focus_tree = {
	id = ZUR
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ZUR
		}
	}
	default = no
	focus = {
		id = zur_reformir_parlamenta
		icon = GFX_goal_generic_intelligence_exchange
		cost = 7
		mutually_exclusive = {
			focus = zur_rospusk_parlamenta
		}
		x = 14
		y = 0
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
			add_political_power = 50
			add_stability = 0.02
			zur_veche_small_opposition = yes
		}
	}
	focus = {
		id = zur_industr_research
		icon = GFX_goal_generic_construction2
		cost = 10
		x = 1
		y = 0
		ai_will_do = {
			factor = 3
		}
		completion_reward = {
			add_stability = 0.01
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.5
				uses = 1
				category = industry
			}
		}
	}
	focus = {
		id = zur_army_research_1
		icon = GFX_goal_generic_army_artillery
		cost = 7
		x = 5
		y = 0
		ai_will_do = {
			factor = 3
		}
		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = zur_army_research_1
					bonus = 0.5
					uses = 2
					category = infantry_weapons
					category = artillery
			}
		}
	}
	focus = {
		id = zur_rospusk_parlamenta
		icon = GFX_goal_generic_demand_territory
		cost = 1
		mutually_exclusive = {
			focus = zur_reformir_parlamenta
		}
		x = 32
		y = 0
		ai_will_do = {
			factor = 2
		}
		completion_reward = {			
			country_event = { id = urusia.85 }
		}
	}
	focus = {
		id = zur_club_aeronavtiki
		icon = GFX_goal_generic_build_airforce
		cost = 10
		x = 9
		y = 0
		ai_will_do = {
			factor = 3
		}
		complete_tooltip = {
			air_experience = 25			
			add_building_construction = {
				type = air_base
				level = 2
				instant_build = yes
			}									
		}
		completion_reward = {
			air_experience = 25
			if = {
				limit = {
					capital_scope = {
						NOT = {
							free_building_slots = {
								building = air_base
								size > 1
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}					
				}
			}
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}					
				}
			}			
		}
	}
	focus = {
		id = zur_razvitie_zavodov
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = zur_industr_research
		}
		x = 0
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}
				}
			}
		}
	}
	focus = {
		id = zur_razvitie_dorog
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zur_industr_research
		}
		x = 2
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = zur_razvitie_elektroniti
		icon = GFX_goal_generic_scientific_exchange
		cost = 7
		prerequisite = {
			focus = zur_razvitie_dorog
		}
		prerequisite = {
			focus = zur_razvitie_zavodov
		}
		x = 1
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_tech_bonus = {
								name = secret_bonus
								bonus = 0.5
								uses = 3
								category = electronics
							}
					}


	}
	focus = {
		id = zur_kolba_1
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = zur_razvitie_elektroniti
		}
		x = 1
		y = 3
		ai_will_do = {
			factor = 20
		}
		available = {
			num_of_factories > 5
			amount_research_slots < 4
		}
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = zur_kolba_2
		icon = GFX_goal_continuous_research
		cost = 10
		prerequisite = {
			focus = zur_kolba_1
		}
		x = 1
		y = 4
		ai_will_do = {
			factor = 20
		}
		available = {
			num_of_factories > 30
			amount_research_slots < 4
		}
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = zur_army_doktrine
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = zur_army_research_1
		}
		x = 4
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						add_doctrine_cost_reduction = {
								name = land_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = land_doctrine
							}
					}


	}
	focus = {
		id = zur_kompreks_vpk
		icon = GFX_goal_generic_construct_military
		cost = 10
		prerequisite = {
			focus = zur_army_doktrine
		}
		prerequisite = {
			focus = zur_razvitie_dorog
		}
		x = 3
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zur_army_factory_build
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zur_army_research_1
		}
		x = 6
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zur_army_research_2
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10
		prerequisite = {
			focus = zur_army_factory_build
		}
		prerequisite = {
			focus = zur_army_doktrine
		}
		x = 5
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			army_experience = 10
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 0.5
				uses = 1
				category = infantry_weapons
				category = artillery
			}
		}
	}	
	focus = {
		id = zur_professionla_army_1
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = zur_army_research_2
		}
		mutually_exclusive = {
			focus = zur_massarmy_1
		}
		x = 4
		y = 3
		ai_will_do = {
			factor = 3
		}
		completion_reward = {
			army_experience = 5
			add_ideas = ar_professarmy
		}
	}
	focus = {
		id = zur_massarmy_1
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10
		prerequisite = {
			focus = zur_army_research_2
		}
		mutually_exclusive = {
			focus = zur_professionla_army_1
		}
		x = 6
		y = 3
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			army_experience = 5
			add_ideas = ar_massarmy
		}
	}
	focus = {
		id = zur_koordinatsiya_prof_armii
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = zur_kompreks_vpk
		}
		prerequisite = {
			focus = zur_professionla_army_1
		}		
		x = 3
		y = 4
		ai_will_do = {
			factor = 3
		}
		completion_reward = {
			add_ideas = zur_tsentr_koord
		}
	}
	focus = {
		id = zur_nasha_krutaya_army
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zur_massarmy_1
			focus = zur_professionla_army_1
		}
		x = 5
		y = 4
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						custom_effect_tooltip = zur_nasha_krutaya_army_tt
						army_experience = 8
						if = {
								limit = {
										has_idea = ar_massarmy
									}
								swap_ideas = {
										remove_idea = ar_massarmy
										add_idea = ar_massarm2
									}
							}
						if = {
								limit = {
										has_idea = ar_professarmy
									}
								swap_ideas = {
										remove_idea = ar_professarmy
										add_idea = ar_shkolaofficerov
									}
							}
					}


	}
	focus = {
		id = zur_aviazakupka
		icon = GFX_goal_generic_air_fighter
		cost = 10
		prerequisite = {
			focus = zur_club_aeronavtiki
		}
		x = 9
		y = 1
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			air_experience = 10			
			if = {
				limit = {
					NOT = {
						has_dlc = "By Blood Alone"
					}
				}				
				add_equipment_to_stockpile = { type = fighter_equipment_0 amount = 18 producer = ZHA }
				air_experience = 10	
			}
			else = {
				if = {
					limit = {
						not = {
							has_tech = iw_small_airframe
						}
					}
					set_technology = { iw_small_airframe = 1 }
				}				
				air_experience = 60				
			}
		}
	}
	focus = {
		id = zur_aviapromka
		icon = GFX_goal_generic_production
		cost = 10
		prerequisite = {
			focus = zur_aviazakupka
		}
		x = 8
		y = 2
		ai_will_do = {
			factor = 5
		}
		complete_tooltip = {			
			add_building_construction = {
				type = air_base
				level = 2
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}			
		}
		completion_reward = {
			if = {
				limit = {
					capital_scope = {
						NOT = {
							free_building_slots = {
								building = air_base
								size > 1
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = zur_obuchenie_pilotov
		icon = GFX_goal_generic_air_bomber
		cost = 10
		prerequisite = {
			focus = zur_aviapromka
		}
		x = 8
		y = 3
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.25
				uses = 4
				category = air_doctrine
			}
		}
	}
	focus = {
		id = zur_avialitsenzii
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zur_aviazakupka
		}
		x = 10
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			air_experience = 15
			add_war_support = 0.03
			add_timed_idea = {
				idea = zur_avia_litsenzii
				days = 850
			}			
		}
	}
	focus = {
		id = zur_aviashkoly_1
		icon = GFX_goal_generic_air_doctrine
		cost = 10
		prerequisite = {
			focus = zur_avialitsenzii
		}
		x = 10
		y = 3
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 1.0
				uses = 3
				technology = early_fighter
				technology = fighter1
				technology = fighter2
				technology = fighter3
				technology = heavy_fighter1
				technology = heavy_fighter2
				technology = heavy_fighter3
			}
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 1.0
				uses = 2
				technology = strategic_bomber1
				technology = strategic_bomber2
				technology = strategic_bomber3
				category = tactical_bomber
			}
		}

