focus_tree = {
	id = ZOR
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ZOR
		}
	}
	default = no
	continuous_focus_position = { x = 100 y = 1750 }	
	focus = {
		id = zor_raznoglasia_v_shurasi
		icon = GFX_goal_zor_raznoglasia_v_shurasi
		cost = 10
		x = 15
		y = 0
		ai_will_do = {
			factor = 7
		}		
		completion_reward = {
			add_political_power = 50
			add_stability = -0.01
			hidden_effect = {
				country_event = { id = orda.10 days = 12 random = 20 }
			}	
		}
	}
	focus = {
		id = zor_invest_v_nauku
		icon = GFX_goal_generic_scientific_exchange
		cost = 3
		x = 4
		y = 0
		ai_will_do = {
			factor = 4
		}		
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.0
				uses = 3
				category = industry
				category = electronics
			}
		}
	}
	focus = {
		id = zor_wins_on_zsl
		icon = GFX_goal_zkr_strike_to_slaviki
		cost = 1
		x = 15
		y = 10
		ai_will_do = {
			factor = 50
		}
		available = {
			OR = {
				NOT = {
					country_exists = ZSL
				}
				ZSL = {
					is_subject_of = ZOR
				}
			}
		}
		completion_reward = {
			add_stability = 0.05
			add_war_support = 0.05
			add_political_power = 120
			if = {
				limit = {
					OR = {
						controls_state = 252
						ZSL = {
							controls_state = 252
							is_subject_of = ZOR
						}
					}	
				}
				252 = { add_core_of = ZOR remove_core_of = ZNN remove_core_of = ZSL }
			}
			if = {
				limit = {
					OR = {
						controls_state = 255
						ZSL = {
							controls_state = 255
							is_subject_of = ZOR
						}
					}
				}
				255 = { add_core_of = ZOR remove_core_of = ZNN }
			}
			if = {
				limit = {
					OR = {
						controls_state = 257
						ZSL = {
							controls_state = 257
							is_subject_of = ZOR
						}
					}
				}
				257 = { add_core_of = ZOR remove_core_of = ZNN }
			}
			if = {
				limit = {					
					ZNN = {
						controls_state = 257
						controls_state = 255
						controls_state = 252
						is_subject_of = ZOR
					}					
				}
				annex_country = {
					target = ZNN					
				}
			}
		}
	}
	focus = {
		id = zor_promyshlennost_1
		icon = GFX_goal_zvz_pronyshennye_kompanii
		cost = 3
		prerequisite = {
			focus = zor_invest_v_nauku
		}
		x = 4
		y = 1
		ai_will_do = {
			factor = 5
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}
				}
			}
		}
		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zor_promyshlennost_2
		icon = GFX_goal_generic_construction2
		cost = 5
		prerequisite = {
			focus = zor_promyshlennost_1
		}
		x = 4
		y = 2
		ai_will_do = {
			factor = 3
		}		
		complete_tooltip = {
			add_stability = 0.02
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			add_stability = 0.02
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zor_dorogi_karoch
		icon = GFX_goal_generic_construct_infrastructure
		cost = 5
		prerequisite = {
			focus = zor_promyshlennost_1
		}
		x = 6
		y = 2
		ai_will_do = {
			factor = 3
		}		
		bypass = {
			custom_trigger_tooltip = {
				tooltip = infrastructure_effort_tt
				all_owned_state = {			
					free_building_slots = {
						building = infrastructure
						size < 1
					}
				}
			}
		}
		complete_tooltip = {
			add_stability = 0.01
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			add_stability = 0.01
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zor_kazan_universitet
		icon = GFX_goal_zor_kazan_universitet
		cost = 11
		prerequisite = {
			focus = zor_promyshlennost_1
		}
		x = 2
		y = 2
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = zor_ogromn_steel_kolesnitsi
		icon = GFX_goal_generic_production2
		cost = 3
		prerequisite = {
			focus = zor_kazan_universitet
		}
		x = 1
		y = 3
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_tech_bonus = {
				name = zor_ogromn_steel_kolesnitsi
				bonus = 3.0
				technology = motorised_infantry
			}
		}
		bypass = { has_tech = motorised_infantry }

	}
	focus = {
		id = zor_avia_inst
		icon = GFX_goal_generic_build_airforce
		cost = 5
		prerequisite = {
			focus = zor_kazan_universitet
		}
		x = 3
		y = 3
		ai_will_do = {
			factor = 4
		}
		complete_tooltip = {
			air_experience = 15			
			add_building_construction = {
				type = air_base
				level = 1
				instant_build = yes
			}					
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = air_doctrine
			}			
		}
		completion_reward = {
			air_experience = 15
			if = {
				limit = {
					capital_scope = {
						NOT = {
							free_building_slots = {
								building = air_base
								size > 1
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = air_doctrine
			}
		}
	}
	focus = {
		id = zor_avia_fighters
		icon = GFX_goal_generic_air_fighter
		prerequisite = { focus = zor_avia_inst }		
		x = 3
		y = 4		
		cost = 10
		available_if_capitulated = yes
		completion_reward = {
			custom_effect_tooltip = available_military_high_command
			show_ideas_tooltip = zor_high_command_7
			air_experience = 10
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 1.0
				uses = 2
				technology = early_fighter
				technology = fighter1
				technology = fighter2
				technology = fighter3
				technology = heavy_fighter1
				technology = heavy_fighter2
				technology = heavy_fighter3
			}
		}
	}
	focus = {
		id = zor_sultan_raspuskaet_shurasi
		icon = GFX_goal_zor_sultan_raspuskaet_shurasi
		cost = 5
		prerequisite = {
			focus = zor_raznoglasia_v_shurasi
		}
		x = 15
		y = 1
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			country_event = { id = orda.8 }
			hidden_effect = {
				country_event = { id = orda.9 days = 10 random = 20 }
			}
		}
	}
	focus = {
		id = zor_vibor_novogo_sostava_shurasi
		icon = GFX_goal_zor_vibor_novogo_sostava_shurasi
		cost = 5
		prerequisite = {
			focus = zor_sultan_raspuskaet_shurasi
		}
		mutually_exclusive = {
			focus = zor_vsya_vlast_sultanu
		}
		x = 12
		y = 2
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 20
				OR = {
					has_country_flag = ZOR_DEMOCR_BOGULU_flag
					has_country_flag = ZOR_DEMOCR_OROSKILD_flag
				}
			}
		}		
		completion_reward = {			
			country_event = { id = orda.17 }
		}
	}
	focus = {
		id = zor_beiisty_pobedili
		icon = GFX_goal_zor_beiisty_pobedili
		cost = 1
		prerequisite = {
			focus = zor_vibor_novogo_sostava_shurasi
		}
		mutually_exclusive = {
			focus = zor_konservy_pobedili
		}
		x = 9
		y = 3
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 20
				OR = {
					has_country_flag = ZOR_DEMOCR_BOGULU_flag
					has_country_flag = ZOR_DEMOCR_OROSKILD_flag
				}
			}
		}		
		completion_reward = {
			country_event = { id = orda.11 }
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zor_political_advisor_1
		}
	}
	focus = {
		id = zor_geopolitika
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zor_beiisty_pobedili
		}
		x = 5
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
			has_stability > 0.5
			has_war_support > 0.2
		}
		completion_reward = {
			add_political_power = 80
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zor_political_advisor_2
		}

