focus_tree = {
	id = ZJA
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ZJA
		}
	}
	default = no
	focus = {
		id = zja_vlast_segunov
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		x = 6
		y = 0
		ai_will_do = {
			factor = 30
		}
		completion_reward = {
			add_political_power = 50
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zja_segun_politic_1
			hidden_effect = {
				country_event = {
					id = japanimp.78
					days = 25
					random = 6
				}
			}
		}
		available = {
			has_idea = zja_shogunat
			has_government = fascism
		}
	}
	focus = {
		id = zja_promka_1
		icon = GFX_goal_generic_construct_civ_factory
		cost = 5
		x = 2
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = industrial_bonus
								bonus = 1.0
								uses = 1
								category = industry
							}
					}


	}
	focus = {
		id = zja_razvitie_flota
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		x = 19
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 20
						add_ideas = zja_flot_flot_flot
						if = {
								limit = {
										any_owned_state = {
												is_core_of = ZJA
												free_building_slots = {
														building = dockyard
														size > 1
														include_locked = yes
													}
												is_coastal = yes
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_core_of = ZJA
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 1
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 2
										add_building_construction = {
												type = dockyard
												level = 2
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										any_owned_state = {
												is_core_of = ZJA
												free_building_slots = {
														building = dockyard
														size > 1
														include_locked = yes
													}
												is_coastal = yes
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_core_of = ZJA
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 1
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 2
										add_building_construction = {
												type = dockyard
												level = 2
												instant_build = yes
											}
									}
							}
					}

				available = {
						any_state = {
								is_coastal = yes
								is_controlled_by = ROOT
							}
					}


	}
	focus = {
		id = zja_avia_1
		icon = GFX_goal_generic_build_airforce
		cost = 5
		x = 23
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 25
						if = {
								limit = {
										capital_scope = {
												NOT = {
														free_building_slots = {
																building = air_base
																size > 1
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = air_doctrine
							}
					}


	}
	focus = {
		id = zja_polnaya_pobega_segunov
		icon = GFX_goal_generic_demand_territory
		cost = 5
		x = 27
		y = 0
				ai_will_do = {
						factor = 70
					}

				completion_reward = {
						add_stability = 0.1
						add_war_support = 0.1
						add_political_power = 120
						if = {
								limit = {
										has_global_flag = znp_imperator_ubit_flag
										NOT = {
												has_global_flag = zja_imperator_asahiro_flag
											}
									}
								country_event = {
										id = japanimp.74
									}
							}
					}

				available = {
						has_global_flag = segunat_is_wins
					}


	}
	focus = {
		id = zja_pobeda_imperatora
		icon = GFX_goal_generic_defence
		cost = 1
		x = 32
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.15
						add_war_support = 0.05
						add_political_power = 120
					}

				available = {
						has_global_flag = zja_imperator_vernylsua_flag
						NOT = {
								has_global_flag = znp_imperator_ubit_flag
							}
					}


	}
	focus = {
		id = zja_flot_eff_1
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = zja_promka_1
		}
		x = 1
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 10
						531 = {
								add_building_construction = {
										type = naval_base
										level = 2
										province = 1136
										instant_build = yes
									}
								add_building_construction = {
										type = naval_base
										level = 2
										province = 4054
										instant_build = yes
									}
							}
						if = {
								limit = {
										controls_state = 535
									}
								535 = {
										add_building_construction = {
												type = naval_base
												level = 2
												province = 10032
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										any_owned_state = {
												is_core_of = ZJA
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 0
														include_locked = yes
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_core_of = ZJA
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 0
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 1
										add_building_construction = {
												type = dockyard
												level = 1
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										any_owned_state = {
												is_core_of = ZJA
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 0
														include_locked = yes
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_core_of = ZJA
												free_building_slots = {
														building = dockyard
														size > 0
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 1
										add_building_construction = {
												type = dockyard
												level = 1
												instant_build = yes
											}
									}
							}
					}

