focus_tree = {
	id = ZNP
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ZNP
		}
	}
	default = no
	focus = {
		id = znp_flot_1
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 5
		x = 8
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 25
						if = {
								limit = {
										NOT = {
												any_owned_state = {
														dockyard > 0
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
										any_owned_state = {
												is_coastal = yes
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
							}
					}

				available = {
						any_state = {
								is_coastal = yes
								is_controlled_by = ROOT
							}
					}


	}
	focus = {
		id = znp_imperator_arrived_focus
		icon = GFX_goal_generic_propaganda
		cost = 0
		mutually_exclusive = {
			focus = znp_nasha_svoboda
		}
		x = 18
		y = 0
		ai_will_do = {
			factor = 5
		}
		available = {
			has_global_flag = imperator_v_novoyaponii
		}
		completion_reward = {

		}		
	}
	focus = {
		id = znp_dela_metropolskye_1
		icon = GFX_goal_generic_construct_infrastructure
		cost = 5
		x = 1
		y = 0
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = znp_nasha_svoboda
		icon = GFX_goal_support_democracy
		cost = 10
		mutually_exclusive = {
			focus = znp_imperator_arrived_focus
		}
		x = 30
		y = 0
				ai_will_do = {
						factor = 50
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_political_advisor_11
						add_popularity = {
								ideology = communism
								popularity = 0.15
							}
						country_event = {
								id = nippon.43
							}
					}

				available = {
						has_global_flag = znp_ne_prinyala_imperatora
					}


	}
	focus = {
		id = znp_avia_1
		icon = GFX_goal_generic_air_fighter
		cost = 5
		x = 4
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 25
						if = {
								limit = {
										capital_scope = {
												NOT = {
														free_building_slots = {
																building = air_base
																size > 1
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = air_doctrine
							}
					}


	}
	focus = {
		id = znp_prom_1
		icon = GFX_goal_generic_construct_civ_factory
		cost = 5
		prerequisite = {
			focus = znp_dela_metropolskye_1
		}
		x = 1
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = znp_infrastr_1
		icon = GFX_goal_generic_army_motorized
		cost = 5
		prerequisite = {
			focus = znp_prom_1
		}
		x = 0
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = znp_fabriki_zavody_22
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = znp_infrastr_1
		}
		x = 0
		y = 5
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}
		complete_tooltip = {
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = arms_factory
				level = 2
				instant_build = yes
			}
		}	

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}			
	}
	focus = {
		id = znp_zemlya_1
		icon = GFX_goal_generic_construction2
		cost = 5
		prerequisite = {
			focus = znp_prom_1
		}
		x = 2
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = znp_prom_2
		icon = GFX_goal_generic_construction
		cost = 5
		prerequisite = {
			focus = znp_infrastr_1
		}
		prerequisite = {
			focus = znp_zemlya_1
		}
		x = 1
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = znp_kolba_1
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = znp_prom_2
		}
		x = 1
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_research_slot = 1
					}

				available = {
						num_of_factories > 12
					}


	}
	focus = {
		id = znp_navy_avia_1
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = znp_avia_1
		}
		x = 3
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = nav_bomber_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = naval_bomber
							}
					}


	}
	focus = {
		id = znp_avia_2
		icon = GFX_goal_generic_build_airforce
		cost = 10
		prerequisite = {
			focus = znp_avia_1
		}
		x = 5
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_navy_2
						add_tech_bonus = {
								name = fighter_bonus
								bonus = 1.0
								uses = 2
								technology = early_fighter
								technology = fighter1
								technology = fighter2
								technology = fighter3
								technology = heavy_fighter1
								technology = heavy_fighter2
								technology = heavy_fighter3
							}
					}


	}
	focus = {
		id = znp_avia_3
		icon = GFX_goal_generic_air_bomber
		cost = 5
		prerequisite = {
			focus = znp_avia_2
		}
		prerequisite = {
			focus = znp_navy_avia_1
		}
		x = 4
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = bomber_bonus
								bonus = 1.0
								uses = 2
								technology = strategic_bomber1
								technology = strategic_bomber2
								technology = strategic_bomber3
								category = tactical_bomber
							}
					}


	}
	focus = {
		id = znp_aerodrom_1
		icon = GFX_goal_generic_air_production
		cost = 10
		prerequisite = {
			focus = znp_zemlya_1
		}
		prerequisite = {
			focus = znp_avia_3
		}
		x = 3
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 25
						if = {
								limit = {
										capital_scope = {
												OR = {
														NOT = {
																is_controlled_by = ROOT
															}
														NOT = {
																free_building_slots = {
																		building = air_base
																		size > 1
																	}
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_2_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												is_controlled_by = ROOT
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_2_AB
											}
									}
							}
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = air_doctrine
							}
					}


	}
	focus = {
		id = znp_avia_gener_1
		icon = GFX_goal_generic_air_doctrine
		cost = 10
		prerequisite = {
			focus = znp_avia_3
		}
		x = 4
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_air_chief_1
						add_ideas = znp_aviabonus_idddea
					}