	}
	focus = {
		id = zor_sblijenie_s_vostokom
		icon = GFX_goal_zkr_azian_friend
		cost = 10
		prerequisite = {
			focus = zor_geopolitika
		}
		x = 4
		y = 5
		ai_will_do = {
			factor = 6
		}		
		completion_reward = {
			add_stability = 0.02
			add_tech_bonus = {
				name = zor_sblijenie_s_vostokom
				bonus = 1.0
				uses = 3
				category = electronics
				category = industry
			}
		}
	}
	focus = {
		id = zor_bulgaria_chast_evropy
		icon = GFX_goal_zkr_poisk_soyznikov_v_evrope
		cost = 10
		prerequisite = {
			focus = zor_geopolitika
		}
		x = 6
		y = 5
		ai_will_do = {
			factor = 6
		}		
		completion_reward = {
			add_stability = 0.01
			add_war_support = 0.02
			add_doctrine_cost_reduction = {
				name = zor_bulgaria_chast_evropy
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = zor_histiric_zemli
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zor_wins_on_zsl
			focus = zor_bulgarskie_strong
		}
		x = 17
		y = 11
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0
				has_war = yes
			}
		}
		available = {
			has_stability > 0.5
			has_war_support > 0.5
			NOT = {
				is_in_faction_with = ZKR
				ZKR = {
					is_subject_of = ZOR
				}
			}
		}
		completion_reward = {
			add_named_threat = { threat = 6 name = zor_histiric_zemli }
			every_state = {
				limit = { 
					is_core_of = ZKR
					NOT = {
						is_owned_by = ZOR
						is_claimed_by = ZOR
					}
				}				
				add_claim_by = ZOR
			}
			if = {
				limit = {
					country_exists = ZKR
					ZKR = {
						NOT = {
							is_in_faction_with = ZOR
							is_subject_of = ZOR
						}	
					}
				}
				create_wargoal = {
					type = annex_everything
					target = ZKR					
				}
				add_ai_strategy = {
					type = conquer
					id = "ZKR"
					value = 100
				}
				ZKR = {
					add_opinion_modifier = {
						target = ZOR
						modifier = agressssor
					}
					country_event = { id = orda.40 }
				}
			}
		}
	}
	focus = {
		id = zor_great_bulgar
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = zor_histiric_zemli
		}
		x = 17
		y = 12
		ai_will_do = {
			factor = 10
		}
		available = {
		
		}
		completion_reward = {
			add_political_power = 120
			unlock_decision_tooltip = form_great_bulgar_kingdom	
		}
	}
	focus = {
		id = zor_konservy_pobedili
		icon = GFX_goal_generic_intelligence_exchange
		cost = 1
		prerequisite = {
			focus = zor_vibor_novogo_sostava_shurasi
		}
		mutually_exclusive = {
			focus = zor_beiisty_pobedili
		}
		x = 15
		y = 3
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			country_event = { id = orda.20 }
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zor_political_advisor_3
		}
	}
	focus = {
		id = zor_naslednyi_prins_vozglavit_shurasy
		icon = GFX_goal_zor_naslednyi_prins_vozglavit_shurasy
		cost = 2
		prerequisite = {
			focus = zor_konservy_pobedili
		}
		x = 15
		y = 4
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			country_event = { id = orda.22 }
		}
	}
	focus = {
		id = zor_vsya_vlast_sultanu
		icon = GFX_goal_zor_vsya_vlast_sultanu
		cost = 7
		prerequisite = {
			focus = zor_sultan_raspuskaet_shurasi
		}
		mutually_exclusive = {
			focus = zor_vibor_novogo_sostava_shurasi
		}
		x = 18
		y = 2
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 20				
				has_country_flag = ZOR_KONSERVA_RUL_flag				
			}
		}		
		completion_reward = {
			country_event = { id = orda.21 }
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zor_political_advisor_9
			add_timed_idea = {
				idea = paternalismdrift
				days = 300
			}
		}

	}
	focus = {
		id = zor_idei_printsa
		icon = GFX_goal_zor_idei_printsa
		cost = 3
		prerequisite = {
			focus = zor_vsya_vlast_sultanu
			focus = zor_naslednyi_prins_vozglavit_shurasy
		}
		x = 18
		y = 5
		ai_will_do = {
			factor = 8
		}
		available = {
			has_stability > 0.55
		}
		completion_reward = {
			custom_effect_tooltip = zor_idei_printsa_tt 
			if = {
				limit = {
					has_completed_focus = zor_naslednyi_prins_vozglavit_shurasy	
				}
				swap_ideas = {
					remove_idea = zor_sultan_tut
					add_idea = zor_sultan_tut_2
				}
			}
			if = {
				limit = {
					has_completed_focus = zor_vsya_vlast_sultanu	
				}
				add_ideas = zor_prints_sain
			}
		}
	}
	focus = {
		id = zor_vihod_k_chernomy_mort
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = zor_idei_printsa
		}
		x = 15
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		complete_tooltip = {
			add_stability = 0.01
			add_war_support = 0.02
			navy_experience = 25
			add_extra_state_shared_building_slots = 3
			add_building_construction = {
				type = dockyard
				level = 3
				instant_build = yes
			}
		}
		completion_reward = {
			add_stability = 0.01
			add_war_support = 0.02
			navy_experience = 25
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
				}
				random_state = {
					limit = {
						controller = { tag = ROOT }
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
			}			
		}
	}
	focus = {
		id = zor_rozvidka_nefti
		icon = GFX_goal_generic_oil_refinery
		cost = 10
		prerequisite = {
			focus = zor_idei_printsa
		}
		x = 17
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 249
		}
		completion_reward = {
			add_stability = 0.02
			add_resource = {
				type = oil
				amount = 12
				state = 249
			}
		}
	}
	focus = {
		id = zor_razriv_starih_otnoshenii
		icon = GFX_goal_anti_comintern_pact
		cost = 1
		prerequisite = {
			focus = zor_idei_printsa
		}
		x = 20
		y = 6
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_stability = -0.02
			add_war_support = -0.02
			add_political_power = 100
			if = {
				limit = {
					is_faction_leader = no
					is_in_faction_with = ZPE
					ZPE = {
						is_faction_leader = yes
					}
				}
				leave_faction = yes
				ZPE = {
					country_event = { id = orda.30 }
				}
			}
			hidden_effect = {
				news_event = { hours = 3 id = ar_news.935 }
			}
		}

	}
	focus = {
		id = zor_panturkizm
		icon = GFX_goal_generic_national_unity
		cost = 3
		prerequisite = {
			focus = zor_razriv_starih_otnoshenii
		}
		mutually_exclusive = {
			focus = zor_dinastich_brak_s_persikami
		}
		x = 19
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			OR = {
				has_government = fascism
				has_government = neutrality
			}
		}
		completion_reward = {
			if = {
				limit = {
					is_in_faction = no
				}
				create_faction = balgaria_sphere_ally
				add_war_support = 0.02
				set_country_flag = zor_vozglavili_panturkism_flag
				complete_national_focus = zor_vse_turki_go_k_nam
				add_stability = 0.02
			}
			if = {
				limit = {
					is_in_faction = yes
				}	
				add_political_power = 120
				add_war_support = 0.05				
				add_stability = 0.05
			}
			add_opinion_modifier = {
				target = ZOT
				modifier = drujestvennaya_ritorika_20
			}
			add_opinion_modifier = {
				target = ZSB
				modifier = drujestvennaya_ritorika_20
			}
		}
	}	
	focus = {
		id = zor_baskiria_neft
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zor_rozvidka_nefti
		}
		x = 17
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 573
		}
		completion_reward = {
			add_war_support = 0.01
			add_resource = {
				type = oil
				amount = 15
				state = 573
			}
		}

