focus_tree = {
	id = ZRL
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ZRL
		}
	}
	default = no
	focus = {
		id = zrl_promka_1
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		x = 1
		y = 0
		ai_will_do = {
			factor = 7
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}					
					is_in_home_area = yes					
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}					
					is_in_home_area = yes					
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zrl_avia_1
		icon = GFX_goal_generic_air_fighter2
		cost = 10
		x = 21
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 25
						if = {
								limit = {
										capital_scope = {
												NOT = {
														free_building_slots = {
																building = air_base
																size > 1
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
					}


	}
	focus = {
		id = zrl_army_1
		icon = GFX_goal_generic_army_artillery
		cost = 10
		x = 18
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						add_tech_bonus = {
								name = infantry_artillery_bonus
								bonus = 1.0
								uses = 1
								category = infantry_weapons
								category = artillery
							}
					}


	}
	focus = {
		id = zrl_flot_1
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		x = 12
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 25
						if = {
								limit = {
										NOT = {
												any_owned_state = {
														dockyard > 0
														free_building_slots = {
																building = dockyard
																size > 1
																include_locked = yes
															}
													}
											}
										any_owned_state = {
												is_coastal = yes
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 1
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 2
										add_building_construction = {
												type = dockyard
												level = 2
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										any_owned_state = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 1
														include_locked = yes
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 1
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 2
										add_building_construction = {
												type = dockyard
												level = 2
												instant_build = yes
											}
									}
							}
					}

				available = {
						any_state = {
								is_coastal = yes
								is_controlled_by = ROOT
							}
					}


	}
	focus = {
		id = zlr_army_loyality
		icon = GFX_goal_generic_military_sphere
		cost = 10
		x = 15
		y = 0
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						add_ideas = zrl_guardia_korolevy
						army_experience = 5
						add_war_support = 0.03
					}

				available = {
						has_government = neutrality
						has_completed_focus = zrl_titul_korolevy_britansk_ostrovov
					}


	}
	focus = {
		id = zrl_kolonial_zemli_1
		icon = GFX_goal_generic_construct_infrastructure
		cost = 5
		x = 4
		y = 0
				ai_will_do = {
						factor = 4
					}

				completion_reward = {
						add_political_power = 50
						if = {
								limit = {
										14 = {
												is_controlled_by = ZRL
												free_building_slots = {
														building = industrial_complex
														size > 0
														include_locked = yes
													}
											}
									}
								14 = {
										add_extra_state_shared_building_slots = 1
										add_building_construction = {
												type = industrial_complex
												level = 1
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										14 = {
												is_controlled_by = ZRL
												free_building_slots = {
														building = infrastructure
														size > 0
													}
											}
									}
								14 = {
										add_building_construction = {
												type = infrastructure
												level = 1
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										696 = {
												is_controlled_by = ZRL
												free_building_slots = {
														building = infrastructure
														size > 0
													}
											}
									}
								696 = {
										add_building_construction = {
												type = infrastructure
												level = 1
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										686 = {
												is_controlled_by = ZRL
												free_building_slots = {
														building = infrastructure
														size > 0
													}
											}
									}
								686 = {
										add_building_construction = {
												type = infrastructure
												level = 1
												instant_build = yes
											}
									}
							}
					}

				available = {
						OR = {
								controls_state = 14
								controls_state = 696
								controls_state = 686
							}
					}


	}
	focus = {
		id = zrl_antirevol_deyatelnost
		icon = GFX_goal_anti_comintern_pact
		cost = 10
		x = 9
		y = 0
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_stability = 0.02
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zrl_political_advisor_1
						add_popularity = {
								ideology = communism
								popularity = -0.02
							}
						hidden_effect = {
								country_event = {
										id = erie.20
										days = 18
										random = 30
									}
							}
					}


	}
	focus = {
		id = zrl_kandidat_ot_soveta
		icon = GFX_goal_generic_demand_territory
		cost = 5
		x = 7
		y = 0
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_ideas = zrl_deryn_gwaid
					}


