focus_tree = {
	id = ZIK
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ZIK
		}
	}
	default = no
	focus = {
		id = zik_politik_line
		icon = GFX_goal_support_communism
		cost = 10
		x = 12
		y = 0
		ai_will_do = {
			factor = 25
		}

				completion_reward = {
						add_political_power = 120
						add_timed_idea = {
								idea = ZIK_siezd_partii
								days = 250
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_sotsialnye_voprosy
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zik_politik_line
		}
		x = 6
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 50
						add_stability = 0.05
						unlock_decision_tooltip = zik_civity_1_decis
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_demografic_problema
		icon = GFX_goal_generic_army_doctrines
		cost = 10
		prerequisite = {
			focus = zik_sotsialnye_voprosy
		}
		x = 1
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 50
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = ZIK_demograf_minist
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_rasdhirenie_mest_dlya_zizni
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = zik_demografic_problema
		}
		x = 1
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						unlock_decision_tooltip = zik_zemelnaya_ref_1_decis
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 1
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 1
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_konstitutia
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zik_rasdhirenie_mest_dlya_zizni
		}
		x = 1
		y = 4
				ai_will_do = {
						factor = 12
					}

				completion_reward = {
						remove_ideas = zik_klassovaua_borba
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_prosveshenie_naroda
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zik_sotsialnye_voprosy
		}
		x = 4
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.05
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_razvitie_nayki_v_strane
		icon = GFX_goal_generic_scientific_exchange
		cost = 10
		prerequisite = {
			focus = zik_prosveshenie_naroda
		}
		x = 3
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = secret_bonus
								bonus = 0.5
								uses = 4
								category = electronics
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_instityt_narodov
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = zik_razvitie_nayki_v_strane
		}
		x = 3
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = -50
						add_research_slot = 1
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_garantia_besplatnofo_obrazovaniya
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zik_instityt_narodov
		}
		prerequisite = {
			focus = zik_konstitutia
		}
		x = 2
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.1
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_geologikal_issledovaniya
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zik_instityt_narodov
		}
		x = 3
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = industrial_bonus
								bonus = 0.5
								uses = 1
								category = excavation_tech
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_finansirovanie_shkol
		icon = GFX_goal_anschluss
		cost = 10
		prerequisite = {
			focus = zik_prosveshenie_naroda
		}
		x = 5
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.07
						add_popularity = {
								ideology = communism
								popularity = 0.05
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_nauka_prosvet
		icon = GFX_goal_generic_improve_relations
		cost = 10
		prerequisite = {
			focus = zik_finansirovanie_shkol
		}
		x = 5
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						remove_ideas = ZIK_bezgram
						add_ideas = ZIK_bezgram_2
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_prosvet_2
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zik_nauka_prosvet
		}
		x = 5
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = zik_prosvet_2_tt
						remove_ideas = ZIK_bezgram_2
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_mestorojdeniya_nefti
		icon = GFX_goal_generic_oil_refinery
		cost = 10
		prerequisite = {
			focus = zik_geologikal_issledovaniya
		}
		x = 5
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_resource = {
								type = oil
								amount = 50
								state = 682
							}
					}

				available = {
						has_tech = excavation2
						has_government = communism
						controls_state = 682
					}


	}
	focus = {
		id = zik_religiozny_vopros
		icon = GFX_goal_generic_demand_territory
		cost = 10
		prerequisite = {
			focus = zik_sotsialnye_voprosy
		}
		x = 7
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = -0.1
						add_popularity = {
								ideology = communism
								popularity = -0.1
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_narodnya_propoganda
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zik_sotsialnye_voprosy
		}
		x = 9
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 50
						unlock_decision_tooltip = ZIK_stroiteli_decl
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_omni_nasha_novaya_religia
		icon = GFX_goal_generic_war_with_comintern
		cost = 10
		prerequisite = {
			focus = zik_narodnya_propoganda
		}
		prerequisite = {
			focus = zik_religiozny_vopros
		}
		x = 8
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						remove_ideas = zik_tradition
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_predannost_strane
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10
		prerequisite = {
			focus = zik_omni_nasha_novaya_religia
		}
		x = 8
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zik_militarized_schools
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_voprosy_industrii
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		prerequisite = {
			focus = zik_politik_line
		}
		x = 12
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 50
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = ZIK_industr_minist
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_pervy_etap_industr
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zik_voprosy_industrii
		}
		x = 11
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				available = {
						has_government = communism
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zik_vtoroi_etap_industrializatii
		icon = GFX_goal_generic_construction
		cost = 10
		prerequisite = {
			focus = zik_pervy_etap_industr
		}
		x = 11
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 1
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
										type = industrial_complex
										level = 2
										instant_build = yes
									}
							}
					}