	}
	focus = {
		id = zor_dinastich_brak_s_persikami
		icon = GFX_goal_zor_dinastich_brak_s_persikami
		cost = 12
		prerequisite = {
			focus = zor_razriv_starih_otnoshenii
		}
		mutually_exclusive = {
			focus = zor_panturkizm
		}
		x = 21
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			is_in_faction = no
			OR = {
				has_government = neutrality
				has_government = fascism
			}
			NOT = {
				has_war_with = ZPA
			}
			ZPA = {
				exists = yes
				has_government = fascism
				is_faction_leader = yes
				has_opinion = {
					target = ZOR
					value > -15
				}
			}			
		}
		completion_reward = {
			ZPA = {
				country_event = { id = orda.31 }
			}
		}
	}
	focus = {
		id = zor_souz_s_persiei
		icon = GFX_goal_zor_souz_s_persiei
		cost = 7
		prerequisite = {
			focus = zor_dinastich_brak_s_persikami
		}
		x = 21
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
			has_country_flag = zor_zpe_dinastia_flag
			is_subject = no
			is_in_faction = no
			OR = {
				has_government = neutrality
				has_government = fascism
			}
			NOT = {
				has_war_with = ZPA
			}
			ZPA = {
				exists = yes
				has_government = fascism
				is_faction_leader = yes
				has_opinion = {
					target = ZOR
					value > -5
				}
			}	
		}
		completion_reward = {
			ZPA = {
				country_event = { id = orda.34 }
			}
		}
	}
	focus = {
		id = zor_osvobodit_baskir
		icon = GFX_goal_generic_demand_territory
		cost = 7
		prerequisite = {
			focus = zor_panturkizm
			focus = zor_souz_s_persiei
		}
		x = 18
		y = 9
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0
				has_war = yes
			}
		}
		available = {
			is_subject = no
			OR = {
				has_government = fascism
				has_government = neutrality
			}
			is_neighbor_of = ZUF
			NOT = {
				is_in_faction_with = ZUF
				has_war_with = ZUF
			}
			ZUF = {
				is_subject = no
			}
		}
		bypass = {
			OR = {
				exists = no
				is_in_faction_with = ZUF
				has_war_with = ZUF
				ZUF = {
					is_subject_of = ZOR
				}
			}
		}
		completion_reward = {
			add_named_threat = { threat = 6 name = zor_osvobodit_baskir }
			every_state = {
				limit = { is_core_of = ZUF }				
				add_claim_by = ZOR
			}
			create_wargoal = {
				type = annex_everything
				target = ZUF					
			}
			add_ai_strategy = {
				type = conquer
				id = "ZUF"
				value = 100
			}
		}

	}
	focus = {
		id = zor_osvobodit_kazahov
		icon = GFX_goal_zor_osvobodit_kazahov
		cost = 7
		prerequisite = {
			focus = zor_panturkizm
			focus = zor_souz_s_persiei
		}
		x = 20
		y = 9
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0
				has_war = yes
			}	
		}
		available = {
			is_subject = no
			OR = {
				has_government = fascism
				has_government = neutrality
			}
			is_neighbor_of = ZKZ
			NOT = {
				is_in_faction_with = ZKZ
				has_war_with = ZKZ
			}
			ZKZ = {
				is_subject = no
			}
		}
		bypass = {
			OR = {
				exists = no
				is_in_faction_with = ZKZ
				has_war_with = ZKZ
				ZKZ = {
					is_subject_of = ZOR
				}
			}
		}
		completion_reward = {
			add_named_threat = { threat = 4 name = zor_osvobodit_kazahov }
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ZKZ					
			}
			add_ai_strategy = {
				type = antagonize
				id = "ZKZ"
				value = 50
			}
		}

	}
	focus = {
		id = zor_bulgarskie_strong
		icon = GFX_goal_zor_bulgarskie_strong
		cost = 1
		prerequisite = {
			focus = zor_osvobodit_kazahov
			focus = zor_osvobodit_baskir			
		}		
		x = 19
		y = 10
		ai_will_do = {
			factor = 10
		}
		available = {
			num_of_controlled_states > 30
		}
		completion_reward = {
			add_political_power = 120
			add_stability = 0.05
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2				
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2				
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2				
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2				
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zor_podchinit_permi
		icon = GFX_goal_zor_podchinit_permi
		cost = 12
		prerequisite = {
			focus = zor_razriv_starih_otnoshenii
		}
		x = 23
		y = 7
		ai_will_do = {
			factor = 6
			modifier = {
				factor = 0
				has_war = yes
			}
		}
		available = {
			is_subject = no
			OR = {
				has_government = fascism
				has_government = neutrality
			}
			is_neighbor_of = ZPE
			NOT = {
				is_in_faction_with = ZPE
				has_war_with = ZPE
			}
			ZPE = {
				is_subject = no
			}
		}	
		completion_reward = {
			add_named_threat = { threat = 6 name = zor_podchinit_permi }
			every_state = {
				limit = { is_core_of = ZPE }				
				add_claim_by = ZOR
			}
			create_wargoal = {
				type = annex_everything
				target = ZPE					
			}
			add_ai_strategy = {
				type = antagonize
				id = "ZPE"
				value = 50
			}
		}

	}
	focus = {
		id = zor_univer_imeni_sultana
		icon = GFX_goal_generic_scientific_exchange
		cost = 7
		prerequisite = {
			focus = zor_idei_printsa
		}
		x = 27
		y = 6
		ai_will_do = {
			factor = 7
		}
		available = {
			has_stability > 0.4			
		}
		completion_reward = {
			add_stability = 0.03
			add_research_slot = 1
		}
	}
	focus = {
		id = zor_nauka_i_koran
		icon = GFX_goal_generic_production
		cost = 13
		prerequisite = {
			focus = zor_univer_imeni_sultana
		}
		x = 27
		y = 7
		ai_will_do = {
			factor = 5
		}
		bypass = {
			NOT = {
				has_idea = zor_religiozn_dogmatism
			}
		}
		completion_reward = {
			add_political_power = 100
			swap_ideas = {
				remove_idea = zor_religiozn_dogmatism
				add_idea = zor_nauka_koran
			}
		}

