focus_tree = {
	id = ZHU
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ZHU
		}
	}
	default = no
	continuous_focus_position = { x = 1700 y = 15 }	
	focus = {
		id = zhu_vybornaya_kompaniya
		icon = GFX_goal_zhu_elections
		cost = 5
		x = 7
		y = 0
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			country_event = { id = pars.2 }
			add_ai_strategy = {
				type = conquer
				id = ZPA
				value = 200
			}
			add_ai_strategy = {
				type = antagonize
				id = ZPA
				value = 200
			}
		}
	}
	focus = {
		id = zhu_raskonservirovat_aviatsiyu
		icon = GFX_goal_generic_build_airforce
		cost = 7
		prerequisite = {
			focus = zhu_sovet_oborony_parsa
		}
		x = 9
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			air_experience = 5
			add_equipment_to_stockpile = {
				type = fighter_equipment_0
				amount = 27
				producer = ZHU
			}			
		}
	}
	focus = {
		id = zhu_konservativnoe_pravitelstvo
		icon = GFX_goal_zhu_konservativnoe_pravitelstvo
		cost = 7
		prerequisite = {
			focus = zhu_vybornaya_kompaniya
		}
		mutually_exclusive = {
			focus = zhu_fravaihiiskoe_dvijenie
		}
		x = 2
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = {
			has_country_flag = zhu_konservativnoe_pravitelstvo_flag
		}
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zhu_political_advisor_1
		}
	}
	focus = {
		id = zhu_kulturnaya_stolitsa
		icon = GFX_goal_zhu_kulturnaya_stolitsa
		cost = 8
		prerequisite = {
			focus = zhu_konservativnoe_pravitelstvo
		}
		x = 2
		y = 2
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 412
		}
		bypass = {
			NOT = {
				controls_state = 412
			}	
		}
		completion_reward = {	
			add_stability = 0.05
			add_war_support = 0.01
			if = {
				limit = {
					412 = {
						free_building_slots = {
							building = industrial_complex
							size > 1
							include_locked = yes
						}
					}
				}
				412 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
			if = {
				limit = {
					412 = {
						free_building_slots = {
							building = infrastructure
							size > 1
						}
					}
				}
				412 = {
					add_building_construction = {
						type = infrastructure
						level = 2
						instant_build = yes
					}
				}
			}
			hidden_effect = {
				random_list = {
					80 = {
						country_event = { days = 5 id = pars.66 }
					}
					20 ={
					
					}
				}
			}
		}
	}
	focus = {
		id = zhu_dip_missia
		icon = GFX_goal_zhu_dip_missia
		cost = 1
		prerequisite = {
			focus = zhu_kulturnaya_stolitsa
		}
		x = 2
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		bypass = {
			OR = {
				is_subject = yes
				has_war_with = ZPA
				is_in_faction_with = ZPA
				ZPA = {
					exists = no
				}
			}	
		}
		completion_reward = {
			add_war_support = 0.01
			every_other_country = {
				limit = { 
					NOT = { tag = ZPA }
					is_neighbor_of = ZPA
					NOT = {
						has_war_with = ZHU
					}
				}				
				country_event = { id = pars.3 }
			}		
		}
	}
	focus = {
		id = zhu_rastorgnut_dogovor_s_romeei
		icon = GFX_goal_generic_air_doctrine
		cost = 5
		prerequisite = {
			focus = zhu_dip_missia
		}
		x = 0
		y = 4
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 3
				has_war = yes
			}
		}
		available = {
			has_idea = zhu_dogovor_s_romeei_boost
			NOT = {
				has_idea = zhu_romeiskaya_pomosh_boost
			}
		}		
		completion_reward = {
			remove_ideas = zhu_dogovor_s_romeei_boost	
			ZVZ = {
				country_event = { id = pars.64 }
				add_opinion_modifier = {
					target = ZHU
					modifier = opin_raznoglasiya_timer
				}
			}
			custom_effect_tooltip = zhu_rastorgnut_dogovor_s_romeei_tt 
		}
	}
	focus = {
		id = zhu_narodnoye_edinstvo
		icon = GFX_goal_zhu_narodnoye_edinstvo
		cost = 5
		prerequisite = {
			focus = zhu_dip_missia
		}
		x = 2
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_timed_idea = {
				idea = zhu_narodn_edinstvo_boost
				days = 400
			}
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zhu_political_advisor_5
		}
	}
	focus = {
		id = zhu_bremya_persii
		icon = GFX_goal_zhu_bremya_persii
		cost = 5
		prerequisite = {
			focus = zhu_narodnoye_edinstvo
		}
		x = 2
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 840 
			controls_state = 414 
			controls_state = 417 
			controls_state = 411
			controls_state = 266			
			NOT = {
				country_exists = ZPA
			}
		}
		completion_reward = {
			add_political_power = 80
			840 = { add_core_of = ROOT }
			414 = { add_core_of = ROOT }
			417 = { add_core_of = ROOT }
			411 = { add_core_of = ROOT }
			266 = { add_core_of = ROOT }			
			set_province_name = { id = 8117 name = VICTORY_POINTS_8117_PERSEPOL}
#			set_province_name = { id = 8117 name = "Персеполис"}
		}
	}
	focus = {
		id = zhu_promkompleks_persepolis
		icon = GFX_goal_zhu_promkompleks_persepolis
		cost = 5
		prerequisite = {
			focus = zhu_bremya_persii
		}
		x = 0
		y = 11
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 412
		}
		completion_reward = {
			if = {
				limit = {
					412 = {
						free_building_slots = {
							building = arms_factory
							size > 0
							include_locked = yes
						}
					}
				}
				412 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = arms_factory
						level = 1
						instant_build = yes
					}					
				}
			}
			if = {
				limit = {
					412 = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
				}
				412 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}					
				}
			}
			if = {
				limit = {
					412 = {
						free_building_slots = {
							building = infrastructure
							size > 1							
						}
					}
				}
				412 = {					
					add_building_construction = {
						type = infrastructure
						level = 2
						instant_build = yes
					}					
				}
			}
			412 = {
				add_resource = {
					type = steel
					amount = 2
				}
			}
			412 = {
				add_resource = {
					type = oil
					amount = 8
				}
			}
		}
	}
	focus = {
		id = zhu_korpokatsiya_gagulzi
		icon = GFX_goal_zhu_korpokatsiya_gagulzi
		cost = 5
		prerequisite = {
			focus = zhu_promkompleks_persepolis
		}
		x = 0
		y = 12
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			add_stability = 0.05
			add_political_power = 100
			custom_effect_tooltip = available_industrial_concern
			show_ideas_tooltip = zhu_industrial_concern_1
		}
	}
	focus = {
		id = zhu_strana_jeleznyh_dorog
		icon = GFX_goal_zhu_strana_jeleznyh_dorog
		cost = 5
		prerequisite = {
			focus = zhu_korpokatsiya_gagulzi
		}
		x = 0
		y = 13
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			add_political_power = 80
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zhu_podebnoe_pravitelstvo
		icon = GFX_focus_generic_treaty
		cost = 2
		prerequisite = {
			focus = zhu_bremya_persii
		}
		x = 6
		y = 11
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			add_stability = 0.05
			add_political_power = 120
		}
	}
	focus = {
		id = zhu_put_smireniya
		icon = GFX_goal_zhu_put_smireniya
		cost = 5
		prerequisite = {
			focus = zhu_podebnoe_pravitelstvo
		}
		mutually_exclusive = {
			focus = zhu_put_lvya
		}
		x = 4
		y = 12
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 100				
				has_game_rule = { rule = ZHU_ai_behavior option = ZHU_KONSERVY_OMNIKI_RUL }				
			}
		}
		available = {
			
		}
		completion_reward = {
			add_stability = 0.05
			add_war_support = 0.01
			add_political_power = 80
			hidden_effect = {
				country_event = { days = 7 id = pars.55 }
			}
		}
	}
	focus = {
		id = zhu_politika_nevmeshatelstva
		icon = GFX_goal_zhu_politika_nevmeshatelstva
		cost = 7
		prerequisite = {
			focus = zhu_put_smireniya
		}		
		x = 4
		y = 13
		ai_will_do = {
			factor = 5
		}
		available = {
			has_war = no
		}
		completion_reward = {
			add_ideas = zhu_politika_nevmeshatelstva_boost
			custom_effect_tooltip = zhu_politika_nevmeshatelstva_tt
		}
	}
	focus = {
		id = zhu_luchshie_umy_parsa
		icon = GFX_goal_zhu_luchshie_umy_parsa
		cost = 10
		prerequisite = {
			focus = zhu_put_smireniya
		}		
		x = 2
		y = 13
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			add_ideas = zhu_luschhie_umy_boost
		}
	}
	focus = {
		id = zhu_rost_sily_profsouzov
		icon = GFX_focus_generic_military_academy
		cost = 5
		prerequisite = {
			focus = zhu_strana_jeleznyh_dorog
		}
		prerequisite = {
			focus = zhu_luchshie_umy_parsa
		}
		prerequisite = {
			focus = zhu_politika_nevmeshatelstva
		}		
		x = 2
		y = 14
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zhu_political_advisor_8
			add_popularity = { ideology = communism popularity = 0.05 }	
			hidden_effect = {
				country_event = { days = 19 id = pars.76 }
			}
		}
	}
	focus = {
		id = zhu_krizis_mneniy
		icon = GFX_goal_zhu_krizis_mneniy
		cost = 5
		prerequisite = {
			focus = zhu_rost_sily_profsouzov
		}				
		x = 2
		y = 15
		ai_will_do = {
			factor = 5
		}
		bypass = {
			has_government = communism
		}
		completion_reward = {
			country_event = { id = pars.67 }			
			add_timed_idea = {
				idea = zhu_krizis_mneniy_boost
				days = 120
			}
		}
	}
	focus = {
		id = zhu_jelty_perevorot
		icon = GFX_goal_zhu_jelty_perevorot
		cost = 5
		prerequisite = {
			focus = zhu_krizis_mneniy
		}				
		x = 2
		y = 16
		ai_will_do = {
			factor = 1.2
			modifier = {
				factor = 10
				has_stability < 0.35
			}
		}
		bypass = {
			has_government = communism
		}
		completion_reward = {
			custom_effect_tooltip = zhu_jelty_perevorot_tt
			random_list = {
				25 = {		# чем больше стабка тем выше шанс на гражданскую
					modifier = { 
						set_temp_variable = { zhu_jelty_perevorot_tmp = stability }
						multiply_temp_variable = { zhu_jelty_perevorot_tmp = 4 }
						add_to_temp_variable = { zhu_jelty_perevorot_tmp = 1.2 }
						add = zhu_jelty_perevorot_tmp
					}
					set_country_flag = zhu_omniki_grajdanochka_flag
					country_event = { id = pars.53 }
				}
				75 = {
					country_event = { id = pars.54 }
				}
			}
		}
	}
	focus = {
		id = zhu_jelty_kabinet
		icon = GFX_goal_zhu_jelty_kabinet
		cost = 5
		prerequisite = {
			focus = zhu_jelty_perevorot
		}				
		x = 2
		y = 17
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_stability = 0.05
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zhu_political_advisor_9
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zhu_political_advisor_10
			hidden_effect = {
				country_event = { id = pars.77 days = 42 random = 42 }
			}
		}
	}
	focus = {
		id = zhu_novaya_konst
		icon = GFX_goal_zhu_novaya_konst
		cost = 5
		prerequisite = {
			focus = zhu_jelty_kabinet
		}				
		x = 2
		y = 18
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {			
			add_ideas = zhu_narodn_konstitut_boost			
			if = {
				limit = {
					has_country_flag = zhu_omniki_grajdanochka_flag
				}
				country_event = { id = pars.70 }				
			}
			else = {
				country_event = { id = pars.69 }
			}
			hidden_effect = {
				random_list = {
					80 = {
						country_event = { days = 15 id = pars.68 }
					}
					20 ={
					
