focus_tree = {
	id = ZTA
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ZTA
		}
	}
	default = no
	focus = {
		id = zta_nasha_nezavisimost
		icon = GFX_goal_support_democracy
		cost = 5
		x = 9
		y = 0
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
			country_event = {
				id = tartaria.25
			}
		}
		available = {
			is_subject = no
		}
	}
	focus = {
		id = zta_trebovat_dotatsii_ot_han
		icon = GFX_goal_generic_positive_trade_relations
		cost = 2
		x = 3
		y = 0
		ai_will_do = {
			factor = 8
		}
		completion_reward = {
			ZHA = {
				country_event = {
					days = 1
					id = tartaria.21
				}
			}
		}
		available = {
			ZTA = {
				is_subject_of = ZHA
			}
		}
		bypass = {
			is_subject = no
		}
	}
	focus = {
		id = zta_promka_1
		icon = GFX_goal_generic_construct_civ_factory
		cost = 7
		x = 5
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}	
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zta_trebovaniya_avtonomii
		icon = GFX_goal_generic_propaganda
		cost = 3
		x = 1
		y = 0
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						add_stability = 0.01
						ZHA = {
								country_event = {
										days = 1
										id = tartaria.9
									}
							}
					}

				available = {
						has_idea = uani_unia_s_han_istoria
					}


	}
	focus = {
		id = zta_stimulirovanie_avtonomii
		icon = GFX_goal_generic_national_unity
		cost = 5
		prerequisite = {
			focus = zta_trebovaniya_avtonomii
		}
		x = 1
		y = 1
				ai_will_do = {
						factor = 50
					}

				completion_reward = {
						add_political_power = 50
						add_stability = 0.01
						unlock_decision_tooltip = zta_stimulirovanie_avtonomii_decl
					}

				available = {
						has_idea = uani_unia_s_han_istoria
					}


	}
	focus = {
		id = zta_podryvnaya_deyatelnost
		icon = GFX_goal_generic_political_pressure
		cost = 3
		prerequisite = {
			focus = zta_stimulirovanie_avtonomii
		}
		x = 1
		y = 2
				ai_will_do = {
						factor = 50
					}

				completion_reward = {
						add_war_support = 0.01
						unlock_decision_tooltip = zta_podryvnaya_deyatelnost_v_khan_decl
					}

				available = {
						has_idea = uani_unia_s_han_istoria
					}


	}
	focus = {
		id = zta_sabotaj_v_gorodah_zha
		icon = GFX_goal_generic_more_territorial_claims
		cost = 3
		prerequisite = {
			focus = zta_podryvnaya_deyatelnost
		}
		x = 1
		y = 3
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						country_event = {
								id = tartaria.26
							}
					}

				available = {
						is_subject_of = ZHA
					}


	}
	focus = {
		id = zta_infra_1
		icon = GFX_goal_generic_construct_infrastructure
		cost = 5
		prerequisite = {
			focus = zta_promka_1
			focus = zta_trebovat_dotatsii_ot_han
		}
		x = 3
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.01
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = zta_infra_2
		icon = GFX_goal_generic_construct_civilian
		cost = 7
		prerequisite = {
			focus = zta_infra_1
		}
		x = 3
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.01
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = zta_promka_2
		icon = GFX_goal_generic_construction
		cost = 7
		prerequisite = {
			focus = zta_infra_2
		}
		x = 3
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.01
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 2
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
									}
								add_extra_state_shared_building_slots = 2
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zta_nauka_1_kolba
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = zta_promka_2
		}
		x = 3
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_research_slot = 1
					}


	}
	focus = {
		id = zta_resours_1
		icon = GFX_goal_generic_construction2
		cost = 11
		prerequisite = {
			focus = zta_promka_1
		}
		x = 5
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_resource = {
								type = aluminium
								amount = 12
								state = 329
							}
						add_resource = {
								type = chromium
								amount = 5
								state = 329
							}
						add_resource = {
								type = oil
								amount = 12
								state = 330
							}
					}

				available = {
						controls_state = 329
						controls_state = 330
					}


	}
	focus = {
		id = zta_metally_1
		icon = GFX_goal_generic_production
		cost = 4
		prerequisite = {
			focus = zta_resours_1
		}
		x = 5
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_resource = {
								type = steel
								amount = 25
								state = 564
							}
					}

				available = {
						controls_state = 564
					}


	}
	focus = {
		id = zta_voenny_zavod_1
		icon = GFX_goal_generic_construct_mil_factory
		cost = 6
		prerequisite = {
			focus = zta_promka_1
		}
		prerequisite = {
			focus = zta_nasha_nezavisimost
		}
		x = 7
		y = 1
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}	
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}

	}
	focus = {
		id = zta_perestanovki_vo_vlasti
		icon = GFX_goal_generic_demand_territory
		cost = 5
		prerequisite = {
			focus = zta_nasha_nezavisimost
		}
		x = 9
		y = 1
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_stability = -0.05
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zta_pilitik_1
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zta_politik_2
					}

				available = {
						is_subject = no
					}


	}
	focus = {
		id = zta_vosstanovlenie_voennyh_traditsiy
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = zta_voenny_zavod_1
		}
		prerequisite = {
			focus = zta_perestanovki_vo_vlasti
		}
		x = 7
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						add_ideas = zta_distsiplina_mongolskoi_armii
					}

				available = {
						is_subject = no
					}


	}
	focus = {
		id = zta_avia_1
		icon = GFX_goal_generic_air_fighter
		cost = 10
		prerequisite = {
			focus = zta_vosstanovlenie_voennyh_traditsiy
		}
		x = 5
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 25
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 2
								category = air_doctrine
							}
					}


