focus_tree = {
	id = ZSE
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ZSE
		}
	}
	default = no
	continuous_focus_position = { x = 330 y = 1470 }
	focus = {
		id = zse_ukreplenie_vlasti_samogo_imperatora
		icon = GFX_goal_generic_air_doctrine
		cost = 5
		x = 6
		y = 0
		ai_will_do = {
			factor = 7
		}
		completion_reward = {
			add_political_power = 60
		}
	}
	focus = {
		id = zse_korolevsye_voennye_sily
		icon = GFX_goal_generic_build_tank
		cost = 5
		x = 24
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			country_event = {
				id = skandinavia.6
			}
		}
		bypass = {
			has_war = yes
		}
	}
	focus = {
		id = zse_voprost_na_sewere
		icon = GFX_goal_generic_position_armies
		cost = 10
		x = 17
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			if = {
				limit = {
					country_exists = ZSL
					NOT = {
						is_in_faction_with = ZSL
					}
				}
				ZSL = {
					country_event = {
						days = 3
						id = skandinavia.12
					}
				}
			}
			if = {
								limit = {
										147 = {
												free_building_slots = {
														building = anti_air_building
														size > 0
														include_locked = yes
													}
											}
									}
								147 = {
										add_extra_state_shared_building_slots = 1
										add_building_construction = {
												type = anti_air_building
												level = 1
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										147 = {
												free_building_slots = {
														building = infrastructure
														size > 0
														include_locked = yes
													}
											}
									}
								147 = {
										add_building_construction = {
												type = infrastructure
												level = 2
												instant_build = yes
											}
									}
							}
					}

				available = {
						controls_state = 147
					}


	}
	focus = {
		id = zse_zavod_1
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		prerequisite = {
			focus = zse_ukreplenie_vlasti_samogo_imperatora
		}
		x = 2
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = industrial_bonus
								bonus = 0.5
								uses = 1
								category = industry
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zse_south_dorogy
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zse_zavod_1
		}
		x = 1
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						if = {
								limit = {
										139 = {
												free_building_slots = {
														building = infrastructure
														size > 1
													}
											}
									}
								139 = {
										add_building_construction = {
												type = infrastructure
												level = 2
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										140 = {
												free_building_slots = {
														building = infrastructure
														size > 1
													}
											}
									}
								140 = {
										add_building_construction = {
												type = infrastructure
												level = 2
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										141 = {
												free_building_slots = {
														building = infrastructure
														size > 1
													}
											}
									}
								141 = {
										add_building_construction = {
												type = infrastructure
												level = 2
												instant_build = yes
											}
									}
							}
					}

				available = {
						controls_state = 139
						controls_state = 140
						controls_state = 141
					}


	}
	focus = {
		id = zse_linia_pribrejnyh_dorog
		icon = GFX_goal_generic_army_motorized
		cost = 10
		prerequisite = {
			focus = zse_south_dorogy
		}
		x = 0
		y = 3
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						if = {
								limit = {
										38 = {
												free_building_slots = {
														building = infrastructure
														size > 1
													}
											}
									}
								38 = {
										add_building_construction = {
												type = infrastructure
												level = 2
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										666 = {
												free_building_slots = {
														building = infrastructure
														size > 1
													}
											}
									}
								666 = {
										add_building_construction = {
												type = infrastructure
												level = 2
												instant_build = yes
											}
									}
							}
					}

				available = {
						controls_state = 38
						controls_state = 666
					}


	}
	focus = {
		id = zse_promyshlenny_ryvok
		icon = GFX_goal_generic_construction
		cost = 10
		prerequisite = {
			focus = zse_south_dorogy
		}
		x = 2
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
					add_stability = 0.01
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zse_grazdanskaya_ekonomika
		icon = GFX_goal_generic_consumer_goods
		cost = 10
		prerequisite = {
			focus = zse_linia_pribrejnyh_dorog
		}
		prerequisite = {
			focus = zse_promyshlenny_ryvok
		}
		x = 1
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
					add_stability = 0.01
					add_ideas = zse_grazdansk_ekonimika_idea
				}


	}
	focus = {
		id = zse_nauka_1
		icon = GFX_focus_research
		cost = 5
		prerequisite = {
			focus = zse_zavod_1
		}
		x = 3
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
						add_tech_bonus = {
								name = secret_bonus
								bonus = 0.5
								uses = 2
								category = electronics
							}
					}


	}
	focus = {
		id = zse_kommitet_technokratii
		icon = GFX_goal_generic_scientific_exchange
		cost = 5
		prerequisite = {
			focus = zse_nauka_1
		}
		x = 3
		y = 4
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
						add_political_power = 20
						add_tech_bonus = {
								name = secret_bonus
								bonus = 0.5
								uses = 2
								category = electronics
								category = nuclear
							}
					}


	}
	focus = {
		id = zse_skandinavskaya_economika
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zse_grazdanskaya_ekonomika
		}
		prerequisite = {
			focus = zse_kommitet_technokratii
		}
		x = 2
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 20
						swap_ideas = {
								add_idea = zse_skandinavsk_ekonimika_idea
								remove_idea = zse_grazdansk_ekonimika_idea
							}
					}