	}
	focus = {
		id = znp_submarine_eff_1
		icon = GFX_goal_generic_navy_submarine
		cost = 10
		prerequisite = {
			focus = znp_flot_1
		}
		x = 7
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = ss_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = ss_tech
							}
						add_doctrine_cost_reduction = {
								name = sub_op_bonus
								cost_reduction = 0.25
								uses = 2
								technology = convoy_interdiction_ti
								technology = unrestricted_submarine_warfare
								technology = wolfpacks
								technology = advanced_submarine_warfare
								technology = combined_operations_raiding
							}
					}

				available = {

}


	}
	focus = {
		id = znp_privlecenie_aktivov_1
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = znp_imperator_arrived_focus
		}
		x = 12
		y = 1
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_political_power = 50
						add_stability = 0.05
						add_timed_idea = {
								idea = zja_pritok_kapitala
								days = 427
							}
						if = {
								limit = {
										country_exists = ZJA
										has_war_with = ZJA
									}
								ZJA = {
										country_event = {
												id = nippon.1
											}
									}
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon
					}


	}
	focus = {
		id = znp_big_flot_eff_1
		icon = GFX_goal_generic_navy_carrier
		cost = 10
		prerequisite = {
			focus = znp_flot_1
		}
		x = 9
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_doctrine_cost_reduction = {
								name = fleet_in_being_bonus
								cost_reduction = 0.25
								uses = 2
								category = fleet_in_being_tree
							}
						add_tech_bonus = {
								name = cr_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = cl_tech
								category = ca_tech
							}
					}

				available = {

}


	}
	focus = {
		id = znp_razvertyvanie_verfei
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = znp_privlecenie_aktivov_1
		}
		prerequisite = {
			focus = znp_big_flot_eff_1
		}
		prerequisite = {
			focus = znp_submarine_eff_1
		}
		x = 8
		y = 2
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						navy_experience = 20
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_naval_manufacturer_1
						unlock_decision_tooltip = znp_superremont_korablei
						add_tech_bonus = {
								name = capital_ships_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = bc_tech
								category = bb_tech
								category = cv_tech
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon
					}


	}
	focus = {
		id = znp_torpednyy_katera
		icon = GFX_goal_generic_navy_cruiser
		cost = 10
		prerequisite = {
			focus = znp_razvertyvanie_verfei
		}
		prerequisite = {
			focus = znp_avia_3
		}
		x = 6
		y = 3
				completion_reward = {
						country_event = {
								id = nippon.19
							}
					}


	}
	focus = {
		id = znp_skoly_flotovodchev
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = znp_razvertyvanie_verfei
		}
		x = 8
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = znp_shkola_flotovodchev_postroena
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_theorist_2
					}

				available = {
						has_idea = zja_imperator_v_nippon
					}


	}
	focus = {
		id = znp_flot_pobedy
		icon = GFX_goal_generic_wolf_pack
		cost = 10
		prerequisite = {
			focus = znp_skoly_flotovodchev
		}
		x = 7
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = znp_flotpobedy
					}

				available = {

}


	}
	focus = {
		id = znp_privlech_opytnyh_moryakov
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10
		prerequisite = {
			focus = znp_skoly_flotovodchev
		}
		x = 9
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 50
						add_war_support = 0.08
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_navy_1
					}

				available = {

}


	}
	focus = {
		id = znp_fakultet_podvodnikov
		icon = GFX_goal_generic_navy_submarine
		cost = 10
		prerequisite = {
			focus = znp_privlech_opytnyh_moryakov
		}
		mutually_exclusive = {
			focus = znp_fakultet_kapitanov
		}
		x = 8
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_war_support = 0.05
						swap_ideas = {
								remove_idea = znp_shkola_flotovodchev_postroena
								add_idea = znp_shkola_flotovodchev_podvodnikov
							}
					}

				available = {
						has_idea = znp_shkola_flotovodchev_postroena
					}


	}
	focus = {
		id = znp_privlichenie_aktivov_2
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = znp_privlecenie_aktivov_1
		}
		x = 10
		y = 2
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_ideas = znp_mnogonefti
						add_resource = {
								type = oil
								amount = 13
								state = 798
							}
						add_resource = {
								type = oil
								amount = 19
								state = 799
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon						
					}