	}
	focus = {
		id = zta_aerodrom_1
		icon = GFX_goal_generic_air_production
		cost = 10
		prerequisite = {
			focus = zta_avia_1
		}
		prerequisite = {
			focus = zta_promka_2
		}
		x = 4
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 10
						if = {
								limit = {
										capital_scope = {
												NOT = {
														free_building_slots = {
																building = air_base
																size > 1
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
					}


	}
	focus = {
		id = zta_army_1
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10
		prerequisite = {
			focus = zta_vosstanovlenie_voennyh_traditsiy
		}
		x = 7
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_chief_of_army
						show_ideas_tooltip = zta_arm_gener_1
						add_tech_bonus = {
								name = infantry_artillery_bonus
								bonus = 1.0
								uses = 2
								category = infantry_weapons
								category = artillery
							}
					}


	}
	focus = {
		id = zta_stolitsa_boost
		icon = GFX_goal_generic_production
		cost = 7
		prerequisite = {
			focus = zta_perestanovki_vo_vlasti
		}
		x = 9
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.05
						902 = {
								set_state_category = city
								add_extra_state_shared_building_slots = 2
							}
						if = {
								limit = {
										902 = {
												infrastructure > 1
											}
									}
								902 = {
										add_building_construction = {
												type = infrastructure
												level = 2
												instant_build = yes
											}
									}
							}
					}

				available = {
						is_subject = no
						controls_state = 902
					}


	}
	focus = {
		id = zta_dorojnaya_slujba
		icon = GFX_goal_generic_army_motorized
		cost = 10
		prerequisite = {
			focus = zta_perestanovki_vo_vlasti
		}
		x = 11
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zta_vezdehod
						if = {
								limit = {
										NOT = {
												has_tech = motorised_infantry
											}
									}
								add_tech_bonus = {
										name = motorized_bonus
										bonus = 4.0
										technology = motorised_infantry
									}
							}
					}


	}
	focus = {
		id = zta_razryv_dinastiinogo_braka
		icon = GFX_goal_generic_dangerous_deal
		cost = 5
		prerequisite = {
			focus = zta_perestanovki_vo_vlasti
		}
		x = 14
		y = 2
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						country_event = {
								id = tartaria.32
							}
					}

				available = {
						is_subject = no
					}


	}
	focus = {
		id = zta_mongolia_way
		icon = GFX_goal_generic_build_tank
		cost = 5
		prerequisite = {
			focus = zta_razryv_dinastiinogo_braka
		}
		mutually_exclusive = {
			focus = zta_tartaria_way
		}
		x = 11
		y = 3
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						country_event = {
								id = tartaria.33
							}
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zta_political_advisor_3
					}

				available = {
						is_subject = no
					}


	}
	focus = {
		id = zta_mass_army_mongol
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10
		prerequisite = {
			focus = zta_mongolia_way
		}
		prerequisite = {
			focus = zta_army_1
		}
		x = 7
		y = 4
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_ideas = ar_massarmy1
						army_experience = 5
						add_doctrine_cost_reduction = {
								name = land_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = land_doctrine
							}
					}

				available = {
						is_subject = no
					}


	}
	focus = {
		id = zta_kurultai_mongol
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zta_mongolia_way
		}
		x = 9
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 100
						add_ideas = zta_mongol_kurultai
					}

				available = {
						is_subject = no
						has_government = fascism
					}


	}
	focus = {
		id = zta_goneniya_musulman
		icon = GFX_goal_generic_CAS
		cost = 10
		prerequisite = {
			focus = zta_mongolia_way
		}
		x = 11
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = tartaria.35
							}
					}

				available = {
						is_subject = no
						has_government = fascism
					}


	}
	focus = {
		id = zta_tengrianstvo
		icon = GFX_goal_generic_national_unity
		cost = 5
		prerequisite = {
			focus = zta_goneniya_musulman
		}
		x = 11
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = { id = tartaria.61 }
					}

				available = {
						is_subject = no
						has_government = fascism
					}


	}
	focus = {
		id = zta_voiny_tengi
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = zta_tengrianstvo
		}
		x = 12
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						swap_ideas = {
								remove_idea = zta_traditsii_tengri
								add_idea = zta_voini_tengri
							}
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zta_oboron_2_politik
					}

				available = {
						is_subject = no
						has_government = fascism
					}


	}
	focus = {
		id = zta_stabilizatia_situatsii
		icon = GFX_goal_generic_neutrality_focus
		cost = 5
		prerequisite = {
			focus = zta_razryv_dinastiinogo_braka
		}
		x = 14
		y = 4
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_political_power = 80
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zta_political_advisor_4
					}

				available = {
						is_subject = no
						has_stability > 0.6
					}


	}
	focus = {
		id = zta_vneshnyaya_politika
		icon = GFX_goal_generic_radar
		cost = 5
		prerequisite = {
			focus = zta_stabilizatia_situatsii
		}
		x = 14
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zta_political_advisor_5
					}

				available = {
						is_subject = no
						has_stability > 0.6
					}


	}
	focus = {
		id = zta_tartaria_way
		icon = GFX_goal_generic_national_unity
		cost = 5
		prerequisite = {
			focus = zta_razryv_dinastiinogo_braka
		}
		mutually_exclusive = {
			focus = zta_mongolia_way
		}
		x = 17
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						country_event = {
								id = tartaria.42
							}
					}

				available = {
						is_subject = no
					}


	}
	focus = {
		id = zta_demokratich_kurultai
		icon = GFX_goal_generic_improve_relations
		cost = 10
		prerequisite = {
			focus = zta_tartaria_way
		}
		x = 17
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zta_political_advisor_6
					}

				available = {
						is_subject = no
					}


	}
	focus = {
		id = zta_vybor_khana
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zta_demokratich_kurultai
		}
		x = 17
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 80
						add_ideas = zta_mestnye_kurultai
					}