	}
	focus = {
		id = zur_bolshe_svobod
		icon = GFX_goal_generic_improve_relations
		cost = 5
		prerequisite = {
			focus = zur_reformir_parlamenta
		}
		x = 13
		y = 1
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						zur_veche_small_opposition = yes
						add_stability = 0.05
						if = {
								limit = {
										has_idea = urusia_nation_vopros
									}
								remove_ideas = urusia_nation_vopros
								add_timed_idea = {
										idea = urusia_nation_vopros_reshaetsya
										days = 365
									}
							}
					}

				available = {
						veche_low_support_trigger = yes
					}


	}
	focus = {
		id = zur_novye_munistry
		icon = GFX_goal_generic_army_doctrines
		cost = 5
		prerequisite = {
			focus = zur_reformir_parlamenta
		}
		x = 15
		y = 1
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						zur_veche_medium_support = yes
						add_political_power = 50
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zur_political_advisor_1
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zur_political_advisor_2
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zur_political_advisor_6
					}

				available = {

}


	}
	focus = {
		id = zur_razvitie_stolitsy
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = zur_novye_munistry
		}
		prerequisite = {
			focus = zur_bolshe_svobod
		}
		x = 14
		y = 2
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						zur_veche_small_support = yes
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zur_plan_razvitia_sibiri
		icon = GFX_goal_generic_position_armies
		cost = 10
		prerequisite = {
			focus = zur_razvitie_stolitsy
		}
		x = 14
		y = 3
				ai_will_do = {
						factor = 7
					}

				completion_reward = {
						add_political_power = 50
						unlock_decision_tooltip = zur_perenapravlenie_mosnostei
					}

				available = {
						veche_medium_support_trigger = yes
					}


	}
	focus = {
		id = zur_investitii_ot_europy
		icon = GFX_goal_generic_intelligence_exchange
		cost = 5
		prerequisite = {
			focus = zur_plan_razvitia_sibiri
		}
		x = 12
		y = 4
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						custom_effect_tooltip = zur_investitii_ot_europy_tt
						hidden_effect = {
								add_resource = {
										type = steel
										amount = -3
										state = 40
									}
							}
						zur_veche_small_opposition = yes
						add_timed_idea = {
								idea = zur_europ_investit
								days = 365
							}
					}

				available = {
						has_war = no
					}


	}
	focus = {
		id = zur_evropeiskii_opit_viony
		icon = GFX_goal_generic_army_doctrines
		cost = 5
		prerequisite = {
			focus = zur_massarmy_1
		}
		prerequisite = {
			focus = zur_investitii_ot_europy
		}
		x = 6
		y = 5
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			army_experience = 5
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
			add_ideas = zur_evrop_opyt_armii
		}
	}
	focus = {
		id = zur_razvitie_mestnoi_infrastr
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zur_plan_razvitia_sibiri
		}
		x = 14
		y = 4
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = zur_investitii_ot_asii
		icon = GFX_goal_tripartite_pact
		cost = 5
		prerequisite = {
			focus = zur_plan_razvitia_sibiri
		}
		x = 16
		y = 4
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_political_power = 10
						custom_effect_tooltip = zur_investitii_ot_asii_tt
						hidden_effect = {
								add_resource = {
										type = aluminium
										amount = -7
										state = 40
									}
							}
						zur_veche_small_opposition = yes
						add_timed_idea = {
								idea = zur_asia_investit
								days = 365
							}
					}

				available = {
						has_war = no
					}


	}
	focus = {
		id = zur_forum_narodov_sibiri
		icon = GFX_goal_generic_national_unity
		cost = 5
		prerequisite = {
			focus = zur_investitii_ot_asii
		}
		prerequisite = {
			focus = zur_razvitie_mestnoi_infrastr
		}
		prerequisite = {
			focus = zur_investitii_ot_europy
		}
		x = 14
		y = 5
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						country_event = {
								id = urusia.1
							}
						if = {
							limit = {
								country_exists = ZSB
							}
							ZSB = {
								country_event = {
										id = urusia.2
									}
							}
						}
						if = {
							limit = {
								country_exists = ZIO
							}
							ZIO = {
								country_event = {
										id = urusia.2
									}
							}
						}
						if = {
							limit = {
								country_exists = ZLT
							}
							ZLT = {
								country_event = {
										id = urusia.2
									}
							}
						}			
						
					}

				available = {
					has_war = no
					is_subject = no						
				}


	}
	focus = {
		id = zur_investitii_v_sibir
		icon = GFX_goal_generic_propaganda
		cost = 5
		prerequisite = {
			focus = zur_forum_narodov_sibiri
		}
		x = 7
		y = 6
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						zur_veche_small_opposition = yes
						ZSB = {
								country_event = {
										id = urusia.3
									}
							}
						custom_effect_tooltip = zur_investitii_v_sibir_tt
					}

				available = {
						veche_medium_support_trigger = yes
						has_war = no
						is_subject = no
						country_exists = ZSB
						ZSB = {
								has_war = no
							}
					}


	}
	focus = {
		id = zur_razvitie_infrast_sibiri
		icon = GFX_goal_generic_construct_infrastructure
		cost = 5
		prerequisite = {
			focus = zur_investitii_v_sibir
		}
		x = 6
		y = 7
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_political_power = 10
						custom_effect_tooltip = zur_razvitie_infrast_sibiri_tt
					}

				available = {
						is_subject = no
						has_idea = zur_bonus_for_zsb_for_zur
						has_war = no
						ZSB = {
								has_war = no
								has_idea = zur_bonus_for_zsb
							}
					}


	}
	focus = {
		id = zur_geologikal_razvedka_sibiri
		icon = GFX_goal_generic_positive_trade_relations
		cost = 5
		prerequisite = {
			focus = zur_investitii_v_sibir
		}
		x = 8
		y = 7
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						add_political_power = 20
						unlock_decision_tooltip = ZUR_geolograzvedk_sibiri
					}

				available = {
						is_subject = no
						has_idea = zur_bonus_for_zsb_for_zur
						has_war = no
						ZSB = {
								has_war = no
								has_idea = zur_bonus_for_zsb
							}
					}