	}
	focus = {
		id = zrl_infra_1
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zrl_promka_1
		}
		x = 0
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = zrl_infra_2
		icon = GFX_goal_generic_army_motorized
		cost = 10
		prerequisite = {
			focus = zrl_infra_1
		}
		x = 0
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = zrl_promka_2
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = zrl_promka_1
		}
		x = 2
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 1
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 1
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 2
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 1
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 1
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 2
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zrl_steel_alumin
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zrl_promka_2
			focus = zrl_infra_1
		}
		x = 1
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_resource = {
								type = steel
								amount = 10
								state = 113
							}
						add_resource = {
								type = aluminium
								amount = 5
								state = 113
							}
					}

				available = {
						controls_state = 113
					}


	}
	focus = {
		id = zrl_mil_fabr_1
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zrl_promka_2
		}
		x = 2
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zrl_nauka_1
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = zrl_mil_fabr_1
		}
		prerequisite = {
			focus = zrl_infra_2
		}
		x = 1
		y = 4
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_research_slot = 1
					}


	}
	focus = {
		id = zrl_mil_fabr_2
		icon = GFX_goal_generic_air_production
		cost = 10
		prerequisite = {
			focus = zrl_mil_fabr_1
		}
		x = 3
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				available = {
						OR = {
								threat > 0.5
								has_war = yes
							}
					}


	}
	focus = {
		id = zrl_kolnial_zemli_2
		icon = GFX_goal_generic_construct_military
		cost = 5
		prerequisite = {
			focus = zrl_kolonial_zemli_1
		}
		x = 4
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						14 = {
								custom_effect_tooltip = zrl_kolnial_zemli_2_tt
								hidden_effect = {
										add_building_construction = {
												type = bunker
												level = 1
												province = 9495
												instant_build = yes
											}
										add_building_construction = {
												type = bunker
												level = 1
												province = 9510
												instant_build = yes
											}
										add_building_construction = {
												type = bunker
												level = 1
												province = 11508
												instant_build = yes
											}
									}
							}
					}

				available = {
						has_full_control_of_state = 14
					}


	}
	focus = {
		id = zrl_uspokoit_armiy
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = zrl_kandidat_ot_soveta
		}
		x = 6
		y = 1
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_political_power = 20
						add_war_support = 0.05
					}


	}
	focus = {
		id = zrl_dengi_na_promky
		icon = GFX_goal_generic_construction
		cost = 5
		prerequisite = {
			focus = zrl_kandidat_ot_soveta
		}
		prerequisite = {
			focus = zrl_antirevol_deyatelnost
		}
		x = 8
		y = 1
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_stability = 0.05
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zrl_political_advisor_5
						add_popularity = {
								ideology = communism
								popularity = -0.05
							}
						add_timed_idea = {
								idea = zrl_promyshlennost_denejka
								days = 365
							}
					}


	}
	focus = {
		id = zrl_agitkompanii
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zrl_uspokoit_armiy
		}
		prerequisite = {
			focus = zrl_dengi_na_promky
		}
		x = 7
		y = 2
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						unlock_decision_tooltip = zrl_anti_omni_1
						unlock_decision_tooltip = zrl_anti_omni_2
						unlock_decision_tooltip = zrl_anti_omni_3
						unlock_decision_tooltip = zrl_udalit_omnikov
					}


	}
	focus = {
		id = zrl_borba_so_spekulatsiei
		icon = GFX_goal_generic_demand_territory
		cost = 10
		prerequisite = {
			focus = zrl_antirevol_deyatelnost
		}
		x = 10
		y = 1
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_stability = 0.02
						add_political_power = 20
						hidden_effect = {
								country_event = {
										id = erie.17
										days = 23
										random = 60
									}
							}
					}


	}
	focus = {
		id = zrl_profsiuzi_razreshit
		icon = GFX_goal_tripartite_pact
		cost = 10
		prerequisite = {
			focus = zrl_borba_so_spekulatsiei
		}
		prerequisite = {
			focus = zrl_dengi_na_promky
		}
		x = 9
		y = 2
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_political_power = 50
						remove_ideas = zrl_zabastovki_menmogo
					}

				bypass = {
						NOT = {
								has_idea = zrl_zabastovki_menmogo
							}
					}


