limit = {
										has_idea = zha_technokrat_opozitia
									}
								remove_ideas = zha_technokrat_opozitia
							}
						if = {
								limit = {
										has_idea = zha_nepokorstvo_warlordov
									}
								remove_ideas = zha_nepokorstvo_warlordov
							}
						hidden_effect = {
								news_event = {
										days = 10
										id = hanchines.12
									}
							}
					}

				available = {
						has_government = democratic
						has_civil_war = no
					}


	}
	focus = {
		id = zha_sozyv_soveta
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zha_sovet_technokratov
		}
		x = 6
		y = 4
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_political_power = 50
						country_event = {
								id = hanchines.4
							}
					}

				available = {
						has_government = democratic
						has_civil_war = no
					}


	}
	focus = {
		id = zha_razvitie_stroek
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = zha_sozyv_soveta
		}
		x = 1
		y = 5
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						if = {
								limit = {
										has_idea = zha_promyshlennaya_otstalost
									}
								remove_ideas = zha_promyshlennaya_otstalost
							}
						add_tech_bonus = {
								name = industrial_bonus
								bonus = 0.5
								uses = 1
								category = industry
							}
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = zha_obshii_podjem_nayki
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = zha_sozyv_soveta
		}
		x = 3
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_research_slot = 1
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = zha_analiz_predpochteniy
		icon = GFX_goal_zha_analiz_predpochteniy
		cost = 10
		prerequisite = {
			focus = zha_sozyv_soveta
		}
		x = 5
		y = 5
		ai_will_do = {
			factor = 6
		}
		completion_reward = {
			add_stability = 0.01
			add_political_power = 50
		}
		available = {
			has_government = democratic
		}
	}
	focus = {
		id = zha_analiz_agrarnoi_reformy
		icon = GFX_goal_zha_analiz_agrarnoi_reformy
		cost = 10
		prerequisite = {
			focus = zha_sozyv_soveta
		}
		x = 7
		y = 5
		ai_will_do = {
			factor = 6
		}
		completion_reward = {
			add_political_power = 70
			add_stability = 0.03
		}
		available = {
			has_government = democratic
		}
	}
	focus = {
		id = zha_naychnye_laboratorii
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		prerequisite = {
			focus = zha_analiz_agrarnoi_reformy
		}
		x = 7
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 80
						add_stability = 0.1
						if = {
								limit = {
										has_idea = zha_posledsv_epidemii
									}
								remove_ideas = zha_posledsv_epidemii
							}
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = zha_vosstanovlenie_strany
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = zha_sovet_technokratov
		}
		x = 8
		y = 4
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_timed_idea = {
								idea = zha_rebuild_nation
								days = 250
							}
					}

				available = {

}

				bypass = {
						NOT = {
								has_country_flag = zha_technokrat_perevorot_flag
							}
					}


	}
	focus = {
		id = zha_novaya_armya_1
		icon = GFX_goal_generic_army_artillery2
		cost = 10
		prerequisite = {
			focus = zha_sovet_technokratov
		}
		x = 10
		y = 4
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						if = {
								limit = {
										has_idea = zha_nepokorstvo_warlordov
									}
								remove_ideas = zha_nepokorstvo_warlordov
							}
						if = {
								limit = {
										has_idea = zha_nepokorstvo_warlordov_2
									}
								remove_ideas = zha_nepokorstvo_warlordov_2
							}
						if = {
								limit = {
										has_idea = zha_nepokorstvo_warlordov_3
									}
								remove_ideas = zha_nepokorstvo_warlordov_3
							}
						army_experience = 12
						add_timed_idea = {
								idea = zha_oborona_novoi_vlasti
								days = 220
							}
					}


	}
	focus = {
		id = zha_vlast_imperatritsi
		icon = GFX_goal_zha_vlast_imperatritsi
		cost = 10
		prerequisite = {
			focus = zha_gosudarstvennoe_delo
		}
		mutually_exclusive = {
			focus = zha_technokrat_movement
		}
		x = 15
		y = 1
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 30
				has_country_flag = ZHA_IMPERITRICS_FLAG
			}
		}
		completion_reward = {
						add_political_power = 100
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zha_imperat_prop_10
						custom_effect_tooltip = available_military_high_command
						show_ideas_tooltip = zha_arm_gener_6
						add_timed_idea = {
								idea = paternalismdrift
								days = 365
							}
						add_stability = -0.05
						hidden_effect = {
								country_event = {
										id = hanchines.30
										days = 18
										random = 9
									}
							}
		}
	}
	focus = {
		id = zha_komproniss_s_opozitsiei
		icon = GFX_goal_zha_komproniss_s_opozitsiei
		cost = 10
		prerequisite = {
			focus = zha_vlast_imperatritsi
		}
		mutually_exclusive = {
			focus = zha_likvidatsia_opozitsii
		}
		x = 14
		y = 2
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_ideas = zha_technokrat_laboratorii_imperii
						hidden_effect = {
								if = {
										limit = {
												ZXK = {
														is_subject_of = ZHA
													}
											}
										ZXK = {
												country_event = {
														id = hanchines.53
														days = 18
														random = 12
													}
											}
									}
							}
					}