	}
	focus = {
		id = zur_oirat_investition
		icon = GFX_goal_generic_construction
		cost = 5
		prerequisite = {
			focus = zur_forum_narodov_sibiri
		}
		mutually_exclusive = {
			focus = zur_anti_oirat
		}
		x = 11
		y = 6
				ai_will_do = {
						factor = 3
					}

				completion_reward = {					  
						zur_veche_small_opposition = yes
						ZLT = {
								country_event = {
										id = urusia.28
									}
							}
						custom_effect_tooltip = zur_investitii_v_sibir_tt
						custom_effect_tooltip = zur_oirat_investition_tt
					}

				available = {
						veche_medium_support_trigger = yes
						is_subject = no
						has_war = no
						ZLT = {
							is_subject = no
							has_war = no
						}
					}


	}
	focus = {
		id = zur_oirat_infrastr
		icon = GFX_goal_generic_construct_civilian
		cost = 5
		prerequisite = {
			focus = zur_oirat_investition
		}
		x = 10
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 10
						unlock_decision_tooltip = ZUR_altai_grazdansk_ekonom
					}

				available = {
						is_subject = no
						has_idea = zur_bonus_for_zlt_for_zur
						has_war = no
						ZLT = {
								is_subject = no
								has_war = no
								has_idea = zur_bonus_for_zlt
							}
					}


	}
	focus = {
		id = zur_foc_pp_1
		icon = GFX_goal_generic_improve_relations
		cost = 5
		prerequisite = {
			focus = zur_forum_narodov_sibiri
		}
		x = 14
		y = 7
				ai_will_do = {
						base = 2
						modifier = {
								add = 10
								has_political_power < 100
							}
					}

				completion_reward = {
						country_event = {
								id = urusia.51
							}
					}


	}
	focus = {
		id = zur_foc_pp_2
		icon = GFX_goal_generic_propaganda
		cost = 5
		prerequisite = {
			focus = zur_foc_pp_1
		}
		x = 14
		y = 8
				ai_will_do = {
						base = 2
						modifier = {
								add = 10
								has_political_power < 100
							}
					}

				completion_reward = {
						country_event = {
								id = urusia.52
							}
					}


	}
	focus = {
		id = zur_foc_pp_3
		icon = GFX_goal_generic_national_unity
		cost = 5
		prerequisite = {
			focus = zur_foc_pp_2
		}
		x = 14
		y = 9
				ai_will_do = {
						base = 2
						modifier = {
								add = 10
								has_political_power < 100
							}
					}

				completion_reward = {
						country_event = {
								id = urusia.55
							}
					}


	}
	focus = {
		id = zur_anti_oirat
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zur_forum_narodov_sibiri
		}
		mutually_exclusive = {
			focus = zur_oirat_investition
		}
		x = 17
		y = 6
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 6
				OR = {
					ZLT = {
						has_added_tension_amount > 10
						has_government = communism
						has_government = fascism
					}
					has_army_manpower = { size > 35000 }
				}
			}
		}
		available = { 
			veche_medium_support_trigger = yes
			has_army_manpower = { size > 25000 }
			NOT = {
				is_in_faction_with = ZLT
			}
			ZLT = {
				exists = yes
				NOT = {
					is_subject_of = ZUR
				}
			}
		}
		bypass = {
			has_war_with = ZLT
		}
		completion_reward = { 
			add_war_support = 0.07
			add_timed_idea = {
				idea = zur_anti_oirat_buff
				days = 1200
			}
			hidden_effect = {
				ZLT = {
					country_event = { days = 1 id = urusia.62 }
				}
			}
		}

	}
	focus = {
		id = zur_kupit_vintovki_gde_to
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = zur_anti_oirat
		}
		x = 16
		y = 7
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_war_support = 0.02
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 1000
				producer = ZHA
			}
		}

	}
	focus = {
		id = zur_pakt_s_uigurami
		icon = GFX_goal_generic_major_alliance
		cost = 10
		prerequisite = {
			focus = zur_anti_oirat
		}
		x = 18
		y = 7
		ai_will_do = {
			factor = 10
		}
		available = {
			NOT = {
				is_in_faction_with = ZLT
				has_war_with = ZYA
			}
			ZLT = {
				exists = yes
				NOT = {
					is_subject_of = ZUR
				}
			}
			ZYA = {
				exists = yes
				NOT = {
					is_subject_of = ZUR
				}
			}
		}
		bypass = {
			OR = {
				has_war_with = ZLT
				NOT = {
					country_exists = ZYA
					country_exists = ZLT
				}
			}	
		}
		completion_reward = {
			ZYA = {
				country_event = { id = urusia.63 }
			}
		}
	}
	focus = {
		id = zur_preventivny_udar
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10
		prerequisite = {
			focus = zur_kupit_vintovki_gde_to
		}
		prerequisite = {
			focus = zur_pakt_s_uigurami
		}
		x = 17
		y = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			NOT = {
				is_in_faction_with = ZLT				
			}
			ZLT = {
				exists = yes
				NOT = {
					is_subject_of = ZUR
				}
			}			
		}
		bypass = {
			OR = {
				has_war_with = ZLT	
				NOT = {	
					country_exists = ZLT
				}
			}	
		}
		completion_reward = {
			country_event = { id = urusia.66 }
			custom_effect_tooltip = zur_preventivny_udar_tt 
			add_named_threat = { threat = 1 name = zur_preventivny_udar }
			if = {
				limit = {
					has_global_flag = zur_zya_sgovor_protiv_zlt
				}
				unlock_decision_tooltip = zur_prizvat_yigurov_voevat
			}
		}
	}
	focus = {
		id = zur_sohranenie_poryadka_oirat
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = zur_preventivny_udar
		}
		x = 16
		y = 9
		ai_will_do = {
			factor = 10
		}
		available = {
			ZLT = {
				OR = {
					is_subject_of = ZUR
					exists = no
				}	
			}
			OR = {
				owns_state = 900
				owns_state = 654
			}
		}		
		completion_reward = {
			add_political_power = 120
			add_stability = 0.01
		}

