focus_tree = {
	id = ZVO
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ZVO
		}
	}
	default = no
	focus = {
		id = zvo_priniat_avanturistov
		icon = GFX_goal_generic_territory_or_war
		cost = 10
		x = 13
		y = 0
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = fascism
			has_war = no
		}
		completion_reward = {
			add_stability = 0.01
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = zvo_political_advisor_3
			add_timed_idea = {
				idea = zvo_potok_avanturistov
				days = 120
			}
		}
	}
	focus = {
		id = zvo_priniat_beglyh_generalov
		icon = GFX_goal_generic_army_doctrines
		cost = 10
		x = 15
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						add_stability = 0.01
						add_war_support = 0.02
						custom_effect_tooltip = available_chief_of_army
						show_ideas_tooltip = zvo_army_chief_1
						custom_effect_tooltip = available_chief_of_army
						show_ideas_tooltip = zvo_army_chief_2
						custom_effect_tooltip = available_chief_of_army
						show_ideas_tooltip = zvo_army_chief_3
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_zakon_o_rabah
		icon = GFX_goal_generic_secret_weapon
		cost = 10
		x = 3
		y = 0
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zvo_political_advisor_4
						add_stability = -0.05
						add_political_power = 80
						add_ideas = zvo_zakon_o_rabah_1
						unlock_decision_tooltip = zvo_prodat_rabov
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.814
									}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_nationalizat_zavodov_1
		icon = GFX_goal_generic_propaganda
		cost = 10
		x = 0
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.03
						add_political_power = 80
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 1
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 1
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 2
							}
					}

				available = {
						has_government = fascism
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 2
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zvo_mass_migration
		icon = GFX_goal_generic_propaganda
		cost = 10
		mutually_exclusive = {
			focus = zvo_only_asia
		}
		x = 18
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = -0.05
						add_timed_idea = {
								idea = zvo_mass_migration_eur_asia
								days = 365
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_only_asia
		icon = GFX_goal_generic_improve_relations
		cost = 10
		mutually_exclusive = {
			focus = zvo_mass_migration
		}
		x = 20
		y = 0
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.05
						add_timed_idea = {
								idea = zvo_mass_migration_only_asia
								days = 365
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_vyvod_aktivov
		icon = GFX_goal_generic_consumer_goods
		cost = 10
		prerequisite = {
			focus = zvo_nationalizat_zavodov_1
		}
		x = 0
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zvo_political_advisor_2
						add_stability = 0.05
						add_political_power = 100
						add_equipment_to_stockpile = {
								type = infantry_equipment
								amount = 687
								producer = ZJA
							}
					}

				available = {
						has_government = fascism
						NOT = {
								has_war_with = ZJA
							}
					}


	}
	focus = {
		id = zvo_kontrabanda_iz_950
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zvo_vyvod_aktivov
		}
		x = 0
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_timed_idea = {
								idea = zvo_potok_kontrabandy
								days = 220
							}
						add_equipment_to_stockpile = {
								type = infantry_equipment
								amount = 682
								producer = ZJA
							}
					}

				available = {
						has_government = fascism
						NOT = {
								has_war_with = ZJA
							}
						ZJA = {
								controls_state = 958
								has_war = yes
							}
					}


	}
	focus = {
		id = zvo_army_eff_1
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zvo_zakon_o_rabah
		}
		x = 1
		y = 1
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_stability = 0.01
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				available = {
						has_government = fascism
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zvo_industrial_eff_1
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		prerequisite = {
			focus = zvo_zakon_o_rabah
		}
		x = 3
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				available = {
						has_government = fascism
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zvo_pribrejny_shelf
		icon = GFX_goal_generic_production2
		cost = 10
		prerequisite = {
			focus = zvo_industrial_eff_1
		}
		x = 2
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_resource = {
								type = aluminium
								amount = 15
								state = 960
							}
					}

				available = {
						has_government = fascism
						controls_state = 960
					}


	}
	focus = {
		id = zvo_military_zav_228
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zvo_industrial_eff_1
		}
		x = 3
		y = 3
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_stability = -0.02
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				available = {
						has_stability > 0.4
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zvo_kolba_1
		icon = GFX_goal_generic_scientific_exchange
		cost = 10
		prerequisite = {
			focus = zvo_military_zav_228
		}
		x = 3
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_research_slot = 1
					}


