focus_tree = {
	id = ZRI
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ZRI
		}
	}
	default = no
	continuous_focus_position = { x = 75 y = 1190 }
	focus = {
		id = rim_prom
		icon = GFX_goal_zha_technokrat_movement
		cost = 7
		x = 17
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.5
				uses = 1
				category = industry
			}						
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}		
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}						
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
					}
				}
			}
		}
	}
	focus = {
		id = rim_ukrep_imper
		icon = GFX_goal_generic_demand_territory
		cost = 10
		mutually_exclusive = {
			focus = zri_tragedia_v_alpah
		}
		x = 11
		y = 0
		ai_will_do = {
			factor = 25
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			add_political_power = 40
			country_event = {
				id = romanimp.36
			}
			every_other_country = {
				limit = {
					is_subject_of = ZRI
				}
				add_opinion_modifier = {
					target = ZRI
					modifier = prodolzenie_imperskih_traditii
				}
			}
		}
	}
	focus = {
		id = rim_modern_army
		icon = GFX_goal_generic_army_artillery
		cost = 10
		x = 3
		y = 0
		ai_will_do = {
			factor = 8
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.25
				uses = 2
				category = land_doctrine
			}
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zri_teor1
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zri_teor2
		}
	}
	focus = {
		id = zri_tragedia_v_alpah
		icon = GFX_goal_generic_secret_weapon
		cost = 2
		mutually_exclusive = {
			focus = rim_ukrep_imper
		}
		x = 23
		y = 0
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			add_political_power = 20
			country_event = {
				id = romanimp.44
			}
		}
	}
	focus = {
		id = rim_ucheniya_v_armii
		icon = GFX_goal_zsl_distsiplina_v_armii
		cost = 10
		prerequisite = {
			focus = rim_modern_army
		}
		x = 3
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			army_experience = 5
			navy_experience = 20
			air_experience = 10
			add_war_support = 0.02
			if = {
				limit = {
					has_government = fascism
					has_idea = rim_stag
					has_idea = rim_zastoi
				}
				custom_effect_tooltip = rim_ucheniya_v_armii_tt 
				zri_opasnost_v_plus_2 = yes
			}
		}
	}
	focus = {
		id = rim_vzaimodeistvie_s_avia
		icon = GFX_goal_generic_air_fighter
		cost = 10
		prerequisite = {
			focus = rim_ucheniya_v_armii
		}
		x = 1
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 10
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = air_doctrine
							}
					}


	}
	focus = {
		id = rim_issledovanie_istrebitelei
		icon = GFX_goal_generic_air_fighter2
		cost = 10
		prerequisite = {
			focus = rim_vzaimodeistvie_s_avia
		}
		x = 1
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = fighter_bonus
								bonus = 0.5
								uses = 2
								technology = early_fighter
								technology = fighter1
								technology = fighter2
								technology = fighter3
								technology = heavy_fighter1
								technology = heavy_fighter2
								technology = heavy_fighter3
							}
					}


	}
	focus = {
		id = rim_morskaya_aviatia
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = rim_issledovanie_istrebitelei
		}
		x = 1
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = nav_bomber_bonus
								bonus = 0.5
								ahead_reduction = 1
								uses = 1
								category = naval_bomber
							}
					}


	}
	focus = {
		id = rim_flot
		icon = GFX_goal_zsl_baltiisky_bereg_nash
		cost = 10
		prerequisite = {
			focus = rim_ucheniya_v_armii
		}
		x = 3
		y = 2
				ai_will_do = {
						factor = 4
					}

				completion_reward = {
						navy_experience = 25
						random_owned_controlled_state = {
								limit = {
										dockyard > 0
										free_building_slots = {
												building = dockyard
												size > 1
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
										type = dockyard
										level = 2
										instant_build = yes
									}
								set_state_flag = rim_dockyards
							}
						random_owned_controlled_state = {
								limit = {
										dockyard > 0
										free_building_slots = {
												building = dockyard
												size > 1
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
										type = dockyard
										level = 2
										instant_build = yes
									}
								set_state_flag = rim_dockyards
							}
						random_owned_controlled_state = {
								limit = {
										dockyard > 0
										free_building_slots = {
												building = dockyard
												size > 1
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
										type = dockyard
										level = 2
										instant_build = yes
									}
								set_state_flag = rim_dockyards
							}
						add_tech_bonus = {
								name = ships_bonus
								bonus = 0.5
								uses = 2
								category = naval_equipment
							}
					}

				available = {
						any_state = {
								is_coastal = yes
								is_controlled_by = ROOT
							}
					}


	}
	focus = {
		id = rim_linkor
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = rim_flot
		}
		mutually_exclusive = {
			focus = rim_armada
		}
		x = 2
		y = 3
				ai_will_do = {
						factor = 6
					}

				completion_reward = {
						navy_experience = 45
						add_tech_bonus = {
								name = cr_bonus
								bonus = 0.5
								ahead_reduction = 1
								uses = 1
								technology = improved_light_cruiser
								technology = advanced_light_cruiser
								technology = improved_heavy_cruiser
								technology = advanced_heavy_cruiser
							}
						add_tech_bonus = {
								name = capital_ships_bonus
								bonus = 0.5
								ahead_reduction = 1
								uses = 1
								technology = basic_battlecruiser
								technology = basic_battleship
								technology = improved_battleship
								technology = advanced_battleship
								technology = heavy_battleship
								technology = heavy_battleship2
							}
					}


	}
	focus = {
		id = rim_armada
		icon = GFX_goal_generic_navy_submarine
		cost = 10
		prerequisite = {
			focus = rim_flot
		}
		mutually_exclusive = {
			focus = rim_linkor
		}
		x = 4
		y = 3
				ai_will_do = {
						factor = 2
					}

				completion_reward = {
						navy_experience = 55
						add_tech_bonus = {
								name = ss_bonus
								bonus = 0.5
								ahead_reduction = 1
								uses = 1
								technology = early_submarine
								technology = basic_submarine
								technology = improved_submarine
								technology = advanced_submarine
							}
						add_tech_bonus = {
								name = dd_bonus
								bonus = 0.5
								ahead_reduction = 1
								uses = 1
								technology = early_destroyer
								technology = basic_destroyer
								technology = improved_destroyer
								technology = advanced_destroyer
							}
						add_doctrine_cost_reduction = {
								name = sub_op_bonus
								cost_reduction = 0.25
								uses = 2
								technology = convoy_interdiction_ti
								technology = unrestricted_submarine_warfare
								technology = wolfpacks
								technology = advanced_submarine_warfare
								technology = combined_operations_raiding
							}
					}


	}
	focus = {
		id = rim_steel_flot
		icon = GFX_goal_generic_trade
		cost = 10
		prerequisite = {
			focus = rim_armada
			focus = rim_linkor
		}
		x = 3
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_resource = {
								type = tungsten
								amount = 6
								state = 156
							}
						add_resource = {
								type = chromium
								amount = 10
								state = 156
							}
					}

				available = {
						controls_state = 156
					}


	}
	focus = {
		id = rim_avia_carri
		icon = GFX_goal_generic_navy_carrier
		cost = 10
		prerequisite = {
			focus = rim_steel_flot
		}
		x = 3
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zri_flot_bonuss
						navy_experience = 20
					}


	}
	focus = {
		id = rim_desantny_korpus
		icon = GFX_goal_generic_amphibious_assault
		cost = 10
		prerequisite = {
			focus = rim_avia_carri
		}
		x = 3
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zri_desantny_korpus_idea
					}


	}
	focus = {
		id = rim_weapon_for_legions
		icon = GFX_goal_generic_army_artillery2
		cost = 10
		prerequisite = {
			focus = rim_ucheniya_v_armii
		}
		x = 5
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = infantry_artillery_bonus
								bonus = 0.5
								uses = 1
								category = infantry_weapons
								category = artillery
							}
					}


	}
	focus = {
		id = rim_motorization_focus
		icon = GFX_goal_generic_army_motorized
		cost = 10
		prerequisite = {
			focus = rim_weapon_for_legions
		}
		x = 5
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = motorized_bonus
								ahead_reduction = 0.5
								uses = 1
								category = motorized_equipment
							}
					}


	}
	focus = {
		id = rim_ingeneer_korpus
		icon = GFX_goal_generic_fortify_city
		cost = 10
		prerequisite = {
			focus = rim_motorization_focus
		}
		x = 5
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						add_ideas = zri_ingeneer_korp
					}