	}
	focus = {
		id = znp_fakultet_kapitanov
		icon = GFX_goal_generic_navy_carrier
		cost = 10
		prerequisite = {
			focus = znp_privlech_opytnyh_moryakov
		}
		mutually_exclusive = {
			focus = znp_fakultet_podvodnikov
		}
		x = 10
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_war_support = 0.05
						swap_ideas = {
								remove_idea = znp_shkola_flotovodchev_postroena
								add_idea = znp_shkola_flotovodchev_bigflot
							}
					}

				available = {
						has_idea = znp_shkola_flotovodchev_postroena
					}


	}
	focus = {
		id = znp_desantnye_suda_flota
		icon = GFX_goal_generic_amphibious_assault
		cost = 10
		prerequisite = {
			focus = znp_skoly_flotovodchev
		}
		x = 11
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = znp_desantnye_korabliki
					}

				available = {
						has_idea = zja_imperator_v_nippon						
					}


	}
	focus = {
		id = znp_vyvesti_aktivy_iz_nosurando
		icon = GFX_goal_generic_intelligence_exchange
		cost = 5
		prerequisite = {
			focus = znp_privlecenie_aktivov_1
		}
		x = 12
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = nippon.34
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon
						has_war_with = ZJA
					}


	}
	focus = {
		id = znp_pomosh_mirovogo_soobshestva
		icon = GFX_goal_generic_national_unity
		cost = 3
		prerequisite = {
			focus = znp_imperator_arrived_focus
		}
		x = 14
		y = 1
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						country_event = {
								id = nippon.8
							}
						hidden_effect = {
								country_event = {
										id = nippon.36
										days = 15
										random = 6
									}
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon
						has_war_with = ZJA
					}


	}
	focus = {
		id = znp_obeshanie_svobody_pomoshnikam
		icon = GFX_goal_generic_position_armies
		cost = 3
		prerequisite = {
			focus = znp_pomosh_mirovogo_soobshestva
		}
		x = 14
		y = 2
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						country_event = {
								id = nippon.33
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon
						has_war_with = ZJA
					}


	}
	focus = {
		id = znp_inostrannaya_pomosh_1
		icon = GFX_goal_generic_oil_refinery
		cost = 2
		prerequisite = {
			focus = znp_obeshanie_svobody_pomoshnikam
		}
		prerequisite = {
			focus = znp_vyvesti_aktivy_iz_nosurando
		}
		x = 13
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = nippon.35
							}
						add_offsite_building = {
								type = industrial_complex
								level = 2
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon
						has_war_with = ZJA
					}


	}
	focus = {
		id = znp_zakon_ob_oborone_imperii
		icon = GFX_goal_generic_construct_mil_factory
		cost = 5
		prerequisite = {
			focus = znp_imperator_arrived_focus
		}
		x = 16
		y = 1
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_political_advisor_9
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				available = {
						has_government = neutrality
					}


	}
	focus = {
		id = znp_armiya_istinnoi_japanii
		icon = GFX_goal_generic_axis_build_infantry
		cost = 5
		prerequisite = {
			focus = znp_zakon_ob_oborone_imperii
		}
		x = 16
		y = 2
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						army_experience = 5
						add_ideas = znp_army_of_imper
						add_war_support = 0.05
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_army_chief_1
					}

				available = {
						has_idea = zja_imperator_v_nippon
					}


	}
	focus = {
		id = znp_mass_arm_1
		icon = GFX_goal_generic_defence
		cost = 10
		prerequisite = {
			focus = znp_armiya_istinnoi_japanii
		}
		x = 16
		y = 3
		ai_will_do = {
			factor = 7
		}
		completion_reward = {
			army_experience = 10
			add_ideas = ar_massarmy
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = znp_sily_spetsial_operatiy
		icon = GFX_goal_generic_territory_or_war
		cost = 5
		prerequisite = {
			focus = znp_mass_arm_1
		}
		x = 15
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = znp_super_mega_spetsnaz
					}

				available = {
						has_idea = zja_imperator_v_nippon						
					}


	}
	focus = {
		id = znp_morskaya_vysadka
		icon = GFX_goal_generic_navy_cruiser
		cost = 10
		prerequisite = {
			focus = znp_sily_spetsial_operatiy
		}
		prerequisite = {
			focus = znp_desantnye_suda_flota
		}
		x = 12
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						swap_ideas = {
								remove_idea = znp_desantnye_korabliki
								add_idea = znp_desantnye_korabliki_2
							}
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_hightkom_1
					}

				available = {
						has_idea = znp_desantnye_korabliki
					}


	}
	focus = {
		id = znp_desant_ataka
		icon = GFX_goal_generic_amphibious_assault
		cost = 10
		prerequisite = {
			focus = znp_desantnye_suda_flota
		}
		prerequisite = {
			focus = znp_sily_spetsial_operatiy
		}
		x = 14
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = znp_shifr_deshifr
					}

				available = {

}


	}
	focus = {
		id = znp_mass_arm_2
		icon = GFX_goal_generic_army_artillery
		cost = 5
		prerequisite = {
			focus = znp_mass_arm_1
		}
		x = 17
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 10
						hidden_effect = {
								if = {
										limit = {
												has_idea = ar_massarmy
											}
										swap_ideas = {
												remove_idea = ar_massarmy
												add_idea = ar_massarm2
											}
										else = {
												add_ideas = ar_massarm2
											}
									}
							}
						custom_effect_tooltip = nasha_armiya_stala_kryche
						show_ideas_tooltip = ar_massarm2
					}