				available = {
						has_government = communism
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 2
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zik_alum_zavod
		icon = GFX_goal_generic_production2
		cost = 10
		prerequisite = {
			focus = zik_vtoroi_etap_industrializatii
		}
		x = 10
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_resource = {
								type = aluminium
								amount = 32
								state = 261
							}
					}

				available = {
						controls_state = 261
						has_government = communism
					}


	}
	focus = {
		id = zik_naycny_trydi
		icon = GFX_goal_generic_production
		cost = 10
		prerequisite = {
			focus = zik_voprosy_industrii
		}
		x = 13
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = industrial_bonus
								bonus = 0.5
								uses = 2
								category = industry
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_stal_dlya_zavodov
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zik_pervy_etap_industr
		}
		prerequisite = {
			focus = zik_naycny_trydi
		}
		x = 12
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_resource = {
								type = steel
								amount = 32
								state = 395
							}
					}

				available = {
						has_government = communism
						controls_state = 395
					}


	}
	focus = {
		id = zik_flot_flot_plemen
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = zik_pervy_etap_industr
		}		
		x = 10
		y = 3
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			navy_experience = 50
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}			
		}
	}
	focus = {
		id = zik_sovremennaya_infrasryktura
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zik_naycny_trydi
		}
		x = 13
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				available = {
						has_government = communism
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = zik_tretii_etap_industr
		icon = GFX_goal_generic_consumer_goods
		cost = 10
		prerequisite = {
			focus = zik_vtoroi_etap_industrializatii
		}
		prerequisite = {
			focus = zik_sovremennaya_infrasryktura
		}
		x = 12
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 1
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
										type = industrial_complex
										level = 2
										instant_build = yes
									}
							}
					}

				available = {
						has_government = communism
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 2
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zik_kultura_rabochih
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = zik_tretii_etap_industr
		}
		x = 12
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			add_ideas = zik_trudovye_kommandy
		}
	}
	focus = {
		id = zik_raketny_poligon
		icon = GFX_goal_ar_focus_kosmodrom
		cost = 10
		prerequisite = {
			focus = zik_kultura_rabochih
		}
		x = 12
		y = 7
		ai_will_do = {
			factor = 8
		}
		available = {
			date > 1994.01.01
			num_of_factories > 25
			has_tech = advanced_rocket_engines
			owns_state = 369			
			369 = {
				custom_trigger_tooltip = {
					tooltip = ar_est_slot_pod_kosmodrom_tt
					free_building_slots = {
						building = arms_factory 
						size > 0
						include_locked = yes					
					}
				}				
			}
			369 = {
				rocket_site < 1
			}
		}
		completion_reward = {
			add_war_support = 0.02
			air_experience = 25
			369 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = rocket_site
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zik_narodnaya_armiya
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = zik_politik_line
		}
		x = 17
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 10
						add_war_support = 0.1
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_razrabotki_sovremennogo_vooryjenia
		icon = GFX_goal_generic_army_artillery2
		cost = 10
		prerequisite = {
			focus = zik_narodnaya_armiya
		}
		x = 15
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = infantry_artillery_bonus
								bonus = 0.5
								uses = 2
								category = infantry_weapons
								category = artillery
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_analiz_kinfliktov_poslednih_let
		icon = GFX_goal_anschluss
		cost = 10
		prerequisite = {
			focus = zik_razrabotki_sovremennogo_vooryjenia
		}
		x = 15
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_doctrine_cost_reduction = {
								name = land_doc_bonus
								cost_reduction = 0.25
								uses = 2
								category = land_doctrine
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_spets_gruppy
		icon = GFX_goal_generic_territory_or_war
		cost = 10
		prerequisite = {
			focus = zik_analiz_kinfliktov_poslednih_let
		}
		x = 15
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = special_forces_bonus
								bonus = 0.5
								uses = 1
								technology = tech_mountaineers
								technology = tech_mountaineers2
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_usilennaya_mechanisatia
		icon = GFX_goal_generic_army_motorized
		cost = 10
		prerequisite = {
			focus = zik_spets_gruppy
		}
		prerequisite = {
			focus = zik_sovremennaya_infrasryktura
		}
		x = 14
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = motorized_bonus
								bonus = 0.75
								technology = motorised_infantry
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_debaty_o_aviatsii
		icon = GFX_goal_generic_build_airforce
		cost = 10
		prerequisite = {
			focus = zik_narodnaya_armiya
		}
		x = 17
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = irokez.39
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_opytnye_aerodromy
		icon = GFX_goal_generic_air_fighter2
		cost = 10
		prerequisite = {
			focus = zik_debaty_o_aviatsii
		}
		x = 17
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 10
						if = {
								limit = {
										capital_scope = {
												NOT = {
														free_building_slots = {
																building = air_base
																size > 1
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
					}