	}
	focus = {
		id = zri_konsultatsii_s_provinciyami
		icon = GFX_goal_generic_national_unity
		cost = 3
		prerequisite = {
			focus = rim_ukrep_imper
		}
		x = 11
		y = 1
		ai_will_do = {
			factor = 25
		}
		completion_reward = {
			add_political_power = 40
#			custom_effect_tooltip = available_political_advisor
#			show_ideas_tooltip = zri_polit6
			every_other_country = {
				limit = {
					OR = {
						is_subject_of = ZRI
						is_puppet_of = ZRI
					}
				}
				country_event = {
					id = romanimp.37
				}
			}
			if = {
				limit = {
					has_government = fascism
					has_idea = rim_stag
					has_idea = rim_zastoi
				}
				zri_opasnost_v_minus_2 = yes
			}
		}
		available = {
			has_government = fascism
		}
	}
	focus = {
		id = zri_plan_political_reform
		icon = GFX_goal_generic_forceful_treaty
		cost = 5
		prerequisite = {
			focus = zri_konsultatsii_s_provinciyami
		}
		x = 10
		y = 2
		ai_will_do = {
			factor = 18
		}
		completion_reward = {
			add_political_power = 40
			add_stability = 0.02
			if = {
				limit = {
					has_government = fascism
					has_idea = rim_stag
					has_idea = rim_zastoi
				}
				zri_opasnost_v_minus_2 = yes
			}
		}
		available = {
			has_government = fascism
		}
	}
	focus = {
		id = zri_novye_ministry_senata
		icon = GFX_goal_generic_intelligence_exchange
		cost = 5
		prerequisite = {
			focus = zri_plan_political_reform
		}
		x = 8
		y = 3
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			add_political_power = 40
			add_stability = 0.02
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zri_nation_polit
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zri_polit9
		}
		available = {
			has_government = fascism
		}
	}
	focus = {
		id = zri_agitatia_v_provkah
		icon = GFX_goal_generic_propaganda
		cost = 5
		prerequisite = {
			focus = zri_plan_political_reform
		}
		x = 10
		y = 3
		ai_will_do = {
			factor = 18
		}
		completion_reward = {
			custom_effect_tooltip = zri_agitatia_v_provkah_tt
			if = {
				limit = {
					has_government = fascism
					has_idea = rim_stag
					has_idea = rim_zastoi
				}
				zri_opasnost_v_plus_1 = yes
			}
			add_stability = -0.02
			every_other_country = {
				limit = {
					OR = {
						is_subject_of = ZRI
						is_puppet_of = ZRI
					}
				}
				add_opinion_modifier = {
					target = ZRI
					modifier = rim_idet_man_na_ustupki_10
				}
			}
		}
	}
	focus = {
		id = rim_reform_minist_istorii
		icon = GFX_focus_spa_the_spanish_miracle
		cost = 10
		prerequisite = {
			focus = zri_agitatia_v_provkah
		}
		x = 10
		y = 4
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
			remove_ideas = rim_ministerstvo_istorii
			add_ideas = rim_ministerstvo_istorii_reformir
			unlock_decision_tooltip = ZRI_ministr_istorii_pomogaet
			add_political_power = 40
		}
	}
	focus = {
		id = zri_mesta_v_senate_dlya_provicii
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = rim_reform_minist_istorii
		}
		x = 10
		y = 5
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
			if = {
				limit = {
					has_government = fascism
					has_idea = rim_stag
					has_idea = rim_zastoi
				}
				zri_opasnost_v_minus_1 = yes
			}
			custom_effect_tooltip = zri_mesta_v_senate_dlya_provicii_tt
			add_stability = -0.04
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zri_polit1
		}
	}
	focus = {
		id = zri_agitatia_sredi_naselenia
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = zri_mesta_v_senate_dlya_provicii
		}
		x = 10
		y = 6
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
			add_stability = 0.1
			add_popularity = {
				ideology = fascism
				popularity = 0.15
			}
		}
	}
	focus = {
		id = zri_plan_economic_reform
		icon = GFX_goal_generic_cavalry
		cost = 5
		prerequisite = {
			focus = zri_konsultatsii_s_provinciyami
		}
		x = 12
		y = 2
		ai_will_do = {
			factor = 15
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			add_political_power = 40
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zri_polit6
		}
	}
	focus = {
		id = zri_stimulirovanei_stroit_zaodov
		icon = GFX_focus_generic_industry_2
		cost = 5
		prerequisite = {
			focus = zri_plan_economic_reform
		}
		x = 12
		y = 3
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zri_uluchhenie_infrastrruktur
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zri_stimulirovanei_stroit_zaodov
		}
		x = 12
		y = 4
		ai_will_do = {
			factor = 18
		}
		completion_reward = {
			if = {
				limit = {
					has_government = fascism
					has_idea = rim_stag
					has_idea = rim_zastoi
				}
				zri_opasnost_v_minus_2 = yes
			}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = zri_zavod_dlya_grazdan
		icon = GFX_goal_generic_cavalry
		cost = 10
		prerequisite = {
			focus = zri_uluchhenie_infrastrruktur
		}
		x = 12
		y = 5
		ai_will_do = {
			factor = 18
		}
		completion_reward = {
			add_timed_idea = {
				idea = rim_grazdans_fabriki
				days = 220
			}
			if = {
				limit = {
					has_government = fascism
					has_idea = rim_stag
					has_idea = rim_zastoi
				}
				zri_opasnost_v_minus_2 = yes
			}
			every_other_country = {
				limit = {
					OR = {
						is_subject_of = ZRI
						is_puppet_of = ZRI
					}
				}
				country_event = {
					id = romanimp.32
				}
			}
		}
	}
	focus = {
		id = zri_demograf_stroitelstvo
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zri_zavod_dlya_grazdan
		}
		x = 12
		y = 6
				ai_will_do = {
						factor = 22
					}

				completion_reward = {
						add_ideas = rim_socialna_politika
					}


	}
	focus = {
		id = zri_gossubsidii_na_stroitel
		icon = GFX_goal_generic_construction
		cost = 5
		prerequisite = {
			focus = zri_plan_economic_reform
		}
		x = 14
		y = 3
				ai_will_do = {
						factor = 12
					}

				completion_reward = {
						add_timed_idea = {
								idea = zri_subsidii
								days = 200
							}
					}


	}
	focus = {
		id = zri_dotatii_na_stroiku_dokov
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = zri_gossubsidii_na_stroitel
		}
		x = 14
		y = 4
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						navy_experience = 25
						if = {
								limit = {
										NOT = {
												any_owned_state = {
														dockyard > 0
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
										any_owned_state = {
												is_coastal = yes
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										any_owned_state = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										NOT = {
												any_owned_state = {
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
									}
								random_state = {
										limit = {
												controller = {
														tag = ROOT
													}
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
							}
					}

				available = {
						any_state = {
								is_coastal = yes
								is_controlled_by = ROOT
							}
					}


	}
	focus = {
		id = zri_razovaya_dotatiya_na_torg_flot
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10
		prerequisite = {
			focus = zri_dotatii_na_stroiku_dokov
		}
		x = 14
		y = 5
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_ideas = rim_torgovyi_flot
					}


	}
	focus = {
		id = zri_paket_progressivnih_zakonov
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zri_razovaya_dotatiya_na_torg_flot
		}
		x = 14
		y = 6
				ai_will_do = {
						factor = 18
					}

				completion_reward = {
						add_political_power = 50
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zri_polit8
					}