	}
	focus = {
		id = zvo_zavody_e1
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = zvo_kolba_1
		}
		x = 2
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = industrial_complex
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = construction_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = industrial_complex
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zvo_mestorojdemiya_jeleza
		icon = GFX_goal_generic_production
		cost = 10
		prerequisite = {
			focus = zvo_industrial_eff_1
		}
		x = 4
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_resource = {
								type = steel
								amount = 15
								state = 960
							}
					}

				available = {
						has_government = fascism
						controls_state = 960
					}


	}
	focus = {
		id = zvo_milfact2
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = zvo_kolba_1
		}
		x = 4
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
					custom_effect_tooltip = available_designer
					show_ideas_tooltip = zvo_materiel_manufacturer_1
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = arms_factory
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = arms_factory
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
										type = arms_factory
										level = 1
										instant_build = yes
									}
							}
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = production_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = arms_factory
												size < 1
												include_locked = yes
											}
									}
							}
					}


	}
	focus = {
		id = zvo_flot_nakanets_to
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = zvo_mestorojdemiya_jeleza
		}
		x = 5
		y = 3
		ai_will_do = {
			factor = 5
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		complete_tooltip = {
			navy_experience = 50
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = dockyard
				level = 1
				instant_build = yes
			}
		}		
		completion_reward = {
			navy_experience = 50
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}						
		}

	}
	focus = {
		id = zvo_mejdunarod_diplomatiya
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = zvo_zakon_o_rabah
		}
		x = 6
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.01
						add_political_power = 80
						hidden_effect = {
								news_event = {
										hours = 3
										id = ar_news.854
									}
							}
					}


	}
	focus = {
		id = zvo_priglasit_investorov
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = zvo_mejdunarod_diplomatiya
		}
		x = 6
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.02
						country_event = {
								id = japanimp.101
							}
					}


	}
	focus = {
		id = zvo_sviazi_s_mirovymi_banditami
		icon = GFX_goal_generic_military_deal
		cost = 10
		prerequisite = {
			focus = zvo_priglasit_investorov
		}
		x = 6
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zvo_investitsii_majorov
						add_stability = 0.05
						add_tech_bonus = {
								name = industrial_bonus
								bonus = 1.0
								uses = 2
								category = industry
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = industrial_complex
												size > 0
												include_locked = yes
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = industrial_complex
																				size > 0
																				include_locked = yes
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_extra_state_shared_building_slots = 1
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								add_manpower = -15471
							}
					}


	}
	focus = {
		id = zvo_drujba_s_banditami
		icon = GFX_goal_generic_military_deal
		cost = 10
		prerequisite = {
			focus = zvo_zakon_o_rabah
		}
		x = 8
		y = 1
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						add_stability = -0.03
						add_political_power = 80
						hidden_effect = {
								add_manpower = 3523
							}
						add_equipment_to_stockpile = {
								type = infantry_equipment
								amount = 341
								producer = ZVZ
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_potok_kontrabandy_nalajen
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		prerequisite = {
			focus = zvo_drujba_s_banditami
		}
		x = 8
		y = 2
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						unlock_decision_tooltip = zvo_zavody_grajd_vne_karty
						unlock_decision_tooltip = zvo_zavody_army_vne_karty
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_naladit_evropeiskiy_kanal
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = zvo_potok_kontrabandy_nalajen
		}
		x = 7
		y = 3
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						unlock_decision_tooltip = zvo_kontrabanda_european_weapon
						add_war_support = 0.01
						army_experience = 3
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_naladit_aziatsky_kanal
		icon = GFX_goal_generic_army_artillery2
		cost = 10
		prerequisite = {
			focus = zvo_potok_kontrabandy_nalajen
		}
		x = 9
		y = 3
				ai_will_do = {
						factor = 20
					}

				completion_reward = {
						unlock_decision_tooltip = zvo_kontrabanda_azia_weapon
						add_war_support = 0.01
						army_experience = 3
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_infra_eff_1
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zvo_zakon_o_rabah
		}
		x = 10
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.01
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				available = {
						has_government = fascism
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 2
											}
									}
							}
					}


	}
	focus = {
		id = zvo_dorogi_dorogi
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zvo_infra_eff_1
		}
		x = 10
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = -0.03
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 0
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 0
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 1
										instant_build = yes
									}
							}
						random_owned_controlled_state = {
								limit = {
										free_building_slots = {
												building = infrastructure
												size > 1
											}
										OR = {
												is_in_home_area = yes
												NOT = {
														owner = {
																any_owned_state = {
																		free_building_slots = {
																				building = infrastructure
																				size > 1
																			}
																		is_in_home_area = yes
																	}
															}
													}
											}
									}
								add_building_construction = {
										type = infrastructure
										level = 2
										instant_build = yes
									}
							}
					}

				available = {
						has_stability > 0.5
					}

				bypass = {
						custom_trigger_tooltip = {
								tooltip = infrastructure_effort_tt
								all_owned_state = {
										free_building_slots = {
												building = infrastructure
												size < 1
											}
									}
							}
					}