				available = {
						controls_state = 531
					}

				bypass = {
						NOT = {
								controls_state = 531
							}
					}


	}
	focus = {
		id = zja_arm_eff_zavod_1
		icon = GFX_goal_generic_construct_mil_factory
		cost = 5
		prerequisite = {
			focus = zja_promka_1
		}
		x = 3
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zja_kompleks_1
		icon = GFX_goal_generic_amphibious_assault
		cost = 10
		prerequisite = {
			focus = zja_arm_eff_zavod_1
			focus = zja_flot_eff_1
		}
		x = 2
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_ideas = zja_kompleks_1_buff
			add_tech_bonus = {
				name = special_forces_bonus
				bonus = 1.0
				uses = 1
				technology = marines
				technology = marines2
			}
		}
	}
	focus = {
		id = zja_army_eff_zavod_2
		icon = GFX_goal_generic_fortify_city
		cost = 10
		prerequisite = {
			focus = zja_kompleks_1
		}
		x = 2
		y = 3
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zja_segun_politic_4
						if = {
								limit = {
										has_idea = zja_spad_proizvodstva
									}
								remove_ideas = zja_spad_proizvodstva
							}
					}


	}
	focus = {
		id = zja_virabotka_nefti
		icon = GFX_goal_generic_oil_refinery
		cost = 10
		prerequisite = {
			focus = zja_army_eff_zavod_2
		}
		x = 1
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zja_metody_pererabotki_nefti
					}


	}
	focus = {
		id = zja_nationalizatia_manufaktur
		icon = GFX_goal_generic_construct_civ_factory
		cost = 5
		prerequisite = {
			focus = zja_army_eff_zavod_2
		}
		x = 3
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zja_army_eff_zavod_3
		icon = GFX_goal_generic_construct_mil_factory
		cost = 5
		prerequisite = {
			focus = zja_nationalizatia_manufaktur
		}
		prerequisite = {
			focus = zja_virabotka_nefti
		}
		x = 2
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zja_kolba_1
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = zja_army_eff_zavod_3
		}
		x = 2
		y = 6
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						add_research_slot = 1
					}


	}
	focus = {
		id = zja_poradok_na_ulitsah
		icon = GFX_goal_generic_small_arms
		cost = 5
		prerequisite = {
			focus = zja_vlast_segunov
		}
		x = 6
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 80
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zja_segun_politic_3
						add_timed_idea = {
								idea = zja_poradok_na_ulitsah
								days = 365
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_vopros_s_imperat_semiei
		icon = GFX_goal_generic_demand_territory
		cost = 5
		prerequisite = {
			focus = zja_poradok_na_ulitsah
		}
		x = 5
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = japanimp.41
							}
						hidden_effect = {
								country_event = {
										id = japanimp.80
										days = 25
										random = 8
									}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_reform_obshestv_institutov
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zja_poradok_na_ulitsah
		}
		x = 7
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zja_segun_politic_6
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zja_segun_politic_10
						country_event = {
								id = japanimp.42
							}
						hidden_effect = {
								country_event = {
										id = japanimp.79
										days = 15
										random = 6
									}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_reforma_armii_i_flota
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = {
			focus = zja_reform_obshestv_institutov
		}
		prerequisite = {
			focus = zja_vopros_s_imperat_semiei
		}
		x = 6
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zja_army_chief_1
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zja_army_chief_2
						add_timed_idea = {
								idea = zja_chistki_v_armiiotvragov_segunata
								days = 200
							}
						hidden_effect = {
								country_event = {
										id = japanimp.81
										days = 30
										random = 20
									}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zur_new_shtab_segunov
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zja_reforma_armii_i_flota
		}
		x = 6
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = japanimp.64
							}
						add_ideas = zja_center_koordinatsii
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_spetsnaz_army
		icon = GFX_goal_generic_more_territorial_claims
		cost = 5
		prerequisite = {
			focus = zur_new_shtab_segunov
		}
		x = 4
		y = 5
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zja_segun_politic_8
			add_ideas = special_forces
		}
		available = {
			has_government = fascism
		}
	}
	focus = {
		id = zja_profess_army_1
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10
		prerequisite = {
			focus = zur_new_shtab_segunov
		}
		x = 6
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 10
						add_ideas = ar_professarmy
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_profess_army_2
		icon = GFX_goal_generic_army_artillery2
		cost = 10
		prerequisite = {
			focus = zja_profess_army_1
		}
		x = 6
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						hidden_effect = {
								if = {
										limit = {
												has_idea = ar_professarmy
											}
										swap_ideas = {
												remove_idea = ar_professarmy
												add_idea = ar_shkolaofficerov
											}
										else = {
												add_ideas = ar_shkolaofficerov
											}
									}
							}
						custom_effect_tooltip = nasha_armiya_stala_kryche
						show_ideas_tooltip = ar_shkolaofficerov
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_chistki_vo_flote_segunami
		icon = GFX_goal_generic_major_war
		cost = 5
		prerequisite = {
			focus = zur_new_shtab_segunov
		}
		x = 8
		y = 5
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						if = {
								limit = {
										has_idea = zja_flot_predatelei
									}
								remove_ideas = zja_flot_predatelei
							}
						add_stability = -0.05
						add_war_support = 0.05
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_profess_flot_1
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = zja_chistki_vo_flote_segunami
		}
		x = 8
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 50
						navy_experience = 25
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_gegemon_na_velikom_okeane
		icon = GFX_goal_generic_navy_battleship
		cost = 5
		prerequisite = {
			focus = zja_vlast_segunov
		}
		mutually_exclusive = {
			focus = zja_gegemon_na_mirovom_okeane
		}
		x = 12
		y = 1
		ai_will_do = {
			factor = 6
		}
		completion_reward = {
						add_stability = 0.05
						add_political_power = 30
						add_named_threat = {
								threat = 5
								name = zja_gegemon_na_velikom_okeane_threatt
							}
						every_other_country = {
								limit = {
										NOT = {
												tag = ZJA
											}
										capital_scope = {
												is_on_continent = asia
											}
										any_owned_state = {
												is_coastal = yes
											}
										num_of_factories > 10
									}
								add_opinion_modifier = {
										target = ZJA
										modifier = zja_lezet_na_velikii_okean_10
									}
							}
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.742
									}
							}
			}
			available = {
				has_government = fascism
				has_navy_size = {
					size > 10
					type = capital_ship
				}
			}