					}
				}
			}
		}
	}
	focus = {
		id = zhu_omniki_plan_industr
		icon = GFX_focus_generic_industry_1
		cost = 7
		prerequisite = {
			focus = zhu_novaya_konst
		}				
		x = 2
		y = 19
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 2
						include_locked = yes
					}
				}
			}
		}
		complete_tooltip = {
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zhu_omniki_strana_trudovogo_naroda
		icon = GFX_goal_continuous_boost_freedom
		cost = 10
		prerequisite = {
			focus = zhu_omniki_plan_industr
		}				
		x = 2
		y = 20
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_ideas = zhu_trudovoi_narod_boost
		}
	}
	focus = {
		id = zhu_omniki_uspekhi_revolutsii
		icon = GFX_goal_zhu_omniki_uspekhi_revolutsii
		cost = 5
		prerequisite = {
			focus = zhu_omniki_strana_trudovogo_naroda
		}				
		x = 2
		y = 21
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			every_other_country = {
				limit = {
					capital_scope = {
						is_on_continent = middle_east
					}
					NOT = {
						has_government = communism
					}
				}
				country_event = { id = pars.62 }				
				effect_tooltip = {
					add_timed_idea = {
						idea = omniparismdrift
						days = 270
					}
				}
			}
		}
	}
	focus = {
		id = zhu_omniki_resursy_dlya_rodiny
		icon = GFX_focus_generic_aluminum
		cost = 10
		prerequisite = {
			focus = zhu_omniki_uspekhi_revolutsii
		}				
		x = 0
		y = 22
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
			controls_state = 412
			controls_state = 888
		}
		completion_reward = {
			add_stability = 0.02
			add_political_power = 80
			add_resource = {
				type = oil
				amount = 45
				state = 412
			}
			add_resource = {
				type = steel
				amount = 15
				state = 412
			}
			add_resource = {
				type = chromium
				amount = 5
				state = 888
			}
		}		
	}
	focus = {
		id = zhu_omniki_protivistoyanie_v_partii
		icon = GFX_goal_zhu_omniki_protivistoyanie_v_partii
		cost = 2
		prerequisite = {
			focus = zhu_omniki_uspekhi_revolutsii
		}				
		x = 2
		y = 22
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_political_power = 70
		}
	}
	focus = {
		id = zhu_omniki_rabochee_napravlenie
		icon = GFX_goal_zhu_omniki_rabochee_napravlenie
		cost = 10
		prerequisite = {
			focus = zhu_omniki_protivistoyanie_v_partii
		}	
		mutually_exclusive = { focus = zhu_omniki_nauchnoe_napravlenie }
		x = 1
		y = 23
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			effect_tooltip = {
				if = {
					limit = {
						NOT = {
							has_idea = zhu_trudovoi_narod_boost
						}	
					}
					remove_ideas = zhu_trudovoi_narod_boost
				}
			}
			if = {
				limit = {
					has_idea = zhu_trudovoi_narod_boost
				}
				swap_ideas = {
					remove_idea = zhu_trudovoi_narod_boost
					add_idea = zhu_trudovoi_narod_2_boost
				}
			}
			else = {
				add_ideas = zhu_trudovoi_narod_2_boost
			}
		}
	}
	focus = {
		id = zhu_omniki_resyrsy_1
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zhu_omniki_rabochee_napravlenie
		}	
		prerequisite = {
			focus = zhu_omniki_resursy_dlya_rodiny
		}
		x = 0
		y = 24
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_ideas = zhu_omniki_resyrsy_1_boost
		}
	}
	focus = {
		id = zhu_omniki_obshee_obrazovanie_vsem
		icon = GFX_focus_generic_military_academy
		cost = 10
		prerequisite = {
			focus = zhu_omniki_rabochee_napravlenie
		}		
		x = 1
		y = 25
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_ideas = zhu_omniki_obshee_obrazovanie_boost
		}
	}
	focus = {
		id = zhu_omniki_tajelaya_promka
		icon = GFX_goal_generic_production2
		cost = 10
		prerequisite = {
			focus = zhu_omniki_obshee_obrazovanie_vsem
		}		
		x = 1
		y = 27
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_ideas = zhu_hevy_promka_boost
		}
	}
	focus = {
		id = zhu_omniki_nationalizatia_imushestva_dvoryan
		icon = GFX_goal_continuous_suppression
		cost = 5
		prerequisite = {
			focus = zhu_omniki_obshee_obrazovanie_vsem
		}		
		x = 0
		y = 26
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_stability = 0.02
			custom_effect_tooltip = ar_weapon_market_dobavleno_1500_deneg_tt
			add_to_variable = { ar_weap_deneg_var = 1500 }
		}
	}
	focus = {
		id = zhu_omniki_nauchnoe_napravlenie
		icon = GFX_goal_zhu_omniki_nauchnoe_napravlenie
		cost = 10
		prerequisite = {
			focus = zhu_omniki_protivistoyanie_v_partii
		}	
		mutually_exclusive = { focus = zhu_omniki_rabochee_napravlenie }
		x = 3
		y = 23
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			effect_tooltip = {
				if = {
					limit = {
						NOT = {
							has_idea = zhu_trudovoi_narod_boost
						}	
					}
					remove_ideas = zhu_trudovoi_narod_boost
				}
			}
			if = {
				limit = {
					has_idea = zhu_trudovoi_narod_boost
				}
				swap_ideas = {
					remove_idea = zhu_trudovoi_narod_boost
					add_idea = zhu_techokratic_narod_boost
				}
			}
			else = {
				add_ideas = zhu_techokratic_narod_boost
			}
			retire_ideology_leader = communism
			# create_country_leader = {
				# name = "Jahan Zahiri"
				# desc = "jahan_zahiri_descleader"
				# picture = "zhu_jahan_Zahiri.tga"
				# expire = "2020.1.1"
				# ideology = omni_techokratism
				# traits = {
					# #
				# }
			# }
			add_country_leader_role = {
				character = "ZHU_jahan_zahiri"
				country_leader = {
					desc = "jahan_zahiri_descleader"
					ideology = omni_techokratism
					traits = {  }
					expire = "2020.3.1.1"
				}	
				promote_leader = yes 
			}
			set_party_name = { ideology = communism long_name = ZHU_omnitech_party_long name = ZHU_omnitech_party }
		}
	}
	focus = {
		id = zhu_omniki_kulturnoe_nasledie
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zhu_omniki_nauchnoe_napravlenie
		}		
		x = 5
		y = 24
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_ideas = zhu_sohranen_kult_nasledia_boost
		}
	}
	focus = {
		id = zhu_omniki_spetsializirovannoe_obrazovanie
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zhu_omniki_rabochee_napravlenie
		}		
		x = 3
		y = 25
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_ideas = zhu_omniki_spetsializirovannoe_obrazovanie_boost
		}
	}
	focus = {
		id = zhu_religion_kultprosvet
		icon = GFX_goal_generic_propaganda
		cost = 15
		prerequisite = {
			focus = zhu_omniki_obshee_obrazovanie_vsem
			focus = zhu_omniki_spetsializirovannoe_obrazovanie
		}		
		x = 2
		y = 26
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
			has_idea = zhu_religioznoe_protivistoyanie_boost
		}
		completion_reward = {
			remove_ideas = zhu_religioznoe_protivistoyanie_boost
		}
	}
	focus = {
		id = zhu_omniki_kosmich_issledov
		icon = GFX_goal_zhu_omniki_kosmich_issledov
		cost = 10
		prerequisite = {
			focus = zhu_omniki_nauchnoe_napravlenie
		}	
		prerequisite = {
			focus = zhu_raketny_poligon
		}
		x = 7
		y = 24
		ai_will_do = {
			factor = 7
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			custom_effect_tooltip = available_theorist
			show_ideas_tooltip = zhu_theorist_3
			add_tech_bonus = {
				name = zhu_omniki_kosmich_issledov
				bonus = 1.0
				uses = 4
				category = rocketry
				category = jet_technology
			}			
		}
	}
	focus = {
		id = zhu_omniki_roketnaya_arta
		icon = GFX_goal_zhu_omniki_roketnaya_arta
		cost = 10
		prerequisite = {
			focus = zhu_omniki_kosmich_issledov
		}			
		x = 7
		y = 25
		ai_will_do = {
			factor = 7
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_ideas = zhu_rocket_boost		
		}
	}
	focus = {
		id = zhu_omniki_oborona_molodoi_respubliki
		icon = GFX_goal_zhu_omniki_oborona_molodoi_respubliki
		cost = 5
		prerequisite = {
			focus = zhu_novaya_konst
		}				
		x = 0
		y = 19
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}					
					is_in_home_area = yes						
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}					
					is_in_home_area = yes						
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}					
					is_in_home_area = yes						
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}					
					is_in_home_area = yes						
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zhu_omniki_armiya_naroda
		icon = GFX_goal_zhu_omniki_armiya_naroda
		cost = 10
		prerequisite = {
			focus = zhu_omniki_oborona_molodoi_respubliki
		}				
		x = 0
		y = 20
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_ideas = zhu_narodn_armiya_boost
		}
	}
	focus = {
		id = zhu_omniki_massovy_prizyv
		icon = GFX_goal_zhu_omniki_massovy_prizyv
		cost = 10
		prerequisite = {
			focus = zhu_omniki_armiya_naroda
		}				
		x = 0
		y = 21
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_ideas = ar_massarm2
		}
	}
	focus = {
		id = zhu_jelty_mid
		icon = GFX_goal_zhu_jelty_mid
		cost = 5
		prerequisite = {
			focus = zhu_jelty_kabinet
		}				
		x = 5
		y = 18
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_stability = 0.03
		}
	}
	focus = {
		id = zhu_jelty_povorot_k_fsr
		icon = GFX_goal_zhu_jelty_povorot_k_fsr
		cost = 5
		prerequisite = {
			focus = zhu_jelty_mid
		}	
		mutually_exclusive = {
			focus = zhu_jelty_povorot_k_junge
		}
		x = 4
		y = 19
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 3
				has_opinion = {
					target = ZIK
					value > 15
				}
			}	
		}
		available = {
			has_government = communism
			is_in_faction = no
			is_subject = no
			NOT = {
				has_war_with = ZIK
			}
			ZIK = {
				has_government = communism
				is_faction_leader = yes
			}						
		}
		completion_reward = {
			ZIK = {
				country_event = { id = pars.56 }
			}
		}
	}
	focus = {
		id = zhu_jelty_povorot_k_junge
		icon = GFX_goal_zhu_jelty_povorot_k_junge
		cost = 5
		prerequisite = {
			focus = zhu_jelty_mid
		}	
		mutually_exclusive = {
			focus = zhu_jelty_povorot_k_fsr
		}
		x = 6
		y = 19
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 3
				has_opinion = {
					target = ZRE
					value > 15
				}
			}
		}
		available = {
			has_government = communism
			is_in_faction = no
			is_subject = no
			NOT = {
				has_war_with = ZRE
			}
			ZRE = {
				has_government = communism
				is_faction_leader = yes
			}						
		}
		completion_reward = {
			ZRE = {
				country_event = { id = pars.59 }
			}
		}
	}
	focus = {
		id = zhu_put_lvya
		icon = GFX_goal_zhu_put_lvya
		cost = 5
		prerequisite = {
			focus = zhu_podebnoe_pravitelstvo
		}
		mutually_exclusive = {
			focus = zhu_put_smireniya
		}
		x = 8
		y = 12
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 100				
				has_game_rule = { rule = ZHU_ai_behavior option = ZHU_KONSERVY_LEV_RUL }				
			}
		}
		available = {
			
		}
		completion_reward = {
			add_stability = 0.02
			add_war_support = 0.05
			hidden_effect = {
				country_event = { days = 25 id = pars.71 }
			}
		}
	}
	focus = {
		id = zhu_velichie_respubliki
		icon = GFX_goal_zhu_velichie_respubliki
		cost = 10
		prerequisite = {
			focus = zhu_put_lvya
		}		
		x = 8
		y = 14
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zhu_political_advisor_12
			random_list = {
				50 = {
					add_stability = -0.05
					custom_effect_tooltip = zhu_velichie_respubliki_tt
				}
				50 = {
				
				}
			}
		}
	}
	focus = {
		id = zhu_konserv_prof_armya
		icon = GFX_goal_continuous_increase_nu
		cost = 10
		prerequisite = {
			focus = zhu_velichie_respubliki
		}		
		x = 10
		y = 15
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			add_ideas = ar_elitnayaarmiya
		}
	}
	focus = {
		id = zhu_sots_podderja_musul_semei
		icon = GFX_goal_zhu_sots_podderja_musul_semei
		cost = 10
		prerequisite = {
			focus = zhu_velichie_respubliki
		}		
		x = 8
		y = 16
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			add_timed_idea = {
				idea = zhu_sots_podderja_musul_semei_boost
				days = 1000
			}
			hidden_effect = {
				random_list = {
					50 = {
						country_event = { id = pars.156 days = 80 random = 6 }
					}
					50 = {
					