				available = {
						is_subject = no
					}


	}
	focus = {
		id = zta_vektor_na_vostok
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zta_vybor_khana
		}
		mutually_exclusive = {
			focus = zta_vektor_na_zapad
		}
		x = 16
		y = 6
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_opinion_modifier = {
				target = ZCS
				modifier = diplomat_20
			}
			add_ai_strategy = {
				type = alliance
				id = "ZCS"
				value = 50
			}
			ZCS = {
				country_event = { days = 2 id = tartaria.49 }
			}
		}
		available = {
			is_subject = no
			is_in_faction = no
			country_exists = ZCS
			NOT = {
				has_war_with = ZCS
			}
		}
	}
	focus = {
		id = zta_soyz_s_koreei
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zta_vneshnyaya_politika
		}
		prerequisite = {
			focus = zta_vektor_na_vostok
		}
		mutually_exclusive = {
			focus = zta_our_alliance
		}
		x = 15
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			is_in_faction = no			
			NOT = {
				has_war_with = ZCS
			}
			ZCS = {
				exists = yes
				is_faction_leader = yes
			}
		}
		bypass = {
			is_in_faction_with = ZCS
		}
		completion_reward = {
			ZCS = {
				country_event = { id = tartaria.50 }
			}
		}


	}
	focus = {
		id = zta_kursy_dlya_imperatr
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zta_vybor_khana
		}
		x = 17
		y = 7
		ai_will_do = {
			factor = 20
		}
		available = {
			is_subject = no
			has_government = democratic
		}
		completion_reward = {
			unlock_decision_tooltip = zta_kursy_dlya_imperatr_decl
		}

	}
	focus = {
		id = zta_polza_ot_torgovogo_sotrudnichestva
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zta_soyz_s_koreei
		}
		x = 17
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
			is_in_faction_with = ZCS
			ZCS = {
				is_faction_leader = yes
			}
		}
		completion_reward = {
			add_ideas = zta_ekonomich_vygoda_ot_korei
		}
	}
	focus = {
		id = zta_vektor_na_zapad
		icon = GFX_goal_generic_positive_trade_relations
		cost = 5
		prerequisite = {
			focus = zta_vybor_khana
		}
		mutually_exclusive = {
			focus = zta_vektor_na_vostok
		}
		x = 18
		y = 6
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			if = {
				limit = {
					ZUR = {
						exists = yes
						NOT = {
							has_war_with = ZTA
						}
					}
				}
				add_opinion_modifier = {
					target = ZUR
					modifier = oni_soglasilis_light
				}
				ZUR = {
					country_event = { id = tartaria.56 }
				}	
			}
			if = {
				limit = {
					ZIO = {
						exists = yes
						NOT = {
							has_war_with = ZTA
						}
					}
				}
				add_opinion_modifier = {
					target = ZIO
					modifier = oni_soglasilis_light
				}
				ZIO = {
					country_event = { id = tartaria.56 }
				}	
			}
			if = {
				limit = {
					XIB = {
						exists = yes
						NOT = {
							has_war_with = ZTA
						}
					}
				}
				add_opinion_modifier = {
					target = XIB
					modifier = oni_soglasilis_light
				}
				XIB = {
					country_event = { id = tartaria.56 }
				}	
			}
			if = {
				limit = {
					ZSB = {
						exists = yes
						NOT = {
							has_war_with = ZTA
						}
					}
				}
				add_opinion_modifier = {
					target = ZSB
					modifier = oni_soglasilis_light
				}
				ZSB = {
					country_event = { id = tartaria.56 }
				}	
			}
			if = {
				limit = {
					ZLT = {
						exists = yes
						NOT = {
							has_war_with = ZTA
						}
					}
				}
				add_opinion_modifier = {
					target = ZLT
					modifier = oni_soglasilis_light
				}
				ZLT = {
					country_event = { id = tartaria.56 }
				}	
			}
			if = {
				limit = {
					ZTN = {
						exists = yes
						NOT = {
							has_war_with = ZTA
						}
					}
				}
				add_opinion_modifier = {
					target = ZTN
					modifier = oni_soglasilis_light
				}
				ZTN = {
					country_event = { id = tartaria.56 }
				}	
			}
			hidden_effect = {
				news_event = { hours = 3 id = ar_news.804 }
			}
		}
		available = {
			is_subject = no
			is_in_faction = no	
		}
	}
	focus = {
		id = zta_pron_eff_2
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = zta_tartaria_way
		}
		x = 19
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				available = {
						is_subject = no
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zta_infra_eff_2
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zta_pron_eff_2
		}
		x = 19
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				available = {
						is_subject = no
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = zta_vektor_k_urussinii
		icon = GFX_goal_generic_propaganda
		cost = 5
		prerequisite = {
			focus = zta_vektor_na_zapad
		}
		x = 20
		y = 7
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_political_power = 20
			ZUR = {
				country_event = { days = 2 id = tartaria.57 }
			}
		}
		available = {
			is_subject = no
			is_in_faction = no
			NOT = {
				has_war_with = ZUR
			}
			ZUR = {
				exists = yes
				has_government = democratic
			}
		}
	}
	focus = {
		id = zta_create_ally_to_zur
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zta_vektor_k_urussinii
		}
		mutually_exclusive = {
			focus = zta_join_to_zur_ally
		}
		x = 19
		y = 8
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			create_faction = "karakorum_pakt"
			if = {
				limit = {
					NOT = {
						has_war_with = ZUR
					}
					ZUR = {
						exists = yes
						has_government = democratic
						is_in_faction = no
						is_subject = no						
					}
				}
				ZUR = {
					country_event = { days = 1 id = tartaria.62 }
				}
			}
		}
		available = {
			is_subject = no
			is_in_faction = no
		}