	}
	focus = {
		id = zha_naychnye_laboratorii_impreii
		icon = GFX_goal_generic_scientific_exchange
		cost = 10
		prerequisite = {
			focus = zha_komproniss_s_opozitsiei
		}
		x = 13
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						if = {
								limit = {
										has_idea = zha_technokrat_opozitia
									}
								remove_ideas = zha_technokrat_opozitia
							}
						swap_ideas = {
								remove_idea = zha_technokrat_laboratorii_imperii
								add_idea = zha_technokrat_laboratorii_imperii_2
							}
					}

				available = {

}


	}
	focus = {
		id = zha_likvidatsia_opozitsii
		icon = GFX_goal_zha_likvidatsia_opozitsii
		cost = 10
		prerequisite = {
			focus = zha_vlast_imperatritsi
		}
		mutually_exclusive = {
			focus = zha_komproniss_s_opozitsiei
		}
		x = 16
		y = 2
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_stability = -0.01
						army_experience = 5
						if = {
								limit = {
										has_idea = zha_technokrat_opozitia
									}
								remove_ideas = zha_technokrat_opozitia
							}
						hidden_effect = {
								if = {
										limit = {
												ZXK = {
														is_subject_of = ZHA
													}
											}
										ZXK = {
												country_event = {
														id = hanchines.53
														days = 14
														random = 8
													}
											}
									}
							}
					}

				available = {

}


	}
	focus = {
		id = zha_ukreplenie_vlasti
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = zha_komproniss_s_opozitsiei
			focus = zha_likvidatsia_opozitsii
		}
		x = 15
		y = 3
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						add_stability = 0.05
						add_political_power = 100
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zha_war_industrialist_9
						custom_effect_tooltip = available_military_high_command
						show_ideas_tooltip = zha_arm_gener_7
						hidden_effect = {
								country_event = {
										id = hanchines.31
										days = 13
										random = 8
									}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zha_our_target_on_north
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zha_ukreplenie_vlasti
		}
		x = 15
		y = 4
				ai_will_do = {
						factor = 6
					}

				completion_reward = {
						country_event = {
								id = hanchines.46
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zha_dostroit_zal_istorii
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = {
			focus = zha_ukreplenie_vlasti
		}
		x = 17
		y = 4
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						country_event = {
								id = hanchines.10
							}
						if = {
								limit = {
										has_idea = zha_nekompetentn_pravitel
									}
								remove_ideas = zha_nekompetentn_pravitel
							}
						hidden_effect = {
								country_event = {
										id = hanchines.55
										days = 7
										random = 5
									}
							}
					}


	}
	focus = {
		id = zha_vosstanovlenie_posle_reform
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = zha_dostroit_zal_istorii
		}
		x = 15
		y = 5
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_stability = 0.03
						add_political_power = 20
					}

				bypass = {
						NOT = {
								has_idea = zha_posledsv_epidemii
							}
					}


	}
	focus = {
		id = zha_pravo_na_zemly
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zha_vosstanovlenie_posle_reform
		}
		x = 15
		y = 6
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_stability = 0.02
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 1
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 2
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 1
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 2
							}
					}

				bypass = {
						all_owned_state = {
								free_building_slots = {
										building = industrial_complex
										size < 2
										include_locked = yes
									}
							}
					}


	}
	focus = {
		id = zha_otryad_vnutrenney_bezopasnosty
		icon = GFX_goal_zha_otryad_vnutrenney_bezopasnosty
		cost = 10
		prerequisite = {
			focus = zha_likvidatsia_opozitsii
		}
		x = 17
		y = 3
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			add_ideas = zha_otryady_impersk_bezop
			custom_effect_tooltip = available_chief_of_army
			show_ideas_tooltip = zha_gener_moral_1
		}
	}
	focus = {
		id = zha_ekonomikal_samodostatochnost
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = zha_dostroit_zal_istorii
		}
		x = 17
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.05
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 1
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
										type = industrial_complex
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 2
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zha_kreditovanie_naseleniya
		icon = GFX_goal_zha_kreditovanie_naseleniya
		cost = 10
		prerequisite = {
			focus = zha_ekonomikal_samodostatochnost
		}
		x = 17
		y = 6
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_stability = 0.03
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zha_demograf_potit_12
					}

				bypass = {
						NOT = {
								has_idea = zha_posledsv_epidemii
							}
					}


	}
	focus = {
		id = zha_podderjka_kooperativov
		icon = GFX_goal_generic_improve_relations
		cost = 10
		prerequisite = {
			focus = zha_pravo_na_zemly
		}
		prerequisite = {
			focus = zha_kreditovanie_naseleniya
		}
		x = 15
		y = 7
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_stability = 0.01
						if = {
								limit = {
										has_idea = zha_posledsv_epidemii
									}
								remove_ideas = zha_posledsv_epidemii
							}
					}

				available = {
						has_idea = zha_posledsv_epidemii
					}


	}
	focus = {
		id = zja_nauka_imperii_2
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = zha_kreditovanie_naseleniya
		}
		prerequisite = {
			focus = zha_pravo_na_zemly
		}
		x = 17
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.01
						add_research_slot = 1
					}


	}
	focus = {
		id = zha_aerodromy_1
		icon = GFX_goal_generic_air_fighter
		cost = 10
		prerequisite = {
			focus = zha_persprektivnaya_aviatsiya
		}
		x = 22
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 25
						if = {
								limit = {
										capital_scope = {
												NOT = {
														free_building_slots = {
																building = air_base
																size > 1
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = air_doctrine
							}
					}


	}
	focus = {
		id = zha_doktrina_primeneniya_flota
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = zha_usilenye_flota
		}
		x = 20
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_doctrine_cost_reduction = {
								name = fleet_in_being_bonus
								cost_reduction = 0.25
								uses = 1
								category = fleet_in_being_tree
							}
						add_doctrine_cost_reduction = {
								name = sub_op_bonus
								cost_reduction = 0.25
								uses = 1
								technology = convoy_interdiction_ti
								technology = unrestricted_submarine_warfare
								technology = wolfpacks
								technology = advanced_submarine_warfare
								technology = combined_operations_raiding
							}
					}


	}
	focus = {
		id = zha_navy_avia_1
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = zha_aerodromy_1
		}
		prerequisite = {
			focus = zha_doktrina_primeneniya_flota
		}
		x = 19
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = nav_bomber_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = naval_bomber
							}
					}