				available = {

}


	}
	focus = {
		id = znp_mass_arm_3
		icon = GFX_goal_generic_allies_build_infantry
		cost = 5
		prerequisite = {
			focus = znp_mass_arm_2
		}
		x = 17
		y = 5
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			army_experience = 10
			hidden_effect = {
				if = {
					limit = {
						has_idea = ar_massarm2
					}
					swap_ideas = {
						remove_idea = ar_massarm2
						add_idea = ar_massweaponrifles
					}
					else = {
						add_ideas = ar_massweaponrifles
					}
				}
			}
			custom_effect_tooltip = nasha_armiya_stala_kryche
			show_ideas_tooltip = ar_massweaponrifles
		}
	}
	focus = {
		id = znp_podgotovka_k_puti
		icon = GFX_goal_generic_major_alliance
		cost = 1
		prerequisite = {
			focus = znp_imperator_arrived_focus
		}
		x = 18
		y = 6
				ai_will_do = {
						factor = 50
					}

				completion_reward = {
						add_political_power = 100
						add_stability = 0.05
					}

				available = {
						has_idea = zja_imperator_v_nippon
						OR = {
								AND = {
										NOT = {
												country_exists = ZJA
											}
										ZNP = {
												controls_state = 531
											}
									}
								ZJA = {
										is_puppet_of = ZNP
									}
							}
					}


	}
	focus = {
		id = znp_doroga_domoi
		icon = GFX_goal_generic_intelligence_exchange
		cost = 5
		prerequisite = {
			focus = znp_podgotovka_k_puti
		}
		mutually_exclusive = {
			focus = znp_edinstvo_japan
		}
		x = 17
		y = 7
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
						custom_effect_tooltip = znp_doroga_domoi_tt
						if = {
								limit = {
										NOT = {
												country_exists = ZJA
											}
										ZNP = {
												controls_state = 531
											}
									}
								country_event = {
										id = nippon.16
									}
							}
						if = {
								limit = {
										ZJA = {
												is_puppet_of = ZNP
											}
									}
								country_event = {
										id = nippon.14
									}
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon
						OR = {
								AND = {
										NOT = {
												country_exists = ZJA
											}
										ZNP = {
												controls_state = 961
												controls_state = 531
											}
									}
								ZJA = {
										is_puppet_of = ZNP
									}
							}
					}


	}
	focus = {
		id = znp_reorganizatia_gosudarstva
		icon = GFX_goal_anschluss
		cost = 10
		prerequisite = {
			focus = znp_imperator_arrived_focus
		}
		x = 20
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.05
						add_timed_idea = {
								idea = znp_patrioticeskii_ryvok
								days = 250
							}
						hidden_effect = {
								country_event = {
										id = nippon.37
										days = 12
										random = 6
									}
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon
					}


	}
	focus = {
		id = znp_zemelnaya_reforma_imperatora
		icon = GFX_goal_generic_construction2
		cost = 5
		prerequisite = {
			focus = znp_reorganizatia_gosudarstva
		}
		x = 20
		y = 2
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_political_advisor_8
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon						
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = znp_prinyat_nauchnuu_elity
		icon = GFX_goal_generic_scientific_exchange
		cost = 10
		prerequisite = {
			focus = znp_zemelnaya_reforma_imperatora
		}
		x = 19
		y = 3
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_aircraft_manufacturer_2
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_industrial_concern_2
						add_tech_bonus = {
								name = electronics_bonus
								bonus = 1.0
								uses = 2
								category = electronics
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon						
					}


	}
	focus = {
		id = znp_vse_na_oborony
		icon = GFX_goal_generic_fortify_city
		cost = 10
		prerequisite = {
			focus = znp_zemelnaya_reforma_imperatora
		}
		x = 21
		y = 3
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_ideas = znp_oborona_territorii_ostrovov
					}

				available = {
						has_idea = zja_imperator_v_nippon						
					}


	}
	focus = {
		id = znp_podjem_nauki
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = znp_prinyat_nauchnuu_elity
		}
		prerequisite = {
			focus = znp_vse_na_oborony
		}
		x = 20
		y = 4
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_research_slot = 1
		}
		available = {
			has_idea = zja_imperator_v_nippon						
		}
	}
	focus = {
		id = znp_zashita_imperatora_1
		icon = GFX_goal_generic_defence
		cost = 5
		prerequisite = {
			focus = znp_imperator_arrived_focus
		}
		x = 23
		y = 1
				ai_will_do = {
						factor = 3
					}

				completion_reward = {
						add_stability = -0.05
						add_war_support = 0.05
						country_event = {
								id = nippon.18
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon
						has_government = neutrality
					}


	}
	focus = {
		id = znp_zashita_imperator_2
		icon = GFX_goal_generic_small_arms
		cost = 5
		prerequisite = {
			focus = znp_zashita_imperatora_1
		}
		x = 22
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = nippon.6
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon
						has_war_with = ZJA
					}