	}
	focus = {
		id = zur_torgivye_kontrakty
		icon = GFX_goal_generic_major_alliance
		cost = 10
		prerequisite = {
			focus = zur_reformir_parlamenta
		}
		x = 23
		y = 1
		ai_will_do = {
			factor = 50
		}
		completion_reward = {
			zur_veche_small_opposition = yes
			add_political_power = 20
			custom_effect_tooltip = zur_torgivye_kontrakty_tt
		}
		available = {
			num_subjects > 0
		}
	}
	focus = {
		id = zur_tesnaya_integratsiya
		icon = GFX_goal_continuous_increase_nu
		cost = 10
		prerequisite = {
			focus = zur_torgivye_kontrakty
		}
		mutually_exclusive = {
			focus = zur_golovokrujenie_ot_uspeha
		}
		x = 20
		y = 2
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			zur_veche_small_opposition = yes
			unlock_decision_tooltip = zur_nation_sibir
			unlock_decision_tooltip = zur_nation_ionessss
		}		
	}
	focus = {
		id = zur_allyance_lead
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zur_tesnaya_integratsiya
		}
		x = 19
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
			is_in_faction = no
			is_subject = no
		}
		completion_reward = {
			create_faction = "syberia_alliance"
			add_stability = 0.02
			add_war_support = 0.02
			hidden_effect = {
				news_event = {
					hours = 3
					id = ar_news.752
				}
			}
		}		
	}
	focus = {
		id = zur_allyance_rash
		icon = GFX_goal_generic_national_unity
		cost = 10
		prerequisite = {
			focus = zur_allyance_lead
		}
		x = 18
		y = 4
		ai_will_do = {
			factor = 50
		}
		available = {
			is_faction_leader = yes
		}
		completion_reward = {
			custom_effect_tooltip = zur_allyance_rash_tt 		
			# if = {
				# limit = {
					# XIB = {
						# exists = yes
						# is_subject = no
						# is_in_faction = no
						# NOT = {
							# has_war_with = ZUR
							# has_government = communism
						# }
						# has_opinion = {
							# target = ZUR
							# value > 0
						# }
					# }
				# }
				# XIB = {
					# country_event = { id = ar_political.803 }
				# }
			# }
			if = {
				limit = {
					ZSB = {
						exists = yes
						is_subject = no
						is_in_faction = no
						NOT = {
							has_war_with = ZUR
							has_government = communism
						}
						has_opinion = {
							target = ZUR
							value > 0
						}
					}
				}
				ZSB = {
					country_event = { id = ar_political.803 }
				}
			}
			if = {
				limit = {
					ZIO = {
						exists = yes
						is_subject = no
						is_in_faction = no
						NOT = {
							has_war_with = ZUR
							has_government = communism
						}
						has_opinion = {
							target = ZUR
							value > 0
						}
					}
				}
				ZIO = {
					country_event = { id = ar_political.803 }
				}
			}
			if = {
				limit = {
					ZKM = {
						exists = yes
						is_subject = no
						is_in_faction = no
						NOT = {
							has_war_with = ZUR
							has_government = communism
						}
						has_opinion = {
							target = ZUR
							value > 0
						}
					}
				}
				ZKM = {
					country_event = { id = ar_political.803 }
				}
			}
			if = {
				limit = {
					ZPE = {
						exists = yes
						is_subject = no
						is_in_faction = no
						NOT = {
							has_war_with = ZUR
							has_government = communism
						}
						has_opinion = {
							target = ZUR
							value > 0
						}
					}
				}
				ZPE = {
					country_event = { id = ar_political.803 }
				}
			}
			if = {
				limit = {
					ZTA = {
						exists = yes
						is_subject = no
						is_in_faction = no
						has_opinion = {
							target = ZUR
							value > 0
						}
						NOT = {
							has_war_with = ZUR
							has_government = communism
						}
					}
				}
				ZTA = {
					country_event = { id = ar_political.803 }
				}
			}
		}		
	}
	focus = {
		id = zur_allyance_army_promka
		icon = GFX_goal_continuous_non_factory_construct
		cost = 10
		prerequisite = {
			focus = zur_allyance_lead
		}
		x = 20
		y = 4
		ai_will_do = {
			factor = 10
		}
		available = {
			OR = {
				num_faction_members > 1
				num_of_controlled_states > 5
				num_subjects > 0
			}
		}
		completion_reward = {
			add_war_support = 0.01
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}					
					is_in_home_area = yes					
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}					
					is_in_home_area = yes					
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}			
		}		
	}
	focus = {
		id = zur_demy_technokraty
		icon = GFX_goal_continuous_research
		cost = 7
		prerequisite = {
			focus = zur_tesnaya_integratsiya
		}
		x = 21
		y = 3
		ai_will_do = {
			factor = 10
		}
		available = {
			has_government = democratic
		}
		completion_reward = {
			add_ideas = ar_idei_technikratii_boost		
		}		
	}
	focus = {
		id = zur_south_dorogi_oirat
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zur_preventivny_udar
		}
		x = 18
		y = 9
		ai_will_do = {
			factor = 10
		}
		available = {
			ZLT = {
				OR = {
					is_subject_of = ZUR
					exists = no
				}	
			}			
			owns_state = 900
			owns_state = 654			
		}
		bypass = {			
			900 = {			
				free_building_slots = {
					building = infrastructure
					size < 1
				}
			}
			654 = {			
				free_building_slots = {
					building = infrastructure
					size < 1
				}
			}			
		}
		completion_reward = {
			if = {
				limit = {
					900 = {			
						free_building_slots = {
							building = infrastructure
							size > 0
						}
					}
				}
				900 = {
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
				}
			}
			if = {
				limit = {
					654 = {			
						free_building_slots = {
							building = infrastructure
							size > 0
						}
					}
				}
				654 = {
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
				}
			}
			if = {
				limit = {
					owns_state = 899
					899 = {			
						free_building_slots = {
							building = infrastructure
							size > 0
						}
					}
				}
				899 = {
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
				}
			}
			if = {
				limit = {
					owns_state = 618
					618 = {			
						free_building_slots = {
							building = infrastructure
							size > 0
						}
					}
				}
				618 = {
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
				}
			}
			if = {
				limit = {
					owns_state = 760
					760 = {			
						free_building_slots = {
							building = infrastructure
							size > 0
						}
					}
				}
				760 = {
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
				}
			}
		}

	}
	focus = {
		id = zur_investit_v_ioness
		icon = GFX_goal_anschluss
		cost = 5
		prerequisite = {
			focus = zur_forum_narodov_sibiri
		}
#		mutually_exclusive = {
#			focus = zur_channan_foc
#		}
		x = 20
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			veche_medium_support_trigger = yes
			has_war = no
			is_subject = no
			country_exists = ZIO
			ZIO = {
				is_subject = no
				has_war = no
			}
		}
		completion_reward = {
			zur_veche_small_opposition = yes
			ZIO = {
				country_event = {
					id = urusia.15
				}
			}
			custom_effect_tooltip = zur_investitii_v_sibir_tt
		}		
	}
	focus = {
		id = zur_razvitie_promki_ionessii
		icon = GFX_goal_generic_construct_civ_factory
		cost = 5
		prerequisite = {
			focus = zur_investit_v_ioness
		}
		x = 20
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			has_idea = zur_bonus_for_zio_for_zur
			has_war = no
			ZIO = {
				is_subject = no
				has_war = no
				has_idea = zur_bonus_for_zio
			}
		}
		completion_reward = {
			add_political_power = 10
			unlock_decision_tooltip = ZUR_ugolnye_kariery_v_ionessii
		}		
	}
	focus = {
		id = zur_neft_v_ionessii
		icon = GFX_goal_generic_oil_refinery
		cost = 5
		prerequisite = {
			focus = zur_razvitie_promki_ionessii
		}
		x = 19
		y = 8
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_political_power = 10
			unlock_decision_tooltip = ZUR_nefteperegon_v_ionessii
		}
		available = {
			is_subject = no
			has_idea = zur_bonus_for_zio_for_zur
			has_war = no
			ZIO = {
				is_subject = no
				has_war = no
				has_idea = zur_bonus_for_zio
			}
		}
	}
	focus = {
		id = zur_sovremennaya_infra_v_ionessii
		icon = GFX_goal_generic_army_motorized
		cost = 5
		prerequisite = {
			focus = zur_razvitie_promki_ionessii
		}
		x = 21
		y = 8
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 10
						unlock_decision_tooltip = ZUR_avtozavod_v_ionessii
					}

				available = {
						is_subject = no
						has_idea = zur_bonus_for_zio_for_zur
						has_war = no
						ZIO = {
								is_subject = no
								has_war = no
								has_idea = zur_bonus_for_zio
							}
					}