	}
	focus = {
		id = zik_narabotry_po_aviatsii
		icon = GFX_goal_generic_air_bomber
		cost = 10
		prerequisite = {
			focus = zik_opytnye_aerodromy
		}
		x = 17
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 2
								category = air_doctrine
							}
					}


	}
	focus = {
		id = zik_zashitnik_neba
		icon = GFX_goal_generic_air_fighter
		cost = 10
		prerequisite = {
			focus = zik_narabotry_po_aviatsii
		}
		x = 17
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = fighter_bonus
								bonus = 0.5
								uses = 2
								technology = early_fighter
								technology = fighter1
								technology = fighter2
								technology = fighter3
								technology = heavy_fighter1
								technology = heavy_fighter2
								technology = heavy_fighter3
							}
					}


	}
	focus = {
		id = zik_desant_razrabotk
		icon = GFX_goal_generic_air_doctrine
		cost = 10
		prerequisite = {
			focus = zik_spets_gruppy
		}
		prerequisite = {
			focus = zik_zashitnik_neba
		}
		x = 15
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = special_forces_bonus
								bonus = 0.5
								uses = 1
								technology = paratroopers
								technology = paratroopers2
							}
					}

				available = {

}


	}
	focus = {
		id = zik_bomber_avia
		icon = GFX_goal_generic_occupy_start_war
		cost = 10
		prerequisite = {
			focus = zik_zashitnik_neba
		}
		x = 18
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = bomber_bonus
								bonus = 0.5
								uses = 2
								technology = strategic_bomber1
								technology = strategic_bomber2
								technology = strategic_bomber3
								category = tactical_bomber
							}
						if = {
								limit = {
										NOT = {
												has_war_with = ZRI
											}
									}
								country_event = {
										id = irokez.40
									}
							}
					}


	}
	focus = {
		id = zik_narodnaya_militia
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10
		prerequisite = {
			focus = zik_narodnaya_armiya
		}
		x = 19
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						country_event = {
								id = irokez.41
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_vnedrit_politrabotnikov_v_armiy
		icon = GFX_goal_generic_army_doctrines
		cost = 10
		prerequisite = {
			focus = zik_narodnaya_militia
		}
		x = 19
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_war_support = 0.1
						army_experience = 5
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_sgbpr
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = zik_vnedrit_politrabotnikov_v_armiy
		}
		x = 19
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_war_support = 0.07
						add_ideas = zik_molitia_v_armii
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_sotsialism_na_planete
		icon = GFX_goal_support_fourth_int
		cost = 10
		prerequisite = {
			focus = zik_politik_line
		}
		x = 22
		y = 1
				ai_will_do = {
						factor = 25
					}

				completion_reward = {
						add_popularity = {
								ideology = communism
								popularity = 0.05
							}
						every_other_country = {
								limit = {
										capital_scope = {
												is_on_continent = north_america
											}
										NOT = {
												has_government = communism
											}
									}
								country_event = {
										days = 5
										id = irokez.35
									}
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_oborona_rodiny_revolutsii
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zik_sotsialism_na_planete
		}
		x = 21
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zik_trebovaniya_armii
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = zik_narodnaya_militia
		}
		prerequisite = {
			focus = zik_oborona_rodiny_revolutsii
		}
		x = 21
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = Zik_polit_77
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = {
			focus = zik_trebovaniya_armii
		}
		x = 21
		y = 4
				ai_will_do = {
						factor = 12
					}

				completion_reward = {
						add_ideas = zik_prikaz_77
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_postanovlenie_o_rashirenii
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zik_sotsialism_na_planete
		}
		x = 24
		y = 2
				ai_will_do = {
						factor = 25
					}

				completion_reward = {
#						custom_effect_tooltip = ar_strana_s_ravensrtvom_tt
						add_political_power = 90
						add_named_threat = {
								threat = 3
								name = sindikat_rashiraet
							}
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.527
									}
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_sredstva_agitatii
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = zik_postanovlenie_o_rashirenii
		}
		x = 24
		y = 3
				ai_will_do = {
						factor = 25
					}