	}
	focus = {
		id = zha_reshenie_voprosa_s_provinciyani
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zha_dostroit_zal_istorii
		}
		x = 20
		y = 5
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						add_political_power = 30
						add_stability = 0.01
						if = {
								limit = {
										ZTA = {
												is_subject_of = ZHA
											}
									}
								ZTA = {
										country_event = {
												days = 1
												id = hanchines.39
											}
									}
							}
					}

				available = {
						has_government = fascism
						has_civil_war = no
					}


	}
	focus = {
		id = zha_rastorjenie_dogovora_unii
		icon = GFX_goal_generic_forceful_treaty
		cost = 10
		prerequisite = {
			focus = zha_reshenie_voprosa_s_provinciyani
		}
		mutually_exclusive = {
			focus = zha_podavit_zta_uan
		}
		x = 19
		y = 6
				ai_will_do = {
						factor = 3
						modifier = {
								factor = 3
								has_stability < 0.4
							}
					}

				completion_reward = {
						ZTA = {
								country_event = {
										days = 1
										id = hanchines.40
									}
							}
					}

				available = {
						ZTA = {
								is_subject_of = ZHA
							}
					}

				bypass = {
						ZTA = {
								NOT = {
										has_idea = uani_unia_s_han_istoria
									}
							}
					}


	}
	focus = {
		id = zha_otpustit_zta_uan
		icon = GFX_goal_support_democracy
		cost = 10
		prerequisite = {
			focus = zha_rastorjenie_dogovora_unii
		}
		x = 19
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						effect_tooltip = {
								end_puppet = ZTA
								diplomatic_relation = {
										country = ZTA
										relation = non_aggression_pact
										active = yes
									}
							}
						ZTA = {
								country_event = {
										days = 1
										id = hanchines.41
									}
							}
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.783
									}
							}
					}

				available = {
						ZTA = {
								is_subject_of = ZHA
							}
					}


	}
	focus = {
		id = zha_flot_dlya_oborony
		icon = GFX_goal_generic_navy_submarine
		cost = 10
		prerequisite = {
			focus = zha_doktrina_primeneniya_flota
		}
		x = 21
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 25
						add_doctrine_cost_reduction = {
								name = sub_op_bonus
								cost_reduction = 0.25
								uses = 1
								technology = convoy_interdiction_ti
								technology = unrestricted_submarine_warfare
								technology = wolfpacks
								technology = advanced_submarine_warfare
								technology = combined_operations_raiding
							}
						add_tech_bonus = {
								name = dd_bonus
								bonus = 0.5
								ahead_reduction = 1
								uses = 1
								technology = early_destroyer
								technology = basic_destroyer
								technology = improved_destroyer
								technology = advanced_destroyer
							}
					}


	}
	focus = {
		id = zha_podavit_zta_uan
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zha_reshenie_voprosa_s_provinciyani
		}
		mutually_exclusive = {
			focus = zha_rastorjenie_dogovora_unii
		}
		x = 21
		y = 6
				ai_will_do = {
						factor = 3
						modifier = {
								factor = 5
								has_stability > 0.5
							}
					}

				completion_reward = {
						add_war_support = 0.03
						add_stability = -0.03
						ZTA = {
								country_event = {
										id = hanchines.42
									}
							}
					}

				available = {
						has_stability > 0.6
						has_civil_war = no
						ZTA = {
								is_subject_of = ZHA
							}
					}

				bypass = {
						OR = {
								ZTA = {
										exists = no
									}
								ZTA = {
										NOT = {
												is_subject_of = ZHA
											}
									}
							}
					}


	}
	focus = {
		id = zha_peresmotr_dogovora_unii
		icon = GFX_goal_zha_peresmotr_dogovora_unii
		cost = 10
		prerequisite = {
			focus = zha_podavit_zta_uan
		}
		x = 21
		y = 7
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						ZTA = {
								country_event = {
										days = 1
										id = hanchines.43
									}
							}
					}

				available = {
						ZTA = {
								has_idea = uani_unia_s_han_istoria
							}
					}

				bypass = {
						OR = {
								ZTA = {
										exists = no
									}
								ZTA = {
										NOT = {
												is_subject_of = ZHA
											}
									}
							}
					}


	}
	focus = {
		id = zha_nash_zakon_na_novyh_zemlyah
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zha_peresmotr_dogovora_unii
		}
		x = 21
		y = 8
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						country_event = {
								id = hanchines.97
							}
					}

				available = {
						has_stability > 0.6
						has_government = fascism
						NOT = {
								country_exists = ZTA
							}
						controls_state = 902
					}


	}
	focus = {
		id = zha_nationalizat_uan_resheniya
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = zha_nash_zakon_na_novyh_zemlyah
		}
		x = 19
		y = 9
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						add_stability = -0.12
						add_war_support = -0.12
						329 = {
								add_core_of = ZHA
							}
						330 = {
								add_core_of = ZHA
							}
						566 = {
								add_core_of = ZHA
							}
						565 = {
								add_core_of = ZHA
							}
						564 = {
								add_core_of = ZHA
							}
						904 = {
								add_core_of = ZHA
							}
						621 = {
								add_core_of = ZHA
							}
						902 = {
								add_core_of = ZHA
							}
						903 = {
								add_core_of = ZHA
							}
						897 = {
								add_core_of = ZHA
							}
						563 = {
								add_core_of = ZHA
							}
					}

				available = {
						has_stability > 0.6
						controls_state = 329
						controls_state = 330
						controls_state = 566
						controls_state = 565
						controls_state = 563
						controls_state = 564
						controls_state = 904
						controls_state = 621
						controls_state = 902
						controls_state = 897
						controls_state = 903
					}