	}
	focus = {
		id = zja_vernut_zagranichney_porty
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zja_gegemon_na_velikom_okeane
		}
		x = 11
		y = 2
		ai_will_do = {
				factor = 5
		}
		completion_reward = {
			add_stability = -0.02
			add_political_power = 100
			custom_effect_tooltip = zja_vernut_zagranichney_porty_tt
			add_named_threat = { threat = -2 name = zja_vernut_zagranichney_porty_threatttt }
		}
		available = {
			has_government = fascism
		}


	}
	focus = {
		id = zja_prodoljit_sakura_plan
		icon = GFX_goal_generic_improve_relations
		cost = 10
		prerequisite = {
			focus = zja_vernut_zagranichney_porty
		}
		x = 10
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zja_segun_politic_9
						add_timed_idea = {
								idea = zja_plan_sakura_v_deistvii
								days = 200
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_ukrepit_south_ostrova
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = {
			focus = zja_gegemon_na_velikom_okeane
		}
		x = 12
		y = 3
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			custom_effect_tooltip = zja_ukrepit_south_ostrova_tt
			country_event = {
				id = japanimp.63
			}
		}
		available = {
			has_government = fascism
			controls_state = 645
			controls_state = 526
			controls_state = 646
			controls_state = 627
		}
	}
	focus = {
		id = zja_razvitie_zemel_velikogo_okeana
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zja_ukrepit_south_ostrova
		}
		x = 11
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = zja_razvitie_zemel_velikogo_okeana_tt
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_gegemon_na_mirovom_okeane
		icon = GFX_goal_generic_navy_carrier
		cost = 5
		prerequisite = {
			focus = zja_vlast_segunov
		}
		mutually_exclusive = {
			focus = zja_gegemon_na_velikom_okeane
		}
		x = 14
		y = 1
		ai_will_do = {
			factor = 4
		}
		completion_reward = {
						add_stability = 0.04
						add_political_power = 20
						add_named_threat = {
								threat = 10
								name = zja_gegemon_na_mirovom_okeane_threatt
							}
						every_other_country = {
								limit = {
										NOT = {
												tag = ZJA
											}
										num_of_factories > 10
										any_owned_state = {
												is_coastal = yes
											}
								}
								add_opinion_modifier = {
										target = ZJA
										modifier = zja_lezet_na_ves_okean_15
									}
						}
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.741
									}
							}
		}
		available = {
			has_government = fascism
			has_navy_size = {
				size > 24
				type = capital_ship
			}			
		}
	}
	focus = {
		id = zja_new_verfi
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = zja_gegemon_na_velikom_okeane
			focus = zja_gegemon_na_mirovom_okeane
		}
		x = 13
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 15
						532 = {
								add_building_construction = {
										type = naval_base
										level = 2
										province = 10125
										instant_build = yes
									}
								add_building_construction = {
										type = naval_base
										level = 2
										province = 7087
										instant_build = yes
									}
							}
						if = {
								limit = {
										controls_state = 533
									}
								533 = {
										add_building_construction = {
												type = naval_base
												level = 2
												province = 9859
												instant_build = yes
											}
										add_building_construction = {
												type = naval_base
												level = 2
												province = 7169
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										any_owned_state = {
												is_core_of = ZJA
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 0
														include_locked = yes
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_core_of = ZJA
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 0
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 1
										add_building_construction = {
												type = dockyard
												level = 1
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										any_owned_state = {
												is_core_of = ZJA
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 0
														include_locked = yes
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_core_of = ZJA
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 0
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 1
										add_building_construction = {
												type = dockyard
												level = 1
												instant_build = yes
											}
									}
							}
					}