					}
				}
			}
		}
	}
	focus = {
		id = zhu_konserv_militarizatsiya_promyshlennosti
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zhu_velichie_respubliki
		}		
		x = 6
		y = 15
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}					
				}
			}
		}
		complete_tooltip = {
			add_war_support = 0.02
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			add_war_support = 0.02
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zhu_konserv_ukreplenie_pozitsiy_na_more
		icon = GFX_goal_generic_navy_cruiser
		cost = 10
		prerequisite = {
			focus = zhu_velichie_respubliki
		}		
		x = 4
		y = 15
		ai_will_do = {
			factor = 5
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		complete_tooltip = {
			navy_experience = 25
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = dockyard
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = dockyard
				level = 2
				instant_build = yes
			}
		}		
		completion_reward = {
			navy_experience = 25
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}						
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = dockyard
						size > 1
						include_locked = yes
					}						
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}			
		}
	}
	focus = {
		id = zhu_peredovye_razrabotki
		icon = GFX_goal_zhu_peredovye_razrabotki
		cost = 10
		prerequisite = {
			focus = zhu_omniki_uspekhi_revolutsii
			focus = zhu_sots_podderja_musul_semei
		}		
		x = 8
		y = 22
		ai_will_do = {
			factor = 12
		}
		available = {
			date > 1941.01.01
		}
		completion_reward = {
			add_tech_bonus = {
				name = zhu_peredovye_razrabotki
				bonus = 1.0
				uses = 4
				category = electronics
				category = nuclear
				category = rocketry
			}
		}
	}
	focus = {
		id = zhu_raketny_poligon
		icon = GFX_goal_zhu_raketny_poligon
		cost = 10
		prerequisite = {
			focus = zhu_peredovye_razrabotki			
		}		
		x = 8
		y = 23
		ai_will_do = {
			factor = 12
		}
		available = {
			date > 1994.01.01
			num_of_factories > 25
			has_tech = advanced_rocket_engines
			owns_state = 410
			410 = {
				custom_trigger_tooltip = {
					tooltip = ar_est_slot_pod_kosmodrom_tt
					free_building_slots = {
						building = arms_factory 
						size > 0
						include_locked = yes					
					}
				}				
			}
			410 = {
				rocket_site < 1
			}
		}
		completion_reward = {
			add_war_support = 0.02
			air_experience = 25
			410 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = rocket_site
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zhu_arabskaya_politika
		icon = GFX_goal_zhu_arabskaya_politika
		cost = 5
		prerequisite = {
			focus = zhu_velichie_respubliki
		}		
		x = 12
		y = 15
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			add_political_power = 100
			add_stability = 0.02
		}
	}
	focus = {
		id = zhu_prodoljit_iskorenenie_zorikov
		icon = GFX_focus_generic_support_the_left_right
		cost = 12
		prerequisite = {
			focus = zhu_arabskaya_politika
		}		
		x = 10
		y = 16
		ai_will_do = {
			factor = 5
		}
		available = {
			has_idea = zhu_zoriki_bushuyt_boost
		}
		bypass = {
			NOT = {
				has_idea = zhu_zoriki_bushuyt_boost
			}
		}
		completion_reward = {
			remove_ideas = zhu_zoriki_bushuyt_boost
			add_timed_idea = {
				idea = zhu_zoriki_iskorenenie_boost
				days = 750
			}
			hidden_effect = {
				country_event = { days = 65 id = pars.110 }
			}
		}
	}
	focus = {
		id = zhu_chistki_v_armii_protiv_zorikov
		icon = GFX_goal_generic_attack_allies
		cost = 10
		prerequisite = {
			focus = zhu_prodoljit_iskorenenie_zorikov
		}		
		x = 10
		y = 17
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			add_war_support = 0.03
			custom_effect_tooltip = remove_political_advisor
			show_ideas_tooltip = zhu_political_advisor_11
			custom_effect_tooltip = remove_chief_of_navy
			show_ideas_tooltip = zhu_navy_chief_2
			custom_effect_tooltip = remove_military_high_command
			show_ideas_tooltip = zhu_high_command_1
			hidden_effect = {
				remove_ideas = zhu_political_advisor_11
				remove_ideas = zhu_navy_chief_2
				remove_ideas = zhu_high_command_1
			}
			effect_tooltip = {
				remove_unit_leader = 22830
			}	
			hidden_effect = {
				every_unit_leader = {
					limit = {
						has_id = 22830
					}
					retire = yes
				}
			}
		}
	}
	focus = {
		id = zhu_obnovlenny_shtab_armii
		icon = GFX_focus_generic_military_mission
		cost = 10
		prerequisite = {
			focus = zhu_chistki_v_armii_protiv_zorikov
		}		
		x = 10
		y = 18
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			add_ideas = zhu_stavka_komandovaniya_boost
		}
	}
	focus = {
		id = zhu_sokorta_torg_respubl
		icon = GFX_goal_zhu_sokorta_torg_respubl
		cost = 5
		prerequisite = {
			focus = zhu_arabskaya_politika
		}		
		x = 12
		y = 16
		ai_will_do = {
			factor = 5
		}
		available = {
			has_army_manpower = { size > 12999 }
			has_navy_size = {
				size > 10				
			}
			ZJA = {
				has_war_with = ZNP
			}
			858 = {
				OR = {
					is_controlled_by = ZJA
					is_controlled_by = ZNP
				}
			}
			NOT = {
				has_war_with = ZJA
				has_war_with = ZNP
				is_in_faction_with = ZJA
				is_in_faction_with = ZNP
			}
			ZJA = {
				divisions_in_state = {				
					size < 1
					state = 858
				}
			}
			ZNP = {
				divisions_in_state = {				
					size < 1
					state = 858
				}
			}
		}
		completion_reward = {
			effect_tooltip = {	
				transfer_state = 858
			}
			if = {
				limit = {
					ZJA = {
						controls_state = 858 
					}
				}
				ZJA = {
					country_event = { id = pars.48 }
				}	
			}
			if = {
				limit = {
					ZNP = {
						controls_state = 858 
					}
				}
				ZNP = {
					country_event = { id = pars.48 }
				}	
			}
			country_event = { id = pars.47 }			
		}
	}
	focus = {
		id = zhu_rog_afriki
		icon = GFX_goal_zhu_rog_afriki
		cost = 5
		prerequisite = {
			focus = zhu_sokorta_torg_respubl
		}		
		x = 12
		y = 17
		ai_will_do = {
			factor = 5
		}
		available = {
			has_army_manpower = { size > 19999 }
			has_navy_size = {
				size > 10				
			}
			ZJA = {
				has_war_with = ZNP
			}
			926 = {
				OR = {
					is_controlled_by = ZJA
					is_controlled_by = ZNP
				}
			}
			NOT = {
				has_war_with = ZJA
				has_war_with = ZNP
				is_in_faction_with = ZJA
				is_in_faction_with = ZNP
			}
			ZJA = {
				divisions_in_state = {				
					size < 1
					state = 926
				}
			}
			ZNP = {
				divisions_in_state = {				
					size < 1
					state = 926
				}
			}	
		}
		completion_reward = {
			effect_tooltip = {	
				transfer_state = 926
			}
			if = {
				limit = {
					ZJA = {
						controls_state = 926 
					}
				}
				ZJA = {
					country_event = { id = pars.95 }
				}	
			}
			if = {
				limit = {
					ZNP = {
						controls_state = 926 
					}
				}
				ZNP = {
					country_event = { id = pars.95 }
				}	
			}
			country_event = { id = pars.94 }	
		}
	}
	focus = {
		id = zhu_dela_araviiskie
		icon = GFX_goal_zhu_dela_araviiskie
		cost = 2
		prerequisite = {
			focus = zhu_arabskaya_politika
		}		
		x = 14
		y = 16
		ai_will_do = {
			factor = 5
		}
		available = { 
		
		}
		completion_reward = {
			add_political_power = 80
		}
	}
	focus = {
		id = zhu_diskred_sultana_aravii
		icon = GFX_goal_zhu_diskred_sultana_aravii
		cost = 15
		prerequisite = {
			focus = zhu_dela_araviiskie
		}	
		mutually_exclusive = {
			focus = zhu_separatism_v_yemene
		}
		x = 14
		y = 17
		ai_will_do = {
			factor = 5
		}
		available = { 
			ZAR = {
				exists = yes
				is_subject = no
				has_government = neutrality
				has_idea = zar_intrigi_dinastii
				has_country_leader = {
					character = ZAR_abdalla_ibn_idris
					ruling_only = yes
				}
			}
			NOT = {
				has_war_with = ZAR
				is_in_faction_with = ZAR				
			}			
		}
		completion_reward = {
			country_event = { id = pars.106 }
		}
	}
	focus = {
		id = zhu_pokushenie_na_sultana_aravii
		icon = GFX_goal_zhu_pokushenie_na_sultana_aravii
		cost = 7
		prerequisite = {
			focus = zhu_diskred_sultana_aravii
		}		
		x = 14
		y = 18
		ai_will_do = {
			factor = 5
		}
		available = { 
			ZAR = {
				exists = yes
				is_subject = no
				has_government = neutrality
				has_idea = zar_intrigi_dinastii
			}
			NOT = {
				has_war_with = ZAR
				is_in_faction_with = ZAR				
			}	
		}
		completion_reward = {
			custom_effect_tooltip = zhu_pokushenie_na_sultana_aravii_tt
			country_event = { id = pars.111 }
		}
	}
	focus = {
		id = zhu_separatism_v_yemene
		icon = GFX_goal_zhu_separatism_v_yemene
		cost = 15
		prerequisite = {
			focus = zhu_dela_araviiskie
		}	
		mutually_exclusive = {
			focus = zhu_diskred_sultana_aravii
		}
		x = 16
		y = 17
		ai_will_do = {
			factor = 5
		}
		available = { 
			NOT = {
				has_war_with = ZAR
				is_in_faction_with = ZAR				
			}
			ZAR = {
				is_subject = no
				has_government = neutrality
				controls_state = 294 
				controls_state = 855 
			}
			NOT = {
				country_exists = ZIE
			}
		}
		completion_reward = {
			custom_effect_tooltip = zhu_separatism_v_yemene_tt
			country_event = { id = pars.97 }
		}
	}	
	focus = {
		id = zhu_lev_vizit_v_chungo
		icon = GFX_goal_zhu_lev_vizit_v_chungo
		cost = 5
		prerequisite = {
			focus = zhu_put_lvya
		}	
		mutually_exclusive = {
			focus = zhu_lev_vizit_v_choson
		}
		x = 7
		y = 13
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 3
				ZRE = {
					is_faction_leader = yes
				}	
				has_opinion = {
					target = ZRE
					value > 10
				}
			}
			modifier = {
				factor = 3
				ZMN = {
					is_faction_leader = yes
				}
				has_opinion = {
					target = ZMN
					value > 10
				}
			}
		}
		available = {
			is_in_faction = no
			is_subject = no
			OR = {
				AND = {
					ZMN = {
						is_seishu_leader = yes
					}
					NOT = {
						has_war_with = ZMN
					}
				}	
				AND = {
					ZRE = {
						is_tuantse_leader = yes
					}
					NOT = {
						has_war_with = ZRE
					}
				}				
			}			
		}
		completion_reward = {
			if = {
				limit = {
					ZMN = {
						exists = yes
						is_seishu_leader = yes
					}
				}
				ZMN = {
					country_event = { id = pars.50 }
				}
			}
			else_if = {
				limit = {
					ZRE = {
						exists = yes
						is_tuantse_leader = yes
					}
				}
				ZRE = {
					country_event = { id = pars.51 }
				}
			}
		}
	}
	focus = {
		id = zhu_lev_vizit_v_choson
		icon = GFX_goal_zhu_lev_vizit_v_choson
		cost = 5
		prerequisite = {
			focus = zhu_put_lvya
		}	
		mutually_exclusive = {
			focus = zhu_lev_vizit_v_chungo
		}
		x = 9
		y = 13
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 3
				has_opinion = {
					target = ZCS
					value > 10
				}
			}
		}
		available = {
			is_in_faction = no
			is_subject = no
			ZCS = {
				is_lingsan_liga_leader = yes
			}
			NOT = {
				has_war_with = ZCS
			}
		}
		completion_reward = {
			ZCS = {
				country_event = { id = pars.49 }
			}
		}
	}
	focus = {
		id = zhu_industr_programma_1
		icon = GFX_goal_continuous_repairments
		cost = 10
		prerequisite = {
			focus = zhu_narodnoye_edinstvo
		}
		x = 0
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		complete_tooltip = {
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}