	}
	focus = {
		id = zha_razvitie_uan_1
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		prerequisite = {
			focus = zha_nash_zakon_na_novyh_zemlyah
		}
		x = 21
		y = 9
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = zha_razvitie_uan_1_tt
						902 = {
								if = {
										limit = {
												is_controlled_by = ZHA
												free_building_slots = {
														building = infrastructure
														size > 1
														include_locked = yes
													}
											}
										add_building_construction = {
												type = infrastructure
												level = 2
												instant_build = yes
											}
									}
							}
						904 = {
								if = {
										limit = {
												is_controlled_by = ZHA
												free_building_slots = {
														building = infrastructure
														size > 1
														include_locked = yes
													}
											}
										add_building_construction = {
												type = infrastructure
												level = 2
												instant_build = yes
											}
									}
							}
						903 = {
								if = {
										limit = {
												is_controlled_by = ZHA
												free_building_slots = {
														building = infrastructure
														size > 1
														include_locked = yes
													}
											}
										add_building_construction = {
												type = infrastructure
												level = 2
												instant_build = yes
											}
									}
							}
						621 = {
								if = {
										limit = {
												is_controlled_by = ZHA
												free_building_slots = {
														building = infrastructure
														size > 1
														include_locked = yes
													}
											}
										add_building_construction = {
												type = infrastructure
												level = 2
												instant_build = yes
											}
									}
							}
					}

				available = {
						controls_state = 902
						controls_state = 904
						controls_state = 903
						controls_state = 621
					}


	}
	focus = {
		id = zha_razvitie_bomberov
		icon = GFX_goal_generic_build_airforce
		cost = 10
		prerequisite = {
			focus = zha_persprektivnaya_aviatsiya
		}
		x = 23
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = bomber_bonus
								bonus = 0.5
								uses = 2
								technology = strategic_bomber1
								technology = strategic_bomber2
								technology = strategic_bomber3
								category = tactical_bomber
							}
					}


	}
	focus = {
		id = zha_dengi_na_oboronu
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zha_armya_support
		}
		x = 25
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_war_support = 0.03
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zha_motorno_dvigatelny_zavod
		icon = GFX_goal_generic_army_motorized
		cost = 10
		prerequisite = {
			focus = zha_dengi_na_oboronu
		}
		x = 25
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
						add_tech_bonus = {
								name = motorized_bonus
								ahead_reduction = 0.5
								uses = 1
								category = motorized_equipment
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zha_prodvinytie_dvijki
		icon = GFX_goal_generic_air_production
		cost = 10
		prerequisite = {
			focus = zha_razvitie_bomberov
		}
		prerequisite = {
			focus = zha_motorno_dvigatelny_zavod
		}
		x = 23
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 10
						add_tech_bonus = {
								name = CAS_bonus
								bonus = 0.5
								ahead_reduction = 1
								uses = 1
								category = cas_bomber
							}
					}


	}
	focus = {
		id = zha_dalny_istrebitel
		icon = GFX_goal_generic_air_fighter
		cost = 10
		prerequisite = {
			focus = zha_prodvinytie_dvijki
		}
		mutually_exclusive = {
			focus = zha_dalny_bomber
		}
		x = 22
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 10
						add_ideas = zha_dalnyi_istrebitel
					}


	}
	focus = {
		id = zha_dalny_bomber
		icon = GFX_goal_generic_air_bomber
		cost = 10
		prerequisite = {
			focus = zha_prodvinytie_dvijki
		}
		mutually_exclusive = {
			focus = zha_dalny_istrebitel
		}
		x = 24
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 10
						add_ideas = zha_dalnyi_bomber
					}


	}
	focus = {
		id = zha_integration_process_chahar
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zha_peresmotr_dogovora_unii
		}
		x = 26
		y = 8
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						ZXR = {
								country_event = {
										id = hanchines.47
									}
							}
					}

				available = {
						has_war = no
						has_civil_war = no
						ZXR = {
								is_subject_of = ZHA
							}
					}


	}
	focus = {
		id = zha_projekt_atd_chahara
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zha_integration_process_chahar
		}
		x = 26
		y = 9
				ai_will_do = {
						factor = 6
					}

				completion_reward = {
						ZXR = {
								country_event = {
										id = hanchines.48
									}
							}
					}

				available = {
						has_war = no
						has_civil_war = no
						ZXR = {
								is_subject_of = ZHA
							}
					}


	}
	focus = {
		id = zha_chahar_annexation_imper
		icon = GFX_goal_generic_construction
		cost = 10
		prerequisite = {
			focus = zha_projekt_atd_chahara
		}
		x = 26
		y = 11
				ai_will_do = {
						factor = 6
					}

				completion_reward = {
						add_stability = -0.05
						add_war_support = -0.05
						611 = {
								add_core_of = ZHA
							}
						612 = {
								add_core_of = ZHA
							}
						905 = {
								add_core_of = ZHA
							}
						795 = {
								add_core_of = ZHA
							}
					}

				available = {
						controls_state = 611
						controls_state = 612
						controls_state = 905
						controls_state = 795
					}


	}
	focus = {
		id = zha_modern_weapon_1
		icon = GFX_goal_generic_army_artillery2
		cost = 10
		prerequisite = {
			focus = zha_armya_support
		}
		x = 27
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_war_support = 0.02
						add_tech_bonus = {
								name = infantry_artillery_bonus
								bonus = 0.5
								uses = 2
								category = infantry_weapons
								category = artillery
							}
					}