	}
	focus = {
		id = zrl_rospusk_soveta_koroleva
		icon = GFX_goal_molotov_ribbentrop_pact
		cost = 5
		prerequisite = {
			focus = zrl_agitkompanii
		}
		prerequisite = {
			focus = zrl_profsiuzi_razreshit
		}
		x = 8
		y = 3
		ai_will_do = {
			factor = 10
		}
		available = { 
			is_subject = no
		}
		completion_reward = {
			country_event = {
				id = erie.3
			}
		}
	}
	focus = {
		id = zrl_vernye_souzniki_vokrug
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zrl_rospusk_soveta_koroleva
		}
		x = 6
		y = 4
		ai_will_do = {
			factor = 10
		}
		available = { 
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
						add_political_power = 80
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zrl_political_advisor_2
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zrl_political_advisor_3
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zrl_political_advisor_4
					}
	}
	focus = {
		id = zrl_reshenie_voprosov_s_naseleniem
		icon = GFX_goal_generic_propaganda
		cost = 5
		prerequisite = {
			focus = zrl_vernye_souzniki_vokrug
		}
		x = 5
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 20
						country_event = {
								id = erie.32
							}
					}

				available = {
						has_government = neutrality
					}


	}
	focus = {
		id = zrl_finans_nauki
		icon = GFX_focus_rocketry
		cost = 10
		prerequisite = {
			focus = zrl_reshenie_voprosov_s_naseleniem
		}
		x = 2
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zrl_finnnans_nauki
					}


	}
	focus = {
		id = zrl_kolba_2
		icon = GFX_goal_generic_scientific_exchange
		cost = 10
		prerequisite = {
			focus = zrl_finans_nauki
		}
		prerequisite = {
			focus = zrl_nauka_1
		}
		x = 1
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_research_slot = 1
					}


	}
	focus = {
		id = zrl_podderjka_profsouzov
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zrl_reshenie_voprosov_s_naseleniem
		}
		x = 4
		y = 6
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						add_ideas = zrl_podderjka_profsoyzov
						add_popularity = {
								ideology = communism
								popularity = 0.05
							}
					}


	}
	focus = {
		id = zrl_ukreplenie_svoih_pozitsiy
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = zrl_rospusk_soveta_koroleva
		}
		x = 10
		y = 4
		ai_will_do = {
			factor = 10
		}
		available = { 
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
						custom_effect_tooltip = available_chief_of_army
						show_ideas_tooltip = zrl_army_chief_1
						custom_effect_tooltip = available_military_high_command
						show_ideas_tooltip = zrl_high_command_1
						add_timed_idea = {
								idea = zrl_perestanovky_v_armii
								days = 200
							}
		}
	}
	focus = {
		id = zrl_flot_2
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = zrl_flot_1
		}
		x = 12
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 10
						add_tech_bonus = {
								name = ss_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = ss_tech
							}
						add_tech_bonus = {
								name = cr_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = cl_tech
								category = ca_tech
							}
						add_tech_bonus = {
								name = dd_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = dd_tech
							}
						add_tech_bonus = {
								name = capital_ships_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = bc_tech
								category = bb_tech
								category = cv_tech
							}
					}


	}
	focus = {
		id = zrl_podgotovka_k_krupnomashtabnomy_vtorjeniy
		icon = GFX_goal_generic_amphibious_assault
		cost = 10
		prerequisite = {
			focus = zlr_army_loyality
		}
		x = 15
		y = 1
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			army_experience = 10
			navy_experience = 30
			air_experience = 12
			add_timed_idea = {
				idea = zrl_podgtvk_k_vtorj
				days = 200
			}
			hidden_effect = {
				if = {
					limit = {
						is_ai = yes
					}
					country_event = { id = erie.90 }
				}
			}	
		}
		available = {
			has_government = neutrality
		}
	}
	focus = {
		id = zrl_desantnye_korabliki
		icon = GFX_goal_generic_navy_cruiser
		cost = 10
		prerequisite = {
			focus = zrl_podgotovka_k_krupnomashtabnomy_vtorjeniy
		}
		x = 13
		y = 2
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						army_experience = 4
						navy_experience = 10
						add_ideas = zrl_mass_desant_flotilia
					}