		completion_reward = {
			if = {
				limit = {
					owns_state = 412
				}
				412 = {
					add_resource = {
						type = steel
						amount = 4
					}
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}					
					is_in_home_area = yes					
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}					
					is_in_home_area = yes					
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zhu_razvitie_kinoindustrii
		icon = GFX_focus_spa_the_spanish_miracle
		cost = 10
		prerequisite = {
			focus = zhu_industr_programma_1
		}
		x = 0
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			has_war = no
		}		
		completion_reward = {
			add_ideas = zhu_stolitsa_kino_boost
		}
	}
	focus = {
		id = zhu_mirovoi_kurort
		icon = GFX_goal_zhu_mirovoi_kurort
		cost = 5
		prerequisite = {
			focus = zhu_razvitie_kinoindustrii
		}
		x = 0
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
			has_war = no
		}		
		completion_reward = {
			add_ideas = zhu_kurort_boost
			custom_effect_tooltip = available_industrial_concern
			show_ideas_tooltip = zhu_industrial_concern_4
		}
	}
	focus = {
		id = zhu_nauka_parsa_1
		icon = GFX_focus_research2
		cost = 10
		prerequisite = {
			focus = zhu_industr_programma_1
		}
		x = 1
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}		
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = zhu_technakraticheskie_kompleksy
		icon = GFX_goal_zhu_technakraticheskie_kompleksy
		cost = 7
		prerequisite = {
			focus = zhu_nauka_parsa_1
		}
		x = 1
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
			has_civil_war = no
		}		
		completion_reward = {
			add_ideas = ar_idei_technikratii_boost
		}
	}
	focus = {
		id = zhu_antiiranskaya_koalitsiya
		icon = GFX_goal_zhu_antiiranskaya_koalitsiya
		cost = 1
		prerequisite = {
			focus = zhu_narodnoye_edinstvo
		}
		x = 3
		y = 6
		ai_will_do = {
			factor = 8
			modifier = {
				factor = 8
				ZPA = {
					has_added_tension_amount > 3
				}
			}
		}
		available = {
			is_subject = no
			is_in_faction = no
			ZPA = {
				exists = yes				
				is_subject = no
			}
		}
		completion_reward = {
			create_faction = antiiran_koalit
			set_country_flag = zhu_antiiran_koalit_leader_flag
			every_other_country = {
				limit = {
					NOT = {
						tag = ZPA
					}
					is_neighbor_of = ZPA
					is_subject = no
					is_in_faction = no
				}
				country_event = { id = pars.4 }
			}
			custom_effect_tooltip = zhu_antiiranskaya_koalitsiya_tt 
			hidden_effect = {
				news_event = { hours = 3 id = ar_news.70 }				
				country_event = { days = 15 id = pars.63 }				
				country_event = { days = 20 id = pars.13 }				
			}
		}
	}
	focus = {
		id = zhu_koordinatsiya_boevyh_deistviy
		icon = GFX_goal_zhu_koordinatsiya_boevyh_deistviy
		cost = 2
		prerequisite = {
			focus = zhu_antiiranskaya_koalitsiya
		}
		x = 3
		y = 8
		ai_will_do = {
			factor = 50
		}
		available = {
			has_war = yes
			num_faction_members > 1
		}
		completion_reward = {
			add_timed_idea = {
				idea = zhu_sovmestnaya_koordinatsiya_boost
				days = 365
			}
			every_other_country = {
				limit = {
					is_in_faction_with = ZHU
				}
				add_timed_idea = {
					idea = zhu_sovmestnaya_koordinatsiya_boost
					days = 365
				}
			}
		}
	}
	focus = {
		id = zhu_sobutiya_v_irane
		icon = GFX_goal_zhu_sobutiya_v_irane
		cost = 5
		prerequisite = {
			focus = zhu_vybornaya_kompaniya
		}
		x = 7
		y = 2
		ai_will_do = {
			factor = 5
		}
		available = {			
			custom_trigger_tooltip = {
				tooltip = zhu_sobutiya_v_irane_custom_trigger_tt		
				always = no
			}
		}
		bypass = {
			OR = {
				has_war = yes
				threat > 0.5
				ZPA = {
					has_government = fascism
				}
			}
		}
		completion_reward = {
			add_war_support = 0.02
		}
	}
	focus = {
		id = zhu_projekt_fortifikatsii_severnoi_granitsy
		icon = GFX_goal_zhu_projekt_fortifikatsii_severnoi_granitsy
		cost = 5
		prerequisite = {
			focus = zhu_sobutiya_v_irane
		}
		x = 6
		y = 3
		ai_will_do = {
			factor = 50
		}
		bypass = {
			NOT = {
				is_neighbor_of = ZPA
			}
		}
		completion_reward = {
			unlock_decision_tooltip = zhu_ukrepit_412_granitsa_dec	
			unlock_decision_tooltip = zhu_ukrepit_888_granitsa_dec	
			unlock_decision_tooltip = zhu_ukrepit_410_granitsa_dec	
		}
	}
	focus = {
		id = zhu_gornye_uvheniya
		icon = GFX_goal_generic_axis_build_infantry
		cost = 7
		prerequisite = {
			focus = zhu_sobutiya_v_irane
		}
		x = 8
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			custom_effect_tooltip = zhu_gornye_uvheniya_tt
			hidden_effect = {
				division_template = {
					name = "Bahs Kuhnabard"				
					regiments = {
						mountaineers = { x = 0 y = 0 }
						mountaineers = { x = 0 y = 1 }
						mountaineers = { x = 0 y = 2 }
						mountaineers = { x = 1 y = 0 }
						mountaineers = { x = 1 y = 1 }
						mountaineers = { x = 1 y = 2 }
					}
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Bahs Kuhnabard\" start_experience_factor = 0.2"
						owner = ZHU
					}
					create_unit = {
						division = "division_template = \"Bahs Kuhnabard\" start_experience_factor = 0.2"
						owner = ZHU
					}	
					create_unit = {
						division = "division_template = \"Bahs Kuhnabard\" start_experience_factor = 0.2"
						owner = ZHU
					}
					create_unit = {
						division = "division_template = \"Bahs Kuhnabard\" start_experience_factor = 0.2"
						owner = ZHU
					}	
				}
			}	
		}
	}
	focus = {
		id = zhu_militarizatsiya_ekonomiki
		icon = GFX_goal_generic_construct_mil_factory
		cost = 5
		prerequisite = {
			focus = zhu_projekt_fortifikatsii_severnoi_granitsy
			focus = zhu_gornye_uvheniya
		}
		x = 7
		y = 4
		ai_will_do = {
			factor = 25
		}
		available = {
		
		}
		completion_reward = {
			add_timed_idea = {
				idea = zhu_militariz_promki
				days = 400
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}					
					is_in_home_area = yes						
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zhu_stoyat_do_poslednego
		icon = GFX_goal_generic_construct_military
		cost = 1
		prerequisite = {
			focus = zhu_narodnoye_edinstvo
		}
		prerequisite = {
			focus = zhu_militarizatsiya_ekonomiki
		}
		x = 4
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
			has_defensive_war = yes
		}
		bypass = {
			has_offensive_war = yes
		}
		completion_reward = {
			add_war_support = 0.05
			add_timed_idea = {
				idea = zhu_stoyat_do_poslednego_boost
				days = 250
			}
		}
	}
	focus = {
		id = zhu_sovet_oborony_parsa
		icon = GFX_goal_zhu_sovet_oborony_parsa
		cost = 10
		prerequisite = {
			focus = zhu_militarizatsiya_ekonomiki
		}
		x = 7
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_war_support = 0.02
			army_experience = 15
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}			
		}
	}
	focus = {
		id = zhu_vernyt_veteranov_flota_na_slujbu
		icon = GFX_goal_generic_amphibious_assault
		cost = 7
		prerequisite = {
			focus = zhu_sovet_oborony_parsa
		}
		x = 5
		y = 6
		ai_will_do = {
			factor = 2
		}
		available = {
		
		}
		completion_reward = {
			navy_experience = 15
			# create_navy_leader = {
				# name = "Eshaq Rahimi"
				# gfx = "gfx/leaders/oldworld/Portrait_oldworld_Generic_navy_5.tga"
				# traits = { gunnery_expert navy_media_personality superior_tactician }
				# skill = 3				
				# attack_skill = 2
				# defense_skill = 3
				# maneuvering_skill = 3
				# coordination_skill = 4				
			# }
			add_naval_commander_role = {
				character = "ZHU_eshaq_rahimi"
				traits = { gunnery_expert navy_media_personality superior_tactician }
				skill = 3				
				attack_skill = 2
				defense_skill = 3
				maneuvering_skill = 3
				coordination_skill = 4
			}
			# create_navy_leader = {
				# name = "Mohammad Davoodi"
				# gfx = "gfx/leaders/oldworld/Portrait_oldworld_Generic_navy_7.tga"
				# traits = { gunnery_expert navy_media_personality superior_tactician }
				# skill = 3				
				# attack_skill = 3
				# defense_skill = 2
				# maneuvering_skill = 2
				# coordination_skill = 3				
			# }
			add_naval_commander_role = {
				character = "ZHU_mohammad_davoodi"
				traits = { gunnery_expert navy_media_personality superior_tactician }
				skill = 3				
				attack_skill = 3
				defense_skill = 2
				maneuvering_skill = 2
				coordination_skill = 3	
			}
		}
	}
	focus = {
		id = zhu_remont_verfei
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 5
		prerequisite = {
			focus = zhu_vernyt_veteranov_flota_na_slujbu
		}
		x = 4
		y = 7
		ai_will_do = {
			factor = 5
		}
		complete_tooltip = {
			navy_experience = 15
			add_extra_state_shared_building_slots = 3
			add_building_construction = {
				type = dockyard
				level = 3
				instant_build = yes
			}
		}		
		completion_reward = {
			navy_experience = 15
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}				
			}
			if = {
				limit = {					
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}				
			}					
		}
	}
	focus = {
		id = zhu_vikupit_korabli_u_naseleniya
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 2
		prerequisite = {
			focus = zhu_vernyt_veteranov_flota_na_slujbu
		}
		x = 6
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = convoy_1
				amount = 50
			}
		}
	}
	focus = {
		id = zhu_rashirenny_priziv
		icon = GFX_goal_zhu_rashirenny_priziv
		cost = 7
		prerequisite = {
			focus = zhu_sovet_oborony_parsa
		}
		x = 7
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_timed_idea = {
				idea = zhu_rashirenny_priziv_boost
				days = 365
			}			
		}
	}
	focus = {
		id = zhu_vintovku_kajdomy_soldatu
		icon = GFX_goal_zhu_vintovku_kajdomy_soldatu
		cost = 5
		prerequisite = {
			focus = zhu_rashirenny_priziv
		}
		x = 7
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_timed_idea = {
				idea = zhu_vintovku_kajdomy_soldatu_boost
				days = 750
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zhu_trenirovka_letchikov
		icon = GFX_goal_generic_air_fighter2
		cost = 5
		prerequisite = {
			focus = zhu_raskonservirovat_aviatsiyu
		}
		x = 8
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			air_experience = 25
			random_list = {
				30 = {
					add_ace = {
						name = "Samisar"
						surname = "Vurhani"
						callsign = "Kalantar"
						type = fighter_genius
#						is_female = yes
					}
				}
				30 = {
					add_ace = {
						name = "Rezunar"
						surname = "Gasati"
						callsign = "Azeri"
						type = support_genius
#						is_female = yes
					}
				}
				40 = {
					add_war_support = 0.01
				}
			}
		}
	}
	focus = {
		id = zhu_thatelnoy_planirovanie_zalog_uspekha
		icon = GFX_goal_zhu_thatelnoy_planirovanie_zalog_uspekha
		cost = 5
		prerequisite = {
			focus = zhu_vintovku_kajdomy_soldatu
		}
		x = 8
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			army_experience = 5
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = zhu_vydelenie_sredstv_na_modernizatsiy_samoletov
		icon = GFX_goal_generic_air_production
		cost = 5
		prerequisite = {
			focus = zhu_raskonservirovat_aviatsiyu
		}
		x = 10
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			air_experience = 15
			add_war_support = 0.02
			add_tech_bonus = {
				name = zhu_vydelenie_sredstv_na_modernizatsiy_samoletov
				bonus = 1.0
				uses = 4
				technology = early_fighter
				technology = fighter1
				technology = fighter2
				technology = fighter3
				technology = heavy_fighter1
				technology = heavy_fighter2
				technology = heavy_fighter3
				technology = strategic_bomber1
				technology = strategic_bomber2
				technology = strategic_bomber3
				category = tactical_bomber
				category = cas_bomber
				category = naval_bomber
			}
		}
	}
	focus = {
		id = zhu_taktiki_vozdushnogo_boya
		icon = GFX_goal_zhu_taktiki_vozdushnogo_boya
		cost = 5
		prerequisite = {
			focus = zhu_trenirovka_letchikov
		}
		prerequisite = {
			focus = zhu_vydelenie_sredstv_na_modernizatsiy_samoletov
		}
		x = 9
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			air_experience = 15
			add_war_support = 0.02
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.25
				uses = 2
				category = air_doctrine
			}
		}
	}
	focus = {
		id = zhu_fravaihiiskoe_dvijenie
		icon = GFX_goal_zhu_fravaihiiskoe_dvijenie
		cost = 7
		prerequisite = {
			focus = zhu_vybornaya_kompaniya
		}
		mutually_exclusive = {
			focus = zhu_konservativnoe_pravitelstvo
		}
		x = 12
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = {
			has_country_flag = zhu_fravaihiiskoe_dvijenie_flag
		}
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zhu_political_advisor_2
			add_timed_idea = {
				idea = paternalismdrift
				days = 180
			}
			add_stability = -0.08
		}
	}
	focus = {
		id = zhu_inauguratsiya_hvary_chitry
		icon = GFX_goal_zhu_inauguratsiya_hvary_chitry
		cost = 5
		prerequisite = {
			focus = zhu_fravaihiiskoe_dvijenie
		}
		x = 12
		y = 2
		ai_will_do = {
			factor = 5
		}
		available = {
		   