	}
	focus = {
		id = zha_voenzavody_2
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zha_modern_weapon_1
		}
		x = 27
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_war_support = 0.02
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zha_neutralnaya_politika
		icon = GFX_goal_zha_neutralnaya_politika
		cost = 10
		prerequisite = {
			focus = zha_konvfikt_na_vostoke
		}
		mutually_exclusive = {
			focus = zha_support_korea
			focus = zha_support_jap_imperator
			focus = zha_support_shoguns
		}
		x = 29
		y = 1
				ai_will_do = {
						factor = 3
						modifier = {
								factor = 12
								has_government = democratic
							}
					}

				completion_reward = {
						add_stability = 0.05
						add_political_power = 90
						if = {
								limit = {
										has_war = no
										NOT = {
												has_idea = zha_neutral_politika
											}
									}
								add_ideas = zha_neutral_politika
							}
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.789
									}
							}
					}


	}
	focus = {
		id = zha_nash_suverenitet
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zha_neutralnaya_politika
		}
		x = 29
		y = 2
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_ideas = zha_han_stoikost
					}

				available = {
						is_puppet = no
						threat > 0.25
					}


	}
	focus = {
		id = zha_krepkaya_oborona
		icon = GFX_goal_generic_military_sphere
		cost = 10
		prerequisite = {
			focus = zha_voenzavody_2
		}
		prerequisite = {
			focus = zha_nash_suverenitet
		}
		x = 28
		y = 3
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						swap_ideas = {
								remove_idea = zha_han_stoikost
								add_idea = zha_han_stoikost_2
							}
					}

				available = {
						is_puppet = no
						threat > 0.35
					}


	}
	focus = {
		id = zha_partizanskaya_voina
		icon = GFX_goal_generic_demand_territory
		cost = 10
		prerequisite = {
			focus = zha_krepkaya_oborona
		}
		x = 27
		y = 4
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_ideas = zha_partizany_trening
					}

				available = {
						is_puppet = no
					}


	}
	focus = {
		id = zha_superrazvedka
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = zha_krepkaya_oborona
		}
		x = 29
		y = 4
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_ideas = zha_agenty_v_tily
					}

				available = {
						is_puppet = no
					}


	}
	focus = {
		id = zha_support_korea
		icon = GFX_goal_zha_support_korea
		cost = 10
		prerequisite = {
			focus = zha_konvfikt_na_vostoke
		}
		mutually_exclusive = {
			focus = zha_neutralnaya_politika
			focus = zha_support_jap_imperator
			focus = zha_support_shoguns
		}
		x = 31
		y = 1
				ai_will_do = {
						factor = 5
						modifier = {
								factor = 3
								has_opinion = {
										target = ZCS
										value > 15
									}
							}
					}

				completion_reward = {
						if = {
								limit = {
										has_idea = zha_neutral_politika
									}
								remove_ideas = zha_neutral_politika
							}
						add_political_power = 100
						add_opinion_modifier = {
								target = ZCS
								modifier = diplomat_20
							}
						ZCS = {
								country_event = {
										id = hanchines.14
									}
							}
						add_named_threat = {
								threat = 1
								name = zha_support_korea_threatt
							}
					}

				available = {
						ZCS = {
								NOT = {
										is_in_faction_with = ZJA
									}
							}
						OR = {
								threat > 0.25
								ZJA = {
										has_war = yes
									}
								ZCS = {
										has_war = yes
									}
								ZNP = {
										has_war = yes
									}
							}
					}


	}
	focus = {
		id = zha_delegatsya_v_torgovoe_predstavitelststvo
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zha_support_korea
		}
		x = 31
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						every_other_country = {
								limit = {
										is_in_faction_with = ZCS
									}
								add_opinion_modifier = {
										target = ZHA
										modifier = diplomat_20
									}
								add_ai_strategy = {
										type = alliance
										id = "ZHA"
										value = 20
									}
							}
					}

				available = {
						NOT = {
								has_war_with = ZCS
							}
						ZCS = {
								is_faction_leader = yes
							}
					}


	}
	focus = {
		id = zha_join_ligsan_liga
		icon = GFX_goal_generic_neutrality_focus
		cost = 10
		prerequisite = {
			focus = zha_delegatsya_v_torgovoe_predstavitelststvo
		}
		mutually_exclusive = {
			focus = zha_materialnaya_podderjka
		}
		x = 30
		y = 3
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						ZCS = {
								country_event = {
										id = hanchines.25
									}
							}
					}

				available = {
						is_in_faction = no
						ZCS = {
								exists = yes
								is_faction_leader = yes
							}
						NOT = {
								has_war_with = ZCS
							}
					}

				bypass = {
						is_in_faction_with = ZCS
					}


	}
	focus = {
		id = zha_materialnaya_podderjka
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zha_delegatsya_v_torgovoe_predstavitelststvo
		}
		mutually_exclusive = {
			focus = zha_join_ligsan_liga
		}
		x = 32
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = hanchines.28
							}
					}

				available = {
						ZCS = {
								exists = yes
							}
						NOT = {
								is_in_faction_with = ZCS
								has_war_with = ZCS
							}
					}


	}
	focus = {
		id = zha_support_jap_imperator
		icon = GFX_goal_zha_support_jap_imperator
		cost = 10
		prerequisite = {
			focus = zha_konvfikt_na_vostoke
		}
		mutually_exclusive = {
			focus = zha_neutralnaya_politika
			focus = zha_support_korea
			focus = zha_support_shoguns
		}
		x = 33
		y = 1
				ai_will_do = {
						factor = 5
						modifier = {
								factor = 5
								ZJA = {
										surrender_progress > 0.2
									}
							}
						modifier = {
								factor = 3
								has_opinion = {
										target = ZNP
										value > 15
									}
							}
					}

				completion_reward = {
						if = {
								limit = {
										has_idea = zha_neutral_politika
									}
								remove_ideas = zha_neutral_politika
							}
						ZNP = {
								country_event = {
										days = 2
										id = hanchines.85
									}
							}
						add_opinion_modifier = {
								target = ZNP
								modifier = diplomat_20
							}
						add_named_threat = {
								threat = 2
								name = zha_support_jap_imperator_threatt
							}
					}

				available = {
						NOT = {
								has_war_with = ZNP
							}
						ZNP = {
								exists = yes
								has_government = neutrality
								has_idea = zja_imperator_v_nippon
								has_war_with = ZJA
							}
						ZJA = {
								has_government = fascism
							}
						has_global_flag = shogun_perevorot_flag
					}