				available = {
						has_government = neutrality
					}


	}
	focus = {
		id = zrl_udarny_flot_1
		icon = GFX_goal_generic_navy_cruiser
		cost = 10
		prerequisite = {
			focus = zrl_desantnye_korabliki
		}
		prerequisite = {
			focus = zrl_flot_2
		}
		x = 12
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 8
						add_ideas = zrl_morskye_ofitsery
					}

				available = {
						has_government = neutrality
					}


	}
	focus = {
		id = zrl_strike_to_britt
		icon = GFX_goal_generic_occupy_start_war
		cost = 5
		prerequisite = {
			focus = zrl_podgotovka_k_krupnomashtabnomy_vtorjeniy
		}
		x = 15
		y = 3
		ai_will_do = {
			factor = 7
		}
		completion_reward = {			
			country_event = {
				id = erie.35
			}
		}
		available = {
						has_government = neutrality
						OR = {
								AND = {
										country_exists = ZWS
										ZWS = {
												NOT = {
														is_in_faction_with = ZRL
														is_subject_of = ZRL
													}
											}
									}
								AND = {
										country_exists = ZSH
										ZSH = {
												NOT = {
														is_in_faction_with = ZRL
														is_subject_of = ZRL
													}
											}
									}
								AND = {
										country_exists = ZEN
										ZEN = {
												NOT = {
														is_in_faction_with = ZRL
														is_subject_of = ZRL
													}
											}
									}
							}
					}


	}
	focus = {
		id = zrl_national_zws
		icon = GFX_goal_generic_cavalry
		cost = 3
		prerequisite = {
			focus = zrl_strike_to_britt
		}
		x = 14
		y = 4
		ai_will_do = {
			factor = 8
		}
		available = {
			has_government = neutrality						
			NOT = {
				country_exists = ZWS
			}
			controls_state = 1074
			controls_state = 122
			controls_state = 123
			controls_state = 132
		}
		completion_reward = {
			add_political_power = 30	
			country_event = { id = erie.60 }						
		}		
	}
	focus = {
		id = zrl_national_zen
		icon = GFX_goal_generic_construction2
		cost = 3
		prerequisite = {
			focus = zrl_strike_to_britt
		}
		x = 15
		y = 5
		ai_will_do = {
			factor = 8
		}
		available = {
			has_government = neutrality
			has_war = no
			NOT = {
				country_exists = ZEN
			}
			controls_state = 129
			controls_state = 126
			controls_state = 127
			controls_state = 125
			controls_state = 128
			controls_state = 338						
		}
		completion_reward = {
			add_political_power = 30						
			country_event = { id = erie.62 }
		}		
	}
	focus = {
		id = zrl_national_zsh
		icon = GFX_goal_anschluss
		cost = 3
		prerequisite = {
			focus = zrl_strike_to_britt
		}
		x = 16
		y = 4
		ai_will_do = {
			factor = 8
		}
		available = {
			has_government = neutrality
			has_war = no
			NOT = {
				country_exists = ZSH
			}
			controls_state = 130
			controls_state = 131
			controls_state = 133
			controls_state = 121
			controls_state = 120
			controls_state = 136
		}
		completion_reward = {
			add_political_power = 30						
			country_event = { id = erie.61 }
		}		
	}
	focus = {
		id = zrl_army_2
		icon = GFX_goal_generic_army_artillery2
		cost = 10
		prerequisite = {
			focus = zrl_army_1
		}
		x = 18
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						country_event = { id = erie.36 }
						add_doctrine_cost_reduction = {
								name = land_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = land_doctrine
							}
					}