	}
	focus = {
		id = zta_nauka_sovet
		icon = GFX_goal_generic_scientific_exchange
		cost = 10
		prerequisite = {
			focus = zta_tartaria_way
		}
		x = 21
		y = 4
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_political_power = 50
						add_timed_idea = {
								idea = zta_dotatsii_for_nayka
								days = 500
							}
					}

				available = {
						is_subject = no
					}


	}
	focus = {
		id = zta_kolba_tartar_1
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = zta_nauka_sovet
		}
		x = 21
		y = 5
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_research_slot = 1
					}

				available = {
						is_subject = no
					}


	}
	focus = {
		id = zta_join_to_zur_ally
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zta_vektor_k_urussinii
		}
		mutually_exclusive = {
			focus = zta_create_ally_to_zur
		}
		x = 21
		y = 8
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			ZUR = {
				country_event = { days = 1 id = tartaria.58 }
			}
		}
		available = {
			is_subject = no
			is_in_faction = no
			ZUR = {
				exists = yes
				has_government = democratic
				is_faction_leader = yes
				has_opinion = {
					target = ZTA
					value > 9
				}
			}
		}


	}
	focus = {
		id = zta_profess_army_tartaria
		icon = GFX_goal_demand_sudetenland
		cost = 10
		prerequisite = {
			focus = zta_tartaria_way
		}
		x = 24
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						add_stability = 0.03
						add_ideas = zta_prof_arm1
					}

				available = {
						is_subject = no
					}


	}
	focus = {
		id = zta_voenn_sotrudn_s_zcs
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = zta_profess_army_tartaria
		}
		mutually_exclusive = {
			focus = zta_voenn_sotrudn_s_segunami
		}
		x = 23
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						ZCS = {
								country_event = {
										id = tartaria.43
									}
							}
						custom_effect_tooltip = zta_voenn_sotrudn_s_zcs_tt
						show_ideas_tooltip = zta_metody_oborony
					}

				available = {
						is_subject = no
						country_exists = ZCS
						NOT = {
								has_war_with = ZCS
							}
					}


	}
	focus = {
		id = zta_profess_army_2
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10
		prerequisite = {
			focus = zta_profess_army_tartaria
		}
		x = 24
		y = 6
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			army_experience = 5
			add_war_support = 0.05
			swap_ideas = {
				remove_idea = zta_prof_arm1
				add_idea = zta_prof_arm2
			}
		}
	}
	focus = {
		id = zta_velikii_khan
		icon = GFX_goal_generic_demand_territory
		cost = 5
		prerequisite = {
			focus = zta_kurultai_mongol
		}
		x = 9
		y = 5
		ai_will_do = {
			factor = 8
		}
		completion_reward = {
			country_event = {
				id = tartaria.34
			}
		}
		available = {
			is_subject = no
			has_government = fascism
		}
	}
	focus = {
		id = zta_provozglasit_velikuu_mongoliu
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zta_velikii_khan
		}
		prerequisite = {
			focus = zta_tengrianstvo
		}
		x = 10
		y = 6
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_war_support = 0.05
						add_ideas = zta_velikaya_armia_mongolii
						country_event = {
								id = tartaria.36
							}
					}

				available = {
						is_subject = no
						has_government = fascism
					}


	}
	focus = {
		id = zta_our_alliance
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zta_vneshnyaya_politika
		}
		prerequisite = {
			focus = zta_provozglasit_velikuu_mongoliu
		}
		mutually_exclusive = {
			focus = zta_soyz_s_koreei
		}
		x = 13
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_named_threat = {
								threat = 3
								name = zta_sibir_on_target_threatt
							}
						add_timed_idea = {
								idea = zta_pritok_dobrovoltsev_to_all_sibir
								days = 150
							}
						if = {
								limit = {
										country_exists = ZLT
									}
								ZLT = {
										add_opinion_modifier = {
												target = ZTA
												modifier = agressssor
											}
										hidden_effect = {
												country_event = {
														days = 2
														id = tartaria.37
													}
											}
									}
							}
						if = {
								limit = {
										country_exists = ZIO
									}
								ZIO = {
										add_opinion_modifier = {
												target = ZTA
												modifier = agressssor
											}
										hidden_effect = {
												country_event = {
														days = 2
														id = tartaria.37
													}
											}
									}
							}
						if = {
								limit = {
										country_exists = ZTN
									}
								ZTN = {
										add_opinion_modifier = {
												target = ZTA
												modifier = agressssor
											}
										hidden_effect = {
												country_event = {
														days = 2
														id = tartaria.37
													}
											}
									}
							}
						if = {
								limit = {
										country_exists = XIB
									}
								XIB = {
										add_opinion_modifier = {
												target = ZTA
												modifier = agressssor
											}
										hidden_effect = {
												country_event = {
														days = 2
														id = tartaria.37
													}
											}
									}
							}
						if = {
								limit = {
										country_exists = ZSB
									}
								ZSB = {
										add_opinion_modifier = {
												target = ZTA
												modifier = agressssor
											}
										hidden_effect = {
												country_event = {
														days = 2
														id = tartaria.37
													}
											}
									}
							}
						if = {
								limit = {
										country_exists = ZUR
									}
								ZUR = {
										add_opinion_modifier = {
												target = ZTA
												modifier = agressssor
											}
										hidden_effect = {
												country_event = {
														days = 2
														id = tartaria.37
													}
											}
									}
							}
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.798
									}
								add_manpower = 157487
							}
					}

				available = {
						is_subject = no
						has_government = fascism
					}


	}
	focus = {
		id = zta_reforma_alliansa_korei
		icon = GFX_goal_generic_forceful_treaty
		cost = 10
		prerequisite = {
			focus = zta_soyz_s_koreei
		}
		x = 15
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			is_in_faction = yes
		}
		completion_reward = {
			country_event = { id = tartaria.53 }
		}
	}
	focus = {
		id = zta_legkaya_aviatsiya_1
		icon = GFX_goal_generic_air_fighter2
		cost = 10
		prerequisite = {
			focus = zta_avia_1
		}
		x = 5
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 15
						add_tech_bonus = {
								name = fighter_bonus
								bonus = 1.0
								uses = 2
								technology = early_fighter
								technology = fighter1
								technology = fighter2
								technology = fighter3
								technology = heavy_fighter1
								technology = heavy_fighter2
								technology = heavy_fighter3
							}
					}