		}
		completion_reward = {
			country_event = { id = pars.52 }
		}
	}
	focus = {
		id = zhu_voinstvo_ahura_mazdy
		icon = GFX_goal_zhu_voinstvo_ahura_mazdy
		cost = 3  
		prerequisite = {
			focus = zhu_inauguratsiya_hvary_chitry
		}
		prerequisite = {
			focus = zhu_sobutiya_v_irane
		}
		x = 11
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		completion_reward = {			
			# create_corps_commander = {
				# name = "Firuz Khorami"
				# portrait_path = "gfx/leaders/arabia/zhu_firuz_khorami.tga"
				# traits = { infantry_officer brilliant_strategist trait_mountaineer thorough_planner }
				# skill = 3
				# attack_skill = 2
				# defense_skill = 2
				# planning_skill = 3
				# logistics_skill = 3
			# }
			add_corps_commander_role = {
				character = ZHU_firuz_khorami
				traits = { infantry_officer brilliant_strategist trait_mountaineer thorough_planner }
				skill = 3
				attack_skill = 2
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 3
			}
			# create_corps_commander = {
				# name = "Mani Safa"
				# portrait_path = "gfx/leaders/arabia/zhu_mani_safa.tga"
				# traits = { cavalry_officer organizer trickster }
				# skill = 3
				# attack_skill = 2
				# defense_skill = 2
				# planning_skill = 3
				# logistics_skill = 4
			# }
			add_corps_commander_role = {
				character = ZHU_mani_safa
				traits = { cavalry_officer organizer trickster }
				skill = 3
				attack_skill = 2
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 4
			}
			# create_field_marshal = {
				# name = "Rahim Ramezani"
				# portrait_path = "gfx/leaders/arabia/zhu_rahim_ramezani.tga"
				# traits = { harsh_leader old_guard brilliant_strategist aggressive_assaulter organizer }
				# skill = 4
				# attack_skill = 4
				# defense_skill = 3
				# planning_skill = 3
				# logistics_skill = 4
			# }
			add_field_marshal_role = {
				character = ZHU_rahim_ramezani
				traits = { harsh_leader old_guard brilliant_strategist aggressive_assaulter organizer }
				skill = 4
				attack_skill = 4
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 4
			}
			custom_effect_tooltip = available_chief_of_army
			show_ideas_tooltip = zhu_army_chief_3
		}
	}
	focus = {
		id = zhu_nalogi_na_islam
		icon = GFX_goal_zhu_nalogi_na_islam
		cost = 7
		prerequisite = {
			focus = zhu_inauguratsiya_hvary_chitry
		}
		x = 13
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			country_event = { id = pars.78 }
		}
	}
	focus = {
		id = zhu_stroitelstvo_zoroastriiskih_hramov
		icon = GFX_goal_zhu_stroitelstvo_zoroastriiskih_hramov
		cost = 7
		prerequisite = {
			focus = zhu_inauguratsiya_hvary_chitry
		}
		x = 15
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			country_event = { id = pars.79 }
		}
	}
	focus = {
		id = zhu_tak_skazal_zaratushtra
		icon = GFX_goal_zhu_tak_skazal_zaratushtra
		cost = 5
		prerequisite = {
			focus = zhu_nalogi_na_islam
		}
		prerequisite = {
			focus = zhu_stroitelstvo_zoroastriiskih_hramov
		}
		x = 14
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			country_event = { id = pars.91 }
		}
	}
	focus = {
		id = zhu_diskriditatsiya_musulmanskoi_elity
		icon = GFX_goal_zhu_diskriditatsiya_musulmanskoi_elity
		cost = 5
		prerequisite = {
			focus = zhu_nalogi_na_islam
		}
		prerequisite = {
			focus = zhu_stroitelstvo_zoroastriiskih_hramov
		}
		x = 12
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			custom_effect_tooltip = remove_political_advisor
			show_ideas_tooltip = zhu_political_advisor_7
			country_event = { id = pars.80 }			
		}
	}
	focus = {
		id = zhu_sponsirovanie_istinnoi_kultury
		icon = GFX_goal_zhu_true_culture
		cost = 5
		prerequisite = {
			focus = zhu_nalogi_na_islam
		}
		prerequisite = {
			focus = zhu_stroitelstvo_zoroastriiskih_hramov
		}
		x = 16
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			random_list = {
				30 = {
					add_stability = -0.05
					add_timed_idea = {
						idea = zhu_sponsirovanie_istinnoi_kultury_boost
						days = 250
					}
				}
				30 = {
					add_stability = -0.05
					random_owned_controlled_state = {
						add_manpower = -14789	
					}
					random_owned_controlled_state = {
						add_manpower = -26741	
					}
					random_owned_controlled_state = {
						add_manpower = -14965	
					}
				}
				40 = {
					add_political_power = 50
				}
			}
		}
	}
	focus = {
		id = zhu_chas_probil
		icon = GFX_goal_zhu_chas_probil
		cost = 1
		prerequisite = {
			focus = zhu_tak_skazal_zaratushtra
		}
		prerequisite = {
			focus = zhu_sponsirovanie_istinnoi_kultury
		}
		prerequisite = {
			focus = zhu_diskriditatsiya_musulmanskoi_elity
		}
		x = 14
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		bypass = {
			has_war = yes
		}
		completion_reward = {
			add_stability = 0.05
			add_war_support = 0.05
			army_experience = 10
			add_timed_idea = {
				idea = zhu_zoriki_oborona_boost
				days = 150
			}
		}
	}
	focus = {
		id = zhu_vizit_v_ilam
		icon = GFX_goal_zhu_Vizit_v_Ilam
		cost = 2
		prerequisite = {
			focus = zhu_chas_probil
		}
		x = 24
		y = 6
		ai_will_do = {
			factor = 50
		}
		available = {
			has_war_with = ZPA
			NOT = {
				has_war_with = ZCY
			}
			ZCY = {
				exists = yes
				is_subject = no
				NOT = {
					is_in_faction_with = ZPA
				}
			}
		}
		completion_reward = {
			effect_tooltip = {
				add_timed_idea = {
					idea = zhu_zoriki_pomosh_ot_ilama_boost
					days = 180
				}
			}
			ZCY = {
				country_event = { id = pars.81 }
				custom_effect_tooltip = needs_approval
			}
		}
	}
	focus = {
		id = zhu_koreiskie_dobrovoltsy
		icon = GFX_goal_zhu_koreiskie_dobrovoltsy
		cost = 2
		prerequisite = {
			focus = zhu_chas_probil
		}
		x = 16
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			OR = {
				has_war_with = ZPA
				threat > 0.5
			}
			NOT = {
				has_war_with = ZCS
			}
			ZCS = {
				exists = yes
				is_subject = no
				NOT = {
					is_in_faction_with = ZPA
				}
			}
		}
		completion_reward = {
			effect_tooltip = {
				add_timed_idea = {
					idea = zhu_zoriki_pomosh_ot_korei_boost
					days = 180
				}
			}
			ZCS = {
				country_event = { id = pars.84 }
				custom_effect_tooltip = needs_approval
			}
		}
	}	
	focus = {
		id = zhu_rashirenie_aviabaz_pod_shirazom
		icon = GFX_goal_zhu_Shiraz_airfields
		cost = 5
		prerequisite = {
			focus = zhu_chas_probil
		}
		x = 18
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			owns_state = 412
			412 = {
				free_building_slots = {
					building = air_base
					size > 1
				}
			}	
		}
		completion_reward = {
			add_stability = 0.03
			add_war_support = 0.03
			412 = {
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zhu_inostrannye_instryktory
		icon = GFX_goal_zhu_foreign_aviation
		cost = 5
		prerequisite = {
			focus = zhu_rashirenie_aviabaz_pod_shirazom
		}
		x = 18
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_war_support = 0.03
			air_experience = 50
			add_ace = {
				name = "Babak"
				surname = "bin-Moses"
				callsign = ""
				type = fighter_genius
				is_female = no
			}
			add_ace = {
				name = "Efrat"
				surname = "Hardari"
				callsign = ""
				type = support_genius
				is_female = no
			}
		}
	}
	focus = {
		id = zhu_romeiskaya_pomosh
		icon = GFX_goal_zhu_romeiskaya_pomosh
		cost = 5
		prerequisite = {
			focus = zhu_chas_probil
		}
		mutually_exclusive = {
			focus = zhu_antiromeya_rastr_dogovora
		}
		x = 20
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			has_idea = zhu_dogovor_s_romeei_boost
		}
		completion_reward = {
			custom_effect_tooltip = ar_weapon_market_dobavleno_1200_deneg_tt
			add_to_variable = { ar_weap_deneg_var = 1200 }
			add_political_power = 120
		}
	}
	focus = {
		id = zhu_antiromeya_rastr_dogovora
		icon = GFX_goal_zhu_antiromeya_rastr_dogovora
		cost = 5
		prerequisite = {
			focus = zhu_chas_probil
		}
		mutually_exclusive = {
			focus = zhu_romeiskaya_pomosh
		}
		x = 22
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			has_idea = zhu_dogovor_s_romeei_boost
			NOT = {
				has_idea = zhu_romeiskaya_pomosh_boost
			}
		}
		completion_reward = {
			remove_ideas = zhu_dogovor_s_romeei_boost	
			ZVZ = {
				country_event = { id = pars.65 }
				add_opinion_modifier = {
					target = ZHU
					modifier = opin_raznoglasiya_timer
				}
				add_opinion_modifier = {
					target = ZHU
					modifier = raznoglasia_15
				}
			}
			custom_effect_tooltip = zhu_rastorgnut_dogovor_s_romeei_tt
			hidden_effect = {
				country_event = { id = pars.92 days = 20 random = 6 }
			}
		}
	}
	focus = {
		id = zhu_natsionalizatsiya_romeiskih_predpriyatiy
		icon = GFX_goal_zhu_natsionalizatsiya_romeiskih_predpriyatiy
		cost = 10
		prerequisite = {
			focus = zhu_antiromeya_rastr_dogovora
		}		
		x = 23
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {			
			NOT = {
				has_idea = zhu_dogovor_s_romeei_boost
			}
		}
		completion_reward = {
			add_stability = 0.02
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}					
					is_in_home_area = yes					
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}					
					is_in_home_area = yes					
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zhu_vernyt_neftenosnye_polya
		icon = GFX_goal_zhu_vernyt_neftenosnye_polya
		cost = 10
		prerequisite = {
			focus = zhu_antiromeya_rastr_dogovora
		}		
		x = 22
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {			
			NOT = {
				has_idea = zhu_dogovor_s_romeei_boost
			}
			controls_state = 412
		}
		completion_reward = {
			412 = {			
				add_resource = {
					type = oil
					amount = 54
				}
			}
		}
	}
	focus = {
		id = zhu_neftiyanoi_bum
		icon = GFX_goal_zhu_neftiyanoi_bum
		cost = 10
		prerequisite = {
			focus = zhu_vernyt_neftenosnye_polya
		}		
		x = 22
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {			
			