	}
	focus = {
		id = znp_spetsslujby_imperatora
		icon = GFX_goal_generic_secret_weapon
		cost = 10
		prerequisite = {
			focus = znp_zashita_imperatora_1
		}
		x = 24
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_political_advisor_7
						add_ideas = znp_spets_komitet_ohrany
					}

				available = {
						has_idea = zja_imperator_v_nippon
					}


	}
	focus = {
		id = znp_zashita_imperator_3
		icon = GFX_goal_generic_build_tank
		cost = 5
		prerequisite = {
			focus = znp_zashita_imperator_2
		}
		prerequisite = {
			focus = znp_spetsslujby_imperatora
		}
		x = 23
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = nippon.7
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon
						has_war_with = ZJA
					}


	}
	focus = {
		id = znp_reformirovanie_pravitelstva_s_samyhnizov
		icon = GFX_goal_generic_major_alliance
		cost = 5
		prerequisite = {
			focus = znp_nasha_svoboda
		}
		x = 27
		y = 1
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_stability = -0.05
						country_event = {
								id = nippon.38
							}
					}

				bypass = {
						has_government = communism
					}


	}
	focus = {
		id = znp_sjech_portrety_imperatora
		icon = GFX_goal_generic_attack_allies
		cost = 1
		prerequisite = {
			focus = znp_reformirovanie_pravitelstva_s_samyhnizov
		}
		x = 26
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = nippon.44
							}
					}

				bypass = {
						has_government = communism
					}


	}
	focus = {
		id = znp_novoe_pravitelstvo
		icon = GFX_goal_generic_forceful_treaty
		cost = 5
		prerequisite = {
			focus = znp_sjech_portrety_imperatora
		}
		x = 26
		y = 3
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						country_event = {
								id = nippon.39
							}
					}

				bypass = {
						has_government = communism
					}


	}
	focus = {
		id = znp_grajdanstvo_vsem
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = znp_reformirovanie_pravitelstva_s_samyhnizov
		}
		x = 28
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.05
						add_political_power = 20
						country_event = {
								id = nippon.42
							}
					}

				available = {
						is_puppet = no
						has_civil_war = no
					}


	}
	focus = {
		id = znp_zemelnaya_reforma_novoi_strany
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = znp_grajdanstvo_vsem
		}
		x = 28
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.05
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 2
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 2
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 2
							}
					}

				available = {
						is_puppet = no
						has_civil_war = no
					}


	}
	focus = {
		id = znp_triumph_omniparisma
		icon = GFX_goal_support_fourth_int
		cost = 10
		prerequisite = {
			focus = znp_novoe_pravitelstvo
		}
		prerequisite = {
			focus = znp_zemelnaya_reforma_novoi_strany
		}
		x = 27
		y = 4
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_political_advisor_6
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = znp_political_advisor_8
					}

				available = {
						is_puppet = no
						has_government = communism
						has_civil_war = no
					}


	}
	focus = {
		id = znp_formirov_ministerstv_inostr_del
		icon = GFX_goal_generic_intelligence_exchange
		cost = 5
		prerequisite = {
			focus = znp_triumph_omniparisma
		}
		x = 26
		y = 5
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
					add_stability = 0.03
					add_political_power = 80
#						custom_effect_tooltip = znp_formirov_ministerstv_inostr_del_tt
					}

				available = {
						is_puppet = no
						has_government = communism
					}


	}
	focus = {
		id = znp_delegatsiya_v_folkungiu
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = znp_formirov_ministerstv_inostr_del
		}
		x = 22
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						ZIK = {
								country_event = {
										days = 5
										id = nippon.45
									}
							}
					}

				available = {
						is_puppet = no
						has_government = communism
						NOT = {
								has_war_with = ZIK
							}
						ZIK = {
								exists = yes
								has_government = communism
							}
					}


	}
	focus = {
		id = znp_join_trudovoi_soyz
		icon = GFX_goal_tripartite_pact
		cost = 10
		prerequisite = {
			focus = znp_delegatsiya_v_folkungiu
		}
		mutually_exclusive = {
			focus = znp_svoi_omni_put
		}
		x = 21
		y = 7
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
			ZIK = {
				country_event = {
					days = 2
					id = nippon.46
				}
			}
		}
		available = {
			is_puppet = no
			has_government = communism
			is_in_faction = no
			NOT = {
				has_war_with = ZIK
			}
			ZIK = {
				exists = yes
				has_government = communism
				is_faction_leader = yes
			}
		}
	}
	focus = {
		id = znp_svoi_omni_put
		icon = GFX_goal_generic_war_with_comintern
		cost = 10
		prerequisite = {
			focus = znp_delegatsiya_v_folkungiu
		}
		mutually_exclusive = {
			focus = znp_join_trudovoi_soyz
		}
		x = 23
		y = 7
				ai_will_do = {
						factor = 2
					}

				completion_reward = {
						create_faction = "velikookean_omniki_nippon"
						hidden_effect = {
								news_event = {
										hours = 8
										id = ar_news.776
									}
								if = {
										limit = {
												ZIK = {
														exists = yes
														has_government = communism
													}
											}
										ZIK = {
												country_event = {
														days = 3
														id = nippon.50
													}
											}
									}
							}
					}

				available = {
						is_puppet = no
						has_government = communism
						is_in_faction = no
					}