	}
	focus = {
		id = zvo_askari_tipa
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10
		prerequisite = {
			focus = zvo_zakon_o_rabah
		}
		x = 12
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_manpower = 25127
						add_ideas = zvo_nogo_ryoki
						unlock_decision_tooltip = zvo_danmaku_tai_go_go
						unlock_decision_tooltip = zvo_plemena_1027
						unlock_decision_tooltip = zvo_plemena_1028
						unlock_decision_tooltip = zvo_plemena_1036
						unlock_decision_tooltip = zvo_plemena_1024
						unlock_decision_tooltip = zvo_plemena_1025
						unlock_decision_tooltip = zvo_plemena_295
						unlock_decision_tooltip = zvo_plemena_1084
						if = {
							limit = {
								is_ai = yes
							}
							hidden_effect = {
								add_manpower = 25632
								add_equipment_to_stockpile = {
									type = infantry_equipment
									amount = 687
									producer = ZJA
								}
							}
						}
						
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_armiya_imperii
		icon = GFX_goal_generic_build_tank
		cost = 10
		prerequisite = {
			focus = zvo_priniat_beglyh_generalov
			focus = zvo_priniat_avanturistov
		}
		x = 14
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						custom_effect_tooltip = available_military_high_command
						show_ideas_tooltip = zvo_high_command_1
						custom_effect_tooltip = available_military_high_command
						show_ideas_tooltip = zvo_high_command_2
						custom_effect_tooltip = available_military_high_command
						show_ideas_tooltip = zvo_high_command_3
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_rasstanovki_v_armii
		icon = GFX_goal_rhineland
		cost = 10
		prerequisite = {
			focus = zvo_askari_tipa
		}
		prerequisite = {
			focus = zvo_armiya_imperii
		}
		x = 12
		y = 2
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						country_event = {
								id = japanimp.100
							}
						hidden_effect = {
								add_manpower = 8564
							}
					}


	}
	focus = {
		id = zvo_pohod_na_vostok
		icon = GFX_goal_generic_position_armies
		cost = 5
		prerequisite = {
			focus = zvo_rasstanovki_v_armii
		}
		x = 11
		y = 3
				ai_will_do = {
						factor = 5
						modifier = {
								factor = 0
								has_war = yes
							}
					}

				completion_reward = {
						add_named_threat = {
								threat = 1
								name = zvo_pohod_na_kongo_threatttt
							}
						every_state = {
								limit = {
										is_core_of = ZKO
										NOT = {
												is_owned_by = ZVO
											}
									}
								add_claim_by = ZVO
							}
						if = {
								limit = {
										ZKO = {
												exists = yes
												NOT = {
														is_in_faction_with = ZVO
														has_war_with = ZVO
														is_subject_of = ZVO
													}
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZKO
									}
							}
							if = {
								limit = {
									is_ai = yes
								}
								hidden_effect = {
									add_manpower = 25632
									add_equipment_to_stockpile = {
										type = infantry_equipment
										amount = 1640
										producer = ZJA
									}
								}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_razvitie_zemel_kongo
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = zvo_pohod_na_vostok
		}
		x = 10
		y = 4
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_political_power = 80
						unlock_decision_tooltip = zvo_razvitie_1024
						1024 = {
								add_extra_state_shared_building_slots = 1
							}
						1025 = {
								add_extra_state_shared_building_slots = 1
							}
						if = {
								limit = {
										1024 = {
												free_building_slots = {
														building = infrastructure
														size < 1
													}
											}
									}
								1024 = {
										add_building_construction = {
												type = infrastructure
												level = 1
												instant_build = yes
											}
									}
							}
						if = {
								limit = {
										1025 = {
												free_building_slots = {
														building = infrastructure
														size < 1
													}
											}
									}
								1025 = {
										add_building_construction = {
												type = infrastructure
												level = 1
												instant_build = yes
											}
									}
							}
					}

				available = {
						owns_state = 1024
						owns_state = 1025
					}


	}
	focus = {
		id = zvo_protiv_plemen
		icon = GFX_goal_generic_territory_or_war
		cost = 10
		prerequisite = {
			focus = zvo_rasstanovki_v_armii
		}
		x = 13
		y = 3
				ai_will_do = {
						factor = 5
						modifier = {
								factor = 0
								has_war = yes
							}
					}