		}
		completion_reward = {
			add_ideas = zhu_mnoga_nefti_boost
		}
	}
	focus = {
		id = zhu_romeets_tvoy_drug
		icon = GFX_goal_zhu_romeets_tvoy_drug
		cost = 2
		prerequisite = {
			focus = zhu_romeiskaya_pomosh
		}
		x = 20
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			has_idea = zhu_dogovor_s_romeei_boost
		}
		bypass = {
			NOT = {
				country_exists = ZPA
			}
		}
		completion_reward = {
			add_timed_idea = {
				idea = zhu_romeets_tvoy_drug_boost
				days = 180
			}
		}
	}
	focus = {
		id = zhu_doroga_v_ligu
		icon = GFX_goal_zhu_doroga_v_ligu
		cost = 5
		prerequisite = {
			focus = zhu_koreiskie_dobrovoltsy
		}
		mutually_exclusive = { 
			focus = zhu_doroga_v_egidu
			focus = zhu_euras_chunga_ally
		}
		x = 16
		y = 8
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 1.2
				ZCS = {
					has_government = fascism
				}
			}
			modifier = {
				factor = 1.2
				has_opinion = {
					target = ZCS
					value > 10
				}
				ZCS = {
					has_opinion = {
						target = ZHU
						value > 10
					}
				}
			}
		}
		available = {
			is_subject = no
			is_in_faction = no
			ZCS = {
				exists = yes
				is_lingsan_liga_leader = yes
			}
			NOT = {
				has_war_with = ZCS
			}
		}
		completion_reward = {
			ZCS = {
				country_event = { id = pars.87 }
			}
		}
	}
	focus = {
		id = zhu_tordovye_porty_ligi
		icon = GFX_goal_zhu_tordovye_porty_ligi
		cost = 5
		prerequisite = {
			focus = zhu_doroga_v_ligu
		}		
		x = 16
		y = 9
		ai_will_do = {
			factor = 5			
		}
		available = {
			is_in_faction_with = ZCS
		}
		completion_reward = {
			add_timed_idea = {
				idea = zhu_razvitie_morskoi_infry_boost
				days = 750
			}
		}
	}
	focus = {
		id = zhu_doroga_v_egidu
		icon = GFX_goal_zhu_unholy_alliance
		cost = 5
		prerequisite = {
			focus = zhu_romeets_tvoy_drug
		}
		mutually_exclusive = {
			focus = zhu_doroga_v_ligu 
			focus = zhu_euras_chunga_ally
		}
		x = 20
		y = 8
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 3
				has_war = yes
				ZVZ = {
					has_war = yes
				}
			}
		}
		available = {
			is_subject = no
			is_in_faction = no
			ZVZ = {
				exists = yes
				is_faction_leader = yes
				has_completed_focus = zvz_chernomorsky_soyz
			}
			NOT = {
				has_war_with = ZVZ
			}
		}
		completion_reward = {
			ZVZ = {
				country_event = { id = pars.88 }
			}
		}
	}
	focus = {
		id = zhu_egida_flot_parsa
		icon = GFX_goal_zhu_egida_flot_parsa
		cost = 5
		prerequisite = {
			focus = zhu_doroga_v_egidu
		}		
		x = 20
		y = 9
		ai_will_do = {
			factor = 7
		}
		available = {
			is_in_faction_with = ZVZ
			controls_state = 412 			
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = convoy_1
				amount = 85
			}
			custom_effect_tooltip = zhu_egida_flot_parsa_tt
			hidden_effect = {
				if = {
					limit = {
						not = { has_dlc = "Man the Guns" }
					}								
					set_technology = {		
						early_destroyer = 1		
						transport = 1
					}					
					create_equipment_variant = {
						name = "DD 1"
						type = destroyer_1
						upgrades = {
							ship_torpedo_upgrade = 1
							destroyer_engine_upgrade = 1
							ship_ASW_upgrade = 1
							ship_anti_air_upgrade = 1
						}
					}
					load_oob = "ZHU_pars_flot"					
				}
				if = {
					limit = {
						has_dlc = "Man the Guns" 
					}
					set_technology = {		
						early_ship_hull_light = 1		
						basic_battery = 1
						basic_light_battery = 1		
						mtg_transport = 1		
					}						
					create_equipment_variant = {
						name = "DD 1"	
						type = ship_hull_light_1
						parent_version = 0
						modules = {
							fixed_ship_battery_slot = ship_light_battery_1
							fixed_ship_anti_air_slot = empty
							fixed_ship_fire_control_system_slot = empty
							fixed_ship_radar_slot = empty
							fixed_ship_engine_slot = light_ship_engine_1
							fixed_ship_torpedo_slot = empty
							mid_1_custom_slot = empty
							rear_1_custom_slot = empty
						}						
					}
					load_oob = "ZHU_pars_flot_mtg"
				}
			}
		}
	}
	focus = {
		id = zhu_razvitie_bankovskogo_sektora
		icon = GFX_goal_zhu_Razvitie_bankovskogo_sektora
		cost = 5
		prerequisite = {
			focus = zhu_chas_probil
		}
		x = 27
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_political_power = 180
			add_stability = 0.03
		}
	}
	focus = {
		id = zhu_project_parf_konstitutsii
		icon = GFX_goal_zhu_Proekt_parfyanskoy_konstitutsii
		cost = 10
		prerequisite = {
			focus = zhu_razvitie_bankovskogo_sektora
		}
		x = 29
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			country_event = { id = pars.169 }
		}
	}
	focus = {
		id = zhu_zoroastr_vozrojdenie
		icon = GFX_goal_zhu_Zoroastriyskoe_vozrozhdenie
		cost = 3
		prerequisite = {
			focus = zhu_project_parf_konstitutsii
		}
		x = 29
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		bypass = {
			has_civil_war = yes
		}
		completion_reward = {
			custom_effect_tooltip = zhu_zoroastr_vozrojdenie_tt
			random_list = {
				20 = {
					modifier = {
						factor = 1.5
						has_stability < 0.4
					}
					country_event = { id = pars.170 }
				}
				30 = {
					add_stability = -0.08
					add_war_support = -0.08
				}
				30 = {
					add_stability = -0.05
					add_war_support = -0.05
				}
				20 = {
					add_political_power = 80
				}
			}
		}
	}
	focus = {
		id = zhu_okonchatelny_zapret_na_islam
		icon = GFX_goal_zhu_banned_islam
		cost = 4
		prerequisite = {
			focus = zhu_zoroastr_vozrojdenie
		}
		x = 29
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		bypass = {
			has_civil_war = yes
		}
		completion_reward = {
			custom_effect_tooltip = zhu_zoroastr_vozrojdenie_tt
			random_list = {
				20 = {
					modifier = {
						factor = 1.5
						has_stability < 0.4
					}
					country_event = { id = pars.170 }
				}
				20 = {
					add_stability = -0.05
					random_owned_controlled_state = {
						limit = {
							state_population  > 12000								
						}
						add_manpower = -11413				
					}
					random_owned_controlled_state = {
						limit = {
							state_population  > 12000								
						}
						add_manpower = -10715				
					}
					random_owned_controlled_state = {
						limit = {
							state_population  > 12000								
						}
						add_manpower = -9863				
					}
				}
				20 = {
					add_stability = -0.05
				}
				40 = {
					add_political_power = 100
				}
			}
		}
	}
	focus = {
		id = zhu_radikalnoe_podavlenie
		icon = GFX_goal_zhu_radical_oppression
		cost = 7
		prerequisite = {
			focus = zhu_okonchatelny_zapret_na_islam
		}
		x = 29
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			add_ideas = zhu_zoriki_politsiya_boost
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zhu_political_advisor_13
		}
	}
	focus = {
		id = zhu_naychny_forum
		icon = GFX_goal_zhu_society_forum
		cost = 7
		prerequisite = {
			focus = zhu_razvitie_bankovskogo_sektora
		}
		x = 27
		y = 7
		ai_will_do = {
			factor = 7
		}
		available = {
		