	}
	focus = {
		id = zta_cavalry_focus
		icon = GFX_goal_generic_cavalry
		cost = 10
		prerequisite = {
			focus = zta_mass_army_mongol
		}
		x = 7
		y = 5
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						custom_effect_tooltip = available_military_high_command
						show_ideas_tooltip = zta_high_gener_4
						add_doctrine_cost_reduction = {
								name = land_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = land_doctrine
							}
					}

				available = {
						is_subject = no
					}


	}
	focus = {
		id = zta_sibir_on_target
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zta_our_alliance
		}
		x = 9
		y = 8
				ai_will_do = {
						factor = 5
						modifier = {
								has_war = yes
								factor = 0
							}
						modifier = {
								factor = 0
								num_divisions < 10
							}
					}

				completion_reward = {
						add_timed_idea = {
								idea = zta_oglashena_voennaya_kompaniya
								days = 570
							}
						every_state = {
								limit = {
										is_core_of = ZIO
									}
								add_claim_by = ZTA
							}
						if = {
								limit = {
										ZIO = {
												exists = yes
												NOT = {
														is_subject_of = ZTA
														is_in_faction_with = ZTA
														has_war_with = ZTA
													}
											}
										is_neighbor_of = ZIO
									}
								declare_war_on = {
										type = annex_everything
										target = ZIO
									}
							}
							every_state = {
								limit = {
										is_core_of = XIB
									}
								add_claim_by = ZTA
							}
						if = {
								limit = {
										XIB = {
												exists = yes
												NOT = {
														is_subject_of = ZTA
														is_in_faction_with = ZTA
														has_war_with = ZTA
													}
											}
										is_neighbor_of = XIB
									}
								declare_war_on = {
										type = annex_everything
										target = XIB
									}
							}	
						every_state = {
								limit = {
										is_core_of = ZTN
									}
								add_claim_by = ZTA
							}
						if = {
								limit = {
										ZTN = {
												exists = yes
												NOT = {
														is_subject_of = ZTA
														is_in_faction_with = ZTA
														has_war_with = ZTA
													}
											}
										is_neighbor_of = ZTN
									}
								declare_war_on = {
										type = annex_everything
										target = ZTN
									}
							}
						unlock_decision_tooltip = zta_udar_po_zuf_ufa
						unlock_decision_tooltip = zta_udar_po_zsb_sibir
						unlock_decision_tooltip = zta_udar_po_urussinii
						unlock_decision_tooltip = zta_udar_po_altai
						unlock_decision_tooltip = zta_udar_po_tyrgai
					}

				available = {
						NOT = {
								has_idea = zta_oglashena_voennaya_kompaniya
							}
						has_army_manpower = {
								size > 199999
							}
						is_subject = no
						has_government = fascism
					}


	}
	focus = {
		id = zta_anti_zmj_jenki
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zta_our_alliance
		}
		x = 13
		y = 8
				ai_will_do = {
					factor = 1
					modifier = {
					factor = 4
						has_war = no
					}
					modifier = {
						factor = 0
						num_divisions < 15
					}
				}

				completion_reward = {
						add_timed_idea = {
								idea = zta_oglashena_voennaya_kompaniya
								days = 580
							}
						add_named_threat = {
								threat = 3
								name = zta_anti_zmj_jenki_threatt
							}
						every_state = {
								limit = {
										is_core_of = ZMJ
										NOT = {
											is_owned_by = ZTA
										}
									}
								add_claim_by = ZTA
							}
							if = {
								limit = {
									country_exists = ZMJ
								}
								create_wargoal = {
									type = annex_everything
									target = ZMJ
								}
							}
						
					}

				available = {
						NOT = {
								has_idea = zta_oglashena_voennaya_kompaniya
							}
						has_army_manpower = {
								size > 199999
							}
						ZMJ = {								
							NOT = {
								is_subject_of = ZTA
								is_in_faction_with = ZTA
							}
						}
					}

				bypass = {
						has_war_with = ZMJ
					}


	}
	focus = {
		id = zta_keshik_guar_of_khan
		icon = GFX_goal_generic_army_doctrines
		cost = 10
		prerequisite = {
			focus = zta_velikii_khan
		}
		prerequisite = {
			focus = zta_cavalry_focus
		}
		x = 8
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zta_mongol_keshiki
					}

				available = {
						is_subject = no
					}


	}
	focus = {
		id = zta_voenn_sotrudn_s_segunami
		icon = GFX_goal_generic_army_artillery2
		cost = 10
		prerequisite = {
			focus = zta_profess_army_tartaria
		}
		mutually_exclusive = {
			focus = zta_voenn_sotrudn_s_zcs
		}
		x = 25
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						ZJA = {
								country_event = {
										id = tartaria.46
									}
							}
						custom_effect_tooltip = zta_voenn_sotrudn_s_segunami_tt
						show_ideas_tooltip = zta_metody_segunov
					}

				available = {
						is_subject = no
						NOT = {
								has_war_with = ZJA
							}
						ZJA = {
								exists = yes
								has_government = fascism
							}
					}