				completion_reward = {
						add_named_threat = {
								threat = 1
								name = zvo_pohod_na_vostok_threatttt
							}
						every_state = {
								limit = {
										is_core_of = ZBI
										NOT = {
												is_owned_by = ZVO
											}
									}
								add_claim_by = ZVO
							}
						if = {
								limit = {
										ZBI = {
												exists = yes
												NOT = {
														is_in_faction_with = ZVO
														has_war_with = ZVO
														is_subject_of = ZVO
													}
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZBI
									}
							}
							if = {
								limit = {
									is_ai = yes
								}
								hidden_effect = {
									add_manpower = 25632
									add_equipment_to_stockpile = {
										type = infantry_equipment
										amount = 1470
										producer = ZJA
									}
								}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_central_afrika
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10
		prerequisite = {
			focus = zvo_pohod_na_vostok
			focus = zvo_protiv_plemen
		}
		x = 12
		y = 4
				ai_will_do = {
						factor = 5
						modifier = {
								factor = 0
								has_war = yes
							}
					}

				completion_reward = {
						add_named_threat = {
								threat = 1
								name = zvo_central_afrika_threatt
							}
						every_state = {
								limit = {
										is_core_of = ZMA
										NOT = {
												is_owned_by = ZVO
											}
									}
								add_claim_by = ZVO
							}
						every_state = {
								limit = {
										is_core_of = XMV
										NOT = {
												is_owned_by = ZVO
											}
									}
								add_claim_by = ZVO
							}
						if = {
								limit = {
										ZMA = {
												exists = yes
												NOT = {
														is_in_faction_with = ZVO
														has_war_with = ZVO
														is_subject_of = ZVO
													}
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZMA
									}
							}
						if = {
								limit = {
										XMV = {
												exists = yes
												NOT = {
														is_in_faction_with = ZVO
														has_war_with = ZVO
														is_subject_of = ZVO
													}
											}
									}
								create_wargoal = {
										type = annex_everything
										target = XMV
									}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_eshe_dalshe_1
		icon = GFX_goal_generic_political_pressure
		cost = 10
		prerequisite = {
			focus = zvo_central_afrika
		}
		x = 12
		y = 5
				ai_will_do = {
						factor = 5
						modifier = {
								factor = 0
								has_war = yes
							}
					}

				completion_reward = {
						add_named_threat = {
								threat = 1
								name = zvo_eshe_dalshe_1_threattt
							}
						every_state = {
								limit = {
										is_core_of = ZSV
										NOT = {
												is_owned_by = ZVO
											}
									}
								add_claim_by = ZVO
							}
						every_state = {
								limit = {
										is_core_of = ZNB
										NOT = {
												is_owned_by = ZVO
											}
									}
								add_claim_by = ZVO
							}
						every_state = {
								limit = {
										is_core_of = ZDR
										NOT = {
												is_owned_by = ZVO
											}
									}
								add_claim_by = ZVO
							}
						if = {
								limit = {
										ZSV = {
												exists = yes
												NOT = {
														is_in_faction_with = ZVO
														has_war_with = ZVO
														is_subject_of = ZVO
													}
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZSV
									}
							}
						if = {
								limit = {
										ZNB = {
												exists = yes
												NOT = {
														is_in_faction_with = ZVO
														has_war_with = ZVO
														is_subject_of = ZVO
													}
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZNB
									}
							}
						if = {
								limit = {
										ZDR = {
												exists = yes
												NOT = {
														is_in_faction_with = ZVO
														has_war_with = ZVO
														is_subject_of = ZVO
													}
											}
									}
								create_wargoal = {
										type = annex_everything
										target = ZDR
									}
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_ingener_korpusa_rabov
		icon = GFX_goal_generic_CAS
		cost = 10
		prerequisite = {
			focus = zvo_armiya_imperii
		}
		x = 14
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zvo_ingener_korpusa_rabov_1
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_politika_podavleniya
		icon = GFX_goal_generic_attack_allies
		cost = 10
		prerequisite = {
			focus = zvo_protiv_plemen
			focus = zvo_pohod_na_vostok
		}
		x = 14
		y = 4
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zvo_podavlenie_ugnetenie
						custom_effect_tooltip = available_political_advisor
						show_ideas_tooltip = zvo_political_advisor_5
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_razvitie_zemel_centra
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = zvo_central_afrika
		}
		x = 14
		y = 5
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						add_political_power = 40
						unlock_decision_tooltip = zvo_razvitie_1030
						unlock_decision_tooltip = zvo_razvitie_1036
						unlock_decision_tooltip = zvo_razvitie_1029
						unlock_decision_tooltip = zvo_razvitie_538
						unlock_decision_tooltip = zvo_razvitie_718
						unlock_decision_tooltip = zvo_razvitie_1013
						unlock_decision_tooltip = zvo_razvitie_1035
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_doctrina_2
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10
		prerequisite = {
			focus = zvo_priniat_beglyh_generalov
		}
		x = 16
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						add_doctrine_cost_reduction = {
								name = land_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = land_doctrine
							}
					}