				available = {
						controls_state = 532
					}

				bypass = {
						NOT = {
								controls_state = 532
							}
					}


	}
	focus = {
		id = zja_hozaim_morei
		icon = GFX_goal_generic_navy_cruiser
		cost = 10
		prerequisite = {
			focus = zja_gegemon_na_mirovom_okeane
		}
		x = 14
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zja_hozain_morei_iddea
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_vernut_kontrol_nad_nosurando
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = zja_hozaim_morei
			focus = zja_ukrepit_south_ostrova
		}
		x = 13
		y = 4
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0
					ZKM = {
						is_in_faction = yes
					}
			}
		}
		completion_reward = {
				add_named_threat = { threat = 3 name = zja_vernut_kontrol_nad_nosurando }
				add_stability = 0.02
				add_war_support = 0.03
						if = {
								limit = {
										NOT = {
												owns_state = 574
											}
									}
								add_state_claim = 574
							}
						if = {
								limit = {
										NOT = {
												owns_state = 862
											}
									}
								add_state_claim = 862
							}
						if = {
								limit = {
										NOT = {
												owns_state = 863
											}
									}
								add_state_claim = 863
							}
						if = {
								limit = {
										NOT = {
												owns_state = 637
											}
									}
								add_state_claim = 637
							}
						if = {
							limit = {
								country_exists = ZKM
								ZKM = {
									NOT = {
										is_in_faction_with = ZJA
										is_subject_of = ZJA
									}
								}
							}
							create_wargoal = {
									type = puppet_wargoal_focus
									target = ZKM
								}
						}
					}

		available = {
			has_stability > 0.5
			has_war_support > 0.5
			has_government = fascism
			NOT = {								
				owns_state = 863
				owns_state = 862
				owns_state = 574
			}
		}

				bypass = {
						owns_state = 574
						owns_state = 862
						owns_state = 863
						owns_state = 637
					}


	}
	focus = {
		id = zja_decis_razvit_koloniy
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zja_hozaim_morei
		}
		x = 15
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 100
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 1
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 1
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 1
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 1
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 1
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_our_sphere
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10
		prerequisite = {
			focus = zja_decis_razvit_koloniy
			focus = zja_razvitie_zemel_velikogo_okeana
		}
		x = 13
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.02
						add_war_support = 0.02
						add_political_power = 50
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.746
									}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_stike_lanfang
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zja_our_sphere
		}
		x = 11
		y = 6
				ai_will_do = {
						factor = 5
						modifier = {
								factor = 1
								ZLF = {
										is_in_faction = yes
									}
							}
					}

				completion_reward = {
						every_state = {
								limit = {
										is_owned_by = ZLF
									}
								add_claim_by = ZJA
							}
						create_wargoal = {
								type = puppet_wargoal_focus
								target = ZLF
							}
					}

				available = {
						has_government = fascism
						ZLF = {
								exists = yes
								is_puppet = no
								NOT = {
										is_in_faction_with = ZJA
									}
							}
					}