	}
	focus = {
		id = zta_mass_army_mongol_2
		icon = GFX_goal_generic_attack_allies
		cost = 10
		prerequisite = {
			focus = zta_cavalry_focus
		}
		x = 6
		y = 6
		ai_will_do = {
				factor = 5
		}
		completion_reward = {
				army_experience = 5
				swap_ideas = {
						remove_idea = ar_massarmy1
						add_idea = ar_massarmy2
				}
		}
	}
	focus = {
		id = zta_voenny_zavod_eff_2
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zta_cavalry_focus
		}
		x = 7
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zta_velikii_kurultai_o_sibiri
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zta_sibir_on_target
		}
		x = 9
		y = 9
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						country_event = {
								id = tartaria.41
							}
						unlock_decision_tooltip = zta_nationaliz_572
						unlock_decision_tooltip = zta_nationaliz_403
						unlock_decision_tooltip = zta_nationaliz_571
						unlock_decision_tooltip = zta_nationaliz_570
					}

				available = {
						is_subject = no						
						controls_state = 653
						controls_state = 572
					}


	}
	focus = {
		id = zta_mojem_povtorit_1237
		icon = GFX_goal_generic_political_pressure
		cost = 5
		prerequisite = {
			focus = zta_velikii_kurultai_o_sibiri
		}
		x = 9
		y = 11
				ai_will_do = {
					factor = 0					
					modifier = {
						strength_ratio = {
							tag = ZSL
							ratio > 0.7
						}
						add = 3
					}
				}

				completion_reward = {
						create_wargoal = {
								type = puppet_wargoal_focus
								target = ZSL
							}
					}

				available = {
						country_exists = ZSL
						is_neighbor_of = ZSL
						NOT = {
								has_war_with = ZSL
								is_in_faction_with = ZSL
							}
					}

				bypass = {
						has_war_with = ZSL
					}


	}
	focus = {
		id = zte_strike_permi
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zta_velikii_kurultai_o_sibiri
		}
		x = 8
		y = 10
				ai_will_do = {
						factor = 2
						modifier = {
								factor = 3
								strength_ratio = {
										tag = ZPE
										ratio > 0.7
									}
							}
					}

				completion_reward = {
						every_state = {
								limit = {
										is_core_of = ZPE
									}
								add_claim_by = ZTA
							}
						create_wargoal = {
								type = annex_everything
								target = ZPE
							}
					}

				available = {
						is_subject = no
						is_neighbor_of = ZPE
						ZPE = {
								exists = yes
								NOT = {
										is_subject_of = ZTA
										has_war_with = ZTA
										is_in_faction_with = ZTA
									}
							}
					}

				bypass = {
						has_war_with = ZPE
					}


	}
	focus = {
		id = zte_strike_bulgar
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = zta_velikii_kurultai_o_sibiri
		}
		x = 10
		y = 10
				ai_will_do = {
						factor = 3
						modifier = {
								factor = 3
								strength_ratio = {
										tag = ZOR
										ratio > 0.7
									}
							}
					}

				completion_reward = {
						every_state = {
								limit = {
										is_core_of = ZOR
									}
								add_claim_by = ZTA
							}
						create_wargoal = {
								type = annex_everything
								target = ZOR
							}
					}

				available = {
						is_subject = no
						is_neighbor_of = ZOR
						ZOR = {
								exists = yes
								NOT = {
										is_subject_of = ZTA
										has_war_with = ZTA
										is_in_faction_with = ZTA
									}
							}
					}

				bypass = {
						has_war_with = ZOR
					}


	}
	focus = {
		id = zta_anti_choson
		icon = GFX_goal_anti_comintern_pact
		cost = 10
		prerequisite = {
			focus = zta_anti_zmj_jenki
		}
		x = 13
		y = 10
				ai_will_do = {
						factor = 1
						modifier = {
								factor = 4
								has_war = no
							}
					}

				completion_reward = {
						add_named_threat = {
								threat = 3
								name = zta_anti_choson_threatt
							}
						every_state = {
								limit = {
										is_core_of = ZCS
									}
								add_claim_by = ZTA
							}
						create_wargoal = {
								type = annex_everything
								target = ZCS
							}
					}

				available = {
						ZCS = {
								exists = yes
								NOT = {
										is_subject_of = ZTA
										is_in_faction_with = ZTA
									}
							}
					}

				bypass = {
						has_war_with = ZCS
					}


	}
	focus = {
		id = zta_podgotovit_vtorjenie_v_japan
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 5
		prerequisite = {
			focus = zta_anti_choson
			focus = zta_antajapan_war_1
		}
		x = 14
		y = 11
		ai_will_do = {
			factor = 7
		}
		completion_reward = {
			navy_experience = 25
			custom_effect_tooltip = available_chief_of_navy
			show_ideas_tooltip = zta_nav_gener_2	
			hidden_effect = {
				add_manpower = 127412
			}
		}
	}
	focus = {
		id = zta_strike_to_nosurando
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10
		prerequisite = {
			focus = zta_our_alliance
		}
		x = 11
		y = 8
				ai_will_do = {
						factor = 2
						modifier = {
								factor = 0
								ZKM = {
										is_in_faction = yes
									}
							}
						modifier = {
								factor = 0
								num_divisions < 7
							}
					}

				completion_reward = {
						every_state = {
								limit = {
										is_core_of = ZKM
									}
								add_claim_by = ZTA
							}
						create_wargoal = {
								type = annex_everything
								target = ZKM
							}
					}

				available = {
						is_subject = no
						has_army_manpower = {
								size > 199999
							}
						ZKM = {
								exists = yes
								is_subject = no
								NOT = {
										is_in_faction_with = ZTA
									}
							}
					}

				bypass = {
						has_war_with = ZKM
					}


	}
	focus = {
		id = zta_plan_po_moru
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = zta_podgotovit_vtorjenie_v_japan
		}
		mutually_exclusive = {
			focus = zta_plan_nebesnaya_kavaleria
		}
		x = 10
		y = 12
				ai_will_do = {
						factor = 30
					}

				completion_reward = {
						ZJA = {
								add_opinion_modifier = {
										target = ZTA
										modifier = agressssor
									}
							}
						add_doctrine_cost_reduction = {
								name = sub_op_bonus
								cost_reduction = 0.25
								uses = 2
								technology = convoy_interdiction_ti
								technology = unrestricted_submarine_warfare
								technology = wolfpacks
								technology = advanced_submarine_warfare
								technology = combined_operations_raiding
							}
						add_doctrine_cost_reduction = {
								name = fleet_in_being_bonus
								cost_reduction = 0.25
								uses = 2
								category = fleet_in_being_tree
							}
					}

				available = {
						any_state = {
								is_coastal = yes
								is_controlled_by = ROOT
							}
					}