	}
	focus = {
		id = zri_ubiraem_stagnatiu
		icon = GFX_goal_zha_analiz_predpochteniy
		cost = 5
		prerequisite = {
			focus = zri_paket_progressivnih_zakonov
		}
		prerequisite = {
			focus = zri_demograf_stroitelstvo
		}
		x = 12
		y = 7
		ai_will_do = {
			factor = 40
		}
		completion_reward = {
			remove_ideas = rim_stag
			add_timed_idea = {
				idea = rim_stag_2
				days = 185
			}
		}
	}
	focus = {
		id = rim_oborona
		icon = GFX_goal_zpa_bufff_stroika
		cost = 7
		prerequisite = {
			focus = rim_prom
		}
		x = 16
		y = 2
		ai_will_do = {
			factor = 7
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 2
						include_locked = yes
					}
				}
			}
		}
	}
	focus = {
		id = rim_oil
		icon = GFX_goal_generic_oil_refinery
		cost = 10
		prerequisite = {
			focus = rim_prom
		}
		x = 18
		y = 2
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 114
		}
		completion_reward = {
			add_resource = {
				type = rubber
				amount = 7
				state = 114
			}
			add_resource = {
				type = oil
				amount = 20
				state = 114
			}
		}
	}
	focus = {
		id = rim_industr2
		icon = GFX_goal_generic_production2
		cost = 5
		prerequisite = {
			focus = rim_oborona
		}
		prerequisite = {
			focus = rim_oil
		}
		x = 17
		y = 3
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_stability = 0.01
			add_tech_bonus = {
				name = rim_industr2
				bonus = 0.5
				uses = 2
				category = industry
			}
		}
	}
	focus = {
		id = rim_zavod
		icon = GFX_focus_generic_industry_2
		cost = 7
		prerequisite = {
			focus = rim_industr2
		}
		prerequisite = {
			focus = zri_gossubsidii_na_stroitel
		}
		x = 17
		y = 4
		ai_will_do = {
			factor = 5
		}
		completion_reward = {						
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = industrial_complex
										level = 2
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = industrial_complex
										level = 2
										instant_build = yes
									}
							}						
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = rim_resurs_2
		icon = GFX_goal_generic_intelligence_exchange
		cost = 5
		prerequisite = {
			focus = rim_zavod
		}
		x = 16
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 1
			has_country_flag = zri_imperatir_married
		}
		completion_reward = {
			add_political_power = 30
			add_stability = 0.01
			add_war_support = 0.03
			add_resource = {
				type = rubber
				amount = 5
				state = 1
			}
		}
	}
	focus = {
		id = zri_ekstrenny_soziv_senata
		icon = GFX_goal_generic_propaganda
		cost = 5
		prerequisite = {
			focus = zri_tragedia_v_alpah
		}
		x = 23
		y = 1
		ai_will_do = {
			factor = 8
		}
		completion_reward = {
			add_political_power = -20
			add_war_support = -0.1
			country_event = {
				id = romanimp.51
			}
		}
	}
	focus = {
		id = zri_osobye_polnomochiya_senata
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zri_ekstrenny_soziv_senata
		}
		x = 21
		y = 2
		ai_will_do = {
			factor = 9
		}
		completion_reward = {
			add_timed_idea = {
				idea = zri_liberal
				days = 850
			}
			every_other_country = {
				limit = {
					is_subject_of = ZRI
				}
				add_timed_idea = {
					idea = democratizm
					days = 270
				}
				add_popularity = {
					ideology = democratic
					popularity = 0.05
				}
			}
		}
	}
	focus = {
		id = zri_chistka_senata
		icon = GFX_focus_generic_support_the_left_right
		cost = 10
		prerequisite = {
			focus = zri_ekstrenny_soziv_senata
		}
		x = 23
		y = 2
		ai_will_do = {
			factor = 8
		}
		completion_reward = {
			add_political_power = -30
			custom_effect_tooltip = remove_political_advisor
			show_ideas_tooltip = zri_terror_polit
			remove_country_leader_trait = zri_senatus_trait
		}
	}
	focus = {
		id = zri_probleski_svobody
		icon = GFX_goal_support_democracy
		cost = 10
		prerequisite = {
			focus = zri_ekstrenny_soziv_senata
		}
		x = 25
		y = 2
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zri_democr_polit
			remove_ideas = zri_papas_partisan
			add_popularity = {
				ideology = democratic
				popularity = 0.05
			}
		}
	}
	focus = {
		id = zri_union_goverment
		icon = GFX_goal_tripartite_pact
		cost = 10
		prerequisite = {
			focus = zri_osobye_polnomochiya_senata
		}
		prerequisite = {
			focus = zri_chistka_senata
		}
		prerequisite = {
			focus = zri_probleski_svobody
		}
		x = 23
		y = 3
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			add_political_power = 20
			country_event = {
				id = romanimp.52
			}
		}
	}
	focus = {
		id = zri_finansirovanie_sovremennpi_electr
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = zri_union_goverment
		}
		x = 19
		y = 4
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			add_war_support = 0.02
			add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 3
				category = electronics
			}
		}
	}
	focus = {
		id = rim_nauka_slott
		icon = GFX_focus_research
		cost = 8
		prerequisite = {
			focus = rim_zavod
			focus = zri_finansirovanie_sovremennpi_electr
		}
		x = 18
		y = 5
		ai_will_do = {
			factor = 10
		}
		available = {
			num_of_factories > 40
		}
		completion_reward = {
			add_research_slot = 1
		}		
	}
	focus = {
		id = zri_demokr_senatus
		icon = GFX_goal_zkr_vizit_v_democr_rim
		cost = 10
		prerequisite = {
			focus = zri_union_goverment
		}
		x = 23
		y = 4
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
			country_event = {
				id = romanimp.76
			}
			add_political_power = 20
			remove_ideas = rim_zastoi
		}
	}
	focus = {
		id = zri_svoboda_i_volya
		icon = GFX_goal_continuous_boost_freedom
		cost = 13
		prerequisite = {
			focus = zri_demokr_senatus
		}
		x = 23
		y = 6
		ai_will_do = {
			factor = 25
		}
		completion_reward = {
			country_event = {
				id = romanimp.54
			}
			if = {
				limit = {
					threat > 0.15
				}
				add_named_threat = {
					threat = -7
					name = rim_prov_independ
				}
			}
		}
	}
	focus = {
		id = zri_novaya_vlast_novye_idei
		icon = GFX_goal_anschluss
		cost = 10
		prerequisite = {
			focus = zri_svoboda_i_volya
		}
		x = 23
		y = 8
		ai_will_do = {
			factor = 8
		}
		available = {
			has_government = democratic
		}
		completion_reward = {
			add_political_power = 100
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zri_polit11
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zri_polit12
		}
	}
	focus = {
		id = rim_svetoch_democr
		icon = GFX_goal_support_democracy
		cost = 10
		prerequisite = {
			focus = zri_novaya_vlast_novye_idei
		}
		x = 22
		y = 9
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zri_svetoch
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = zri_vnesnepolitical_democr
		icon = GFX_goal_molotov_ribbentrop_pact
		cost = 11
		prerequisite = {
			focus = zri_novaya_vlast_novye_idei
		}
		x = 24
		y = 9
				ai_will_do = {
						factor = 15
					}

				completion_reward = {
					custom_effect_tooltip = zri_vnesnepolitical_democr_tt
						add_political_power = 80
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.614
									}
							}
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = zri_democr_declarat_vnesh_politiki
		icon = GFX_goal_generic_position_armies
		cost = 3
		prerequisite = {
			focus = zri_vnesnepolitical_democr
		}
		x = 24
		y = 10
				ai_will_do = {
						factor = 15
					}

				completion_reward = {
						add_named_threat = {
								threat = -7
								name = zri_democr_declarat_vnesh_politiki
							}
						country_event = {
								id = romanimp.66
							}
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = zim_nashi_ugrozy
		icon = GFX_focus_usa_focus_on_europe
		cost = 5
		prerequisite = {
			focus = zri_democr_declarat_vnesh_politiki
		}
		x = 24
		y = 11
		ai_will_do = {
			factor = 50
		}
		available = {
			is_subject = no
			has_government = democratic
			senatus_medium_support_trigger = yes
			threat > 0.20
		}
		completion_reward = {
			zri_senatus_small_opposition = yes
			add_political_power = 50
			every_other_country = {
				limit = {
					capital_scope = {
						is_on_continent = europe
					}
					has_added_tension_amount > 15
				}
				add_opinion_modifier = {
					target = ZRI
					modifier = pod_nabludeniem_rima_30
				}
			}
		}
	}
	focus = {
		id = zri_kompromiss_s_armiei
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10
		prerequisite = {
			focus = zri_demokr_senatus
		}
		x = 25
		y = 5
		ai_will_do = {
			factor = 8
		}
		available = {
			has_government = democratic
		}
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zri_polit14
			country_event = {
				id = romanimp.60
			}
		}
	}
	focus = {
		id = zri_sohranenie_shkoly_legionov
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = zri_kompromiss_s_armiei
		}
		x = 25
		y = 6
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			army_experience = 5
			add_ideas = zri_legion_traditii
		}
		available = {
			has_government = democratic
		}
	}
	focus = {
		id = rim_krepkaya_oborona
		icon = GFX_goal_generic_military_sphere
		cost = 10
		prerequisite = {
			focus = zri_sohranenie_shkoly_legionov
		}
		x = 25
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zri_super_oboron
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = rim_osuzdenie_ilhanat
		icon = GFX_goal_generic_propaganda
		cost = 5
		prerequisite = {
			focus = zim_nashi_ugrozy
		}
		x = 26
		y = 12
		ai_will_do = {
			factor = 35
		}
		completion_reward = {
			country_event = {
					id = romanimp.29
			}
		}
		available = {
					is_subject = no
					senatus_medium_support_trigger = yes
						country_exists = ZPA
						ZPA = {
								has_government = fascism
								has_added_tension_amount > 12
							}
		}