	}
	focus = {
		id = zor_industr_1
		icon = GFX_goal_generic_production
		cost = 3
		prerequisite = {
			focus = zor_nauka_i_koran
		}
		x = 31
		y = 8
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_stability = 0.02
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.0
				uses = 1
				category = industry
			}
		}
	}
	focus = {
		id = zor_anti_agrar
		icon = GFX_goal_zor_promka_go_go
		cost = 7
		prerequisite = {
			focus = zor_industr_1
		}
		x = 30
		y = 9
		ai_will_do = {
			factor = 5
		}	
		available = {
			has_idea = zor_agrarny_vek
		}
		completion_reward = {
			remove_ideas = zor_agrarny_vek
		}
	}
	focus = {
		id = zor_trubu_zavody
		icon = GFX_goal_generic_construct_civ_factory
		cost = 5
		prerequisite = {
			focus = zor_industr_1
		}
		x = 32
		y = 9
		ai_will_do = {
			factor = 5
		}	
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}					
				}
			}
		}
		complete_tooltip = {
			add_stability = 0.03
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}			
		}
		completion_reward = {
			add_stability = 0.03
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
						OR = {
							is_in_home_area = yes
							NOT = {
								owner = {
									any_owned_state = {
										free_building_slots = {
											building = industrial_complex
											size > 0
											include_locked = yes
										}
										is_in_home_area = yes
									}
								}
							}
						}
					}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}		
	}
	focus = {
		id = zor_mass_arm_zavody
		icon = GFX_goal_generic_construct_civ_factory
		cost = 2
		prerequisite = {
			focus = zor_anti_agrar
		}
		prerequisite = {
			focus = zor_trubu_zavody
		}
		x = 31
		y = 10
		ai_will_do = {
			factor = 5
		}
		complete_tooltip = {
			add_war_support = 0.01
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			add_war_support = 0.01
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}			
	}
	focus = {
		id = zor_sultan_kolesnitsi
		icon = GFX_goal_generic_army_motorized
		cost = 10
		prerequisite = {
			focus = zor_nauka_i_koran
		}
		x = 25
		y = 8
		ai_will_do = {
			factor = 5
		}
		bypass = { has_tech = motorised_infantry }		
		completion_reward = {
			add_war_support = 0.01
			add_tech_bonus = {
				name = motorized_bonus
				ahead_reduction = 2
				uses = 1
				category = motorized_equipment
			}
		}
	}
	focus = {
		id = zor_kolesnitsi_2
		icon = GFX_goal_generic_production2
		cost = 10
		prerequisite = {
			focus = zor_sultan_kolesnitsi
		}
		x = 25
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
			OR = {
				has_government = fascism
				has_government = neutrality
			}
		}		
		completion_reward = {
			add_stability = 0.01
			add_war_support = 0.01
			add_ideas = zor_modern_kavaleria_bust
		}
	}
	focus = {
		id = zor_kolesnitsi_3
		icon = GFX_goal_zkr_zilbert_tavria
		cost = 5
		prerequisite = {
			focus = zor_kolesnitsi_2
		}
		x = 25
		y = 10
		ai_will_do = {
			factor = 10
		}
		available = {
			is_in_faction_with = ZKR
			OR = {
				has_government = fascism
				has_government = neutrality
			}
		}		
		completion_reward = {
			add_stability = 0.01
			add_war_support = 0.01
			swap_ideas = {
				remove_idea = zor_modern_kavaleria_bust
				add_idea = zor_modern_kavaleria_bust_2
			}
		}
	}
	focus = {
		id = zor_sultan_ships
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = zor_nauka_i_koran
		}
		x = 27
		y = 8
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_war_support = 0.03
			navy_experience = 25
			add_tech_bonus = {
				name = cr_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 2
				category = cl_tech
				category = ca_tech
			}
			add_tech_bonus = {
				name = dd_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 2
				category = dd_tech
			}
		}

	}
	focus = {
		id = zor_lobbirovanie_reform_pravitelstva
		icon = GFX_goal_generic_improve_relations
		cost = 5
		prerequisite = {
			focus = zor_beiisty_pobedili
		}
		x = 9
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_political_power = 100
			add_timed_idea = {
				idea = zor_politich_nestabilnost
				days = 200
			}
			hidden_effect = {
				country_event = { id = orda.12 days = 40 random = 40 }
			}
		}

	}
	focus = {
		id = zor_novaya_konstitytsiya
		icon = GFX_goal_zor_novaya_konstitytsiya
		cost = 7
		prerequisite = {
			focus = zor_lobbirovanie_reform_pravitelstva
		}
		x = 9
		y = 5
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_political_power = 120
			add_stability = 0.01
			hidden_effect = {
				country_event = { id = orda.14 days = 10 random = 20 }
			}
		}
	}
	focus = {
		id = zor_vibory_predsedatelya_shurasi
		icon = GFX_goal_generic_propaganda
		cost = 3
		prerequisite = {
			focus = zor_novaya_konstitytsiya
		}
		x = 9
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			has_war = no
		}
		completion_reward = {
			country_event = { id = orda.13 }
		}

	}
	focus = {
		id = zor_goodbye_agrarny_vek
		icon = GFX_goal_zor_goodbye_agrarny_vek
		cost = 12
		prerequisite = {
			focus = zor_novaya_konstitytsiya
		}
		x = 12
		y = 6
		ai_will_do = {
			factor = 5
		}
		bypass = {
			NOT = {
				has_idea = zor_agrarny_vek
			}
		}
		completion_reward = {
			add_stability = 0.01
			remove_ideas = zor_agrarny_vek
			add_political_power = 50
		}
	}
	focus = {
		id = zor_promka_go_go
		icon = GFX_goal_zor_promka_go_go
		cost = 1
		prerequisite = {
			focus = zor_goodbye_agrarny_vek
		}
		x = 12
		y = 7
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_timed_idea = {
				idea = zor_promyshlenny_vek
				days = 1000
			}
		}
	}
	focus = {
		id = zor_kreposti_to_steel_aoaoao
		icon = GFX_goal_generic_army_tanks
		cost = 10
		prerequisite = {
			focus = zor_ogromn_steel_kolesnitsi
		}
		x = 1
		y = 4
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_tech_bonus = {
				name = zor_kreposti_to_steel_aoaoao
				bonus = 1.0
				uses = 2
				category = armor
			}
		}
	}
	focus = {
		id = zor_astrahan_universitet
		icon = GFX_goal_generic_production
		cost = 7
		prerequisite = {
			focus = zor_kazan_universitet
		}
		prerequisite = {
			focus = zor_bogatstva_azii
		}
		x = 2
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
			has_stability > 0.3
			controls_state = 236 
		}
		completion_reward = {
			custom_effect_tooltip = available_theorist
			show_ideas_tooltip = zor_theorist_4
			add_research_slot = 1
		}
	}
	focus = {
		id = zor_reforma_obrazovaniya
		icon = GFX_goal_zsl_dekret_ob_obrazovanii
		cost = 10
		prerequisite = {
			focus = zor_sblijenie_s_vostokom
			focus = zor_bulgaria_chast_evropy
		}
		x = 5
		y = 6
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_political_power = 50
			swap_ideas = {
				remove_idea = zor_religiozn_dogmatism
				add_idea = zor_religiozn_dogmatism_2
			}
		}
		bypass = {
			NOT = {
				has_idea = zor_religiozn_dogmatism
			}
		}
	}
	focus = {
		id = zor_innovatsii_v_tehnike
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = zor_bogatstva_azii
		}
		x = 4
		y = 9
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_tech_bonus = {
				name = zor_innovatsii_v_tehnike
				bonus = 1.0
				uses = 3
				category = electronics				
				category = rocketry
			}
		}
	}
	focus = {
		id = zor_opyt_hojdeniya_po_volge
		icon = GFX_goal_zor_opyt_hojdeniya_po_volge
		cost = 10
		prerequisite = {
			focus = zor_astrahan_universitet
		}
		prerequisite = {
			focus = zor_innovatsii_v_tehnike
		}
		prerequisite = {
			focus = zor_opyt_zapadnyh_injenerov
		}
		x = 2
		y = 10
		ai_will_do = {
			factor = 3
		}		
		completion_reward = {
			navy_experience = 50
			add_tech_bonus = {
				name = zor_opyt_hojdeniya_po_volge
				bonus = 1.0
				ahead_reduction = 1
				uses = 1
				category = dd_tech
			}
		}