				bypass = {
						has_war_with = ZLF
					}


	}
	focus = {
		id = zja_ukrepit_zagranichnye_vladenia
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zja_gegemon_na_mirovom_okeane
		}
		x = 15
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = zja_ukrepit_zagranichnye_vladenia_tt
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zji_strike_sinjian
		icon = GFX_goal_generic_special_forces
		cost = 10
		prerequisite = {
			focus = zja_our_sphere
		}
		prerequisite = {
			focus = zja_decis_razvit_koloniy
		}
		x = 15
		y = 6
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0
				ZTH = {
					is_in_faction = yes
				}
			}
		}
		completion_reward = {
			add_named_threat = { threat = 4 name = zji_strike_sinjian }
						every_state = {
								limit = {
										is_owned_by = ZTH
									}
								add_claim_by = ZJA
							}
						create_wargoal = {
								type = puppet_wargoal_focus
								target = ZTH
							}
					}

				available = {
						has_government = fascism
						ZTH = {
							exists = yes
							NOT = {
								is_in_faction_with = ZJA
								is_subject_of = ZJA
							}
						}
					}

		bypass = {
			has_war_with = ZTH
		}
	}
	focus = {
		id = zja_prodoljit_katana_plan
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10
		prerequisite = {
			focus = zja_ukrepit_zagranichnye_vladenia
		}
		x = 16
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zja_segun_politic_11
						add_timed_idea = {
								idea = zja_plan_katana_v_deistvii
								days = 180
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zja_novye_bystrye_korabli
		icon = GFX_goal_generic_navy_anti_submarine
		cost = 10
		prerequisite = {
			focus = zja_razvitie_flota
		}
		x = 18
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_doctrine_cost_reduction = {
								name = sub_op_bonus
								cost_reduction = 0.25
								uses = 2
								technology = convoy_interdiction_ti
								technology = unrestricted_submarine_warfare
								technology = wolfpacks
								technology = advanced_submarine_warfare
								technology = combined_operations_raiding
							}
						add_tech_bonus = {
								name = dd_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = dd_tech
							}
					}


	}
	focus = {
		id = zja_novye_bolshie_korabli
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = zja_razvitie_flota
		}
		x = 20
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = cr_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = cl_tech
								category = ca_tech
							}
						add_tech_bonus = {
								name = capital_ships_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = bc_tech
								category = bb_tech
								category = cv_tech
							}
					}


	}
	focus = {
		id = zja_navy_doctr_1
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10
		prerequisite = {
			focus = zja_novye_bolshie_korabli
		}
		prerequisite = {
			focus = zja_novye_bystrye_korabli
		}
		x = 19
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_doctrine_cost_reduction = {
								name = fleet_in_being_bonus
								cost_reduction = 0.25
								uses = 2
								category = fleet_in_being_tree
							}
					}


	}
	focus = {
		id = zja_avia_istrebit_1
		icon = GFX_goal_generic_air_fighter
		cost = 10
		prerequisite = {
			focus = zja_avia_1
		}
		x = 22
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zja_air_chief_2
						add_tech_bonus = {
								name = fighter_bonus
								bonus = 1.0
								uses = 2
								technology = early_fighter
								technology = fighter1
								technology = fighter2
								technology = fighter3
								technology = heavy_fighter1
								technology = heavy_fighter2
								technology = heavy_fighter3
							}
					}


	}
	focus = {
		id = zja_aviatsia_na_borty
		icon = GFX_goal_generic_navy_carrier
		cost = 10
		prerequisite = {
			focus = zja_avia_istrebit_1
		}
		prerequisite = {
			focus = zja_novye_bolshie_korabli
		}
		x = 21
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zja_navy_chief_1
						add_tech_bonus = {
								name = nav_bomber_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = naval_bomber
							}
					}


	}
	focus = {
		id = zja_avia_sturmovik_techolog
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = zja_aviatsia_na_borty
		}
		prerequisite = {
			focus = zja_navy_doctr_1
		}
		x = 20
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = CAS_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = cas_bomber
							}
					}