		bypass = {
						OR = {
								NOT = {
										country_exists = ZPA
									}
								has_war_with = ZPA
							}
		}
	}
	focus = {
		id = rim_war_ilhanat_puppet
		icon = GFX_goal_generic_secret_weapon
		cost = 10
		prerequisite = {
			focus = rim_osuzdenie_ilhanat
		}
		x = 26
		y = 13
		ai_will_do = {
			factor = 20
			modifier = {				
				factor = 0
				has_war = yes
			}
		}
		completion_reward = {
			zri_senatus_medium_opposition = yes						
			create_wargoal = {
				type = topple_government
				target = ZPA
			}							
		}
		available = {
			is_subject = no
			has_government = democratic
			senatus_medium_support_trigger = yes
			country_exists = ZPA
			NOT = {
				is_in_faction_with = ZPA
			}
			ZPA = {
				has_government = fascism
				has_added_tension_amount > 30
			}						
		}
		bypass = {						
			has_war_with = ZPA							
		}
	}
#	focus = {
#		id = zri_protect_viza
#		icon = GFX_goal_molotov_ribbentrop_pact
#		cost = 5
#		prerequisite = {
#			focus = rim_osuzdenie_ilhanat
#		}
#		x = 27
#		y = 13
#		ai_will_do = {
#			factor = 15
#		}
#		available = {
#			has_government = democratic
#			NOT = {
#				has_war_with = ZPA
#				is_in_faction_with = ZVZ
#				has_guaranteed = ZVZ
#			}
#			ZVZ = {
#				exists = yes
#				has_war = no
#				has_added_tension_amount < 10
#				NOT = {
#					has_government = communism
#					has_government = fascism
#				}
#			}
#			ZPA = {
#				has_added_tension_amount > 10
#			}
#		}
#		bypass = {
#			OR = {
#				is_in_faction_with = ZVZ
#				is_in_faction_with = ZPA
#			}
#		}
#		completion_reward = {
#			ZVZ = {
#				country_event = { id = romanimp.85 }
#			}
#		}	
#	}
	focus = {
		id = zri_metody_komplektovanya
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = zri_kompromiss_s_armiei
		}
		x = 28
		y = 6
				completion_reward = {
						army_experience = 5
					}


	}
	focus = {
		id = zri_professional_army
		icon = GFX_goal_generic_build_navy
		cost = 10
		prerequisite = {
			focus = zri_metody_komplektovanya
		}
		mutually_exclusive = {
			focus = zri_polojenie_ob_oborone
		}
		x = 27
		y = 7
				completion_reward = {
						add_ideas = zri_professional_legion
					}


	}
	focus = {
		id = rim_democr_volonter
		icon = GFX_goal_anschluss
		cost = 10
		prerequisite = {
			focus = zri_democr_declarat_vnesh_politiki
		}
		x = 28
		y = 11
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zri_pomosh_lend_lease
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = rim_democr_revolut
		icon = GFX_goal_generic_alliance
		cost = 10
		prerequisite = {
			focus = rim_democr_volonter
		}
		x = 28
		y = 12
		ai_will_do = {
				factor = 5
		}

				completion_reward = {
						add_ideas = zri_intervention
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = zri_polojenie_ob_oborone
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zri_metody_komplektovanya
		}
		mutually_exclusive = {
			focus = zri_professional_army
		}
		x = 29
		y = 7
				completion_reward = {
						add_ideas = zri_massovy_legion
					}


	}
	focus = {
		id = rim_podgotovka_voine
		icon = GFX_goal_generic_attack_allies
		cost = 10
		prerequisite = {
			focus = zri_professional_army
			focus = zri_polojenie_ob_oborone
		}
		x = 28
		y = 8
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						add_timed_idea = {
								idea = zri_mobilizat
								days = 365
							}
					}

				available = {
					is_subject = no
						OR = {
								has_war_with = ZSL
								has_war_with = ZPA
								has_war_with = ZIK
								any_other_country = {
										has_offensive_war_with = ROOT
										strength_ratio = {
												tag = ROOT
												ratio > 0.75
											}
									}
								threat > 0.6
							}
					}


	}
	focus = {
		id = rim_demokr_industriya
		icon = GFX_goal_generic_construct_civ_factory
		cost = 5
		prerequisite = {
			focus = zri_reshenie_economich_voprosa
		}
		x = 18
		y = 7
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_timed_idea = {
								idea = zri_nalogov_poslableniya_democrat_industry
								days = 365
							}
					}

				available = {
						has_government = democratic
						has_completed_focus = zri_reshenie_economich_voprosa
					}


	}
	focus = {
		id = rim_demokr_torgovlya
		icon = GFX_focus_generic_industry_2
		cost = 5
		prerequisite = {
			focus = zri_reshenie_economich_voprosa
		}
		x = 20
		y = 7
		ai_will_do = {
			factor = 7
		}
		available = {
			has_government = democratic
			has_completed_focus = zri_reshenie_economich_voprosa
		}
		completion_reward = {
			add_ideas = rim_torgovyi_flot
		}
	}
	focus = {
		id = zri_infrastruktura_democr
		icon = GFX_goal_generic_construct_civilian
		cost = 5
		prerequisite = {
			focus = rim_demokr_industriya
		}
		prerequisite = {
			focus = rim_demokr_torgovlya
		}
		x = 18
		y = 8
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_ideas = zri_ediny_proizvodst_standart
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = zri_subsidi_stroitelyam_democr
		icon = GFX_goal_generic_construction2
		cost = 5
		prerequisite = {
			focus = rim_demokr_industriya
		}
		prerequisite = {
			focus = rim_demokr_torgovlya
		}
		x = 20
		y = 8
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				available = {
						has_government = democratic
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = rim_mirovaya_nauka
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = rim_svetoch_democr
		}
		prerequisite = {
			focus = zri_vyhod_iz_krizisa_democr
		}
		x = 22
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = democratic			
		}
		completion_reward = {						
			add_ideas = zri_super_nauk
		}		
	}
	focus = {
		id = zri_raketny_poligon
		icon = GFX_goal_ar_focus_kosmodrom
		cost = 10
		prerequisite = {
			focus = rim_mirovaya_nauka
			focus = rim_na_tisachy_let
		}
		x = 21
		y = 11
		ai_will_do = {
			factor = 12
		}
		available = {
			date > 1994.01.01
			num_of_factories > 25
			has_tech = advanced_rocket_engines
			owns_state = 767			
			767 = {
				custom_trigger_tooltip = {
					tooltip = ar_est_slot_pod_kosmodrom_tt
					free_building_slots = {
						building = arms_factory 
						size > 0
						include_locked = yes					
					}
				}				
			}
			767 = {
				rocket_site < 1
			}
		}
		completion_reward = {
			add_war_support = 0.02
			air_experience = 25
			767 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = rocket_site
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = rim_long_hand
		icon = GFX_goal_generic_air_bomber
		cost = 10
		prerequisite = {
			focus = zri_aviazavody
		}
		x = 31
		y = 8
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_ideas = rim_long_hand_air
					}

				available = {
						has_government = democratic
						has_completed_focus = zri_aviazavody
					}


	}
	focus = {
		id = rim_anti_slaviane
		icon = GFX_goal_generic_national_unity
		cost = 5
		prerequisite = {
			focus = zim_nashi_ugrozy
		}
		x = 22
		y = 12
		ai_will_do = {
			factor = 25
		}		
		available = {
			is_subject = no
			has_government = democratic
			senatus_medium_support_trigger = yes
			country_exists = ZSL
			NOT = {
				is_in_faction_with = ZSL
			}
			ZSL = {
				has_added_tension_amount > 15								
			}
		}
		bypass = {
			has_war_with = ZSL
		}
		completion_reward = {						
			add_opinion_modifier = {
				target = ZSL
				modifier = slaviane_ugroza_democr
			}
			hidden_effect = {
				news_event = { hours = 3 id = ar_news.816 }
			}
		}
	}
	focus = {
		id = rim_slavian_war
		icon = GFX_goal_demand_sudetenland
		cost = 8
		prerequisite = {
			focus = rim_anti_slaviane
		}
		x = 22
		y = 13
		ai_will_do = {
			factor = 20
			modifier = {				
				factor = 0
				has_war = yes
			}
		}
		available = {
			is_subject = no
			has_government = democratic
			senatus_high_support_trigger = yes
			country_exists = ZSL
			NOT = {
				is_in_faction_with = ZSL
			}
			ZSL = {
				has_added_tension_amount > 30
			}
		}
		bypass = {
			has_war_with = ZSL
		}
		completion_reward = {
			zri_senatus_medium_opposition = yes						
			create_wargoal = {
				type = topple_government
				target = ZSL
			}							
		}		
	}
	focus = {
		id = rim_super_air
		icon = GFX_goal_generic_build_airforce
		cost = 10
		prerequisite = {
			focus = rim_long_hand
		}
		x = 31
		y = 9
				ai_will_do = {
						factor = 3
					}