	}
	focus = {
		id = zor_opyt_evropeiskoi_armii
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10
		prerequisite = {
			focus = zor_bulgaria_chast_evropy
		}
		x = 6
		y = 7
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			custom_effect_tooltip = available_chief_of_army
			show_ideas_tooltip = zor_army_chief_4
			army_experience = 5
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 1.0
				uses = 2
				category = infantry_weapons
				category = artillery
			}
		}
	}
	focus = {
		id = zor_investitsii_evropy
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zor_opyt_evropeiskoi_armii
		}
		x = 6
		y = 8
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_stability = 0.01
			add_timed_idea = {
				idea = zor_investitii_evropy
				days = 365
			}
		}
	}
	focus = {
		id = zor_opyt_zapadnyh_injenerov
		icon = GFX_goal_generic_production
		cost = 10
		prerequisite = {
			focus = zor_investitsii_evropy
		}
		x = 6
		y = 9
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_war_support = 0.01
			add_ideas = zor_zapadn_inj_opyt
		}
	}
	focus = {
		id = zor_bogatstva_azii
		icon = GFX_goal_generic_defence
		cost = 10
		prerequisite = {
			focus = zor_sblijenie_s_vostokom
		}
		prerequisite = {
			focus = zor_reforma_obrazovaniya
		}
		x = 4
		y = 7
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			army_experience = 10
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = zor_osnova_flota
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = zor_opyt_hojdeniya_po_volge
		}
		x = 2
		y = 11
		ai_will_do = {
			factor = 3
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		complete_tooltip = {
			navy_experience = 25
			add_extra_state_shared_building_slots = 3
			add_building_construction = {
				type = dockyard
				level = 3
				instant_build = yes
			}
		}		
		completion_reward = {
			navy_experience = 25
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
				}
				random_state = {
					limit = {
						controller = { tag = ROOT }
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
			}			
		}
	}
	focus = {
		id = zor_chernomorsky_flot
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = zor_osnova_flota
		}
		x = 2
		y = 12
		ai_will_do = {
			factor = 3
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		completion_reward = {
			navy_experience = 50
			add_stability = 0.01
			add_war_support = 0.05
			add_tech_bonus = {
				name = cr_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 2
				category = cl_tech
				category = ca_tech
			}
			add_tech_bonus = {
				name = dd_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 2
				category = dd_tech
			}
			add_tech_bonus = {
				name = ss_bonus
				bonus = 1.0
				ahead_reduction = 2
				uses = 2
				category = ss_tech
			}
		}

	}
	focus = {
		id = zor_airat_bolgury
		icon = GFX_goal_zor_airat_bolgury
		cost = 10
		prerequisite = {
			focus = zor_vibory_predsedatelya_shurasi
		}
		mutually_exclusive = {
			focus = zor_tafir_oroskild
		}
		x = 8
		y = 7
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			effect_tooltip = {
				add_ideas = zor_sultan_tut
				# create_country_leader = {
					# name = "Айрат Боргулы"
					# desc = " "
					# picture = "airat_bolgury.tga"
					# expire = "2020.1.1"
					# ideology = liberalism
					# traits = {
						# drug_sultana
					# }
				# }
				add_country_leader_role = {
					character = zor_airat_borguly
					country_leader = {
						ideology = liberalism
						traits = { drug_sultana }
						expire = "2020.3.1.1"
					}	
					promote_leader = yes 
				}
			}
		}
	}
	focus = {
		id = zor_tafir_oroskild
		icon = GFX_goal_zor_tafir_oroskild
		cost = 10
		prerequisite = {
			focus = zor_vibory_predsedatelya_shurasi
		}
		mutually_exclusive = {
			focus = zor_airat_bolgury
		}
		x = 10
		y = 7
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			effect_tooltip = {
				add_ideas = zor_sultan_tut
				# create_country_leader = {
					# name = "Тагир Ороскилд"
					# desc = " "
					# picture = "tagir_oroskild.tga"
					# expire = "2020.1.1"
					# ideology = liberalism
					# traits = {
						# yaryi_respublikanets
					# }
				# }
				add_country_leader_role = {
					character = zor_tagir_oroskild
					country_leader = {
						ideology = liberalism
						traits = { yaryi_respublikanets }
						expire = "2020.3.1.1"
					}	
					promote_leader = yes 
				}
			}
		}
	}
	focus = {
		id = zor_sultan_nashe_vse
		icon = GFX_goal_generic_defence
		cost = 10
		prerequisite = {
			focus = zor_airat_bolgury
		}
		x = 8
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			custom_effect_tooltip = zor_sultan_nashe_vse_tt
			swap_ideas = {
				remove_idea = zor_sultan_tut
				add_idea = zor_sultan_tut_2
			}
		}
	}
	focus = {
		id = zor_strane_nujna_stal
		icon = GFX_goal_generic_production2
		cost = 10
		prerequisite = {
			focus = zor_sultan_nashe_vse
		}
		x = 8
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 407 
		}
		bypass = {
			NOT = {
				controls_state = 407 
			}
		}
		completion_reward = {
			add_stability = 0.01
			add_resource = {
				type = aluminium
				amount = 12
				state = 407
			}
		}
	}
	focus = {
		id = zor_i_orujie
		icon = GFX_goal_slavpohod
		cost = 10
		prerequisite = {
			focus = zor_strane_nujna_stal
		}
		x = 8
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			add_war_support = 0.01
			add_equipment_to_stockpile = {
				type = infantry_equipment_0
				amount = 356
				producer = ZUF
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment_0
				amount = 254
				producer = ZSL
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment_0
				amount = 412
				producer = ZPE
			}
		}

	}
	focus = {
		id = zor_oboron_ukrepleniya
		icon = GFX_goal_zor_oboron_ukrepleniya
		cost = 10
		prerequisite = {
			focus = zor_i_orujie
		}
		x = 8
		y = 11
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_war_support = 0.04
			add_ideas = zor_oborona_ukrepleniya
		}
	}
	focus = {
		id = zor_ally_politica
		icon = GFX_goal_generic_fortify_city
		cost = 10
		prerequisite = {
			focus = zor_i_orujie
		}
		x = 6
		y = 11
		ai_will_do = {
			factor = 5
		}
		available = { 
			is_in_faction = yes
		}
		completion_reward = {
			army_experience = 5
			add_political_power = 50
			add_war_support = 0.04
		}
	}
	focus = {
		id = zor_ally_rim_shtab_kazan
		icon = GFX_goal_zsl_operativny_shtab_vostok_vologda
		cost = 10
		prerequisite = {
			focus = zor_ally_politica
		}
		x = 7
		y = 12
		ai_will_do = {
			factor = 5
		}
		available = { 
			is_in_faction_with = ZRI
		}
		completion_reward = {
			add_war_support = 0.01
			add_ideas = zor_shtab_kazan
		}
	}
	focus = {
		id = zor_ally_khazar_shtab
		icon = GFX_goal_zkr_khazaria_strong
		cost = 10
		prerequisite = {
			focus = zor_ally_politica
		}
		x = 5
		y = 12
		ai_will_do = {
			factor = 5
		}
		available = { 
			is_in_faction_with = ZKR
		}
		completion_reward = {
			add_war_support = 0.01
			add_ideas = zor_khazarsky_opyt_armii
		}
	}
	focus = {
		id = zor_new_way
		icon = GFX_goal_generic_demand_territory
		cost = 10
		prerequisite = {
			focus = zor_tafir_oroskild
		}
		x = 10
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
		