	}
	focus = {
		id = zse_arm_factor
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zse_south_dorogy
		}
		prerequisite = {
			focus = zse_nauka_1
		}
		x = 4
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zse_reshenie_vnutrennih_problem
		icon = GFX_goal_generic_political_pressure
		cost = 5
		prerequisite = {
			focus = zse_ukreplenie_vlasti_samogo_imperatora
		}
		x = 10
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
						country_event = {
								id = skandinavia.7
							}
						hidden_effect = {
								country_event = {
										days = 7
										id = skandinavia.8
									}
							}
					}


	}
	focus = {
		id = zse_konservativnaya_politika
		icon = GFX_goal_tripartite_pact
		cost = 5
		prerequisite = {
			focus = zse_reshenie_vnutrennih_problem
		}
		mutually_exclusive = {
			focus = zse_politika_imperii
		}
		x = 6
		y = 2
				ai_will_do = {
						factor = 30
					}

				completion_reward = {
						add_popularity = {
								ideology = neutrality
								popularity = 0.2
							}
						add_timed_idea = {
								idea = monarkizm
								days = 1000
							}
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zse_centrism_politic
					}

				available = {

}


	}
	focus = {
		id = zse_priznat_prava_ujnyh_territoriy
		icon = GFX_goal_generic_improve_relations
		cost = 5
		prerequisite = {
			focus = zse_konservativnaya_politika
		}
		x = 6
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						remove_ideas = zse_separatisty_rebel
						add_stability = -0.05
						add_timed_idea = {
								idea = zse_poslablenya_prizyva
								days = 250
							}
					}

				bypass = {
						NOT = {
								has_idea = zse_separatisty_rebel
							}
					}


	}
	focus = {
		id = zse_mesta_v_parlamente
		icon = GFX_goal_generic_intelligence_exchange
		cost = 5
		prerequisite = {
			focus = zse_priznat_prava_ujnyh_territoriy
		}
		x = 6
		y = 4
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_stability = 0.03
			add_ideas = zse_skandin_diplomat
		}
	}
	focus = {
		id = zse_ekonomika_strany_zavody_1
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = zse_mesta_v_parlamente
		}
		x = 5
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
					add_stability = 0.01
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 1
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
										type = industrial_complex
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 2
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zse_big_industr_eff_1
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		prerequisite = {
			focus = zse_kommitet_technokratii
		}
		prerequisite = {
			focus = zse_ekonomika_strany_zavody_1
		}
		x = 4
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
					add_stability = 0.01
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 1
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
										type = industrial_complex
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 2
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zse_sewerny_drug_evropy
		icon = GFX_goal_generic_air_doctrine
		cost = 5
		prerequisite = {
			focus = zse_mesta_v_parlamente
		}
		x = 6
		y = 8
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
					add_named_threat = { threat = -3 name = zse_sewerny_drug_evropy }
						add_stability = 0.05
						add_political_power = 50
						every_other_country = {
								limit = {
										capital_scope = {
												is_on_continent = europe
											}
									}
								country_event = {
										days = 3
										id = skandinavia.4
									}
							}
					}

				available = {
						has_war = no
					}


	}
	focus = {
		id = zse_delegatsya_v_folkungiu
		icon = GFX_goal_generic_improve_relations
		cost = 10
		prerequisite = {
			focus = zse_sewerny_drug_evropy
		}
		x = 3
		y = 9
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_opinion_modifier = {
								target = ZTL
								modifier = oni_soglasilis_light
							}
						ZTL = {
								country_event = {
										days = 2
										id = skandinavia.13
									}
							}
					}

				available = {
						is_puppet = no
						country_exists = ZTL
						ZTL = {
								is_puppet = no
							}
						NOT = {
								has_war_with = ZTL
							}
					}


	}
	focus = {
		id = zse_democr_rim_delegatoin
		icon = GFX_goal_support_democracy
		cost = 10
		prerequisite = {
			focus = zse_sewerny_drug_evropy
		}
		x = 6
		y = 9
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						ZRI = {
								country_event = {
										days = 2
										id = skandinavia.5
									}
							}
					}

				available = {
						NOT = {
								has_war_with = ZRI
							}
						ZRI = {
								exists = yes
								has_government = democratic
								is_faction_leader = yes
							}
					}


	}
	focus = {
		id = zse_docs_stroit
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = zse_reshenie_vnutrennih_problem
		}
		x = 10
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 25
						if = {
								limit = {
										NOT = {
												any_owned_state = {
														dockyard > 0
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
										any_owned_state = {
												is_coastal = yes
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										any_owned_state = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										NOT = {
												any_owned_state = {
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
									}
								random_state = {
										limit = {
												controller = {
														tag = ROOT
													}
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
							}
					}

				available = {
						any_state = {
								is_coastal = yes
								is_controlled_by = ROOT
							}
					}


	}
	focus = {
		id = zse_oboron_flot
		icon = GFX_goal_generic_navy_submarine
		cost = 10
		prerequisite = {
			focus = zse_docs_stroit
		}
		prerequisite = {
			focus = zse_priznat_prava_ujnyh_territoriy
		}
		x = 8
		y = 4
				ai_will_do = {
						factor = 0.01
						modifier = {
								factor = 15
								has_government = neutrality
							}
					}

				completion_reward = {
						navy_experience = 25
						add_ideas = zse_taktika_oboronnogo_flota
						add_doctrine_cost_reduction = {
								name = sub_op_bonus
								cost_reduction = 0.25
								uses = 2
								technology = convoy_interdiction_ti
								technology = unrestricted_submarine_warfare
								technology = wolfpacks
								technology = advanced_submarine_warfare
								technology = combined_operations_raiding
							}
						add_tech_bonus = {
								name = ss_bonus
								bonus = 0.5
								ahead_reduction = 1
								uses = 1
								technology = early_submarine
								technology = basic_submarine
								technology = improved_submarine
								technology = advanced_submarine
							}
					}