	}
	focus = {
		id = zvo_razvitie_snariagi
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = zvo_armiya_imperii
		}
		x = 16
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 10
						custom_effect_tooltip = available_military_high_command
						show_ideas_tooltip = zvo_high_command_4
						add_doctrine_cost_reduction = {
								name = land_doc_bonus
								cost_reduction = 0.25
								uses = 1
								category = land_doctrine
							}
						add_tech_bonus = {
								name = infantry_artillery_bonus
								bonus = 1.0
								uses = 1
								category = infantry_weapons
								category = artillery
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_voennoe_polojeniya
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 5
		prerequisite = {
			focus = zvo_razvitie_snariagi
		}
		x = 16
		y = 3
				ai_will_do = {
						factor = 10
					}

				completion_reward = {
						army_experience = 5
						add_ideas = zvo_voenn_poloj
						hidden_effect = {
								add_manpower = 51748
							}
					}

				available = {
						has_defensive_war = yes
					}


	}
	focus = {
		id = zvo_metody_borby_v_jungle
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10
		prerequisite = {
			focus = zvo_armiya_imperii
		}
		x = 18
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_ideas = zvo_welcome_to_the_jungle
						custom_effect_tooltip = available_military_high_command
						show_ideas_tooltip = zvo_high_command_5
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_jungle_jungle
		icon = GFX_goal_generic_special_forces
		cost = 10
		prerequisite = {
			focus = zvo_metody_borby_v_jungle
		}
		x = 18
		y = 3
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						army_experience = 5
						set_technology = {
								jungle_warfare = 1
							}
						hidden_effect = {
								add_manpower = 3541
							}
					}


	}
	focus = {
		id = zvo_demograf_polit_1
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = zvo_mass_migration
			focus = zvo_only_asia
		}
		x = 19
		y = 1
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_stability = 0.02
						add_political_power = 80
						960 = {
								add_manpower = 4781
							}
						custom_effect_tooltip = available_theorist
						show_ideas_tooltip = zvo_theorist_1
						custom_effect_tooltip = available_theorist
						show_ideas_tooltip = zvo_theorist_2
						custom_effect_tooltip = available_chief_of_airforce
						show_ideas_tooltip = zvo_air_chief_1
						custom_effect_tooltip = available_chief_of_navy
						show_ideas_tooltip = zvo_navy_chief_1
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_mass_migrat_2
		icon = GFX_goal_generic_forceful_treaty
		cost = 10
		prerequisite = {
			focus = zvo_demograf_polit_1
		}
		prerequisite = {
			focus = zvo_armiya_imperii
		}
		x = 20
		y = 2
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_manpower = 5742
						add_stability = -0.03
						add_war_support = 0.05
						hidden_effect = {
								add_manpower = 36874
							}
					}

				available = {
						has_government = fascism
					}


	}
	focus = {
		id = zvo_mass_migrat_3
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = zvo_mass_migrat_2
		}
		x = 20
		y = 3
				ai_will_do = {
						factor = 8
					}

				completion_reward = {
						swap_ideas = {
								remove_idea = zvo_segretatsiya
								add_idea = zvo_segretatsiya_2
							}
						hidden_effect = {
								add_manpower = 31458
							}
					}

				available = {
						has_government = fascism
						has_stability > 0.65
						date > 1990.03.10
						has_idea = zvo_segretatsiya
					}


	}
	focus = {
		id = zvo_raschistka_territorii
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		prerequisite = {
			focus = zvo_central_afrika
		}
		x = 10
		y = 5
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_political_power = 40
						unlock_decision_tooltip = zvo_national_1024
						unlock_decision_tooltip = zvo_national_1025
						unlock_decision_tooltip = zvo_national_1030
						unlock_decision_tooltip = zvo_national_1036
						unlock_decision_tooltip = zvo_national_1029
					}

				available = {
						has_stability > 0.65
					}


	}
	focus = {
		id = zvo_kolba_2
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = zvo_milfact2
		}
		prerequisite = {
			focus = zvo_zavody_e1
		}
		x = 3
		y = 6
				ai_will_do = {
						factor = 5
					}

				completion_reward = {
						add_research_slot = 1
					}

				available = {
						num_of_factories > 40
					}


	}
}