				completion_reward = {
						swap_ideas = {
								remove_idea = rim_long_hand_air
								add_idea = rim_democr_air
							}
					}

				available = {
						has_government = democratic
					}


	}
	focus = {
		id = rim_anti_commie
		icon = GFX_goal_anti_comintern_pact
		cost = 10
		prerequisite = {
			focus = zim_nashi_ugrozy
		}
		x = 24
		y = 12
				ai_will_do = {
						factor = 18
					}

				completion_reward = {
						every_other_country = {
								limit = {
										has_government = communism
									}
								add_opinion_modifier = {
										target = ZRI
										modifier = anti_commi_dip_zri
									}
							}
						hidden_effect = {
							news_event = { hours = 3 id = ar_news.817 }
						}	
					}

				available = {
					is_subject = no
						has_government = democratic
						country_exists = ZIK
						ZIK = {
								has_government = communism
								has_added_tension_amount > 6
							}
					}


	}
	focus = {
		id = rim_sanction
		icon = GFX_goal_generic_positive_trade_relations
		cost = 5
		prerequisite = {
			focus = rim_anti_commie
		}
		x = 24
		y = 13
				ai_will_do = {
						factor = 11
					}

				completion_reward = {
					zri_senatus_small_opposition = yes
						ZIK = {
								add_opinion_modifier = {
										target = ZRI
										modifier = embargo
									}
							}
					}

				available = {
					is_subject = no
					senatus_medium_support_trigger = yes
						has_government = democratic
						country_exists = ZIK
						ZIK = {
								has_government = communism
								has_added_tension_amount > 20
							}
					}

				bypass = {
						has_war_with = ZIK
					}


	}
	focus = {
		id = rim_red_zakat
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = rim_sanction
		}
		x = 24
		y = 14
				ai_will_do = {
						factor = 25
					}

				completion_reward = {
					zri_senatus_large_opposition = yes
						army_experience = 20
						navy_experience = 30
						air_experience = 40
						add_equipment_to_stockpile = {
								type = convoy_1
								amount = 100
								producer = "ZRI"
							}
					}

				available = {
					is_subject = no
					senatus_high_support_trigger = yes
						has_government = democratic
						country_exists = ZIK
						NOT = {
							is_in_faction_with = ZIK
						}
						ZIK = {
								has_government = communism
								has_added_tension_amount > 20
							}
					}

				bypass = {
						has_war_with = ZIK
					}


	}
	focus = {
		id = rim_strike_syndikat
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = rim_red_zakat
		}
		x = 24
		y = 15
				ai_will_do = {
						factor = 18
						modifier = {				
							factor = 0
							has_war = yes
						}
					}

				completion_reward = {
					zri_senatus_large_opposition = yes
					add_named_threat = { threat = 3 name = rim_strike_syndikat_threatt }
						create_wargoal = {
								type = topple_government
								target = ZIK
							}
					}

				available = {
					is_subject = no
					senatus_high_support_trigger = yes
						has_government = democratic
						country_exists = ZIK
						NOT = {
							is_in_faction_with = ZIK
						}
						ZIK = {
								has_added_tension_amount > 40
								has_government = communism
							}
					}

				bypass = {
						has_war_with = ZIK
					}


	}
	focus = {
		id = rim_ambicii_imperii
		icon = GFX_focus_spa_strengthen_the_supreme_reality_of_spain
		cost = 10
		prerequisite = {
			focus = rim_ukreplenie
		}
		x = 11
		y = 9
		ai_will_do = {
			factor = 9
		}
		completion_reward = {
			add_stability = 0.01
			add_ideas = rim_ambc
			unlock_decision_tooltip = form_mare_nostrum_kingdom						
			unlock_decision_tooltip = form_mare_nostrum_sewer_zapad_bereg
			unlock_decision_tooltip = form_mare_nostrum_africa_bereg
			hidden_effect = {
				news_event = {
					hours = 3
					id = ar_news.613
				}
			}
			add_named_threat = {
				threat = 7
				name = rim_ambicii_imperii
			}
		}
		available = {
			is_subject = no
				has_government = fascism
				has_civil_war = no
				has_completed_focus = rim_ukreplenie
		}
	}
	focus = {
		id = rim_usmirenie_provinciy
		icon = GFX_goal_rim_usmirenie_provinciy
		cost = 10
		prerequisite = {
			focus = rim_ambicii_imperii
		}
		x = 11
		y = 10
		ai_will_do = {
			factor = 12
		}
		available = {
			is_subject = no
			has_government = fascism
		}
		completion_reward = {
			add_political_power = 40
			add_named_threat = {
				threat = 2
				name = rim_provodit_politiku_usmireniya
			}
		}		
	}
	focus = {
		id = rim_integracia_severnih_territiriy
		icon = GFX_focus_usa_voter_registration_act
		cost = 10
		prerequisite = {
			focus = rim_usmirenie_provinciy
		}
		x = 9
		y = 11
		ai_will_do = {
			factor = 9
		}
		available = {			
			has_war = no
			has_government = fascism
			num_subjects > 0
		}
		completion_reward = {
			add_named_threat = {
				threat = 4
				name = roman_prinuzd
			}
			custom_effect_tooltip = rim_integ_vost_tt
		}
	}
	focus = {
		id = zri_kommitet_vnutrennih_del
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = zri_novye_ministry_senata
		}
		x = 8
		y = 4
				ai_will_do = {
						factor = 22
					}

				completion_reward = {
						add_ideas = zri_kbi_idea
					}

				available = {
					is_subject = no
						has_government = fascism
					}


	}
	focus = {
		id = zri_kompromiss_s_opozitiei
		icon = GFX_goal_zsl_religiozny_vopros
		cost = 10
		prerequisite = {
			focus = zri_kommitet_vnutrennih_del
		}
		x = 8
		y = 5
		ai_will_do = {
			factor = 25
		}
		completion_reward = {
			remove_ideas = zri_papas_partisan
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zri_polit10
			if = {
				limit = {
					has_government = fascism
					has_idea = rim_stag
					has_idea = rim_zastoi
				}
				zri_opasnost_v_minus_1 = yes
			}
		}
		available = {
			has_government = fascism
		}
	}
	focus = {
		id = zri_sodeistvie_s_armiye
		icon = GFX_goal_generic_small_arms
		cost = 10
		prerequisite = {
			focus = zri_kompromiss_s_opozitiei
		}
		x = 8
		y = 6
		ai_will_do = {
			factor = 22
		}
		completion_reward = {
			custom_effect_tooltip = zri_sodeistvie_s_armiye_tt
			hidden_effect = {
				remove_ideas = zri_kbi_idea
				add_ideas = zri_kbi_idea_2
			}
			if = {
				limit = {
					has_government = fascism
					has_idea = rim_stag
					has_idea = rim_zastoi
				}
				zri_opasnost_v_plus_1 = yes
			}
		}
		available = {
			has_government = fascism
		}
	}
	focus = {
		id = zri_ubirauem_zastoi
		icon = GFX_goal_generic_major_alliance
		cost = 5
		prerequisite = {
			focus = zri_sodeistvie_s_armiye
		}
		prerequisite = {
			focus = zri_agitatia_sredi_naselenia
		}
		x = 10
		y = 7
		ai_will_do = {
			factor = 40
		}
		completion_reward = {
			remove_ideas = rim_zastoi
			add_political_power = 50
		}
	}
	focus = {
		id = rim_ukreplenie
		icon = GFX_goal_generic_defence
		cost = 10
		prerequisite = {
			focus = zri_ubirauem_zastoi
		}
		prerequisite = {
			focus = zri_ubiraem_stagnatiu
		}
		x = 11
		y = 8
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 70
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zri_polit5
						custom_effect_tooltip = rim_ukreplenie_tt
					}

				available = {
						has_government = fascism
						has_civil_war = no
					}


	}
	focus = {
		id = rim_africa_kons
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = rim_usmirenie_provinciy
		}
		x = 12
		y = 11
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						ZKG = {
								country_event = {
										id = romanimp.1
									}
							}
					}

				available = {
					is_subject = no
						country_exists = ZKG
						ZKG = {
								is_puppet_of = ZRI
							}
					}

				bypass = {
						owns_state = 458
						owns_state = 665
						owns_state = 661
						owns_state = 662
						owns_state = 663
						owns_state = 451
						owns_state = 450
						owns_state = 449
						owns_state = 448
					}