	}
	focus = {
		id = zse_politika_oborony_territorii
		icon = GFX_goal_generic_defence
		cost = 10
		prerequisite = {
			focus = zse_oboron_flot
		}
		x = 8
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 12
						add_war_support = 0.02
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zse_suhoputnaya_armiya
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10
		prerequisite = {
			focus = zse_politika_oborony_territorii
		}
		x = 7
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zse_ground_armiya
						add_war_support = 0.1
					}


	}
	focus = {
		id = zse_narod_oborona2
		icon = GFX_goal_generic_demand_territory
		cost = 5
		prerequisite = {
			focus = zse_politika_oborony_territorii
		}
		x = 8
		y = 7
		ai_will_do = {
			factor = 6
		}
		completion_reward = {
			add_ideas = zse_oboron_granic
			add_war_support = 0.02
		}
		available = {
			threat > 0.5
		}
	}
	focus = {
		id = zse_doktrina_nasha_zemlya
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = zse_politika_oborony_territorii
		}
		x = 9
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zse_nesha_zemlya_idea
						add_stability = 0.05
						add_political_power = 20
					}

				available = {
						OR = {
								has_war = yes
								threat > 0.90
							}
					}


	}
	focus = {
		id = zse_polikal_vektor_gansa_friend
		icon = GFX_goal_generic_major_alliance
		cost = 10
		prerequisite = {
			focus = zse_sewerny_drug_evropy
		}
		x = 9
		y = 9
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						if = {
								limit = {
										country_exists = ZLU
									}
								ZLU = {
										add_opinion_modifier = {
												target = ZSE
												modifier = friend_of_ganza
											}
									}
								add_opinion_modifier = {
										target = ZLU
										modifier = friend_of_ganza
									}
							}
						if = {
								limit = {
										country_exists = ZJT
									}
								ZJT = {
										add_opinion_modifier = {
												target = ZSE
												modifier = friend_of_ganza
											}
									}
								add_opinion_modifier = {
										target = ZJT
										modifier = friend_of_ganza
									}
							}
						if = {
								limit = {
										country_exists = ZHM
									}
								ZHM = {
										add_opinion_modifier = {
												target = ZSE
												modifier = friend_of_ganza
											}
									}
								add_opinion_modifier = {
										target = ZHM
										modifier = friend_of_ganza
									}
							}
						if = {
								limit = {
										country_exists = ZFR
									}
								ZFR = {
										add_opinion_modifier = {
												target = ZSE
												modifier = friend_of_ganza
											}
									}
								add_opinion_modifier = {
										target = ZFR
										modifier = friend_of_ganza
									}
							}
					}

				available = {
						OR = {
								ZLU = {
										AND = {
												exists = yes
												is_faction_leader = yes
												NOT = {
														has_war_with = ZSE
													}
											}
									}
								ZFR = {
										AND = {
												exists = yes
												is_faction_leader = yes
												NOT = {
														has_war_with = ZSE
													}
											}
									}
								ZHM = {
										AND = {
												exists = yes
												is_faction_leader = yes
												NOT = {
														has_war_with = ZSE
													}
											}
									}
								ZJT = {
										AND = {
												exists = yes
												is_faction_leader = yes
												NOT = {
														has_war_with = ZSE
													}
											}
									}
							}
					}


	}
	focus = {
		id = zse_politika_imperii
		icon = GFX_goal_generic_territory_or_war
		cost = 5
		prerequisite = {
			focus = zse_reshenie_vnutrennih_problem
		}
		mutually_exclusive = {
			focus = zse_konservativnaya_politika
		}
		x = 14
		y = 2
				ai_will_do = {
						factor = 30
					}

				completion_reward = {
						country_event = {
								id = skandinavia.20
							}
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zse_fas_politic
					}


	}
	focus = {
		id = zse_skandinavskaya_natiya
		icon = GFX_goal_support_fascism
		cost = 10
		prerequisite = {
			focus = zse_politika_imperii
		}
		x = 14
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = swe_agit_politic
						add_political_power = 80
						if = {
								limit = {
										has_idea = zse_separatisty_rebel
									}
								add_timed_idea = {
										idea = zse_podavlrnir
										days = 200
									}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zse_udarnii_flot
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = zse_docs_stroit
		}
		prerequisite = {
			focus = zse_skandinavskaya_natiya
		}
		x = 12
		y = 4
				ai_will_do = {
						factor = 0.01
						modifier = {
								factor = 25
								has_government = fascism
							}
					}

				completion_reward = {
						navy_experience = 25
						add_tech_bonus = {
								name = capital_ships_bonus
								bonus = 0.5
								ahead_reduction = 1
								uses = 1
								technology = early_battlecruiser
								technology = basic_battlecruiser
								technology = early_carrier
								technology = basic_carrier
								technology = improved_carrier
								technology = advanced_carrier
							}
						add_doctrine_cost_reduction = {
								name = fleet_in_being_bonus
								cost_reduction = 0.25
								uses = 1
								category = fleet_in_being_tree
							}
					}