				completion_reward = {
						add_political_power = 80
						unlock_decision_tooltip = zik_nashi_dostijeniya_decis
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_press_znu_numunu
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zik_sredstva_agitatii
		}
		x = 23
		y = 4
				ai_will_do = {
						factor = 25
					}

				completion_reward = {
						if = {
								limit = {
										ZIK = {
												is_ai = yes
											}
									}
								ZNU = {
										add_timed_idea = {
												idea = zik_sindic_inf2
												days = 550
											}
									}
							}
						if = {
								limit = {
										ZIK = {
												is_ai = no
											}
									}
								ZNU = {
										add_timed_idea = {
												idea = zik_sindic_inf
												days = 200
											}
									}
							}
					}

				available = {
						has_government = communism
						country_exists = ZNU
						ZNU = {
								NOT = {
										has_government = communism
									}
							}
					}

				bypass = {
						OR = {
								ZNU = {
										has_government = communism
									}
								NOT = {
										country_exists = ZNU
									}
							}
					}


	}
	focus = {
		id = zik_interv_znu
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zik_press_znu_numunu
		}
		x = 23
		y = 5
				ai_will_do = {
						factor = 1
						modifier = {
								factor = 45
								ZNU = {
										has_government = communism
									}
							}
					}

				completion_reward = {
						custom_effect_tooltip = zik_intervent_shoshon_tt
						if = {
								limit = {
										ZNU = {
												has_government = communism
											}
									}
								ZNU = {
										country_event = irokez.1
									}
							}
						if = {
								limit = {
										ZNU = {
												NOT = {
														has_government = communism
													}
											}
									}
								ZIK = {
										create_wargoal = {
												type = puppet_wargoal_focus
												target = ZNU
											}
									}
							}
					}

				available = {
						has_government = communism
						country_exists = ZNU
					}

				bypass = {
						OR = {
								ZNU = {
										is_puppet_of = ZIK
									}
								NOT = {
										country_exists = ZNU
									}
							}
					}


	}
	focus = {
		id = zik_press_zcr_cheroki
		icon = GFX_goal_generic_war_with_comintern
		cost = 10
		prerequisite = {
			focus = zik_sredstva_agitatii
		}
		x = 25
		y = 4
				ai_will_do = {
						factor = 25
					}

				completion_reward = {
						if = {
								limit = {
										ZIK = {
												is_ai = yes
											}
									}
								ZAP = {
										add_timed_idea = {
												idea = zik_sindic_inf2
												days = 500
											}
									}
							}
						if = {
								limit = {
										ZIK = {
												is_ai = no
											}
									}
								ZAP = {
										add_timed_idea = {
												idea = zik_sindic_inf
												days = 200
											}
									}
							}
					}

				available = {
						has_government = communism
						country_exists = ZAP
						ZAP = {
								NOT = {
										has_government = communism
									}
							}
					}

				bypass = {
						OR = {
								ZAP = {
										has_government = communism
									}
								NOT = {
										country_exists = ZAP
									}
							}
					}


	}
	focus = {
		id = zik_interv_zcr
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = zik_press_zcr_cheroki
		}
		x = 25
		y = 5
				ai_will_do = {
						factor = 1
						modifier = {
								factor = 45
								ZAP = {
										has_government = communism
									}
							}
					}

				completion_reward = {
						custom_effect_tooltip = zik_intervent_eskimos_tt
						if = {
								limit = {
										ZAP = {
												has_government = communism
											}
									}
								ZAP = {
										country_event = irokez.4
									}
							}
						if = {
								limit = {
										ZAP = {
												NOT = {
														has_government = communism
													}
											}
									}
								ZIK = {
										create_wargoal = {
												type = puppet_wargoal_focus
												target = ZAP
											}
									}
							}
					}

				available = {
						country_exists = ZAP
						has_government = communism
					}

				bypass = {
						OR = {
								ZAP = {
										is_puppet_of = ZIK
									}
								NOT = {
										country_exists = ZAP
									}
							}
					}