	}
	focus = {
		id = znp_delegatsya_v_huanomyro
		icon = GFX_goal_generic_improve_relations
		cost = 10
		prerequisite = {
			focus = znp_formirov_ministerstv_inostr_del
		}
		x = 24
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						ZAN = {
								country_event = {
										id = nippon.49
									}
							}
					}

				available = {
						is_puppet = no
						has_government = communism
						NOT = {
								has_war_with = ZAN
							}
						ZAN = {
								exists = yes
								is_puppet = no
							}
					}

				bypass = {
						ZAN = {
								OR = {
										is_in_faction_with = ZNP
										has_government = communism
									}
							}
					}


	}
	focus = {
		id = znp_kultyra_rabochih
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = znp_triumph_omniparisma
		}
		x = 28
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 1
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 1
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 1
							}
					}

				available = {
						has_war = no
						has_government = communism
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = znp_kurs_na_industrializatiu
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		prerequisite = {
			focus = znp_kultyra_rabochih
		}
		prerequisite = {
			focus = znp_formirov_ministerstv_inostr_del
		}
		x = 27
		y = 6
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_ideas = znp_nauchny_prognoz
					}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = znp_omni_verfi_1
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = znp_kurs_na_industrializatiu
		}
		x = 28
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 25
						if = {
								limit = {
										NOT = {
												any_owned_state = {
														dockyard > 0
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
										any_owned_state = {
												is_coastal = yes
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										any_owned_state = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										NOT = {
												any_owned_state = {
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
									}
								random_state = {
										limit = {
												controller = {
														tag = ROOT
													}
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
							}
					}

				available = {
						any_state = {
								is_coastal = yes
								is_controlled_by = ROOT
							}
					}


	}
	focus = {
		id = znp_nezavisimaya_armiya
		icon = GFX_goal_generic_army_doctrines
		cost = 5
		prerequisite = {
			focus = znp_nasha_svoboda
		}
		x = 32
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 10
						add_doctrine_cost_reduction = {
								name = land_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = land_doctrine
							}
						add_tech_bonus = {
								name = infantry_artillery_bonus
								bonus = 1.0
								uses = 1
								category = infantry_weapons
								category = artillery
							}
					}


	}
	focus = {
		id = znp_oborona_nezavisimosti
		icon = GFX_goal_generic_defence
		cost = 10
		prerequisite = {
			focus = znp_nezavisimaya_armiya
		}
		mutually_exclusive = {
			focus = znp_nationalnaya_oborona
		}
		x = 30
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = znp_oborona_rodiny
						add_stability = 0.03
					}


	}
	focus = {
		id = znp_vornnaya_doktrina
		icon = GFX_goal_generic_army_artillery2
		cost = 5
		prerequisite = {
			focus = znp_nezavisimaya_armiya
		}
		x = 32
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 7
						add_doctrine_cost_reduction = {
								name = land_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = land_doctrine
							}
					}


	}
	focus = {
		id = znp_proff_armiya_oborona
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10
		prerequisite = {
			focus = znp_vornnaya_doktrina
		}
		mutually_exclusive = {
			focus = znp_mass_army_ataka
		}
		x = 31
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = ar_professarmy
						hidden_effect = {
								if = {
										limit = {
												has_idea = ar_massarmy
											}
										remove_ideas = ar_massarmy
									}
							}
					}


	}
	focus = {
		id = znp_svobodnye_sily_dlya_truda
		icon = GFX_goal_generic_consumer_goods
		cost = 10
		prerequisite = {
			focus = znp_proff_armiya_oborona
		}
		prerequisite = {
			focus = znp_oborona_nezavisimosti
		}
		x = 30
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = znp_svobodnye_rabochye
					}


	}
	focus = {
		id = znp_mass_army_ataka
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = znp_vornnaya_doktrina
		}
		mutually_exclusive = {
			focus = znp_proff_armiya_oborona
		}
		x = 33
		y = 4
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						army_experience = 10
						add_ideas = ar_massarmy
						hidden_effect = {
								if = {
										limit = {
												has_idea = ar_professarmy
											}
										remove_ideas = ar_professarmy
									}
							}
					}