	}
	focus = {
		id = zse_uluchsenoe_planirovanie_stroit_korablei
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = zse_oboron_flot
			focus = zse_udarnii_flot
		}
		x = 10
		y = 5
				ai_will_do = {
						factor = 50
					}

				completion_reward = {
						add_ideas = zse_flot_construkt_idea
					}


	}
	focus = {
		id = zse_podavit_myatejnikov
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = zse_skandinavskaya_natiya
		}
		x = 14
		y = 4
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
			add_political_power = 50
			add_war_support = 0.05
			country_event = {
					id = skandinavia.1
			}
		}
		available = {
			has_civil_war = no
			has_government = fascism
			controls_state = 148 
			controls_state = 213 
		}
		bypass = {
			OR = {
				NOT = {
					has_idea = zse_separatisty_rebel
				}
				country_exists = ZFU
				NOT = {
					controls_state = 148 
					controls_state = 213 
				}
			}	
		}
	}
	focus = {
		id = zse_nationalizatsiya_myatejnyh_zemel
		icon = GFX_goal_generic_construction2
		cost = 5
		prerequisite = {
			focus = zse_podavit_myatejnikov
		}
		x = 14
		y = 6
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
			add_political_power = 80
			every_state = {
				limit = { is_core_of = ZFU }
				remove_core_of = ZFU				
			}			
			add_timed_idea = {
				idea = zse_vosstanovlenie_posle_rev
				days = 150
			}
			add_named_threat = { threat = 5 name = zse_nationalizatsiya_myatejnyh_zemel }
		}

		available = {
			NOT = {
				country_exists = ZFU
			}
			has_civil_war = no
			controls_state = 148
			controls_state = 213
			controls_state = 147
		}
	}
	focus = {
		id = zse_big_european_area
		icon = GFX_goal_generic_occupy_states_coastal
		cost = 10
		prerequisite = {
			focus = zse_nationalizatsiya_myatejnyh_zemel
		}
		x = 14
		y = 7
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_named_threat = {
								threat = 2
								name = zse_big_european_area_threatt
							}
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.768
									}
							}
						every_other_country = {
								limit = {
										capital_scope = {
												is_on_continent = europe
											}
									}
								add_opinion_modifier = {
										target = ZSE
										modifier = agressssor
									}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zse_polit_vektor_gansa_vrag
		icon = GFX_goal_generic_special_forces
		cost = 10
		prerequisite = {
			focus = zse_big_european_area
		}
		x = 14
		y = 8
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_named_threat = {
								threat = 10
								name = zse_polit_vektor_gansa_vrag_threattt
							}
						if = {
								limit = {
										country_exists = ZLU
										NOT = {
												is_in_faction_with = ZLU
											}
									}
								ZLU = {
										add_opinion_modifier = {
												target = ZSE
												modifier = agressssor
											}
									}
							}
						if = {
								limit = {
										country_exists = ZJT
										NOT = {
												is_in_faction_with = ZJT
											}
									}
								ZJT = {
										add_opinion_modifier = {
												target = ZSE
												modifier = agressssor
											}
									}
							}
						if = {
								limit = {
										country_exists = ZHM
										NOT = {
												is_in_faction_with = ZHM
											}
									}
								ZHM = {
										add_opinion_modifier = {
												target = ZSE
												modifier = agressssor
											}
									}
							}
						if = {
								limit = {
										country_exists = ZFR
										NOT = {
												is_in_faction_with = ZFR
											}
									}
								ZFR = {
										add_opinion_modifier = {
												target = ZSE
												modifier = agressssor
											}
									}
							}
					}

				available = {
						NOT = {
								OR = {
										is_in_faction_with = ZLU
										is_in_faction_with = ZJT
										is_in_faction_with = ZHM
										is_in_faction_with = ZFR
									}
							}
					}


	}
	focus = {
		id = zse_gansa_skrike_attack
		icon = GFX_goal_generic_occupy_start_war
		cost = 10
		prerequisite = {
			focus = zse_polit_vektor_gansa_vrag
		}
		x = 14
		y = 9
				ai_will_do = {
						factor = 5
						modifier = {
								factor = 0
								has_war = yes
							}
					}