		}
		completion_reward = {
			country_event = { id = orda.27 }
		}
	}
	focus = {
		id = zor_arest_sultana_i_ego_semii
		icon = GFX_goal_generic_cavalry
		cost = 10
		prerequisite = {
			focus = zor_new_way
		}
		x = 10
		y = 9
		ai_will_do = {
			factor = 6
		}
		available = {
			has_government = democratic
		}
		completion_reward = {
			country_event = { id = orda.37 }
		}
	}
	focus = {
		id = zor_respublika_v_opasnosti
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = zor_arest_sultana_i_ego_semii
		}
		x = 10
		y = 10
		ai_will_do = {
			factor = 8
		}
		available = {
			threat > 0.5
		}
		completion_reward = {
			add_political_power = 50
			add_ideas = zor_zashitniki_bulgarii
		}
	}
	focus = {
		id = zor_we_must_win
		icon = GFX_goal_zor_we_must_win
		cost = 10
		prerequisite = {
			focus = zor_respublika_v_opasnosti
		}
		x = 10
		y = 11
		ai_will_do = {
			factor = 5
		}
		available = {
			threat > 0.5
		}
		completion_reward = {
			country_event = { id = orda.39 }
		}
	}
	focus = {
		id = zor_rise_of_nation
		icon = GFX_goal_zor_rise_of_nation
		cost = 5
		prerequisite = {
			focus = zor_we_must_win
			focus = zor_oboron_ukrepleniya
		}
		x = 9
		y = 12
		ai_will_do = {
			factor = 7
		}
		available = {
			has_stability > 0.6
		}
		completion_reward = {
			add_political_power = 200
			add_stability = 0.05
		}
	}
	focus = {
		id = zor_esli_draka_neizbejna
		icon = GFX_goal_generic_attack_allies
		cost = 5
		prerequisite = {
			focus = zor_tafir_oroskild
		}
		x = 12
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
			OR = {
				threat > 0.35
				ZSL = {
					has_added_tension_amount > 15
				}
				ZUF = {
					has_added_tension_amount > 15
				}
				ZPE = {
					has_added_tension_amount > 15
				}
			}			
		}
		completion_reward = {
			add_war_support = 0.07
			army_experience = 7
		}
	}
	focus = {
		id = zor_to_bei_pervim
		icon = GFX_goal_zsl_politika_revansha_2
		cost = 5
		prerequisite = {
			focus = zor_esli_draka_neizbejna
		}
		prerequisite = {
			focus = zor_arest_sultana_i_ego_semii
		}
		x = 12
		y = 10
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 0
				has_war = yes
			}
			modifier = {
				factor = 2
				ZSL = {	
					has_war = yes
				}	
			}
		}
		available = {
			is_neighbor_of = ZSL
			NOT = {
				is_in_faction_with = ZSL
			}
			ZSL = {
				has_added_tension_amount > 10
			}
			has_opinion = {
				target = ZSL
				value < 10
			}
		}
		bypass = {
			OR = {
				has_war_with = ZSL
				NOT = {
					country_exists = ZSL
				}
				ZSL = {
					is_subject_of = ZOR
				}
			}	
		}
		completion_reward = {
			add_named_threat = { threat = 3 name = zor_to_bei_pervim }
			ZSL = {
				country_event = { id = orda.29 }
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ZSL					
			}
		}

	}
	focus = {
		id = zor_prisposobit_rechnye_suda
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = zor_vihod_k_chernomy_mort
		}
		x = 15
		y = 7
		ai_will_do = {
			factor = 4
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		completion_reward = {
			add_war_support = 0.02
			add_timed_idea = {
				idea = zor_konversia_rechn_flota
				days = 1000
			}
		}

	}
	focus = {
		id = zor_sultan_air
		icon = GFX_goal_generic_build_airforce
		cost = 10
		prerequisite = {
			focus = zor_nauka_i_koran
		}
		x = 29
		y = 8
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = air_doctrine
			}
			add_tech_bonus = {
				name = zor_sultan_air
				bonus = 1.0
				uses = 2
				technology = early_fighter
				technology = fighter1
				technology = fighter2
				technology = fighter3
				technology = heavy_fighter1
				technology = heavy_fighter2
				technology = heavy_fighter3				
			}
		}

	}
	focus = {
		id = zor_create_rus_marionetk
		icon = GFX_goal_generic_cavalry
		cost = 10
		prerequisite = {
			focus = zor_wins_on_zsl
		}
		x = 15
		y = 11
		ai_will_do = {
			factor = 5
		}
		available = {
			OR = {
				ZSL = {
					AND = {
						is_subject_of = ZOR
					
						controls_state = 254
						controls_state = 223
						controls_state = 219
						controls_state = 222
						controls_state = 205					
						controls_state = 253
						controls_state = 243
						controls_state = 248							
					}
				}
				AND = {
					NOT = {
						country_exists = ZVC
					}
					controls_state = 254
					controls_state = 223
					controls_state = 219
					controls_state = 222
					controls_state = 205
				}
				AND = {
					NOT = {
						country_exists = ZJS
					}
					controls_state = 253
					controls_state = 243
					controls_state = 248							
				}
			}	
		}
		completion_reward = {
			if = {
				limit = {
					NOT = {
						country_exists = ZVC
					}
					OR = {
						AND = {
							controls_state = 254
							controls_state = 223
							controls_state = 219
							controls_state = 222
							controls_state = 205
						}
						ZSL = {
							AND = {
								controls_state = 254
								controls_state = 223
								controls_state = 219
								controls_state = 222
								controls_state = 205
							}	
						}
					}					
				}
				release_puppet = ZVC
				add_stability = 0.05
			}
			if = {
				limit = {
					NOT = {
						country_exists = ZJS
					}
					OR = {
						AND = {
							controls_state = 253
							controls_state = 243
							controls_state = 248							
						}
						ZSL = {
							AND = {
								controls_state = 253
								controls_state = 243
								controls_state = 248	
							}	
						}
					}					
				}
				release_puppet = ZJS
				add_political_power = 120
			}
			if = {
				limit = {
					NOT = {
						country_exists = ZBJ
					}
					OR = {
						AND = {
							controls_state = 351
							controls_state = 829
							controls_state = 828
							controls_state = 214
							controls_state = 264
							controls_state = 216	
						}
						ZSL = {
							AND = {
								controls_state = 351
								controls_state = 829
								controls_state = 828
								controls_state = 214
								controls_state = 264
								controls_state = 216	
							}	
						}
					}					
				}
				release_puppet = ZBJ
				add_political_power = 120
			}
			if = {
				limit = {
					NOT = {
						country_exists = ZSL
					}
					OR = {
						AND = {
							controls_state = 247
							controls_state = 246
							controls_state = 242
							controls_state = 210
							controls_state = 209
							controls_state = 263
							controls_state = 208
							controls_state = 244
							controls_state = 195							
						}						
					}					
				}
				release_puppet = ZSL
				add_political_power = 120
			}
		}