	}
	focus = {
		id = znp_super_army_2
		icon = GFX_goal_rhineland
		cost = 5
		prerequisite = {
			focus = znp_mass_army_ataka
			focus = znp_proff_armiya_oborona
		}
		x = 32
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = znp_super_army_2_tt
						if = {
								limit = {
										has_idea = ar_massarmy
									}
								swap_ideas = {
										remove_idea = ar_massarmy
										add_idea = ar_massarm2
									}
							}
						if = {
								limit = {
										has_idea = ar_professarmy
									}
								swap_ideas = {
										remove_idea = ar_professarmy
										add_idea = ar_shkolaofficerov
									}
							}
					}


	}
	focus = {
		id = znp_super_army_3
		icon = GFX_goal_generic_army_doctrines
		cost = 5
		prerequisite = {
			focus = znp_super_army_2
		}
		x = 32
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 10
						custom_effect_tooltip = znp_super_army_2_tt
						if = {
								limit = {
										has_idea = ar_massarm2
									}
								swap_ideas = {
										remove_idea = ar_massarm2
										add_idea = ar_massweaponrifles
									}
							}
						if = {
								limit = {
										has_idea = ar_shkolaofficerov
									}
								swap_ideas = {
										remove_idea = ar_shkolaofficerov
										add_idea = ar_elitnayaarmiya
									}
							}
					}


	}
	focus = {
		id = znp_vnedrenie_revoluts_agentov_v_huanomuro
		icon = GFX_goal_support_communism
		cost = 10
		prerequisite = {
			focus = znp_delegatsya_v_huanomyro
		}
		x = 24
		y = 8
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						ZAN = {
								add_timed_idea = {
										idea = omniparismdrift
										days = 200
									}
								country_event = {
										id = nippon.52
									}
							}
					}

				available = {
						is_puppet = no
						has_government = communism
						NOT = {
								has_war_with = ZAN
							}
						ZAN = {
								exists = yes
								is_puppet = no
							}
					}

				bypass = {
						ZAN = {
								OR = {
										is_in_faction_with = ZNP
										has_government = communism
									}
							}
					}


	}
	focus = {
		id = znp_nationalnaya_oborona
		icon = GFX_goal_demand_sudetenland
		cost = 10
		prerequisite = {
			focus = znp_nezavisimaya_armiya
		}
		mutually_exclusive = {
			focus = znp_oborona_nezavisimosti
		}
		x = 34
		y = 2
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_ideas = znp_udarnye_otryady
						add_war_support = 0.03
					}


	}
	focus = {
		id = znp_total_militarization
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = znp_nationalnaya_oborona
		}
		prerequisite = {
			focus = znp_mass_army_ataka
		}
		x = 34
		y = 5
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						add_ideas = znp_totalna_militariz_omnikov
					}

				available = {
						threat > 0.5
						has_government = communism
					}


	}
	focus = {
		id = znp_novye_zavody_1
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = znp_svobodnye_sily_dlya_truda
		}
		prerequisite = {
			focus = znp_kultyra_rabochih
		}
		x = 30
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = znp_omni_dorogi_1
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = znp_kurs_na_industrializatiu
		}
		x = 26
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = znp_omni_army_factoris_1
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = znp_total_militarization
		}
		x = 34
		y = 6
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = znp_voenny_konveer
		icon = GFX_goal_generic_air_production
		cost = 10
		prerequisite = {
			focus = znp_novye_zavody_1
		}
		x = 30
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = znp_effectivny_konveer_omniki
					}

				available = {
						has_government = communism
						threat > 0.5
					}


	}
	focus = {
		id = znp_revolut_nauka
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = znp_kurs_na_industrializatiu
		}
		x = 27
		y = 8
				ai_will_do = {
						factor = 50
					}

				completion_reward = {
						add_research_slot = 1
					}


	}
	focus = {
		id = znp_edinstvo_japan
		icon = GFX_goal_generic_national_unity
		cost = 5
		prerequisite = {
			focus = znp_podgotovka_k_puti
		}
		mutually_exclusive = {
			focus = znp_doroga_domoi
		}
		x = 19
		y = 7
		ai_will_do = {
			factor = 70
		}

		completion_reward = {
						custom_effect_tooltip = znp_edinstvo_japan_tt
						country_event = {
								id = nippon.51
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon
						NOT = {
								country_exists = ZJA
							}
						custom_trigger_tooltip = {
								tooltip = znp_edinstvo_japan_avail_uslovie
								controls_state = 961
								controls_state = 531
								controls_state = 529
								controls_state = 532
								controls_state = 535
								controls_state = 282
								controls_state = 533
								controls_state = 534
								controls_state = 536
								controls_state = 530
								controls_state = 528
							}
					}