				completion_reward = {
					add_named_threat = { threat = 4 name = zse_gansa_skrike_attack }
						if = {
								limit = {
										ZLU = {
												exists = yes
												is_faction_leader = yes
												NOT = {
														is_in_faction_with = ZSE
														is_subject_of = ZSE
														has_war_with = ZSE
													}
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZLU
									}
							}
						if = {
								limit = {
										ZJT = {
												exists = yes
												is_faction_leader = yes
												NOT = {
														is_in_faction_with = ZSE
														is_subject_of = ZSE
														has_war_with = ZSE
													}
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZJT
									}
							}
						if = {
								limit = {
										ZHM = {
												exists = yes
												is_faction_leader = yes
												NOT = {
														is_in_faction_with = ZSE
														is_subject_of = ZSE
														has_war_with = ZSE
													}
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZHM
									}
							}
						if = {
								limit = {
										ZFR = {
												exists = yes
												is_faction_leader = yes
												NOT = {
														is_in_faction_with = ZSE
														is_subject_of = ZSE
														has_war_with = ZSE
													}
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZFR
									}
							}
						if = {
								limit = {
										NOT = {
												owns_state = 99
											}
									}
								add_state_claim = 99
							}
						if = {
								limit = {
										NOT = {
												owns_state = 37
											}
									}
								add_state_claim = 37
							}
						if = {
								limit = {
										NOT = {
												owns_state = 779
											}
									}
								add_state_claim = 779
							}
						if = {
								limit = {
										NOT = {
												owns_state = 58
											}
									}
								add_state_claim = 58
							}
						if = {
								limit = {
										NOT = {
												owns_state = 778
											}
									}
								add_state_claim = 778
							}
						if = {
								limit = {
										NOT = {
												owns_state = 964
											}
									}
								add_state_claim = 964
							}
						if = {
								limit = {
										NOT = {
												owns_state = 777
											}
									}
								add_state_claim = 777
							}
						if = {
								limit = {
										NOT = {
												owns_state = 963
											}
									}
								add_state_claim = 963
							}
						if = {
								limit = {
										NOT = {
												owns_state = 56
											}
									}
								add_state_claim = 56
							}
						if = {
								limit = {
										NOT = {
												owns_state = 36
											}
									}
								add_state_claim = 36
							}
						if = {
								limit = {
										NOT = {
												owns_state = 7
											}
									}
								add_state_claim = 7
							}
						if = {
								limit = {
										NOT = {
												owns_state = 124
											}
									}
								add_state_claim = 124
							}
						if = {
								limit = {
										NOT = {
												owns_state = 766
											}
									}
								add_state_claim = 766
							}
					}

				bypass = {
						controls_state = 99
						controls_state = 37
						controls_state = 779
						controls_state = 58
						controls_state = 778
						controls_state = 964
						controls_state = 777
						controls_state = 963
						controls_state = 56
						controls_state = 36
						controls_state = 7
						controls_state = 124
						controls_state = 766
					}


	}
	focus = {
		id = zse_ukrep_karelia
		icon = GFX_goal_generic_fortify_city
		cost = 10
		prerequisite = {
			focus = zse_voprost_na_sewere
		}
		x = 17
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			army_experience = 5
			country_event = {
				id = slavianic.22
			}
		}
		available = {
			controls_state = 147
			controls_state = 213
			controls_state = 150
		}
		bypass = {
			controls_state = 215
			controls_state = 146
			controls_state = 111
			controls_state = 783
		}
	}
	focus = {
		id = zse_pretenzii_karekia
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zse_ukrep_karelia
		}
		prerequisite = {
			focus = zse_politika_imperii
		}
		mutually_exclusive = {
			focus = zse_oborona2
		}
		x = 16
		y = 3
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 35
				has_war = no
				ZSL = {
					has_war = yes
				}
			}
		}
		available = {
			AND = {
				NOT = {
					is_in_faction_with = ZSL
				}
				ZSL = {
					controls_state = 783 
						controls_state = 215 
						controls_state = 146
				}
			}	
		}
		completion_reward = {
			add_named_threat = {
				threat = 5
				name = zse_karel
			}
			if = {
				limit = {
					NOT = {
						controls_state = 783 
					}
				}
				add_state_claim = 783
			}
			if = {
				limit = {
					NOT = {
						controls_state = 215 
					}
				}
				add_state_claim = 215
			}
			if = {
				limit = {
					NOT = {
						controls_state = 146 
					}
				}
				add_state_claim = 146
			}
			if = {
				limit = {
					NOT = {
						controls_state = 111 
					}
				}
				add_state_claim = 111
			}
			if = {
				limit = {
					NOT = {
						controls_state = 195 
					}
				}
				add_state_claim = 195
			}
			if = {
				limit = {
					NOT = {
						controls_state = 216 
					}
				}
				add_state_claim = 216
			}
			if = {
				limit = {
					ZSL = {
						controls_state = 783 
						controls_state = 215 
						controls_state = 146 
					}
				}
				add_ai_strategy = {
					type = antagonize
					id = "ZSL"
					value = 100
				}
			}
		}
		bypass = {
			owns_state = 783
			owns_state = 215
			owns_state = 146
			owns_state = 111
			owns_state = 195
			owns_state = 216		
		}
	}
	focus = {
		id = zse_propaganda_protiv_revolutsii
		icon = GFX_goal_generic_propaganda
		cost = 5
		prerequisite = {
			focus = zse_podavit_myatejnikov
		}
		x = 15
		y = 5
		ai_will_do = {
			factor = 50
		}
		completion_reward = {
			add_stability = 0.03
			add_war_support = 0.05
			add_political_power = 50
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
			every_other_country = {
				limit = {
					original_tag = ZFU										
				}
				add_stability = -0.07
				add_war_support = -0.08
			}
		}
		available = {
			has_war_with = ZFU
			has_government = fascism
		}
	}
	focus = {
		id = zse_british_ostrova
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zse_big_european_area
		}
		x = 16
		y = 8
				ai_will_do = {
						factor = 5
						modifier = {
								factor = 0
								has_war = yes
							}
					}

				completion_reward = {
						every_state = {
								limit = {
										is_core_of = ZSH
									}
								add_claim_by = ZSE
							}
						create_wargoal = {
								type = annex_everything
								target = ZSH
							}
						add_named_threat = {
								threat = 5
								name = zse_british_ostrova_threattt
							}
					}