	}
	focus = {
		id = zor_baltic_claim
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zor_great_bulgar
		}
		x = 16
		y = 13
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0.5
				has_war = yes
			}
			modifier = {
				factor = 0.5
				has_army_manpower = { size < 599999 }
			}
		}
		available = {
			is_subject = no
			has_stability > 0.5
			has_war_support > 0.5
			OR = {
				is_neighbor_of = ZBA
				is_neighbor_of = ZKY
				is_neighbor_of = ZKQ
			}
		}
		completion_reward = {
			add_war_support = 0.02
			add_named_threat = { threat = 8 name = zor_baltic_claim }
			every_state = {
				limit = { is_core_of = ZKY }				
				add_claim_by = ROOT
			}
			every_state = {
				limit = { is_core_of = ZKQ }				
				add_claim_by = ROOT
			}
			if = {
				limit = {
					country_exists = ZBA
					is_neighbor_of = ZBA
					ZBA = {
						NOT = {
							is_in_faction_with = ZOR
							has_war_with = ZOR
							is_subject_of = ZOR
						}
					}
				}
				create_wargoal = {
					type = annex_everything
					target = ZBA					
				}
				add_ai_strategy = {
					type = conquer
					id = ZBA
					value = 100
				}
			}
			if = {
				limit = {
					country_exists = ZKY
					is_neighbor_of = ZKY
					ZKY = {
						NOT = {
							is_in_faction_with = ZOR
							has_war_with = ZOR
							is_subject_of = ZOR
						}
					}
				}
				create_wargoal = {
					type = annex_everything
					target = ZKY					
				}
				add_ai_strategy = {
					type = conquer
					id = ZKY
					value = 100
				}
			}
			if = {
				limit = {
					country_exists = ZKQ
					is_neighbor_of = ZKQ
					ZKQ = {
						NOT = {
							is_in_faction_with = ZOR
							has_war_with = ZOR
							is_subject_of = ZOR
						}
					}
				}
				create_wargoal = {
					type = annex_everything
					target = ZKQ					
				}
				add_ai_strategy = {
					type = conquer
					id = ZKQ
					value = 100
				}
			}
		}
	}
	focus = {
		id = zor_na_vostok
		icon = GFX_goal_generic_territory_or_war
		cost = 10
		prerequisite = {
			focus = zor_great_bulgar
		}
		x = 18
		y = 13
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_stability > 0.5
			has_war_support > 0.5
			OR = {
				is_neighbor_of = ZUF
				is_neighbor_of = ZKZ
				is_neighbor_of = ZTY				
			}
		}
		completion_reward = {
			add_war_support = 0.02
			add_named_threat = { threat = 9 name = zor_na_vostok }
			
			
			every_state = {
				limit = { is_core_of = ZTY }				
				add_claim_by = ROOT
			}
			if = {
				limit = {
					country_exists = ZUF
					is_neighbor_of = ZUF
					ZUF = {
						NOT = {
							is_in_faction_with = ZOR
							has_war_with = ZOR
							is_subject_of = ZOR
						}
					}
				}
				every_state = {
					limit = { is_core_of = ZUF }				
					add_claim_by = ROOT
				}
				create_wargoal = {
					type = annex_everything
					target = ZUF					
				}
				add_ai_strategy = {
					type = conquer
					id = ZUF
					value = 100
				}
			}
			if = {
				limit = {
					country_exists = ZKZ
					is_neighbor_of = ZKZ
					ZKZ = {
						NOT = {
							is_in_faction_with = ZOR
							has_war_with = ZOR
							is_subject_of = ZOR
						}
					}
				}
				every_state = {
					limit = { is_core_of = ZKZ }				
					add_claim_by = ROOT
				}
				create_wargoal = {
					type = annex_everything
					target = ZKZ					
				}
				add_ai_strategy = {
					type = conquer
					id = ZKZ
					value = 100
				}
			}
		}
	}
	focus = {
		id = zor_dela_voennye
		icon = GFX_goal_zsl_kompromiss_s_generalami
		cost = 5		
		x = 21
		y = 0
		ai_will_do = {
			factor = 10
		}		
		completion_reward = {
			add_stability = 0.01
			add_war_support = 0.01
			army_experience = 5
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = zor_massovaya_armiya
		icon = GFX_goal_ar_war_machina
		cost = 10
		prerequisite = {
			focus = zor_dela_voennye
		}
		mutually_exclusive = {
			focus = zor_professional_army
		}
		x = 20
		y = 1
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 2
				has_manpower < 350000
			}
		}
		completion_reward = {
			army_experience = 10
			add_ideas = ar_massarmy			
			hidden_effect = {
				if = {
					limit = {
						has_idea = ar_professarmy
					}
					remove_ideas = ar_professarmy
				}
			}
		}
	}
	focus = {
		id = zor_professional_army
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10
		prerequisite = {
			focus = zor_dela_voennye
		}
		mutually_exclusive = {
			focus = zor_massovaya_armiya
		}
		x = 22
		y = 1
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 2
				has_manpower > 1500000
			}
		}
		completion_reward = {
			army_experience = 10
			add_ideas = ar_professarmy
			hidden_effect = {
				if = {
					limit = {
						has_idea = ar_massarmy
					}
				remove_ideas = ar_massarmy
				}
			}
		}
	}
	focus = {
		id = zor_totalmaya_militarizatsiya
		icon = GFX_goal_generic_army_motorized
		cost = 10
		prerequisite = {
			focus = zor_massovaya_armiya
		}
		x = 20
		y = 2
		ai_will_do = {
			factor = 4
		}
		completion_reward = {
			army_experience = 5
			hidden_effect = {
				if = {
					limit = {
						has_idea = ar_massarmy
					}
					swap_ideas = {
						remove_idea = ar_massarmy
						add_idea = ar_massarm2
					}
					else = {
						add_ideas = ar_massarm2
					}
				}
			}
			custom_effect_tooltip = nasha_armiya_stala_kryche
			show_ideas_tooltip = ar_massarm2
		}
	}
	focus = {
		id = zor_shkoly_officerov
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zor_professional_army
		}
		x = 22
		y = 2
		ai_will_do = {
			factor = 4
		}
		completion_reward = {
			army_experience = 5
			hidden_effect = {
				if = {
					limit = {
						has_idea = ar_professarmy
					}
					swap_ideas = {
						remove_idea = ar_professarmy
						add_idea = ar_shkolaofficerov
					}
					else = {
						add_ideas = ar_shkolaofficerov
					}
				}
			}
			custom_effect_tooltip = nasha_armiya_stala_kryche
			show_ideas_tooltip = ar_shkolaofficerov
		}
	}
	focus = {
		id = zor_infntr_research
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = zor_totalmaya_militarizatsiya
			focus = zor_shkoly_officerov
		}
		x = 21
		y = 3
		ai_will_do = {
			factor = 7
		}
		completion_reward = {
			add_war_support = 0.01
			custom_effect_tooltip = available_chief_of_army
			show_ideas_tooltip = zor_army_chief_5
			army_experience = 7
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 0.4
				uses = 1
				category = infantry_weapons
				category = artillery
			}
		}
	}
	focus = {
		id = zor_bulgar_kavaleria_foc
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = zor_infntr_research			
		}
		x = 21
		y = 5
		ai_will_do = {
			factor = 5
		}
		completion_reward = {	
			add_war_support = 0.02
			add_ideas = zor_bulgar_kavaleria
		}
	}
	focus = {
		id = zor_zashita_nashei_rodiny
		icon = GFX_goal_generic_defence
		cost = 10
		prerequisite = {
			focus = zor_totalmaya_militarizatsiya
		}
		x = 20
		y = 4
		ai_will_do = {
			factor = 4
		}
		completion_reward = {
			army_experience = 10
			hidden_effect = {
				if = {
					limit = {
						has_idea = ar_massarm2
					}
					swap_ideas = {
						remove_idea = ar_massarm2
						add_idea = ar_massweaponrifles
					}
					else = {
						add_ideas = ar_massweaponrifles
					}
				}
			}
			custom_effect_tooltip = nasha_armiya_stala_kryche
			show_ideas_tooltip = ar_massweaponrifles
		}
	}
	focus = {
		id = zor_professional_attack
		icon = GFX_goal_ar_krepkie_granitsy
		cost = 10
		prerequisite = {
			focus = zor_shkoly_officerov
		}
		x = 22
		y = 4
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			hidden_effect = {
				if = {
					limit = {
						has_idea = ar_shkolaofficerov
					}
					swap_ideas = {
						remove_idea = ar_shkolaofficerov
						add_idea = ar_elitnayaarmiya
					}
					else = {
						add_ideas = ar_elitnayaarmiya
					}
				}
			}
			custom_effect_tooltip = nasha_armiya_stala_kryche
			show_ideas_tooltip = ar_elitnayaarmiya
		}
	}
	focus = {
		id = zor_neojidannoe_liderstvo
		icon = GFX_goal_generic_demand_territory
		cost = 5		
		x = 25
		y = 0
		ai_will_do = {
			factor = 10
		}
		available = {
			is_faction_leader = yes
			has_country_flag = zor_vnezapno_leader_flag
		}
		completion_reward = {
			add_political_power = 100
			add_war_support = 0.05
		}
	}
	focus = {
		id = zor_revorma_sfera
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 5
		prerequisite = {
			focus = zor_neojidannoe_liderstvo
		}		
		x = 25
		y = 1
		ai_will_do = {
			factor = 10
		}
		available = {
			is_faction_leader = yes
			has_country_flag = zor_vnezapno_leader_flag
		}
		completion_reward = {
			add_war_support = 0.01
			add_political_power = 80
			set_faction_name = balgaria_sphere_ally
			hidden_effect = {
				news_event = { hours = 3 id = ar_news.937 }
			}
		}
	}
	focus = {
		id = zor_vse_turki_go_k_nam
		icon = GFX_goal_generic_army_artillery
		cost = 1				
		x = 27
		y = 1
		ai_will_do = {
			factor = 10
		}
		available = {
			is_faction_leader = yes
			has_country_flag = zor_vozglavili_panturkism_flag
		}
		completion_reward = {			
			