	}
	focus = {
		id = zja_set_aerodromov_po_miru
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zja_hozaim_morei
		}
		prerequisite = {
			focus = zja_avia_sturmovik_techolog
		}
		x = 18
		y = 4
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_ideas = zja_stroim_aerodromy_v_okeane
			air_experience = 10
		}
	}
	focus = {
		id = zja_hevy_avia_1
		icon = GFX_goal_generic_air_bomber
		cost = 5
		prerequisite = {
			focus = zja_avia_1
		}
		x = 24
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = bomber_bonus
								bonus = 1.0
								uses = 2
								technology = strategic_bomber1
								technology = strategic_bomber2
								technology = strategic_bomber3
								category = tactical_bomber
							}
					}


	}
	focus = {
		id = zja_avia_doctr_1
		icon = GFX_goal_generic_air_fighter2
		cost = 5
		prerequisite = {
			focus = zja_avia_istrebit_1
		}
		prerequisite = {
			focus = zja_hevy_avia_1
		}
		x = 23
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zja_air_chief_4
						air_experience = 10
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = air_doctrine
							}
					}


	}
	focus = {
		id = zja_rokety_rokety
		icon = GFX_focus_rocketry
		cost = 10
		prerequisite = {
			focus = zja_avia_doctr_1
		}
		x = 23
		y = 3
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_tech_bonus = {
				name = jet_rocket_bonus
				ahead_reduction = 2
				uses = 2
				category = rocketry
				category = jet_technology
			}
		}
	}
	focus = {
		id = zja_raketny_poligon
		icon = GFX_goal_ar_focus_kosmodrom
		cost = 10
		prerequisite = {
			focus = zja_avia_doctr_1
		}
		x = 25
		y = 3
		ai_will_do = {
			factor = 12
		}
		available = {
			date > 1994.01.01
			num_of_factories > 25
			has_tech = advanced_rocket_engines
			owns_state = 528			
			528 = {
				custom_trigger_tooltip = {
					tooltip = ar_est_slot_pod_kosmodrom_tt
					free_building_slots = {
						building = arms_factory 
						size > 0
						include_locked = yes					
					}
				}				
			}
			528 = {
				rocket_site < 1
			}
		}
		completion_reward = {
			add_war_support = 0.02
			air_experience = 25
			528 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = rocket_site
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zja_nationaliz_huanom_foc
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zja_polnaya_pobega_segunov
		}
		x = 26
		y = 1
		ai_will_do = {
			factor = 5
		}
		available = { 
			has_stability > 0.7
			has_war_support > 0.7
		}
		completion_reward = {
			add_political_power = 20
			add_named_threat = {
				threat = 5
				name = zja_nationaliz_huanom_foc_threatt
			}
			every_state = {
								limit = {
										is_core_of = ZAN
									}
								add_core_of = ZJA
							}
			if = {
								limit = {
										country_exists = ZAN
									}
								ZAN = {
										country_event = {
												id = japanimp.73
											}
									}
							}
		}
	}
	focus = {
		id = zja_umenshenie_prav_naslednika
		icon = GFX_goal_generic_forceful_treaty
		cost = 5
		prerequisite = {
			focus = zja_polnaya_pobega_segunov
		}
		x = 27
		y = 3
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			add_stability = -0.02
			unlock_decision_tooltip = zja_impr_worker_conditions
			unlock_decision_tooltip = zja_impr_warsapp_conditions
			if = {
				limit = {
					has_idea = zja_shogunat
				}
				remove_ideas = zja_shogunat
			}
		}
		available = {
			has_country_leader = {
				character = ZJA_asahito_imp
				ruling_only = yes
			}
#			zja_naslednik_imp_segunov = yes
			has_government = fascism
		}
	}
	focus = {
		id = zja_vernut_taitseo
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zja_umenshenie_prav_naslednika
		}
		prerequisite = {
			focus = zja_hozaim_morei
		}
		x = 26
		y = 4
		ai_will_do = {
			factor = 2
			modifier = {				
				factor = 0
				has_war = yes
			}
		}

				completion_reward = {
						every_state = {
								limit = {
										is_owned_by = ZTI
									}
								add_claim_by = ZJA
							}
						create_wargoal = {
								type = puppet_wargoal_focus
								target = ZTI
							}
					}

				available = {
						ZTI = {
								exists = yes
								NOT = {
										is_puppet_of = ZJA
										is_in_faction_with = ZJA
									}
							}
					}