	}
	focus = {
		id = zha_nosurando_v_obmen_na_pomosh
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zha_support_jap_imperator
		}
		x = 33
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						effect_tooltip = {
								if = {
										limit = {
												ZNP = {
														controls_state = 805
													}
											}
										ZHA = {
												transfer_state = 805
											}
									}
								if = {
										limit = {
												ZNP = {
														NOT = {
																controls_state = 805
															}
													}
											}
										ZHA = {
												add_state_claim = 805
											}
									}
								if = {
										limit = {
												805 = {
														is_claimed_by = ZNP
													}
											}
										ZNP = {
												remove_state_claim = 805
											}
									}
							}
						ZNP = {
								custom_effect_tooltip = needs_approval
								country_event = {
										days = 3
										id = hanchines.94
									}
							}
					}

				available = {
						NOT = {
								has_war_with = ZNP
							}
						ZCS = {
								NOT = {
										controls_state = 805
									}
							}
						ZNP = {
								has_idea = zja_imperator_v_nippon
								has_war_with = ZJA
							}
					}
				bypass = {
					OR = {
						has_war_with = ZCS
						ZCS = {								
							controls_state = 805									
						}
					}
				}		


	}
	focus = {
		id = zha_supp_imper_2
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zha_nosurando_v_obmen_na_pomosh
		}
		x = 33
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						ZNP = {
								custom_effect_tooltip = needs_approval
								country_event = {
										days = 2
										id = hanchines.98
									}
							}
						effect_tooltip = {
								add_ideas = zha_znp_zha_nauka_boost
								ZNP = {
										add_ideas = zha_znp_nauka_boost
									}
							}
					}

				available = {
						NOT = {
								has_war_with = ZNP
							}
						ZNP = {
								has_idea = zja_imperator_v_nippon
							}
					}


	}
	focus = {
		id = zha_support_shoguns
		icon = GFX_goal_zha_support_shoguns
		cost = 10
		prerequisite = {
			focus = zha_konvfikt_na_vostoke
		}
		mutually_exclusive = {
			focus = zha_neutralnaya_politika
			focus = zha_support_korea
			focus = zha_support_jap_imperator
		}
		x = 37
		y = 1
				ai_will_do = {
						factor = 5
						modifier = {
								factor = 5
								ZNP = {
										surrender_progress > 0.2
									}
							}
						modifier = {
								factor = 5
								has_opinion = {
										target = ZJA
										value > 15
									}
							}
					}

				completion_reward = {
						if = {
								limit = {
										has_idea = zha_neutral_politika
									}
								remove_ideas = zha_neutral_politika
							}
						add_opinion_modifier = {
								target = ZJA
								modifier = diplomat_20
							}
						ZJA = {
								country_event = {
										id = hanchines.18
									}
							}
						add_named_threat = {
								threat = 2
								name = zha_support_shoguns_threaatt
							}
					}

				available = {
						NOT = {
								has_war_with = ZJA
							}
						ZJA = {
								exists = yes
								has_government = fascism
								has_war_with = ZNP
							}
						has_global_flag = shogun_perevorot_flag
					}


	}
	focus = {
		id = zha_anti_choson_agitation
		icon = GFX_goal_zha_anti_choson_agitation
		cost = 10
		prerequisite = {
			focus = zha_support_shoguns
			focus = zha_support_jap_imperator
		}
		x = 35
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			ZCS = {
				country_event = {
					id = hanchines.22
				}
			}
			add_named_threat = {
				threat = 3
				name = zha_anti_choson_agitation_threatt
			}
			hidden_effect = {
				news_event = {
					hours = 3
					id = ar_news.792
				}
			}
		}
		available = {
			has_global_flag = shogun_perevorot_flag
			country_exists = ZCS
		}
		bypass = {
			has_war_with = ZCS
		}
	}
	focus = {
		id = zha_vitisnenie_korei
		icon = GFX_goal_zha_vitisnenie_korei
		cost = 10
		prerequisite = {
			focus = zha_anti_choson_agitation
		}
		x = 35
		y = 3
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 5
					ZCS = {
						has_war = yes
					}
				}
		}
		completion_reward = {
						create_wargoal = {
								type = puppet_wargoal_focus
								target = ZCS
							}
		}
		available = {
						NOT = {
								is_in_faction_with = ZCS
							}
						ZCS = {
								exists = yes
							}
		}

		bypass = {
						OR = {
								has_war_with = ZCS
								NOT = {
										country_exists = ZCS
									}
								ZCS = {
										is_subject_of = ZHA
									}
							}
		}
	}
	focus = {
		id = zha_do_samoi_arktiki
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zha_peresmotr_dogovora_unii
		}
		x = 23
		y = 8
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						army_experience = 5
						add_war_support = 0.03
						custom_effect_tooltip = available_military_high_command
						show_ideas_tooltip = zha_arm_gener_9
						add_named_threat = {
								threat = 5
								name = zha_doktrina_ekspansii_threat
							}
						ZLT = {
								add_opinion_modifier = {
										target = ZHA
										modifier = agressssor
									}
							}
						ZIO = {
								add_opinion_modifier = {
										target = ZHA
										modifier = agressssor
									}
							}
						XIB = {
								add_opinion_modifier = {
										target = ZHA
										modifier = agressssor
									}
							}
						ZTN = {
								add_opinion_modifier = {
										target = ZHA
										modifier = agressssor
									}
							}
						ZKM = {
								add_opinion_modifier = {
										target = ZHA
										modifier = agressssor
									}
							}
						ZUR = {
								add_opinion_modifier = {
										target = ZHA
										modifier = agressssor
									}
							}
						ZTA = {
								add_opinion_modifier = {
										target = ZHA
										modifier = agressssor
									}
							}
						ZMJ = {
								add_opinion_modifier = {
										target = ZHA
										modifier = agressssor
									}
							}
						ZXR = {
								add_opinion_modifier = {
										target = ZHA
										modifier = agressssor
									}
							}
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.686
									}
							}
					}