		}
		completion_reward = {
			add_tech_bonus = {
				name = zhu_naychny_forum
				bonus = 1.0
				uses = 5
				category = electronics				
				category = rocketry
				category = industry
			}
		}
	}
	focus = {
		id = zhu_zoriki_nauka
		icon = GFX_goal_zhu_society
		cost = 5
		prerequisite = {
			focus = zhu_naychny_forum
		}
		x = 27
		y = 8
		ai_will_do = {
			factor = 7
		}
		available = {
			num_of_factories > 30
		}
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = zhu_priglashenie_inostrannyh_spetsialistov
		icon = GFX_goal_zhu_Priglasit_inostrannykh_spetsialistov
		cost = 5
		prerequisite = {
			focus = zhu_razvitie_bankovskogo_sektora
		}
		x = 25
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_popularity = {
				ideology = fascism
				popularity = 0.05
			}
			add_timed_idea = {
				idea = zhu_zoriki_inostr_pomoshniki_boost
				days = 700
			}
		}
	}
	focus = {
		id = zhu_gamerynskii_natsionalny_bank
		icon = GFX_goal_zhu_Gamerunskiy_natsionalny_bank
		cost = 5
		prerequisite = {
			focus = zhu_priglashenie_inostrannyh_spetsialistov
		}
		x = 25
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_ideas = zhu_zoriki_bank_boost
		}
	}
	focus = {
		id = zhu_velikaya_industrializatsiya
		icon = GFX_goal_zhu_great_industr
		cost = 5
		prerequisite = {
			focus = zhu_gamerynskii_natsionalny_bank
		}
		x = 25
		y = 9
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}					
				}
			}
		}
		complete_tooltip = {
			add_stability = 0.05
			add_war_support = 0.03
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}			
		}
		completion_reward = {
			add_stability = 0.05
			add_war_support = 0.03
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zhu_kompania_atashdan
		icon = GFX_goal_zhu_Kompania_Atashdan
		cost = 5
		prerequisite = {
			focus = zhu_velikaya_industrializatsiya
		}
		x = 23
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_political_power = 100
			add_stability = 0.01
			custom_effect_tooltip = available_industrial_concern
			show_ideas_tooltip = zhu_industrial_concern_5
			custom_effect_tooltip = available_industrial_concern
			show_ideas_tooltip = zhu_tank_manufacturer_2
		}
	}
	focus = {
		id = zhu_dogovor_s_sintsyan
		icon = GFX_goal_zhu_zth_trade
		cost = 5
		prerequisite = {
			focus = zhu_velikaya_industrializatsiya
		}
		x = 25
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			NOT = {
				has_war_with = ZTH
			}
			ZTH = {
				exists = yes
				has_government = democratic
			}
		}
		completion_reward = {
			effect_tooltip = {
				add_timed_idea = {
					idea = zhu_zth_torg_soglash_boost
					days = 800
				}
			}
			ZTH = {
				country_event = { id = pars.166 }
				custom_effect_tooltip = needs_approval
			}
		}
	}
	focus = {
		id = zhu_ideologicheskaya_propaganda_sredi_soldat
		icon = GFX_goal_zhu_ideologicheskaya_propaganda_sredi_soldat
		cost = 5
		prerequisite = {
			focus = zhu_voinstvo_ahura_mazdy
		}
		prerequisite = {
			focus = zhu_militarizatsiya_ekonomiki
		}
		x = 11
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_ideas = zhu_ideologicheskaya_propaganda_sredi_soldat_boost
		}
	}
	focus = {
		id = zhu_byloe_velichie_flota
		icon = GFX_goal_zhu_byloe_velichie_flota
		cost = 5
		prerequisite = {
			focus = zhu_remont_verfei
		}
		prerequisite = {
			focus = zhu_vikupit_korabli_u_naseleniya
		}
		x = 5
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_ideas = zhu_velichie_flota_boost
			if = {
				limit = {
					controls_state = 412
					not = { has_dlc = "Man the Guns" }
				}
				set_technology = {		
					early_destroyer = 1		
					transport = 1
				}
				create_equipment_variant = {
					name = "DDP 1"
					type = destroyer_1
					upgrades = {
						ship_torpedo_upgrade = 1
						destroyer_engine_upgrade = 1
						ship_ASW_upgrade = 1
						ship_anti_air_upgrade = 1
					}
				}
				load_oob = "ZHU_velichie_flot.txt"
			}
			if = {
				limit = {
					controls_state = 412
					has_dlc = "Man the Guns" 
				}				
				set_technology = {		
					early_ship_hull_light = 1		
					basic_battery = 1
					basic_light_battery = 1		
					mtg_transport = 1		
				}
				create_equipment_variant = {
					name = "DDP 1"	
					type = ship_hull_light_1
					parent_version = 0
					modules = {
						fixed_ship_battery_slot = ship_light_battery_1
						fixed_ship_anti_air_slot = empty
						fixed_ship_fire_control_system_slot = empty
						fixed_ship_radar_slot = empty
						fixed_ship_engine_slot = light_ship_engine_1
						fixed_ship_torpedo_slot = empty
						mid_1_custom_slot = empty
						rear_1_custom_slot = empty
					}		
				}
				load_oob = "ZHU_velichie_flot_mtg"						
			}
		}
	}
	focus = {
		id = zhu_distsiplina_prevyshe_vsego
		icon = GFX_goal_zhu_distsiplina_prevyshe_vsego
		cost = 5
		prerequisite = {
			focus = zhu_vintovku_kajdomy_soldatu
		}
		x = 6
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_ideas = zhu_distsiplina_prevyshe_vsego_boost
		}
	}
	focus = {
		id = zhu_skorost_v_gorah
		icon = GFX_focus_generic_military_mission
		cost = 7
		prerequisite = {
			focus = zhu_distsiplina_prevyshe_vsego
			focus = zhu_thatelnoy_planirovanie_zalog_uspekha
		}
		x = 7
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_ideas = zhu_zhu_skorost_boost
		}
	}
	focus = {
		id = zhu_kredit_na_pokupku_orujiya
		icon = GFX_goal_zhu_credit
		cost = 5
		prerequisite = {
			focus = zhu_chas_probil
		}
		prerequisite = {
			focus = zhu_ideologicheskaya_propaganda_sredi_soldat
		}
		x = 12
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_war_support = 0.02
			add_timed_idea = {
				idea = zhu_vyplaty_po_kredity_boost
				days = 365
			}
			custom_effect_tooltip = ar_weapon_market_dobavleno_1500_deneg_tt
			add_to_variable = { ar_weap_deneg_var = 1500 }
		}
	}
	focus = {
		id = zhu_shirazskii_fondovy_rynok
		icon = GFX_goal_zhu_Shiraz_fond
		cost = 10
		prerequisite = {
			focus = zhu_velikaya_industrializatsiya
		}
		x = 27
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_ideas = zhu_shirazskii_fondovy_rynok_boost
		}
	}
	focus = {
		id = zhu_ekonomichesky_ryvok
		icon = GFX_goal_zhu_economic_miracle
		cost = 8
		prerequisite = {
			focus = zhu_dogovor_s_sintsyan
			focus = zhu_kompania_atashdan
			focus = zhu_shirazskii_fondovy_rynok
		}		
		x = 25
		y = 11
		ai_will_do = {
			factor = 5
		}
		available = {
			num_of_factories > 40
		}
		completion_reward = {
			add_timed_idea = {
				idea = zhu_zoriki_ekoonomik_boost
				days = 450
			}
		}
	}
	focus = {
		id = zhu_gornaya_artilleriya
		icon = GFX_goal_zhu_mount_art
		cost = 10
		prerequisite = {
			focus = zhu_kredit_na_pokupku_orujiya
		}
		x = 12
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_ideas = zhu_zhu_gornaya_artilleriya_boost
		}
	}
	focus = {
		id = zhu_vyrabotat_doktrinu
		icon = GFX_goal_zhu_new_doctrine
		cost = 7
		prerequisite = {
			focus = zhu_gornaya_artilleriya
		}
		x = 12
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			army_experience = 20
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.25
				uses = 2
				category = land_doctrine
			}
		}
	}
	focus = {
		id = zhu_prizvat_generalov_konservat
		icon = GFX_goal_zhu_prizvat_generalov_konservat
		cost = 5
		prerequisite = {
			focus = zhu_kulturnaya_stolitsa
		}
		prerequisite = {
			focus = zhu_sobutiya_v_irane
		}
		x = 4
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = neutrality
		}
		completion_reward = {
			# create_corps_commander = {
				# name = "Zahir Mortazavi"
				# portrait_path = "gfx/leaders/ZHU/zhu_zahir_mortazavi.tga"
				# traits = { infantry_leader old_guard war_hero career_officer trait_engineer }
				# skill = 3
				# attack_skill = 3
				# defense_skill = 3
				# planning_skill = 2
				# logistics_skill = 3
			# }
			add_corps_commander_role = {
				character = ZHU_zahir_mortazavi
				traits = { infantry_leader old_guard war_hero career_officer trait_engineer }
				skill = 3
				attack_skill = 3
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 3
			}
			# create_field_marshal = {
				# name = "Arastat Basrani"
				# portrait_path = "gfx/leaders/ZHU/zhu_arastat_basrani.tga"
				# traits = { politically_connected war_hero infantry_officer media_personality }
				# skill = 3
				# attack_skill = 2
				# defense_skill = 3
				# planning_skill = 1
				# logistics_skill = 2
			# }
			add_field_marshal_role = {
				character = ZHU_arastat_basrani
				traits = { politically_connected war_hero infantry_officer media_personality }
				skill = 3
				attack_skill = 2
				defense_skill = 3
				planning_skill = 1
				logistics_skill = 2
			}
		}
	}
	focus = {
		id = zhu_izyat_orujie_u_naseleniya
		icon = GFX_goal_generic_more_territorial_claims
		cost = 5		
		prerequisite = {
			focus = zhu_prizvat_generalov_konservat
		}
		x = 4
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = neutrality
			has_war = yes
		}
		completion_reward = {
			add_stability = -0.05
			add_equipment_to_stockpile = {
				type = infantry_equipment_0
				amount = 1495
				producer = ZHU
			}
		}
	}	
	focus = {
		id = zhu_stanovlenie_novoi_imperii
		icon = GFX_goal_zhu_Novye_gorizonty
		cost = 5		
		prerequisite = {
			focus = zhu_chas_probil
		}
		x = 33
		y = 6
		ai_will_do = {
			factor = 10
		}
		available = {
			has_government = fascism
			controls_state = 840 
			controls_state = 414 
			controls_state = 417 
			controls_state = 411
			controls_state = 266			
			NOT = {
				country_exists = ZPA
			}			
		}
		completion_reward = {
			add_stability = 0.05
			country_event = { id = pars.112 }
		}
	}
	focus = {
		id = zhu_zoriki_imperialism
		icon = GFX_goal_zhu_Put_rasshirenia
		cost = 7
		prerequisite = {
			focus = zhu_stanovlenie_novoi_imperii
		}
		mutually_exclusive = {
			focus = zhu_zoriki_oborona
		}
		x = 31
		y = 7
		ai_will_do = {
			factor = 10
		}
		available = {
			has_government = fascism						
		}
		completion_reward = {
			add_ideas = army_of_agress_patern
		}
	}
	focus = {
		id = zhu_zoriki_oborona
		icon = GFX_goal_zhu_Oborona_natsii
		cost = 7		
		prerequisite = {
			focus = zhu_stanovlenie_novoi_imperii
		}
		mutually_exclusive = {
			focus = zhu_zoriki_imperialism
		}
		x = 35
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism						
		}
		completion_reward = {
			add_ideas = ar_patern_oborona_natii
		}
	}
	focus = {
		id = zhu_zoriki_voen_akadem
		icon = GFX_goal_zhu_war_academ
		cost = 7		
		prerequisite = {
			focus = zhu_zoriki_imperialism
			focus = zhu_zoriki_oborona
		}		
		x = 33
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism						
		}
		completion_reward = {
			add_ideas = ar_patern_gramotn_ofitsery
		}
	}
	focus = {
		id = zhu_zoriki_prof_armiya
		icon = GFX_goal_zhu_outraged_merits
		cost = 10		
		prerequisite = {
			focus = zhu_zoriki_voen_akadem			
		}		
		x = 33
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism						
		}
		completion_reward = {
			add_ideas = ar_shkolaofficerov
		}
	}
	focus = {
		id = zhu_zoriki_znaem_vraga
		icon = GFX_goal_zhu_Face_the_enemy
		cost = 10
		prerequisite = {
			focus = zhu_zoroastr_vozrojdenie
		}
		prerequisite = {
			focus = zhu_zoriki_imperialism
		}		
		x = 31
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism						
		}
		completion_reward = {
			add_ideas = zhu_zoriki_nashi_vragi_boost
		}
	}
	focus = {
		id = zhu_zoriki_voina_voina
		icon = GFX_goal_zhu_v_boi
		cost = 10
		prerequisite = {
			focus = zhu_zoriki_znaem_vraga
		}				
		x = 31
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism						
		}
		completion_reward = {
		                add_state_claim = 413
						add_state_claim = 885
						add_state_claim = 291
						add_state_claim = 676
						add_state_claim = 850
						add_state_claim = 419
						add_state_claim = 889
						add_state_claim = 415
						add_state_claim = 267
						add_state_claim = 847
						add_state_claim = 832
						add_state_claim = 442
						add_state_claim = 252
						add_state_claim = 585
						add_state_claim = 842
						add_state_claim = 908
						add_state_claim = 405
						add_state_claim = 843
						add_state_claim = 890
						add_state_claim = 742
						add_state_claim = 907
						add_state_claim = 444
						add_state_claim = 443
						add_state_claim = 445
						add_state_claim = 894
						add_state_claim = 870
						add_state_claim = 352
						add_state_claim = 353
						add_state_claim = 656
						add_state_claim = 851
						add_state_claim = 658
								create_wargoal = {
										type = annex_everything
										target = ZKS
									}
								create_wargoal = {
										type = annex_everything
										target = ZAF
									}
							    create_wargoal = {
										type = annex_everything
										target = ZKZ
									}
								create_wargoal = {
										type = annex_everything
										target = ZPS
					            }
		}
	}
	
	focus = {
		id = zhu_zoriki_granitsa_na_zamke
		icon = GFX_goal_zhu_border_close
		cost = 10
		prerequisite = {			
			focus = zhu_zoriki_oborona
		}		
		x = 35
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
			has_civil_war = no				
		}
		completion_reward = {
			add_ideas = granitsa_na_zamke_konsrev
		}
	}
	focus = {
		id = zhu_zoriki_gluhaya_oborona
		icon = GFX_goal_zhu_max_fortress
		cost = 7
		prerequisite = {			
			focus = zhu_zoriki_oborona
		}		
		x = 36
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
						
		}
		completion_reward = {
			add_ideas = zhu_zoriki_max_oborona_boost
		}
	}
	focus = {
		id = zhu_zoriki_promka_oborone
		icon = GFX_goal_zhu_industry_power
		cost = 7
		prerequisite = {			
			focus = zhu_zoriki_gluhaya_oborona
		}		
		x = 36
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
						
		}
		completion_reward = {
			add_ideas = zhu_zoriki_k_oborone_boost
		}
	}
	focus = {
		id = zhu_zoriki_nasha_samotsel
		icon = GFX_goal_zhu_GRP
		cost = 10
		prerequisite = {			
			focus = zhu_zoriki_znaem_vraga
			focus = zhu_zoriki_granitsa_na_zamke
		}		
		x = 33
		y = 10
		ai_will_do = {
			factor = 10
		}
		available = {
			has_government = fascism
			has_stability > 0.5
		}
		completion_reward = {
			unlock_decision_tooltip = form_pars_zoriki_kngdm	
		}
	}
	
	focus = {
		id = zhu_staryy_alliance
		icon = GFX_goal_zhu_stary_alliance
		cost = 3
		prerequisite = {
			focus = zhu_chas_probil
		}
		x = 14
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			OR = {
				has_war_with = ZPA
				threat > 0.5
			}
			NOT = {
				has_war_with = ZMN
			}
			ZMN = {
				exists = yes
				is_subject = no
				NOT = {
					is_in_faction_with = ZPA
				}
			}
		}
		completion_reward = {
			ZMN = {
				country_event = { id = pars.164 }
			}
		}
	}
	focus = {
		id = zhu_euras_chunga_ally
		icon = GFX_goal_zhu_seishu
		cost = 3
		prerequisite = {
			focus = zhu_staryy_alliance
		}
		mutually_exclusive = {
			focus = zhu_doroga_v_ligu
			focus = zhu_doroga_v_egidu
		}
		x = 14
		y = 8
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 1.2
				has_opinion = {
					target = ZMN
					value > 10
				}
				ZMN = {
					has_opinion = {
						target = ZHU
						value > 10
					}
				}
			}	
		}
		available = {	
			is_in_faction = no
			NOT = {
				has_war_with = ZMN
			}
			ZMN = {
				is_seishu_leader = yes
				exists = yes
				is_subject = no				
			}
		}
		completion_reward = {
			ZMN = {
				country_event = { id = pars.165 }
			}
		}
	}
	focus = {
		id = zhu_omniki_narod_militia
		icon = GFX_goal_continuous_boost_freedom
		cost = 8
		prerequisite = {
			focus = zhu_omniki_rabochee_napravlenie
			focus = zhu_omniki_nauchnoe_napravlenie
		}		
		x = 2
		y = 24
		ai_will_do = {
			factor = 5				
		}
		available = {	
			has_government = communism
		}
		completion_reward = {
			add_ideas = zhu_omniki_narod_militia_boost
		}
	}
    focus = {
	    id = zhu_triumf_persidy
	    icon = GFX_goal_zhu_triumf
	    cost = 5
	    prerequisite = {
	        focus = zhu_zoriki_nasha_samotsel
	}
	    x = 33
	    y = 13
	    ai_will_do = {
	        factor = 5
	}
	    available = {
	        has_government = fascism
	}
	    completion_reward = {
	        add_ideas = zhu_tretie_persidskoe_gosudarstvo
			set_province_name = { id = 8117 name = VICTORY_POINTS_8117_PERSEPOL}
#			set_province_name = { id = 8117 name = "Персеполис"}
            custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = ZHU_Shakhrivar_al_Beiruti
	    }
	}
	focus = {
	    id = zhu_diplomaticheckoye_priznanie
	    icon = GFX_goal_zhu_diplom
	    cost = 5
	    prerequisite = {
	        focus = zhu_triumf_persidy
	}
		x = 33
		y = 14
	       available = {
			    has_government = fascism
	}
	    completion_reward = {
	         country_event = { id = pars.200 }
        }
	}
	focus = {
	    id = zhu_mnogo_verfei
		icon = GFX_goal_zhu_new_dock
		cost = 5
		prerequisite = {
		    focus = zhu_ekonomichesky_ryvok
	}
	    x = 25
		y = 12
		   available = {
			    has_government = fascism
	}
	    completion_reward = {
		navy_experience = 30
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 5
					add_building_construction = {
						type = dockyard
						level = 5
						instant_build = yes
					}
				}				
			}
			if = {
				limit = {					
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 5
					add_building_construction = {
						type = dockyard
						level = 5
						instant_build = yes
					}
				}				
			}
			add_naval_commander_role = {
				character = "ZHU_Rustam_Arani"
				traits = { gunnery_expert navy_media_personality superior_tactician }
				skill = 6			
				attack_skill = 7
				defense_skill = 4
				maneuvering_skill = 3
				coordination_skill = 2
        }
    }
}	
    focus = {
	    id = zhu_dela_vnutripoliticheskie
		icon = GFX_goal_zhu_vnutripol
		cost = 1
		prerequisite = {
		focus = zhu_diplomaticheckoye_priznanie
	}
	    x = 33
		y = 15
		available = {
            has_government = fascism
		    has_stability = 0.5
		}
        completion_reward = {
		    country_event = { id = pars.201 }
	    }
	}
	focus = {
	    id = zhu_dela_socialnie
		icon = GFX_goal_zhu_social
	    cost = 1
		prerequisite = {
		focus = zhu_diplomaticheckoye_priznanie
	}
	    x = 35
		y = 15
		available = {
            has_government = fascism
		    has_stability = 0.5
		}
		completion_reward = {
		    country_event = { id = pars.203 }
	    }
	}
	focus = {
	   id = zhu_dela_armeiskie
	   icon = GFX_goal_zhu_armia
		cost = 1
		prerequisite = {
		focus = zhu_diplomaticheckoye_priznanie
	}
	    x = 31
		y = 15
		available = {
            has_government = fascism
		    has_stability = 0.5
		}
		completion_reward = {
		    country_event = { id = pars.205 }
			army_experience = 50
			navy_experience = 50
			air_experience = 50
			add_ideas = zhu_kadrovii_golod
	    }
	}
	focus = {
	   id = zhu_dela_promki
	   icon = GFX_goal_zhu_promka
	    cost = 1
		prerequisite = {
		focus = zhu_diplomaticheckoye_priznanie
	}
	    x = 29
		y = 15
		available = {
            has_government = fascism
		    has_stability = 0.5
		}
	    completion_reward = {
		    add_tech_bonus = {
				name = zhu_naychny_forum
				bonus = 2.0
				uses = 5
				category = electronics				
				category = rocketry
				category = industry  
	        }
		}
	}
	focus = {
	   id = zhu_dela_logistiki
	   icon = GFX_goal_zhu_loga
	   cost = 1
	   prerequisite = {
		focus = zhu_diplomaticheckoye_priznanie
	}
	    x = 27
		y = 15
		available = {
            has_government = fascism
		    has_stability = 0.5
		}
		completion_reward = {
		add_timed_idea = {
		idea = zhu_zd_buff
		days = 500
		}
	}
}
	focus = {
	    id = zhu_dela_inostr
		icon = GFX_goal_zhu_imomi
		cost = 1
	   prerequisite = {
		focus = zhu_diplomaticheckoye_priznanie
	}
	    x = 37
		y = 15
		available = {
            has_government = fascism
		    has_stability = 0.5
		}
		completion_reward = {
		country_event = { id = pars.207 }
		remove_ideas = zhu_isolyatia_boost
		}
	}