	}
	focus = {
		id = zur_ekonom_puppet_zio
		icon = GFX_goal_generic_intelligence_exchange
		cost = 5
		prerequisite = {
			focus = zur_neft_v_ionessii
		}
		prerequisite = {
			focus = zur_sovremennaya_infra_v_ionessii
		}
		x = 20
		y = 9
		ai_will_do = {
			factor = 30
		}
		completion_reward = {
			zur_veche_small_opposition = yes
			ZIO = {
				country_event = {
					id = urusia.21
				}
			}
		}
		available = {
			is_subject = no
			has_idea = zur_bonus_for_zio_for_zur
			has_war = no
			ZIO = {
				is_subject = no
				has_war = no
				has_idea = zur_bonus_for_zio
			}
			has_country_flag = zur_stroit_karier_zio_flag
			has_country_flag = zur_stroit_nefteperegon_zio_flag
			has_country_flag = zur_stroit_avtozavod_zio_flag
		}
	}
	#
	focus = {
		id = zur_xib_i_malye_narody_tam
		icon = GFX_goal_continuous_boost_freedom
		cost = 5
		prerequisite = {
			focus = zur_forum_narodov_sibiri
		}
		mutually_exclusive = {
			focus = zur_xib_go_k_nam_davai
		}		
		x = 23
		y = 6
		ai_will_do = {
			factor = 3
#			modifier = {
#				factor = 0
#				strength_ratio = { tag = XIB ratio < 1.0 } #stronger than 
#			}
		}
		available = {
			veche_medium_support_trigger = yes
			is_subject = no			
			NOT = {
				has_war_with = XIB
				is_in_faction_with = XIB
			}
			is_neighbor_of = XIB
			has_opinion = {
				target = XIB
				value < -5
			}
			XIB = {
				has_idea = ar_xib_raskol
				NOT = {
					is_subject_of = ZUR
					has_government = democratic
				}				
			}			
		}
		completion_reward = {
			zur_veche_small_opposition = yes
			XIB = {
				country_event = { id = urusia.73 }
			}	
		}		
	}
	focus = {
		id = zur_xib_i_malye_narody_pomosh
		icon = GFX_goal_continuous_suppression
		cost = 10
		prerequisite = {
			focus = zur_xib_i_malye_narody_tam
		}	
#		mutually_exclusive = {
#			focus = zur_xib_go_k_nam_davai
#		}	
		x = 23
		y = 8
		ai_will_do = {
			factor = 3
#			modifier = {
#				factor = 0
#				strength_ratio = { tag = XIB ratio < 1.0 } #stronger than 
#			}
		}
		available = {
			veche_medium_support_trigger = yes
			has_equipment = {
				infantry_equipment > 120
			}
			is_subject = no			
			NOT = {
				has_war_with = XIB
				is_in_faction_with = XIB
			}
			is_neighbor_of = XIB
			has_opinion = {
				target = XIB
				value < -5
			}
			XIB = {
				has_idea = ar_xib_raskol
				NOT = {
					is_subject_of = ZUR
					has_government = democratic
				}				
			}			
		}
		completion_reward = {
			zur_veche_small_opposition = yes
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = -120				
			}
			XIB = {
				country_event = { id = urusia.74 }
				effect_tooltip = {
					add_timed_idea = {
						idea = zur_xib_podderjka_povstantsev
						days = 400
					}
				}
			}	
		}		
	}
	focus = {
		id = zur_xib_osujdenie_etih_rebyat
		icon = GFX_goal_continuous_def_against_influence
		cost = 10
		prerequisite = {
			focus = zur_xib_i_malye_narody_pomosh
		}		
		x = 23
		y = 9
		ai_will_do = {
			factor = 3
#			modifier = {
#				factor = 0
#				strength_ratio = { tag = XIB ratio < 1.0 } #stronger than 
#			}
		}
		available = {
			veche_medium_support_trigger = yes			
			is_subject = no			
			NOT = {
				has_war_with = XIB
				is_in_faction_with = XIB
			}
			is_neighbor_of = XIB
			has_opinion = {
				target = XIB
				value < -5
			}
			XIB = {
				controls_state = 569 
				has_idea = ar_xib_raskol
				has_idea = zur_xib_podderjka_povstantsev
				NOT = {
					is_subject_of = ZUR
					has_government = democratic
				}				
			}	
			NOT = {
				country_exists = ZIO
			}			
		}
		completion_reward = {
			zur_veche_small_opposition = yes			
			XIB = {
				country_event = { id = urusia.75 }
			}	
		}		
	}
	focus = {
		id = zur_xib_pognali_vosstaniye
		icon = GFX_focus_generic_air_defense
		cost = 5
		prerequisite = {
			focus = zur_xib_osujdenie_etih_rebyat
		}		
		x = 23
		y = 10
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 0
				strength_ratio = { tag = XIB ratio < 1.0 } #stronger than 
			}
		}
		available = {
			veche_medium_support_trigger = yes			
			is_subject = no			
			NOT = {
				has_war_with = XIB
				is_in_faction_with = XIB
			}
			is_neighbor_of = XIB
			has_opinion = {
				target = XIB
				value < -5
			}
			XIB = {
				controls_state = 569 
				has_idea = ar_xib_raskol
				has_idea = zur_xib_podderjka_povstantsev
				NOT = {
					is_subject_of = ZUR
					has_government = democratic
				}				
			}	
			NOT = {
				country_exists = ZIO
			}			
		}
		completion_reward = {
			zur_veche_small_opposition = yes			
			XIB = {
				country_event = { id = urusia.76 }
			}	
		}		
	}
	focus = {
		id = zur_xib_go_k_nam_davai
		icon = GFX_goal_generic_major_alliance
		cost = 10
		prerequisite = {
			focus = zur_forum_narodov_sibiri
		}	
		mutually_exclusive = {
			focus = zur_xib_i_malye_narody_tam
		}		
		x = 25
		y = 6
		ai_will_do = {
			factor = 5			
		}
		available = {
			veche_medium_support_trigger = yes			
			is_subject = no		
			is_faction_leader = yes	
			NOT = {
				has_war_with = XIB				
			}
			is_neighbor_of = XIB			
			XIB = {
				has_government = democratic
				is_subject = no	
				is_in_faction = no	
			}			
		}
		completion_reward = {
			zur_veche_small_opposition = yes			
			XIB = {
				country_event = { id = ar_political.803 }
			}				
		}		
	}
	focus = {
		id = zur_xib_kontsesii_vse_dela
		icon = GFX_goal_continuous_non_factory_construct
		cost = 10
		prerequisite = {
			focus = zur_xib_go_k_nam_davai
		}				
		x = 25
		y = 7
		ai_will_do = {
			factor = 5			
		}
		available = {
			is_in_faction_with = XIB	
			XIB = {				
				controls_state = 516 
				controls_state = 577 
			}	
		}
		completion_reward = {
			XIB = {
				country_event = { id = urusia.80 }
				effect_tooltip = {
					add_resource = {
						type = oil
						amount = 14
						state = 516
					}
					add_resource = {
						type = tungsten
						amount = 6
						state = 516
					}
					add_resource = {
						type = chromium
						amount = 6
						state = 516
					}
					add_resource = {
						type = oil
						amount = 15
						state = 577
					}
					add_resource = {
						type = tungsten
						amount = 6
						state = 577
					}
					add_resource = {
						type = chromium
						amount = 6
						state = 577
					}
					give_resource_rights = { receiver = ZUR state = 577 }
				}					
				custom_effect_tooltip = needs_approval
			}			
		}		
	}		
	focus = {
		id = zur_tyrgai_vikupit_dolgi
		icon = GFX_goal_generic_positive_trade_relations
		cost = 5
		prerequisite = {
			focus = zur_forum_narodov_sibiri
		}
		x = 4
		y = 6
				ai_will_do = {
						factor = 3
					}