	}
	focus = {
		id = rim_shkola_officerov
		icon = GFX_goal_generic_defence
		cost = 10
		prerequisite = {
			focus = rim_ingeneer_korpus
		}
		prerequisite = {
			focus = zri_sodeistvie_s_armiye
		}
		x = 6
		y = 7
				ai_will_do = {
						factor = 4
					}

				completion_reward = {
						army_experience = 5
						add_ideas = zri_shkola_tribunov
					}


	}
	focus = {
		id = rim_militarization_eff
		icon = GFX_goal_generic_demand_territory
		cost = 10
		prerequisite = {
			focus = rim_shkola_officerov
		}
		x = 6
		y = 8
				ai_will_do = {
						factor = 4
					}

				completion_reward = {
						army_experience = 5
						add_ideas = zri_militarism_foc
					}


	}
	focus = {
		id = rim_na_tisachy_let
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = rim_ambicii_imperii
		}
		x = 15
		y = 10
				ai_will_do = {
						factor = 9
					}

				completion_reward = {
						add_political_power = 20
						add_timed_idea = {
								idea = zri_imp
								days = 500
							}
						every_other_country = {
								limit = {
										capital_scope = {
												is_on_continent = europe
											}
									}
								add_opinion_modifier = {
										target = ZRI
										modifier = new_pim_agression
									}
							}
					}


	}
	focus = {
		id = zri_zakon_o_agitatii_v_provkah
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = rim_integracia_severnih_territiriy
		}
		x = 10
		y = 12
				ai_will_do = {
						factor = 4
					}

		completion_reward = {
				add_political_power = 50
				add_war_support = 0.02
				unlock_decision_tooltip = ZRI_massovaya_agitatia
		}
		available = {
			has_government = fascism
			has_war = no
		}


	}
	focus = {
		id = zri_anti_mavritania
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = rim_africa_kons
		}
		prerequisite = {
			focus = rim_na_tisachy_let
		}
		x = 12
		y = 12
				ai_will_do = {
						factor = 4
					}

				completion_reward = {
						add_named_threat = {
								threat = 5
								name = zri_anti_mavritania
							}
						add_state_claim = 460
						add_state_claim = 459
						add_state_claim = 290
						add_state_claim = 461
						add_state_claim = 513
						add_state_claim = 462
						add_state_claim = 790
						if = {
								limit = {
										country_exists = ZMV
										NOT = {
												is_in_faction_with = ZMV
												has_war_with = ZMV
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZMV
									}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zri_ukreplenie_gibraltar
		icon = GFX_goal_generic_fortify_city
		cost = 8
		prerequisite = {
			focus = rim_integracia_severnih_territiriy
		}
		x = 8
		y = 12
		ai_will_do = {
			factor = 4
		}
		available = {
			118 = {
				is_owned_and_controlled_by = ZRI
			}
		}
		completion_reward = {
			add_war_support = 0.01
			118 = {
				add_building_construction = {
					type = bunker
					level = 4
					province = 4135
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = zri_balkanian_politika
		icon = GFX_goal_generic_army_doctrines
		cost = 10
		prerequisite = {
			focus = rim_na_tisachy_let
		}
		x = 16
		y = 12
				ai_will_do = {
						factor = 4
					}

				completion_reward = {
						add_named_threat = {
								threat = 4
								name = zri_balkanian_politika
							}
						if = {
								limit = {
										country_exists = ZDU
									}
								ZDU = {
										add_opinion_modifier = {
												target = ZRI
												modifier = rim_balkan_politic_40
											}
									}
							}
						if = {
								limit = {
										country_exists = ZRU
									}
								ZRU = {
										add_opinion_modifier = {
												target = ZRI
												modifier = rim_balkan_politic_40
											}
									}
							}
						if = {
								limit = {
										country_exists = XMZ
									}
								XMZ = {
										add_opinion_modifier = {
												target = ZRI
												modifier = rim_balkan_politic_40
											}
									}
							}
#						if = {
#							limit = {
#								country_exists = ZMG
#							}
#							ZMG = {
#								add_opinion_modifier = {
#									target = ZRI
#									modifier = rim_balkan_politic_40
#								}
#							}
#						}
						if = {
								limit = {
										country_exists = ZGF
									}
								ZGF = {
										add_opinion_modifier = {
												target = ZRI
												modifier = rim_balkan_politic_40
											}
									}
							}
						if = {
								limit = {
										country_exists = ZTS
									}
								ZTS = {
										add_opinion_modifier = {
												target = ZRI
												modifier = rim_balkan_politic_40
											}
									}
							}
						if = {
								limit = {
										country_exists = ZGE
									}
								ZGE = {
										add_opinion_modifier = {
												target = ZRI
												modifier = rim_balkan_politic_40
											}
									}
							}
						if = {
								limit = {
										country_exists = ZGH
									}
								ZGH = {
										add_opinion_modifier = {
												target = ZRI
												modifier = rim_balkan_politic_40
											}
									}
							}
						if = {
								limit = {
										country_exists = ZML
									}
								ZML = {
										add_opinion_modifier = {
												target = ZRI
												modifier = rim_balkan_politic_40
											}
									}
							}
						if = {
								limit = {
										country_exists = TRA
									}
								TRA = {
										add_opinion_modifier = {
												target = ZRI
												modifier = rim_balkan_politic_40
											}
									}
							}
						if = {
								limit = {
										country_exists = ZVZ
									}
								ZVZ = {
										add_opinion_modifier = {
												target = ZRI
												modifier = rim_balkan_politic_40
											}
									}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = rim_zakon_o_nabore_v_provinciyah
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = rim_na_tisachy_let
		}
		x = 14
		y = 11
				ai_will_do = {
						factor = 4
					}

				completion_reward = {
						add_ideas = zri_rashirenyi_priziv
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zri_provincia_grecia
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zri_balkanian_politika
		}
		x = 15
		y = 13
				ai_will_do = {
						factor = 4
					}

				completion_reward = {
						add_war_support = 0.02
						add_state_claim = 765
						add_state_claim = 184
						add_state_claim = 341
						add_state_claim = 187
						add_state_claim = 347
						add_state_claim = 356
						add_state_claim = 340
						add_state_claim = 339
						add_state_claim = 164
						add_state_claim = 182
						add_state_claim = 183
						add_state_claim = 342
						if = {
								limit = {
										country_exists = ZVZ
										ZVZ = {
												NOT = {
														has_war_with = ZRI
														is_in_faction_with = ZRI
														is_puppet_of = ZRI
													}
												controls_state = 341
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZVZ
									}
							}
						add_state_claim = 731
						if = {
								limit = {
										country_exists = ZGF
										ZGF = {
												NOT = {
														has_war_with = ZRI
														is_in_faction_with = ZRI
														is_puppet_of = ZRI
														is_puppet_of = ZVZ
													}
												controls_state = 731
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZGF
									}
							}
						add_state_claim = 185
						if = {
								limit = {
										country_exists = ZGE
										ZGE = {
												NOT = {
														has_war_with = ZRI
														is_in_faction_with = ZRI
														is_puppet_of = ZRI
														is_puppet_of = ZVZ
													}
												controls_state = 185
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZGE
									}
							}
						add_state_claim = 47
						if = {
								limit = {
										country_exists = ZTS
										ZTS = {
												NOT = {
														has_war_with = ZRI
														is_in_faction_with = ZRI
														is_puppet_of = ZRI
														is_puppet_of = ZVZ
													}
												controls_state = 47
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZTS
									}
							}
						add_state_claim = 186
						if = {
								limit = {
										country_exists = ZGH
										ZGH = {
												NOT = {
														has_war_with = ZRI
														is_in_faction_with = ZRI
														is_puppet_of = ZRI
														is_puppet_of = ZVZ
													}
												controls_state = 186
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZGH
									}
							}
						add_state_claim = 44
						add_state_claim = 782
						if = {
								limit = {
										country_exists = ZMG
										ZMG = {
												NOT = {
														has_war_with = ZRI
														is_in_faction_with = ZRI
														is_puppet_of = ZRI
														is_puppet_of = ZVZ
													}
												controls_state = 44
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZMG
									}
							}
					}

				available = {
						has_government = fascism
					}

				bypass = {
						owns_state = 765
						owns_state = 184
						owns_state = 341
						owns_state = 187
						owns_state = 347
						owns_state = 356
						owns_state = 340
						owns_state = 339
						owns_state = 164
						owns_state = 182
						owns_state = 183
						owns_state = 342
						owns_state = 731
						owns_state = 185
						owns_state = 47
						owns_state = 186
						owns_state = 44
						owns_state = 782
					}