	}
	focus = {
		id = zta_pogodnye_slujby_anti_kamikadze
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = zta_plan_po_moru
		}
		x = 14
		y = 13
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zta_pogodnye_slujby
						add_tech_bonus = {
								name = electronics_bonus
								bonus = 1.0
								uses = 2
								category = electronics
							}
					}


	}
	focus = {
		id = zta_desantnye_korabli
		icon = GFX_goal_generic_navy_cruiser
		cost = 10
		prerequisite = {
			focus = zta_plan_po_moru
		}
		x = 10
		y = 13
				ai_will_do = {
						factor = 12
					}

				completion_reward = {
						navy_experience = 50
						add_ideas = zta_morskoy_desant
						add_tech_bonus = {
								name = tp_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 2
								category = tp_tech
							}
					}


	}
	focus = {
		id = zta_morskaya_kavaleria_solder
		icon = GFX_goal_generic_amphibious_assault
		cost = 10
		prerequisite = {
			focus = zta_desantnye_korabli
		}
		x = 10
		y = 14
				ai_will_do = {
						factor = 12
					}

				completion_reward = {
						custom_effect_tooltip = available_chief_of_army
						show_ideas_tooltip = zta_army_chief_4
						army_experience = 12
						add_tech_bonus = {
								name = special_forces_bonus
								bonus = 1.0
								uses = 1
								technology = marines
								technology = marines2
							}
						swap_ideas = {
								remove_idea = zta_morskoy_desant
								add_idea = zta_morskoy_desant_2
							}
					}


	}
	focus = {
		id = zta_verfi_effort_2
		icon = GFX_goal_generic_air_production
		cost = 10
		prerequisite = {
			focus = zta_plan_po_moru
		}
		x = 12
		y = 13
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						navy_experience = 20
						add_tech_bonus = {
								name = cr_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 2
								category = cl_tech
								category = ca_tech
							}
						add_tech_bonus = {
								name = dd_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 2
								category = dd_tech
							}
						add_tech_bonus = {
								name = capital_ships_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = bc_tech
								category = bb_tech
								category = cv_tech
							}
						add_timed_idea = {
								idea = zta_stimul_flot_1
								days = 400
							}
					}


	}
	focus = {
		id = zta_morskaya_koordinaksiya_1
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10
		prerequisite = {
			focus = zta_pogodnye_slujby_anti_kamikadze
		}
		x = 14
		y = 14
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 20
						add_ideas = zta_koordin_na_more
					}


	}
	focus = {
		id = zta_flot_technology_2
		icon = GFX_goal_generic_navy_anti_submarine
		cost = 10
		prerequisite = {
			focus = zta_verfi_effort_2
		}
		x = 12
		y = 14
				ai_will_do = {
						factor = 9
					}

				completion_reward = {
						navy_experience = 30
						add_tech_bonus = {
								name = cr_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = cl_tech
								category = ca_tech
							}
						add_tech_bonus = {
								name = dd_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 1
								category = dd_tech
							}
					}


	}
	focus = {
		id = zta_plan_nebesnaya_kavaleria
		icon = GFX_goal_generic_build_airforce
		cost = 10
		prerequisite = {
			focus = zta_podgotovit_vtorjenie_v_japan
		}
		mutually_exclusive = {
			focus = zta_plan_po_moru
		}
		x = 18
		y = 12
				ai_will_do = {
						factor = 1
					}

				completion_reward = {
						air_experience = 25
						if = {
								limit = {
										capital_scope = {
												NOT = {
														free_building_slots = {
																building = air_base
																size > 1
															}
													}
											}
									}
								random_owned_controlled_state = {
										limit = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						if = {
								limit = {
										capital_scope = {
												free_building_slots = {
														building = air_base
														size > 1
													}
											}
									}
								capital_scope = {
										add_building_construction = {
												type = air_base
												level = 2
												instant_build = yes
											}
										ROOT = {
												set_country_flag = aviation_effort_AB
											}
									}
							}
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = air_doctrine
							}
					}


	}
	focus = {
		id = zta_avia_eff_2
		icon = GFX_goal_generic_air_production
		cost = 10
		prerequisite = {
			focus = zta_plan_nebesnaya_kavaleria
		}
		x = 18
		y = 13
				ai_will_do = {
						factor = 6
					}

				completion_reward = {
						add_ideas = zta_osobyi_otdel_aviaperevozok
					}


	}
	focus = {
		id = zta_navy_bomber_1
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = zta_pogodnye_slujby_anti_kamikadze
			focus = zta_avia_eff_2
		}
		x = 16
		y = 14
				ai_will_do = {
						factor = 6
					}

				completion_reward = {
						add_tech_bonus = {
								name = nav_bomber_bonus
								bonus = 1.0
								ahead_reduction = 2
								uses = 2
								category = naval_bomber
							}
					}


	}
	focus = {
		id = zta_desant_research_bonus_1
		icon = GFX_goal_generic_air_bomber
		cost = 10
		prerequisite = {
			focus = zta_plan_nebesnaya_kavaleria
		}
		x = 20
		y = 13
				ai_will_do = {
						factor = 6
					}

				completion_reward = {
						custom_effect_tooltip = available_chief_of_army
						show_ideas_tooltip = zta_army_chief_4
						army_experience = 10
						air_experience = 15
						add_tech_bonus = {
								name = special_forces_bonus
								bonus = 1.0
								uses = 1
								technology = paratroopers
								technology = paratroopers2
							}
					}