				bypass = {
						has_war_with = ZTI
					}


	}
	focus = {
		id = zja_nationaliz_nippon_foc
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zja_polnaya_pobega_segunov
		}
		x = 28
		y = 1
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						add_named_threat = {
								threat = 5
								name = zja_nationaliz_nippon_foc_threatt
							}
						every_state = {
								limit = {
										is_core_of = ZNP
									}
								add_core_of = ZJA
							}
						if = {
								limit = {
										country_exists = ZNP
									}
								ZNP = {
										country_event = {
												id = japanimp.73
											}
									}
							}
					}

				available = {
						NOT = {
								has_idea = zja_dogovor_s_znp
							}
					}


	}
	focus = {
		id = zja_vernut_emikoku
		icon = GFX_goal_generic_build_navy
		cost = 10
		prerequisite = {
			focus = zja_umenshenie_prav_naslednika
		}
		prerequisite = {
			focus = zja_hozaim_morei
		}
		x = 28
		y = 4
		ai_will_do = {
			factor = 2
			modifier = {				
				factor = 0
				has_war = yes
			}
		}

				completion_reward = {
						every_state = {
								limit = {
										is_owned_by = ZKN
									}
								add_claim_by = ZJA
							}
						create_wargoal = {
								type = puppet_wargoal_focus
								target = ZKN
							}
					}

				available = {
						ZKN = {
								exists = yes
								NOT = {
										is_puppet_of = ZJA
										is_in_faction_with = ZJA
									}
							}
					}

				bypass = {
						has_war_with = ZKN
					}

	}
	focus = {
		id = zja_chistki_v_armii
		icon = GFX_goal_generic_attack_allies
		cost = 10
		prerequisite = {
			focus = zja_pobeda_imperatora
		}
		x = 31
		y = 1
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						army_experience = 12
						add_timed_idea = {
								idea = zja_chistki_v_armiiotvragov_imperatora
								days = 250
							}
					}

				available = {
						has_government = neutrality
					}


	}
	focus = {
		id = zja_nabor_novoi_armii
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10
		prerequisite = {
			focus = zja_chistki_v_armii
		}
		x = 30
		y = 2
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_stability = 0.05
						add_political_power = 50
						country_event = {
								id = japanimp.72
							}
					}

				available = {
						has_government = neutrality
					}


	}
	focus = {
		id = zja_chistki_vo_flote
		icon = GFX_goal_generic_navy_anti_submarine
		cost = 10
		prerequisite = {
			focus = zja_pobeda_imperatora
		}
		x = 33
		y = 1
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						navy_experience = 50
						add_timed_idea = {
								idea = zja_chistki_vo_floteotvragov_imperatora
								days = 150
							}
					}

				available = {
						has_government = neutrality
					}


	}
	focus = {
		id = zja_svoboga_nashim_pomoshnikam
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zja_chistki_vo_flote
		}
		prerequisite = {
			focus = zja_chistki_v_armii
		}
		x = 32
		y = 2
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						country_event = {
								id = japanimp.75
							}
					}


	}
	focus = {
		id = zja_oboronny_allianse_mirovogo_okeana
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zja_svoboga_nashim_pomoshnikam
		}
		x = 32
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						create_faction = "allianse_mirovogo_okeana"
						set_global_flag = allianse_mirovogo_okeana_created_flag
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.800
									}
							}
					}

				available = {
						has_war = no
						is_in_faction = no
						NOT = {
								has_global_flag = allianse_mirovogo_okeana_created_flag
							}
					}


	}
	focus = {
		id = zja_strike_huanomuro_foc
		icon = GFX_goal_generic_occupy_start_war
		cost = 10
		prerequisite = {
			focus = zja_our_sphere
		}
		x = 14
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
					add_named_threat = { threat = 4 name = zja_strike_huanomuro_foc }
					every_state = {
						limit = {
							is_owned_by = ZAN
						}
						add_claim_by = ZJA
					}
					create_wargoal = {
						type = puppet_wargoal_focus
						target = ZAN
					}
				}

		available = {
			has_navy_size = {
				size > 15
				type = capital_ship
			}
			has_government = fascism			
			ZAN = {
				exists = yes
				NOT = {
					is_in_faction_with = ZJA
					is_subject_of = ZJA
				}								
			}
		}
		bypass = {
			OR = {
				has_war_with = ZAN
								AND = {
										owns_state = 820
										owns_state = 285
										owns_state = 821
										owns_state = 827
									}
							}
					}