	}
	focus = {
		id = zrl_docktrina_1
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zrl_podgotovka_k_krupnomashtabnomy_vtorjeniy
		}
		prerequisite = {
			focus = zrl_army_2
		}
		x = 18
		y = 2
		ai_will_do = {
			factor = 8
		}
		completion_reward = {
			army_experience = 5
			add_ideas = zrl_shtab_snabjeniya
			if = {
				limit = {
					has_idea = ar_massarmy
				}
				swap_ideas = {
					remove_idea = ar_massarmy
					add_idea = ar_massweaponrifles
				}										
			}
			if = {
				limit = {
					has_idea = ar_professarmy
				}
				swap_ideas = {
					remove_idea = ar_professarmy
					add_idea = ar_elitnayaarmiya
				}										
			}
		}


	}
	focus = {
		id = zrl_avia_2
		icon = GFX_goal_generic_air_fighter
		cost = 10
		prerequisite = {
			focus = zrl_avia_1
		}
		x = 21
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 5
						add_tech_bonus = {
								name = fighter_bonus
								bonus = 1.0
								uses = 2
								technology = fighter1
								technology = fighter2
								technology = fighter3
								technology = heavy_fighter1
								technology = heavy_fighter2
								technology = heavy_fighter3
							}
					}


	}
	focus = {
		id = zrl_aviation_vopr
		icon = GFX_goal_generic_air_production
		cost = 10
		prerequisite = {
			focus = zrl_podgotovka_k_krupnomashtabnomy_vtorjeniy
		}
		prerequisite = {
			focus = zrl_avia_2
		}
		x = 21
		y = 2
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 2
								category = air_doctrine
							}
					}


	}
	focus = {
		id = zrl_aviatransport_1
		icon = GFX_goal_generic_air_bomber
		cost = 10
		prerequisite = {
			focus = zrl_aviation_vopr
		}
		x = 19
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zrl_mass_transport_samolet
					}


	}
	focus = {
		id = zrl_aviadesant_units_1
		icon = GFX_goal_generic_army_doctrines
		cost = 10
		prerequisite = {
			focus = zrl_docktrina_1
		}
		prerequisite = {
			focus = zrl_aviatransport_1
		}
		x = 18
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						remove_ideas = zrl_guardia_korolevy
						add_ideas = zrl_aviadesantniki
						add_tech_bonus = {
								name = special_forces_bonus
								bonus = 1.0
								uses = 1
								technology = paratroopers
								technology = paratroopers2
							}
					}

				available = {
						has_government = neutrality
						has_idea = zrl_guardia_korolevy
					}


	}
	focus = {
		id = zrl_desant_deshevle
		icon = GFX_goal_generic_production2
		cost = 10
		prerequisite = {
			focus = zrl_aviadesant_units_1
		}
		mutually_exclusive = {
			focus = zrl_desant_dalshe
		}
		x = 17
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						swap_ideas = {
								remove_idea = zrl_mass_transport_samolet
								add_idea = zrl_mass_transport_samolet_2
							}
					}

				available = {
						has_idea = zrl_mass_transport_samolet
					}


	}
	focus = {
		id = zrl_morskoy_bomder_1
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = zrl_aviation_vopr
		}
		x = 21
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zrl_morskoy_aviabomber
					}


	}
	focus = {
		id = zrl_ekonomich_voprosy
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = zrl_reshenie_voprosov_s_naseleniem
		}
		x = 6
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 60
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
										is_in_home_area = yes
									}
								add_extra_state_shared_building_slots = 2
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
										is_in_home_area = yes
									}
								add_extra_state_shared_building_slots = 2
							}
					}