				completion_reward = {
						add_political_power = 30
						ZTY = {
								country_event = {
										id = urusia.40
									}
							}
					}

				available = {
						veche_medium_support_trigger = yes
						country_exists = ZTY
						ZTY = {
								has_war = no
								is_subject = no
							}
					}


	}
	focus = {
		id = zur_oirat_military_factors
		icon = GFX_goal_generic_construct_mil_factory
		cost = 5
		prerequisite = {
			focus = zur_oirat_investition
		}
		x = 12
		y = 7
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 10
						army_experience = 5
						unlock_decision_tooltip = ZUR_altai_voennye_zavody
					}

				available = {
						is_subject = no
						has_idea = zur_bonus_for_zlt_for_zur
						has_war = no
						ZLT = {
								is_subject = no
								has_war = no
								has_idea = zur_bonus_for_zlt
							}
					}


	}
	focus = {
		id = zur_zavod_rtuti
		icon = GFX_goal_generic_construct_civ_factory
		cost = 5
		prerequisite = {
			focus = zur_oirat_military_factors
		}
		prerequisite = {
			focus = zur_oirat_infrastr
		}
		x = 11
		y = 8
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 20
						unlock_decision_tooltip = ZUR_altai_betonnye_zavody
					}

				available = {
						is_subject = no
						has_idea = zur_bonus_for_zlt_for_zur
						has_war = no
						ZLT = {
								is_subject = no
								has_war = no
								has_idea = zur_bonus_for_zlt
							}
					}


	}
	focus = {
		id = zur_dogovor_o_sotrudnichestve_oirat
		icon = GFX_goal_generic_intelligence_exchange
		cost = 5
		prerequisite = {
			focus = zur_zavod_rtuti
		}
		x = 11
		y = 9
				ai_will_do = {
						factor = 30
					}

				completion_reward = {
						zur_veche_small_opposition = yes
						ZLT = {
								country_event = {
										id = urusia.33
									}
							}
					}

				available = {
						is_subject = no
						has_idea = zur_bonus_for_zlt_for_zur
						has_war = no
						ZLT = {
								is_subject = no
								has_war = no
								has_idea = zur_bonus_for_zlt
							}
						has_country_flag = zur_stroit_avtozavod_zlt_flag
						has_country_flag = zur_stroit_voennye_zavody_zlt_flag
						has_country_flag = zur_betonnye_zavody_stroim_zlt_flag
					}


	}
	focus = {
		id = zur_ekonomikal_zavisimost
		icon = GFX_goal_generic_consumer_goods
		cost = 5
		prerequisite = {
			focus = zur_geologikal_razvedka_sibiri
		}
		prerequisite = {
			focus = zur_razvitie_infrast_sibiri
		}
		x = 7
		y = 8
				ai_will_do = {
						factor = 30
					}

				completion_reward = {
						zur_veche_small_opposition = yes
						ZSB = {
								country_event = {
										id = urusia.8
									}
							}
					}

				available = {
						is_subject = no
						has_idea = zur_bonus_for_zsb_for_zur
						has_war = no
						ZSB = {
								is_subject = no
								has_war = no
								has_idea = zur_bonus_for_zsb
							}
						has_country_flag = ZUR_stroim_dorogi_sibiri_2_compl
						has_country_flag = ZUR_geolograzvedk_sibiri_compl
					}