				available = {
						ZSH = {
								exists = yes
								NOT = {
										is_in_faction_with = ZSE
										is_subject_of = ZSE
									}
							}
					}

				bypass = {
						has_war_with = ZSH
					}


	}
	focus = {
		id = zse_byvshie_kolonii_folkungii
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zse_big_european_area
		}
		x = 18
		y = 8
				ai_will_do = {
						factor = 2
						modifier = {
								factor = 0
								has_war = yes
							}
					}

				completion_reward = {
						create_wargoal = {
								type = puppet_wargoal_focus
								target = ZTL
							}
						add_named_threat = {
								threat = 5
								name = zse_byvshie_kolonii_folkungii_tt
							}
					}

				available = {
						ZTL = {
								exists = yes
								NOT = {
										is_in_faction_with = ZSE
										is_subject_of = ZSE
									}
							}
					}

				bypass = {
						has_war_with = ZSE
					}


	}
	focus = {
		id = zse_skandinavia_velichie
		icon = GFX_goal_generic_demand_territory
		cost = 5
		prerequisite = {
			focus = zse_british_ostrova
			focus = zse_byvshie_kolonii_folkungii
		}
		x = 17
		y = 9
		ai_will_do = {
			factor = 5
		}
		available = {
			controls_state = 337 
			controls_state = 120 
			controls_state = 136 
		}
		completion_reward = { 
			add_stability = 0.05
			add_war_support = 0.05
			add_political_power = 120
			337 = { add_core_of = ZSE }
			120 = { add_core_of = ZSE }
			136 = { add_core_of = ZSE }
			if = {
				limit = {
					controls_state = 100 
				}
				100 = { add_core_of = ZSE }
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ZSE
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}					
				}
				add_extra_state_shared_building_slots = 2				
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ZSE
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}					
				}
				add_extra_state_shared_building_slots = 2				
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ZSE
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}					
				}
				add_extra_state_shared_building_slots = 1				
			}
		}


	}
	focus = {
		id = zse_oborona2
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = {
			focus = zse_ukrep_karelia
		}
		mutually_exclusive = {
			focus = zse_pretenzii_karekia
		}
		x = 18
		y = 3
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				has_government = neutrality
			}
		}
		completion_reward = {
			add_stability = 0.02
			add_war_support = 0.05
			country_event = {
				id = slavianic.23
			}
		}
		available = {
			has_war = no
			controls_state = 147
			controls_state = 213
			controls_state = 150
		}
		bypass = {
			controls_state = 215
			controls_state = 146
			controls_state = 111
			controls_state = 783
		}


	}
	focus = {
		id = zse_militarizatia_1
		icon = GFX_goal_generic_construct_mil_factory
		cost = 5
		prerequisite = {
			focus = zse_podavit_myatejnikov
		}
		x = 17
		y = 5
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_stability = 0.02
			add_war_support = 0.05
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zse_aland_deff
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = {
			focus = zse_voprost_na_sewere
		}
		x = 19
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						145 = {
								add_building_construction = {
										type = naval_base
										province = 9228
										level = 4
									}
								add_building_construction = {
										type = coastal_bunker
										province = 9228
										level = 4
									}
								add_building_construction = {
										type = anti_air_building
										level = 1
										instant_build = yes
									}
							}
						if = {
								limit = {
										145 = {
												free_building_slots = {
														building = industrial_complex
														size > 0
														include_locked = yes
													}
											}
									}
								145 = {
										add_extra_state_shared_building_slots = 1
									}
							}
					}

				available = {
						controls_state = 145
					}


	}
	focus = {
		id = zse_modern_army_1
		icon = GFX_goal_generic_build_tank
		cost = 5
		prerequisite = {
			focus = zse_korolevsye_voennye_sily
		}
		x = 21
		y = 2
		ai_will_do = {
			factor = 5
		}

				completion_reward = {
						army_experience = 5
						add_doctrine_cost_reduction = {
								name = land_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = land_doctrine
							}
						add_tech_bonus = {
								name = infantry_weapons_bonus
								bonus = 0.5
								uses = 2
								category = infantry_weapons
								category = artillery
							}
					}


	}
	focus = {
		id = zse_armya_vikingov
		icon = GFX_goal_generic_occupy_states_coastal
		cost = 10
		prerequisite = {
			focus = zse_modern_army_1
		}
		prerequisite = {
			focus = zse_politika_imperii
		}
		mutually_exclusive = {
			focus = zse_army_1
		}
		x = 20
		y = 3
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_ideas = zse_skandin_army
						add_tech_bonus = {
								name = special_forces_bonus
								bonus = 0.5
								uses = 2
								technology = marines
								technology = marines2
							}
					}

				available = {

}


	}
	focus = {
		id = zse_army_1
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10
		prerequisite = {
			focus = zse_modern_army_1
		}
		mutually_exclusive = {
			focus = zse_armya_vikingov
		}
		x = 22
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zse_oborona_rodiny
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zse_blitz_nat
					}


	}
	focus = {
		id = zse_army_2
		icon = GFX_goal_generic_army_tanks
		cost = 10
		prerequisite = {
			focus = zse_army_1
			focus = zse_armya_vikingov
		}
		x = 21
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zse_regr_oficer
						army_experience = 5
						add_tech_bonus = {
								name = motorized_bonus
								bonus = 0.75
								technology = motorised_infantry
							}
						add_tech_bonus = {
								name = armor_bonus
								bonus = 0.5
								uses = 2
								category = armor
							}
					}