	}
	focus = {
		id = zja_profess_flot_2
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10
		prerequisite = {
			focus = zja_profess_flot_1
		}
		x = 8
		y = 7
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_ideas = zja_new_metodpoiska
		}
	}
	focus = {
		id = zja_razvidka_v_nippon
		icon = GFX_goal_generic_dangerous_deal
		cost = 10
		prerequisite = {
			focus = zja_spetsnaz_army
		}
		x = 4
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 10
						add_political_power = 20
						hidden_effect = {
								ZNP = {
										country_event = {
												id = japanimp.59
											}
									}
							}
					}

				available = {
						has_government = fascism
						has_war_with = ZNP
						ZNP = {
								has_global_flag = imperator_v_novoyaponii
								has_government = neutrality
								has_idea = zja_imperator_v_nippon
							}
					}


	}
	focus = {
		id = zja_plan_likvidatsii
		icon = GFX_goal_generic_small_arms
		cost = 10
		prerequisite = {
			focus = zja_razvidka_v_nippon
		}
		x = 4
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = japanimp.43
							}
					}

				available = {
						has_government = fascism
						has_war_with = ZNP
						ZNP = {
								has_global_flag = imperator_v_novoyaponii
								has_government = neutrality
								has_idea = zja_imperator_v_nippon
							}
					}


	}
	focus = {
		id = zja_profess_army_3
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = zja_profess_army_2
		}
		x = 6
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						hidden_effect = {
								if = {
										limit = {
												has_idea = ar_shkolaofficerov
											}
										swap_ideas = {
												remove_idea = ar_shkolaofficerov
												add_idea = ar_elitnayaarmiya
											}
										else = {
												add_ideas = ar_elitnayaarmiya
											}
									}
							}
						custom_effect_tooltip = nasha_armiya_stala_kryche
						show_ideas_tooltip = ar_elitnayaarmiya
					}


	}
	focus = {
		id = zja_strike_po_koree
		icon = GFX_goal_poland_goal
		cost = 10
		prerequisite = {
			focus = zja_our_sphere
		}
		x = 12
		y = 7
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 3
				ZCS = {
					has_war = yes
				}
			}
		}
		completion_reward = {
			add_named_threat = { threat = 10 name = zja_strike_po_koree }
			every_state = {
				limit = {
					is_core_of = ZCS
				}
				add_claim_by = ZJA
			}
			create_wargoal = {
					type = puppet_wargoal_focus
					target = ZCS
			}
		}
		available = {
			has_stability > 0.5
			has_war_support > 0.5
			is_subject = no			
			NOT = {
				is_in_faction_with = ZCS
			}
			ZCS = {
				exists = yes
				NOT = {
					is_subject_of = ZJA
				}
			}
			has_navy_size = {
				size > 10
				type = capital_ship
			}
			has_army_manpower = {
				size > 249999
			}
		}
		bypass = {
			has_war_with = ZCS
		}
	}
	focus = {
		id = zja_stroim_porty_v_okeane
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = zja_razvitie_zemel_velikogo_okeana
		}
		prerequisite = {
			focus = zur_new_shtab_segunov
		}
		x = 10
		y = 5
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_ideas = zja_stroim_porty_v_okeane
			add_stability = 0.02
			add_war_support = 0.02
		}
		available = {
			has_government = fascism
		}
	}
	focus = {
		id = zja_torgovy_flot
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zja_stroim_porty_v_okeane
		}
		x = 10
		y = 7
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_stability = 0.04
			add_ideas = zja_torgovy_flotilia
		}
		available = {
			has_completed_focus = zja_stroim_porty_v_okeane
		}
	}
	focus = {
		id = zja_sistema_dopolnitelnyh_toplivn_bakov
		icon = GFX_goal_generic_production2
		cost = 10
		prerequisite = {
			focus = zja_set_aerodromov_po_miru
		}
		x = 18
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zja_dopolnikelnyy_baki
					}


	}
}