		}
	}
	focus = {
		id = zor_vliyanie_nashego_alliyansa
		icon = GFX_goal_generic_defence
		cost = 10	
		prerequisite = {
			focus = zor_revorma_sfera
			focus = zor_vse_turki_go_k_nam
		}		
		x = 26
		y = 2
		ai_will_do = {
			factor = 10
		}
		available = {
			is_faction_leader = yes			
		}
		completion_reward = {
			add_political_power = 100
			if = {
				limit = {
					NOT = {
						has_war_with = ZSB
					}
					country_exists = ZSB
				}
				add_opinion_modifier = {
					target = ZSB
					modifier = odin_ethnos_20
				}
				ZSB = {
					add_opinion_modifier = {
						target = ZOR
						modifier = odin_ethnos_20
					}
				}
			}
			if = {
				limit = {
					NOT = {
						has_war_with = ZOT
					}
					country_exists = ZOT
				}
				add_opinion_modifier = {
					target = ZOT
					modifier = odin_ethnos_20
				}
				ZOT = {
					add_opinion_modifier = {
						target = ZOR
						modifier = odin_ethnos_20
					}
				}
			}
			if = {
				limit = {
					NOT = {
						has_war_with = ZYA
					}
					country_exists = ZYA
				}
				add_opinion_modifier = {
					target = ZYA
					modifier = odin_ethnos_20
				}
				ZYA = {
					add_opinion_modifier = {
						target = ZOR
						modifier = odin_ethnos_20
					}
				}
			}
			if = {
				limit = {
					NOT = {
						has_war_with = ZKZ
					}
					country_exists = ZKZ
				}
				add_opinion_modifier = {
					target = ZKZ
					modifier = odin_ethnos_20
				}
				ZKZ = {
					add_opinion_modifier = {
						target = ZOR
						modifier = odin_ethnos_20
					}
				}
			}
		}
	}
	focus = {
		id = zor_sibir_s_nami
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10	
		prerequisite = {
			focus = zor_vliyanie_nashego_alliyansa		
		}		
		x = 24
		y = 3
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0.5
				ZSB = {
					has_war = yes
				}
			}
		}
		available = {
			is_faction_leader = yes	
			NOT = {	
				has_war_with = ZSB
			}	
			ZSB = {
				exists = yes
				is_in_faction = no
				is_subject = no
			}			
		}
		completion_reward = {	
			custom_effect_tooltip = zor_uigury_s_nami_tt
			ZSB = {
				country_event = { id = ar_political.803 }
			}
		}
	}
	focus = {
		id = zor_tyrgai_s_nami
		icon = GFX_goal_generic_improve_relations
		cost = 10	
		prerequisite = {
			focus = zor_vliyanie_nashego_alliyansa		
		}		
		x = 28
		y = 3
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0.5
				ZTY = {
					has_war = yes
				}
			}
		}
		available = {
			is_faction_leader = yes	
			NOT = {	
				has_war_with = ZTY
			}	
			ZTY = {
				exists = yes
				is_in_faction = no
				is_subject = no
			}			
		}
		completion_reward = {	
			custom_effect_tooltip = zor_uigury_s_nami_tt
			ZTY = {
				country_event = { id = ar_political.803 }
			}
		}
	}
	focus = {
		id = zor_osmany_s_nami
		icon = GFX_goal_generic_national_unity
		cost = 10	
		prerequisite = {
			focus = zor_vliyanie_nashego_alliyansa		
		}		
		x = 25
		y = 4
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 0.2
				ZOT = {
					has_war = yes
				}
			}
		}
		available = {
			is_faction_leader = yes	
			NOT = {	
				has_war_with = ZOT
			}	
			ZOT = {
				exists = yes
				is_in_faction = no
				is_subject = no
			}			
		}
		completion_reward = {
			custom_effect_tooltip = zor_uigury_s_nami_tt
			ZOT = {
				country_event = { id = ar_political.803 }
			}
		}
	}
	focus = {
		id = zor_uzbeki_s_nami
		icon = GFX_goal_generic_cavalry
		cost = 10	
		prerequisite = {
			focus = zor_vliyanie_nashego_alliyansa		
		}		
		x = 27
		y = 4
		ai_will_do = {
			factor = 6
			modifier = {
				factor = 0.2
				ZKZ = {
					has_war = yes
				}
			}
		}
		available = {
			is_faction_leader = yes	
			NOT = {	
				has_war_with = ZKZ
			}	
			ZKZ = {
				exists = yes
				is_in_faction = no
				is_subject = no
			}			
		}
		completion_reward = {
			custom_effect_tooltip = zor_uigury_s_nami_tt
			ZKZ = {
				country_event = { id = ar_political.803 }
			}
		}
	}
	focus = {
		id = zor_uigury_s_nami
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10	
		prerequisite = {
			focus = zor_vliyanie_nashego_alliyansa		
		}		
		x = 26
		y = 5
		ai_will_do = {
			factor = 6
			modifier = {
				factor = 0.2
				ZYA = {
					has_war = yes
				}
			}
		}
		available = {
			is_faction_leader = yes	
			NOT = {	
				has_war_with = ZYA
			}	
			ZYA = {
				exists = yes
				is_in_faction = no
				is_subject = no
			}			
		}
		completion_reward = {
			custom_effect_tooltip = zor_uigury_s_nami_tt
			ZYA = {
				country_event = { id = ar_political.803 }
			}
		}
	}
	focus = {
		id = zor_voenny_opyt_aliiansa
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 1	
		prerequisite = {
			focus = zor_vliyanie_nashego_alliyansa		
		}		
		x = 30
		y = 3
		ai_will_do = {
			factor = 6			
		}
		available = {
			is_faction_leader = yes	
			num_faction_members > 3		
		}
		completion_reward = {
			army_experience = 15
			add_war_support = 0.05
			every_other_country = {
				limit = { 
					is_in_faction_with = ROOT
				}				
				army_experience = 15
				add_war_support = 0.05
			}
		}
	}
	
}