	}
	focus = {
		id = zse_arm3
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = zse_army_2
		}
		x = 21
		y = 5
				ai_will_do = {
						factor = 3
					}

				completion_reward = {
						add_tech_bonus = {
								name = special_forces_bonus
								bonus = 0.5
								uses = 1
								technology = paratroopers
								technology = paratroopers2
								technology = tech_mountaineers
								technology = tech_mountaineers2
							}
					}


	}
	focus = {
		id = zse_air_1
		icon = GFX_goal_generic_air_fighter
		cost = 5
		prerequisite = {
			focus = zse_korolevsye_voennye_sily
		}
		x = 24
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zse_air_supprt
						air_experience = 25
						if = {
								limit = {
										capital_scope = {
												NOT = {
														free_building_slots = {
																building = air_base
																size > 1
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = air_doctrine
							}
					}


	}
	focus = {
		id = zse_air_istr1
		icon = GFX_goal_generic_build_airforce
		cost = 5
		prerequisite = {
			focus = zse_air_1
		}
		x = 24
		y = 3
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
						add_tech_bonus = {
								name = fighter_bonus
								bonus = 0.5
								uses = 3
								technology = early_fighter
								technology = fighter1
								technology = fighter2
								technology = fighter3
								technology = heavy_fighter1
								technology = heavy_fighter2
								technology = heavy_fighter3
							}
					}


	}
	focus = {
		id = zse_navy_bomber_1
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = zse_air_istr1
		}
		x = 24
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = nav_bomber_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = naval_bomber
							}
					}


	}
	focus = {
		id = zse_doki_doki_2
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10
		prerequisite = {
			focus = zse_korolevsye_voennye_sily
		}
		x = 27
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						141 = {
								add_building_construction = {
										type = naval_base
										province = 6050
										level = 3
									}
							}
						138 = {
								add_building_construction = {
										type = naval_base
										province = 11215
										level = 3
									}
								add_building_construction = {
										type = naval_base
										province = 9279
										level = 3
									}
							}
						142 = {
								add_building_construction = {
										type = naval_base
										province = 122
										level = 3
									}
								add_building_construction = {
										type = naval_base
										province = 9296
										level = 3
									}
							}
					}

				available = {
						controls_state = 141
						controls_state = 138
						controls_state = 142
					}


	}
	focus = {
		id = zse_issled_flot_1
		icon = GFX_goal_generic_navy_cruiser
		cost = 10
		prerequisite = {
			focus = zse_doki_doki_2
		}
		x = 26
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 10
						add_tech_bonus = {
								name = cr_bonus
								bonus = 0.5
								ahead_reduction = 1
								uses = 1
								technology = early_destroyer
								technology = basic_destroyer
								technology = improved_destroyer
								technology = advanced_destroyer
							}
					}


	}
	focus = {
		id = zse_issled_flot_2
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10
		prerequisite = {
			focus = zse_doki_doki_2
		}
		x = 28
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 10
						add_tech_bonus = {
								name = dd_bonus
								bonus = 0.5
								ahead_reduction = 1
								uses = 1
								technology = early_battleship
								technology = basic_battleship
								technology = improved_battleship
								technology = advanced_battleship
							}
					}


	}
	focus = {
		id = zse_doki_doki_doki_3
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = zse_issled_flot_2
			focus = zse_issled_flot_1
		}
		x = 27
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						if = {
								limit = {
										NOT = {
												any_owned_state = {
														dockyard > 0
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
										any_owned_state = {
												is_coastal = yes
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										any_owned_state = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										NOT = {
												any_owned_state = {
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
									}
								random_state = {
										limit = {
												controller = {
														tag = ROOT
													}
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
							}
					}

				available = {
						any_state = {
								is_coastal = yes
								is_controlled_by = ROOT
							}
					}


	}
	focus = {
		id = zse_naychny_instityt
		icon = GFX_focus_wonderweapons
		cost = 10
		prerequisite = {
			focus = zse_skandinavskaya_economika
		}
		x = 2
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_research_slot = 1
					}


	}
	focus = {
		id = zse_korabliki_bonusu_2
		icon = GFX_goal_generic_navy_cruiser
		cost = 10
		prerequisite = {
			focus = zse_udarnii_flot
		}
		x = 12
		y = 5
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_ideas = zse_taktika_udarnogo_flota
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zse_more_more_doks_3
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10
		prerequisite = {
			focus = zse_uluchsenoe_planirovanie_stroit_korablei
		}
		x = 10
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 25
						if = {
								limit = {
										NOT = {
												any_owned_state = {
														dockyard > 0
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
										any_owned_state = {
												is_coastal = yes
											}
									}
								random_owned_controlled_state = {
										limit = {
												is_coastal = yes
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										any_owned_state = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												dockyard > 0
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
								set_country_flag = naval_effort_built
							}
						if = {
								limit = {
										NOT = {
												has_country_flag = naval_effort_built
											}
										NOT = {
												any_owned_state = {
														free_building_slots = {
																building = dockyard
																size > 2
																include_locked = yes
															}
													}
											}
									}
								random_state = {
										limit = {
												controller = {
														tag = ROOT
													}
												free_building_slots = {
														building = dockyard
														size > 2
														include_locked = yes
													}
											}
										add_extra_state_shared_building_slots = 3
										add_building_construction = {
												type = dockyard
												level = 3
												instant_build = yes
											}
									}
							}
					}

				available = {
						any_state = {
								is_coastal = yes
								is_controlled_by = ROOT
							}
					}