	}
	focus = {
		id = znp_vosstanovka_posle_voiny
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = znp_edinstvo_japan
		}
		x = 19
		y = 8
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = japanimp.75
							}
					}

				available = {
						has_war = no
						has_idea = zja_imperator_v_nippon
					}


	}
	focus = {
		id = znp_create_mirovoi_alliance
		icon = GFX_goal_generic_propaganda
		cost = 5
		prerequisite = {
			focus = znp_vosstanovka_posle_voiny
		}
		x = 19
		y = 9
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						create_faction = "allianse_mirovogo_okeana"
						set_global_flag = allianse_mirovogo_okeana_created_flag
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.800
									}
							}
					}

				available = {
						has_idea = zja_imperator_v_nippon
						has_war = no
						is_in_faction = no
						NOT = {
								has_global_flag = allianse_mirovogo_okeana_created_flag
							}
					}


	}
	focus = {
		id = znp_perehod_k_prof_armii
		icon = GFX_goal_generic_army_artillery
		cost = 2
		prerequisite = {
			focus = znp_doroga_domoi
			focus = znp_edinstvo_japan
		}
		x = 17
		y = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			has_war = no	
			has_idea = ar_massweaponrifles
		}
		completion_reward = {
			army_experience = 5
			swap_ideas = {
				remove_idea = ar_massweaponrifles
				add_idea = ar_elitnayaarmiya
			}
		}		
	}
	focus = {
		id = znp_podgotovka_revolutsii_v_huanomuro
		icon = GFX_goal_generic_demand_territory
		cost = 10
		prerequisite = {
			focus = znp_vnedrenie_revoluts_agentov_v_huanomuro
		}
		x = 25
		y = 9
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						ZAN = {
								country_event = {
										id = nippon.53
									}
							}
					}

				available = {
						is_puppet = no
						has_government = communism
						NOT = {
								has_war_with = ZAN
							}
						ZAN = {
								exists = yes
								is_puppet = no
								has_civil_war = no
								communism > 0.35
								NOT = {
										has_government = communism
									}
							}
					}

				bypass = {
						ZAN = {
								has_government = communism
							}
					}


	}
	focus = {
		id = znp_join_to_ally_huanomuro
		icon = GFX_goal_generic_major_alliance
		cost = 10
		prerequisite = {
			focus = znp_vnedrenie_revoluts_agentov_v_huanomuro
		}
		prerequisite = {
			focus = znp_projekt_respubliki
		}
		x = 23
		y = 9
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = nippon.54
							}
					}

				available = {
						has_government = communism
						is_faction_leader = yes
						ZAN = {
								has_government = communism
								has_civil_war = no
								is_in_faction = no
								is_subject = no
							}
					}

				bypass = {
						ZAN = {
								is_in_faction_with = ZNP
							}
					}


	}
	focus = {
		id = znp_novyi_luchshii_mir
		icon = GFX_goal_generic_army_doctrines
		cost = 10
		prerequisite = {
			focus = znp_join_trudovoi_soyz
		}
		x = 21
		y = 9
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_political_power = 120
			add_stability = 0.05
			add_war_support = 0.05
		}
		available = {
			has_government = communism
		}
	}
	focus = {
		id = znp_projekt_respubliki
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = znp_svoi_omni_put
			focus = znp_join_trudovoi_soyz
		}
		x = 22
		y = 8
				ai_will_do = {
						factor = 5
					}

				completion_reward = {

}

				available = {
						has_government = communism
					}


	}
	focus = {
		id = znp_huanomuro_nasha_marionetka
		icon = GFX_goal_generic_army_doctrines
		cost = 10
		prerequisite = {
			focus = znp_join_to_ally_huanomuro
		}
		x = 24
		y = 10
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						ZAN = {
								country_event = {
										id = nippon.57
									}
							}
					}

				available = {
						has_government = communism
						is_faction_leader = yes
						is_in_faction_with = ZAN
					}

				bypass = {
						ZAN = {
								is_subject_of = ZNP
							}
					}


	}
	focus = {
		id = znp_lanfang_vopros
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = znp_projekt_respubliki
		}
		x = 22
		y = 10
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 0
				has_war = yes
			}
		}
		available = {
			has_government = communism
			NOT = {
				is_in_faction_with = ZLF				
			}
			ZLF = {
				exists = yes
				NOT = {
					is_subject_of = ZNP
					has_government = communism
				}
			}
		}
		bypass = {
			has_war_with = ZLF
		}
		completion_reward = {
			add_stability = -0.02
			add_war_support = 0.03
			ZLF = {
				country_event = { days = 2 id = nippon.60 }
			}
		}

	}
	focus = {
		id = znp_lanfang_puppet
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = znp_lanfang_vopros
		}
		x = 22
		y = 11
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 0
				has_war = yes
			}
		}
		available = {
			has_government = communism
			NOT = {
				is_in_faction_with = ZLF				
			}
			ZLF = {
				exists = yes
				NOT = {
					is_subject_of = ZNP
					has_government = communism
				}
			}
		}
		bypass = {
			has_war_with = ZLF
		}
		completion_reward = {
			add_named_threat = { threat = 3 name = znp_lanfang_puppet_threattt }
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ZLF					
			}
			add_ai_strategy = {
				type = conquer
				id = "ZLF"
				value = 50
			}
		}
	}
}