	}
	focus = {
		id = rim_project_super_canon
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = rim_linkor
		}
		prerequisite = {
			focus = zri_sodeistvie_s_armiye
		}
		x = 2
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 50
					}


	}
	focus = {
		id = rim_project_torpeda
		icon = GFX_goal_generic_navy_submarine
		cost = 10
		prerequisite = {
			focus = rim_armada
		}
		prerequisite = {
			focus = zri_sodeistvie_s_armiye
		}
		x = 4
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 50
					}


	}
	focus = {
		id = rim_project_canon_gotov
		icon = GFX_goal_generic_navy_cruiser
		cost = 10
		prerequisite = {
			focus = rim_project_super_canon
		}
		x = 2
		y = 8
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zri_project_pilum
					}


	}
	focus = {
		id = rim_torpeda_gotov
		icon = GFX_goal_generic_wolf_pack
		cost = 10
		prerequisite = {
			focus = rim_project_torpeda
		}
		x = 4
		y = 8
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zri_project_gasta
					}


	}
	focus = {
		id = zri_zahvat_egypta
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = rim_africa_kons
		}
		x = 14
		y = 12
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_named_threat = {
								threat = 10
								name = zri_zahvat_egypta
							}
						add_war_support = 0.1
						add_state_claim = 446
						add_state_claim = 447
						add_state_claim = 452
						add_state_claim = 789
						add_state_claim = 457
						add_state_claim = 453
						if = {
								limit = {
										country_exists = ZMM
										ZMM = {
												NOT = {
														has_war_with = ZRI
														is_in_faction_with = ZRI
														is_in_faction_with = ZGS
													}
												controls_state = 446
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZMM
									}
							}
						add_state_claim = 554
						add_state_claim = 553
						add_state_claim = 785
						add_state_claim = 455
						add_state_claim = 454
						add_state_claim = 788
						add_state_claim = 680
						add_state_claim = 677
						add_state_claim = 344
						add_state_claim = 350
						if = {
								limit = {
										country_exists = ZGS
										ZGS = {
												NOT = {
														has_war_with = ZRI
														is_in_faction_with = ZRI
													}
												controls_state = 554
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZGS
									}
							}
						add_state_claim = 345
						add_state_claim = 343
						add_state_claim = 346
						if = {
								limit = {
										country_exists = ZOT
										ZOT = {
												NOT = {
														has_war_with = ZRI
														is_in_faction_with = ZRI
													}
												controls_state = 345
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZOT
									}
							}
					}

				available = {
						has_government = fascism
					}

				bypass = {
						owns_state = 446
						owns_state = 447
						owns_state = 452
						owns_state = 789
						owns_state = 457
						owns_state = 453
						owns_state = 554
						owns_state = 553
						owns_state = 785
						owns_state = 455
						owns_state = 454
						owns_state = 788
						owns_state = 680
						owns_state = 677
						owns_state = 344
						owns_state = 350
					}