	}
	focus = {
		id = zur_tyrgai_vnedrenie_v_gosaparat
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10
		prerequisite = {
			focus = zur_tyrgai_vikupit_dolgi
		}
		x = 4
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			ZTY = {
				exists = yes
				has_capitulated = no
				controls_state = 588
				NOT = {
					has_war_with = ZUR
				}				
				has_opinion = {
					target = ZUR
					value > 10
				}
			}
		}
		completion_reward = {
			zur_veche_small_opposition = yes
			ZTY = {
				country_event = {
					id = urusia.41
				}
			}
		}		
	}
	focus = {
		id = zur_primerenie_s_oirat
		icon = GFX_goal_generic_improve_relations
		cost = 10
		prerequisite = {
			focus = zur_south_dorogi_oirat
		}
		prerequisite = {
			focus = zur_sohranenie_poryadka_oirat
		}
		x = 17
		y = 10
		ai_will_do = {
			factor = 10
		}
		available = {
			ZLT = {
				OR = {
					is_subject_of = ZUR
					exists = no
				}	
			}			
			owns_state = 900
			owns_state = 654			
		}
		completion_reward = {
			add_stability = 0.01
			900 = { add_core_of = ZUR }
			654 = { add_core_of = ZUR }
			if = {
				limit = {
					owns_state = 899
				}
				899 = { add_core_of = ZUR }
			}
			if = {
				limit = {
					owns_state = 618
				}
				618 = { add_core_of = ZUR }
			}
			if = {
				limit = {
					owns_state = 760
				}
				760 = { add_core_of = ZUR }
			}
		}
	}
	focus = {
		id = zur_golovokrujenie_ot_uspeha
		icon = GFX_focus_generic_military_academy
		cost = 7
		prerequisite = {
			focus = zur_torgivye_kontrakty
		}
		mutually_exclusive = {
			focus = zur_tesnaya_integratsiya
		}
		x = 26
		y = 2
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 2
				threat > 0.95
			}
		}
		available = {			
			num_of_controlled_states > 7
		}
		completion_reward = {
			add_ideas = zur_golovokrujenie_ot_uspeha_buff
		}
	}
	focus = {
		id = zur_usilenie_roli_politsii
		icon = GFX_focus_generic_support_the_left_right
		cost = 7
		prerequisite = {
			focus = zur_golovokrujenie_ot_uspeha
		}		
		x = 25
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = democratic			
		}
		completion_reward = {
			add_stability = -0.02
			add_ideas = democr_parlamentarism_gener
		}
	}	
	###
	focus = {
		id = zur_kabinet_nadejnyh_ludei
		icon = GFX_focus_generic_diplomatic_treaty
		cost = 3
		prerequisite = {
			focus = zur_rospusk_parlamenta
		}
		x = 32
		y = 1
		ai_will_do = {
			factor = 7
		}
		completion_reward = {			
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zur_political_advisor_10
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zur_political_advisor_11
		}
	}
	focus = {
		id = zur_polny_kontrol_nad_pravitelstvom
		icon = GFX_focus_generic_support_the_left_right
		cost = 3
		prerequisite = {
			focus = zur_kabinet_nadejnyh_ludei
		}
		mutually_exclusive = {
			focus = zur_omniki_zahvat_initiativnoi_gruppu
		}
		x = 30
		y = 2
		ai_will_do = {
			factor = 7
		}
		completion_reward = {			
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zur_political_advisor_4	
			add_popularity = {
				ideology = fascism
				popularity = 0.55
			}
			set_politics = {
				ruling_party = fascism
				elections_allowed = no
				last_election = "1985.12.17"
				election_frequency = 48				
			}			
			add_country_leader_role = {
				character = ZUR_yeremey_arnautov
				country_leader = {
					desc = " "
					ideology = fascism_ideology
					traits = {  }
					expire = "2020.3.1.1"
				}	
				promote_leader = yes 
			}			
			country_event = { id = urusia.87 }			
		}
	}
	focus = {
		id = zur_velikoye_knajestvo_sibirskoe
		icon = GFX_goal_generic_major_alliance
		cost = 7
		prerequisite = {
			focus = zur_polny_kontrol_nad_pravitelstvom
			focus = zur_golovokrujenie_ot_uspeha
		}		
		x = 27
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
			is_subject = no
			num_of_controlled_states > 7
			OR = {
				threat > 0.95
				has_war = yes
			}	
		}
		completion_reward = {
			country_event = { id = urusia.79 }
			custom_effect_tooltip = zur_velikoye_knajestvo_sibirskoe_tt
		}
	}
	focus = {
		id = zur_patern_nachalo_reform
		icon = GFX_goal_continuous_increase_nu
		cost = 5
		prerequisite = {
			focus = zur_polny_kontrol_nad_pravitelstvom			
		}		
		x = 29
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
				
		}
		completion_reward = {
			custom_effect_tooltip = zur_patern_nachalo_reform_tt_1
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}					
				}
				add_extra_state_shared_building_slots = 1				
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}					
				}
				add_extra_state_shared_building_slots = 1				
			}			
			custom_effect_tooltip = zur_patern_nachalo_reform_tt_2
			add_timed_idea = {
				idea = zur_nalog_poslableniya_buff
				days = 250
			}
			custom_effect_tooltip = zur_patern_nachalo_reform_tt_3
			add_stability = 0.05
			add_war_support = 0.03
		}
	}
	focus = {
		id = zur_patern_malenkaya_armiya
		icon = GFX_focus_generic_military_mission
		cost = 5
		prerequisite = {
			focus = zur_patern_nachalo_reform			
		}		
		x = 29
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			add_ideas = zur_patern_malenkaya_armiya_buff
		}
	}
	focus = {
		id = zur_patern_artilleriya_1
		icon = GFX_goal_generic_army_artillery2
		cost = 5
		prerequisite = {
			focus = zur_patern_malenkaya_armiya			
		}		
		x = 29
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			add_ideas = zur_patern_artilleriya_1_buff
		}
	}
	focus = {
		id = zur_patern_imperialism
		icon = GFX_goal_generic_attack_allies
		cost = 5
		prerequisite = {
			focus = zur_patern_artilleriya_1			
		}
		mutually_exclusive = {
			focus = zur_patern_oborona
		}
		x = 29
		y = 8
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			add_ideas = army_of_agress_patern
		}
	}
	focus = {
		id = zur_patern_oborona
		icon = GFX_goal_generic_defence
		cost = 5
		prerequisite = {
			focus = zur_patern_arms_factories_1			
		}
		mutually_exclusive = {
			focus = zur_patern_imperialism
		}		
		x = 31
		y = 8
		ai_will_do = {
			factor = 2
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			add_ideas = ar_patern_oborona_natii
		}
	}
	focus = {
		id = zur_patern_voenakadem
		icon = GFX_goal_generic_small_arms
		cost = 10
		prerequisite = {
			focus = zur_patern_malenkaya_armiya			
		}		
		x = 28
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
		}
		completion_reward = {
			add_ideas = ar_patern_gramotn_ofitsery
		}
	}
	focus = {
		id = zur_patern_podavlenie_omniugrozy
		icon = GFX_goal_generic_demand_territory
		cost = 5
		prerequisite = {
			focus = zur_polny_kontrol_nad_pravitelstvom			
		}		
		x = 31
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
				
		}
		completion_reward = {
			if = {
				limit = {
					has_idea = zur_rost_omnikov_buff
				}
				remove_ideas = zur_rost_omnikov_buff
				add_stability = -0.1
				add_war_support = -0.1
			}
			else = {
				add_stability = -0.05
				add_war_support = -0.05
				add_political_power = 120
			}
			hidden_effect = {
				country_event = { days = 5 id = urusia.88 }
			}
		}
	}
	focus = {
		id = zur_patern_komandny_sostav
		icon = GFX_focus_generic_coastal_fort
		cost = 5
		prerequisite = {
			focus = zur_patern_podavlenie_omniugrozy			
		}		
		x = 31
		y = 5
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism	
		}
		completion_reward = {
			army_experience = 5
			add_war_support = 0.02
			custom_effect_tooltip = available_military_high_command
			show_ideas_tooltip = zur_high_command_9
			custom_effect_tooltip = available_military_high_command
			show_ideas_tooltip = zur_high_command_10			
			custom_effect_tooltip = available_chief_of_army
			show_ideas_tooltip = zur_army_chief_5
		}
	}
	focus = {
		id = zur_patern_aziatskiye_partnery
		icon = GFX_goal_generic_intelligence_exchange
		cost = 5
		prerequisite = {
			focus = zur_patern_podavlenie_omniugrozy			
		}		
		x = 30
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
			NOT = {				
				has_war_with = ZMN
				has_war_with = ZCS
				has_war_with = ZJA					
			}
		}
		completion_reward = {
			add_timed_idea = {
				idea = zur_nauka_azii_buff
				days = 750
			}
			add_ideas = zur_patern_aziatskiye_partnery_buff
		}
	}
	focus = {
		id = zur_patern_omni_agrar_reforma
		icon = GFX_goal_generic_construction2
		cost = 5
		prerequisite = {
			focus = zur_patern_podavlenie_omniugrozy
			focus = zur_omniki_osnovnye_punkty			
		}		
		x = 32
		y = 4
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			add_stability = 0.05
			add_timed_idea = {
				idea = ar_konserv_agrarn_reformy
				days = 920
			}
			if = {
				limit = {
					has_government = communism
				}
				add_popularity = {
					ideology = communism
					popularity = 0.05
				}
			}
			if = {
				limit = {
					has_government = fascism
				}
				add_popularity = {
					ideology = fascism
					popularity = 0.05
				}
			}			
		}
	}
	focus = {
		id = zur_patern_omni_industr_reforma
		icon = GFX_goal_generic_production
		cost = 5
		prerequisite = {
			focus = zur_patern_omni_agrar_reforma						
		}		
		x = 32
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			NOT = {
				has_idea = ar_konserv_agrarn_reformy
			}
		}
		completion_reward = {
			add_stability = 0.05
			add_timed_idea = {
				idea = ar_konserv_industrr_reformy
				days = 1095
			}
			if = {
				limit = {
					has_government = communism
				}
				add_popularity = {
					ideology = communism
					popularity = 0.05
				}
			}
			if = {
				limit = {
					has_government = fascism
				}
				add_popularity = {
					ideology = fascism
					popularity = 0.05
				}
			}			
		}
	}
	focus = {
		id = zur_patern_arms_factories_1
		icon = GFX_focus_generic_license_production
		cost = 5
		prerequisite = {
			focus = zur_patern_chas_velichiya						
		}
		prerequisite = {
			focus = zur_patern_omni_industr_reforma						
		}		
		x = 31
		y = 7
		ai_will_do = {
			factor = 5
		}
		available = {
			