	}
	focus = {
		id = zta_bonus_equip_transport
		icon = GFX_goal_generic_production
		cost = 10
		prerequisite = {
			focus = zta_avia_eff_2
		}
		x = 18
		y = 14
				ai_will_do = {
						factor = 6
					}

				completion_reward = {
						air_experience = 10
						add_ideas = zta_oblegchennye_transportniki
					}


	}
	focus = {
		id = zta_poslednie_prigotovleniya
		icon = GFX_goal_generic_small_arms
		cost = 5
		prerequisite = {
			focus = zta_morskaya_kavaleria_solder
		}
		prerequisite = {
			focus = zta_flot_technology_2
		}
		prerequisite = {
			focus = zta_morskaya_koordinaksiya_1
		}
		x = 12
		y = 15
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						navy_experience = 25
						add_political_power = 50
						add_timed_idea = {
								idea = zta_poslednie_more_prigotovleniya
								days = 220
							}
					}

				available = {
						any_state = {
								is_coastal = yes
								is_controlled_by = ROOT
							}
					}


	}
	focus = {
		id = zta_aviatsiya_prikritiya_1
		icon = GFX_goal_generic_air_fighter2
		cost = 10
		prerequisite = {
			focus = zta_plan_nebesnaya_kavaleria
		}
		x = 22
		y = 13
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zta_avia_kursy
						add_doctrine_cost_reduction = {
								name = air_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = air_doctrine
							}
					}


	}
	focus = {
		id = zta_shturmoviki_2
		icon = GFX_goal_generic_air_fighter
		cost = 10
		prerequisite = {
			focus = zta_aviatsiya_prikritiya_1
		}
		x = 22
		y = 14
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						air_experience = 10
						add_ideas = zta_totalno_prevoshodstvo
					}


	}
	focus = {
		id = zta_vozdushnaya_kavaleria_idea_bonus
		icon = GFX_goal_generic_territory_or_war
		cost = 10
		prerequisite = {
			focus = zta_desant_research_bonus_1
		}
		x = 20
		y = 14
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zta_avia_desant_kavaleria
					}


	}
	focus = {
		id = zta_ydar_s_neba
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zta_shturmoviki_2
		}
		prerequisite = {
			focus = zta_vozdushnaya_kavaleria_idea_bonus
		}
		prerequisite = {
			focus = zta_bonus_equip_transport
		}
		x = 20
		y = 15
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 100
						add_timed_idea = {
								idea = zta_poslednie_avia_prigotovleniya
								days = 220
							}
					}


	}
	focus = {
		id = zta_navy_bomber_bonysy
		icon = GFX_goal_generic_navy_carrier
		cost = 10
		prerequisite = {
			focus = zta_navy_bomber_1
		}
		x = 16
		y = 15
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zta_morsk_avia
						air_experience = 10
					}


	}
	focus = {
		id = zta_strike_to_japan
		icon = GFX_goal_generic_political_pressure
		cost = 5
		prerequisite = {
			focus = zta_ydar_s_neba
			focus = zta_poslednie_prigotovleniya
		}
		x = 16
		y = 16
				ai_will_do = {
						factor = 0
						modifier = {
								add = 10
								has_war = no
							}
						modifier = {
								factor = 0
								num_divisions < 15
							}
					}

				completion_reward = {
						if = {
								limit = {
										country_exists = ZJA
										country_exists = ZNP
										ZJA = {
												has_war_with = ZNP
											}
									}
								every_state = {
										limit = {
												is_core_of = ZJA
											}
										add_claim_by = ZTA
									}
								declare_war_on = {
										type = annex_everything
										target = ZJA
									}
								declare_war_on = {
										type = puppet_wargoal_focus
										target = ZNP
									}
							}
						if = {
								limit = {
										country_exists = ZJA
										country_exists = ZNP
										ZNP = {
												is_subject_of = ZJA
											}
									}
								every_state = {
										limit = {
												is_core_of = ZJA
											}
										add_claim_by = ZTA
									}
								declare_war_on = {
										type = annex_everything
										target = ZJA
									}
							}
						if = {
								limit = {
										country_exists = ZNP
										NOT = {
												country_exists = ZJA
											}
										ZNP = {
												controls_state = 961
											}
									}
								every_state = {
										limit = {
												is_core_of = ZNP
											}
										add_claim_by = ZTA
									}
								declare_war_on = {
										type = annex_everything
										target = ZNP
									}
							}
					}

				available = {
						is_subject = no
						has_government = fascism
						NOT = {
								controls_state = 961
								is_in_faction_with = ZJA
								is_in_faction_with = ZNP
							}
					}

				bypass = {

}


	}
	focus = {
		id = zta_voennaya_nauka_1
		icon = GFX_focus_rocketry
		cost = 10
		prerequisite = {
			focus = zta_voenny_zavod_eff_2
		}
		x = 7
		y = 8
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_research_slot = 1
					}


	}
	focus = {
		id = zta_antajapan_war_1
		icon = GFX_goal_generic_build_tank
		cost = 5
		prerequisite = {
			focus = zta_reforma_alliansa_korei
		}
		x = 15
		y = 10
		ai_will_do = {
			factor = 10
		}
		available = {
			is_in_faction_with = ZCS
			has_war_with = ZJA
		}
		completion_reward = {			
			add_timed_idea = {
				idea = zta_podgotovka_k_massovoi_voine
				days = 715
			}
		}

	}
	focus = {
		id = zta_voenzavod_eff_3
		icon = GFX_goal_generic_army_tanks
		cost = 10
		prerequisite = {
			focus = zta_voenny_zavod_eff_2
		}
		x = 5
		y = 8
				ai_will_do = {
						factor = 2
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
}