	}
	focus = {
		id = zse_desant
		icon = GFX_goal_generic_amphibious_assault
		cost = 10
		prerequisite = {
			focus = zse_korabliki_bonusu_2
		}
		x = 12
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 10
						navy_experience = 40
						add_ideas = zse_desant1
					}

				available = {
						has_completed_focus = zse_korabliki_bonusu_2
					}


	}
	focus = {
		id = zse_traditsii_vikingov
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = zse_desant
		}
		x = 12
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						swap_ideas = {
								remove_idea = zse_desant1
								add_idea = zse_desant1_komitet
							}
					}

				bypass = {
						NOT = {
								has_idea = zse_desant1
							}
					}


	}
	focus = {
		id = zse_flot_vikingov_deshevyi
		icon = GFX_goal_generic_navy_anti_submarine
		cost = 10
		prerequisite = {
			focus = zse_more_more_doks_3
		}
		prerequisite = {
			focus = zse_traditsii_vikingov
		}
		x = 11
		y = 8
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zse_new_drakkars
					}


	}
	focus = {
		id = zse_put_k_vstupleniyu_v_sneg
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zse_democr_rim_delegatoin
		}
		mutually_exclusive = {
			focus = zse_atlantic_soyz
			focus = zse_to_gansa_alliance
		}
		x = 6
		y = 10
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 50
						custom_effect_tooltip = zse_put_k_vstupleniyu_v_sneg_tt
					}

				available = {
						is_puppet = no
						is_in_faction = no
						ZRI = {
								exists = yes
								has_government = democratic
								is_faction_leader = yes
							}
					}


	}
	focus = {
		id = zse_atlandia_torgovye_soglasheniya
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zse_delegatsya_v_folkungiu
		}
		x = 2
		y = 10
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						ZTL = {
								country_event = {
										days = 2
										id = skandinavia.17
									}
							}
					}

				available = {
						is_puppet = no
						ZTL = {
								is_puppet = no
								exists = yes
								NOT = {
										has_government = communism
									}
							}
						NOT = {
								has_war_with = ZTL
							}
					}


	}
	focus = {
		id = zse_otkryt_rynki_dlya_gansy
		icon = GFX_goal_generic_neutrality_focus
		cost = 10
		prerequisite = {
			focus = zse_polikal_vektor_gansa_friend
		}
		x = 10
		y = 10
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zse_tovary_iz_ganzy
					}

				available = {
						NOT = {
								has_war_with = ZLU
							}
						NOT = {
								has_war_with = ZFR
							}
						NOT = {
								has_war_with = ZHM
							}
						NOT = {
								has_war_with = ZJT
							}
					}


	}
	focus = {
		id = zse_atlantic_soyz
		icon = GFX_goal_generic_navy_cruiser
		cost = 10
		prerequisite = {
			focus = zse_delegatsya_v_folkungiu
		}
		mutually_exclusive = {
			focus = zse_put_k_vstupleniyu_v_sneg
			focus = zse_to_gansa_alliance
		}
		x = 4
		y = 10
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						ZTL = {
								country_event = {
										days = 1
										id = skandinavia.14
									}
							}
					}

				available = {
						is_puppet = no
						is_in_faction = no
						ZTL = {
								exists = yes
								is_puppet = no
								is_in_faction = no
								NOT = {
										has_government = communism
										has_government = fascism
									}
								has_opinion = {
										target = ZSE
										value > 4
									}
							}
						NOT = {
								has_war_with = ZTL
							}
					}


	}
	focus = {
		id = zse_to_gansa_alliance
		icon = GFX_goal_tripartite_pact
		cost = 10
		prerequisite = {
			focus = zse_polikal_vektor_gansa_friend
		}
		mutually_exclusive = {
			focus = zse_atlantic_soyz
			focus = zse_put_k_vstupleniyu_v_sneg
		}
		x = 8
		y = 10
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = zse_to_gansa_alliance_tt
						every_other_country = {
								limit = {
										has_country_flag = strana_stolitsa_ganzy
									}
								country_event = {
										id = skandinavia.9
									}
							}
					}

				available = {
						is_in_faction = no
						has_global_flag = ganza_ref_6_flag
						has_war = no
					}


	}
	focus = {
		id = zse_nationalizat_jutlandii
		icon = GFX_goal_generic_construction2
		cost = 5
		prerequisite = {
			focus = zse_gansa_skrike_attack
		}
		x = 14
		y = 10
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
					add_named_threat = { threat = 3 name = zse_nationalizat_jutlandii }
						add_political_power = 80
						add_stability = 0.03
						37 = {
								add_core_of = ZSE
							}
						779 = {
								add_core_of = ZSE
							}
						99 = {
								add_core_of = ZSE
							}
						124 = {
								add_core_of = ZSE
							}	
						hidden_effect = {
								news_event = {
										hours = 4
										id = ar_news.771
									}
							}
					}

				available = {
						controls_state = 37
						controls_state = 779
						controls_state = 99
					}


	}
}