	}
	focus = {
		id = zik_siezd_partii
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zik_interv_zcr
		}
		prerequisite = {
			focus = zik_interv_znu
		}
		x = 24
		y = 6
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_political_power = 120
						add_timed_idea = {
								idea = ZIK_siezd_partii
								days = 250
							}
						country_event = {
								id = irokez.7
							}
						ZNU = {
								if = {
										limit = {
												is_puppet = no
											}
										ZIK = {
												puppet = ZNU
											}
									}
							}
						ZCR = {
								if = {
										limit = {
												is_puppet = no
											}
										ZIK = {
												puppet = ZCR
											}
									}
							}
						hidden_effect = {
								ZNU = {
										if = {
												limit = {
														has_idea = monarkizm
													}
												remove_ideas = monarkizm
											}
										if = {
												limit = {
														has_idea = traditional_stroi
													}
												remove_ideas = traditional_stroi
											}
									}
								ZCR = {
										if = {
												limit = {
														has_idea = monarkizm
													}
												remove_ideas = monarkizm
											}
										if = {
												limit = {
														has_idea = traditional_stroi
													}
												remove_ideas = traditional_stroi
											}
									}
							}
					}

				available = {
						ZCR = {
								has_government = communism
								has_civil_war = no
							}
						ZNU = {
								has_government = communism
								has_civil_war = no
							}
					}

				bypass = {
						NOT = {
								country_exists = ZCR
							}
						NOT = {
								country_exists = ZNU
							}
					}


	}
	focus = {
		id = zik_volonter_rev
		icon = GFX_goal_generic_alliance
		cost = 10
		prerequisite = {
			focus = zik_postanovlenie_o_rashirenii
		}
		x = 27
		y = 3
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_ideas = zik_volonter_plemen
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_massirovannaya_propaganda
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zik_volonter_rev
		}
		x = 27
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zik_mirovaya_revol_idea
						add_political_power = 100
						add_named_threat = {
								threat = 10
								name = zik_polit_massive_raspr
							}
						every_other_country = {
								limit = {
										has_government = fascism
									}
								add_timed_idea = {
										idea = zik_sindic_inf
										days = 80
									}
							}
						every_other_country = {
								limit = {
										has_government = democratic
									}
								add_timed_idea = {
										idea = zik_sindic_inf
										days = 100
									}
							}
						every_other_country = {
								limit = {
										has_government = neutrality
									}
								add_timed_idea = {
										idea = zik_sindic_inf
										days = 120
									}
							}
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.539
									}
								set_global_flag = omniparism_rasprostranaetsya
							}
					}

				available = {
						has_government = communism
						has_stability > 0.7
					}


	}
	focus = {
		id = zik_finansirovanie_geoligich_kompanii
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zik_alum_zavod
		}
		x = 10
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 60
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_tungr_resours
		icon = GFX_goal_generic_production
		cost = 10
		prerequisite = {
			focus = zik_geologikal_issledovaniya
		}
		prerequisite = {
			focus = zik_finansirovanie_geoligich_kompanii
		}
		x = 8
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_resource = {
								type = tungsten
								amount = 12
								state = 391
							}
					}

				available = {
						has_tech = excavation2
						has_government = communism
						controls_state = 391
					}


	}
	focus = {
		id = zik_rubber_res_zavod
		icon = GFX_goal_generic_army_motorized
		cost = 10
		prerequisite = {
			focus = zik_mestorojdeniya_nefti
		}
		x = 5
		y = 8
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_resource = {
								type = rubber
								amount = 20
								state = 682
							}
					}

				available = {
						has_government = communism
						controls_state = 682
					}


	}
	focus = {
		id = zik_soyznoe_gosudarstvo_plemen
		icon = GFX_goal_generic_forceful_treaty
		cost = 10
		prerequisite = {
			focus = zik_siezd_partii
		}
		x = 24
		y = 7
				ai_will_do = {
						factor = 5
					}
				completion_reward = {
						hidden_effect = {
							news_event = { hours = 3 id = ar_news.670 }
						}
						add_named_threat = {
								threat = 3
								name = zik_soyznoe_gosudarstvo_plemen_threat
							}
						392 = {
								add_core_of = ZIK
							}
						373 = {
								add_core_of = ZIK
							}
						383 = {
								add_core_of = ZIK
							}
						368 = {
								add_core_of = ZIK
							}
						369 = {
								add_core_of = ZIK
							}
						if = {
								limit = {
										country_exists = ZNU
										ZNU = {
												is_puppet_of = ZIK
											}
									}
								ZNU = {
										country_event = {
												id = irokez.42
											}
									}
							}
						if = {
								limit = {
										country_exists = ZCR
										ZCR = {
												is_puppet_of = ZIK
											}
									}
								ZCR = {
										country_event = {
												id = irokez.45
											}
									}
							}
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = zik_agitatia_na_sosednie_plemena
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = zik_soyznoe_gosudarstvo_plemen
		}
		x = 24
		y = 8
				completion_reward = {
						add_political_power = 120
					}

				available = {
						has_government = communism
						has_stability > 0.7
					}


	}
}