				available = {
						has_government = neutrality
					}


	}
	focus = {
		id = zrl_historic_spravedlivost
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zrl_rospusk_soveta_koroleva
		}
		x = 8
		y = 4
		ai_will_do = {
			factor = 10
		}
		available = { 
			is_subject = no
			has_government = neutrality
		}
		completion_reward = {
			country_event = {
				id = erie.4
			}
		}
	}
	focus = {
		id = zrl_strike_to_man
		icon = GFX_goal_generic_occupy_start_war
		cost = 10
		prerequisite = {
			focus = zrl_historic_spravedlivost
		}
		prerequisite = {
			focus = zrl_vernye_souzniki_vokrug
		}
		prerequisite = {
			focus = zrl_ukreplenie_svoih_pozitsiy
		}
		x = 8
		y = 5
		ai_will_do = {
			factor = 10
		}
		available = {
			is_subject = no
			country_exists = XMA
			NOT = {
				is_in_faction_with = XMA
			}
		}
		bypass = {
			OR = {
				NOT = {
					country_exists = XMA
				}
				XMA = {
					is_subject_of = ZRL
				}
			}
		}
		completion_reward = {
			custom_effect_tooltip = zrl_strike_to_man_tt
			XMA = {
				country_event = {
					id = erie.6
				}
			}
		}
	}
	focus = {
		id = zrl_titul_korolevy_britansk_ostrovov
		icon = GFX_goal_generic_demand_territory
		cost = 5
		prerequisite = {
			focus = zrl_strike_to_man
		}
		x = 8
		y = 6
		ai_will_do = {
			factor = 20
		}
		available = {
			is_subject = no
			has_government = neutrality
			OR = {
				controls_state = 834
				XMA = {
					is_subject_of = ZRL
				}
			}
		}
		completion_reward = {
			country_event = {
				id = erie.5
			}
			unlock_decision_tooltip = form_erie_imp_kingdom	
		}
	}
	focus = {
		id = zrl_istrebiteli_soprovojdeniya
		icon = GFX_goal_generic_air_fighter2
		cost = 10
		prerequisite = {
			focus = zrl_aviation_vopr
		}
		x = 23
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zrl_superistrebitel
					}


	}
	focus = {
		id = zrl_dalnye_ostrova
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zrl_reshenie_voprosov_s_naseleniem
		}
		x = 5
		y = 7
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_ideas = zrl_torgovlya_v_atlantike
		}
		available = {
			has_war = no
		}
	}
	focus = {
		id = zrl_morsk_desant_1
		icon = GFX_goal_generic_amphibious_assault
		cost = 10
		prerequisite = {
			focus = zrl_udarny_flot_1
		}
		x = 12
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zrl_metody_planirovaniya_vysadok
					}


	}
	focus = {
		id = zrl_desant_dalshe
		icon = GFX_goal_generic_build_airforce
		cost = 10
		prerequisite = {
			focus = zrl_aviadesant_units_1
		}
		mutually_exclusive = {
			focus = zrl_desant_deshevle
		}
		x = 19
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						swap_ideas = {
								remove_idea = zrl_mass_transport_samolet
								add_idea = zrl_mass_transport_samolet_3
							}
					}

				available = {
						has_idea = zrl_mass_transport_samolet
					}


	}
	focus = {
		id = zrl_superdesant
		icon = GFX_goal_generic_CAS
		cost = 10
		prerequisite = {
			focus = zrl_desant_dalshe
			focus = zrl_desant_deshevle
		}
		x = 18
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						swap_ideas = {
								remove_idea = zrl_aviadesantniki
								add_idea = zrl_aviadesantniki_2
							}
					}

				available = {
						has_idea = zrl_aviadesantniki
					}


	}
	focus = {
		id = zrl_drkon_fire
		icon = GFX_goal_generic_production2
		cost = 10
		prerequisite = {
			focus = zrl_kolba_2
		}
		x = 1
		y = 8
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			custom_effect_tooltip = available_theorist
				show_ideas_tooltip = zrl_theorist_5
			add_tech_bonus = {
				name = nuclear_bonus
				ahead_reduction = 2
				category = nuclear
			}
		}

	}
	focus = {
		id = zrl_drkn_fire_2
		icon = GFX_focus_wonderweapons
		cost = 10
		prerequisite = {
			focus = zrl_drkon_fire
		}
		x = 1
		y = 9
		ai_will_do = {
			factor = 5
		}		
		completion_reward = {
			add_ideas = atomic_laboratorss
		}

	}
}