	}
	focus = {
		id = zri_kurs_na_vostok
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10
		prerequisite = {
			focus = zri_balkanian_politika
		}
		x = 16
		y = 14
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			add_named_threat = {
				threat = 13
				name = zri_kurs_na_vostok_threat
			}
			add_state_claim = 43
			add_state_claim = 155
			add_state_claim = 771
			add_state_claim = 70
			add_state_claim = 71
			add_state_claim = 664
			add_state_claim = 73
			add_state_claim = 154
			add_state_claim = 770
			add_state_claim = 83
			add_state_claim = 769
			if = {
				limit = {
					country_exists = ZDU
					ZDU = {
						NOT = {
							has_war_with = ZRI
							is_in_faction_with = ZRI
							is_subject_of = ZRI
						}
						controls_state = 43
					}
				}
				create_wargoal = {
					type = annex_everything
					target = ZDU
				}
				add_ai_strategy = {
					type = conquer
					id = ZDU
					value = 100
				}
				add_ai_strategy = {
					type = declare_war
					id = ZDU
					value = 50
				}
			}
			add_state_claim = 9
			add_state_claim = 69
			add_state_claim = 772
			add_state_claim = 75
			add_state_claim = 74
			if = {
				limit = {
					country_exists = ZBO
					ZBO = {
						NOT = {
							has_war_with = ZRI
							is_in_faction_with = ZRI
							is_subject_of = ZRI
						}
						controls_state = 9
					}
				}
				create_wargoal = {
					type = annex_everything
					target = ZBO
				}
				add_ai_strategy = {
					type = conquer
					id = ZBO
					value = 100
				}
				add_ai_strategy = {
					type = declare_war
					id = ZBO
					value = 50
				}
			}
			add_state_claim = 84
			add_state_claim = 76
			if = {
				limit = {
					country_exists = TRA
					TRA = {
						NOT = {
							has_war_with = ZRI
							is_in_faction_with = ZRI
							is_subject_of = ZRI
						}
						controls_state = 84
					}
				}
				create_wargoal = {
					type = annex_everything
					target = TRA
				}
			}
			add_state_claim = 46
			add_state_claim = 77
			add_state_claim = 211
			add_state_claim = 212
			add_state_claim = 81
			add_state_claim = 48
			if = {
				limit = {
					country_exists = ZVA
					ZVA = {
						NOT = {
							has_war_with = ZRI
							is_in_faction_with = ZRI
							is_subject_of = ZRI
						}
						controls_state = 46
					}
				}
				create_wargoal = {
					type = annex_everything
					target = ZVA
				}
				add_ai_strategy = {
					type = conquer
					id = ZVA
					value = 100
				}
				add_ai_strategy = {
					type = declare_war
					id = ZVA
					value = 50
				}
			}
		}
	}
	focus = {
		id = zri_kurs_na_hazar
		icon = GFX_goal_demand_sudetenland
		cost = 7
		prerequisite = {
			focus = zri_kurs_na_vostok
		}
		x = 15
		y = 15
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism			
			OR = {
				is_neighbor_of = ZKR
				any_country = {
					AND = {
						is_subject_of = ZRI
						is_neighbor_of = ZKR
					}
				}
			}
			ZKR = {
				NOT = {					
					is_in_faction_with = ZRI
					is_subject_of = ZRI
				}
			}
		}
		bypass = {
			has_war_with = ZKR
		}
		completion_reward = {
			add_named_threat = { threat = 8 name = zri_kurs_na_hazar }
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ZKR
			}
			add_ai_strategy = {
				type = antagonize
				id = ZKR
				value = 100
			}
			add_ai_strategy = {
				type = declare_war
				id = ZKR
				value = 50
			}
		}
	}
	focus = {
		id = zri_kurs_protiv_slavian
		icon = GFX_goal_generic_special_forces
		cost = 7
		prerequisite = {
			focus = zri_kurs_na_vostok
		}
		x = 17
		y = 15
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism			
			OR = {
				is_neighbor_of = ZSL
				any_country = {
					AND = {
						is_subject_of = ZRI
						is_neighbor_of = ZSL
					}
				}
			}
			ZSL = {
				NOT = {					
					is_in_faction_with = ZRI
					is_subject_of = ZRI
				}
			}
		}
		bypass = {
			has_war_with = ZSL
		}
		completion_reward = {
			add_named_threat = { threat = 8 name = zri_kurs_protiv_slavian }
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ZSL
			}
			add_ai_strategy = {
				type = antagonize
				id = ZSL
				value = 100
			}
			add_ai_strategy = {
				type = declare_war
				id = ZSL
				value = 50
			}
		}
	}
	focus = {
		id = zri_podgotovka_k_bitve_za_proliv
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 6
		prerequisite = {
			focus = rim_na_tisachy_let
		}
		x = 18
		y = 12
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
			29 = {
				OR = {
					is_owned_and_controlled_by = ZRI
					AND = {
						is_owned_and_controlled_by = ZBE
						ZBE = {
							is_subject_of = ZRI
						}
					}
				}		
			}
			6 = {
				OR = {
					is_owned_and_controlled_by = ZRI
					AND = {
						is_owned_and_controlled_by = ZBE
						ZBE = {
							is_subject_of = ZRI
						}
					}
				}		
			}
		}		
		completion_reward = {
			navy_experience = 10
			add_war_support = 0.02
			if = {	#2
				limit = {
					29 = {
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}		
				}
				29 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
			}
			if = {	#2
				limit = {
					6 = {
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}		
				}
				6 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
			}
		}
	}
	focus = {
		id = zri_imp_brit_vtorj
		icon = GFX_goal_generic_position_armies
		cost = 7
		prerequisite = {
			focus = zri_podgotovka_k_bitve_za_proliv
		}
		x = 18
		y = 13
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
			ZEN = {
				exists = yes
				NOT = {
					is_in_faction_with = ZRI
					is_subject_of = ZRI
					has_war_with = ZRI
				}
			}
			ZWS = {
				exists = yes
				NOT = {
					is_in_faction_with = ZRI
					is_subject_of = ZRI
					has_war_with = ZRI
				}
			}
		}		
		completion_reward = {
			add_named_threat = { threat = 10 name = zri_imp_brit_vtorj }
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ZEN					
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ZWS					
			}
			add_ai_strategy = {
				type = antagonize
				id = ZEN
				value = 100
			}
			add_ai_strategy = {
				type = declare_war
				id = ZEN
				value = 50
			}
			add_ai_strategy = {
				type = antagonize
				id = ZWS
				value = 100
			}
			add_ai_strategy = {
				type = declare_war
				id = ZWS
				value = 50
			}
		}
	}
	focus = {
		id = zri_anti_omnipalistical_lusitania
		icon = GFX_goal_anti_comintern_pact
		cost = 10
		prerequisite = {
			focus = rim_integracia_severnih_territiriy
		}
		x = 9
		y = 13
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
			country_exists = ZLS
			NOT = {
				is_in_faction_with = ZLS
			}
			ZLS = {
				has_government = communism
				NOT = {
					is_subject_of = ZRI
				}
			}
		}
		bypass = {
			has_war_with = ZLS
		}
		completion_reward = {
			add_named_threat = {
				threat = 4
				name = zri_anti_omnipalistical_lusitania_threattt
			}
#			add_state_claim = 112
#			add_state_claim = 179
#			add_state_claim = 170
#			add_state_claim = 181
#			add_state_claim = 180
#			add_state_claim = 174
#			add_state_claim = 171
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ZLS
			}
			add_ai_strategy = {
				type = conquer
				id = ZLS
				value = 200
			}
			add_ai_strategy = {
				type = declare_war
				id = ZLS
				value = 50
			}
		}
	}
	focus = {
		id = zri_vopros_s_tsezariei
		icon = GFX_goal_zri_vopros_s_tsezariei
		cost = 5
		prerequisite = {
			focus = rim_integracia_severnih_territiriy
		}
		x = 6
		y = 12
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism					
			ZNR = {
				exists = yes
				NOT = {
					is_subject_of = ZNR
					is_in_faction_with = ZRI
				}
			}
		}
		bypass = {
			has_war_with = ZNR
		}
		completion_reward = {
			add_named_threat = { threat = 3 name = zri_vopros_s_tsezariei }
			add_war_support = 0.02
			ZNR = {
				country_event = { id = romanimp.132 }
			}
		}
	}
	focus = {
		id = zri_usmirenie_nagletsov_znr
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 5
		prerequisite = {
			focus = zri_vopros_s_tsezariei
		}
		x = 6
		y = 13
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism					
			ZNR = {
				exists = yes
				NOT = {
					is_subject_of = ZNR
					is_in_faction_with = ZRI
				}
			}
			has_opinion = {
				target = ZNR
				value < 35
			}
		}
		bypass = {
			has_war_with = ZNR
		}
		completion_reward = {
			add_named_threat = { threat = 3 name = zri_usmirenie_nagletsov_znr }
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ZNR					
			}
			add_ai_strategy = {
				type = antagonize
				id = ZNR
				value = 50
			}
			add_ai_strategy = {
				type = declare_war
				id = ZNR
				value = 50
			}
		}
	}
	focus = {
		id = zri_imp_pretenzii_na_bretan
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 2
		prerequisite = {
			focus = rim_usmirenie_provinciy
		}
		x = 11
		y = 14
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism			
		}
		bypass = {
			OR = {
				controls_state = 14 
				any_country = {
					AND = {
						is_subject_of = ZRI
						controls_state = 14 
					}
				}
			}
		}
		completion_reward = {
			add_state_claim = 14
		}
	}
	focus = {
		id = rim_anti_branden
		icon = GFX_goal_generic_major_war
		cost = 10
		prerequisite = {
			focus = rim_na_tisachy_let
		}
		x = 19
		y = 11
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
			country_exists = ZBR
			ZBR = {
				NOT = {					
					is_in_faction_with = ZRI
					is_subject_of = ZRI
					has_war_with = ZRI					
				}
			}
		}
		bypass = {
			owns_state = 64
			owns_state = 61
			owns_state = 59
			owns_state = 60
			owns_state = 65
			owns_state = 68
		}
		completion_reward = {
			add_named_threat = {
				threat = 5
				name = rim_anti_branden
			}
			add_state_claim = 64
			add_state_claim = 61
			add_state_claim = 59
			add_state_claim = 60
			add_state_claim = 65
			add_state_claim = 68
			if = {
				limit = {
					ZBR = {
						controls_state = 62
					}
				}
				add_state_claim = 62
			}
			if = {
				limit = {
					ZBR = {
						controls_state = 63
					}
				}
				add_state_claim = 63
			}
			if = {
				limit = {
					country_exists = ZBR
						ZBR = {
							NOT = {
								is_in_faction_with = ZRI
								has_war_with = ZRI
								is_subject_of = ZRI
							}
						}
				}
				create_wargoal = {
					type = annex_everything
					target = ZBR
				}
				add_ai_strategy = {
					type = conquer
					id = ZBR
					value = 200
				}
				add_ai_strategy = {
					type = declare_war
					id = ZBR
					value = 50
				}
			}
		}
	}
	focus = {
		id = rim_anti_ganza
		icon = GFX_goal_generic_special_forces
		cost = 10
		prerequisite = {
			focus = rim_na_tisachy_let
		}
		x = 16
		y = 11
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		bypass = {
			owns_state = 7
			owns_state = 36
			owns_state = 56
		}
		completion_reward = {
			add_named_threat = {
				threat = 5
				name = rim_anti_ganza_threat
			}
			add_state_claim = 7
			add_state_claim = 36
			add_state_claim = 56
			if = {
				limit = {
					country_exists = ZFR
					ZFR = {
						NOT = {
							is_in_faction_with = ZRI
							has_war_with = ZRI
							is_puppet_of = ZRI
						}
					}
				}
				create_wargoal = {
					type = annex_everything
					target = ZFR
				}
			}
			add_state_claim = 777
			add_state_claim = 778
			add_state_claim = 58
			add_state_claim = 779
			add_state_claim = 99
		}		
	}
	focus = {
		id = zri_reshenie_economich_voprosa
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zri_finansirovanie_sovremennpi_electr
		}
		x = 19
		y = 6
		ai_will_do = {
			factor = 10
		}
		available = {
			has_government = democratic
		}
		completion_reward = {
			add_political_power = 60
			add_stability = 0.02
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zri_polit13
		}
	}	
	focus = {
		id = zri_vyhod_iz_krizisa_democr
		icon = GFX_goal_zha_analiz_agrarnoi_reformy
		cost = 10
		prerequisite = {
			focus = zri_subsidi_stroitelyam_democr
		}		
		prerequisite = {
			focus = zri_infrastruktura_democr
		}
		x = 19
		y = 9
		ai_will_do = {
			factor = 20
		}
		available = {
			has_government = democratic
		}
		completion_reward = {
			remove_ideas = rim_stag
			add_timed_idea = {
				idea = rim_stag_2
				days = 250
			}
		}
	}
	focus = {
		id = zri_programma_razvit_aviatii
		icon = GFX_goal_generic_build_airforce
		cost = 10
		prerequisite = {
			focus = zri_demokr_senatus
		}
		x = 31
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 25
						if = {
								limit = {
										capital_scope = {
												NOT = {
														free_building_slots = {
																building = air_base
																size > 1
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 2
								category = air_doctrine
							}
					}


	}
	focus = {
		id = zri_koncepcia_bomberov
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = zri_programma_razvit_aviatii
		}
		x = 31
		y = 6
		ai_will_do = {
			factor = 3
		}
		completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zri_air1
						add_tech_bonus = {
								name = bomber_bonus
								bonus = 0.5
								uses = 2
								technology = strategic_bomber1
								technology = strategic_bomber2
								technology = strategic_bomber3
								category = tactical_bomber
							}
					}


	}
	focus = {
		id = zri_aviazavody
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zri_koncepcia_bomberov
		}
		x = 31
		y = 7
				ai_will_do = {
						factor = 3
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
}