    focus = {
	    id = zhu_dela_nauchnie
		icon = GFX_goal_zhu_nauka
		cost = 1
	   prerequisite = {
		focus = zhu_diplomaticheckoye_priznanie
	}
	    x = 39
		y = 15
		available = {
            has_government = fascism
		    has_stability = 0.5
		}
		completion_reward = {
		add_research_slot = 1
		}
	}
    focus = {
	    id = zhu_unificatia_zd_setei
		icon = GFX_goal_zhu_ZD_unif
		cost = 5
	   prerequisite = {
		focus = zhu_dela_logistiki
	    }
	    x = 27
		y = 16
		available = {
            has_government = fascism
		    has_stability = 0.5
		}
		completion_reward = {
		add_timed_idea = {
		idea = zhu_zd_unify
		days = 100
		}
	    }
	}
	focus = {
	    id = zhu_prorivnaya_infrast
		icon = GFX_goal_zhu_proriv_inf
	    cost = 10
	   prerequisite = {
		focus = zhu_unificatia_zd_setei
	    }
	    x = 27
		y = 17
		available = {
            has_government = fascism
		    has_stability = 0.5
		}
		completion_reward = {
		add_ideas = zhu_skorostnye_poezda
		add_political_power = 150
		add_stability = 0.15
		}
	}
	focus = {
	    id = zhu_prava_rabochih
		icon = GFX_goal_zhu_trudov
	    cost = 5
	   prerequisite = {
		focus = zhu_dela_promki
	    }
	    x = 29
		y = 16
		available = {
            has_government = fascism
		    has_stability = 0.5
		}
		completion_reward = {
		country_event { id = pars.209 }
		}
	}
	focus = {
	id = zhu_mashiny_dlya_naroda
	icon = GFX_goal_zhu_avtomobil
	cost = 3
	   prerequisite = {
		focus = zhu_prava_rabochih
	    }
	    x = 29
		y = 17
		available = {
            has_government = fascism
		    has_stability = 0.5
		}
		completion_reward = {
	    country_event { id = pars.210 }
		add_equipment_to_stockpile = {
		type = motorized_equipment
		amount = 800
				producer = ZHU
		}
	}
}

    focus = {
    id = zhu_oficer_iran
	icon = GFX_goal_zhu_reformArm
	cost = 5
	   prerequisite = {
		focus = zhu_dela_armeiskie
	    }
	    x = 31
		y = 16
		available = {
            has_government = fascism
		    has_stability = 0.5
		}
		completion_reward = {
	    country_event { id = pars.211 }
		remove_ideas = zhu_kadrovii_golod
		}
	}
    focus = {
    id = zhu_bronetehnika
	icon = GFX_goal_zhu_katafrakt
	cost = 5
	   prerequisite = {
		focus = zhu_oficer_iran
		}
	    x = 31
		y = 17
		available = {
            has_government = fascism
		    has_stability = 0.5
		}
        completion_reward = {
		add_equipment_to_stockpile = {
		type = mechanized_equipment
		amount = 400
                producer = ZHU
		}
		add_equipment_to_stockpile = {
		type = motorized_equipment
		amount = 300
		        producer = ZHU
		}
		add_equipment_to_stockpile = {
		type = motorized_rocket_equipment
		amount = 150
                producer = ZHU
		}
	}
}
    focus = {
	id = zhu_deislamizatia_gorodov
	icon = GFX_goal_zhu_deislam
	cost = 1
	prerequisite = {
		focus = zhu_dela_vnutripoliticheskie
        }
        x = 33
        y = 16
        available = {
            has_government = fascism
		    has_stability = 0.7
		}	 	
        completion_reward = {
        set_province_name = { id = 10837 name = VICTORY_POINTS_10837_MEDIAPOLIS }
		set_province_name = { id = 7953 name = VICTORY_POINTS_7953_SUZY }
		set_province_name = { id = 12773 name = VICTORY_POINTS_12773_ECBATANY }
		set_province_name = { id = 1896 name = VICTORY_POINTS_1896_ATROPENOPOL }
		set_province_name = { id = 10106 name = VICTORY_POINTS_10106_KARROPOL }
		set_province_name = { id = 10881 name = VICTORY_POINTS_10881_PASARGADY }
		set_province_name = { id = 1889 name = VICTORY_POINTS_1889_GERODOSIA }
		set_province_name = { id = 7602 name = VICTORY_POINTS_7602_GECAMTOPIL }
		set_province_name = { id = 13835 name = VICTORY_POINTS_13835_MERV }
		set_province_name = { id = 1623 name = VICTORY_POINTS_1623_SOGDIPOL }
		set_province_name = { id = 1919 name = VICTORY_POINTS_1919_MARAKANDA }
		set_province_name = { id = 12248 name = VICTORY_POINTS_12248_BAKTRY }
		set_province_name = { id = 12581 name = VICTORY_POINTS_12581_KIROPOL }
		set_province_name = { id = 5029 name = VICTORY_POINTS_5029_MARGIANAPOL }
		set_province_name = { id = 10737 name = VICTORY_POINTS_10737_ARYANOPOL }
		set_province_name = { id = 13445 name = VICTORY_POINTS_13445_INDIANOPOL }
		set_province_name = { id = 2097 name = VICTORY_POINTS_2097_KTESIPHON }
		set_province_name = { id = 2026 name = VICTORY_POINTS_2026_SARDY }
		set_province_name = { id = 10913 name = VICTORY_POINTS_10913_KERMANIA }
		set_province_name = { id = 10435 name = VICTORY_POINTS_10435_HOREZMIA }
		set_province_name = { id = 10797 name = VICTORY_POINTS_10797_SHAPUROPOL }
		    custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = ZHU_Shakhram_Kumara
	}
}
	focus = {
	id = zhu_dvorec_senata
	icon = GFX_goal_zhu_zem_persepol
	cost = 1
	prerequisite = {
		focus = zhu_deislamizatia_gorodov
		}
		x = 33
		y = 17
		available = {
            has_government = fascism
		    has_stability = 0.7
		}
		completion_reward = {
		country_event { id = pars.212 }
		custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = ZHU_Ishan_Taremi
		}
	}
	focus = {
	id = zhu_medicina
	icon = GFX_goal_zhu_reformaZdrav
	cost = 3
	prerequisite = {
		focus = zhu_dela_socialnie
		}
		x = 35
		y = 16
		available = {
            has_government = fascism
		    has_stability = 0.7
		}
	    completion_reward = {
	    add_ideas = zhu_reforma_mediciny
		}
	}
	focus = {
	id = zhu_strana_zaebis_vse
	icon = GFX_goal_zhu_gosvo_blaga
	cost = 10
	prerequisite = {
	focus = zhu_medicina
	}
	x = 35
	y = 17
	available = {
            has_government = fascism
		    has_stability = 0.7
	}
	completion_reward = {
	remove_ideas = zhu_reforma_mediciny
	}
}
    focus = {
	id = zhu_severnaya_zarya
	icon = GFX_goal_zhu_sevrnZara
	cost = 10
	prerequisite = {
	focus = zhu_dela_inostr
	}
	x = 37
	y = 16
	available = {
            has_government = fascism
		    has_stability = 0.7
	}
	completion_reward = {
	    create_wargoal = {
	        type = annex_everything
			target = ZUF
		}
		create_wargoal = {
			type = annex_everything
			target = ZPE
		}
		create_wargoal = {
			type = annex_everything
			target = ZTY
		}
		create_wargoal = {
			type = annex_everything
			target = ZSB
		}
		create_wargoal = {
			type = annex_everything
			target = ZUR
		}
	add_war_support = 0.1
	}
}
   # РОМА! В этом фокусе пропиши пж условие чтобы перечисленные ниже теги (страны) не существовали (надо аннексировать их )
   focus = {
	id = zhu_severnye_povstanty
	icon = GFX_goal_zhu_povstanty
	cost = 2
	prerequisite = {
	focus = zhu_severnaya_zarya
	}
	x = 37
	y = 17
    available = {
            has_government = fascism
		    has_stability = 0.7
	        NOT = {
				has_war_with = ZPE
				has_war_with = ZUF
				has_war_with = ZTY
				has_war_with = ZSB
				has_war_with = ZUR
	        }
        }
    completion_reward = {
	add_timed_idea = {
	idea = zhu_povstanty
	days = 180
	}
    }
}
    focus = {
	id = zhu_reforma_obrazovania
	icon = GFX_goal_zhu_reformObraz
	cost = 5
	prerequisite = {
	focus = zhu_dela_nauchnie
	}
	x = 39
	y = 16
    available = {
            has_government = fascism
		    has_stability = 0.9
	}
    completion_reward = {
	add_political_power = -300
	country_event = { id = pars.214 }
	}
}
    focus = {
	id = zhu_rezultat_reformy
	icon = GFX_goal_zhu_rezult_ref
	cost = 5
	prerequisite = {
	focus = zhu_reforma_obrazovania
	}
	x = 39
	y = 17
    available = {
            has_government = fascism
		    has_stability = 0.6
	}
    completion_reward = {
	add_ideas = zhu_vseobs_obraz
	}
}
    focus = {
	id = zhu_ravnodenstvie
	icon = GFX_goal_zhu_ravnoden
	cost = 5
	prerequisite = {
	focus = zhu_rezultat_reformy
	}
    prerequisite = {
	focus = zhu_severnye_povstanty
	}
	prerequisite = {
	focus = zhu_strana_zaebis_vse
	}
	prerequisite = {
	focus = zhu_dvorec_senata
	}
	prerequisite = {
	focus = zhu_bronetehnika
	}
	prerequisite = {
	focus = zhu_mashiny_dlya_naroda
	}
	prerequisite = {
	focus = zhu_prorivnaya_infrast
	}
	x = 33
	y = 18
	available = {
        has_government = fascism
		has_stability = 1
	}
	completion_reward = {
    add_political_power = 150
	add_stability = 0.25
	add_war_support = 0.25
	country_event = { id = pars.215 }
	}
}
}