				available = {
						has_stability > 0.6
					}


	}
	focus = {
		id = zha_strike_tungus
		icon = GFX_goal_demand_sudetenland
		cost = 10
		prerequisite = {
			focus = zha_do_samoi_arktiki
		}
		x = 23
		y = 9
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 10
				has_war = no
			}
		}
		completion_reward = {
			add_war_support = 0.01
			every_state = {
				limit = { is_core_of = ZTN }				
				add_claim_by = ZHA
			}
			if = {
				limit = {
					country_exists = ZTN
				}
				create_wargoal = {
					type = puppet_wargoal_focus
					target = ZTN
				}
			}						
			add_named_threat = {
				threat = 4
				name = zha_strike_tungus_threatt
			}
		}
		available = {						
			ZTN = {
				NOT = {
					is_subject_of = ZHA
				}
			}
			NOT = {
				is_in_faction_with = ZTN
			}
		}
		bypass = {
			OR = {
				has_war_with = ZTN
				NOT = {
					country_exists = ZTN
				}
			}
		}
	}
	focus = {
		id = zha_strike_ionessia
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = zha_strike_tungus
		}
		x = 23
		y = 10
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_war_support = 0.03
			every_state = {
				limit = { is_core_of = ZIO }				
				add_claim_by = ZHA
			}
			if = {
				limit = {
					country_exists = ZIO
				}
				create_wargoal = {
					type = puppet_wargoal_focus
					target = ZIO
				}
			}			
			add_named_threat = {
				threat = 4
				name = zha_strike_ionessia_threatt
			}
		}
		available = {			
			NOT = {
				is_in_faction_with = ZIO
			}
			ZIO = {
				NOT = {
					is_subject_of = ZHA
				}
			}	
		}
		bypass = {
			has_war_with = ZIO
		}
	}
	focus = {
		id = zha_strike_channnan
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = zha_strike_tungus
		}
		x = 25
		y = 10
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
						add_war_support = 0.03
						create_wargoal = {
								type = puppet_wargoal_focus
								target = XIB
							}
						add_named_threat = {
								threat = 3
								name = zha_strike_channnan
							}
					}

				available = {
						country_exists = XIB
						NOT = {
							is_in_faction_with = XIB
						}
						XIB = {
							NOT = {
								is_subject_of = ZHA
							}
						}
					}

				bypass = {
						has_war_with = XIB
					}


	}
	focus = {
		id = zha_control_altai
		icon = GFX_goal_generic_territory_or_war
		cost = 10
		prerequisite = {
			focus = zha_strike_tungus
		}
		x = 21
		y = 10
				ai_will_do = {
						factor = 5
						modifier = {
								factor = 5
								has_war = no
							}
					}

				completion_reward = {
						add_war_support = 0.03
						create_wargoal = {
								type = puppet_wargoal_focus
								target = ZLT
							}
						add_named_threat = {
								threat = 3
								name = zha_control_altai_threatt
							}
					}

				available = {
						country_exists = ZLT
						ZLT = {
								NOT = {
										is_subject_of = ZHA
									}
							}
						NOT = {
								is_in_faction_with = ZLT
							}
					}

				bypass = {
						has_war_with = ZLT
					}


	}
	focus = {
		id = zha_vopros_s_warlordami
		icon = GFX_goal_generic_attack_allies
		cost = 10
		prerequisite = {
			focus = zha_ukreplenie_vlasti
		}
		x = 13
		y = 4
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			country_event = {
				id = hanchines.32
			}
		}
		bypass = {
			OR = {
				NOT = {
					has_idea = zha_nepokorstvo_warlordov
					has_idea = zha_nepokorstvo_warlordov_2
					has_idea = zha_nepokorstvo_warlordov_3
				}
			}
		}
	}
	focus = {
		id = zha_metody_komplektovaniya
		icon = GFX_goal_generic_fortify_city
		cost = 10
		prerequisite = {
			focus = zha_novaya_armya_1
			focus = zha_vopros_s_warlordami
		}
		x = 11
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						add_doctrine_cost_reduction = {
								name = land_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = land_doctrine
							}
					}


	}
	focus = {
		id = zha_upor_na_massovyu_armiy
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10
		prerequisite = {
			focus = zha_metody_komplektovaniya
		}
		mutually_exclusive = {
			focus = zha_profpodgotovka_armii
		}
		x = 10
		y = 6
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_ideas = ar_massarmy
					}


	}
	focus = {
		id = zha_profpodgotovka_armii
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10
		prerequisite = {
			focus = zha_metody_komplektovaniya
		}
		mutually_exclusive = {
			focus = zha_upor_na_massovyu_armiy
		}
		x = 12
		y = 6
				ai_will_do = {
						factor = 3
					}

				completion_reward = {
						add_ideas = ar_professarmy
					}


	}
	focus = {
		id = zha_vopros_legitimnosti_segunov
		icon = GFX_goal_anschluss
		cost = 10
		prerequisite = {
			focus = zha_support_shoguns
		}
		x = 37
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = hanchines.89
							}
					}

				available = {
						NOT = {
								has_war_with = ZJA
							}
						ZJA = {
								exists = yes
								has_government = fascism
								has_war_with = ZNP
							}
					}