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
							NOT = {
								owner = {
									any_owned_state = {
										free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
										is_in_home_area = yes
									}
								}
							}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
							NOT = {
								owner = {
									any_owned_state = {
										free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
										is_in_home_area = yes
									}
								}
							}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}			
		}
	}
	focus = {
		id = zur_patern_territorii_knajestva
		icon = GFX_goal_generic_position_armies
		cost = 5
		prerequisite = {
			focus = zur_velikoye_knajestvo_sibirskoe				
		}	
		prerequisite = {			
			focus = zur_patern_nachalo_reform	
		}
		x = 28
		y = 4
		ai_will_do = {
			factor = 4
		}
		available = {
				
		}
		completion_reward = {
			unlock_decision_tooltip = zur_sibirskaya_imperia_dec	
		}
	}
	focus = {
		id = zur_patern_chas_velichiya
		icon = GFX_focus_generic_self_management
		cost = 5
		prerequisite = {
			focus = zur_patern_malenkaya_armiya				
		}	
		prerequisite = {			
			focus = zur_patern_komandny_sostav	
		}
		x = 30
		y = 6
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism	
		}
		completion_reward = {
			add_ideas = zur_patern_chas_velichiya_buff
		}
	}
	focus = {
		id = zur_patern_diplomatiya_i_voina
		icon = GFX_goal_generic_major_alliance
		cost = 2
		prerequisite = {
			focus = zur_patern_chas_velichiya				
		}			
		x = 30
		y = 9
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 8
				OR = {
					ZSL = {
						is_faction_leader = yes
					}
					date > 1990.01.01
				}
			}
		}
		available = {
			has_government = fascism	
		}
		completion_reward = {
			add_political_power = 80
			add_stability = 0.02
			add_war_support = 0.02
		}
	}
	focus = {
		id = zur_patern_slaviyanskoe_bratstvo
		icon = GFX_focus_generic_treaty
		cost = 3
		prerequisite = {
			focus = zur_patern_diplomatiya_i_voina				
		}	
		mutually_exclusive = {
			focus = zur_patern_svoya_kultura		
		}
		x = 29
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
			is_subject = no
			is_in_faction = no
			NOT = {
				has_war_with = ZSL
			}
			ZSL = {
				is_faction_leader = yes
				has_government = fascism
			}
		}
		completion_reward = {
			ZSL = {
				country_event = { id = urusia.89 }
				custom_effect_tooltip = needs_approval
			}
		}
	}
	focus = {
		id = zur_patern_svoya_kultura
		icon = GFX_focus_generic_treaty
		cost = 3
		prerequisite = {
			focus = zur_patern_diplomatiya_i_voina				
		}	
		mutually_exclusive = {
			focus = zur_patern_slaviyanskoe_bratstvo		
		}
		x = 31
		y = 10
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 3
				has_opinion = {
					target = ZSL
					value < -25
				}
			}
		}
		available = {
			has_government = fascism			
		}
		completion_reward = {
			add_ideas = zur_urus_nation
		}
	}
	focus = {
		id = zur_patern_anti_zlt
		icon = GFX_goal_generic_major_war
		cost = 3
		prerequisite = {
			focus = zur_patern_diplomatiya_i_voina				
		}			
		x = 27
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
			is_subject = no
			NOT = {			
				is_in_faction_with = ZLT
				has_war_with = ZLT
			}
			ZLT = {
				NOT = {			
					is_subject_of = ZUR
				}
			}	
		}
		completion_reward = {
			add_named_threat = { threat = 3 name = zur_patern_anti_zlt }
			every_state = {
				limit = { is_core_of = ZLT }				
				add_claim_by = ROOT
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ZLT					
			}
			add_ai_strategy = {
				type = conquer
				id = ZLT
				value = 50
			}
			add_ai_strategy = {
				type = declare_war
				id = ZLT
				value = 50
			}
		}
	}
	focus = {
		id = zur_patern_anti_xib
		icon = GFX_goal_generic_more_territorial_claims
		cost = 3
		prerequisite = {
			focus = zur_patern_diplomatiya_i_voina				
		}			
		x = 33
		y = 10
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
			is_subject = no
			NOT = {			
				is_in_faction_with = XIB
				has_war_with = XIB
			}
			XIB = {
				NOT = {			
					is_subject_of = ZUR
				}
			}	
		}
		completion_reward = {
			add_named_threat = { threat = 3 name = zur_patern_anti_xib }
			every_state = {
				limit = { is_core_of = XIB }				
				add_claim_by = ROOT
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = XIB					
			}
			add_ai_strategy = {
				type = conquer
				id = XIB
				value = 50
			}
			add_ai_strategy = {
				type = declare_war
				id = XIB
				value = 50
			}
		}
	}
	###
	focus = {
		id = zur_omniki_zahvat_initiativnoi_gruppu
		icon = GFX_goal_continuous_suppression
		cost = 5
		prerequisite = {
			focus = zur_kabinet_nadejnyh_ludei			
		}
		mutually_exclusive = {
			focus = zur_polny_kontrol_nad_pravitelstvom	
		}		
		x = 34
		y = 2
		ai_will_do = {
			factor = 4
		}
		available = {
			has_country_flag = COMING_SOON
		}
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zur_political_advisor_3
		}
	}
	focus = {
		id = zur_omniki_osnovnye_punkty
		icon = GFX_focus_generic_treaty
		cost = 5
		prerequisite = {
			focus = zur_omniki_zahvat_initiativnoi_gruppu			
		}				
		x = 33
		y = 3
		ai_will_do = {
			factor = 6
		}
		available = {
			has_government = communism
		}
		completion_reward = {
			
		}
	}
	
	
}