	}
	focus = {
		id = zha_militar_fabric_2
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = zha_military_fabrics
		}
		x = 2
		y = 4
				ai_will_do = {
						factor = 3
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zha_passhirenie_proizvodstva
		icon = GFX_goal_generic_consumer_goods
		cost = 10
		prerequisite = {
			focus = zha_military_fabrics
		}
		prerequisite = {
			focus = zha_remontnye_kommandy
		}
		x = 4
		y = 4
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 1
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
										type = industrial_complex
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 2
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zha_programma_vozdeistviya
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zha_analiz_predpochteniy
		}
		x = 5
		y = 6
				ai_will_do = {
						factor = 6
					}

				completion_reward = {
						unlock_decision_tooltip = ZHA_worker_conditions
						unlock_decision_tooltip = ZHA_war_supp
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = zha_chahar_integration_1
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zha_programma_vozdeistviya
		}
		x = 5
		y = 7
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			ZXR = {
				country_event = {
					id = hanchines.7
				}
			}
		}
		available = {
						has_stability > 0.8
						has_war = no
						has_government = democratic
						country_exists = ZXR
						ZXR = {
								is_subject_of = ZHA
							}
					}


	}
	focus = {
		id = zha_kurs_na_razvitie_kompov
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = zha_obshii_podjem_nayki
		}
		x = 3
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = electronics_bonus
								bonus = 0.5
								uses = 1
								category = electronics
							}
						custom_effect_tooltip = available_industrial_concern
						show_ideas_tooltip = zha_zavod_4
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = zha_analiz_proektirovanie_sovremennyh_instrumentov
		icon = GFX_goal_generic_construction
		cost = 10
		prerequisite = {
			focus = zha_razvitie_stroek
		}
		x = 1
		y = 6
		ai_will_do = {
			factor = 8
		}
		completion_reward = {
			add_ideas = zha_sovremennye_instrum
		}
		available = {
			has_government = democratic
		}
	}
	focus = {
		id = zha_raketny_poligon
		icon = GFX_goal_ar_focus_kosmodrom
		cost = 10
		prerequisite = {
			focus = zha_analiz_proektirovanie_sovremennyh_instrumentov
		}
		x = 1
		y = 7
		ai_will_do = {
			factor = 12
		}
		available = {
			date > 1994.01.01
			num_of_factories > 25
			has_tech = advanced_rocket_engines
			owns_state = 744			
			744 = {
				custom_trigger_tooltip = {
					tooltip = ar_est_slot_pod_kosmodrom_tt
					free_building_slots = {
						building = arms_factory 
						size > 0
						include_locked = yes					
					}
				}				
			}
			744 = {
				rocket_site < 1
			}
		}
		completion_reward = {
			add_war_support = 0.02
			air_experience = 25
			744 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = rocket_site
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zha_primenenie_kompov_na_proizvodstveunknown
		icon = GFX_goal_zha_primenenie_kompov_na_proizvodstveunknown
		cost = 10
		prerequisite = {
			focus = zha_kurs_na_razvitie_kompov
		}
		x = 3
		y = 7
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_ideas = zha_ibm_na_proizvodstve
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = zha_strike_urussinia
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zha_control_altai
			focus = zha_strike_ionessia
		}
		x = 22
		y = 11
				ai_will_do = {
						factor = 2
						modifier = {
								factor = 10
								has_war = no
							}
					}

				completion_reward = {
						add_war_support = 0.02
						create_wargoal = {
								type = puppet_wargoal_focus
								target = ZUR
							}
					}

				available = {
						country_exists = ZUR
						ZUR = {
								NOT = {
										is_subject_of = ZHA
									}
							}
						NOT = {
								is_in_faction_with = ZUR
							}
					}

				bypass = {
						has_war_with = ZUR
					}


	}
	focus = {
		id = zha_predprinya_reformy_v_armii
		icon = GFX_goal_zha_predprinya_reformy_v_armii
		cost = 10
		prerequisite = {
			focus = zha_vopros_s_warlordami
		}
		x = 13
		y = 5
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						add_war_support = 0.01
						army_experience = 10
						air_experience = 10
						add_doctrine_cost_reduction = {
								name = land_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = land_doctrine
							}
					}

				available = {
						has_civil_war = no
					}


	}
	focus = {
		id = zha_edinaya_kommandnaya_stavka
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = {
			focus = zha_predprinya_reformy_v_armii
		}
		x = 13
		y = 7
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						add_ideas = zha_stavka_armii_shtab
					}


	}
	focus = {
		id = zha_supp_segun_2
		icon = GFX_goal_tripartite_pact
		cost = 10
		prerequisite = {
			focus = zha_vopros_legitimnosti_segunov
		}
		x = 37
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 50
						add_timed_idea = {
								idea = zha_sotrudn_s_segunami_research_flot
								days = 365
							}
						add_tech_bonus = {
								name = cr_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = cl_tech
								category = ca_tech
							}
						add_tech_bonus = {
								name = dd_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = dd_tech
							}
						add_tech_bonus = {
								name = capital_ships_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = bc_tech
								category = bb_tech
								category = cv_tech
							}
						ZJA = {
								add_timed_idea = {
										idea = zha_for_zja_bonus_verfi
										days = 365
									}
								country_event = {
										days = 1
										id = hanchines.101
									}
							}
					}

				available = {
						has_opinion = {
								target = ZJA
								value > 4
							}
						NOT = {
								has_war_with = ZJA
							}
						ZJA = {
								has_government = fascism
								has_opinion = {
										target = ZHA
										value > 4
									}
							}
					}


	}
}
